Mushroom Island is far from useless. It's perfect for an endgame base: mobs don't spawn on it, it's easy to terraform and the grass is bright green, perfect for building.
It would be, if it wasn't so rare. Making a base so far away from stuff that you have built, before discovering it, isn't practical. Though indeed would make a perfect spot for a base, if you discovered the island early in your world!
I feel like chainmail would be immediately more useful if you were able to combine it with other armor sets to give a further boost in durability, kinda like how chainmail IRL was more of a layer you would wear instead of your sole armor set.
I always use the charcoal feature because it means I can get torches within the first 2 minutes of playing. It means I don’t have to waste time looking for coal when I should be spawnproofing the area and building a shack for the night
I'm an old player who left the game during 1.9 and came back a few months ago. I am not used to the whole cave update and finding coal proves to be very difficult to me, so I started using charcoal a lot more often
@@Ponponpon2016 If I’m not mistaken, the best y-level to find coal now is in the 90s so it’s less likely you’ll find it when mining as opposed to being in the mountains
@@Merp_a_Derp woah, the 90s? I did see an increase in my findings when I looked for them above ground but man 90s is a lot more than I expected for coal. It's a bit annoying that it got nerfed like that but maybe I just gotta get adjusted to it
@@Ponponpon2016 Yup, as Merp says, go to the mountains, there's plenty of coal there, but if you spawn in a place where mountains aren't exactly one of the first things you find, then charcoal is way better
i use charcoal on some worlds where i can't bother mining coal and it's literally easier to passively wait to get a good fuel source for free when you have a tree-chopping mod
yeah charcoal being unused is CAP. i’ve seen plenty of players use their tree farms and dump the logs into a furnace setup that uses charcoal to produce more charcoal
The clock is mandatory for me, I never feel comfortable in a new Minecraft world until I've made a clock and stuck it in the corner of my hotbar. The reason? I hate the night and I hate hostile mobs. If I've been toiling away in the mines for hours the last thing that I want to do when I come up for air is to get attacked by a creeper topside. This is multiplied by 100 if I'm fiddling around near a town that I haven't lit up every square inch of and walled up - while I'm fooling around indoors or underground the whole village could be getting massacred. Truly the secret to a healthy (Minecraft) life is a rock solid sleep routine.
I do the same thing... always got a clock on me in my toolbar so I can immediately see what time it is, especially if spending a lot of time working underground. It may not work in the Nether but I always have my portals surrounded by small buildings rather than out in the open so if I come out of the Nether and my clock says it's night, I know to take a nap in the bed I've placed in said small building.
if you are mining, the clock is useless because the overworld is too far away to affect you. if you are overworld, its still useless by just glancing at anything except the ground. also, try sleeping at night.
I have a theory that desert wells serve as a tutorial of such to new players, showing them how to make infinite water sources, like how jungle temples show off basic Redstone and traps or how ruined portals give a hint on what a nether portal looks like
Makes sense, but it's been a WHILE and i mean a WHILE since I stumbled across one, I only did in the old console edition, but never in Bedrock. Infinite water sources are basically essential, and making them so rare seems contradicting, and most new players will just go to the nearest lake or ocean to refill their bucket.
@@supernova5934 It explains it by demonstrating it. When a new player takes water out with a bucket, they witness the water refill itself and use that to figure out how infinite water sources work. That’s how good game design works, it explains through demonstration rather than words
I feel like the mushroom islands are a great place to build a base, as they have a very lush grass colour (as well as water). Also, the mushroom cows are a great renewable food source early game.
I like to turn mushroom islands into tropical islands since it has like the greenest grass in the game in that biome. Wish Mojang would add palm trees and coconuts
Archeology _is_ pretty fun, even if the loot's lackluster most of the time. Kinda wish the depth of it went further than collecting different pottery sherds, 4 armor trims, and a music disc.
The poisonous potato does have one use, unlike the thick potion (made when you put glowstone into a water bottle in a brewing stand). You need to eat it if you want to complete the "A Balanced Diet" advancement.
I personally use the furnance minecart, It's actually really helpful to move villagers or mobs, instead of using powered rails just use a cheap furnance minecart and one coal.
Charcoal is actually pretty useful. It’s great for the early game when you haven’t done a lot of mining yet, especially if you plan to build using stone bricks or smooth stone.
I ONLY use charcoal, it's the easiest thing to make and works exactly the same as coal, but always available, I only hold on to coal to sell it to villagers.
@@AlexHerrera-wk6lqhave some infinite lava and a couple of buckets - and you have an infinite source of the one of the best fuels in the game. If you know what to do, it takes like ~40 minutes to get all materials needed.
Potion of Turtle master is actually really helpful if you wanna try to kill the Warden. Still pretty niche use but definitely useful if you wanna take on that challenge.
the potion of the turtle mater is so op that I'm surprised players don't use it more often in pvp, the slowness disadvantage can easily be counteracted with a swiftness potion. the only thing I don't like about the potion is the annoying zoom in, is it supposed to be a glitch the devs haven't noticed?
@@FireChee it's a bit unnecessary though, does a portion of slowness have the zoom in normally or is because it's a higher tier of slowness is the reason, we get it?
@@sebastiengendron6427 Its zoom strength depends on the strength of the slow effect, meaning lets say you get slowed down 15%, your FOV also gets constricted by 15%, thats for slowness 1 I believe.
Spectral arrows are crafted with one arrow (annoying to get) and glowstone (easy and plentiful) and give you two arrows in return. They let you double your arrow count and give you a spectral bonus to see targets. They are a must and even give you a neat bonus!
Personally I always use Charcoal. Especially early on. Also something I learned recently is that spectral arrows are really good at combatting the warden since it lets you keep an eye on its location and is still visible even if it hits you with blindness. Allowing you to always track how close it is to you
@@EmperorPenguin1217 Maybe the glow berries alone can give it to you for a few seconds, but put them in the brewing stand for a potion that lasts longer?
As someone who's been involved with the computation redstone community, locked repeaters are EXTREMELY important. They can be extremely useful in any memory circuit in redstone.
you can fully automate it by setting up a tree farm with Pistons and a TNT duplicator, feeding the logs into a furnace to become Charcoal, then distribute that charcoal to the rest of your furnaces via hoppers
I didn't even think of this. granted, I prioritize using up mt charcoal first, due to coal being better. Before that seemed absurd, but when they updated the trees to drop sticks it didn't even occur to me. I spawned in one of those horrible big tree taiga biomes this is genius you have no idea how much excess wood I have.
Charcoal has kinda saved my butt a few times. With the new generation it’s harder to come across coal down where diamonds are. I always bring spare wood with me for sticks etc, and sometimes charcoal. Been a few occasions I had to make some because I ran out of torches and coal. Or maybe a tool broke and I needed to smelt up a new one asap.
Since the days of 360 edition i always brought a stack of logs with me, mainly to make little bases in the caves with a crafting table and chest that i could come back for. But also charcoal is useful as you can make it on the surface before your first mining expedition so you aren't hoping for coal to make your first torches. And then lategame with pure automatic tree farms (moss farm for bonemeal, and then stone gen -> moss -> azalea sapling and tree -> blast chamber, either duping or dispenser) you can have infinite wood being smelted into charcoal to power a supersmelter.
Charcoal is actually SUPER useful especially after the caves and cliffs update, as coal is a bit weird to find now edit: why the fuck are you guys arguing about farms and shit
I agree. Plus, charcoal is renewable, coal is not. In my main world I have a tree farm next my base and in a corner I also added a smelter. Every time I go there to restock on wood, I always make sure to leave a couple of stacks of logs in the smelter so that I basically have an infinite source of fuel
@@Merione Coal is renewable, wither skeletons can drop it. It might not be useful at the beginning of the game, but after building a wither skeleton farm, it's a decent way to obtain coal without mining.
Charcoal is actually very useful since the 1.18 update. The moshroom island is very good to build your base on, once you terraform it. Dead bushes are actully really good for decorating. I use locked repeaters all the time on my redstone buildings. The furnace Minecart is actually REALLY useful if you're moving mobs around in rail lines.
And I 2nd the furnace minecrart. I had to transport 2 villagers over 500 blocks and didnt have any gold or redstone for powerd rails. But with only a couple of stacks of normal rails, a furnace minecart and oly a SINGLE piece of coal, i managed to move the villagers to my base super easily. An useful item indeed
you have to supply it fuel to keep it going. you know what doesn't need fuel though? boats. just put a mob into a boat, then push a minecart into the boat, and for some reason the boat propels the minecart like a motor. it's basically infinite powered rails
@@Double_Jae Exactly lol . The only time I died in my realm is when I elytra'd 10000 blocks away and I suddenly basically got /killed by nothing in mid-air . Other near-death experiences come from chunks not even loading so I fall thru the map 😭 There's only a PS4 Edition so it doesn't even use the PS5's full power
You need 1 arrow and 4 lightstone dust to make 4 spectral arrows, so while the effect they give is only needed in specific situations most players craft them because you just get more arrows by crafting spectral arrows
Uses for some of these features: poisonous potatoes fill more hunger than regular potatoes, and do not always poison you. They are also easy to obtain on servers. Dead bushes are useful for when you spawn in a desert with barely any resources in sight as they give access to sticks. Clocks are useful for people who live underground and have either bees or villagers because they are only awake in the day. Mushroom islands are useful if you want a place where mobs do not spawn (except mooshrooms). Charcoal is useful in skyblock or other challenges as coal is difficult or impossible to come by. For spectral arrows, you get 2 spectral arrows when crafting them, doublng the amount of arrows you have, and piglins also give you them when bartering for enderpearls.
Charcoal is a great mid game item. One of the first farms that I always construct is a tnt powered tree farm. Charcoal becomes great for fuelling your early game furnace array, especially when you bring several shulkers of sand or any other item that you smelt in mass. It is simply too tedious going out for coal when you have a surplus of logs. As you eventually construct your wither skeleton farm you will probably swap to either coal or coal blocks. (unless ur a bamboo enjoyer. Bamboo is random tick based which mean your massive furnace array would not receive additional fuel whilst being run via chunk loading. If you are going to have something like a 1m bamboo storage you are better off filling that space with coal anyways. What I'm saying is bamboo is not great as your main fuel source but can be used to run smaller arrays that are attached to other random tick/player required based farms.)
I use it because I admitly hate acacia wood. So I convert any that I happen to get through random means I to charcoal or other things like sticks. I used to use charcoal a lot though, especially during the 360 era.
It's definitely more useful now that coal spawns mostly in mountains. Also what ELSE am i supposed to do with all that jungle wood i got clearing out areas for builds
6:08 CLOCK???? It's the most underestimated item the game has ever had. It shows you the exact time when you can go sleep and avoid hostile mob spawning. Especially useful, when you're in a village
The spectral arrow is pretty useful for PvP with teams, especially if each team has actually been teamed by using the /team command that changes the teams nametag color, since the glow effect color glows accordingly with the player nametag color. Also never in my life have I crafted arrows my own, so I always use spectral arrows since theres a plethora of them in bastions. And I'm too lazy to kill skeletons or make a skeleton farm.
I actually really enjoy the ease that outlining the enemies creates, so I used to use them in survival quite often, unfortunately they aren't on bedrock so I don't get to use them as often as I used to
I just use them during the gap between beating the game and setting up villager trades that can give arrows. I usually end up with a stack or so of arrows after trading for pearls, and it’s a lot easier to just use those than crafting arrows manually.
It's also nice in survival. It lets you craft two arrows for the price of one, plus some glowstone. As someone who prefers mending on a bow over infinity, which doesn't work with these arrows, I like spectral arrows alot.
spectral arrows can be useful in warden emergencies. if you hit it from a good enough distance, you risk being detected but get absolute visibility on the creature even through the darkness effect. it may be niche but it may also be a life saver
I find them useful when i fight ghasts cuz sometimes they don't die from first shot and i have to take cover for a couple of seconds so knowing where they exactly at has been quite useful.
even though some of these features might not be used a lot, it's still nice to have them. It just gives you more freedom to play the game however you want, which is quite nice.
Like @@shaeby8123 said, aesthetic. (ambience is a better word though) I find them a little useful to know if I'm approaching a deeper cave (more minerals there)
Furnace minecarts make great cheap railways. I used one to import a couple villagers to my villager settlement because it meant I could move the villagers faster than using a boat on land, and didn't have to spend a bunch of gold on a railway that was never going to be permanent. Also, the clock is great to gauge when you can sleep-especially when underground.
@@deathhog The cleanup would be more difficult than insta-mining rails though. And inclines would also be a problem. But it'd be a fun way to build a more permanent transport route.
@@deathhog That's a good point. I just rarely went to the village, even though it was nearby, because it was a desert village and pre-villager overhaul, I think.
@@kirbtheblob desert wells would be useful if there was something like a thirst bar (although getting water in minecraft is so easy that it's usefulness would be debatable).
Charcoal being called a feature "no one uses" is just completely dead wrong, it's super handy to be able to make it with auto tree farms as an alternative to kelp farms pre-crafter being added.
for some redstone machines, poisonous potatoes are actually handy as item clogs for hoppers so you can siphon materials without having to let the hopper fill up first
For the beetroots, beetroot stew gives you more saturation (which is different than hunger) than regular beetroots which is why it is better than six beetroots Edit: It would seem my comment sparked some controversy
beetroot stew are not better, they give 7.2 saturation, and beetroot give 1.2 saturation, which is 1/6. Crafting beetroot stew is useless, they don't stack and they are not better than eating 6 beetroot
To elaborate, saturation is an invisible stat which decides when hunger starts depleting. It's consumed by anything that drains hunger, albeit at a faster rate. When you regen quickly after eating, that's your saturation being consumed
Leather boots have become useful since the powder snow was added, because they prevent you from sinking. Rabbit hides are going to be useful very soon, I hope, once the bundle is finally added in the vanilla game. They are cute too ^^ And desert wells are also finally useful as of the latest snapshot, because they became an archaeology site!
Ok, be real. Most people stay the fuck away from biomes with powder snow. Also rabbits are ass to kill and you have to kill a bunch to make an item with a VERY specific use.
@@valkeakirahvi I used to do that right after powder snow was added but then I realised that I never go there because there is practically no reason for it outside of "maybe I need a shitload of buckets with snow for cool looking landing pad with carpets".
I absolutely love the clock and consider it to be one of the most useful tools in the game. With a quick glance, I can know when it's safe to emerge from caves or if I have enough time to leave my house without fear of being surrounded by monsters.
got this ground breaking new feature for you - looking up. or getting somewhat decent at the game, if you find zombies skeletons spiders and creepers hard then idk how you're gonna deal with piglins
@@fyreexe4121Piglins are easy to avoid confrontations with, you might look it up! (It’s wearing one piece of golden armor). Use soul flame torches to ward them off from your nether buildings!😉 Even Hoglins can easily be dealt with, just have a Warped Mushroom on your hot bar and place it down if they approach you, then you can pick them of with your bow (with spectral arrows)! Did you learn something now? Maybe to not being a a*hole when commenting others even?
I usually use charcoal over coal, you can always easily get a lot of it and I don't have to go to the mines to get fuel (I mostly prefer other aspects of the game). Also I didn't know about locked repeaters at all! Thank you for explaining it!
totally agree, especially if you play modded because with mods like create you can make extremely efficient automatic tree farms pretty much from early-mid game so it becomes easier to get charcoal than to go mine for coal
On our server, I exclusively use spectral arrows because I get so many from trading with piglins. I find a shitton of gold and have little use for it otherwise. Also I like trading with my silly guy.
The furnace minecart is a great way of moving mobs on a temporary rail without having to setup (or even make) powered rails. It's simpler, and when transporting multiple mobs, you usually care more about them actually getting there that how fast they get there. So no. They're not useless.
Imo, boat-carts (a glitch where a boat goes in a minecart) are better. There self-propelled after 1 push and are faster than furnace carts, and can also push around 2 extra minecarts
furnace minecarts have a way to make "trains" of up to 4 minecarts (which break when turning) and also desert wells aren't considered structures by the game. Instead they are considered "features" which I think is also what naturally-spawning trees are considered.
It’s funny that you mentioned the clock because any time I go mining I have a clock on me so I know if it’s daytime up at the surface. If it isn’t, I’ll mine until morning.
@@nashooo5903 brother nobody uses clocks while mining. watch any minecraft playthrough (hardcore for example) and notice how they don't have a clock. the fact you default to 'creative mode princess' because someone doesn't use a clock, and assume they've never mined, is fucking stupid 💀
for no. 3, making spectral arrows with glowstone actually doubles the amount of arrows you have, so if you hav enough glowstone and need more arrows (say in a speedrun) it can be quite useful
I'm blown away this dude just explained clocks and then at 6:21 he says he can't see a use for them!!! I use them in mines so I save a trip all the way up to ground level when its night time. I don't know what he means about render distance, I don't mess with settings. Its nice to not go all the way up just to find out its about to be dark and have to come back down, and I don't always wanna go click on a bed. But I wear a watch IRL, maybe its an old man thing lol.
I’ve started using charcoal instead of coal with the last update. Coal now is harder for me to find and wood is plentiful and easy to get. It’s a lot easier now to have a tree farm than to scour the mines for coal.
Especially since u can skyrocket the amount of coal u have: 1>8>64>8*64>64*64 etc. And this takes like half an hour if ur chopping 2X2 spruce trees to get more than a double chest full of coal. Only negative I see is u can't craft it into blocks.
@Iknowthismeme It's been roughly 10 years since I last was in vanilla Minecraft. I've played on a server. When I came back a couple weeks ago, coal generates completely differently and is much more rare. I've been almost exclusively relying on charcoal. I've been playing since Beta 1.4
9:15 i remember in early versions when the only structures on the surface were villagers, temples and villages and the world felt emptier, stumblimg across one was cool, i used to think those meant a desert village was nearby
I love how both of the mobs we got in the recent mob votes (glow squid, sniffer, armadillo) and the frog would make their way here cuz all they do is add niche decor or a tiny change
About the spectral arrow: it's very nice since you get tons by trading with piglins, no need for a skeleton farm. Also it's great against the Warden since he gives you blindness, so if you shoot him you can keep track of where he is, finally just in pvp - if you shoot someone they can't hide behind a tree or hill for 10 seconds, it's more useful than you might think.
The mushroom island is pretty great, building your base without monster spawns is awesome. It's also good when making mob grinders just outside of the biome because of increased efficiency
I wish the Mushroom Island biome had it's own foliage. Like, if you've found the Cherry Grove biome from the recent update, there are these decorative "pink petals" all over the ground that work like Sea Pickles and Candles, where you can stack multiple on a block and it changes their appearance. Maybe having some mushrooms that can do that, or some "spores." It would also be fun if the cows munched on the spores and mushrooms, giving a sort of in-game explanation as to their appearance.
Charcoal is so useful! Early-game renewable fuel that can be used to make more of itself exponentially, and also allows you to save up all your coal for villager trading!
I honestly love the furnace minecart cause when used properly really does make a train. You can actually link the furnace minecart with a regular minecart then wherever the furnace goes, you follow. It's such a cool mechanic that would be so cool if minecarts as a whole weren't so weak. I think my favorite part about the furnace minecart was that I found a way that it would essentially push my minecart and take me somewhere and would always be in front of my minecart no matter which destination I was at. It's made transportation so much funner especially since you could link it with a minecart chest and literally create easy ways of transporting items. I remember in a dmo making a coal mine that made it so you could literally call for a minecart chest and put your iron and ores in it and then use the furnace minecart to send it back to the surface to make mining so much easier since you didn't have to keep throwing away all that cobblestone. Man I really do wish Mojang didn't just forget all about minecarts and rails cause it could be so much fun if it was buffed and fleshed out some more. Who doesn't wanna create huge train systems throughout your world.
@@JamesTDG Lmao you don't even need any farms for rails. Rails are the easiest thing in the game to duplicate infinitely. I had a double chest filled with powered rails that's how easy it is to dupe.
Im a bedrock player, and furnace minecart is my preferred method of transporting villagers on land, in the early game finding rails is easy in mineshafts, and since you just do it the once, there is no point in making a hole track of power rails. Furnace minecarts are underated as far as minecarts go, but yeah they need a rework.
Charcoal used to be more useful for auto-smelters. Hook up a tree farm to an auto-smelter, and loop the charcoal back into the furnaces to make more. With the advent of bamboo, however, it lost that use, as bamboo can be used directly.
Dead bushes can actually be used to look like the branches of a small tree! Step 1: place a pot Step 2: place a dead bush Step 3: place a leaf of your choice on top. Step 4: place another leaf of your choice on top making it two leaves tall. (Optional)
I've actually used the desert well. One time I was building something deep in the desert with concrete powder and forgot to bring water to make concrete. But then on the way to the build site I found a desert well and didn't have to go back to get water.
personally i find spectral arrows very useful, they make it easier to tell where the mob you're trying to hit is if it's something far away or you're just in a dark environment. the crafting recipe isn't worth it but you can get them from bartering with piglins
I fondly remember using most of these, and usually in the past year. Clock is really useful in caves (I always have one on me), I have trouble finding coal early game and use charcoal instead, beetroot stew was my main food in my pocket edition world, dead bushes are a great source of sticks in the desert, and I've found a desert well in quite a few worlds and I just think they're cool.
Yeah honestly, half of the things on this last are actually used by people and are nice to have, like clocks, charcoal and the mushroom island being an endgame base
Much of these features are long overdue for an update. I wanted *Blocks of Charcoal* since the textures for it & the Coal item became distinctive from one another, mainly as another palette for builds. Shame that the *Beetroot/Rabbit Stews* became outclassed by the more recent *Suspicious Stew,* especially the saturation boost one. Hopefully *Bundles* will be added soon, so we have a reason to farm rabbits. With the *Sniffer,* maybe it can dig up _new, rare_ *Mushroom types* only found in the Mushroom Biome. Also with _new plants/seeds that comes with the Sniffer,_ they can be used to interact with the *Mooshroom,* much like how _certain flowers_ can change which type of *Suspicious Stew* you can get by milking the cow with a *Bowl.* Not much to say about *Nitwits* other than that, when *Villagers* were 1st added to Minecraft, they all wore _green coats,_ have no gameplay function, & have no idle SFX. There's a theory I like where *Wandering Traders* used to be Nitwits, with their green undershirt. *Chainmail* should be craftable with the _actual_ *Chain items.* Otherwise, bring the *zombie to drowned* _100% gear drop with full durability_ mechanic from Bedrock Edition to Java. *Deadbushes* with *Leaf Blocks* on top can simulate small trees/bushes. There's a mod that allows you to convert *Saplings* into Deadbushes by placing them on *Sand,* which would be a nice vanilla feature. I've seen a video mentioning a GUI for the *Furnace Minecart* & *Chains* being used to _link_ *Minecarts* to form a "train," giving Furnace Minecarts a much needed upgrade, as well as another function for Chains. *Poisonous Potatoes* should be used to brew a potion of sorts. Well, at least they're good to use for item filters.
I would give poisonous potatoes the use to make "naughty bottle water" or whatever name and when drinking it only gives you nausea effect, maybe hunger as well, it would be a fun worthless item to craft
The dyeing system of leather armor has, for a long time, been the only source of armor customization in the game for years. I guess it was due for a serious revamp, because apparently one of the upcoming features for 1.20 is armor patterns- obtainable from different kinds of dungeons and structures and can be used to mix and match different materials with different armor types in a variety of patterns. So i guess the armor customization system is coming back soon, baby
In case you weren’t aware, spawner minecarts actually do work, you just used the wrong NBT. BlockEntityTag is for items, but you don’t need to surround SpawnData with that when you summon the minecart directly. 6:40
Furnace minecarts can actually be pretty helpful since they launch other minecarts at the max speed, allowing you to use less powered rails uphill and across. Plus, as long as the track is straight, you can use them to push minecarts along to clear ones that get lost or left behind.
spectral arrows were useful to me when i did nether survival, you essentially take an arrow and double it by crafting it into spectral. quite useful when arrows aren't plentiful
I used the furnace minecart once to transport a bunch of items in minecart chests. Because minecarts like to bounce on each other, I kept finding that when transporting like this, the minecarts would start moving the wrong way. But the furnace minecart wouldn't. So it can be used to make sure the minecarts consistently moves in the correct direction. This was back in 1.5.2 (so before shulker boxes), and on a custom map I was playing where the rails were already placed for me. Otherwise, I probably wouldn't use it. But I think it did have a use case back then and people just didn't realize that it could help fix this issue of minecarts bouncing back.
Spectral arrows are really useful when playing some mid-length PVP modes such as UHC. Since in that mode you're constantly on the clock, don't have a lot of arrows while needing them, and you have to go to the Nether either way, you take very little time in taking the glowstone necessary to double the amount of arrows you have, and as a bonus you get to see where your enemies are when you hit them with it.
The spectral Arrow is one of the more usefull byproduct of the bathering Farm. Mainly i use those farms for quarz, Blackstone and Obsidian, as well as some netherbricks. So i get those arrows for free, so i use them...
Crafting spectral arrows can be useful if you find yourself low on arrows in the Nether since crafting them gives you 2 for every arrow used in the recipe.
And I wanna take the title personally: -Supersecret features are both to entertain curious players and to give lore of how mobs see -Charcoal is a way to make coal even if you're stranded on an island with no caves, so coal is not extrictly necessary -Rabbit food is good i guess -Mushroom Island are great to live in since no mobs spawn, and it's nice to find rare biomes -Nitwits at least aport lore and bed density to a village -Leaping potions help on survival games or for construction if you don't have a beacon (In Bedrock, getting a beacon is not as easy as Java) -Chain armor is more like a trophy than a protection, but it can be useful if you find it before iron. -Dead bushes are the easiest way to get lot of sticks if you're spawning on a big desert -Beetroot stew gives more uses to the bowl. -Redstone repeaters block is used for complicated contraptions we probably never use but redstone nerds like it -Turtle Master might be hard as heck to get but it's a great way to fight heavy, tough enemies as an entire raid of vindicators or even a Warden -With the new 1.20 armor trims plus leather boots being a way to avoid powder snow, you can make really nice designs with it. -The clock is useful for miners or to have another way to know the time -I didn't even know Minekart Spawner existed :0 -Pigs is fun and necessary to win an achievement -Furnace Minekart was used to impulse minekarts before powered rails existed, and can be used to automatize rails track if you're poor. -Golden hoe is just the Homonymous golden version of the rest, it simply must exist -Glowing arrows or whatever are used to mark players even if they hide or sneak and can be great to see the Warden while in darkness effect, allowing you to know where to walk away -Desert wells are a way to get water in the new deserts since they now generate less water lakes. Also is part of the lore, and in the 1.20 is one of the few places where archeology can be used -Poisonous potato is a way to troll your noob friend I agree most of this items or mechanics are barely used, I just wanted to give a point on their advantage for fun. Great video!
Charcoal is actually incredibly useful for large scale smelting, the technical players use it a lot because it's very easy to farm trees automatically and you can get tens of thousands of logs per hour with simple farms. So, all of that converted into charcoal gives you a ton of fuel to use if you're trying to make something that needs multiple shulker boxes of glass or stone.
I never ever used the clock until recently. I for some reason decided to build a full house at Y level -15. It helps me to decide when to get outside and when not to. It's not that fast to get to the surface (even with a soul sand elevator) as you might imagine so it slightly helps.
7:00 the thing about the saddled pig is most people does not know its one of the most overpower vehicles in the game if you put it in a minecart, you can use it as a infinite horsepower engine to push unlimited amount of minecarts, literally infinite traction, the downside is the controls are inverted, you have to press the backwards button to go to the direction you are looking at
I'm surprised kelp blocks weren't on here, I feel like they're pretty much forgotten about by most people but if your base is near an ocean they can actually be somewhat useful They smelt up to 20 items per block and since kelp itself can be cooked on a fireplace you can set up a bunch of them in a room you can cook stacks of kelp in minutes and have free/infinite fuel
also dried kelp is a very good last-resort emergency rations for when food is scarce in those first hours of play and you need to find something to eat quick
I remember I used to find kelp really annoying since trying to clear them out for underwater building essentially guarantees your inventory(as well as the surface of the water) to be overflowed with them. They don’t anymore, but I still don’t use them that much anyway.
Clocks are very useful for me, being able to tell when it is and is not safe to leave a cave or mine is very helpful. Especially with Phantoms being just... the worst
Mooshroom biome and Mooshrooms are good for the Brown Mooshroom who give you a good source for Suspicious Stew and it's effects. Furnace minecart is good for transporting multiple villagers
I think you may be underselling the usefulness of charcoal... Like yeah, coal is more abundant, but no joke I make charcoal regularly in most playthroughs of the game because its a whole lot more convenient to get torches and smelt things using it than coal in the early game, since mining coal is kinda slow. Since trees are farmable and extremely commonplace, its a lot easier to just smelt up some wood when you're running low on coal instead of having to go out on a mining expedition every single time. And with the Caves and Cliffs changes making coal not even generate in most of the areas you would be mining regularly, its a lot less common than before unless you go out of your way to mine at stone level or live on a mountain.
As a redstoner I agree that locked repeaters are a very niche feature, but I have to say that every base I ever build I always use locking repeaters as a way to lock my piston doors
Spectral arrows are easy to get (piglin trades gave me six stacks of them very quickly) and are kinda helpful in the dragon fight, for me at least. I struggle to track things in the End, and sticking spectrals in the dragon or a shulker is pretty great. Clocks are a thing I always carry in my inventory or, in late game, a shulker in my echest. It’s always great for checking time on the surface before leaving the mines. It’s also a favorite wall decoration of mine, one hanging in a frame in my house is a nice little touch to make things more homey. (And Turtle Master was a favorite potion for a certain pvp pig god, which is the only time I’ve ever heard of it being used for a legitimate purpose.)
In my opinion, I believe fossils should be ranked as number one. The player's skill and strategy are crucial factors that outweigh the significance of the items they possess. Personally, I find the furnace Minecart incredibly valuable for transporting villagers without the need for powered rails, resulting in significant gold savings. Mushroom islands offer a great advantage for builders, as spawnproofing becomes unnecessary. Clocks serve as fantastic decorative pieces for builders to enhance their creations. Deadbushes prove to be perfect for speedrunners who require early sticks. In the past, pigs were widely utilized in various duplication glitches. Speedrunners can easily trade for spectral arrows with piglins, obtaining early arrows. Additionally, leather armor can be useful in specific situations, although its usefulness may vary depending on individual preferences. Therefore, the effectiveness of these items heavily relies on the player's playstyle and objectives. While a deadbush might seem useless to a bedwars player, it can still have other applications in different contexts.
They used to be useful when you couldn't find bones in peaceful except through fossils and loot chests. However, the addition of composts and bonemeal from killing fish has pretty much made them useless as a feature. They are pretty and provide a decent of bone blocks when found, but an automated farm can produce bonemeal at a much high speed through the composter
I have a tradition that in every world I must put a dead bush in a pot with a sign saying “georg bosh” Clocks are useful to check if it’s still morning or evening before you go outside so you don’t get caught out at night far from home.
Surprisingly I actually use charcoal a lot. It is very good early game as it allows you to smelt things if you don't fins coal, but it also gets you torches super early. So, when I do go into a cave, I can light up everything to make it a little safer :)
I personally use the furnace minecart for transporting villagers via rail. It's a lot more cost effective (I usually ignore gold until I absolutely need it) and the speed really isn't an issue with enough fuel.
The spawner minecart used to be extremely useful for mapmakers and command block redstoners back before the /summon command was added. I remember back then when people used them to make some insane creations that would be much simpler to make nowadays with today's commands, but back then, the possibilities with the spawner minecart were endless. These were especially useful for single-command creations, the ones where you copy only one command into a command block and it would build a new command block contraption using spawner carts to spawn falling blocks into place.
Charcoal has saved my butt so many times early game. I'm usually frantically searching for coal by nightfall, and being able to hole myself up in a cave with a few logs and get some torches is so incredibly useful.
Mushroom Island is far from useless. It's perfect for an endgame base: mobs don't spawn on it, it's easy to terraform and the grass is bright green, perfect for building.
It should also be brought up that it provides nearly endless food with mooshrooms.
And pretty cottagecore aesthetic ooga booga base
It would be, if it wasn't so rare. Making a base so far away from stuff that you have built, before discovering it, isn't practical. Though indeed would make a perfect spot for a base, if you discovered the island early in your world!
@@pRopaaNS if it's isolated from everything else you're better off moving to the mainland
@@pRopaaNS just use nether portals and warp closer to resources you need lol
I feel like chainmail would be immediately more useful if you were able to combine it with other armor sets to give a further boost in durability, kinda like how chainmail IRL was more of a layer you would wear instead of your sole armor set.
That could make leather usable as well, as a representation of gambesons and such
Please someone tell Mojang
Early in development studded armor was planned which presumably leather armor with chainmail over it
and imagine if you could dye the chainmail armor
They're actually doing this in the next update! They're going to introduce armor combining in general according to the snapshot
I always use the charcoal feature because it means I can get torches within the first 2 minutes of playing. It means I don’t have to waste time looking for coal when I should be spawnproofing the area and building a shack for the night
I'm an old player who left the game during 1.9 and came back a few months ago. I am not used to the whole cave update and finding coal proves to be very difficult to me, so I started using charcoal a lot more often
@@Ponponpon2016 If I’m not mistaken, the best y-level to find coal now is in the 90s so it’s less likely you’ll find it when mining as opposed to being in the mountains
@@Merp_a_Derp woah, the 90s? I did see an increase in my findings when I looked for them above ground but man 90s is a lot more than I expected for coal. It's a bit annoying that it got nerfed like that but maybe I just gotta get adjusted to it
@@Ponponpon2016 Yup, as Merp says, go to the mountains, there's plenty of coal there, but if you spawn in a place where mountains aren't exactly one of the first things you find, then charcoal is way better
@@Ponponpon2016 at least the mountains are taller for example the second best place to find iron is at 256 same with emerald
charcoal is definitely not even close to un-used. coal can be hard to find in the latest updates for the first while.
i use charcoal on some worlds where i can't bother mining coal and it's literally easier to passively wait to get a good fuel source for free when you have a tree-chopping mod
yeah charcoal being unused is CAP. i’ve seen plenty of players use their tree farms and dump the logs into a furnace setup that uses charcoal to produce more charcoal
Always use charcoal especially early game. Also tend to save any coal I find until I find villagers and then use it to level them up quickly.
I use charcoal every playthrough
oh yes it took almost 5 minutes to get some coal thats alot
The clock is mandatory for me, I never feel comfortable in a new Minecraft world until I've made a clock and stuck it in the corner of my hotbar. The reason? I hate the night and I hate hostile mobs. If I've been toiling away in the mines for hours the last thing that I want to do when I come up for air is to get attacked by a creeper topside. This is multiplied by 100 if I'm fiddling around near a town that I haven't lit up every square inch of and walled up - while I'm fooling around indoors or underground the whole village could be getting massacred. Truly the secret to a healthy (Minecraft) life is a rock solid sleep routine.
I do the same thing... always got a clock on me in my toolbar so I can immediately see what time it is, especially if spending a lot of time working underground. It may not work in the Nether but I always have my portals surrounded by small buildings rather than out in the open so if I come out of the Nether and my clock says it's night, I know to take a nap in the bed I've placed in said small building.
Same, clock gang.
I put a clock on an item frame inside my base, because they're usually really deep underground.
if you are mining, the clock is useless because the overworld is too far away to affect you. if you are overworld, its still useless by just glancing at anything except the ground. also, try sleeping at night.
@@matthewbarabas3052 thanks captain obvious.
I have a theory that desert wells serve as a tutorial of such to new players, showing them how to make infinite water sources, like how jungle temples show off basic Redstone and traps or how ruined portals give a hint on what a nether portal looks like
there isn't really anything explaining that to them a new player would have no idea an infinite water source could be made
Makes sense, but it's been a WHILE and i mean a WHILE since I stumbled across one, I only did in the old console edition, but never in Bedrock.
Infinite water sources are basically essential, and making them so rare seems contradicting, and most new players will just go to the nearest lake or ocean to refill their bucket.
Originally notch was going to add thirst, but then never did.
I heard once that when there is a desert well there often is a village nearby, got no idea if it's true but sometimes there is so ¯\_(ツ)_/¯
@@supernova5934 It explains it by demonstrating it. When a new player takes water out with a bucket, they witness the water refill itself and use that to figure out how infinite water sources work. That’s how good game design works, it explains through demonstration rather than words
I feel like the mushroom islands are a great place to build a base, as they have a very lush grass colour (as well as water). Also, the mushroom cows are a great renewable food source early game.
Mushroom water is gray tho, its ugly af. Its like muddy or something.
And hostile mobs don't spawn there too
I like to turn mushroom islands into tropical islands since it has like the greenest grass in the game in that biome. Wish Mojang would add palm trees and coconuts
@@justsaying6632 in bedrock it's purple-grey, in java it's bright blue
Try getting one as your world spawn and surrounding it with icy oceans as far as the eye can see, and you have my world spawn, it’s awful…
Desert Wells aren't that useless anymore, since you can find suspicious sand around it.
Archeology _is_ pretty fun, even if the loot's lackluster most of the time. Kinda wish the depth of it went further than collecting different pottery sherds, 4 armor trims, and a music disc.
@@NitroNinja324 it really wasn't built for loot. the trims and discs basically check that off. more of a flavor and storytelling/role play mechanic
The poisonous potato does have one use, unlike the thick potion (made when you put glowstone into a water bottle in a brewing stand). You need to eat it if you want to complete the "A Balanced Diet" advancement.
I used to think it was used for poison potion, it would make sense
@@youre_mine no it wouldnt how would it do that if it's near usless
@@timohara7717 idk i used to think that
eating a potato that poisons you sounds very balanced for your diet
@@timohara7717would make sense, makes as much sense as putting sugar to get speed potions
I personally use the furnance minecart, It's actually really helpful to move villagers or mobs, instead of using powered rails just use a cheap furnance minecart and one coal.
I guess I never thought about it like that
@@suburbanyute340 duping is for noobs
@@suburbanyute340 a lot of people don't agree with it since it's kinda cheating
@@suburbanyute340 duping is literally /give with extra steps
I thought the furnace minecart was extinct
Charcoal is actually pretty useful. It’s great for the early game when you haven’t done a lot of mining yet, especially if you plan to build using stone bricks or smooth stone.
I ONLY use charcoal, it's the easiest thing to make and works exactly the same as coal, but always available, I only hold on to coal to sell it to villagers.
@@AlexHerrera-wk6lqhave some infinite lava and a couple of buckets - and you have an infinite source of the one of the best fuels in the game. If you know what to do, it takes like ~40 minutes to get all materials needed.
even minecraft starts with MİNE what are you gonna do if you dont do some mining first
@@Space_e_e_E_ build a house, look for a village, start a farm
Yeah, its usefull to be able to make when you havent mined yet and barely started setting a base after looking for the good spot
Potion of Turtle master is actually really helpful if you wanna try to kill the Warden. Still pretty niche use but definitely useful if you wanna take on that challenge.
Funny thing about the warden is it's stupid easy to trap them like most other mobs.
the potion of the turtle mater is so op that I'm surprised players don't use it more often in pvp, the slowness disadvantage can easily be counteracted with a swiftness potion. the only thing I don't like about the potion is the annoying zoom in, is it supposed to be a glitch the devs haven't noticed?
@@sebastiengendron6427 The zoom-in is just a part of the slowness effect, its meant to be there.
@@FireChee it's a bit unnecessary though, does a portion of slowness have the zoom in normally or is because it's a higher tier of slowness is the reason, we get it?
@@sebastiengendron6427 Its zoom strength depends on the strength of the slow effect, meaning lets say you get slowed down 15%, your FOV also gets constricted by 15%, thats for slowness 1 I believe.
Spectral arrows are crafted with one arrow (annoying to get) and glowstone (easy and plentiful) and give you two arrows in return. They let you double your arrow count and give you a spectral bonus to see targets. They are a must and even give you a neat bonus!
True, I always craft my arrows into spectral arrows as well, since you just get the double amount!
wow thanks for the advice i didn't know that
How to find plenty of glowstone dusts...
they're all at the ceiling
Infinity enchantment
@@fujiwaranonekobiodrando1257 you know you can just build up, right?
Personally I always use Charcoal. Especially early on. Also something I learned recently is that spectral arrows are really good at combatting the warden since it lets you keep an eye on its location and is still visible even if it hits you with blindness. Allowing you to always track how close it is to you
I find it very useful on skyblock and various other challanges that limit items.
I realized that spectral arrows could be super useful if you shot yourself with it, if you're lost in a dark cave in multiplayer
@@EmperorPenguin1217 That makes me want it in potion form now!
@@pctechnician64 I don't necessarily think it should be a potion, it should also from eating glow berries
@@EmperorPenguin1217 Maybe the glow berries alone can give it to you for a few seconds, but put them in the brewing stand for a potion that lasts longer?
For the spectral arrows, if you encounter the Warden, you can shoot it to see it through the blindness effect
Yeah but then you anger it off in the process
It’s useless on bedrock
Why would you need to see it coming tho, not like you'll fight it
As someone who's been involved with the computation redstone community, locked repeaters are EXTREMELY important. They can be extremely useful in any memory circuit in redstone.
Like i commented, this list is made by a noob who doesn't know what "useless feature" means.
It was a very useful feature, but I think the copper bulb killed 95% of uses of the locking repeater
Bro, he listed that then proceeded to talk about it being useful
Y’all saying he’s calling it useless meanwhile the title is featured that are just “unused”, not necessarily useless
@@bobthepancake2870 I see people use them tho
As a builder I use Dead bushes all the time for pathway decoration and larger potted plant creation.
Same
Tbh i think they look nice and whenever i come across them i just break them for the free sticks
I actually like that charcoal feature. It's a good way to optimize furnaces sense you can just grow trees.
Same, I tend to use charcoal for most smelting jobs since it’s easier for me to get a stack of charcoal than a stack of coal
you can fully automate it by setting up a tree farm with Pistons and a TNT duplicator, feeding the logs into a furnace to become Charcoal, then distribute that charcoal to the rest of your furnaces via hoppers
I didn't even think of this. granted, I prioritize using up mt charcoal first, due to coal being better. Before that seemed absurd, but when they updated the trees to drop sticks it didn't even occur to me. I spawned in one of those horrible big tree taiga biomes this is genius you have no idea how much excess wood I have.
Just make wooden slabs, it's more efficient to make over charcoal, and doesn't need initial fuel to make
Just make a infinite lava source then use lava buckets for fuel no need to ever go anywhere for fuel
„Painting leather armors has no use”
Bedwars: am I a joke to you?
but they can just upgrade their armour to iron and then it wont be useful anymore
I mean you could say that dyed wool has no use by that logic.
it's for decoration not to be optimal.
I think the dead bushes look really good as decor items if you get creative enough. I have seen so many clever builds that include it.
I've always wanted to use them as currency since they are finite, but switched to bells, which are annoying to get.
You can create a great shrub with a deadbush in a flower pot with sheared leaves or azalea leaves on top.
You can buy bells from certain villagers
Also good for an haunted house builds.
I used it to make potted trees by putting leaves on top of a dead bush in a pot haha
Charcoal has kinda saved my butt a few times. With the new generation it’s harder to come across coal down where diamonds are. I always bring spare wood with me for sticks etc, and sometimes charcoal. Been a few occasions I had to make some because I ran out of torches and coal. Or maybe a tool broke and I needed to smelt up a new one asap.
I'm a torch spammer so i carry a full stack of logs and coal blocks everywhere with me
Since the days of 360 edition i always brought a stack of logs with me, mainly to make little bases in the caves with a crafting table and chest that i could come back for.
But also charcoal is useful as you can make it on the surface before your first mining expedition so you aren't hoping for coal to make your first torches.
And then lategame with pure automatic tree farms (moss farm for bonemeal, and then stone gen -> moss -> azalea sapling and tree -> blast chamber, either duping or dispenser) you can have infinite wood being smelted into charcoal to power a supersmelter.
1.18 really made charcoal useful
The spectral arrow is really good when taking on ancient cities. it's the only counter to the darkness effect because you can still see outlines
8:57 I used to think Desert Wells meant there would be a Temple nearby….because I would always stumble across the two of them near each other lol….
Charcoal is actually SUPER useful especially after the caves and cliffs update, as coal is a bit weird to find now edit: why the fuck are you guys arguing about farms and shit
I spawned at y level over 100 so there's much coal for me to find
I agree. Plus, charcoal is renewable, coal is not. In my main world I have a tree farm next my base and in a corner I also added a smelter. Every time I go there to restock on wood, I always make sure to leave a couple of stacks of logs in the smelter so that I basically have an infinite source of fuel
@@Merione Coal is renewable, wither skeletons can drop it. It might not be useful at the beginning of the game, but after building a wither skeleton farm, it's a decent way to obtain coal without mining.
Exactly. I can quickly make some charcoal for torches on a caving run
And is superuseful on skyblock, when charcoal is the only way to make torches.
Spectral arrows are useful to keep track of the warden, since you're able to make him visible even when darkness is applied.
Charcoal is actually very useful since the 1.18 update. The moshroom island is very good to build your base on, once you terraform it. Dead bushes are actully really good for decorating. I use locked repeaters all the time on my redstone buildings. The furnace Minecart is actually REALLY useful if you're moving mobs around in rail lines.
I 2nd the dead bushes. I'll put one in a flower pot and then place a block of leaves above it to make it look like a small potted tree.
And I 2nd the furnace minecrart. I had to transport 2 villagers over 500 blocks and didnt have any gold or redstone for powerd rails. But with only a couple of stacks of normal rails, a furnace minecart and oly a SINGLE piece of coal, i managed to move the villagers to my base super easily. An useful item indeed
the dead bush is a good currency because it can't be duplicated
ye, furnace minecart could be used to transport mobs that are dangerous to get close to, such as getting a ghast through portal
Okay hear me out: the furnace Minecraft is actually crazy for transporting mobs long distances
you have to supply it fuel to keep it going. you know what doesn't need fuel though? boats.
just put a mob into a boat, then push a minecart into the boat, and for some reason the boat propels the minecart like a motor. it's basically infinite powered rails
@@duckified.WAIT, I CAN PUT MINECRARTS INTO BOATS??
The 1 feature I missed from Java to Bedrock is powered minecarts 😢
@@jaycee53 and probably the whole “not randomly dying” lol
@@Double_Jae Exactly lol . The only time I died in my realm is when I elytra'd 10000 blocks away and I suddenly basically got /killed by nothing in mid-air . Other near-death experiences come from chunks not even loading so I fall thru the map 😭 There's only a PS4 Edition so it doesn't even use the PS5's full power
You need 1 arrow and 4 lightstone dust to make 4 spectral arrows, so while the effect they give is only needed in specific situations most players craft them because you just get more arrows by crafting spectral arrows
You also get them from bartering
With is nice addition
I saw someone say that they're good for dealing with the Warden since it will still show the outline even if you are blinded
>lightstone
True old school Minecraft player detected
came to say the same thing but actually yields 2 spectral arrows, its still good to double your arrows if have only a few
Uses for some of these features: poisonous potatoes fill more hunger than regular potatoes, and do not always poison you. They are also easy to obtain on servers. Dead bushes are useful for when you spawn in a desert with barely any resources in sight as they give access to sticks. Clocks are useful for people who live underground and have either bees or villagers because they are only awake in the day. Mushroom islands are useful if you want a place where mobs do not spawn (except mooshrooms). Charcoal is useful in skyblock or other challenges as coal is difficult or impossible to come by. For spectral arrows, you get 2 spectral arrows when crafting them, doublng the amount of arrows you have, and piglins also give you them when bartering for enderpearls.
aren't poisonous potatoes used for a potion? I remember making poison potions with them.
@@silentios7336 spider eye is used for poison poisones potatos arent used in anything
Mushroom stew from mooshrooms, infinite food
I honestly prefer using charcoal since coal isn't renewable and villagers will buy it sometimes. I am aware that I'm extremely weird for this.
@@chilljelloton2089 Coal is renewable, wither skeletons drop it.
Charcoal is a great mid game item. One of the first farms that I always construct is a tnt powered tree farm. Charcoal becomes great for fuelling your early game furnace array, especially when you bring several shulkers of sand or any other item that you smelt in mass. It is simply too tedious going out for coal when you have a surplus of logs. As you eventually construct your wither skeleton farm you will probably swap to either coal or coal blocks. (unless ur a bamboo enjoyer. Bamboo is random tick based which mean your massive furnace array would not receive additional fuel whilst being run via chunk loading. If you are going to have something like a 1m bamboo storage you are better off filling that space with coal anyways. What I'm saying is bamboo is not great as your main fuel source but can be used to run smaller arrays that are attached to other random tick/player required based farms.)
or you can make a kelp farm which you can use to get xp and fuel at the same time.
I use it because I admitly hate acacia wood. So I convert any that I happen to get through random means I to charcoal or other things like sticks.
I used to use charcoal a lot though, especially during the 360 era.
You can use kelp or bamboo for furnaces which arent very efficient but you can acquire them in large masses easily
For me, charcoal is pretty much an early game item i use specially for modpacks.
It's definitely more useful now that coal spawns mostly in mountains. Also what ELSE am i supposed to do with all that jungle wood i got clearing out areas for builds
6:08 CLOCK???? It's the most underestimated item the game has ever had. It shows you the exact time when you can go sleep and avoid hostile mob spawning. Especially useful, when you're in a village
The spectral arrow is pretty useful for PvP with teams, especially if each team has actually been teamed by using the /team command that changes the teams nametag color, since the glow effect color glows accordingly with the player nametag color. Also never in my life have I crafted arrows my own, so I always use spectral arrows since theres a plethora of them in bastions. And I'm too lazy to kill skeletons or make a skeleton farm.
I actually really enjoy the ease that outlining the enemies creates, so I used to use them in survival quite often, unfortunately they aren't on bedrock so I don't get to use them as often as I used to
I just use them during the gap between beating the game and setting up villager trades that can give arrows. I usually end up with a stack or so of arrows after trading for pearls, and it’s a lot easier to just use those than crafting arrows manually.
It's also nice in survival. It lets you craft two arrows for the price of one, plus some glowstone. As someone who prefers mending on a bow over infinity, which doesn't work with these arrows, I like spectral arrows alot.
spectral arrows can be useful in warden emergencies. if you hit it from a good enough distance, you risk being detected but get absolute visibility on the creature even through the darkness effect. it may be niche but it may also be a life saver
also it's maybe the easiest way to get a decent amount of arrows in the midgame
@@egon3705Trading with Piglins go brrrr.
@@egon3705 stray farm would give much more useful arrows, though finding a skeleton spawner might be bit tricky
I find them useful when i fight ghasts cuz sometimes they don't die from first shot and i have to take cover for a couple of seconds so knowing where they exactly at has been quite useful.
You can duplicate arrows
even though some of these features might not be used a lot, it's still nice to have them. It just gives you more freedom to play the game however you want, which is quite nice.
i thought bats were gonna be at number 1 but they’re not even on the list, and they have literally NO use
Pets
@@matthewrichardson7203 not even. You can't feed a bat, breed them or even leash them. They're annoying.
@@NovikNikolovic Ambience
th3y can fly an dmake sounds, ,
Like @@shaeby8123 said, aesthetic. (ambience is a better word though)
I find them a little useful to know if I'm approaching a deeper cave (more minerals there)
Furnace minecarts make great cheap railways. I used one to import a couple villagers to my villager settlement because it meant I could move the villagers faster than using a boat on land, and didn't have to spend a bunch of gold on a railway that was never going to be permanent. Also, the clock is great to gauge when you can sleep-especially when underground.
usually if I want to do transport I just make a canal.
the price is pretty much just shovels, 2 buckets, and a boat.
@@deathhog The cleanup would be more difficult than insta-mining rails though. And inclines would also be a problem. But it'd be a fun way to build a more permanent transport route.
@@RAndrewNeal Oh that's fair, but I would keep it anyway as a permeant transport solution, because "eh, there's a village there anyway"
@@deathhog That's a good point. I just rarely went to the village, even though it was nearby, because it was a desert village and pre-villager overhaul, I think.
Fr
They should make Desert Wells only generate in deserts where there’s no water for like 100 200 or 300 blocks
That doesn’t really make it useful because it’s not hard to get water in the first place
@@kirbtheblob desert wells would be useful if there was something like a thirst bar (although getting water in minecraft is so easy that it's usefulness would be debatable).
Did yall forget about the trails and tales update? I mean, I know pottery's not everyone's thing, but still
@@darklex5150it could serve as a waypoint to know where are you in a desert
that makes archeology too hard
Poisoned potatoes are VERY useful as currency in servers as it has no other use and it’s pretty hard to get so it has a use.
Do people really do that? Isn't it bad practice to use a farmeable item as currency?
@@mcflyingfury its farmable sure. but its still not really that common
but even that isn't very common
@@soppo_404 fair enough
@@supernova5934 I'm just saying, if it's used as currency, then someone could hyperinflate the economy with a good farm
Charcoal being called a feature "no one uses" is just completely dead wrong, it's super handy to be able to make it with auto tree farms as an alternative to kelp farms pre-crafter being added.
for some redstone machines, poisonous potatoes are actually handy as item clogs for hoppers so you can siphon materials without having to let the hopper fill up first
Thats actually a good point
Just naming any random Block with an anvil does the same thing doesnt it?
That's literally any items can do.
Especially the comment above mine
Also useful for trolling noobs
@@Magnus-ck4cu Yes except all other items do have _some_ value
For the beetroots, beetroot stew gives you more saturation (which is different than hunger) than regular beetroots which is why it is better than six beetroots
Edit: It would seem my comment sparked some controversy
beetroots suck and its soup just suck %1 less
@@Space_e_e_E_sucks the same bc u cant stack it
beetroot stew are not better, they give 7.2 saturation, and beetroot give 1.2 saturation, which is 1/6.
Crafting beetroot stew is useless, they don't stack and they are not better than eating 6 beetroot
Not worth the tradeoff
To elaborate, saturation is an invisible stat which decides when hunger starts depleting. It's consumed by anything that drains hunger, albeit at a faster rate. When you regen quickly after eating, that's your saturation being consumed
Leather boots have become useful since the powder snow was added, because they prevent you from sinking. Rabbit hides are going to be useful very soon, I hope, once the bundle is finally added in the vanilla game. They are cute too ^^ And desert wells are also finally useful as of the latest snapshot, because they became an archaeology site!
just get better
Ok, be real. Most people stay the fuck away from biomes with powder snow. Also rabbits are ass to kill and you have to kill a bunch to make an item with a VERY specific use.
@@d4cto Maybe so. I like keeping a pair of snow boots in my ender chest just in case!
@@valkeakirahvi I used to do that right after powder snow was added but then I realised that I never go there because there is practically no reason for it outside of "maybe I need a shitload of buckets with snow for cool looking landing pad with carpets".
yea and you can just use water, gets rid of the snow instantly. and also the powder snow is so slow to die from you can just mine your way out@@d4cto
I absolutely love the clock and consider it to be one of the most useful tools in the game. With a quick glance, I can know when it's safe to emerge from caves or if I have enough time to leave my house without fear of being surrounded by monsters.
got this ground breaking new feature for you - looking up. or getting somewhat decent at the game, if you find zombies skeletons spiders and creepers hard then idk how you're gonna deal with piglins
@@fyreexe4121Piglins are easy to avoid confrontations with, you might look it up! (It’s wearing one piece of golden armor). Use soul flame torches to ward them off from your nether buildings!😉
Even Hoglins can easily be dealt with, just have a Warped Mushroom on your hot bar and place it down if they approach you, then you can pick them of with your bow (with spectral arrows)!
Did you learn something now? Maybe to not being a a*hole when commenting others even?
@@fyreexe4121What if I can't or don't want to go outside tho. Also clocks are cool decor lol
I always make a clock bc I build most of my bases underground and like to know what time it is even if I don't absolutely need to
@@fyreexe4121you sound offended that they like the clock are you good 😂
I usually use charcoal over coal, you can always easily get a lot of it and I don't have to go to the mines to get fuel (I mostly prefer other aspects of the game).
Also I didn't know about locked repeaters at all! Thank you for explaining it!
Charcoal is my #1 fuel, even late game when I can farm coal since I can use coal to trade/train blacksmiths.
totally agree, especially if you play modded because with mods like create you can make extremely efficient automatic tree farms pretty much from early-mid game so it becomes easier to get charcoal than to go mine for coal
I use charcoal more as well!
For the spectral arrow, Piglins can trade it to you in bulk, making them useful earlier game.
more expensive fletcher
On our server, I exclusively use spectral arrows because I get so many from trading with piglins. I find a shitton of gold and have little use for it otherwise. Also I like trading with my silly guy.
You can build a basic mob grinder in like 15 minutes very early on and it gives you infinite arrows for free
The furnace minecart is a great way of moving mobs on a temporary rail without having to setup (or even make) powered rails. It's simpler, and when transporting multiple mobs, you usually care more about them actually getting there that how fast they get there. So no. They're not useless.
i use them when im dealing with villagers all the time bc i dont have a gold farm yet
same thought :D
Imo, boat-carts (a glitch where a boat goes in a minecart) are better. There self-propelled after 1 push and are faster than furnace carts, and can also push around 2 extra minecarts
It'd be cool if you could link them together
Does it work with shulkers? Because I know you can't push a shulker in a minecart.
0:14 baby explosion *(explodes into babies)*
Lol
furnace minecarts have a way to make "trains" of up to 4 minecarts (which break when turning) and also desert wells aren't considered structures by the game. Instead they are considered "features" which I think is also what naturally-spawning trees are considered.
It’s funny that you mentioned the clock because any time I go mining I have a clock on me so I know if it’s daytime up at the surface. If it isn’t, I’ll mine until morning.
Ok or just get better and don’t die
useless feature, Minecraft is braindead easy btw
This is exactly what it was meant for. This blud probably never mined, another creative mode princess
@@nashooo5903 just sleep, dumbass
@@nashooo5903 brother nobody uses clocks while mining. watch any minecraft playthrough (hardcore for example) and notice how they don't have a clock. the fact you default to 'creative mode princess' because someone doesn't use a clock, and assume they've never mined, is fucking stupid 💀
for no. 3, making spectral arrows with glowstone actually doubles the amount of arrows you have, so if you hav enough glowstone and need more arrows (say in a speedrun) it can be quite useful
I'm blown away this dude just explained clocks and then at 6:21 he says he can't see a use for them!!! I use them in mines so I save a trip all the way up to ground level when its night time. I don't know what he means about render distance, I don't mess with settings. Its nice to not go all the way up just to find out its about to be dark and have to come back down, and I don't always wanna go click on a bed. But I wear a watch IRL, maybe its an old man thing lol.
I’ve started using charcoal instead of coal with the last update. Coal now is harder for me to find and wood is plentiful and easy to get. It’s a lot easier now to have a tree farm than to scour the mines for coal.
Especially since u can skyrocket the amount of coal u have: 1>8>64>8*64>64*64 etc. And this takes like half an hour if ur chopping 2X2 spruce trees to get more than a double chest full of coal. Only negative I see is u can't craft it into blocks.
I’ve always used charcoal. It’s really useful especially for the start of the game and for automatic smelting.
I don't have time to mine at levels coal spawns at anymore.
Also Charcoal is mega useful in Skyblock
@Iknowthismeme It's been roughly 10 years since I last was in vanilla Minecraft. I've played on a server. When I came back a couple weeks ago, coal generates completely differently and is much more rare. I've been almost exclusively relying on charcoal. I've been playing since Beta 1.4
I use charcoal to make a campfire early game for food
I use charcoal all the time. Yeah, I mine a lot to get coal, but early pre-mining for torches and campfires is really handy by burning a few trees.
9:15 i remember in early versions when the only structures on the surface were villagers, temples and villages and the world felt emptier, stumblimg across one was cool, i used to think those meant a desert village was nearby
I love how both of the mobs we got in the recent mob votes (glow squid, sniffer, armadillo) and the frog would make their way here cuz all they do is add niche decor or a tiny change
wolf armor is NOT a tiny change at all. that shit will revolutionize combat
@@duckified. Wolf armor itself isn't bad but wolves are still useless because of how bad their AI and damage output is
@@EmperorPenguin1217 around 13 wolves in wolf armor can kill a warden
@@atomek110 You can also easily kill the warden (Not that it's even worth killing) without their armor because of how easily replacable wolves are
@@EmperorPenguin1217 thats still a crap ton of wolves, and arent they one shotted by the warden?
About the spectral arrow: it's very nice since you get tons by trading with piglins, no need for a skeleton farm. Also it's great against the Warden since he gives you blindness, so if you shoot him you can keep track of where he is, finally just in pvp - if you shoot someone they can't hide behind a tree or hill for 10 seconds, it's more useful than you might think.
The mushroom island is pretty great, building your base without monster spawns is awesome. It's also good when making mob grinders just outside of the biome because of increased efficiency
I hate that it usually spawns thousands of blocks away. I can deal with the rarity but I just want to get there fast yk
I wish the Mushroom Island biome had it's own foliage. Like, if you've found the Cherry Grove biome from the recent update, there are these decorative "pink petals" all over the ground that work like Sea Pickles and Candles, where you can stack multiple on a block and it changes their appearance. Maybe having some mushrooms that can do that, or some "spores." It would also be fun if the cows munched on the spores and mushrooms, giving a sort of in-game explanation as to their appearance.
Finally I can make my base moldy
Charcoal is so useful! Early-game renewable fuel that can be used to make more of itself exponentially, and also allows you to save up all your coal for villager trading!
I honestly love the furnace minecart cause when used properly really does make a train. You can actually link the furnace minecart with a regular minecart then wherever the furnace goes, you follow. It's such a cool mechanic that would be so cool if minecarts as a whole weren't so weak. I think my favorite part about the furnace minecart was that I found a way that it would essentially push my minecart and take me somewhere and would always be in front of my minecart no matter which destination I was at. It's made transportation so much funner especially since you could link it with a minecart chest and literally create easy ways of transporting items. I remember in a dmo making a coal mine that made it so you could literally call for a minecart chest and put your iron and ores in it and then use the furnace minecart to send it back to the surface to make mining so much easier since you didn't have to keep throwing away all that cobblestone. Man I really do wish Mojang didn't just forget all about minecarts and rails cause it could be so much fun if it was buffed and fleshed out some more. Who doesn't wanna create huge train systems throughout your world.
But whe have powered rail lol
@@jpro6413 powered rail is expencive and feels useless when you can use a powered minecart to do the same way cheaper
Price has no meaning if you are building rails, because at that point, you probably have a few mob farms set up already
@@JamesTDG Lmao you don't even need any farms for rails. Rails are the easiest thing in the game to duplicate infinitely. I had a double chest filled with powered rails that's how easy it is to dupe.
Im a bedrock player, and furnace minecart is my preferred method of transporting villagers on land, in the early game finding rails is easy in mineshafts, and since you just do it the once, there is no point in making a hole track of power rails. Furnace minecarts are underated as far as minecarts go, but yeah they need a rework.
8:38 My brother always told me that if you go south of a desert well, you will find a desert temple. I believed it for 4-5 years.
It's semi-true, a desert well means there's a village or desert temple in a radius (I forgot how big the radius is, though.)
@@neoncosmo.gardenno
Charcoal used to be more useful for auto-smelters. Hook up a tree farm to an auto-smelter, and loop the charcoal back into the furnaces to make more.
With the advent of bamboo, however, it lost that use, as bamboo can be used directly.
Desert wells are finally useful with archaeology, though it’s much more efficient to just go for an underwater ruin
Dead bushes can actually be used to look like the branches of a small tree!
Step 1: place a pot
Step 2: place a dead bush
Step 3: place a leaf of your choice on top.
Step 4: place another leaf of your choice on top making it two leaves tall. (Optional)
I do use the little dead bushes. Like your idea.
Thats a great tip. Thx for that
8:24; Speedrunners use spectral arrows that they get from piglin trades to kill the dragon. They don't care about the glowing effect.
So they're not using it for its use?
I've actually used the desert well. One time I was building something deep in the desert with concrete powder and forgot to bring water to make concrete. But then on the way to the build site I found a desert well and didn't have to go back to get water.
You’re right, poisonous potato needs a buff
Maybe a slight chance to get like strength/speed idk
not everything needs a use. some things exist just to exist
personally i find spectral arrows very useful, they make it easier to tell where the mob you're trying to hit is if it's something far away or you're just in a dark environment. the crafting recipe isn't worth it but you can get them from bartering with piglins
I only use charcoal or lava in my furnaces save the coal to sell to villagers, didnt know that was considered odd, love the video!
I fondly remember using most of these, and usually in the past year. Clock is really useful in caves (I always have one on me), I have trouble finding coal early game and use charcoal instead, beetroot stew was my main food in my pocket edition world, dead bushes are a great source of sticks in the desert, and I've found a desert well in quite a few worlds and I just think they're cool.
the clock goes all wonky in the nether though
@@evanlarson3194 forgot about that while writing the comment, yeah
The well is just nice looking. Also it tells that there is a village close by as there is a building being taken care of (not like the jungle temple)
Alternate title: VirtualAct knows one way to play minecraft, assumes that’s how everyone else plays
lmao pretty much
Yeah honestly, half of the things on this last are actually used by people and are nice to have, like clocks, charcoal and the mushroom island being an endgame base
@@gutstheberserkerr not to mention mushroom islands are the only way to get mycelium. Literally no other way to obtain it.
Honestly 😂 like most of the comments are “(item/feauture) is really useful because it lets me do this way easier” 😂😂
@@gutstheberserkerrno
Much of these features are long overdue for an update.
I wanted *Blocks of Charcoal* since the textures for it & the Coal item became distinctive from one another, mainly as another palette for builds.
Shame that the *Beetroot/Rabbit Stews* became outclassed by the more recent *Suspicious Stew,* especially the saturation boost one.
Hopefully *Bundles* will be added soon, so we have a reason to farm rabbits.
With the *Sniffer,* maybe it can dig up _new, rare_ *Mushroom types* only found in the Mushroom Biome. Also with _new plants/seeds that comes with the Sniffer,_ they can be used to interact with the *Mooshroom,* much like how _certain flowers_ can change which type of *Suspicious Stew* you can get by milking the cow with a *Bowl.*
Not much to say about *Nitwits* other than that, when *Villagers* were 1st added to Minecraft, they all wore _green coats,_ have no gameplay function, & have no idle SFX. There's a theory I like where *Wandering Traders* used to be Nitwits, with their green undershirt.
*Chainmail* should be craftable with the _actual_ *Chain items.* Otherwise, bring the *zombie to drowned* _100% gear drop with full durability_ mechanic from Bedrock Edition to Java.
*Deadbushes* with *Leaf Blocks* on top can simulate small trees/bushes. There's a mod that allows you to convert *Saplings* into Deadbushes by placing them on *Sand,* which would be a nice vanilla feature.
I've seen a video mentioning a GUI for the *Furnace Minecart* & *Chains* being used to _link_ *Minecarts* to form a "train," giving Furnace Minecarts a much needed upgrade, as well as another function for Chains.
*Poisonous Potatoes* should be used to brew a potion of sorts. Well, at least they're good to use for item filters.
They arent gonna give poison potatoes a use ever. In fact, the reason why they exist is to keep potato farms balanced and in check
I would give poisonous potatoes the use to make "naughty bottle water" or whatever name and when drinking it only gives you nausea effect, maybe hunger as well, it would be a fun worthless item to craft
@@Master_Brutus Balanced? They drop way too little to have any balancing properties. Aren't they there just because?
Chains are way too expensive, they should be crafted with iron nuggets
@@Zeb0101 I hadn't even thought of that. Giving players a way of getting the nausea effect via potions would be pretty nice.
The dyeing system of leather armor has, for a long time, been the only source of armor customization in the game for years. I guess it was due for a serious revamp, because apparently one of the upcoming features for 1.20 is armor patterns- obtainable from different kinds of dungeons and structures and can be used to mix and match different materials with different armor types in a variety of patterns. So i guess the armor customization system is coming back soon, baby
In case you weren’t aware, spawner minecarts actually do work, you just used the wrong NBT. BlockEntityTag is for items, but you don’t need to surround SpawnData with that when you summon the minecart directly. 6:40
Furnace minecarts can actually be pretty helpful since they launch other minecarts at the max speed, allowing you to use less powered rails uphill and across. Plus, as long as the track is straight, you can use them to push minecarts along to clear ones that get lost or left behind.
spectral arrows were useful to me when i did nether survival, you essentially take an arrow and double it by crafting it into spectral. quite useful when arrows aren't plentiful
4:51 no one... except the _WHOLE LOGICAL REDSTONE COMMUNITY_
I used the furnace minecart once to transport a bunch of items in minecart chests. Because minecarts like to bounce on each other, I kept finding that when transporting like this, the minecarts would start moving the wrong way. But the furnace minecart wouldn't. So it can be used to make sure the minecarts consistently moves in the correct direction.
This was back in 1.5.2 (so before shulker boxes), and on a custom map I was playing where the rails were already placed for me. Otherwise, I probably wouldn't use it. But I think it did have a use case back then and people just didn't realize that it could help fix this issue of minecarts bouncing back.
I like using it to transport villagers. It's much cheaper than crafting a whole bunch of powered rails
Spectral arrows are really useful when playing some mid-length PVP modes such as UHC. Since in that mode you're constantly on the clock, don't have a lot of arrows while needing them, and you have to go to the Nether either way, you take very little time in taking the glowstone necessary to double the amount of arrows you have, and as a bonus you get to see where your enemies are when you hit them with it.
The spectral Arrow is one of the more usefull byproduct of the bathering Farm. Mainly i use those farms for quarz, Blackstone and Obsidian, as well as some netherbricks. So i get those arrows for free, so i use them...
Crafting spectral arrows can be useful if you find yourself low on arrows in the Nether since crafting them gives you 2 for every arrow used in the recipe.
I barter for gravel, quartz and blackstone. Fire charge and potion of fire resistance is very handy as well.
And I wanna take the title personally:
-Supersecret features are both to entertain curious players and to give lore of how mobs see
-Charcoal is a way to make coal even if you're stranded on an island with no caves, so coal is not extrictly necessary
-Rabbit food is good i guess
-Mushroom Island are great to live in since no mobs spawn, and it's nice to find rare biomes
-Nitwits at least aport lore and bed density to a village
-Leaping potions help on survival games or for construction if you don't have a beacon (In Bedrock, getting a beacon is not as easy as Java)
-Chain armor is more like a trophy than a protection, but it can be useful if you find it before iron.
-Dead bushes are the easiest way to get lot of sticks if you're spawning on a big desert
-Beetroot stew gives more uses to the bowl.
-Redstone repeaters block is used for complicated contraptions we probably never use but redstone nerds like it
-Turtle Master might be hard as heck to get but it's a great way to fight heavy, tough enemies as an entire raid of vindicators or even a Warden
-With the new 1.20 armor trims plus leather boots being a way to avoid powder snow, you can make really nice designs with it.
-The clock is useful for miners or to have another way to know the time
-I didn't even know Minekart Spawner existed :0
-Pigs is fun and necessary to win an achievement
-Furnace Minekart was used to impulse minekarts before powered rails existed, and can be used to automatize rails track if you're poor.
-Golden hoe is just the Homonymous golden version of the rest, it simply must exist
-Glowing arrows or whatever are used to mark players even if they hide or sneak and can be great to see the Warden while in darkness effect, allowing you to know where to walk away
-Desert wells are a way to get water in the new deserts since they now generate less water lakes. Also is part of the lore, and in the 1.20 is one of the few places where archeology can be used
-Poisonous potato is a way to troll your noob friend
I agree most of this items or mechanics are barely used, I just wanted to give a point on their advantage for fun. Great video!
I wish I could like comments more than once
Turtle master for PVP, too.
glowing arrows can also come le mass in piglin bartering, an infinite arrow source if you are getting ender pearls.
Golden hoe insta-mines sculk, unlike a netherite one. Slap mending on one and suddenly it's very useful
Riding a pig was a x-ray bug in many versions
Charcoal is actually incredibly useful for large scale smelting, the technical players use it a lot because it's very easy to farm trees automatically and you can get tens of thousands of logs per hour with simple farms.
So, all of that converted into charcoal gives you a ton of fuel to use if you're trying to make something that needs multiple shulker boxes of glass or stone.
I use a clock because I lose track of time and don’t want to blow my stuff up, others say it’s useless but to me it’s useful.
I never ever used the clock until recently. I for some reason decided to build a full house at Y level -15. It helps me to decide when to get outside and when not to. It's not that fast to get to the surface (even with a soul sand elevator) as you might imagine so it slightly helps.
7:00 the thing about the saddled pig is most people does not know its one of the most overpower vehicles in the game if you put it in a minecart, you can use it as a infinite horsepower engine to push unlimited amount of minecarts, literally infinite traction, the downside is the controls are inverted, you have to press the backwards button to go to the direction you are looking at
I'm surprised kelp blocks weren't on here, I feel like they're pretty much forgotten about by most people but if your base is near an ocean they can actually be somewhat useful
They smelt up to 20 items per block and since kelp itself can be cooked on a fireplace you can set up a bunch of them in a room you can cook stacks of kelp in minutes and have free/infinite fuel
also dried kelp is a very good last-resort emergency rations for when food is scarce in those first hours of play and you need to find something to eat quick
I remember I used to find kelp really annoying since trying to clear them out for underwater building essentially guarantees your inventory(as well as the surface of the water) to be overflowed with them. They don’t anymore, but I still don’t use them that much anyway.
Dried Kelpen block is very good fuel in the Early game
Clocks are very useful for me, being able to tell when it is and is not safe to leave a cave or mine is very helpful. Especially with Phantoms being just... the worst
Mooshroom biome and Mooshrooms are good for the Brown Mooshroom who give you a good source for Suspicious Stew and it's effects. Furnace minecart is good for transporting multiple villagers
I think you may be underselling the usefulness of charcoal... Like yeah, coal is more abundant, but no joke I make charcoal regularly in most playthroughs of the game because its a whole lot more convenient to get torches and smelt things using it than coal in the early game, since mining coal is kinda slow. Since trees are farmable and extremely commonplace, its a lot easier to just smelt up some wood when you're running low on coal instead of having to go out on a mining expedition every single time.
And with the Caves and Cliffs changes making coal not even generate in most of the areas you would be mining regularly, its a lot less common than before unless you go out of your way to mine at stone level or live on a mountain.
As a redstoner I agree that locked repeaters are a very niche feature, but I have to say that every base I ever build I always use locking repeaters as a way to lock my piston doors
The poisonous potatos finally have a use now lol
Spectral arrows are easy to get (piglin trades gave me six stacks of them very quickly) and are kinda helpful in the dragon fight, for me at least. I struggle to track things in the End, and sticking spectrals in the dragon or a shulker is pretty great.
Clocks are a thing I always carry in my inventory or, in late game, a shulker in my echest. It’s always great for checking time on the surface before leaving the mines. It’s also a favorite wall decoration of mine, one hanging in a frame in my house is a nice little touch to make things more homey.
(And Turtle Master was a favorite potion for a certain pvp pig god, which is the only time I’ve ever heard of it being used for a legitimate purpose.)
In my opinion, I believe fossils should be ranked as number one. The player's skill and strategy are crucial factors that outweigh the significance of the items they possess. Personally, I find the furnace Minecart incredibly valuable for transporting villagers without the need for powered rails, resulting in significant gold savings. Mushroom islands offer a great advantage for builders, as spawnproofing becomes unnecessary. Clocks serve as fantastic decorative pieces for builders to enhance their creations. Deadbushes prove to be perfect for speedrunners who require early sticks. In the past, pigs were widely utilized in various duplication glitches. Speedrunners can easily trade for spectral arrows with piglins, obtaining early arrows. Additionally, leather armor can be useful in specific situations, although its usefulness may vary depending on individual preferences. Therefore, the effectiveness of these items heavily relies on the player's playstyle and objectives. While a deadbush might seem useless to a bedwars player, it can still have other applications in different contexts.
They used to be useful when you couldn't find bones in peaceful except through fossils and loot chests. However, the addition of composts and bonemeal from killing fish has pretty much made them useless as a feature.
They are pretty and provide a decent of bone blocks when found, but an automated farm can produce bonemeal at a much high speed through the composter
Spectral arrows are pretty useful in keeping track of where a warden is if you don't have an elytra to instantly fly away.
I have a tradition that in every world I must put a dead bush in a pot with a sign saying “georg bosh” Clocks are useful to check if it’s still morning or evening before you go outside so you don’t get caught out at night far from home.
Surprisingly I actually use charcoal a lot. It is very good early game as it allows you to smelt things if you don't fins coal, but it also gets you torches super early. So, when I do go into a cave, I can light up everything to make it a little safer :)
I personally use the furnace minecart for transporting villagers via rail. It's a lot more cost effective (I usually ignore gold until I absolutely need it) and the speed really isn't an issue with enough fuel.
The spawner minecart used to be extremely useful for mapmakers and command block redstoners back before the /summon command was added. I remember back then when people used them to make some insane creations that would be much simpler to make nowadays with today's commands, but back then, the possibilities with the spawner minecart were endless. These were especially useful for single-command creations, the ones where you copy only one command into a command block and it would build a new command block contraption using spawner carts to spawn falling blocks into place.
1:04 Honestly charcoal has saved me a few times in terms of touches because I was too busy with something else instead of mining and had too many logs
Charcoal has saved my butt so many times early game. I'm usually frantically searching for coal by nightfall, and being able to hole myself up in a cave with a few logs and get some torches is so incredibly useful.
you just syck