[Yes, I am aware of the error with my eyes at 14:36 - 14:50 lol] Hi! I’m working on a Behind The Scenes video for this video that will be released on my second channel ( @AlsoNotVeryAndy ), so look out for that! Once it's out, I'll edit this comment to link to it. See you when it's out!
Hey Andy, just wanna say I like how you edit the name of the song that's currently playing at the bottom of the video. It's cool that some youtubers put the songs in the description, but doing what you did adds another layer of convenience to whoever wants to know what song is playing. I just wish people did this on longer videos.
an idea I had about a supposed 4th dimension's terrain - the Overworld has a floor, but no ceiling - the Nether has both a floor and a ceiling - the End has neither a floor nor a ceiling the only permutation left is having a ceiling, but no floor, which would make it really interesting to traverse
@@LukiKruki no the sky dimension was supposed to be a separate dimension Notch was teasing for a while, (which later in 2016 1.9 update the terrain generator he made would be used for the end update) The sky dimension was then fully cancelled after Mojang was bought by Microsoft. The original idea for the sky dimension would also inspire the creator of the eather mod.
@@samuelspace101fully canceled after mojang was bought by Microsoft? The end was added like 4 years before then, by the time they were bought out it was 1.8. It was cancelled waaaaay before then
That makes it really unique, it'd be cool if we had something like that in game, obvious harder to get than floatatoes but still obtainable, maybe even from the end somehow since it fits the floating theme?
It's funny how Mojang made a fully fleshed out dimension for an April Fools update, yet says that adding three mobs is very hard and takes a long time.
Most of these April fools items/mobs are just retextures or combinations of regular items/mobs. Adding all three Mob Vote mobs would probably be very hard for them. That’s just my opinion though. 🤷♂️
@@Rainbro109 Most of the mob vote mods were also reskins. It's not that the programming would be hard. All you'd really have to do is maybe change a few parameters for a lot of these mobs and add some new functions and recipes. The reason they say it's hard to put all three mobs in the game is that they have terrible management. The decision-making process at Mojang is over-complicated, and it just seems like their executives are needlessly stingy about things that don't even make any sense in the game's context. When they say "quality control," they're really just talking about feedback and decisions from the creative board, and likely not implementation. Keep in mind that one single person could develop a mod that essentially doubles the content of the game in month. Mojang is a corporation. They have plenty of developers.
@@bluyu They probably aren’t managed as well as they could be, but I feel like some of the criticisms of Mojang being lazy might be unfair, since modders don’t have to worry about parity with Bedrock Edition or if it conflicts with other game elements as much, I know they could certainly release updates more often and it probably wouldn’t be too hard with the amount of people working on the game, but I think most of the Minecraft community online aren’t considering what the developers have to do outside of making updates when they’re talking about them. People might look at one of the April Fools versions and get upset because it added more content than some of the major releases, and I think that’s a bad thing to be doing because April fools updates aren’t bug tested as much as the main versions, and they are Java exclusive. There’s definitely valid criticism of Mojang though; not delivering on their promises and giving players things they didn’t want, like chat reporting.
@@Rainbro109 You do realize that Bedrock edition has a much cleaner codebase written in C++, right? Any work that they'd have to do in Java would be much easier to do in Bedrock, and they probably have separate teams for separate editions anyway. Adding the same thing twice in two different codebases is certainly not harder than making a fully fledged dimension mod with multiple mobs, new mechanics, crafting recipes, and other content. I think what most people can agree on is that instead of adding a new useless mob all the time, it would be better if Mojang took their time with bigger, more fleshed out updates. The way Mojang operates when it comes to adding content is suited much better for bigger and longer projects, not small snapshots and mob additions. Additionally, having stable versions for longer Is beneficial to the modding community. It's not like Mojang is short of money, as Minecraft is the best selling video game of all time, and revenue from Realms, servers, and other services they have are more than enough. One reason a lot of people give Mojang flak is that a lot of the things they say about their decisions are contradictory to other decisions they've made. The main reason, however, is that they are fully capable of large, expansive updates, but from what we've seen, they've more recently been trying to keep Minecraft in a box labeled "Minecraft," when Minecraft as a concept and a game is not clearly defined outside of its literal name, and doesn't need to be. If they are working on bigger projects, they should definitely say so. Good PR is important, and Mojang currently isn't doing the best job at that in my opinion. I'm almost done with my ICT degree and have taken Public Relations, so I think that's something to note if you may be skeptical about my credibility.
Mojang kinda teased that we MIGHT get a new dimension but only after the current ones are fully fleshed out. so once we get that end update everyone wants then we could see a new dimension.
If I had to guess they probably want to flesh out all the major overworld biomes first so that means the updates should look something like this Overworld biomes>End update>new dimensions>??? One thing I hope they add at one point is making chunks 16x16x16 cubes instead of 16x16x world height as it would allow for every dimension to be infinitely tall and deep and it would also be a giant optimization as you would be loading a sphere rather than a cilender with the same radius but as tall as the whole world
@@hercar20xx5 What I kinda think they will do this. Overworld > Overworld > Nether > End > Overworld > New Dimension. I kinda expect them to maybe add one additional Nether Update before the End just to remind people that the Nether has importance likely with some new additional thing required found there for unlocking the End Portal, after words they End update will add the new biomes and structures but they will reframe from adding the item to them that is needed for the next dimension until they do another overworld update that will direct people to focus on yet another thing they have to do before entering a new Dimension
Banger video, also regarding your point at 14:30 , I think the reason people don't go to the End Dimension very often is because its just very un-intuitive to get to it + you need to progress in the nether just to be made aware of the stronghold since they're hidden super deep underground with no indicators on the surface. As long as mojang addresses that for either the End or any new dimension by making it more intuitive to get to, players would be way more likely to visit them.
Okay, just finished the video, and the part where the 4th dimension may be a "parallel world" or a "mirror world" fits in SO WELL with the music disc "otherside" (as in, the "other side" of the world!) that is RELATED TO THE ANCIENT CITY PORTAL... you may be onto something dude!
You know I actually had an idea for the fourth dimension. It would basically be like the upside down or whatever it was called from stranger things It would be like a skulk infested version of the overworld With a bunch of new skulk creatures and everything like that and also when you would go in the portal you wouldn't be able to come back again because you would have to find the boss and defeat it so you can be able to go back to the overworld
As soon as the ancient city got released my mind (and i think a lot of other peoples mind too) immediatly switched too stranger things, and the mirror dimension from the series. A dark mirror dimension would fit it so well
@@ZaionBrownThat would actually be a cool challenge. You are stuck there until you beat the boss and basically have to start from scratch but in a scarier, stranger place. Of course there would have to be some way to let people know about that before they go into the dimension so they can go in when they’re ready.
I think an important consideration regarding "most players don't go to the existing dimensions" is that most players maybe don't really play survival mode. However, that doesn't mean those players wouldn't enjoy the update, from going there just to mess around, and receiving tons of new blocks and mobs to play with, to even people who rarely play minecraft but maybe enjoy watching others play survival mode. I know i rarely play survival, but watch stuff like hermitcraft every now and then. I never booted up the potato update, but i still enjoyed it's existence due to everyone else playing with it and talking about it. So yes, many players may never experience a fourth dimension firsthand, but that doesn't mean they don't get to experience it or that they don't get enjoyment from it. Minecraft fans are more than just those who play the game in survival with every update.
Another thing about the three existing dimensions is how they are generated; The Overworld has mostly realistic terrain, the nether is a boxed in hive of terrain that spills into every direction, and the end is a series of floating islands with minimal topography. While a sort of overworld paralell dimension would be cool (and is in fact something im putting in the mod im working on with my friend) mojang probably would want a new dimension to have its own look, which is understandably a little tricky. One idea is that there could be a dimension that stretches infinitely, but in a vertical direction instead.
a dimension where you cant take items to and the deeper you go better the loot, only way to exit and take your items is killing a boss, full on rougelike dimension for end game players
One thing with this is to make a infinitely tall detention they would have to implement cubic chunks and at that point it would be more fun if they just made all the dimensions use cubic chunks and be infinitely tall and deep
@@hercar20xx5they actually wouldnt have to do that, they could just make chunks work vertically of course cubic chunks are naturally the way to go but yknow
@@artifactUi think the nether needs another update honestly, right now its good much better than the old nether but its still lacking something more to make it more attractive to explore and build there
personally disagree with the sentiment of not revolving an update around something the majority of players won't interact with. they've already committed to things like archaeology and trims in 1.20 which i'm sure most people haven't bothered with either. the trial chambers in 1.21 is yet another example of this i feel, as its more than possible that people won't even stumble upon one on a regular playthrough. good video nonetheless! but the idea of players not interacting with a gameplay aspect or feature shouldn't deter from making it a central part of an update, especially since adding a 4th dimension (or end update) is a much bigger deal than optional cosmetics or combat challenges.
Trial Chambers are more common then villages and are massive, they are absolutely something people would be stumbling into. Any many people openly use armor trims, or use the Archaeological features. Armor Trims on their own are in almost every structure, and Archaeology came to 5 different structures at it's very start. Both of these features greatly expanded what they can do in future updates with the new things added.
This is so true, i play minecraft off and on casually and sometimes i dont even know whats added after exploring for hours without looking it up. Nothing in the core gameplay has changed for more than half a decade.
I definitely agree, though trial chambers are very common so many people will indeed stumble upon them. Instead something else that basically had a whole update’s worth (or multiple updates worth) of development in it is the ancient cities. They are super cool and unique yet super super rare and there’s no way to really look for one effectively, so the vast majority of players have never been to one in survival.
the stop-motion-style animations are too freaking adorable. you didn't have to go all-out for such a seemingly simple topic, but you did, and you did a wonderful job! as an artist, i know it's the best whenever someone notices the little things in your works, as they add to the bigger picture, and they matter just as much as the whole thing. and trust me, they don't go unnoticed! i hope that can give you the fuel you need to keep creating!
Your animation is really well done. Having static poses which you switch between is way better than key frames. It at least fits Minecraft better. Well done!
The developers said before they add a new dimension they want to update all the current ones first. Meaning they would have to update the End before adding a new dimension.
This was a very fun video to watch, equal parts informative and entertaining^. I’d say my favorite parts of the video are definitely the animated segments, they’re sprinkled in just enough to add some flare into the video, plus they feel really stylized yet close enough to how Minecraft feels with shaders on. I could probably make an entire essay myself gushing over the visuals and all the small details I enjoyed. Can’t wait to see the behind the scenes, and in the meantime, imma binge the rest of your channel^
what I really care about is the End being fleshed out like the overworld, and later, the Nether the End was okay at first, because it was just for the boss, but now it feels empty in comparison, especially once there were hints of more things to come with End cities then it was almost expected for more, but Mojang didn't add anything and then they updated the Nether, and everyone wanted the end to be next and it wasn't 3 dimensions is enough for me, as Minecraft is a 3 dimensional game, but having one of them be boring, ugly, and almost useless as the only reasons to go to the end are for one time things, besides an enderman farm
I actually had a dream about the Fourth dimension coming out. But it was literally just a end copy with a different boss. Something like...'The under Dragon' or something that was bigger or more threatening. Let's just say it was a nightmare.
Apparently the reason new updates have been rather content-dry is because of the ridiculous bureaucratic hoops Microsoft makes the devs jump through to add literally anything. Since the suits probably consider april fools updates inconsequential, the bored devs have way more freedom to, like, actually do cool shit like grappling hooks and whatnot.
While it does limit what the devs can do, I’d say personally that it’s a good thing. While a fourth dimension sounds like a good idea in hindsight, it completely changes the game from what it once was. Do you really want the creators to start adding flying monkeys that can breath fire? Like it’s a cool idea but it’s no longer the same game. One update like that is fine, but if it does that over and over again, players get stuck not even knowing how to play the game anymore. Minecraft doesn’t need crazy updates, all it needs is fun little side quests like the trial chambers. Besides, there’s no need for a 4th dimension when all they need to do is revamp the end, please! 😭🙏
I feel like the Potato Dimension is a cry for help from the devs. When given total creative freedom, they can really add some super interesting concepts and mechanics to the game, and so they went all out as a way to show us “hey, we really can do amazing things, the execs just don’t let us”
2:52 that was some really nice voice acting/editing there! Fit very well with the dialogue and genuinely sounded like you impacted for sec! I dunno, I just thought I'd point out that neat detail!
honestly, all minecraft needs is just a bunch of random dimensions that all have some correlation and i will EAT that up. amazing video btw, the animations are just 🤌
Also the custom credits/end poem really caught me off guard in this update lol. Like I accidentally fell into the void in the potato dimension and then bam.
Also js saying, there's reason to believe whatever dimension beyond the ancient city portal will be a general soul/afterlife themed dimension, would definitely be interesting if it was combined with the mirror thing
I feel like the statement that Mojang doesnt want to add stuff most players wont interact with doesnt work as an explanation with how the recent updates have been. I have only used a brush once, never have come across trail ruins, never found a sniffer egg, never used allays, never bothered getting froglights in survival, have never seen a mangrove swamp, and never have done anything to do with bees other than use honey blocks in creative mode redstone. Case and point, most recent updates are just kinda forgettable, and while 1.21 definitely is better than other recent updates it still doesn't dismiss the years of updates that don't really matter. Playing 1.18 feels the same as 1.20
the potato update added a whole new dimension filled with retexture structures, blocks, and mobs, have fun! the infinite dimension update added infinite dimensions that are just a bunch of biomes, mobs, structures recycled. and the moon is somehow more barren than the end! im not saying these updates were unfun, im just saying these updates took 2 weeks max
dawg we got village update, nether update, caves and cliffs, ancient cities, trial chambers. People get 2 mediocre updates to a 15 year old game and act like its the end of the world
@@docmcmothBut it’s clear that Mojang is 100% slacking off. The potato Dimension genuinely looks impressive even if it’s a meme and if they can put that much effort into what is essentially a meme then they can *easily* give us far more than what they currently are.
@@paradox2210 What i think is going on is Mojang-under-microshaft has this ridiculous, overexaggerated notion of features needing to be "polished". At times when their collars are taken off by their masters briefly, they demonstrate that they can do crazy-cool stuff in no time at all, even if it isn't "perfect". Just normally, their megacorporate overlords don't let them.
13:48 when you talk about mirroring it makes me think of LoZ TotK because every lightroot you see in the depths has a shrine directly above it in the overworld, and the name of the shrine is mirrored from the lightroot below it and same with the other way around. So for example, a shrine by the name of Oru Jin (completely random name I made up) would have a lightroot below it in the depths named Nij Uro (at least I think that’s how it works) also I subscribed lmao good video
remember how, when they overhauled the nether, it felt like a new dimension? entirely new biomes, new landscapes, new structures to raid, new ores to mine, new mobs to trade with and fight, everything was new while they maintained the original purpose and vibe of the nether. they need to do the same thing to the end. and i don't get why it hasn't been done yet. theyve overhauled the overworld and the nether, but for some reason have been neglecting the end for almost a decade. if they did they same thing to the end that they did to the nether, it would be awesome, and we wouldn't need a 4th dimension. because i really do think 3 dimensions is enough.
Regular update: Guys look! We added pink wool! Small April fools update : NEW DIMENSION, NEW BOSS, NEW USE FOR A USLESS ITEM. POTATOE VILLIGERS. FLOTATOR. FUCK POTATOE HOOK. POTATOE ELYTRA. POTATOE ARMOR.
You look up the actual patch notes for each major update... -.-' Is all that is needed to make it feel like they added stuff is just reskin stuff that already exists?
Mojang in their yearly official update: "We added one recolored squid and two blocks that do nothing" Mojang in their April Fool's Update: "Here's a new dimension, 5 biomes, 5 new mobs, 10 new pieces of equipment, an entire new quest system..."
So many of the april fools jokes just feel like spite. And seriously, how much energy went into the potato update. 1.20 was so disappointing, and 1.21 wasn’t anything stellar. If they got serious put the energy they put into the potato update into the actual game, we could have an all new Minecraft in months instead of tiny changes twice a year.
Well we don’t need a whole new Minecraft, but they could sure develop a ton of cool and big new stuff like we’ve never seen before that could change the way everything is done and give us way more new stuff to explore and new types of things to build.
the potato update added a whole new dimension filled with retexture structures, blocks, and mobs, have fun! the infinite dimension update added infinite dimensions that are just a bunch of biomes, mobs, structures recycled. and the moon is somehow more barren than the end! im not saying these updates were unfun, im just saying these updates took 2 weeks max
The reason the April Fools updates are always "better" than the actual updates is because the April Fools ones don't need to be exorbitantly polished and released on every device ever. Also because corporate (Microsoft) doesn't interfere much in the April Fools stuff.
If they spent as much time making actual updates instead of April Fool's, Minecraft could actually be way more fun. Some of these jokes have so much potential to actually be interesting, and shows sometimes all you need is a palette swap and some different generation. Did we really need that Sniffer thing and glow squids? Also functions like chipping away an 8th of a block, and Netherite stairs? Fully showing that building could be much more detailed and easier to use, but they just turn it into a joke?
ugh, the grappling hook, the infinite dimensions with a book name, and that jet propeller vehicle thing.... are already coded.. .why can't they just be put into vanilla. it's weird how slow real updates are when they clearly have an entire team just working on the april fools updates.
The poisonous potato update was so cool, I wish they put that much effort into the actual updates (just without all the jokes and intentionally annoying mechanics). Also when they do another dimension, it doesn’t have to be as important as the others, it can just be a cool new place to explore and build with cool new stuff, like most things they add these days. Not integral to progression or “finishing” the game like the nether or end. Most people have never been to the ancient cities either (they’re super rare and there’s no good way to lead you to one), and they basically spent a whole update’s worth of time on that.
No, you wouldn't. Take a look at the textures, they are rushed, most of them are pure reskins, and most of the mobs are just "added" with no real quality control. You do NOT want them to put this LITTLE! effort into content. Some of the stuff is likely just things they have tested and had the code lying around, and likely had discarded as it didn't fit in with the game, and just added with no regard in this April Fool's Update. It might "look" like a lot of effort was put into this, if you just look at the video, you will notice... there really isn't much effort... as it should. The idea that "Oh, tons of blocks, so tons of effort" is wrong here.
@@SioxerNikita the quality of a joke update doesn't matter really, the only thing that upsets me is that they could have spent this time on the actual update
@@SioxerNikitayou sound as if mojang even puts effort in their upcoming updates 😂😂 dont forget the amount of glitches and bugs even tho they have a whole year to code yet they still suck at it..even modders can accomplish what they are doing in 1 day and make it even better than them..and lets not forget modders make em for fun while ITS A JOB for mojang 😂
Yo your skin and animations are super cool! Also while I'd love a fourth dimension, I've definitely never expected them to add a fourth. It would be COOL for the ancient city portal to go somewhere, but... shrug.
i feel like why most peopel havent gone ot the end or nether is that, in game very little tells you how to do it without looking it up on youtube or a wiki, until pretty recently there was no actual in game indicator on how to build a nether portal until they added the ruined portals in the nether update, and there is still no ingame hints on how to get to a stronghold using the eye of ender (and yet mojang took the time to make an igloo to show off curing a zombie villager and not how to get to the games final boss)
Yeah true. Also a lot of that is because worlds are slightly cheated like having teleportation or keep inventory or other slight things that stop achievements.
I really am hoping for a ocean update, with rare trenches with special mobs in them this would add under water suits witch would let you breath under water, possibly diamond buckets to get blob fish or angler fish the bed rock layer would still be there and be extended to 10 blocks to avoid cheating to get there you would get crushed if going there without a suit the trenches would be 300 blocks deeper than normal to be more realistic maybe getting a new ore at the bottom and high rates of diamonds for the reward of going there. This would be really cool
The april fools updates are always used to test out experimental features and stuff without need to polish a dang thing, i wanna say they made a prototype crafter in one of those april fools updates b4, rlly wish they’d take more of those cool ideas from those updates and flesh em out, ik some of the stuff does eventually make their way into the game, but i would love to see more of it, even if it means they have to stop doin annual updates in favor of working on a buncha stuff n making a beefy update instead.
I can’t remember who the video was by, but I heard someone talk about how it seems like devs are afraid to make Minecraft feel “ less Minecrafty” so they throw a lot of energy and effort into the April fools snapshots because they are free to be expressive and make whatever decisions they feel like, which is unfortunate because that’s where a lot of Minecraft charm and energy came from. Many of the things that Notch tried out in the beginning days didn’t stick, but the things that did were epic and are now staples in the game like creepers and the nether. I think that’s why a lot of recent Minecraft updates feel very stale and same-ey because they are trying to not change the original flavor of Minecraft but by doing so they just keep diluting the game. I have a feeling this has more to do with Microsoft Throttling the developer’s creativity, and ideas, more than any sort of lazy devs, but I really think that a fourth dimension would spark a lot of excitement in the game. Especially if they go back and touch up some features that really have not been worked on since their implementation (beacons, loot tables, etc.)
April Fools snapshots are things they make in a week and have limited effort put into to them. What people call being held back is actually just basic game design and having actual integrity in what they do. It's a lot easier to make a broken mess of a feature that will never be touched again rather then something that will be in the game for decades to come and all the implications of the codebase everytime something is ever done. A gag one day shitpost is easier to make then the real thing. It's like calling an incomplete first draft of a story the greatest thing ever because it seemed like it made faster. Notch worked on a single version of the game and was known for being a bad coder, to the point everything he did has sense been replaced. When Notch added the Nether it was a complete barren wasteland with 2 mobs and nearly nothing in it. And Creepers would be hated if they were added today. The community is also several million times bigger then it was back then, all constantly giving off contradictory opinions. And trying to say the updates don't have creativity is just dumb, unless you're gonna claim things like Warden, Sniffer are Breeze and so much else the updates have done are all dull unoriginal ideas? They update older features all the time. They make updates that fit the game because that's what needs to be done to actually do proper updates. The updates now are way bigger then they ever were back then, several times bigger. The size of 1.21 alone is bigger then nearly all the beta updates combined besides beta 1.8, the update that people still to this day find issues with. And then beyond all of this on Java alone the changelogs for 1.20.5 and 1.21 go on for several hundred pages. And that is missing bedrock, past iterations of features, bugfixing and so much else. Every feature they do requires tons of work in it because they hang on the edge of a tightrope with everything they do. Microsoft is also not that involved in the decisions. The youtube commenter people quote about this subject was assuming every person in Sweden knew each other and had zero sources.
@@plumfadoodle4908 woah there. Lots to take in, and I think I may have not explained a few of my thoughts properly. I did not call anything that has come out in the last couple years “dull” or “unoriginal” simply that that many of them are very safe, or unobtrusive. Things like archeology, or copper even, can be almost entirely skipped by the player, to the point that people who don’t keep up with what’s in each update might never notice them in the game, or at-least not the depth of their mechanics. Things like world generation changing are great, but when mining, it is still pretty much the same if you decide to mine in one biome versus another. Coal might be higher, and diamonds might be lower, but If i want diamonds, going deep was something I’d already be doing. While no one except the dev team knows how long things actually take to develop, I thing its flat out incorrect to say that the April fools snapshots are buggy messes, or that they get made in a week. Just look at the 2024 potato update, there is so much depth and much of it is fairly refined. If you compare content added in the most recent main release to that update, the polish and quantity (albiet jokey in nature) is at-least argue-ably higher. As far as the creeper being hated if it was added now, yeah i agree. Just look at phantoms and the communities reactions, and I obviously don’t want constant repeats of that, but they are interesting and risky. Phantoms were made into a gamerule for that reason, they were too much of a negative, and mojang took according actions. They took a risk, and when it didn’t pay out they stepped it back. I understand that when you have a 13 year old game, even minor edits to coding can make massive ripples and bugs that need worked out, but thats why development takes time. It doesnt take more or less time to code a joke block vs. a non joke block, or a “safe mob” (penguins or armidillos) vs a riskier choice (like a phantom or pillagers). While I don’t know everything, as someone who has played the game since it came out, I do recognize how updates have changed over time, and this is not a simple case of “old = better”. In fact the nether update is maybe my favorite update to the game so far, but I liked it so much because some of the risks they took (netherite, bastions and replacing zombie pig-men) I hope that clears up some of my thoughts
@@jacobphillips7962 Things like Archaeology and Copper are features designed to be expanded on for any years to come. Being massive new systems. One being the first major new overworld ore in a long time. And the other being a massive feature that would improve any structure it comes to and the environmental story of the game. They are both big features that would greatly change the game for how many years to come with their introduction. And then the whole caving experiance is subjective, most people commonly reflect on the great change that update had towards the experience of caving. Making that a more viable alternative to strip mining. And the light level changes. Changing the entire height and depth level of the game was massive, and that was only a few years ago. If literally every update changed the game that would be a serious unsustainable issue. And judging features by how they effect visible progression and nothing else is an awful way of thinking in this kind of game. They focus on advancing the side paths in the game for a reason, Ancient Cities, Trail Ruins and Trial Chambers each add several hours of adventures and experiences to go on on their own. Spending the needed time on any of these in the last 3 years were risks that shook up the gameplay with mechanics that could have easily failed. Saying April Fools snapshots were made in a week was more like a metaphor. A more accurate description is that there a gag the devs did in their spare time that have nothing to do with the real updates. They are complete surface level gags they only put on one version of the game for a single day. Things may look like it works on the surface, but underneath that is a poorly made code that would never be fit to actually go into the game. And none of the proper testing and iterations any feature of the real updates get. The Potato update was made up of a pre existing terrain, spewing around pre existing structures, pre existing mobs getting a slight texture change, and every block just being the Potato texture copy and pasted. Full of features thrown about randomly as a gag. And absolutely zero thought for how any of this will effect the game now or in the future. None of this would be acceptable in a real update. It would be hated as a real update. And that's why it isn't in a real update. They even joked about how little effort it was in the dialogue within the dimension. The April Fools snapshots are just like every feature we don't see, features that technically look like they work. But don't really so their never in the snapshots. It takes a lot more time to make a well polished feature that actually fits the game. Every mob would take varrying degrees of effort. Pillagers had an entire game designed around them and were being created all the way back in 1.11 with the development of dungeons. Not that exact incarnation, but they went through a lot. Mobs that is massive naturally take a lot more effort to do, then a gag retexture that never need to be in another snapshot on any version ever again. Everything in this game is hard to do, even something as simple as renaming things breaks so much. That's why a mob takes several months to properly make, that time is needed so that everything is polished to actual standards. To be fully updated on for years to come and not cause any random behind the scenes bugs. Or any other random things. That and any feature they do can suddenly balloon and expand in so many ways in their plans. The Mace for one had a working prototype in a day, but it wasn't anywhere close to being even remotely acceptable for snapshots for awile longer. And every april fools feature is just like that, except they go through even less thought and testing then any actual feature. That's the difference between making a feature that only looks like it functions for a single day on a single version on a single device or control scheme, and making something to last on every version of the game. While also doing the many bugfixes that come every week from each snapshot, something the april fools snapshots never experience, same as the discussion of feedback in actually adding it to the game beyond this one gag day before it's never seen again. What they added in Tricky Trials were revolutionary blocks that will greatly change the way structures exist. Trial Spawners and Vaults were hyper complex blocks to work on to get with with zero issues. That's why it took them months to properly have them finished and be ready for snapshots. They went through so much testing and changes to their iterations to get where they are now, the majority of that never even seen. And I sure would consider a proper new structure like the Trail Chambers with so much intricacies in the way they were designed to be a better structure then the retextured bastion with big poorly designed overpowered gag slime in it jumping around. One involved them adding new tech to the game to greatly change the game and make it last, the other wasn't. And that is barely scratching the surface of what Tricky Trials did. The Nether Update was being planned for several years, only an 8th of the content they planned at the start made it in. And that was the update with 10-12 hour work days and constant crunch to get it out. Something like the infinity snapshot was nothing compared to working on the real features of the game. It absolutely takes more time for any real feature to exist then any joke features. That's why they are joke features for only a single day on java and not being tested in the real snapshots. The April Fools snapshots are more like the behind the scenes work of a real feature without any of the actual effort.
Creepers aren't "epic", and wasn't a good addition. It has become iconic, sure, but it isn't really that great. The Nether wasn't really a "wacky" or "expressive" idea, it was something that Notch spent a LOT of time before he added... It wasn't just a "being expressive and adding it"... Notch also didn't really change the "Minecraft Flavor", which is the reason why the End Dimension took so long to get added. It's like you read about an alternative history of Minecraft... Notch has mostly (except for the Creeper) tried to keep a specific game feel... Trying to keep that specific game feel, is a sign of a good game developer... If you just hurriedly threw together dimensions just to "add more content", you have no idea what impact it has. Just think about the Elytra... It has divided the community quite significantly. It has MAJOR issues with making travel too easy, far far too easy. And the April Fools Snapshots? They are hurried, rushed, and likely filled with cancelled features, and stuff just made for fun in a day... There is no real effort put into them... Just "smash together a ton of shizz".
@@jacobphillips7962 It literally takes more time to code a normal block, than a joke block... because the normal block you want to look good. The textures in the Potato update were phoned in... Most of them look like something a 12 year old could make better, given the time... Nothing wrong with badly textured blocks for a joke update, but they were bad. And no, the potato dimension CERTAINLY didn't have "so much depth" and "fairly refined". Mostly just reusing mechanics that already exist, and add jokey stuff. A lot of people agree with the underground still needing to be more interesting though.
[Yes, I am aware of the error with my eyes at 14:36 - 14:50 lol]
Hi!
I’m working on a Behind The Scenes video for this video that will be released on my second channel ( @AlsoNotVeryAndy ), so look out for that!
Once it's out, I'll edit this comment to link to it. See you when it's out!
Too many poisonous potatoes😔
Hey Andy, just wanna say I like how you edit the name of the song that's currently playing at the bottom of the video. It's cool that some youtubers put the songs in the description, but doing what you did adds another layer of convenience to whoever wants to know what song is playing.
I just wish people did this on longer videos.
i actually think it looks really cool, like rotting flesh falling off the bone and revealing the skull
hah i thought that was a stylistic choice
dayum I thought that was intentional \:
an idea I had about a supposed 4th dimension's terrain
- the Overworld has a floor, but no ceiling
- the Nether has both a floor and a ceiling
- the End has neither a floor nor a ceiling
the only permutation left is having a ceiling, but no floor, which would make it really interesting to traverse
The ceiling becomes the floor
Or it's like the end islands
With a roof
[Insert Australia joke here]
@@blu3m0nkeyit could be cave generation just like the nether, but instead of big caves they could be spaghetti caves
It needs to look like that Made In Abyss layer
that would be a great idea
The First time I tried the potato update, I spawned into the Wasteland biome. I assumed the whole dimension was the deadliest thing known to man.
you poor soul
I can't explain this but your skin looks extremely edible
ice cream
fruit roll up
oooo dough-y texture
would you say it'd have a sweet flavor?
Cake
Cakey
I am 99% sure The sky dimension being cancelled caused a change in the space time continuum and ever since then we’ve been in the wrong timeline.
true. Wish it existed
everything went to shit after the betas, yeah...
The sky dimension is what End is now. Bruh.
@@LukiKruki no the sky dimension was supposed to be a separate dimension Notch was teasing for a while, (which later in 2016 1.9 update the terrain generator he made would be used for the end update)
The sky dimension was then fully cancelled after Mojang was bought by Microsoft.
The original idea for the sky dimension would also inspire the creator of the eather mod.
@@samuelspace101fully canceled after mojang was bought by Microsoft? The end was added like 4 years before then, by the time they were bought out it was 1.8. It was cancelled waaaaay before then
fun fact about the Floatato, you can place it mid-air without any support blocks!
That makes it really unique, it'd be cool if we had something like that in game, obvious harder to get than floatatoes but still obtainable, maybe even from the end somehow since it fits the floating theme?
@@SilverMSM WE NEED VANILLA ANGEL BLOCK
@@gummy2bear358 imagine a vanilla angel ring
@@SilverMSMhello
@@JuanTheBuan no need to make survival creative
It's funny how Mojang made a fully fleshed out dimension for an April Fools update, yet says that adding three mobs is very hard and takes a long time.
they sure want to get clowed on 😭
Most of these April fools items/mobs are just retextures or combinations of regular items/mobs.
Adding all three Mob Vote mobs would probably be very hard for them.
That’s just my opinion though. 🤷♂️
@@Rainbro109 Most of the mob vote mods were also reskins. It's not that the programming would be hard. All you'd really have to do is maybe change a few parameters for a lot of these mobs and add some new functions and recipes. The reason they say it's hard to put all three mobs in the game is that they have terrible management. The decision-making process at Mojang is over-complicated, and it just seems like their executives are needlessly stingy about things that don't even make any sense in the game's context. When they say "quality control," they're really just talking about feedback and decisions from the creative board, and likely not implementation. Keep in mind that one single person could develop a mod that essentially doubles the content of the game in month. Mojang is a corporation. They have plenty of developers.
@@bluyu They probably aren’t managed as well as they could be, but I feel like some of the criticisms of Mojang being lazy might be unfair, since modders don’t have to worry about parity with Bedrock Edition or if it conflicts with other game elements as much, I know they could certainly release updates more often and it probably wouldn’t be too hard with the amount of people working on the game, but I think most of the Minecraft community online aren’t considering what the developers have to do outside of making updates when they’re talking about them.
People might look at one of the April Fools versions and get upset because it added more content than some of the major releases, and I think that’s a bad thing to be doing because April fools updates aren’t bug tested as much as the main versions, and they are Java exclusive.
There’s definitely valid criticism of Mojang though; not delivering on their promises and giving players things they didn’t want, like chat reporting.
@@Rainbro109 You do realize that Bedrock edition has a much cleaner codebase written in C++, right? Any work that they'd have to do in Java would be much easier to do in Bedrock, and they probably have separate teams for separate editions anyway. Adding the same thing twice in two different codebases is certainly not harder than making a fully fledged dimension mod with multiple mobs, new mechanics, crafting recipes, and other content. I think what most people can agree on is that instead of adding a new useless mob all the time, it would be better if Mojang took their time with bigger, more fleshed out updates. The way Mojang operates when it comes to adding content is suited much better for bigger and longer projects, not small snapshots and mob additions. Additionally, having stable versions for longer Is beneficial to the modding community. It's not like Mojang is short of money, as Minecraft is the best selling video game of all time, and revenue from Realms, servers, and other services they have are more than enough. One reason a lot of people give Mojang flak is that a lot of the things they say about their decisions are contradictory to other decisions they've made. The main reason, however, is that they are fully capable of large, expansive updates, but from what we've seen, they've more recently been trying to keep Minecraft in a box labeled "Minecraft," when Minecraft as a concept and a game is not clearly defined outside of its literal name, and doesn't need to be. If they are working on bigger projects, they should definitely say so. Good PR is important, and Mojang currently isn't doing the best job at that in my opinion. I'm almost done with my ICT degree and have taken Public Relations, so I think that's something to note if you may be skeptical about my credibility.
Mojang kinda teased that we MIGHT get a new dimension but only after the current ones are fully fleshed out. so once we get that end update everyone wants then we could see a new dimension.
If I had to guess they probably want to flesh out all the major overworld biomes first so that means the updates should look something like this
Overworld biomes>End update>new dimensions>???
One thing I hope they add at one point is making chunks 16x16x16 cubes instead of 16x16x world height as it would allow for every dimension to be infinitely tall and deep and it would also be a giant optimization as you would be loading a sphere rather than a cilender with the same radius but as tall as the whole world
@@hercar20xx5The overworld update was caves and cliffs parts 1 and 2
@@hercar20xx5 What I kinda think they will do this. Overworld > Overworld > Nether > End > Overworld > New Dimension.
I kinda expect them to maybe add one additional Nether Update before the End just to remind people that the Nether has importance likely with some new additional thing required found there for unlocking the End Portal, after words they End update will add the new biomes and structures but they will reframe from adding the item to them that is needed for the next dimension until they do another overworld update that will direct people to focus on yet another thing they have to do before entering a new Dimension
See u in 2086! 😄
soo never?, or the heat death of the universe?, or maybe after Half life 3?
Banger video, also regarding your point at 14:30 , I think the reason people don't go to the End Dimension very often is because its just very un-intuitive to get to it + you need to progress in the nether just to be made aware of the stronghold since they're hidden super deep underground with no indicators on the surface. As long as mojang addresses that for either the End or any new dimension by making it more intuitive to get to, players would be way more likely to visit them.
Rare luxintrus sighting
Okay, just finished the video, and the part where the 4th dimension may be a "parallel world" or a "mirror world" fits in SO WELL with the music disc "otherside" (as in, the "other side" of the world!) that is RELATED TO THE ANCIENT CITY PORTAL... you may be onto something dude!
You know I actually had an idea for the fourth dimension. It would basically be like the upside down or whatever it was called from stranger things It would be like a skulk infested version of the overworld With a bunch of new skulk creatures and everything like that and also when you would go in the portal you wouldn't be able to come back again because you would have to find the boss and defeat it so you can be able to go back to the overworld
that
has got to be
the single greatest idea I've ever seen for a 4th dimension
As soon as the ancient city got released my mind (and i think a lot of other peoples mind too) immediatly switched too stranger things, and the mirror dimension from the series. A dark mirror dimension would fit it so well
@@ZaionBrownthis. Exactly my thought too at the release of the anciemt city, it would fit so well.
@@ZaionBrownThat would actually be a cool challenge. You are stuck there until you beat the boss and basically have to start from scratch but in a scarier, stranger place. Of course there would have to be some way to let people know about that before they go into the dimension so they can go in when they’re ready.
I think an important consideration regarding "most players don't go to the existing dimensions" is that most players maybe don't really play survival mode. However, that doesn't mean those players wouldn't enjoy the update, from going there just to mess around, and receiving tons of new blocks and mobs to play with, to even people who rarely play minecraft but maybe enjoy watching others play survival mode. I know i rarely play survival, but watch stuff like hermitcraft every now and then. I never booted up the potato update, but i still enjoyed it's existence due to everyone else playing with it and talking about it. So yes, many players may never experience a fourth dimension firsthand, but that doesn't mean they don't get to experience it or that they don't get enjoyment from it. Minecraft fans are more than just those who play the game in survival with every update.
100% agree
the bedrock achievements that notveryandy showed as an example cannot even be obtained in creative
Another thing about the three existing dimensions is how they are generated; The Overworld has mostly realistic terrain, the nether is a boxed in hive of terrain that spills into every direction, and the end is a series of floating islands with minimal topography. While a sort of overworld paralell dimension would be cool (and is in fact something im putting in the mod im working on with my friend) mojang probably would want a new dimension to have its own look, which is understandably a little tricky. One idea is that there could be a dimension that stretches infinitely, but in a vertical direction instead.
a dimension where you cant take items to and the deeper you go better the loot, only way to exit and take your items is killing a boss, full on rougelike dimension for end game players
@@Gabriel-lh7gy good stuff
One thing with this is to make a infinitely tall detention they would have to implement cubic chunks and at that point it would be more fun if they just made all the dimensions use cubic chunks and be infinitely tall and deep
@@hercar20xx5they actually wouldnt have to do that, they could just make chunks work vertically
of course cubic chunks are naturally the way to go but yknow
Alternatively a upside down version of the overworld, maybe "under" the nether in a lore sense
8:18 HOLD UP RESIN LITERALLY JUST GOT ADDED TO THE LATEST SNAPSHOT!!!!! FOR THE CREAKING!!!!!
I love the animations... It spices up the video so much more than most other discussion videos. :D
14:12
I’m pretty sure someone at the Mojang team said They’ll get to adding a new dimension sometime after they flesh out and improve the old ones
Oh great, I hope I live that long
@@GambsmooreGTA 6, half life 3, and dmc6 will come out way before that happens
@@1ztype343 FINNALLY!
something we are not getting before GTA 6!!!
the neather update improved the neather, the caves & cliffs saga improved the overworld, an end update is all wed need to fit that criteria
@@artifactUi think the nether needs another update honestly, right now its good much better than the old nether but its still lacking something more to make it more attractive to explore and build there
personally disagree with the sentiment of not revolving an update around something the majority of players won't interact with. they've already committed to things like archaeology and trims in 1.20 which i'm sure most people haven't bothered with either. the trial chambers in 1.21 is yet another example of this i feel, as its more than possible that people won't even stumble upon one on a regular playthrough.
good video nonetheless! but the idea of players not interacting with a gameplay aspect or feature shouldn't deter from making it a central part of an update, especially since adding a 4th dimension (or end update) is a much bigger deal than optional cosmetics or combat challenges.
Trial Chambers are more common then villages and are massive, they are absolutely something people would be stumbling into. Any many people openly use armor trims, or use the Archaeological features. Armor Trims on their own are in almost every structure, and Archaeology came to 5 different structures at it's very start. Both of these features greatly expanded what they can do in future updates with the new things added.
This is so true, i play minecraft off and on casually and sometimes i dont even know whats added after exploring for hours without looking it up. Nothing in the core gameplay has changed for more than half a decade.
I definitely agree, though trial chambers are very common so many people will indeed stumble upon them. Instead something else that basically had a whole update’s worth (or multiple updates worth) of development in it is the ancient cities. They are super cool and unique yet super super rare and there’s no way to really look for one effectively, so the vast majority of players have never been to one in survival.
So were you agreeing or disagreein?@@plumfadoodle4908
by "regular playtrough" do you mean playing for two weeks, killing the enderdragon and then move on?.
very impressed by the renders and story telling. Amazing video man you're 100% going places 🔥✨
Corruption introduction with terraria theme is so valid
Fr
0:11 your animations are as 3d as minecraft lol
It’s very very cotton candy flavored
12:06 bro really needed to use a gun to kill this phantom
sorry martha I can’t come to dinner Andy posted
the stop-motion-style animations are too freaking adorable. you didn't have to go all-out for such a seemingly simple topic, but you did, and you did a wonderful job! as an artist, i know it's the best whenever someone notices the little things in your works, as they add to the bigger picture, and they matter just as much as the whole thing. and trust me, they don't go unnoticed! i hope that can give you the fuel you need to keep creating!
Your animation is really well done. Having static poses which you switch between is way better than key frames. It at least fits Minecraft better. Well done!
5:17 The Terraria Corruption music goes insanely hard.
nice pfp
9:39
nah there’s actually 11 different clarities. I experienced one recently
...💀
same💀
P-NC? 💀Same bestie!
6:14 GREAT POTATO WAR MENTIONED RAHHH 🗣️🗣️
IF THERE’S ONE THING HYPIXEL HAS TAUGHT ME, IT’S THAT IF YOU HAVE A PROBLEM THE ANSWER IS SLAVERY 🗣️🗣️🗣️🔥🔥🔥🔥🐷🐷🐷🐷🐷👑👑👑👑🥔🥔🥔🥔🥔
TECHNOBLADE NEVER DIES 🗣️🗣️🗣️🔥🔥🔥
@@werto761I hâte to break it to you buddy
@DeviousQuokka bro I think he already knows
The developers said before they add a new dimension they want to update all the current ones first. Meaning they would have to update the End before adding a new dimension.
1.22 end update PLEEEASEEEEE
@@XNorYT 1.23 will be the end update trust me
it was revealed to me in a dream so its totally real
@@arandomcreatureontheinternet15 i gonna cope on this for a month or two
@@endertroll3988 i mean you've got like 14 months to cope on it
next live would be about 1.22 not 1.23
@@arandomcreatureontheinternet15 Hopefully they release an end update sometime soon.
This was a very fun video to watch, equal parts informative and entertaining^. I’d say my favorite parts of the video are definitely the animated segments, they’re sprinkled in just enough to add some flare into the video, plus they feel really stylized yet close enough to how Minecraft feels with shaders on. I could probably make an entire essay myself gushing over the visuals and all the small details I enjoyed. Can’t wait to see the behind the scenes, and in the meantime, imma binge the rest of your channel^
what I really care about is the End being fleshed out like the overworld, and later, the Nether
the End was okay at first, because it was just for the boss, but now it feels empty in comparison, especially once there were hints of more things to come with End cities
then it was almost expected for more, but Mojang didn't add anything
and then they updated the Nether, and everyone wanted the end to be next
and it wasn't
3 dimensions is enough for me, as Minecraft is a 3 dimensional game, but having one of them be boring, ugly, and almost useless as the only reasons to go to the end are for one time things, besides an enderman farm
I actually had a dream about the Fourth dimension coming out. But it was literally just a end copy with a different boss. Something like...'The under Dragon' or something that was bigger or more threatening. Let's just say it was a nightmare.
Apparently the reason new updates have been rather content-dry is because of the ridiculous bureaucratic hoops Microsoft makes the devs jump through to add literally anything. Since the suits probably consider april fools updates inconsequential, the bored devs have way more freedom to, like, actually do cool shit like grappling hooks and whatnot.
While it does limit what the devs can do, I’d say personally that it’s a good thing. While a fourth dimension sounds like a good idea in hindsight, it completely changes the game from what it once was. Do you really want the creators to start adding flying monkeys that can breath fire? Like it’s a cool idea but it’s no longer the same game. One update like that is fine, but if it does that over and over again, players get stuck not even knowing how to play the game anymore. Minecraft doesn’t need crazy updates, all it needs is fun little side quests like the trial chambers. Besides, there’s no need for a 4th dimension when all they need to do is revamp the end, please! 😭🙏
Your editing is amazing, I’m shocked at how you’re this good with such few subscribers! Man, you deserve to grow so much
I feel like the Potato Dimension is a cry for help from the devs. When given total creative freedom, they can really add some super interesting concepts and mechanics to the game, and so they went all out as a way to show us “hey, we really can do amazing things, the execs just don’t let us”
the animations and editing actually add so much more to the video, you're so extremely underrated! we gotta get bro to 50k
2:52 that was some really nice voice acting/editing there! Fit very well with the dialogue and genuinely sounded like you impacted for sec! I dunno, I just thought I'd point out that neat detail!
honestly, all minecraft needs is just a bunch of random dimensions that all have some correlation and i will EAT that up.
amazing video btw, the animations are just 🤌
Expert writing, animation, and sound design. Great video!
0:50 I get his point in that tweet, but I mean horses and pistons were both originally mods that were added to Minecraft later.
The animations are so clean!
putting animations throughout this entire video must have been so hard i salute you 😭
3:38 It’s “Ack-Mee”. Like from Looney Tunes
Woah your animating is so cool and i like the video, keep up the good work.
I was looking forward to another video. I really like your style!
I wish the Minecraft movie was going to be made in a NotVeryAndy's style instead of live action.
3:54 THE FIRST EVER COPPER GRATES!
Also the custom credits/end poem really caught me off guard in this update lol. Like I accidentally fell into the void in the potato dimension and then bam.
Also js saying, there's reason to believe whatever dimension beyond the ancient city portal will be a general soul/afterlife themed dimension, would definitely be interesting if it was combined with the mirror thing
I feel like the statement that Mojang doesnt want to add stuff most players wont interact with doesnt work as an explanation with how the recent updates have been. I have only used a brush once, never have come across trail ruins, never found a sniffer egg, never used allays, never bothered getting froglights in survival, have never seen a mangrove swamp, and never have done anything to do with bees other than use honey blocks in creative mode redstone. Case and point, most recent updates are just kinda forgettable, and while 1.21 definitely is better than other recent updates it still doesn't dismiss the years of updates that don't really matter. Playing 1.18 feels the same as 1.20
If only Mojang put this much effort for regular updates
the potato update added a whole new dimension filled with retexture structures, blocks, and mobs, have fun! the infinite dimension update added infinite dimensions that are just a bunch of biomes, mobs, structures recycled. and the moon is somehow more barren than the end! im not saying these updates were unfun, im just saying these updates took 2 weeks max
dawg we got village update, nether update, caves and cliffs, ancient cities, trial chambers. People get 2 mediocre updates to a 15 year old game and act like its the end of the world
@@docmcmothBut it’s clear that Mojang is 100% slacking off. The potato Dimension genuinely looks impressive even if it’s a meme and if they can put that much effort into what is essentially a meme then they can *easily* give us far more than what they currently are.
@@paradox2210 What i think is going on is Mojang-under-microshaft has this ridiculous, overexaggerated notion of features needing to be "polished". At times when their collars are taken off by their masters briefly, they demonstrate that they can do crazy-cool stuff in no time at all, even if it isn't "perfect". Just normally, their megacorporate overlords don't let them.
DUDE your animation is amazing. probably some of the most effort put into minecraft content and it ended up looking great
I wish the April fools updates are added to the actual minecraft
13:48 when you talk about mirroring it makes me think of LoZ TotK because every lightroot you see in the depths has a shrine directly above it in the overworld, and the name of the shrine is mirrored from the lightroot below it and same with the other way around. So for example, a shrine by the name of Oru Jin (completely random name I made up) would have a lightroot below it in the depths named Nij Uro (at least I think that’s how it works)
also I subscribed lmao good video
Grapples and flotation devices in a joke update does indeed frustrate me
same
i love how you edit your videos! i mean your animation is great and the editing is peak. subbed
remember how, when they overhauled the nether, it felt like a new dimension? entirely new biomes, new landscapes, new structures to raid, new ores to mine, new mobs to trade with and fight, everything was new while they maintained the original purpose and vibe of the nether.
they need to do the same thing to the end. and i don't get why it hasn't been done yet. theyve overhauled the overworld and the nether, but for some reason have been neglecting the end for almost a decade. if they did they same thing to the end that they did to the nether, it would be awesome, and we wouldn't need a 4th dimension. because i really do think 3 dimensions is enough.
Regular update: Guys look! We added pink wool!
Small April fools update : NEW DIMENSION, NEW BOSS, NEW USE FOR A USLESS ITEM. POTATOE VILLIGERS. FLOTATOR. FUCK POTATOE HOOK. POTATOE ELYTRA. POTATOE ARMOR.
You look up the actual patch notes for each major update... -.-'
Is all that is needed to make it feel like they added stuff is just reskin stuff that already exists?
@@SioxerNikita your writing is a bit confusing but true
@@CrimsoneArtsPrivateaccount They add tons every time
At least it's free.
4:38. A ruined PORTATOL? Minecraft worked so hard on THIS. THIS!
They always put more work into April updates.
Just found your content and love the style of them - ending up binging everything. Cant wait to see what's next. ^ ^
Mojang in their yearly official update: "We added one recolored squid and two blocks that do nothing"
Mojang in their April Fool's Update: "Here's a new dimension, 5 biomes, 5 new mobs, 10 new pieces of equipment, an entire new quest system..."
Dude your animation and overall video editing style is so pleasing to watch. Definitely subscribing and looking forward to your future content
Mojang keeps putting more content into their April Fools jokes than their actual game
Just came across your channel I really enjoy this style of animation
So many of the april fools jokes just feel like spite. And seriously, how much energy went into the potato update. 1.20 was so disappointing, and 1.21 wasn’t anything stellar. If they got serious put the energy they put into the potato update into the actual game, we could have an all new Minecraft in months instead of tiny changes twice a year.
Well we don’t need a whole new Minecraft, but they could sure develop a ton of cool and big new stuff like we’ve never seen before that could change the way everything is done and give us way more new stuff to explore and new types of things to build.
Minecraft's been a stale swamp for a while and it ain't gonna be changing any time soon, it seems
the potato update added a whole new dimension filled with retexture structures, blocks, and mobs, have fun! the infinite dimension update added infinite dimensions that are just a bunch of biomes, mobs, structures recycled. and the moon is somehow more barren than the end! im not saying these updates were unfun, im just saying these updates took 2 weeks max
The reason the April Fools updates are always "better" than the actual updates is because the April Fools ones don't need to be exorbitantly polished and released on every device ever. Also because corporate (Microsoft) doesn't interfere much in the April Fools stuff.
Womp womp get over it
If they spent as much time making actual updates instead of April Fool's, Minecraft could actually be way more fun. Some of these jokes have so much potential to actually be interesting, and shows sometimes all you need is a palette swap and some different generation. Did we really need that Sniffer thing and glow squids?
Also functions like chipping away an 8th of a block, and Netherite stairs? Fully showing that building could be much more detailed and easier to use, but they just turn it into a joke?
mojang told you to oil up at 11:09
dude this is some of the best content i've seen on minecraft in awhile. great job also please make a list of all the songs you use
the fact that one of the advancements are “get oily” is wild
ugh, the grappling hook, the infinite dimensions with a book name, and that jet propeller vehicle thing.... are already coded.. .why can't they just be put into vanilla. it's weird how slow real updates are when they clearly have an entire team just working on the april fools updates.
The poisonous potato update was so cool, I wish they put that much effort into the actual updates (just without all the jokes and intentionally annoying mechanics). Also when they do another dimension, it doesn’t have to be as important as the others, it can just be a cool new place to explore and build with cool new stuff, like most things they add these days. Not integral to progression or “finishing” the game like the nether or end. Most people have never been to the ancient cities either (they’re super rare and there’s no good way to lead you to one), and they basically spent a whole update’s worth of time on that.
No, you wouldn't.
Take a look at the textures, they are rushed, most of them are pure reskins, and most of the mobs are just "added" with no real quality control.
You do NOT want them to put this LITTLE! effort into content.
Some of the stuff is likely just things they have tested and had the code lying around, and likely had discarded as it didn't fit in with the game, and just added with no regard in this April Fool's Update.
It might "look" like a lot of effort was put into this, if you just look at the video, you will notice... there really isn't much effort... as it should.
The idea that "Oh, tons of blocks, so tons of effort" is wrong here.
@@SioxerNikita the quality of a joke update doesn't matter really, the only thing that upsets me is that they could have spent this time on the actual update
@@SioxerNikitayou sound as if mojang even puts effort in their upcoming updates 😂😂 dont forget the amount of glitches and bugs even tho they have a whole year to code yet they still suck at it..even modders can accomplish what they are doing in 1 day and make it even better than them..and lets not forget modders make em for fun while ITS A JOB for mojang 😂
@@just_a_stranger4416 The few days? Nah, let em have some fun
@@frozensalt6174 You go make a bug free sandbox game 5 people... I'll wait
Yo your skin and animations are super cool! Also while I'd love a fourth dimension, I've definitely never expected them to add a fourth. It would be COOL for the ancient city portal to go somewhere, but... shrug.
Does that portal from the Minecraft movie count
11:00 the mojang employees really said: ''oil up lil bro''
i feel like why most peopel havent gone ot the end or nether is that, in game very little tells you how to do it without looking it up on youtube or a wiki, until pretty recently there was no actual in game indicator on how to build a nether portal until they added the ruined portals in the nether update, and there is still no ingame hints on how to get to a stronghold using the eye of ender (and yet mojang took the time to make an igloo to show off curing a zombie villager and not how to get to the games final boss)
Yeah true. Also a lot of that is because worlds are slightly cheated like having teleportation or keep inventory or other slight things that stop achievements.
The End, sure, but no, the game implies a lot about how to get to the Nether with Ruined Nether Portals.
@@SioxerNikita that's what I said tho, but before those were added there was no indication
This video is so high quality, damn! Can def see your channel becoming huge! Subbed! 🙌
5:50 THOSE ARE SHROOMS NOT TREES I WILL NOT SHUSH AT THIS HEARSAY
my hot po-take-o is a fungus can be called a tree if its big enough. if we had giant mushrooms irl i think we'd call them trees.
Your videos are so high quality I feel I should be paying to watch them 😂
dude says" you may have also noticed these blue cows"... looks at the cows.. umm dude they are black and yellow..3:11
Your video style is wonderful. Great work
9:17 who else actually tried to look this up
I wish it was true 😔
Searches for tedious more than doubled a few days after this video
Samee
literally just did, I demand a refund of 1 minute
I really am hoping for a ocean update, with rare trenches with special mobs in them this would add under water suits witch would let you breath under water, possibly diamond buckets to get blob fish or angler fish the bed rock layer would still be there and be extended to 10 blocks to avoid cheating to get there you would get crushed if going there without a suit the trenches would be 300 blocks deeper than normal to be more realistic maybe getting a new ore at the bottom and high rates of diamonds for the reward of going there. This would be really cool
We got another video
Yessir!
I love the style of this video! I hope the algorithm favors your channel!!
10:50 making vodka momento
wow i was just thinking about your channel this week. cool to have that rare upload from this channel once more
Who noticed that his skin changes? 11:43
The april fools updates are always used to test out experimental features and stuff without need to polish a dang thing, i wanna say they made a prototype crafter in one of those april fools updates b4, rlly wish they’d take more of those cool ideas from those updates and flesh em out, ik some of the stuff does eventually make their way into the game, but i would love to see more of it, even if it means they have to stop doin annual updates in favor of working on a buncha stuff n making a beefy update instead.
8:09 mhm....
Cool video. Don’t get why it turns into documentary about living in Latvia in the middle tho
3:45 Trial Chambers hint
This is RIDICULOUSLY high quality. Wow. Great work!!
4:12 very random
The quality of your videos are just impressive man, great work!
Technoblade would have loved the Potato Dimension😔
I LOVE YOUR ANIMATION STYLE IT LOOKS SO COOL!!!
ALSO AWESOME VIDEO!!
9:24 and I actually googled to find out. I am gullible
Same
Also it says gullible on the bottom of this comment
Toxic Resin
Gullible
@@Iniosiun421looks like he wasn't lyin... og God *insert resin description here*
THERE'S NO WAY YOU ONLY HAVE 30K. This video was the type of quality I'd expect from a channel with like 30m! Keep up the good work!
6:03 I wana see that w shaders
dude how is your editing so GOOD and SMOOTH
I can’t remember who the video was by, but I heard someone talk about how it seems like devs are afraid to make Minecraft feel “ less Minecrafty” so they throw a lot of energy and effort into the April fools snapshots because they are free to be expressive and make whatever decisions they feel like, which is unfortunate because that’s where a lot of Minecraft charm and energy came from. Many of the things that Notch tried out in the beginning days didn’t stick, but the things that did were epic and are now staples in the game like creepers and the nether. I think that’s why a lot of recent Minecraft updates feel very stale and same-ey because they are trying to not change the original flavor of Minecraft but by doing so they just keep diluting the game. I have a feeling this has more to do with Microsoft Throttling the developer’s creativity, and ideas, more than any sort of lazy devs, but I really think that a fourth dimension would spark a lot of excitement in the game. Especially if they go back and touch up some features that really have not been worked on since their implementation (beacons, loot tables, etc.)
April Fools snapshots are things they make in a week and have limited effort put into to them. What people call being held back is actually just basic game design and having actual integrity in what they do. It's a lot easier to make a broken mess of a feature that will never be touched again rather then something that will be in the game for decades to come and all the implications of the codebase everytime something is ever done. A gag one day shitpost is easier to make then the real thing. It's like calling an incomplete first draft of a story the greatest thing ever because it seemed like it made faster. Notch worked on a single version of the game and was known for being a bad coder, to the point everything he did has sense been replaced. When Notch added the Nether it was a complete barren wasteland with 2 mobs and nearly nothing in it. And Creepers would be hated if they were added today. The community is also several million times bigger then it was back then, all constantly giving off contradictory opinions. And trying to say the updates don't have creativity is just dumb, unless you're gonna claim things like Warden, Sniffer are Breeze and so much else the updates have done are all dull unoriginal ideas? They update older features all the time. They make updates that fit the game because that's what needs to be done to actually do proper updates. The updates now are way bigger then they ever were back then, several times bigger. The size of 1.21 alone is bigger then nearly all the beta updates combined besides beta 1.8, the update that people still to this day find issues with.
And then beyond all of this on Java alone the changelogs for 1.20.5 and 1.21 go on for several hundred pages. And that is missing bedrock, past iterations of features, bugfixing and so much else. Every feature they do requires tons of work in it because they hang on the edge of a tightrope with everything they do. Microsoft is also not that involved in the decisions. The youtube commenter people quote about this subject was assuming every person in Sweden knew each other and had zero sources.
@@plumfadoodle4908 woah there. Lots to take in, and I think I may have not explained a few of my thoughts properly. I did not call anything that has come out in the last couple years “dull” or “unoriginal” simply that that many of them are very safe, or unobtrusive. Things like archeology, or copper even, can be almost entirely skipped by the player, to the point that people who don’t keep up with what’s in each update might never notice them in the game, or at-least not the depth of their mechanics. Things like world generation changing are great, but when mining, it is still pretty much the same if you decide to mine in one biome versus another. Coal might be higher, and diamonds might be lower, but If i want diamonds, going deep was something I’d already be doing. While no one except the dev team knows how long things actually take to develop, I thing its flat out incorrect to say that the April fools snapshots are buggy messes, or that they get made in a week. Just look at the 2024 potato update, there is so much depth and much of it is fairly refined. If you compare content added in the most recent main release to that update, the polish and quantity (albiet jokey in nature) is at-least argue-ably higher. As far as the creeper being hated if it was added now, yeah i agree. Just look at phantoms and the communities reactions, and I obviously don’t want constant repeats of that, but they are interesting and risky. Phantoms were made into a gamerule for that reason, they were too much of a negative, and mojang took according actions. They took a risk, and when it didn’t pay out they stepped it back. I understand that when you have a 13 year old game, even minor edits to coding can make massive ripples and bugs that need worked out, but thats why development takes time. It doesnt take more or less time to code a joke block vs. a non joke block, or a “safe mob” (penguins or armidillos) vs a riskier choice (like a phantom or pillagers). While I don’t know everything, as someone who has played the game since it came out, I do recognize how updates have changed over time, and this is not a simple case of “old = better”. In fact the nether update is maybe my favorite update to the game so far, but I liked it so much because some of the risks they took (netherite, bastions and replacing zombie pig-men)
I hope that clears up some of my thoughts
@@jacobphillips7962 Things like Archaeology and Copper are features designed to be expanded on for any years to come. Being massive new systems. One being the first major new overworld ore in a long time. And the other being a massive feature that would improve any structure it comes to and the environmental story of the game. They are both big features that would greatly change the game for how many years to come with their introduction.
And then the whole caving experiance is subjective, most people commonly reflect on the great change that update had towards the experience of caving. Making that a more viable alternative to strip mining. And the light level changes. Changing the entire height and depth level of the game was massive, and that was only a few years ago. If literally every update changed the game that would be a serious unsustainable issue. And judging features by how they effect visible progression and nothing else is an awful way of thinking in this kind of game. They focus on advancing the side paths in the game for a reason, Ancient Cities, Trail Ruins and Trial Chambers each add several hours of adventures and experiences to go on on their own. Spending the needed time on any of these in the last 3 years were risks that shook up the gameplay with mechanics that could have easily failed.
Saying April Fools snapshots were made in a week was more like a metaphor. A more accurate description is that there a gag the devs did in their spare time that have nothing to do with the real updates. They are complete surface level gags they only put on one version of the game for a single day. Things may look like it works on the surface, but underneath that is a poorly made code that would never be fit to actually go into the game. And none of the proper testing and iterations any feature of the real updates get. The Potato update was made up of a pre existing terrain, spewing around pre existing structures, pre existing mobs getting a slight texture change, and every block just being the Potato texture copy and pasted. Full of features thrown about randomly as a gag. And absolutely zero thought for how any of this will effect the game now or in the future. None of this would be acceptable in a real update. It would be hated as a real update. And that's why it isn't in a real update. They even joked about how little effort it was in the dialogue within the dimension. The April Fools snapshots are just like every feature we don't see, features that technically look like they work. But don't really so their never in the snapshots. It takes a lot more time to make a well polished feature that actually fits the game.
Every mob would take varrying degrees of effort. Pillagers had an entire game designed around them and were being created all the way back in 1.11 with the development of dungeons. Not that exact incarnation, but they went through a lot. Mobs that is massive naturally take a lot more effort to do, then a gag retexture that never need to be in another snapshot on any version ever again. Everything in this game is hard to do, even something as simple as renaming things breaks so much. That's why a mob takes several months to properly make, that time is needed so that everything is polished to actual standards. To be fully updated on for years to come and not cause any random behind the scenes bugs. Or any other random things. That and any feature they do can suddenly balloon and expand in so many ways in their plans. The Mace for one had a working prototype in a day, but it wasn't anywhere close to being even remotely acceptable for snapshots for awile longer. And every april fools feature is just like that, except they go through even less thought and testing then any actual feature. That's the difference between making a feature that only looks like it functions for a single day on a single version on a single device or control scheme, and making something to last on every version of the game. While also doing the many bugfixes that come every week from each snapshot, something the april fools snapshots never experience, same as the discussion of feedback in actually adding it to the game beyond this one gag day before it's never seen again.
What they added in Tricky Trials were revolutionary blocks that will greatly change the way structures exist. Trial Spawners and Vaults were hyper complex blocks to work on to get with with zero issues. That's why it took them months to properly have them finished and be ready for snapshots. They went through so much testing and changes to their iterations to get where they are now, the majority of that never even seen. And I sure would consider a proper new structure like the Trail Chambers with so much intricacies in the way they were designed to be a better structure then the retextured bastion with big poorly designed overpowered gag slime in it jumping around. One involved them adding new tech to the game to greatly change the game and make it last, the other wasn't. And that is barely scratching the surface of what Tricky Trials did. The Nether Update was being planned for several years, only an 8th of the content they planned at the start made it in. And that was the update with 10-12 hour work days and constant crunch to get it out. Something like the infinity snapshot was nothing compared to working on the real features of the game. It absolutely takes more time for any real feature to exist then any joke features. That's why they are joke features for only a single day on java and not being tested in the real snapshots. The April Fools snapshots are more like the behind the scenes work of a real feature without any of the actual effort.
Creepers aren't "epic", and wasn't a good addition. It has become iconic, sure, but it isn't really that great. The Nether wasn't really a "wacky" or "expressive" idea, it was something that Notch spent a LOT of time before he added... It wasn't just a "being expressive and adding it"... Notch also didn't really change the "Minecraft Flavor", which is the reason why the End Dimension took so long to get added.
It's like you read about an alternative history of Minecraft... Notch has mostly (except for the Creeper) tried to keep a specific game feel...
Trying to keep that specific game feel, is a sign of a good game developer... If you just hurriedly threw together dimensions just to "add more content", you have no idea what impact it has. Just think about the Elytra... It has divided the community quite significantly. It has MAJOR issues with making travel too easy, far far too easy.
And the April Fools Snapshots? They are hurried, rushed, and likely filled with cancelled features, and stuff just made for fun in a day... There is no real effort put into them... Just "smash together a ton of shizz".
@@jacobphillips7962 It literally takes more time to code a normal block, than a joke block... because the normal block you want to look good. The textures in the Potato update were phoned in... Most of them look like something a 12 year old could make better, given the time... Nothing wrong with badly textured blocks for a joke update, but they were bad.
And no, the potato dimension CERTAINLY didn't have "so much depth" and "fairly refined". Mostly just reusing mechanics that already exist, and add jokey stuff.
A lot of people agree with the underground still needing to be more interesting though.
So biome and mod development is difficult to implement into the game, except when it’s for a joke…