4 months later, I have given this video's (English) subtitles a facelift! They should look fabulous, now. A lot of people liked them in my latest video, so it makes sense to implement them here too! This took about 2 days to sort out, and even then, it's a LONG VIDEO, so please let me know if you spot any typos or big timing issues in the subtitles.
It's really nice! A lot better than UA-cam's default captions in my opinion with how they pop out more than bland white text on a translucent grey box. My only complaint is the use of more saturated colors occasionally as the highlighting bit, though It's a minor grievance that can be overlooked for the quality of life this provides.
I feel like the subtitles are under appreciated, they are very clear. for someone who has a hard time processing what people say, the visual information is REALLY helpful.
This isn't even adding the whole spaghetti wonky coconut load bearing .png code that is the game that is tf2. Stuff like hitboxes and tick damages or tick resets really play into how you make it or break it. Ex: engy main here Ive attacked people with the gunslinger melee for the lulz. Im able to sometimes hug tank a heavy to bypass minigun hitbox and ironically 2 hit 1st getting close then 2nd hug final one will literally bypass him and crit the medic healing him lmao. Then when you get a little back the bullets register and you take damage again. Or Short circuit launching (though valve patched i believe take no self damage awhile back but then new shenanigans ensue). Even when the entire source code leaks were released people were still finding tons of exploits bugs and fixes. Everytime a new halloween cosmetic or reskin of a weapon Hoooooo boooooyyyyy
9:45 for those who dont know, this is a condition known as hitchikers thumb which allows your thumb to bend further back than normal, as someone who has hitchhikers thumb it was fun to watch my classmates reaction to me bending my thumb back 90 degrees
If I had a nickle for every time a conter creator I follow was call out for having Hitchikers thumbs I would have 2 nickles. Which isn't much, but it's weird it happen twice.
@@anonymousaccordionist3326 “Normal” vs. “not normal” isn’t really a great way to describe it; it’s not rare but it’s strictly speaking a slight minority. For example in the US roughly 24-36% of the population have hitchhiker’s thumb.
I was taken back by how small the trimp-specific section was compared to the rest of the video, but I guess it just goes to show that there's a LOT of stuff going on with this one mechanic that I was never really cognizant of. This is basically a Demoknight movie lol, absolutely crazy
Rampsliding is important, but trimping is mostly the combination of charge strafing and rampsliding. This took up about 13 minutes, which is still pretty long. Trimping also requires lots and lots of map knowledge (knowing where every slope is), which I can't exactly cover in this video.
It's great to see your progress, Solar. I remember back in 2015 when you uploaded silly mlg montages as lochknight, and were quite small back then. I joined a demoknight only server and gushed at your skill, haha. You even commented on my profile! It's still there. Basically, I doubt you'll see this, but I'm proud of you. You've earned it.
1:11:43 this little clip was my favorite of this whole video, showing all the charge paths through the air at the same time like that. Wish you shared it in more places, it looks beautiful ~
A very underrated loadout is loose cannon, charge n charge and caber. It sounds insane but it is genuinely my favourite demo loadout. Admitedly there is a steep learning curve and having to change your standard demo play style but when it's mastered you turn what sounds like a meme into a legitimately viable loadout that turns whole teams into quivering pools of raspberry jam. You focus on perfecting your cannon usage, always going for double donks against 1 to 2 targets at a time, typically staying a safe distance away but when there is three or more? That's when you cannon jump behind them, do 180 degrees and destroy them. An example of one of my favourite times on two fort was when I was playing keep away with a pyro on the bridge, taking advantage of the fact he couldn't air blast my bombs back. I knocked him back and saw two heavies, a soldier and a medic coming from the top. I then ran back to the end of the bridge, cannon jumped over the bridge and charged behind them to delete the 5 of them before running back to spawn on 50 health. It's hard to explain how much joy I felt in that moment and the best way to describe it is how I imagine a charged creeper feels like when it sneaks up behind you to succesfully blow you and your house sky high.
Somehow I was OK with all the complexity of the subclass explored in this video, but the bit about charge strafing being dependent on FPS was the thing that broke me. This is some good spaghetti magic
i love how in depth he can go on a single mechanic as i've had this before to a smaller extent in other games and it's very very fun and yes it does come with insanity
When he mentioned the topic, I immediately knew it was framerate dependent. It's a problem for every game and there's usually no simple solution. Especially engines that have variable input/physics/calculations/rendering. If you render, do input polling and your calculations at 30hz, then that's the simple solution, but of course if you want to uncap the framerate your engine can run at, especially in regards to physics, then you end up with oddities like this.
Demo bringing a knife to a gun fight, well, rather a comically large knife and a shield and demolishing essentially everything. Demoknight probably makes for the most consistent source of junpscares in this game.
1:11:22 feels like a hilarious reward from SL, for making it to the end of his video. Makes me want to see you make a "When Trimping Goes Wrong" compilation! 😂
god seeing flying demoman featured a bit in this video takes me... WAYYYY back. he was the entire reason i adopted "cannonknight" back in the day when i was younger. and just. wow. its been so long. thanks for bringing back a few memories from his small feature!
The charge turning section was so useful. I'm on a low end system, and I've always struggled with demoknight as a result. I never understood why I couldn't turn as much as other people. Thank you for putting this out there in such an easily digestible and easily findable manner, very helpful
@@nuclearjasper9523 Nah, I tried the mouse filter change that was recommended and it took me from about 60 degrees at maximum to about 210 degrees at maximum. It's obviously not the 270 degrees solar can get but it's close enough. Feels miles better.
Ah, just what I was looking for today, a 1 hour and 11 minute video explaining every single intricate detail about the Demoman from the war-themed hat simulator TF2's large assortment of shield-based secondary weapons. Excellent.
All this just makes me wonder what could have been If Heavy won the Update: Perhaps we would have ended up with a Heavy with a whole new Subclass and more advanced tech.
I mean Pyro didn't get that much depth in the jungle inferno so idk if heavy would have... Sure, the dragon's fury is an incredible game changer and I really like the way it changes the class, but I wouldn't call it a new subclass or advanced tech sadly
a whole melee revamp for heavy which turns him into a reverse demoknight, instead of going for picks and ambushing he sits in the middle of the battlefield absorbing damage and turning it into bonus damage and speed, jumping around saxton hale style or just buff the steak...
Tbh I think that heavy has one of the most underrated weapon selections. For example; Brass Beast, Panic Attack, KGB. The rapid Panic Attack switch speed makes it convenient to swap to the KGB to finish enemies off for easy crits. The Brass Beast naturally synergizes great with any shotgun because it dramatically off sets the downsides of the Brass Beast, due to improved repositioning and mobility.
I used to use that loadout until i vrafted my KGB into A GRU and then into a holdiay punch! But i instead used the family business (the family business is marginally better than the panic attack except for pyros, demos and soldiers in damage and it is much better at range because of the panic attacks more wonky spread.
53:63 I was stuck to using the tide turner before learning about turning controls with charges. Now I went from making pencil charges and hugging walls to turning so much that I feel like I’m out of control! Only thing now is to get used to it and I can start fragging! Thanks Solar!
Was cool to learn about how demoknight movement tech works. My favorite quirk was charging up very steep slopes without shield bashing. Some points for the stuff that's related to rocket jump technicalities (one short and one long): 39:44 It's just hardcoded 30 u/s for all classes, no percentage. Unless you're charging I guess. 25:22 It is in idea 20%, but the problem is that it scales your whole velocity down to 120% of walking speed. You might think that your velocity is purely horizontal whenever you jump off flat ground, but TF2 applies gravity at the start of the tick no matter if you're grounded or not (6 u/s of downwards velocity). You don't see this with cl_showpos while standing still because at the end of the tick it removes all vertical velocity if you're grounded. The result of the gravity is that your speed (velocity magnitude) becomes a tiny big higher than your initial speed that was purely horizontal. As a consequence, every component of the velocity gets scaled down a bit more than intended, slightly hurting the final horizontal speed. The full calculation goes like this: new hspeed := 1.2 * maxspeed / sqrt(hspeed^2 + (-grav)^2) * hspeed. Manipulating the terms shows that your real horizontal bunnyhop speed is off by a factor of 1/sqrt(1 + (grav/hspeed)^2). The lower your horizontal speed is (still above walking speed), the greater the difference will be. The factor is always above 0.99 though, so it isn't really noticeable.
this video was honestly a blast to watch. even though most of my playtime is spent with medic, it's still really fun learning about everything this game has to offer with it's other characters. kinda makes me appreciate all the things i know about my class and my love for all the little details and mechanics that make this game really fun to me, which is what matters at the end of the day. wonderful video!
Hey Solar, you don't remember me, but back a few years ago I found you in a Halloween server and dueled you out of the blue. You accepted, and ripped me a new one. It was a fantastic time either way and is one of my highlights of my TF2 career. I've had TF2 uninstalled for quite a while now and in the middle of my burnout you uploaded this guide. So, even though I'm a Demo main, I've always wanted to get into Demoknighting but every time I do I end up getting like 2 kills and 20 deaths. Watching this video and using some of these tips (the jump charge one especially) just improved my gameplay tenfold. I was able to jump on an Uncletopia server and rack up to 10 heads each round consistently, it gave me such a rush that I haven't felt in years. To make a long story short, thank you so much for getting me back into one of my favorite games ever!
I got curious about all the various steam names he used in this video, so I decided to write them all down(including joke names in demonstration clips). SolarLight truly is man of many names. What you do with this information is up to you: 0:14 DEMON KNIGHT!!!!!!!!!!!!!!!!!! 0:33 stickybomb gaming 1:03 ok 1:06 chad cart pusher 1:51 real solitaire 2:05 demonknight2010 2:21 demo who screams at resupply 2:34 i am the one who right clicks 2:39 sun luminescence tf2 gaming 2:43 swordking23874563829378 4:46 +left +right 5:10 cannon these balls 6:19 boomstick 6:24 blademaster2009 6:29 going in the head compilation 7:12 chad ammo box enjoyer 7:27 g 7:48 if i get healed i will die 8:05 wow real solarlight (not fake) 9:57 sun lamp idk i dont play tf2 10:43 deman wednesday 12:06 lime 12:54 kritz the demoknight 8) 13:16 imagine spending $100 on a pan 14:01 +==[::::::::::::::> 14:43 Samurai Robot In Real Life 15:01 not an alias 15:54 sword man 16:21 late knight gaming 17:14 SolarLight 17:41 death 19:00 math sucks!!!!!!!!!! 19:51 NotnHeavy 23:40 Samurai Robot MvM 25:30 The Headless Horseless Horseman 25:42 caber gaming 27:17 demo shark 30:48 deknigh 31:12 i am the one who feeds charge 32:21 ammo is overrated 32:52 shield bah 33:07 new pc gaming 33:15 i am the one who mmmph mmmph 37:12 D.E.M.O.M.A.N. 37:18 samurai robot gaming 37:39 rip shiel bah 38:33 is this genji overwatch 39:21 knight who charges gay people 44:44 i like rake 49:31 tf2 50:02 the spy 50:09 i must kill 58:14 playing on 1 drifting joy con 58:44 sharp stick enjoyer 1:01:20 engineer 1:01:24 caber 1:02:35 Sakamoto Ryoma 1:04:26 will pocket demoknights 1:06:21 real olofmeister 1:07:11 democopter The timestamps refer to clips where an unique name was seen, or one used multiple times appeared for the first time. They are also not exact timestamps, but typically second or two before the name appears in killfeed, or otherwise. Please correct me if I made a mistake somewhere
50:14 thank you Solarlight for teaching me mafs as i have been struggling with this topic for over 5 years now after watching your video on the tf2 demoman's sub-class demoknight charge mechanic video that is over 1 hour and 14 minutes and 32 seconds and for only that 3.19% of that video time frame i can finally pass my mafs i just want to thank you Solarlight for teaching me the wonders of mafs and i can finally pass mafs
I dont know if this is strange but i just feel the need to praise this video for how absolutely perfect it is in my mind, in a youtube environment where shorts and slop are so prevelent videos like this stick out, the video is so fun and engaging to listen to, even tho ive never played a minute of TF2 in my life its so encapsulating to learn about all these different techs, and to see them in action and how cool they look. Often times when im working on small personal projects of my own it can be very tedious and boring, and videos like these that i can turn on and listen to in the background help a absolute bunch with keeping the boredom at bay, i love this video so much that i feel as if im obligated to give you a small tip of money for your work, thank you and please keep making projects like these, because they are incredibly entertaining
Does being an alcoholic improve one's DemoKnight gameplay in any way? :P Amazing stuff mate, an hour long guide is incredible, and made better by your passion for it too!
@@МатвейМасалов-ф1р no that's regular demo, demoknight is basically its own class also interestingly the experiment has been tested multiple times, and it's always been a yes(at least from the ones i've seen)
Man, I loved the iceberg part slightly predicting stuff happening after it. That was definitely a cool thing. And the 1 hour landmark. 1:10:36 Proof that all TF2 UA-camrs have developed a glue snorting addiction because of the lack of updates
That end of the video really made me feel proud of the way I play heavy. There's a reason "Fat Scouts" are usually funny and insane to watch. Being a Heavy who utilizes the little movement he has to it's full potential to fend off against rockets, stickies and flying scouts and beating them all with stupid ass shotguns, while letting go of your main class tool, the minigun, along the beloved lunchbox items. Is it practical? No. Is it reliable? No. It might be better in very specific situations, but overall, a much worse standard Heavy will often do better than you being a god Fat Scout. But BOY IS IT FUN, specially when it fucking works. I'll never forget that time when a Soldier showed up as I was fleeing at 7 health with my shotgun and managed to somehow dodge the blast of 4 rockets and beat him down with 5 shots, like the truest form of Fat SCOUT. These are the reasons people plays niche "subclasses", not because they're good or reliable, but because they're fun. Being the underdog and winning is and will always be a morale boost, along with being a fucking ton of fun. Hell, even movies got that right I may not learn how to become a godlike Demoknight, but I can now understand those who do a lot much better
>be me >love demoknight >favourite demoknight youtuber uploads >enjoy watching it over the day >"I actually like playing pyro" >that's not so bad >"with the phlog" it's over
Yeah, this is the stuff I like to learn. Something I'll never use, but Solarlight is just so entertaining. I actually still appreciate Solar for making that controller video. I kinda main controller cuz I grew up with it since I was 5 years of age. So when I hopped on, and people took notice I was using one, it was actually great to see people be nice to me for once. Normally when I use controller on PC, people say a lot of mean things, but the TF2 community has been pretty accepting of it ever since Solar's vid. Forever thankful for that.
MAD respect with these subtitles, most would see a 1h vid and not bother. Not enough youtubers pay attention to these things. I don't NEED subtitles, but sometimes I'm really tired and it makes things easier!!!! >:[
The effort put into this video is wonderful, and I especially love the opening card of the Shield Bash segment. The tiny detail of the screen shake actually made me very happy. Keep up the good work.
This is such a great video, like it's both deep but accessible and at the same entertaining with the montage and your sense of humor Congrats to you and all the people that took part in this project
As someone who's mained demoknight for about 900 hours, this video is 100% one of my favorites. Thank you solar light for inspiring me to be a better at the silly subclass
9:46 Don't worry Solar, I too have a thumb thing people often freak out about. I have what's called a "double joint" at the base of my thumbs. Where my thumbs meet my palms, I have an extra joint I can slightly bend outwards in my palms' direction. Every time somebody's seen me do it for the first time, they freak out cause they think my thumbs are broken, and then I have to explain to them that it's just something I can do.
@@trbz_8745 They didn't when I was a kid pal, not to mention the fact that the reason I went out of my way to explain cause there's multiple types of double joints. Maybe think about that next time before you rush in to be all "lol bro" about it.
I used to think that it looked bad that my pyro hours were 3 times that of every other class but after seeing your hours I feel better about having way more hours than anything else.
Nice to see stuff like strafing explained in depth. I've got maybe 400 hours of tide turner gameplay and have figured most of these things out from trial and error over time, but I think I'll be able to up my gameplay now. Thanks again for another great video!
I came back to tf2 after near a decade, and immediately fell in love with the full demoknight, Im at hour 40! Thanks for making a great guide for the less intuitive mechanics!
Thanks for this video solar and thanks for also listing the music involved. I wanted to find the song at the TRIMPING section and despite having never heard it before, managed to pick it out of the list first of all the songs you used. I guess a combination of it being between 1/2 and 2/3 through the video and very heavy sounding (and of course lots of luck) made it happen
the section on increasing turn control for the splended screen and the charge and targe was very helpful as I didn't know why I was charging in a straight line when I see demoknights like you doing all of that
I can’t believe you called medic lame when as the medic you pretty much witness absolute hell and chaos that you’re trying your best to control while almost making sure you don’t get sniped, backstabbed, meatshoted, crocketed, and or abandoned.
I'm sorry, I didn't really catch all of this; my smooth brain was too busy picking up on *_all of the games_* you took tracks from for this video. Like, there were 5 Sonic games, Simpsons Hit & Run, Crash 2 Remake, even the intro had a track from the fangame Sonic Robo Blast 2, and that's just the games I could accurately guess; I'm pretty sure I heard some Mario Kart and even F-Zero into the mix as well, like *_holy jesus_* man.
This video made me appreciate music choice in videos like this. I loved the part in the trimping chapter where you put quake 1, quake 2 and quake live music right after each other
4 months later, I have given this video's (English) subtitles a facelift! They should look fabulous, now.
A lot of people liked them in my latest video, so it makes sense to implement them here too!
This took about 2 days to sort out, and even then, it's a LONG VIDEO, so please let me know if you spot any typos or big timing issues in the subtitles.
demoknight tf2
Looks really cool. Other UA-camrs should start doing this.
honest opinion the captions make the video pop out more and i like it
It's really nice! A lot better than UA-cam's default captions in my opinion with how they pop out more than bland white text on a translucent grey box.
My only complaint is the use of more saturated colors occasionally as the highlighting bit, though It's a minor grievance that can be overlooked for the quality of life this provides.
Why don't more youtubers do this this is awesome
The fact that the most hours on demo goes to a guy named Odin is honestly great, really shows that he is the one eyed god
Maybe he and Thor can play TF2 together and bond over this.
Yeah, my dad really showing them who's boss.
Dam this gave me a good chuckle
@@AlienPatch thor better be a soldier main
@@DaKingKayden Thor’s a Medic Main because of how much he admires Jane Foster. (And because he used to be David Blake)
I feel like the subtitles are under appreciated, they are very clear. for someone who has a hard time processing what people say, the visual information is REALLY helpful.
I know right! It's so pleasing to see actual subtitles instead of lazy automatic generation
god yeah
it used to be a problem the viewers could fix but noooo, cant have that feature anymore
good subtitles yayyy
I didn't check the subtitles until you pointed it out. I love the effort to make them that helpful!
not just helpful, but fun too! i love all the changing colors and positions. really gives them a sort of charm
"How complicated can demoknight really be?"
*Looks at the run time.*
*Looks at the chapters.*
"Oh no."
subtitles:
Damnit someone already did it
Idk why but it doesn't seem like he say much
It's like it was an 30 min video
It feels so weird
This isn't even adding the whole spaghetti wonky coconut load bearing .png code that is the game that is tf2.
Stuff like hitboxes and tick damages or tick resets really play into how you make it or break it.
Ex: engy main here
Ive attacked people with the gunslinger melee for the lulz. Im able to sometimes hug tank a heavy to bypass minigun hitbox and ironically 2 hit 1st getting close then 2nd hug final one will literally bypass him and crit the medic healing him lmao. Then when you get a little back the bullets register and you take damage again.
Or
Short circuit launching (though valve patched i believe take no self damage awhile back but then new shenanigans ensue).
Even when the entire source code leaks were released people were still finding tons of exploits bugs and fixes.
Everytime a new halloween cosmetic or reskin of a weapon
Hoooooo boooooyyyyy
‘looks at the *title*’
9:45 for those who dont know, this is a condition known as hitchikers thumb which allows your thumb to bend further back than normal, as someone who has hitchhikers thumb it was fun to watch my classmates reaction to me bending my thumb back 90 degrees
and to think that in my circle of friends it's completely normal
I'M the weird one for not having it
If I had a nickle for every time a conter creator I follow was call out for having Hitchikers thumbs I would have 2 nickles. Which isn't much, but it's weird it happen twice.
Wait, that's not normal?
I recently discovered that i had this condition. I thought it was normal until people around me started being grossed out by my thumb.
@@anonymousaccordionist3326 “Normal” vs. “not normal” isn’t really a great way to describe it; it’s not rare but it’s strictly speaking a slight minority. For example in the US roughly 24-36% of the population have hitchhiker’s thumb.
I was taken back by how small the trimp-specific section was compared to the rest of the video, but I guess it just goes to show that there's a LOT of stuff going on with this one mechanic that I was never really cognizant of. This is basically a Demoknight movie lol, absolutely crazy
Rampsliding is important, but trimping is mostly the combination of charge strafing and rampsliding. This took up about 13 minutes, which is still pretty long.
Trimping also requires lots and lots of map knowledge (knowing where every slope is), which I can't exactly cover in this video.
what does the pk stand for in your name?
@@leodaoust8035 ponkey kong
holy shit pkbeats hello
Yo i forget pkbeats doesn't just do smash
10:27
Dustbowl is just Bloons but you’re a green bloon on round 319, the music works perfectly
I THIUGHT I WAS THE ONY ONE WHO NOTICED!
dude i heard the btd6 sountack and my nerurons activated
Attacking on dustbowl last is just being a green bloon and there is a tier 90 Goliath Doomship and a VTSG
Love the soundtrack
Bloons comment on a TF2 video. My 2 favorite games in one
23:05
the water's "wet" effect gets removed when you charge, which is nice to counter neon pyros that followed you on the land🗿
It can also work with milk, jarate, bleeding and fire effects. So it's really reliable to charge while in a hard time
Man overwatch devs would call it a bug
Tf2 dev called it a feature, absolute Chad 🗿
@@memoman_yt what no
@@thechosenjuan8776 overwatch bad
Tf2 funny hat simulator
Women the moment they see me
It's great to see your progress, Solar. I remember back in 2015 when you uploaded silly mlg montages as lochknight, and were quite small back then. I joined a demoknight only server and gushed at your skill, haha. You even commented on my profile! It's still there.
Basically, I doubt you'll see this, but I'm proud of you. You've earned it.
turns out he did see it… i’m happy for you, pal.
Traffic Cone Superiority😎
All hail the traffic cone
Hambunger
Terrifficone
Traffic cone my beloved
Unrelated but I just watched an hour documentary about a class that I’m never going to use.
1:11:43 this little clip was my favorite of this whole video, showing all the charge paths through the air at the same time like that. Wish you shared it in more places, it looks beautiful ~
A very underrated loadout is loose cannon, charge n charge and caber. It sounds insane but it is genuinely my favourite demo loadout. Admitedly there is a steep learning curve and having to change your standard demo play style but when it's mastered you turn what sounds like a meme into a legitimately viable loadout that turns whole teams into quivering pools of raspberry jam.
You focus on perfecting your cannon usage, always going for double donks against 1 to 2 targets at a time, typically staying a safe distance away but when there is three or more? That's when you cannon jump behind them, do 180 degrees and destroy them.
An example of one of my favourite times on two fort was when I was playing keep away with a pyro on the bridge, taking advantage of the fact he couldn't air blast my bombs back. I knocked him back and saw two heavies, a soldier and a medic coming from the top. I then ran back to the end of the bridge, cannon jumped over the bridge and charged behind them to delete the 5 of them before running back to spawn on 50 health. It's hard to explain how much joy I felt in that moment and the best way to describe it is how I imagine a charged creeper feels like when it sneaks up behind you to succesfully blow you and your house sky high.
Somehow I was OK with all the complexity of the subclass explored in this video, but the bit about charge strafing being dependent on FPS was the thing that broke me. This is some good spaghetti magic
Ah, Source games and fps-dependent movement advantages (and sometimes disadvantages)
Not even Apex is safe from the Source jank
@@SmokePudding surprisingly a lot of games mechanics are affected by FPS
@@jodyrappin Yeah but turns out the goobers at Respawn Frankstein'd Source for Titanfall and Apex.
i love how in depth he can go on a single mechanic as i've had this before to a smaller extent in other games and it's very very fun and yes it does come with insanity
When he mentioned the topic, I immediately knew it was framerate dependent. It's a problem for every game and there's usually no simple solution. Especially engines that have variable input/physics/calculations/rendering. If you render, do input polling and your calculations at 30hz, then that's the simple solution, but of course if you want to uncap the framerate your engine can run at, especially in regards to physics, then you end up with oddities like this.
Demo bringing a knife to a gun fight, well, rather a comically large knife and a shield and demolishing essentially everything.
Demoknight probably makes for the most consistent source of junpscares in this game.
True
Yeah, big black cyclops men getting on my face is definitely scary as hell
Demoman brings bombs to a gun fight and a sword to a knife fight, he's just that cool
*spy looking angry*
Trollger can jumpscare me too
1:11:22 feels like a hilarious reward from SL, for making it to the end of his video. Makes me want to see you make a "When Trimping Goes Wrong" compilation! 😂
god seeing flying demoman featured a bit in this video takes me... WAYYYY back. he was the entire reason i adopted "cannonknight" back in the day when i was younger. and just. wow. its been so long. thanks for bringing back a few memories from his small feature!
YWNBAW
As a Medic main who uses the Quick-Fix, my attention immediately perked up in Chapter 23
As a fellow Quick-Fix enjoyer, I concur.
ah fellow QUick-FIx enjoyers, hello :3
Quick-Fix gang checking in 🤙
How tf do you guys deal with chokes?
(Young medic main)
Hello fellow quick-fix enjoyer 🍷🗿
21:00 I'm impressed Solar even got a clip of someone using the Sandman at all
40:17 this is my favorite part. I love how this segment is both a reference and informative.
a demoknight charge is a demoknight charge. you can’t say it’s only half
sry whats it referencing? ben shapiro? idk
@@mako_happypannenkoek2012, he makes really intricate videos about Super Mario 64 quirks and mechanics.
@@mako_happysearch watch for rolling rocks in 0.5 a presses
@@mako_happy The presentation is referencing pannenkoek's commentated video on how to clear SM64's Watch for Rolling Rocks level with 0.5x A presses.
The charge turning section was so useful. I'm on a low end system, and I've always struggled with demoknight as a result. I never understood why I couldn't turn as much as other people. Thank you for putting this out there in such an easily digestible and easily findable manner, very helpful
Kinda sad to realize that "properly" playing the subclass is nigh-impossible without a decent pc tho
@@nuclearjasper9523 Nah, I tried the mouse filter change that was recommended and it took me from about 60 degrees at maximum to about 210 degrees at maximum. It's obviously not the 270 degrees solar can get but it's close
enough. Feels miles better.
@@tgoas3503 mouse filter didint work for me, the binds dont work for some reason as well (it just has a stroke) what the hell do i do???
@@Omror1 In the wise and eternal words of the Medicinal Man from classic video game Team Fortress 2, "I have no idea"
Can I have a time stamp for this pls?
Coming back to the game after a long break, this explains a lot perfectly. I had no idea demoknight was so indepth other than trimping.
Ah, just what I was looking for today, a 1 hour and 11 minute video explaining every single intricate detail about the Demoman from the war-themed hat simulator TF2's large assortment of shield-based secondary weapons. Excellent.
December 2022: "Trimping Explained In 60 Seconds"
4 months later: "Trimping Explained in 60 Minutes"
The trimping is… I have no words. That was amazing.
18:29 is actually such an insane play
also 37:17
I don’t know what he was sniffing before that round, but I want some of it.
All this just makes me wonder what could have been If Heavy won the Update: Perhaps we would have ended up with a Heavy with a whole new Subclass and more advanced tech.
I mean Pyro didn't get that much depth in the jungle inferno so idk if heavy would have... Sure, the dragon's fury is an incredible game changer and I really like the way it changes the class, but I wouldn't call it a new subclass or advanced tech sadly
Large Jerma TF2
a whole melee revamp for heavy which turns him into a reverse demoknight, instead of going for picks and ambushing he sits in the middle of the battlefield absorbing damage and turning it into bonus damage and speed, jumping around saxton hale style
or just buff the steak...
@@pantommy OR DO BOTH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
How is this related to the video you’re commenting this under? 101 ways to remind people that heavy could have won without any reason
Tbh I think that heavy has one of the most underrated weapon selections. For example; Brass Beast, Panic Attack, KGB. The rapid Panic Attack switch speed makes it convenient to swap to the KGB to finish enemies off for easy crits. The Brass Beast naturally synergizes great with any shotgun because it dramatically off sets the downsides of the Brass Beast, due to improved repositioning and mobility.
…I think you got the wrong vid
@@stanthetree4865He is talking facts tho
I used to use that loadout until i vrafted my KGB into A GRU and then into a holdiay punch! But i instead used the family business (the family business is marginally better than the panic attack except for pyros, demos and soldiers in damage and it is much better at range because of the panic attacks more wonky spread.
Name of the times set: *The russian blitz*
Ngl, I didn’t notice how fucking LONG this video was until 2:02 and when I saw that my jaw just DROPPED
Props for captioning this entire video. Much appreciated. 👍
53:63 I was stuck to using the tide turner before learning about turning controls with charges. Now I went from making pencil charges and hugging walls to turning so much that I feel like I’m out of control! Only thing now is to get used to it and I can start fragging! Thanks Solar!
Was cool to learn about how demoknight movement tech works. My favorite quirk was charging up very steep slopes without shield bashing.
Some points for the stuff that's related to rocket jump technicalities (one short and one long):
39:44 It's just hardcoded 30 u/s for all classes, no percentage. Unless you're charging I guess.
25:22 It is in idea 20%, but the problem is that it scales your whole velocity down to 120% of walking speed. You might think that your velocity is purely horizontal whenever you jump off flat ground, but TF2 applies gravity at the start of the tick no matter if you're grounded or not (6 u/s of downwards velocity). You don't see this with cl_showpos while standing still because at the end of the tick it removes all vertical velocity if you're grounded. The result of the gravity is that your speed (velocity magnitude) becomes a tiny big higher than your initial speed that was purely horizontal. As a consequence, every component of the velocity gets scaled down a bit more than intended, slightly hurting the final horizontal speed. The full calculation goes like this: new hspeed := 1.2 * maxspeed / sqrt(hspeed^2 + (-grav)^2) * hspeed. Manipulating the terms shows that your real horizontal bunnyhop speed is off by a factor of 1/sqrt(1 + (grav/hspeed)^2). The lower your horizontal speed is (still above walking speed), the greater the difference will be. The factor is always above 0.99 though, so it isn't really noticeable.
Interesting. Thank you!
Time to watch a 1 hour video about Demoman pressing right click with a shield
I WAS ABT TO SAY ☠️
17:40 literally the funniest thing i've ever seen
this video was honestly a blast to watch. even though most of my playtime is spent with medic, it's still really fun learning about everything this game has to offer with it's other characters. kinda makes me appreciate all the things i know about my class and my love for all the little details and mechanics that make this game really fun to me, which is what matters at the end of the day. wonderful video!
This is so insane I can feel the demoknight tf2 coming inside of me
Pause or no pause?
kek
Wasn't expecting to hear Bloons TD 6 music at 10:40
Hey Solar, you don't remember me, but back a few years ago I found you in a Halloween server and dueled you out of the blue. You accepted, and ripped me a new one. It was a fantastic time either way and is one of my highlights of my TF2 career. I've had TF2 uninstalled for quite a while now and in the middle of my burnout you uploaded this guide.
So, even though I'm a Demo main, I've always wanted to get into Demoknighting but every time I do I end up getting like 2 kills and 20 deaths. Watching this video and using some of these tips (the jump charge one especially) just improved my gameplay tenfold. I was able to jump on an Uncletopia server and rack up to 10 heads each round consistently, it gave me such a rush that I haven't felt in years.
To make a long story short, thank you so much for getting me back into one of my favorite games ever!
I got curious about all the various steam names he used in this video, so I decided to write them all down(including joke names in demonstration clips).
SolarLight truly is man of many names.
What you do with this information is up to you:
0:14 DEMON KNIGHT!!!!!!!!!!!!!!!!!!
0:33 stickybomb gaming
1:03 ok
1:06 chad cart pusher
1:51 real solitaire
2:05 demonknight2010
2:21 demo who screams at resupply
2:34 i am the one who right clicks
2:39 sun luminescence tf2 gaming
2:43 swordking23874563829378
4:46 +left +right
5:10 cannon these balls
6:19 boomstick
6:24 blademaster2009
6:29 going in the head compilation
7:12 chad ammo box enjoyer
7:27 g
7:48 if i get healed i will die
8:05 wow real solarlight (not fake)
9:57 sun lamp idk i dont play tf2
10:43 deman wednesday
12:06 lime
12:54 kritz the demoknight 8)
13:16 imagine spending $100 on a pan
14:01 +==[::::::::::::::>
14:43 Samurai Robot In Real Life
15:01 not an alias
15:54 sword man
16:21 late knight gaming
17:14 SolarLight
17:41 death
19:00 math sucks!!!!!!!!!!
19:51 NotnHeavy
23:40 Samurai Robot MvM
25:30 The Headless Horseless Horseman
25:42 caber gaming
27:17 demo shark
30:48 deknigh
31:12 i am the one who feeds charge
32:21 ammo is overrated
32:52 shield bah
33:07 new pc gaming
33:15 i am the one who mmmph mmmph
37:12 D.E.M.O.M.A.N.
37:18 samurai robot gaming
37:39 rip shiel bah
38:33 is this genji overwatch
39:21 knight who charges gay people
44:44 i like rake
49:31 tf2
50:02 the spy
50:09 i must kill
58:14 playing on 1 drifting joy con
58:44 sharp stick enjoyer
1:01:20 engineer
1:01:24 caber
1:02:35 Sakamoto Ryoma
1:04:26 will pocket demoknights
1:06:21 real olofmeister
1:07:11 democopter
The timestamps refer to clips where an unique name was seen, or one used multiple times appeared for the first time.
They are also not exact timestamps, but typically second or two before the name appears in killfeed, or otherwise.
Please correct me if I made a mistake somewhere
Nice
@@geosternburgia010 Nice
why
@@Iugeer Because he uses so many names
True legend
Bro boutta pop bloons 10:27
50:14
thank you Solarlight for teaching me mafs as i have been struggling with this topic for over 5 years now after watching your video on the tf2 demoman's sub-class demoknight charge mechanic video that is over 1 hour and 14 minutes and 32 seconds and for only that 3.19% of that video time frame i can finally pass my mafs i just want to thank you Solarlight for teaching me the wonders of mafs and i can finally pass mafs
1:58 I need a separate and extended version of this clip of Demo laughing in padded room 😂
40:17 thank you for putting this in a format we can all understand
I'm not much of a tf2 or demoknight player but this video captivated me from the start. You've got a great sense of humor and editting style.
8:37 "so you're free to smash him with as much damage as possible" that sounds so bad out of context
lmao
like vaporeo-
10:26 the bloons td 6 music with the grenades
The pannenkoek tribute at 4:10 was gorgeous, amazing video
I think you meant 40:10. You left off a digit, there.
1:10:39 based phlog cancel enjoyer
Dude, nice to see you here. Love your documentaries.
I dont know if this is strange but i just feel the need to praise this video for how absolutely perfect it is in my mind, in a youtube environment where shorts and slop are so prevelent videos like this stick out, the video is so fun and engaging to listen to, even tho ive never played a minute of TF2 in my life its so encapsulating to learn about all these different techs, and to see them in action and how cool they look. Often times when im working on small personal projects of my own it can be very tedious and boring, and videos like these that i can turn on and listen to in the background help a absolute bunch with keeping the boredom at bay, i love this video so much that i feel as if im obligated to give you a small tip of money for your work, thank you and please keep making projects like these, because they are incredibly entertaining
Does being an alcoholic improve one's DemoKnight gameplay in any way? :P
Amazing stuff mate, an hour long guide is incredible, and made better by your passion for it too!
LazyPurple's "research" seems to say yes
nah not really
Only if you prefer a good Scottish whiskey
Considering how easy Demoknight is once you actually get in on your enemies, yes
@@МатвейМасалов-ф1р no that's regular demo, demoknight is basically its own class
also interestingly the experiment has been tested multiple times, and it's always been a yes(at least from the ones i've seen)
Man, I loved the iceberg part slightly predicting stuff happening after it. That was definitely a cool thing. And the 1 hour landmark.
1:10:36 Proof that all TF2 UA-camrs have developed a glue snorting addiction because of the lack of updates
That end of the video really made me feel proud of the way I play heavy.
There's a reason "Fat Scouts" are usually funny and insane to watch.
Being a Heavy who utilizes the little movement he has to it's full potential to fend off against rockets, stickies and flying scouts and beating them all with stupid ass shotguns, while letting go of your main class tool, the minigun, along the beloved lunchbox items.
Is it practical? No. Is it reliable? No. It might be better in very specific situations, but overall, a much worse standard Heavy will often do better than you being a god Fat Scout.
But BOY IS IT FUN, specially when it fucking works.
I'll never forget that time when a Soldier showed up as I was fleeing at 7 health with my shotgun and managed to somehow dodge the blast of 4 rockets and beat him down with 5 shots, like the truest form of Fat SCOUT.
These are the reasons people plays niche "subclasses", not because they're good or reliable, but because they're fun. Being the underdog and winning is and will always be a morale boost, along with being a fucking ton of fun. Hell, even movies got that right
I may not learn how to become a godlike Demoknight, but I can now understand those who do a lot much better
>be me
>love demoknight
>favourite demoknight youtuber uploads
>enjoy watching it over the day
>"I actually like playing pyro"
>that's not so bad
>"with the phlog"
it's over
Yeah, this is the stuff I like to learn. Something I'll never use, but Solarlight is just so entertaining. I actually still appreciate Solar for making that controller video. I kinda main controller cuz I grew up with it since I was 5 years of age. So when I hopped on, and people took notice I was using one, it was actually great to see people be nice to me for once.
Normally when I use controller on PC, people say a lot of mean things, but the TF2 community has been pretty accepting of it ever since Solar's vid. Forever thankful for that.
MAD respect with these subtitles, most would see a 1h vid and not bother. Not enough youtubers pay attention to these things. I don't NEED subtitles, but sometimes I'm really tired and it makes things easier!!!! >:[
The effort put into this video is wonderful, and I especially love the opening card of the Shield Bash segment. The tiny detail of the screen shake actually made me very happy.
Keep up the good work.
This is such a great video, like it's both deep but accessible and at the same entertaining with the montage and your sense of humor
Congrats to you and all the people that took part in this project
the fact you talked about the funny alchoholic with a shield for an hour is amazing, even MORE amazing is the fact you captioned it
Solarlight. The GOAT of demoknight explaining his class like a boss.😎
As someone who's mained demoknight for about 900 hours, this video is 100% one of my favorites. Thank you solar light for inspiring me to be a better at the silly subclass
11:03 that btd6 ost motivating
This is the same energy as the guy who talks about Badwater for 15 hours.
12 hours*
i have played tf2 with him, he is actually a really accessible guy
OH PLEASE LINK ME TO THAT IF ITS REAL
@@Xxkingdomhearts74xX it's from a channel called "CasualTF2" the video is called: "talking aboutcpl_badwater for 12 hours"
9:46 Don't worry Solar, I too have a thumb thing people often freak out about. I have what's called a "double joint" at the base of my thumbs. Where my thumbs meet my palms, I have an extra joint I can slightly bend outwards in my palms' direction. Every time somebody's seen me do it for the first time, they freak out cause they think my thumbs are broken, and then I have to explain to them that it's just something I can do.
bruh everyone knows about double jointed thumbs lol
@@trbz_8745 They didn't when I was a kid pal, not to mention the fact that the reason I went out of my way to explain cause there's multiple types of double joints. Maybe think about that next time before you rush in to be all "lol bro" about it.
Having both that and hitchiker thumb, I can get some pretty significant angles on my thumb
@@trbz_8745 wtf do you mean i didnt know it was possible until i read this comment
I cannot remember ever showing my double jointed thumbs to someone and them not knowing what that is
0:24 Ok that was actually so cool
The Bloons theme during the dustbowl segment got me
Your name is like something an AI would generate if it needed fake people
@@pinkmann8399It's the name of a hollow knight boss
I used to think that it looked bad that my pyro hours were 3 times that of every other class but after seeing your hours I feel better about having way more hours than anything else.
22:10 "Normal" proceeds to fucking fly a whole kilometer into the stratosphere. Ok Solarligt, im onto you.
Hour-long video comeback? I'm gonna watch all this in one sitting. Thanks Solar
Hell yeah! New video from my favorite tf2 UA-camr, Solarlight!
that airblast sound gets me everytime
This ain’t a video essay, this is a video thesis
I love watching hour long videos explaining how to do something in a game I’ll never play, keep up the entertaining content SolarLight :)
14:18 That moment when a random crit ruins a clip
Rare high moments
Nice to see stuff like strafing explained in depth. I've got maybe 400 hours of tide turner gameplay and have figured most of these things out from trial and error over time, but I think I'll be able to up my gameplay now. Thanks again for another great video!
well presented and not over-produced, this is excellent!
Man, not only is this super informative, but the music choice was great and the subtitles are greatly appreciated!
for anyone wondering, music at 14:26 is Fade Out from Blue Archive ost. banger song
Peak Archive never stop peaking
Unexpected crossover
43:49 players after they see lazy purples video on how to play pyro
I came back to tf2 after near a decade, and immediately fell in love with the full demoknight,
Im at hour 40! Thanks for making a great guide for the less intuitive mechanics!
Solar coming back with Demoknight the movie, and I'm here for it!
0:48 I see that eyes, those eyes... they scare me
Thanks for this video solar and thanks for also listing the music involved. I wanted to find the song at the TRIMPING section and despite having never heard it before, managed to pick it out of the list first of all the songs you used. I guess a combination of it being between 1/2 and 2/3 through the video and very heavy sounding (and of course lots of luck) made it happen
14,222 hours on a 15 year old game equates to about 2-3 hours of Team Fortress 2 EVERY DAY for 15 years. Wow.
holy shit kudos for subtitling the ENTIRE 1 hour 15 minute video
how long did that take lmao
the section on increasing turn control for the splended screen and the charge and targe was very helpful as I didn't know why I was charging in a straight line when I see demoknights like you doing all of that
17:50 perfection
Me: Dang, this is a lot of information.
*Checks time* 16:59
Me: Dear God
A bucket
You can use voice lines to cancel out the charge scream making sneak attacks more sneakier
7:27 BLU Demo aint got no children no more
When you compare all the variety of Demoman to what Heavy has to work with, it's no wonder we've been begging for the heavy update.
Yeah but also at the same time, putting movement and heavy in the same sentence is a terrifying and potentially terrible idea
I can’t believe you called medic lame when as the medic you pretty much witness absolute hell and chaos that you’re trying your best to control while almost making sure you don’t get sniped, backstabbed, meatshoted, crocketed, and or abandoned.
Where dopamine?
I don't even play tf2, this was just really entertaining and informative
@SolarLight01-lj7bq oh no! The bots escaped tf2!
1:10:30 based zesty jesus slander
gotta love that i wanted to watch only for a few minutes but damm this was worth watching the whole of it
Wait, trimping can help you evade taxes? I guess I’m a demoknight main now!
We honor your dedication to the holiest of causes
10:30 dude's got the bloons tower defense beats playing!!!
I'm sorry, I didn't really catch all of this; my smooth brain was too busy picking up on *_all of the games_* you took tracks from for this video.
Like, there were 5 Sonic games, Simpsons Hit & Run, Crash 2 Remake, even the intro had a track from the fangame Sonic Robo Blast 2, and that's just the games I could accurately guess; I'm pretty sure I heard some Mario Kart and even F-Zero into the mix as well, like *_holy jesus_* man.
59:45 boom
This video made me appreciate music choice in videos like this. I loved the part in the trimping chapter where you put quake 1, quake 2 and quake live music right after each other
Demoknight TF2. Nuff said.
Real