Thank you for the continued support! More videos will be on the way soon, but I have a few more videos like this on my channel already, go check them out!
Things I would add: 1- vultures They are birds that attack undead mobs (due to them being walking corpses) and players that are under 1/2 HP. Feeding them rotten flesh will tame them. As a tamed mob, they will help attack other mobs like a wolf, and can be equipped with any mob skull to do significantly more damage to said mob and scare them away. 2- wild west style bandit towns These would be pillager inhabited towns with a few new illagers: Bandit- throws small explosives at you Goldiger- can break blocks to get to you Bartenger- doesn't attack you directly, but throws lingering potions everywhere As for what they would drop, that will require more thought (also, I can only do so much on a comment) Maybe some other things but I'd have to think
The Minecraft overworld can EASILY become a way more interesting place, not necessarily by adding new mobs and structures but by adding ambience, after the nether update, the nether has offered a unique and fun experience while exploring it Imagine this happens to the overworld, each biome has different sounds playing in the background, different colored sky/fog, different particle effects, it would really bring the whole Minecraft world to life
In SMP servers this Biome was a magnet for people wanting to build a town for some reason. Perhaps the largely not sought-after land made claiming enough for a town easier and much less contested than in other bioms.
It’s pretty and there’s lots of open, flat space… I can see it! It’s got a nice aesthetic to it. Maybe I ought to build something here next time I play survival.
I was on a multi player server and this biome was my absolute favorite (still is my favorite), I opted for a cross between Petra and Pueblo Paso in build style and it became a popular trading hub lol. Anything that was colourful or gave greenery was traded for gold and my easy asf to find mob spawners.
I still cry inside knowing the Badlands hasn’t gotten an update for the biome because Mojang can’t advertise 2 biome upgrades in one update, apparently.
@@Pyrotrainthing Fortnite releasing some new stories (I think). a map, skins, batllepass and stuff every 3 months and we got 1 copper structure that I lost interest in after 3 seconds of being there a mob and another type of wolf. EVERY YEAR.
@@Bear10 But minecraft takes a lot of time to make it bug free, and they work with 2 different versions with different code, fortnite also has a way bigger developers team.
My favorite fact about the badlands is that in Bedrock edition, eroded badlands can spawn passive mobs but it needs grass blocks for the mobs to spawn in so its possible to see passive mobs near the eroded badlands rivers with grass blocks on it.
1.21 surprisingly brings 2 minor updates to the badlands. Armadillos are being added which mainly spawn in the Savanna, but they can also spawn in the badlands. Not only that, but new wolf variants are being added, and one of the variants can spawn in the wooded badlands. Edit: I know the armadillo and wolf armor are apart of 1.20.5, it’s just easier to include them as 1.21 features.
When will we get 1.20.5? Any Release Date yet? I wish they would also make a Outback Variation of that Biome with australian Animals like Kangaroos and Dingos. They could also add Eucalyptus Trees for a new Wood Type 🥰
apparently mojang are just completely blank brained when it comes to all of the arid biomes considering the 3 biome vote locations they've yet to take off the back burner are savannahs, deserts, and the badlands which is a shame because i love those 3 biomes, and the additions presented in their biome vote trailers would've only elevated my adoration for them
I dont want to be rude but man you gotta tell me, how do you manage to like the savnnah? Its so ugly, the terrain is always wonky because its either really flat or really tall and its this shaded eith this hideous (not to mention inaccurate to real savannahs) puke green, only once in my life have i ever had an idea for a build that would have worked in a savanah, its a biome that creatively bankrupts me and others
What we need is sand layers , oases and prickly cacti. Desert Update done. well , maybe something like a pulley of sorts for working wells that can be awesome for both redstone and building too.
I think they could lean into the settler cowboy feel, maybe spawn plains with horses nearby, you can find old miner's camps where they panhandled rivers for gold, maybe find more pillager outposts built near the mines as they would have taken them over once the original people left. Also I would love to see terracotta variations for deep down, or have a totally new block that is the base of terracota mountains, like marble and granite
i am pretty sure it was stated that the things we have already seen for 1.21 were the only onces, but you can just cop- i mean hope just like the people waiting for an end update that 1.22 is gonna be the update you want
1.21 is basically done. All of its major features are completed, as stated by Mojang. We probably won't know what the next update will have until October as that's when Minecraft Live typically happens
4:37 to be fair, they previously promised to add red dragons in the overworld that would be rideable, so it's not the most crazy prediction for the time. Of course, now, it would be a lot more ridiculous to presume this given how much time passed.
@@selmaalj5259 On august 20th, 2010, notch tweeted "So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!" In 2011, he again tweeted "After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red." He keeps mentioning them until Dinnerbone stated in 2013 "It was never promised, we have no plans to add a red dragon at this time." as well as " I'm sure one day there will be. Not right now though." You can find sources for these as well as a huge amount of other promised features in the Minecraft Wiki page for "Minecraft Java Mentioned Features". It's a good read, there's everything from colored lighting to the Sculk Jaw.
@@selmaalj5259 oops, my reply never came through. I swear I responded to this!! You can find it in the Minecraft wiki page for java edition mentioned features. There is a ton of fascinating stuff in there.
@@selmaalj5259I don't know when it was said, but when I was a child I was an avid player of the Rediscovered Mod, so the red dragon was a pretty big deal to me. They've added "Non-Zombie Pigmen" now, which was planned all the way back then to be in the Sky Dimesion and make trade (albeit with rubies), so who knows what else they'll add?
agreed, I am currently trying to revamp an ancient city with some friends using quartz and the only way to farm it automatically is piglin bartering, for a while we were mining it in a badlands before we got our nether gold farm up and running.
Mesas were all the rage back in the day. Before concrete was added (and wool retextured), hardened clay was the only good-looking coloured block. If you look back at SMPs made around that time, people were levelling entire mesa biomes to get all the clay. Now, there's just so many more options that brighter colours tend to be selected over the red-tinged terracotta.
Though some colors are present in terracota family in name only... And frankly for most builds neither wool (as it is... well wool, and don't really look natural for other things like carpets, flags and other things like that) nor concrete (because unlike terracotta is really just a solid, smooth color with no texture on it's own)
Honestly, the badlands being so barren is kinda in character. Whatever changes they add I hope it doesn’t kill the deserty, desolate vibe. Feels more like a desert than the desert does. Im really into the idea of vultures being the only high-flying mob other than the dragon in the game. Seeing vultures in the sky could really make the mesa something unique, perhaps if you grind mobs they come lower and circle. As if circling death like they do in the real world. There’s alot of fun in the idea
Vultures, a new cactus, and Trumblweeds were said to be in the game for the longest time…. Even termites mounts were going to get added but hey y’all picked mountains for god knows what not realizing they could have updated it later and now the badass badlands or more boring then ever!
Here's what I'd add to the badlands if I were a dev: 1. Vultures - as mentioned by another user, I'd go for the same stuff pretty much. 2. Reptiles, more spider types and scorpions - in the case of spider types, I'd add the spider that digs itself in the sand and waits for food. When making contact with the block the spider dug itself in, there's a 12.5% chance for it to bite you, resulting in you getting a dangerous level of poison effect, only to get a whithering effect as soon as the poison wears off at half a heart to kill you. Or make an entirely new poison effect called "Death Poison" which would work the same as a normal poison but can actually kill you, however the poison effect just shows up at first but grows stronger over time, and the stronger it grows the more likely you'll get damaged and the higher the damage until you hit 0 hearts. With the shards at point 6, you can also trade the shards for special brewed potion named "Antidote" to wear off the "Death Poison" effect. You may get the Nausea effect after consuming the antidote (it tastes terrible but at least it nullifies Death Poison and gives you a strong regeneration effect for 3 seconds to heal your lost hearts). 3. Some worms - perhaps a sandworm like you see in those fantasy movies/animes/games that have anything to do with a wasteland. 4. Bandit camps - these would be camps only being lived in by the bandits, whosoever just decides to trespass too close to it, will be tempted into giving your items away to live on, or if you flee from them, they'll raise hands and try to beat you up. 5. River villages - villages that would be in the vicinity of rivers or large water places, and add extra buildings that have something to do with water like the water mill for example, as well as a blacksmith that specialises specifically in gold tools to give you special gold tools that last longer than normal gold. 6. Shards - when digging through ore blocks inside of the badlands, there will be shards which have a 2.3% chance of dropping, these shards could be used to trade for new powerful golden tools that will be found in the villages in the biome, however when spotted by the bandits when you hold a shard, the bandits would trade with you blocks you usually don't get from trading. And a new item called "Fool's Gold" which can be traded from bandits and used to 'enhance' (not enchant mind you) the base stats of Iron equipment close to diamond level equipment; must be used with the smithing table to increase the base stats though. While we're at shards, why not add suspicious red sand where you get a greater chance at getting the shards instead of getting them through mining ores. 7. Abandoned vaults - abandoned vaults that are filled with loot, a low chance for powerful loot to be generated, filled mostly with golden stuff, more specifically golden carrots/apples/used equipment. The powerful loot to be enhanced iron tools with efficiency/unbreaking/fortune 3(1 for fortune), either 1 of 3, or a combo (whether it is 2/3 or all 3 of them combined). As well as some crops and grass/dirt blocks.
@@tEmMiEyAyAyA If it is then they changed it since I looked it up on the wiki to remember the exact effect name, and that's what it said when I looked.
I love the Mesa/badlands biome because of the terracotta and the fact that you can make glazed terracotta, which looks pretty when building floorings and/or ceilings for houses.
Badlands/Mesa has always been my favorite biome for years and i hope it gets more to it than what was stated in the badland biome vote. I have my suggestions on jow to improve it. 1: Red Cedar Tree for the badlands to replace the ugly oak trees and give it a unique wood type since one of the reaons why youd want to explore a biome is the trees itself and replaces the dark oak mineshafts. 2: More layers of red sand and red sandstone. Rn its hard ro farm red sand to the point that i have to use a sand dupe just to get enough materials. It also hides the ugly exposed terracotta. 3: Definitely a Badlands Temple. Theres already enough building blocks for this.
Well what about red cedars for wooded mess and palo verde as a sparse vegetation in regular messa? Also I think something ziggurat-like would be great for messa temple
@@Lyokoheros-KLPXTV that is a nice idea too. Yes even regular badlands should have occasional tree. Personally I would even add pines to taiga so it is not just the same type of wood there. Like every 7th tree is a pine. Also we have "old growth Pine taiga" along with "old growth spruce taiga" with only difference is how canopy looks like but still practically the same, so a new wood type would help. Pine would have grey wood or planks, something Like that old texture of oak from early Minecraft
Here are some things I would add 1) Vultures. Hostile birds that, similar to phantoms, swoop down and deal damage. They can spawn in packs, usually groups up to 3/4* and deal only about 1 heart of damage. 2) Pink Cacti. Cacti with Pink Berries, which, when eaten, give you 5 seconds of regeneration 2. 3) Scorpions. They can be found in surface mineshafts, and similar to cave spiders, deal 1 heart of damage and 5 seconds of poison. 4) Bandit Outposts, similar to Pillager Outposts, but are exclusive to the mesa biome. They hold Bandits, and once fully raided, a vault would open containing golden tools, armor, nuggets, and iron counterparts as well.
I use Gold for making powered rails. I don't need literal tons of it, tho. I can't think of anything else I need a lot of Gold for. I'm more of a Copper fiend!
I think vultures should have a mechanic where they are nuetral when the player has high health but the lower your health the closer they get until they eventually become hostile and attack you. There are species of vultures that hunt live prey but would seemingly prefer dead meals, however if their prey is weak and vulnerable its the perfect opportunity to get food. Vultures would act as opportunistic hunters that wont bother you unless you are so weak that you'd be easy to take out in a few hits. Negative potion effects like slowness, poison and hunger would also turn them hostile. Just to make sure they aren't just Phantom 2.0 you could distract them like piglins by simply throwing out any meat item on the floor which will pacify them for a few minutes. (Zombies will regret carrying that rotten flesh)
4:04 I think it's because Minecraft incorporates the "temperature" system, meaning each biome has it's own temperature value & Biomes of the same or similar temperature will spawn next to one another. The idea is that this would prevent the world to look unnatural by lowering the Probability of biomes associated with Cold (like Snowy Taiga, Ice spikes) to spawn near ones associated with Heat (like deserts and badlands)
It still happens occasionally and honestly they should also count in humidity, so many times jungles are next to deserts or badlands, like it is so odd looking
It feels like the developers are just adding random updates that they put into certain places, rather than focusing on "What's missing?", the badlands has a lot of potential with the pillagers and ambiance
Almost every Minecraft biome has a good potential for ambience and must have an update, they are still the same for like a decade. Birch concept art for example. I mean who can claim it should not be in game?! I guess only the players who want to be bored must be against that. The New biomes they add are really neat but old ones need a rewamp. Forest biome trees are so low it is bordering on shrubs, you can't even ride through it. No wonder realismcraft is popular because it shows what Minecraft biomes could be like.
Mesas IRL have a lot. Animals like bobcats, coyotes, mule deer, rabbits, weasels, lizards, snakes, and owls. Over 640 species of plants. Ancient irrigation systems. And temple mounds. Adding all of these (maybe not all 640+ species of plants but a bunch of them) would make the mesa one of the coolest biomes in the game. It's sad how little Minecraft mesas have compared to IRL ones.
Except powered rails are kinda useless. They should bring minecarts to speed at least about boat on blue ice. (Generally transportation and ESPECIALLY minecarts in Minecraft need a revamp)
4:04: It's because both Mesa and Jungle are warm bioms and those spwan ext to each other. I think you can statistically proove it, tho I can't do the maths....
I use the clock. In fact, I get quite anxious playing until I find enough gold and make one. Also it can be useful in Minecraft modded with Mine Colonies when you're trying to keep your colonists well-rested.
Cool ideas for the Badlands : 1 - make outposts spawn more there (to simulate "bad guys" like in an old west movie) 2 - make a type of village made of dark oak and with wagons like in the "organ trail" (the blacksmith could also be a bank) 3 - the vultures (with the ideas of @yeetuszilla1663 ) 4 - (adding on to 2) I know minecraft wont do this but maybe the pillagers from the outposts could have glocks or explosives like from an old west movie again. (reply with more ideas and ill add them up here)
Well glocks absolutely won't work (I mean if ever some guns could be added to Minecraft that should be more like gunpowder weapons - something in style similar to XV-XVII(maybe XVIII) century). But explosives... perhaps could. But these used by pillagers should only do damage and not destroy terrain.
Sorry to be a grammar nazi but it isnt "organ trail", it's oregon trail. The settlers were going to oregon, the state in the united states. Also I want to keep the badlands pretty empty. It is a dead land for a reason, so there should only be about 4 types of mobs capable of surviving there. A vulture, scorpion, bobcat, and some kind of sheep or goat would be plenty (As long as we can actually eat it for once)
2:47 powered redstone rails, beacon podiums, golden carrots and apples, netherite, armor trims, decoration. But yes, it's much better to make huge zombie piglin gold farm above bedrock in nether than mining this gold in overworld even in badlands biome.
There’s also pigmen protection & trading with them, as well as if they overhauled the villager trading to need gold instead of emeralds. As it stands, villager trading is pretty useless as emeralds are rarer than diamond.
@@lionocyborg6030 Gold is already a currency for Piglins, you're mainly supposed to get emeralds through trading, bring something of value, get paid, and buy stuff, of course it'd still be better if emeralds were a little more common so it'd actually be worth mining for it, and also the main reason why it's so rare is that they only spawn in mountainous biomes, you likely just never mine there, since from what I can remember they aren't THAT rare in those biomes, but it should still be a little more common in my opinion.
I think it would be cool if the vulture was a neutral mob that became hostile towards players at low health, similar to how vultures will circle around a dying animal, waiting for a feast.
I didn't even know they renamed it to the Badlands I'm going to keep calling it The Mesa though because the Badlands just doesn't hit like the Mesa does.
@@GuyllianVanRixtel ok I'll find the badlands and look for that wolf. That wolf should also be neutral, yes? Like the original wolf on the forests and taiga?
@@Xfighter04 All wolves are friendly until ya punch them, yes. Gl with your adventure. I am not sure, but I think they only spawn in specifically wooded badlands.
So there was a gold rush in this biome, right? So why not add an old west style village, and give the golems a "Sheriff" unique texture that u can find only in that biome. I love when there's special variations to common creatures/objects depending on where they generate or in what condition they do it, so it would be cool to see a rare texture on a rare biome. The golem idea may sound silly, but there would be a special reason to visit such a rare and special biome.
One detail you may have forgotten is 1.18. The improved terrain escaled the mesa's beauty tenfold in my opinion. The update gave way for gorgeous vallies, volcano type mountains, and large cave entrances in the biome.
3 things to add, (and others mentioned it to): 1- after 1.16 gold became really important and looked for, essentially for piglings trading. 2- Mojang in the latest snapshots anounced new wolf variants, one of them is specific to the badlands ; "stripped wolf", which is inspired by stripped hyenas that live in many dry hot regions in Africa and Asia. 3- From personal experience, finding a mesa biome is soo hype, it is next level conpared to any other biome, especially if it is survival. Also, I would not return to base if I don't collect my heart content of dyed terracota and red sand.
Well now they have armadillos and a new wolf that looks pretty cool. Also you didn’t mention gold is used in bartering and getting a lot of gold is very useful for that.
I have to say that gold is very useful for one specific application in large(ish) quantities: Powered Rails. Those suckers need one gold ingot per rail, so you need quite a bit to get anywhere far, such as nether highways.
a structure for the badlands to make it more habitable would be nice. something like a variant of an igloo, or if you want to go the other way, something like a pillager hideout that looks like a bunch of pillager outposts surrounding hoarded resources like gold, hostages, etc.
"What do you use gold for beside fancy food and a... clock?" Every Redstone player just facepalmed. Powered Rails dude. You need a ton of gold for powered rail systems. Also, don't knock the golden carrot, both as a food item and an ingredient for Night Vision potions. Then again, I also use clocks too! So I know when I can sleep in my underground mine. They're also great for decoration.
@@alt2137plreally? I think taigas should have at least pines as another type of tree, like 30% of all trees would be pines. Besides we have "old growth pine taiga". This would maybe be a nice opportunity to perhaps bring back the old grey oak texture.
@@velvet3784 yes. Then old growth pine taigas could finely get pines. And it with rather bright wood would be interesting contrast to minecraft's spruce. Also we could get things like snow and ice bricks (and igloos - both the structure and some snow village houses - should be reworkd to be build from them)
@@Lyokoheros-KLPXTV yes, and there should be tweaks done to hardness of blue ice so it is much harder than normal ice. It is afterall condensed ice so logiaclly it should be hard almost like stone. It would be actually usable in building. Also snow variant blocks would be perfect for igloos rather than simple snow block. Chiseled snow can have snowman face.
@@Lyokoheros-KLPXTV also maple woods should be a biome, the first autumn biome. It would be really neat. The wood I think should be white, as we really need white planks. It is also perfect for colonial style houses and generally any wooden house that is white. Sandstone could use brick and tile variants too, it is odd the pyramid isnt built out of that.
Idk. Why have they “forgotten” the desert, and savanna? They were part of the biome vote, they will come it’s just a matter of when. New cactus, vultures, and tumble weeds. It’s not forgotten it’s just not as popular so it lost its vote. As for why mojang hasn’t added them yet. Idk and I think it’s still the desert update didn’t come with 1.20. But if it’s in their back log it’s just not forgotten. It’s not the mob vote biomes aren’t gone forever, they just are on the back burner But those mushroom islands? Only change is the very rare spawn on a brown cow. Most people get one by striking it with lightning, That’s it. That’s the only change. Not even part of a biome vote. I’d argue it’s more forgotten. I mean if we wanna talk update to biomes. Plains biomes have gotten… the odd tree here and there? Deserts got… suspicious sand in wells. Jungles I’ve gotten parrots, and lost cats. But at least bamboo. The entirety of the ends been mostly untouched since 1.9 (yes Shulker boxes where added in 1.11) Point is. I don’t think mesa is the only “forgotten” place in the game. It’s actually been put to a vote to be updated. Hell I’d argue nether forts are more forgotten. I don’t even remember their last change. Horse armour being added to the loot tables? Poor birch forests
A few friends and I specifically chose the badlands to start a server world. It was fun bringing dirt and growing grass, bringing meaning and value to dirt blocks. And all that terracotta to build with! My only complaint is that you can't have terracotta slabs or stairs!!
I'd like to see a village variant added to the Mesa, similar to Taos Pueblo in Mexico and structures like the Mesa Verde that act similar to the temples, add a little bit of lore to the game and give you some cool loot for exploring.
Honestly, I like the badlands the way they are, it’s perfect for single biome hardcore challanges, where it’s possible to get wood, but you have to fight for it, so I want it to stay exactly the same
Deserted western towns, ancient temples using red sand, unique cacti, a crafting recipe for making tents from sticks, Ore deposite maps that can only be found in the mineshafts or the previously mentioned abandoned towns, the sky's the limit.
Well I don't know about crafting tents from stick... BUT I have once this idea to add flax which would be used to make cloth and ropes, and cloth could be placed attached to a block just from the top side(I mean bottom of the block), and then also it could get connected to the ground with varying angles... so if we just add also a vertical "fences", then we could easily do custom tents in all shape and sizes ;)
It would be interesting to see an update based on the wild west. With new villages based on the western, old timey villages and saloons. With pillager bandits and sheriffs and their deputies. We could even get new items to round out the whole aesthetic.
I'm kinda tired of mojang adding in new mobs and items with only 1 use. I really don't care if they update the badlands. I just want them to add more functionality to the tons of basically useless items that clutter the game already.
I actually recently started a new survival world, and made a badlands be my home. It's basically in a cliff face, a natural cave repurposed, it has an armadillo inside it that just happened to be there, and at the ground level is a big mineshaft leading straight to a drop stone cave. It's pretty nice, albeit me not being very good at survival.
0:14 Holy CRAP this has INSANE impact with suspicious stew (Brown mooshrooms are a fairly old addition, but they were only accessible by lightning striking a normal mooshroom. They also have a unique property of being able to be fed a flower and then milked to give suspicious stew, which grants a few seconds of a potion effect determined by the type of flower, with the strongest one being the saturation effect.)
The badlands plateu should have small dark oak tree's. An western styled village could be cool, there also would be a new villager skin. There would be 3 new mobs, vultures, bandits and bighorn sheep. Tumbleweeds and pear cacti will populate the biome.
Hawks or eagles would be cool. Maybe you could tame them and use them to hunt other mobs. Or maybe a mountain lion mob that acts the same was polar bears do. Antelope. Another kid of goat. Anything that moves woild be nice. I've lived and the badlands biome irl and its not actually devoid of life~
1- Vultures, obviously 2- More abandoned villages spawn here than anywhere else 3- Bandit towns with pillagers 4- A new Caravan Item to strap to horses 5- The new Cacti 6- Change mineshaft generation to stand out from other abandoned mineshafts, maybe powered rails and actually working rail systems 7- Natural faster minecart speed in general to complement the update 8- New villager/village variant 9- Canyons (like ravines, but waaaayyy bigger) 10- Coyotes or mountain lions (for a new hostile mob)
Honestly I’ve never gotten tired of seeing videos like these ones, this was a cool little video and if you didn’t say anything I wouldn’t of assumed you were newer to UA-cam so definitely looking forward to seeing how this channel grows. Good video!
Ghost Towns on badlands? Like it's perfect with all that unhabitable feel of the biome. Vultures are a great idea. And some kind of new enemy/friendly mob like uuuh ghost villager. On top of that add some kind of unknown abandoned structure that no one from mojang is gonna mention. Update done. New form of village with interesting and unusual trading items that has kinda eerie feel and unknown structure that would raise more questions. The items used to trade with villagers could not even be in the game, just pngs in the trading menu. Then after 1/2 - 1 year add these items to the new structure without mentioning anything about it. edt. Make the structure spawn just like the thing with end portal, but without any way to navigate to it. Make it look like something that shouldn't be in the game
Thank you for the continued support! More videos will be on the way soon, but I have a few more videos like this on my channel already, go check them out!
Don't fix it if it's not broken
Things I would add:
1- vultures
They are birds that attack undead mobs (due to them being walking corpses) and players that are under 1/2 HP. Feeding them rotten flesh will tame them. As a tamed mob, they will help attack other mobs like a wolf, and can be equipped with any mob skull to do significantly more damage to said mob and scare them away.
2- wild west style bandit towns
These would be pillager inhabited towns with a few new illagers:
Bandit- throws small explosives at you
Goldiger- can break blocks to get to you
Bartenger- doesn't attack you directly, but throws lingering potions everywhere
As for what they would drop, that will require more thought (also, I can only do so much on a comment)
Maybe some other things but I'd have to think
intresting
New Illigers for the biome would be nice i know they will never add guns but what is minecraft enough to get away with the western feel?
this would be a great mod, but nothing like the bandit towns would ever be added in vanilla
TUMBLEWEEDSSSSS
vultures would be so good
The Minecraft overworld can EASILY become a way more interesting place, not necessarily by adding new mobs and structures but by adding ambience, after the nether update, the nether has offered a unique and fun experience while exploring it
Imagine this happens to the overworld, each biome has different sounds playing in the background, different colored sky/fog, different particle effects, it would really bring the whole Minecraft world to life
This is excellent input!!
that is actually amazing! make this top comment!
ngl they should rework the end first, it feels so stale after you kill the dragon and get the elytra
@@Bread011 that's probably gonna be the next major update but who knows
Valheim does this and it's awesome
In SMP servers this Biome was a magnet for people wanting to build a town for some reason. Perhaps the largely not sought-after land made claiming enough for a town easier and much less contested than in other bioms.
It’s pretty and there’s lots of open, flat space… I can see it! It’s got a nice aesthetic to it. Maybe I ought to build something here next time I play survival.
in towny/political/worldbuilding servers it's by far the most important biome, because of gold often representing currency
unfortunately not in mine, mostly because of the lack of trees.
I was on a multi player server and this biome was my absolute favorite (still is my favorite), I opted for a cross between Petra and Pueblo Paso in build style and it became a popular trading hub lol. Anything that was colourful or gave greenery was traded for gold and my easy asf to find mob spawners.
I still cry inside knowing the Badlands hasn’t gotten an update for the biome because Mojang can’t advertise 2 biome upgrades in one update, apparently.
They could make another "update that changed the world"
@@velvet3784 they have the resources but I think it's a matter of what management allows.
they added armadillos and striped wolves
@@Pyrotrainthing Fortnite releasing some new stories (I think). a map, skins, batllepass and stuff every 3 months and we got 1 copper structure that I lost interest in after 3 seconds of being there a mob and another type of wolf. EVERY YEAR.
@@Bear10 But minecraft takes a lot of time to make it bug free, and they work with 2 different versions with different code, fortnite also has a way bigger developers team.
My favorite fact about the badlands is that in Bedrock edition, eroded badlands can spawn passive mobs but it needs grass blocks for the mobs to spawn in so its possible to see passive mobs near the eroded badlands rivers with grass blocks on it.
1.21 surprisingly brings 2 minor updates to the badlands.
Armadillos are being added which mainly spawn in the Savanna, but they can also spawn in the badlands. Not only that, but new wolf variants are being added, and one of the variants can spawn in the wooded badlands.
Edit: I know the armadillo and wolf armor are apart of 1.20.5, it’s just easier to include them as 1.21 features.
1.20.5 actually, armadillos and new wolves are coming early
armadillo and the wolves variations are gonna be in 1.20.5
1.20.5
When will we get 1.20.5? Any Release Date yet?
I wish they would also make a Outback Variation of that Biome with australian Animals like Kangaroos and Dingos. They could also add Eucalyptus Trees for a new Wood Type 🥰
@@Firestar-TV 1.20.5 is in prerelease so very soon
apparently mojang are just completely blank brained when it comes to all of the arid biomes considering the 3 biome vote locations they've yet to take off the back burner are savannahs, deserts, and the badlands
which is a shame because i love those 3 biomes, and the additions presented in their biome vote trailers would've only elevated my adoration for them
For sure, all of these biomes need an update!
Yeah, living near such an area it's a shame the mesa's forgotten.
I dont want to be rude but man you gotta tell me, how do you manage to like the savnnah? Its so ugly, the terrain is always wonky because its either really flat or really tall and its this shaded eith this hideous (not to mention inaccurate to real savannahs) puke green, only once in my life have i ever had an idea for a build that would have worked in a savanah, its a biome that creatively bankrupts me and others
What we need is sand layers , oases and prickly cacti. Desert Update done.
well , maybe something like a pulley of sorts for working wells that can be awesome for both redstone and building too.
@@sai63836 i do really like the warm feel that the savannah brings, its one of my favorite biomes along the og swamp and the roofed forest
I think they could lean into the settler cowboy feel, maybe spawn plains with horses nearby, you can find old miner's camps where they panhandled rivers for gold, maybe find more pillager outposts built near the mines as they would have taken them over once the original people left. Also I would love to see terracotta variations for deep down, or have a totally new block that is the base of terracota mountains, like marble and granite
And abandoned camps
1.21 ending off with an update to the badlands would be epic
PLEASE
i am pretty sure it was stated that the things we have already seen for 1.21 were the only onces, but you can just cop- i mean hope just like the people waiting for an end update that 1.22 is gonna be the update you want
For some reason I have the extremely unlikely theory that Mojang actually have a huge biome update for 1.21 but will only reveal it after release.
1.21 is basically done. All of its major features are completed, as stated by Mojang. We probably won't know what the next update will have until October as that's when Minecraft Live typically happens
Nah imagine badlands villages, they’d be like the wild west
Badlands should have ruins that have suspicious sand and these ruins would be way more common than in other biomes
I forgot suspicious sand existed tbh
Wtf is suspicious sand
@@kaden-sd6vb It's the sand that can be "digged" by the player so he finds items like emeralds or Armor Trims
Not digged since that breaks the suspicious sand but rather brush.@@mkalic7423
U could have those buildings carved out of the cliffs like in America irl I can't remember the name but they'd be rlly nice
4:37 to be fair, they previously promised to add red dragons in the overworld that would be rideable, so it's not the most crazy prediction for the time. Of course, now, it would be a lot more ridiculous to presume this given how much time passed.
Really? I never knew that! Do you know where it was said? I’d love to check it out.
@@selmaalj5259 On august 20th, 2010, notch tweeted "So skeleton archers riding giant jumping spiders is overpowered? Just wait until I add dragons!" In 2011, he again tweeted "After release, I will totally work on slightly less dangerous dragons that don't destroy terrain and can land and whatnot. They will be red." He keeps mentioning them until Dinnerbone stated in 2013 "It was never promised, we have no plans to add a red dragon at this time." as well as " I'm sure one day there will be. Not right now though."
You can find sources for these as well as a huge amount of other promised features in the Minecraft Wiki page for "Minecraft Java Mentioned Features". It's a good read, there's everything from colored lighting to the Sculk Jaw.
@@selmaalj5259 oops, my reply never came through. I swear I responded to this!! You can find it in the Minecraft wiki page for java edition mentioned features. There is a ton of fascinating stuff in there.
And notch was the one that proposed the red dragon idea too showing how far back it was thought of.
@@selmaalj5259I don't know when it was said, but when I was a child I was an avid player of the Rediscovered Mod, so the red dragon was a pretty big deal to me. They've added "Non-Zombie Pigmen" now, which was planned all the way back then to be in the Sky Dimesion and make trade (albeit with rubies), so who knows what else they'll add?
Trading with piglins are also a major use for gold! Added in the 1.16 update
agreed, I am currently trying to revamp an ancient city with some friends using quartz and the only way to farm it automatically is piglin bartering, for a while we were mining it in a badlands before we got our nether gold farm up and running.
Also it is just nice to have gold ingots
Mesas were all the rage back in the day. Before concrete was added (and wool retextured), hardened clay was the only good-looking coloured block. If you look back at SMPs made around that time, people were levelling entire mesa biomes to get all the clay. Now, there's just so many more options that brighter colours tend to be selected over the red-tinged terracotta.
Though some colors are present in terracota family in name only...
And frankly for most builds neither wool (as it is... well wool, and don't really look natural for other things like carpets, flags and other things like that) nor concrete (because unlike terracotta is really just a solid, smooth color with no texture on it's own)
Terracota and orange terracota is way better than concrete for orange walls, it is more tasteful I think
I will always call it the Mesa biome, whoever doesnt is burger
I am Burger
I call it both
Mesa forever
Same
If anyone finds a Mesa that is only black terracotta, it's Black Mesa.
how this eyecandy is forgotten? the world is full of opportunities. when world gives you badlands, carve pueblo out of it.
Not just that there's lots of gold and the mineshafts are easy to explore.
And manybe try to carve out Petra temple too
@@velvet3784 I've started a Petra-like build in my creative world and I love it
@@Unwebonnn I do this too, now with the ease of accessing villagers I make full on oasis hubs of civilization.
Honestly, the badlands being so barren is kinda in character. Whatever changes they add I hope it doesn’t kill the deserty, desolate vibe. Feels more like a desert than the desert does. Im really into the idea of vultures being the only high-flying mob other than the dragon in the game. Seeing vultures in the sky could really make the mesa something unique, perhaps if you grind mobs they come lower and circle. As if circling death like they do in the real world. There’s alot of fun in the idea
Well cactus and tumblweed will add to desolate feel
Vultures, a new cactus, and Trumblweeds were said to be in the game for the longest time…. Even termites mounts were going to get added but hey y’all picked mountains for god knows what not realizing they could have updated it later and now the badass badlands or more boring then ever!
Here's what I'd add to the badlands if I were a dev:
1. Vultures - as mentioned by another user, I'd go for the same stuff pretty much.
2. Reptiles, more spider types and scorpions - in the case of spider types, I'd add the spider that digs itself in the sand and waits for food. When making contact with the block the spider dug itself in, there's a 12.5% chance for it to bite you, resulting in you getting a dangerous level of poison effect, only to get a whithering effect as soon as the poison wears off at half a heart to kill you. Or make an entirely new poison effect called "Death Poison" which would work the same as a normal poison but can actually kill you, however the poison effect just shows up at first but grows stronger over time, and the stronger it grows the more likely you'll get damaged and the higher the damage until you hit 0 hearts. With the shards at point 6, you can also trade the shards for special brewed potion named "Antidote" to wear off the "Death Poison" effect. You may get the Nausea effect after consuming the antidote (it tastes terrible but at least it nullifies Death Poison and gives you a strong regeneration effect for 3 seconds to heal your lost hearts).
3. Some worms - perhaps a sandworm like you see in those fantasy movies/animes/games that have anything to do with a wasteland.
4. Bandit camps - these would be camps only being lived in by the bandits, whosoever just decides to trespass too close to it, will be tempted into giving your items away to live on, or if you flee from them, they'll raise hands and try to beat you up.
5. River villages - villages that would be in the vicinity of rivers or large water places, and add extra buildings that have something to do with water like the water mill for example, as well as a blacksmith that specialises specifically in gold tools to give you special gold tools that last longer than normal gold.
6. Shards - when digging through ore blocks inside of the badlands, there will be shards which have a 2.3% chance of dropping, these shards could be used to trade for new powerful golden tools that will be found in the villages in the biome, however when spotted by the bandits when you hold a shard, the bandits would trade with you blocks you usually don't get from trading. And a new item called "Fool's Gold" which can be traded from bandits and used to 'enhance' (not enchant mind you) the base stats of Iron equipment close to diamond level equipment; must be used with the smithing table to increase the base stats though. While we're at shards, why not add suspicious red sand where you get a greater chance at getting the shards instead of getting them through mining ores.
7. Abandoned vaults - abandoned vaults that are filled with loot, a low chance for powerful loot to be generated, filled mostly with golden stuff, more specifically golden carrots/apples/used equipment. The powerful loot to be enhanced iron tools with efficiency/unbreaking/fortune 3(1 for fortune), either 1 of 3, or a combo (whether it is 2/3 or all 3 of them combined). As well as some crops and grass/dirt blocks.
There's actually an effect exclusive to Bedrock Edition called "Deadly Poison" which is just that, poison that kills you.
@ni__wolf143 Actually its called "Fatal Poison"
@@tEmMiEyAyAyA If it is then they changed it since I looked it up on the wiki to remember the exact effect name, and that's what it said when I looked.
A traveling trader that wears a poncho and a cowboy hat.
I had a dream once, that during rain events the desert/badlands biomes would get wind storms. Ever since then ive wanted that as a feature.
what an interesting dream, but good idea!
Imagine getting hired at mojang as their update prophet lmao
0:15 recently? that was a few years ago
💀
@@Jellyfish-king you know the mushroom
Fearless: "Does anyone even use a clock?"
BDubs in Hermitcraft Season 8: "And I took that personally."
I remeber watching old minecraft videos and seeing how many mineshafts were so exposed but now its very rare since the 1.18 update
For sure! The biome also got a lot less rare since 1.18
3:10 power rail.
I honestly forgot I was watching a small channel. This is good content, I genuinely look forward to what you make in the future.
Thanks so much!
I love the Mesa/badlands biome because of the terracotta and the fact that you can make glazed terracotta, which looks pretty when building floorings and/or ceilings for houses.
I think seeing western like Villages and pillager outposts in this biome would be very cool
I sometimes forget the biome exists because my world refuses to generate one.
I'll always remember the badlands, I played on a multiplayer server where my base was in front of a gorgeous badlands
Badlands/Mesa has always been my favorite biome for years and i hope it gets more to it than what was stated in the badland biome vote. I have my suggestions on jow to improve it.
1: Red Cedar Tree for the badlands to replace the ugly oak trees and give it a unique wood type since one of the reaons why youd want to explore a biome is the trees itself and replaces the dark oak mineshafts.
2: More layers of red sand and red sandstone. Rn its hard ro farm red sand to the point that i have to use a sand dupe just to get enough materials. It also hides the ugly exposed terracotta.
3: Definitely a Badlands Temple. Theres already enough building blocks for this.
Red cedar trees is a really great idea. I really hope the badlands at some point get the same treatment that the nether/end got
I would rather suggest palo Verde tree although why not both that and cedar
Well what about red cedars for wooded mess and palo verde as a sparse vegetation in regular messa?
Also I think something ziggurat-like would be great for messa temple
@@Lyokoheros-KLPXTV that is a nice idea too. Yes even regular badlands should have occasional tree. Personally I would even add pines to taiga so it is not just the same type of wood there. Like every 7th tree is a pine. Also we have "old growth Pine taiga" along with "old growth spruce taiga" with only difference is how canopy looks like but still practically the same, so a new wood type would help. Pine would have grey wood or planks, something Like that old texture of oak from early Minecraft
@@velvet3784 agree though... I think it should ba a bit brighter and more into subtly yellow tint actualy.
Well, I see armadillos around it now, makes it a pinch less dead and boring.
Here are some things I would add
1) Vultures.
Hostile birds that, similar to phantoms, swoop down and deal damage. They can spawn in packs, usually groups up to 3/4* and deal only about 1 heart of damage.
2) Pink Cacti.
Cacti with Pink Berries, which, when eaten, give you 5 seconds of regeneration 2.
3) Scorpions. They can be found in surface mineshafts, and similar to cave spiders, deal 1 heart of damage and 5 seconds of poison.
4) Bandit Outposts, similar to Pillager Outposts, but are exclusive to the mesa biome. They hold Bandits, and once fully raided, a vault would open containing golden tools, armor, nuggets, and iron counterparts as well.
Hostile birds? Annoying asf
@jimik4917 True ngl
"What do you even use gold for?"
Piglin bartering
This IS true, but the nether is already full of gold too
I use Gold for making powered rails. I don't need literal tons of it, tho. I can't think of anything else I need a lot of Gold for. I'm more of a Copper fiend!
I think vultures should have a mechanic where they are nuetral when the player has high health but the lower your health the closer they get until they eventually become hostile and attack you. There are species of vultures that hunt live prey but would seemingly prefer dead meals, however if their prey is weak and vulnerable its the perfect opportunity to get food. Vultures would act as opportunistic hunters that wont bother you unless you are so weak that you'd be easy to take out in a few hits. Negative potion effects like slowness, poison and hunger would also turn them hostile.
Just to make sure they aren't just Phantom 2.0 you could distract them like piglins by simply throwing out any meat item on the floor which will pacify them for a few minutes. (Zombies will regret carrying that rotten flesh)
4:04 I think it's because Minecraft incorporates the "temperature" system, meaning each biome has it's own temperature value & Biomes of the same or similar temperature will spawn next to one another.
The idea is that this would prevent the world to look unnatural by lowering the Probability of biomes associated with Cold (like Snowy Taiga, Ice spikes) to spawn near ones associated with Heat (like deserts and badlands)
It still happens occasionally and honestly they should also count in humidity, so many times jungles are next to deserts or badlands, like it is so odd looking
It feels like the developers are just adding random updates that they put into certain places, rather than focusing on "What's missing?", the badlands has a lot of potential with the pillagers and ambiance
Almost every Minecraft biome has a good potential for ambience and must have an update, they are still the same for like a decade. Birch concept art for example. I mean who can claim it should not be in game?! I guess only the players who want to be bored must be against that. The New biomes they add are really neat but old ones need a rewamp. Forest biome trees are so low it is bordering on shrubs, you can't even ride through it.
No wonder realismcraft is popular because it shows what Minecraft biomes could be like.
Mesas IRL have a lot. Animals like bobcats, coyotes, mule deer, rabbits, weasels, lizards, snakes, and owls. Over 640 species of plants. Ancient irrigation systems. And temple mounds. Adding all of these (maybe not all 640+ species of plants but a bunch of them) would make the mesa one of the coolest biomes in the game. It's sad how little Minecraft mesas have compared to IRL ones.
Gold has quite a lot of uses tbh. Golden carrots and apples, netherite, beacon bases, powered rails, and most importantly piglin bartering
Except powered rails are kinda useless. They should bring minecarts to speed at least about boat on blue ice. (Generally transportation and ESPECIALLY minecarts in Minecraft need a revamp)
I really like to just mine gold ore or find it and store in
Eh, I'm about to build a gold farm because I'm planning a large monorail system for visitors. Powered rails are fun.
@@puzzlegal17 dupe them
@@Hugo-fi9xr lol, a gold farm is easier.
4:04: It's because both Mesa and Jungle are warm bioms and those spwan ext to each other. I think you can statistically proove it, tho I can't do the maths....
Correct, warm and tropical biomes generate close to each other
I mean, gotta love gold for powered rails
I use the clock. In fact, I get quite anxious playing until I find enough gold and make one. Also it can be useful in Minecraft modded with Mine Colonies when you're trying to keep your colonists well-rested.
*Mushroom Biome forever forgotten.*
Biomes that needs update:
Mushroom Islands
Desert
Beach
Mesa/ badlands
Savanna
@@lbgamer6166savana has stony peaks and villages
@@chungusultimateand on top of that, it recently got wolves and armadillos
@@sovi_2 the mesa also has both
tbh mushroom islands are already very very rare and if they do get an update it should be a structure that rewards you for finding one
Cool ideas for the Badlands :
1 - make outposts spawn more there (to simulate "bad guys" like in an old west movie)
2 - make a type of village made of dark oak and with wagons like in the "organ trail" (the blacksmith could also be a bank)
3 - the vultures (with the ideas of @yeetuszilla1663 )
4 - (adding on to 2) I know minecraft wont do this but maybe the pillagers from the outposts could have glocks or explosives like from an old west movie again.
(reply with more ideas and ill add them up here)
Not a villager a neutral villager type mob that lives in his own home who can trade and temporarily defend defend you from hostile mobs
Well glocks absolutely won't work (I mean if ever some guns could be added to Minecraft that should be more like gunpowder weapons - something in style similar to XV-XVII(maybe XVIII) century). But explosives... perhaps could. But these used by pillagers should only do damage and not destroy terrain.
Sorry to be a grammar nazi but it isnt "organ trail", it's oregon trail. The settlers were going to oregon, the state in the united states. Also I want to keep the badlands pretty empty. It is a dead land for a reason, so there should only be about 4 types of mobs capable of surviving there. A vulture, scorpion, bobcat, and some kind of sheep or goat would be plenty (As long as we can actually eat it for once)
@@zanderdev57 what would distunguis bobcats from other feline mobs? (cats and ocelots)
@@zanderdev57 organ organ organ
2:47 powered redstone rails, beacon podiums, golden carrots and apples, netherite, armor trims, decoration. But yes, it's much better to make huge zombie piglin gold farm above bedrock in nether than mining this gold in overworld even in badlands biome.
“Gold doesn’t have much use’
THE DETAILS! HOW CAN I MAKE A VAULT WITHOUT THE GOLD?!?!
There’s also pigmen protection & trading with them, as well as if they overhauled the villager trading to need gold instead of emeralds. As it stands, villager trading is pretty useless as emeralds are rarer than diamond.
@@lionocyborg6030 Gold is already a currency for Piglins, you're mainly supposed to get emeralds through trading, bring something of value, get paid, and buy stuff, of course it'd still be better if emeralds were a little more common so it'd actually be worth mining for it, and also the main reason why it's so rare is that they only spawn in mountainous biomes, you likely just never mine there, since from what I can remember they aren't THAT rare in those biomes, but it should still be a little more common in my opinion.
@@lionocyborg6030thats why you sell them an easier to obtain item.
You just have a skill issue tbh
They could never make me hate you, mesa biome
I think it would be cool if the vulture was a neutral mob that became hostile towards players at low health, similar to how vultures will circle around a dying animal, waiting for a feast.
"What do you even use gold for? Clock?"
Powered rails: :'|
I didn't even know they renamed it to the Badlands
I'm going to keep calling it The Mesa though because the Badlands just doesn't hit like the Mesa does.
Feeding vultures rotten meat to tame, and after being tamed they attack zombies, would be great
Shouldn't they logically attack zombies anyways?
The badlands is being updated in 1.20.5 with wolves and armadilloes(i think).
I'm not sure about wolves in the badlands tho but armadillos, yes they are also spawning in the badlands
@@Xfighter04 The wolf varient that looks like a hyena spawns in badlands.
@@GuyllianVanRixtel ok I'll find the badlands and look for that wolf. That wolf should also be neutral, yes? Like the original wolf on the forests and taiga?
@@Xfighter04 All wolves are friendly until ya punch them, yes. Gl with your adventure. I am not sure, but I think they only spawn in specifically wooded badlands.
@@GuyllianVanRixtel you're right. There was indeed a wolf in the badlands. Minecraft Wolves are definitely cookin
Hermitcraft Season 4 was also mainly set in the mesa biome …7-8 years ago
Sort of forgot piglin trades for gold. Outside of powered rails the best use of gold
So there was a gold rush in this biome, right? So why not add an old west style village, and give the golems a "Sheriff" unique texture that u can find only in that biome. I love when there's special variations to common creatures/objects depending on where they generate or in what condition they do it, so it would be cool to see a rare texture on a rare biome. The golem idea may sound silly, but there would be a special reason to visit such a rare and special biome.
One detail you may have forgotten is 1.18. The improved terrain escaled the mesa's beauty tenfold in my opinion. The update gave way for gorgeous vallies, volcano type mountains, and large cave entrances in the biome.
3 things to add, (and others mentioned it to):
1- after 1.16 gold became really important and looked for, essentially for piglings trading.
2- Mojang in the latest snapshots anounced new wolf variants, one of them is specific to the badlands ; "stripped wolf", which is inspired by stripped hyenas that live in many dry hot regions in Africa and Asia.
3- From personal experience, finding a mesa biome is soo hype, it is next level conpared to any other biome, especially if it is survival. Also, I would not return to base if I don't collect my heart content of dyed terracota and red sand.
Even gold isn't much of a reason to go like 12k blocks out when you can just build a nether portal and start mining and farming it at spawn.
Well now they have armadillos and a new wolf that looks pretty cool. Also you didn’t mention gold is used in bartering and getting a lot of gold is very useful for that.
Trial chambers should spawn under the badlands giving reason to update the surface in the same update. Missed oppourtunity imo
They spawn under any biome...
I have to say that gold is very useful for one specific application in large(ish) quantities: Powered Rails. Those suckers need one gold ingot per rail, so you need quite a bit to get anywhere far, such as nether highways.
Good news: the badlands, desert, and snowy plains will likely be getting smallish tweaks in 1.21
a structure for the badlands to make it more habitable would be nice. something like a variant of an igloo, or if you want to go the other way, something like a pillager hideout that looks like a bunch of pillager outposts surrounding hoarded resources like gold, hostages, etc.
"What do you use gold for beside fancy food and a... clock?"
Every Redstone player just facepalmed. Powered Rails dude. You need a ton of gold for powered rail systems. Also, don't knock the golden carrot, both as a food item and an ingredient for Night Vision potions.
Then again, I also use clocks too! So I know when I can sleep in my underground mine. They're also great for decoration.
we need multiple updates for minecraft's over world, maybe like a forest update, hot update, and a cold update
the cold biomes are already very good, they don't need more. I agree with desert and such tho
@@alt2137plreally? I think taigas should have at least pines as another type of tree, like 30% of all trees would be pines. Besides we have "old growth pine taiga". This would maybe be a nice opportunity to perhaps bring back the old grey oak texture.
@@velvet3784 yes. Then old growth pine taigas could finely get pines. And it with rather bright wood would be interesting contrast to minecraft's spruce.
Also we could get things like snow and ice bricks (and igloos - both the structure and some snow village houses - should be reworkd to be build from them)
@@Lyokoheros-KLPXTV yes, and there should be tweaks done to hardness of blue ice so it is much harder than normal ice. It is afterall condensed ice so logiaclly it should be hard almost like stone. It would be actually usable in building. Also snow variant blocks would be perfect for igloos rather than simple snow block. Chiseled snow can have snowman face.
@@Lyokoheros-KLPXTV also maple woods should be a biome, the first autumn biome. It would be really neat. The wood I think should be white, as we really need white planks. It is also perfect for colonial style houses and generally any wooden house that is white.
Sandstone could use brick and tile variants too, it is odd the pyramid isnt built out of that.
Now there is 1 passive mob in the badlands
The ✨️armadillo✨️
Hi I’m from the future, MOJANG decided to ignore the badlands again for 1.22
3:52 ah yes, Minecraft is over 78 years old.
special ruins and villages would be nice either
Idk. Why have they “forgotten” the desert, and savanna? They were part of the biome vote, they will come it’s just a matter of when.
New cactus, vultures, and tumble weeds. It’s not forgotten it’s just not as popular so it lost its vote.
As for why mojang hasn’t added them yet. Idk and I think it’s still the desert update didn’t come with 1.20. But if it’s in their back log it’s just not forgotten.
It’s not the mob vote biomes aren’t gone forever, they just are on the back burner
But those mushroom islands? Only change is the very rare spawn on a brown cow. Most people get one by striking it with lightning, That’s it. That’s the only change.
Not even part of a biome vote. I’d argue it’s more forgotten.
I mean if we wanna talk update to biomes. Plains biomes have gotten… the odd tree here and there? Deserts got… suspicious sand in wells. Jungles I’ve gotten parrots, and lost cats. But at least bamboo.
The entirety of the ends been mostly untouched since 1.9 (yes Shulker boxes where added in 1.11)
Point is. I don’t think mesa is the only “forgotten” place in the game. It’s actually been put to a vote to be updated. Hell I’d argue nether forts are more forgotten. I don’t even remember their last change. Horse armour being added to the loot tables?
Poor birch forests
Another "update that changed the world" could be made for all this
I can't understand why they won't add badlands themed villages
“Recently added brown mooshrooms”
They’ve been in the game for years, just not naturally spawning
A few friends and I specifically chose the badlands to start a server world. It was fun bringing dirt and growing grass, bringing meaning and value to dirt blocks. And all that terracotta to build with! My only complaint is that you can't have terracotta slabs or stairs!!
I would LOVE terracotta slabs and stairs.
@@puzzlegal17 I wouldn't say no to concrete slabs and stairs too 🤷♂🙏
Oh, mushroom place looks old, no new mobs
I think the mushroom biome is even more uniquer than the badlands.
As someone who loves to build, this is one of my favorite biomes
Nah because who remembers the extreme hills
I can’t believe Minecraft’s official twitter account actually tweeted “we *don’t* *care* about this biome anymore, *sorry* ” that really happened!
I'd like to see a village variant added to the Mesa, similar to Taos Pueblo in Mexico and structures like the Mesa Verde that act similar to the temples, add a little bit of lore to the game and give you some cool loot for exploring.
I Love the Badlands. Most beautiful terrain in minecraft
The true, literaly forgotten minecraft biome, is the "emerald savanna"
Honestly, I like the badlands the way they are, it’s perfect for single biome hardcore challanges, where it’s possible to get wood, but you have to fight for it, so I want it to stay exactly the same
Deserted western towns, ancient temples using red sand, unique cacti, a crafting recipe for making tents from sticks, Ore deposite maps that can only be found in the mineshafts or the previously mentioned abandoned towns, the sky's the limit.
And a ton more gold, including above ground in rivers and inside hills, just like the real life gold rush.
Well I don't know about crafting tents from stick...
BUT I have once this idea to add flax which would be used to make cloth and ropes, and cloth could be placed attached to a block just from the top side(I mean bottom of the block), and then also it could get connected to the ground with varying angles... so if we just add also a vertical "fences", then we could easily do custom tents in all shape and sizes ;)
Mesa is my favorite biome not only for its abundance of gold but it's outstanding looks and mountains
It would be interesting to see an update based on the wild west. With new villages based on the western, old timey villages and saloons. With pillager bandits and sheriffs and their deputies. We could even get new items to round out the whole aesthetic.
I'm kinda tired of mojang adding in new mobs and items with only 1 use. I really don't care if they update the badlands. I just want them to add more functionality to the tons of basically useless items that clutter the game already.
I actually recently started a new survival world, and made a badlands be my home. It's basically in a cliff face, a natural cave repurposed, it has an armadillo inside it that just happened to be there, and at the ground level is a big mineshaft leading straight to a drop stone cave. It's pretty nice, albeit me not being very good at survival.
0:14 Holy CRAP this has INSANE impact with suspicious stew
(Brown mooshrooms are a fairly old addition, but they were only accessible by lightning striking a normal mooshroom. They also have a unique property of being able to be fed a flower and then milked to give suspicious stew, which grants a few seconds of a potion effect determined by the type of flower, with the strongest one being the saturation effect.)
The badlands plateu should have small dark oak tree's.
An western styled village could be cool, there also would be a new villager skin.
There would be 3 new mobs, vultures, bandits and bighorn sheep.
Tumbleweeds and pear cacti will populate the biome.
Why not palo verde too
Hawks or eagles would be cool. Maybe you could tame them and use them to hunt other mobs. Or maybe a mountain lion mob that acts the same was polar bears do. Antelope. Another kid of goat. Anything that moves woild be nice. I've lived and the badlands biome irl and its not actually devoid of life~
8 years, so as long as the end, huh?
My friends and I built our base in the badlands. It's my favourite biome for building because of the easy access to a wide array of colours
I knew it was the badlands before I clicked the video 😂😂😂
Well, armadillos now spawn here😅
Lived out in west texas for a while, always loved the badlands but always wanted more to it
Mojang should update the gravely hills
OR WHATEVER THEY ARE CALLED
1- Vultures, obviously
2- More abandoned villages spawn here than anywhere else
3- Bandit towns with pillagers
4- A new Caravan Item to strap to horses
5- The new Cacti
6- Change mineshaft generation to stand out from other abandoned mineshafts, maybe powered rails and actually working rail systems
7- Natural faster minecart speed in general to complement the update
8- New villager/village variant
9- Canyons (like ravines, but waaaayyy bigger)
10- Coyotes or mountain lions (for a new hostile mob)
Honestly I’ve never gotten tired of seeing videos like these ones, this was a cool little video and if you didn’t say anything I wouldn’t of assumed you were newer to UA-cam so definitely looking forward to seeing how this channel grows. Good video!
Remains my all time favorite biome
Perfect world. The mesa gives us ilussioners as well as vultures
Ghost Towns on badlands? Like it's perfect with all that unhabitable feel of the biome. Vultures are a great idea. And some kind of new enemy/friendly mob like uuuh ghost villager. On top of that add some kind of unknown abandoned structure that no one from mojang is gonna mention. Update done. New form of village with interesting and unusual trading items that has kinda eerie feel and unknown structure that would raise more questions. The items used to trade with villagers could not even be in the game, just pngs in the trading menu. Then after 1/2 - 1 year add these items to the new structure without mentioning anything about it.
edt. Make the structure spawn just like the thing with end portal, but without any way to navigate to it. Make it look like something that shouldn't be in the game