@@ItsKivKiv loving that! 40k is so massive n even though i loved V2 age of sigmar or fantasy or w.e it is respectably large as well but they didnt cram enough in there n i love it so much i just want more awesome and fun shit!!!! THE EMPEROR PROTECTS
@@DemoMan465 forreal thats waaaay better, guard are above n beyond the most elite human warrior to have ever lived in our planets long life n theres many many many billions of them in 40k :| scale n ferocity is often not done justice.. only from our beloved fan animators can we get any real stuff like peter syamas Astartes
There's something about traitor guardsmens that I find absolutly awesome, I really like this idea of "organised chaos" the blood pact and the son of sek create.
Wanna be edgy? Wanna not be dumb or a nerd? The iron warriors and chaos undivided might just be right for you! :D if you want less perks and more hate from fellow fans then try diet iron warrior: the black legion with its newest and most plot armor heavy flavor coming out this summer! :D if you don’t like those options just wait for chaos tau or be like me and wait for space dwarf power trikes to come back.
@@neofulcrum5013 Well theres ways to make cultists more intimidating. Imo they’re portrayed too often as weak mooks whilst in reality they should be portrayed as what they truly are: terrorists acting in the shadow, sabotaging key infrastructure, and committing horrific acts in the dark, unpatrolled corners of the cities. Think outlast asylum patients but slightly saner (in the sense that they work with slightly more cohesion) mixed with islamic terrorist mixed with cultists from call of ctulhu
@@KalashVodka175 Well the problem is that humans in general are portrayed as giga wimps or having useless weapons when its infacr the Gaurd, not the Space Marines, who are doing 95% of the actual war winning.
I’m really glad that fat shark can still come up with cool home brew sub-factions like the Rotblood tribe in Vermintide. Granted they seem to like Nurgle more than anything else
Yeah i like the background behind the Moebian Sixth a lot! With a hive city setting i think there is also an opening/possibility for getting some even crazier enemies like gene stealers
Well it helps that Dan Abnett who wrote the Gaunt's Ghosts and Eisenhorn novels as well as the first three books of the Horus Heresy series is the one behind the lore for Darktide.
The problem is that slaanesh is hard to do as enemies because the lack of clothing of the worshipers. Khorn is a bit overused and tzeentch is harder to impliment because his followers do less open fighting and more cloake and dagger shit.
They look like what you’d expect iron warrior or death guard home world guardsmen to look like, the actual guardsmen from those chapters home worlds are a bit underwhelming in comparison to this. These guys look like a more diesel punk solar auxiliar.
@@RomanvonUngernSternbergnrmfvus What’s interesting is that chaos space marines are so ridiculously low in number that the actual mortal armies of chaos are almost entirely made up of those cultists and traitor guards But we barely ever see them in action, whilst by all logic they should be everywhere CSM step their foot on.
I reckon something like Cadians. Their chaos colors are a bit too reminiscent of the Iron Warriors. Plus the addition of spikes. That’s an edgy chaos thing
@@simoncarson4087 Perturabo also is completely against serving chaos, it would be quite rare to see one of his sons worshipping one of the 4 gods. Would be just fine if we got a death guard marin.
From the story that yod described here, Nurgle sounds like a fitting patron here. Soldiers who were ment to safeguard their world. But they saw too much bad shi*, got disillusioned, broke the line and turned on their own. Just imagine the dark god whisper to them something like: “The hive doesn’t love you! They lied you! Used you like send-bags, to die unceremoniously! But we don’t. We shall accept you. We won’t let you die so easily. Now turn your wrath on your old overlords. On those who treated you as mere numbers. Destroy them! And the false emperor.” Truly horrible.
@@ItsKivKiv No, sadly I am not Dan. 😅😆 But as a big fan of the lore and his work (especially Ghosts) I feel quite complimented by this comparison.😁 It was fun (and freaky) thinking about what would a warp spawn have to say.
have to say the Mobien Sixth look very well equipped especialy for traitors who often don't take good care of their stuff. this goes even more so for Nurgle whos ENTIRE THING is just giving in and going with the flow of GLORIOUS PESTILENCE. they may even have been a storm trooper regiment by the look of the heavy carapace armor and helguns. so on visuals alone these bad boys are Blood Pact level competent, well equipped and disciplined but NURGLE which is utterly terrifying.
They haven’t been around since the Horus heresy which in my opinion makes their equipment standards more sensible, seemingly they haven’t been turned to chaos for any longer than a few years. Add that in with competent and decorated soldiers who know how to maintain cohesion and get things done, and Nurgles supernatural blessings… it makes sense.
just a little note the Astra Militerum is planetary defense forces and imperial guard. The pdf makes up the vast majority of solders of the imperium. Furthermore, only a very few planets can create an imperial guard regiment, and are mostly for planetary pride and will get wiped out. People did the math and there is a conservative estimate of 400 trillion PDF and 100 trillion IG. out of the imperial guard regiments, only the main regiments (cadia, mordian, DKoK, etc.) are very well trained and equipped. These guard regiments are better trained than modern day special forces, with a lot of combat experience. Other regiments are about as well trained as modern day average solders with unknown combat experience. The Modian are probably in the meh tier of training, but are combat veterans and probably lack hardware that you would expect in a Cadian of DKoK regiment.
The reason for most of the imperial guard forces not being elite regiments is simply because they don't have to be. Your bog standard regiment will be more than able to handle the standard low to mid level threats the imperium deals with on a mundane basis. You simply pull enough of them together according to the threat level and they'll do exactly what you've put them up to while the pdf forces fight and die to slow down and box the enemy in until the guard arrives. People underestimate the guard to such a chronic degree, that they forget that these guys get 90% of the imperium's military problems fixed without the astartes or other elite branches even hearing of the conflict happening. Without the guard being at least competent the imperium would be much worse off than it actually is
How did they reach those estimate for number tho? You’d need to know the overral population of the Imperium as a whole first, and then estimate which percentage of the population is under arms and which percentage of that percentage is in the guard Also its not that the guards are better trained than special forces (by definition, except for some specific regimental stormtroopers units, guardsmens fit in a frontline role, not a spec ops one so they wouldn’t be trained for the same things as spec operatives would) but that they are trained for toughness, obedience, marksmanship and above all zealousness and refusal to retreat Thats why conscripts regiments are such an exception, they aren’t proper guards and needs more supervision
@@KalashVodka175 Guard proper are generally (but not always) when possible, recruited from the teir 1 units of the local planets PDF because using sub par recruits reflects badly on a governors political standing. to use an IRL analogue, Guard would essentially be taken from units like the Airbourne or Rangers rather then from basic infantry units, specific regiments generally organize their own Special Forces units for that role like the Kasrkins or might employ Tempestus Scions
They and the renegades made very good enemies. They fought completely different in the beta. Mobians would lead your team into a deadlock fire fight, whereas the renegades would charge you more often than not.
Just had a thought about the name "moebian" Reminds me of a mobius strip, a strip twisted and connected at the ends to make a shape with only one side that makes a circle. A cycle, with no start and no end. Just like grandpappy nurgle likes it!
Imperial guardsman is not some random soldier. People seems to misunderstood that. They are elite human force. This is a big misconception made by games in this universe, yes they look weak next to space marine or Ork... but at the end, compared to our human soldiers, they are absolute elite!
only the main regiments (Cadia, Catichan, DKoK, etc.) are the elite forces. most regiments are formed for planetary pride and honor since most planet lack the population and equipment to create an IG regiment. these minor regiments lack the training and equipment of the elite solders and mostly get slaughtered. The minor regiments have the training of modern day average soldiers, while the elite regiments are better trained than modern day special forces.
The way I understand it the Planetary defense forces are the regular armies of mixed abilities whilst the Guards are the next step up. They receive more training and better-standardized equipment and are brought into the full scope of the Imperium military.
@@starak97 « Most planets lack the population and equipment to create regiments » Considering civilized worlds are the most common type of imperial planets in the Imperium, considering that the tech level on such world is at the minimum equivalent to late cold war era mixed in with imperial tech and considering that such a planet needs to have a population in the hundreds of millions (but most often over the billion mark) to recieve the classification, I think it is safe to say that the vast majority of imperial worlds are able to supply the IG with several regiments every standard tithe cycle (of course it depends on the actual size of each regiment), complete with locally produced vehicled and weaponries + special equipment imported from assigned forge world
a good example to illustrate this; the lasgun and flak armour that people meme on constantly as being shit tier compared to like, literal power armour is mid to high tier stuff in a lot of warhammer rpgs.
@@markgrehan3726 Yeah pretty much. Guard are usually the best forces of a PDF (though there are exceptions) and get the best training and gear (guard regiments are supplied by the Adeptus Administratum directly unlike PDFs). Also PDF do not go off planet, as where guard are sent where they are needed. Each world pretty much has at least one regiment, because it's kind of a requirement/tax by the Adeptus Administratum. And unlike what the first guy who posted said, most worlds do have a guard regiment or two. Even feral, feudal, and death worlds usually are forced to have one. Weather that's a tribe of warriors that are handed lazguns or a group of medieval knights taken to space. Guard regiments are a tax that is demaned no mater what your planet does. Unless the lore has changed over time, which totally could have happened. Another point, even the main "elite" regiments get killed just as much as any other (honestly they get killed more) its just they usually have more regiments. Like numbering in the 100s, so when one regiment is wiped out is not as bad as say a planet that only has a total of 1, and it gets wiped out.
What's even worse for the imperium is that guardsmen are actually like super special forces by our standards even like the regiments that never see war can absolutely destroy our special forces they just die so quickly because warhammer just wants to kill you
only the main regiments (cadia, catachan, DKoK, etc.) are that well trained. All other minor planets have the training of out modern day average solder
Ah nothing like serving in a penal legion. 3 square meals, all the enemies you can shoot,hack,explode, and otherwise kill. Plus you get a bunk, armor, and the chance to redeem yourself in the eye of the God emperor.
Darktide at launch atleast will. be Grandfather Nurgle spreading his gifts. The guardsmen are technically not traitors since they didnt have much say in their conversion. Mortal men have little opportunity against chaos corruption. The civilians and guardsmen were infected with grandfather Nurgles gifts(plagues). And now they will spread those gifts to others. And your role in the game is to be the unfortunate cannonfodder of the inqusition to halt the progress of Nurgle.
The traitor guards we see, fun fact: would have to be willing. Otherwise they'd end up as zombies. Nurgle can't FORCE you to turn. Yes, he can give you plagues like you cannot believe, make you suffer, accept you swearing to worship him while under intense pain and then he makes that pain go away but you become a walking plague spreader, but he can't just say " Tiny mortal you're mine now. " - or the galaxy would literally just be over with. Nurgle infects people when they feel true, unadulterated despair. They likely encountered Nurgle's forced or fought a foe that crushed them badly enough / left a lasting impact that left many of them like " Is this... really what we are? We die in the dark fighting horrors we couldn't even imagine so that someone can have another day of eating corpse starch and working in the manufactorum..?! " - and that was when Nurgle invaded their thoughts with whispers they probably thought were their own thoughts. Little insidious whispers about how the Imperium was using them. How they were humans and humanity wasn't meant to be so callously tossed away. They would show them what happens when humans are treated so callously. Then over time those whispers begin to become more obvious. It's no longer " Just my inner voice " - it's clearly something speaking to you. Something that promises to value you. Something that promises to help you. All you have to do is tell it that you swear fealty to it. You'll commit your assault on your home hive in it's name and it'll give you everything you need to have victory. You say yes and over night you notice your skin feels numb, cracking and leathery all over. Your nose constantly runs, gums bleed and teeth grow jagged, disgusting and yellow. Your body is almost aging or rotting at a fast rate while you still live... but you feel no pain. You in fact feel GREAT! You feel an urge in fact to spread this gift to others. You want others to feel this unending joy you feel! ... That's how Nurgle infestations tend to start.
@@Khornecussion "willing" well having yourself die to horrible plagues would certainly be enticing but continue living only feeling good? that sounds better.
@@dustinnabil798 Lotta people forget that Chaos traitors aren't called traitor because they got " forced into it " - they tend to go traitor out of a desire for change in how the Imperium treats it's people, or just for revenge. Politicians want more power? Tzeentch. You fought a horrid campaign and suffered grueling injuries and your battered regiment was about to be sent back into the meat grinder despite this? Nurgle. You're a spoiled noble that normal pleasure can't appease and you want to bang daemons, torture slaves and cannibalize said slaves while their family watches on screaming in emotional agony and terror, pleading for you to take them instead? Slaanesh. Want bloodshed and to make the people who wronged you pay in a tithe of blood, bones and gore? Khorne. They all prey on emotions that aren't necessarily " evil ".
Right... also meant to mention? If you're unwilling and infected / stick it out? You'll normally just become a zombie. The virus that converts people into undead merely through hearing the collective moans of millions upon millions of undead shambling through hive streets is a virus I recall. None of those civilians even knew what Nurgle was. Those poxwalkers you see swinging melee weapons and running at you? The infected civilians in Darktide? That's what you become if you're infected by Nurgle and FORCED into service, but not truly subservient / dedicated to Nurgle with Marks of Nurgle, etc. You become a mindless zombie at the beck and call of actual warriors of Nurgle.
Reminds me of the Blood Pact a former imperial guard force turned triator who are now followers Khorne. Despite being servants of the Blood God their not jut crazy blood thirsty maniacs, they are actually a disciplined and well organised military force.
It's pretty clearly a Nurglish issue. It's not only because " lore " but because... I mean, gameplay. Imagine Slaanesh, Tzeentch or Khorne in the game. How the heck would you translate that to gameplay that 1. Makes sense, then 2. doesn't already take up a role that's already covered by the afflicted traitors? I think it's safe to say they're just traitor guard. Their skin is quite literally rotten and lips have been either torn, or rotted off half the time and all their commanders are also rotten. Their boss units like plague ogryn? Nurgle marks all over them and very clearly Nurglish chaos infested. - It's just a regiment that fell to Nurgle. Pretty safe to say that, especially if you played the closed beta recently like I did.
The tzeentch one I would say have to be the affliction towards psykers mainly. A group of psykers afflicted by tzeentch. Slaanesh, I’m not sure… khorne though, they’ll probably be afflicting ogryns maybe… something similar to the bone head implant that some of them have maybe.
Ah 40k. The tried and true way to circumvent having to have any rationale in a faction, extremism and chaos mind shenanigans. Works well for the story on a grand scale, but it'd likely be why they can't find peace even in places there isn't much conflict.
I mean... how the heck would that even work mechanically though with units that aren't already covered in the base game? If you played the closed beta especially ( like I did ) - you'd know that literally every unit from games like Vermintide and then some - have been covered... so how the heck you'd come up with a new gimmick for " Uhhh Khorne. Uhhh Slaanesh. " other than " Slaanesh go fast and Khorne angry " - is beyond me. Because neither of those lend themselves well to this kind of gameplay, either. The good part about Darktide is you're fighting Nurgle cultists and traitor guards. They're more resilient. Anything that isn't obliterating their head or destroying their body enough to kill them outright will not drop them. You cannot stop a Nurgle cultists or anybody worshipping Nurgle with something as trivial as " pain " - because they can feel NONE. Khorne, Slaanesh and Tzeentch? You could just body all of those unless you had a space marine from those respective chaos gods come storming through. Lol.
@@Khornecussion i don't know honestly,i actually have no idea. i'm not big into 40k other than a few games and random wiki pages, all i thought is that it'd be awesome to fight all forces of chaos combined, instead of just one out of four. You know, really stick it to em and make sure they all have casualties
Can't wait to get all hot and bloody with an all-Guardsman team. Great work for a dip into stranger waters with this video, Kiv. From what I know (and the considerable lack of vehicles and Baneblades so far), I suppose we can assume that they're primarily an Infantry Regiment, as well? Their equipment, to me at least, and from what I've seen thus far, suggests that they may well have been shock troops or heavy infantry. They _could_ have vehicles and armoured support in the wider areas, but with how wide some spaces seem to be and how disciplined they still are, I'd be surprised if they had any but didn't reposition any lighter vehicles or heavy weapons to stop a four-man squad that's tearing through their fodder and some of their proper fighters like chattel.
Thanks so much! If you're really keen make sure you go to their website because there will be some closed beta testing soon that you can sign up for :)
the fact that the New update make it seems like wolfer is the only one that stills somewhat untouched by chaos behavior, (his soldiers on the carnival are really drunk and stoned) makes you Wonder how Hard would be to fight them on their full mind state,fully functional soldiers using tactics to take us down if we get a mision where we have to hunt wolfer it would be good to see a lot of moebians actually trying to smbush us properly and to try to catch us offguard and shooting us from everywhere, Just to have us being as careful as posible instead of running and gunning everywhere
I will do my very best! It's a franchise that im sure a lot of halo fans would enjoy because the darker nature is more similar to the older halo games aswell!
The thing that always should be Mentioned. Is that unlike whats often assumed. Imperial Guardsmen are actually not that Likely to Die. Many actually Life out their Lifes without ever seeing Battle beyond slapping down on Criminals and Minor Uprisings that dont pose a Serious Threat. The Empire of Man is supposed to have about 30 Trillion. (Thats 30.000.000.000.000) Guardsmen on Active Duty constantly. And while a Grand Planetary Battle can easily result in Millions of Guardsmen being Killed in a Single Assault. These Numbers just mean nothing compared to the Overall Numbers. Because even tough the Empire of Man is Constantly Fighting Wars on over a Thousand Different Planets many of which might be Destroyed or Devastatet with Billions of People getting Killed. There is still a Million Planets that are just going about their Business Possibly not seeing a Single Invasion for Hundreds of Generations. While a Guardsmen Regiment Deployed to Fight an Orc Invasion might actually Die down to the last Man. The Chance of your Guardsmen Regiment being Deployed within your Lifetime is actually pretty Slim. The Imperial Guard is Supposed to have 10 Million Guardsmen Die every Single Hour. Thats 240 Million a Day. 1.7 Billion a Week. 87 Billion each Year. Making it only 6 Trillion in a 70 Year Period. Meaning that if we assume the Average Guardsmen is Conscripted at the Age of 10 and actually Manages to become 80 Years old before Dying from Old Age or Sickness (because I dont think Healthcare and Pension Systems are much of a thing in 40k) his Chance to actually Die in Battle would be about 20% Considering the Hygiene, Health and Working Conditions in the Empire. I would actually assume that barely a Guardsmen becomes that Old unless he becomes some kind of Relevant Commander that gets Access to Life Prolonging Gene Treatments or such. Thus the vast Majority of Guardsmen likely Dying from Sickness or Old Age never Seeing a Single Alien or Space Marine. Instead being Garrissoned on a Planet or Ship for their Entire Life and Spending their Days dealing with Criminals and Disobeying Citizens. That might not be very Comforting for the Guardsmen Regiments Send to the Frontlines and likely Suffering Casualty Ratios of 90% or more. But its always something that should be Viewed in the Perspective of the Size of the Empire of Man. The Empire isnt just a Thousand Planets that are Constantly at War and thus Conscripting 100 Billion Guardsmen each Year which are then Killed and need to be Replaced Next Year again. Instead you could imagine it like this.If you Compared the Empire to the US Armed Forces with its 1.3 Million Active Personnel. And Scaled the Losses. Its like the US Military would lose 3700 Soldiers each Year. For Reference. When the US Joined the Vietnam War and Fought there for 11 Years. It took about 5500 Losses each Year. During WW2. Germany had 300.000 Fatalities each Year. For the Empire of Man to Beat that with its Relative Size. It would need to Suffer 4.5 Trillion Fatalities each Year. About 50 Times as much as it is currently Suffering. I assume that the Empire of Man likely last Suffered such Casualty Rates during the Horus Heresy.
I mean- they seem to follow Nurgle, the embodiment of progression of life, from birth in many ways to death and rot from which new life feeds and grows. If Chaos wasn't as messed up as it is in 40K then the celbration of cycle of life would be a good thing and Mobian Sixth would be justified in seeing their belief as purely good, but well- it's 40K and basically everything that comes from Warp is fucked up into the extreeme
to be true imperial guard is very elite soldier many defender of planet is pdf planetarydefendforce but most ig is fight with wtf horror of universe that make them look weak
If you cannot ignore or shield yourself from the darkness, acknowledgement gives you a choice: To fight with all your soul against it or join it. Embracing the darkness is what i believe the Moebian 6th decided was the right thing to do. And to be fair, there is a sort of comfort found in the embrace of despair. For the Grandfather's love knows no bound.
theres even a story of a squad of guard each being assigned their own entire planets as their personal fiefs in reward for their service because they managed to find the STC pattern for a specific make of Astartes knife. the Imperium does reward its people sometimes
@@gloglablyn I think that's partially balance. If you did a power fluctuation mission it's fucking dark, no joke, sometimes the only way you could see these guys was those head lights.
i love the gameplay and everything but i just wish we had more tzeentch or slaanesh games its mostly nurgle or khorne like chaos gate or space marine not that i'm complaining on those games they are very fun plays just want something to give the other two more explored
competent traitor guards are one of my favorite enemies
Yes
Yeah and especially the range of different elite units in this game will make for some very fun gameplay on harder difficulties!
What I found interesting was that they were actually Astra Militarum. I thought they'd be a PDF force.
@@ItsKivKiv loving that! 40k is so massive n even though i loved V2 age of sigmar or fantasy or w.e it is respectably large as well but they didnt cram enough in there n i love it so much i just want more awesome and fun shit!!!! THE EMPEROR PROTECTS
@@DemoMan465 forreal thats waaaay better, guard are above n beyond the most elite human warrior to have ever lived in our planets long life n theres many many many billions of them in 40k :| scale n ferocity is often not done justice.. only from our beloved fan animators can we get any real stuff like peter syamas Astartes
There's something about traitor guardsmens that I find absolutly awesome, I really like this idea of "organised chaos" the blood pact and the son of sek create.
Wanna be edgy? Wanna not be dumb or a nerd? The iron warriors and chaos undivided might just be right for you! :D if you want less perks and more hate from fellow fans then try diet iron warrior: the black legion with its newest and most plot armor heavy flavor coming out this summer! :D if you don’t like those options just wait for chaos tau or be like me and wait for space dwarf power trikes to come back.
I agree. Much more intimidating than your standard cultists
@@neofulcrum5013
Well theres ways to make cultists more intimidating.
Imo they’re portrayed too often as weak mooks whilst in reality they should be portrayed as what they truly are: terrorists acting in the shadow, sabotaging key infrastructure, and committing horrific acts in the dark, unpatrolled corners of the cities.
Think outlast asylum patients but slightly saner (in the sense that they work with slightly more cohesion) mixed with islamic terrorist mixed with cultists from call of ctulhu
@@KalashVodka175 Well the problem is that humans in general are portrayed as giga wimps or having useless weapons when its infacr the Gaurd, not the Space Marines, who are doing 95% of the actual war winning.
I find absolutely awesome how traitor guardsmem die
I’m really glad that fat shark can still come up with cool home brew sub-factions like the Rotblood tribe in Vermintide. Granted they seem to like Nurgle more than anything else
Yeah i like the background behind the Moebian Sixth a lot! With a hive city setting i think there is also an opening/possibility for getting some even crazier enemies like gene stealers
Nurgle do make good horde enemies tbf, otherwise you have nids(or their cults), orks that have breached a hive might work as well?
Well it helps that Dan Abnett who wrote the Gaunt's Ghosts and Eisenhorn novels as well as the first three books of the Horus Heresy series is the one behind the lore for Darktide.
The problem is that slaanesh is hard to do as enemies because the lack of clothing of the worshipers. Khorn is a bit overused and tzeentch is harder to impliment because his followers do less open fighting and more cloake and dagger shit.
@@abigailcollins8443 Orks is too OP for 4 random people of the imperium to handle, they will slaughter them in a second
Their design is really cool. Imagine if they worked with the Sons of Sek. They’d be a truly tough opponent
damn that's a very scary thought
They look like what you’d expect iron warrior or death guard home world guardsmen to look like, the actual guardsmen from those chapters home worlds are a bit underwhelming in comparison to this. These guys look like a more diesel punk solar auxiliar.
Sons of Kek
@@RomanvonUngernSternbergnrmfvus
What’s interesting is that chaos space marines are so ridiculously low in number that the actual mortal armies of chaos are almost entirely made up of those cultists and traitor guards
But we barely ever see them in action, whilst by all logic they should be everywhere CSM step their foot on.
Jin Roh lookin asses
This makes me want to see what the 6th looked like when they were loyalists, I like the design of the moebian armor
The same but with less spikes probably.
@@LordBloodpool Bullshit, half the spikes decayed in the warp. They were tricked out to the max with spikes.
I reckon something like Cadians. Their chaos colors are a bit too reminiscent of the Iron Warriors.
Plus the addition of spikes. That’s an edgy chaos thing
Especially stuff like maulers. Regular human melee guys with giant chainaxes and welders masks.
It’d look like the Moebian 21st
I love it when they said “it’s Moebin time” and Moebed all over atoma prime
I half expected them to be some sort of PDF force, but hey its cool that fatshark went for a imperial guard regiment instead.
the danger signs they got on their armor makes it seem as though they may be connected to the iron warriors
That's what I was thinking too, pertarabo was nurgle's first choice for his champion. Maybe we'll get an iron warrior space marine as a boss
@@simoncarson4087 Perturabo also is completely against serving chaos, it would be quite rare to see one of his sons worshipping one of the 4 gods. Would be just fine if we got a death guard marin.
@@thechadcruzaider7864 I really doubt they'd be worshiping nurgle but using a cult as a weapon wouldn't be off the table I think for them
You're digging too deep
From the story that yod described here, Nurgle sounds like a fitting patron here.
Soldiers who were ment to safeguard their world. But they saw too much bad shi*, got disillusioned, broke the line and turned on their own.
Just imagine the dark god whisper to them something like:
“The hive doesn’t love you!
They lied you!
Used you like send-bags, to die unceremoniously!
But we don’t.
We shall accept you.
We won’t let you die so easily.
Now turn your wrath on your old overlords. On those who treated you as mere numbers. Destroy them! And the false emperor.”
Truly horrible.
Well regular mortal men like guardsmen dont have much say if chaos demons want to take them, they will.
oh boy love that. Dan Ablet is that you?
@@ItsKivKiv No, sadly I am not Dan. 😅😆
But as a big fan of the lore and his work (especially Ghosts) I feel quite complimented by this comparison.😁
It was fun (and freaky) thinking about what would a warp spawn have to say.
Gotta be nurgle with pox busters and slime everywhere
Nurgle!? Ha! Do not be ridiculous. KHORNE it is!
It would be great to have a traitor guard novel. Theres some good bits in the Heresy Series but I want more dammit..
I think theirs a traitor guard regiment in the Gaunts Ghost novels that they fight against with a few mentions of chaos space marines and such.
Traitor general is a good one
There's plenty of glimpses behind the traitor's lines in Gaunts Ghosts
have to say the Mobien Sixth look very well equipped especialy for traitors who often don't take good care of their stuff. this goes even more so for Nurgle whos ENTIRE THING is just giving in and going with the flow of GLORIOUS PESTILENCE. they may even have been a storm trooper regiment by the look of the heavy carapace armor and helguns. so on visuals alone these bad boys are Blood Pact level competent, well equipped and disciplined but NURGLE which is utterly terrifying.
They haven’t been around since the Horus heresy which in my opinion makes their equipment standards more sensible, seemingly they haven’t been turned to chaos for any longer than a few years. Add that in with competent and decorated soldiers who know how to maintain cohesion and get things done, and Nurgles supernatural blessings… it makes sense.
just a little note the Astra Militerum is planetary defense forces and imperial guard. The pdf makes up the vast majority of solders of the imperium. Furthermore, only a very few planets can create an imperial guard regiment, and are mostly for planetary pride and will get wiped out. People did the math and there is a conservative estimate of 400 trillion PDF and 100 trillion IG. out of the imperial guard regiments, only the main regiments (cadia, mordian, DKoK, etc.) are very well trained and equipped. These guard regiments are better trained than modern day special forces, with a lot of combat experience. Other regiments are about as well trained as modern day average solders with unknown combat experience. The Modian are probably in the meh tier of training, but are combat veterans and probably lack hardware that you would expect in a Cadian of DKoK regiment.
Yes its hard to tell but i think you hit the nail on the head!
The reason for most of the imperial guard forces not being elite regiments is simply because they don't have to be. Your bog standard regiment will be more than able to handle the standard low to mid level threats the imperium deals with on a mundane basis. You simply pull enough of them together according to the threat level and they'll do exactly what you've put them up to while the pdf forces fight and die to slow down and box the enemy in until the guard arrives. People underestimate the guard to such a chronic degree, that they forget that these guys get 90% of the imperium's military problems fixed without the astartes or other elite branches even hearing of the conflict happening. Without the guard being at least competent the imperium would be much worse off than it actually is
How did they reach those estimate for number tho?
You’d need to know the overral population of the Imperium as a whole first, and then estimate which percentage of the population is under arms and which percentage of that percentage is in the guard
Also its not that the guards are better trained than special forces (by definition, except for some specific regimental stormtroopers units, guardsmens fit in a frontline role, not a spec ops one so they wouldn’t be trained for the same things as spec operatives would) but that they are trained for toughness, obedience, marksmanship and above all zealousness and refusal to retreat
Thats why conscripts regiments are such an exception, they aren’t proper guards and needs more supervision
@@KalashVodka175 Guard proper are generally (but not always) when possible, recruited from the teir 1 units of the local planets PDF because using sub par recruits reflects badly on a governors political standing. to use an IRL analogue, Guard would essentially be taken from units like the Airbourne or Rangers rather then from basic infantry units, specific regiments generally organize their own Special Forces units for that role like the Kasrkins or might employ Tempestus Scions
When he said Astra militarium is where he was wrong. Astra militarium disbanded 10k years ago.
They and the renegades made very good enemies. They fought completely different in the beta. Mobians would lead your team into a deadlock fire fight, whereas the renegades would charge you more often than not.
Just had a thought about the name "moebian"
Reminds me of a mobius strip, a strip twisted and connected at the ends to make a shape with only one side that makes a circle. A cycle, with no start and no end.
Just like grandpappy nurgle likes it!
I also thought this, works with the never ending aspect of the game too.
Imperial guardsman is not some random soldier. People seems to misunderstood that. They are elite human force. This is a big misconception made by games in this universe, yes they look weak next to space marine or Ork... but at the end, compared to our human soldiers, they are absolute elite!
only the main regiments (Cadia, Catichan, DKoK, etc.) are the elite forces. most regiments are formed for planetary pride and honor since most planet lack the population and equipment to create an IG regiment. these minor regiments lack the training and equipment of the elite solders and mostly get slaughtered. The minor regiments have the training of modern day average soldiers, while the elite regiments are better trained than modern day special forces.
The way I understand it the Planetary defense forces are the regular armies of mixed abilities whilst the Guards are the next step up. They receive more training and better-standardized equipment and are brought into the full scope of the Imperium military.
@@starak97
« Most planets lack the population and equipment to create regiments »
Considering civilized worlds are the most common type of imperial planets in the Imperium, considering that the tech level on such world is at the minimum equivalent to late cold war era mixed in with imperial tech and considering that such a planet needs to have a population in the hundreds of millions (but most often over the billion mark) to recieve the classification, I think it is safe to say that the vast majority of imperial worlds are able to supply the IG with several regiments every standard tithe cycle (of course it depends on the actual size of each regiment), complete with locally produced vehicled and weaponries + special equipment imported from assigned forge world
a good example to illustrate this; the lasgun and flak armour that people meme on constantly as being shit tier compared to like, literal power armour is mid to high tier stuff in a lot of warhammer rpgs.
@@markgrehan3726 Yeah pretty much. Guard are usually the best forces of a PDF (though there are exceptions) and get the best training and gear (guard regiments are supplied by the Adeptus Administratum directly unlike PDFs). Also PDF do not go off planet, as where guard are sent where they are needed.
Each world pretty much has at least one regiment, because it's kind of a requirement/tax by the Adeptus Administratum.
And unlike what the first guy who posted said, most worlds do have a guard regiment or two. Even feral, feudal, and death worlds usually are forced to have one. Weather that's a tribe of warriors that are handed lazguns or a group of medieval knights taken to space. Guard regiments are a tax that is demaned no mater what your planet does. Unless the lore has changed over time, which totally could have happened.
Another point, even the main "elite" regiments get killed just as much as any other (honestly they get killed more) its just they usually have more regiments. Like numbering in the 100s, so when one regiment is wiped out is not as bad as say a planet that only has a total of 1, and it gets wiped out.
You keep making Warhammer 40k videos and I'll keep watching them.
Ave Imperator, Gloria In Excelsis Terra!
Thanks for the support! After such a positive response i will definitely be doing more :)
What's even worse for the imperium is that guardsmen are actually like super special forces by our standards even like the regiments that never see war can absolutely destroy our special forces they just die so quickly because warhammer just wants to kill you
only the main regiments (cadia, catachan, DKoK, etc.) are that well trained. All other minor planets have the training of out modern day average solder
@@starak97 there's that
@@starak97 Guardsmen are still better equipped than PDF.
Ah nothing like serving in a penal legion. 3 square meals, all the enemies you can shoot,hack,explode, and otherwise kill. Plus you get a bunk, armor, and the chance to redeem yourself in the eye of the God emperor.
Heresy doesnt need explanation, only punishment.
Darktide at launch atleast will. be Grandfather Nurgle spreading his gifts. The guardsmen are technically not traitors since they didnt have much say in their conversion. Mortal men have little opportunity against chaos corruption. The civilians and guardsmen were infected with grandfather Nurgles gifts(plagues). And now they will spread those gifts to others. And your role in the game is to be the unfortunate cannonfodder of the inqusition to halt the progress of Nurgle.
The traitor guards we see, fun fact: would have to be willing. Otherwise they'd end up as zombies. Nurgle can't FORCE you to turn. Yes, he can give you plagues like you cannot believe, make you suffer, accept you swearing to worship him while under intense pain and then he makes that pain go away but you become a walking plague spreader, but he can't just say " Tiny mortal you're mine now. " - or the galaxy would literally just be over with. Nurgle infects people when they feel true, unadulterated despair. They likely encountered Nurgle's forced or fought a foe that crushed them badly enough / left a lasting impact that left many of them like " Is this... really what we are? We die in the dark fighting horrors we couldn't even imagine so that someone can have another day of eating corpse starch and working in the manufactorum..?! " - and that was when Nurgle invaded their thoughts with whispers they probably thought were their own thoughts. Little insidious whispers about how the Imperium was using them. How they were humans and humanity wasn't meant to be so callously tossed away. They would show them what happens when humans are treated so callously. Then over time those whispers begin to become more obvious. It's no longer " Just my inner voice " - it's clearly something speaking to you. Something that promises to value you. Something that promises to help you. All you have to do is tell it that you swear fealty to it. You'll commit your assault on your home hive in it's name and it'll give you everything you need to have victory. You say yes and over night you notice your skin feels numb, cracking and leathery all over. Your nose constantly runs, gums bleed and teeth grow jagged, disgusting and yellow. Your body is almost aging or rotting at a fast rate while you still live... but you feel no pain. You in fact feel GREAT! You feel an urge in fact to spread this gift to others. You want others to feel this unending joy you feel!
... That's how Nurgle infestations tend to start.
@@Khornecussion "willing" well having yourself die to horrible plagues would certainly be enticing but continue living only feeling good? that sounds better.
@@Khornecussion Sadly those whispers aren't wrong & the guardsmen can only chose between a tyrant or a chaos god.
@@dustinnabil798 Lotta people forget that Chaos traitors aren't called traitor because they got " forced into it " - they tend to go traitor out of a desire for change in how the Imperium treats it's people, or just for revenge. Politicians want more power? Tzeentch. You fought a horrid campaign and suffered grueling injuries and your battered regiment was about to be sent back into the meat grinder despite this? Nurgle. You're a spoiled noble that normal pleasure can't appease and you want to bang daemons, torture slaves and cannibalize said slaves while their family watches on screaming in emotional agony and terror, pleading for you to take them instead? Slaanesh. Want bloodshed and to make the people who wronged you pay in a tithe of blood, bones and gore? Khorne. They all prey on emotions that aren't necessarily " evil ".
Right... also meant to mention? If you're unwilling and infected / stick it out? You'll normally just become a zombie. The virus that converts people into undead merely through hearing the collective moans of millions upon millions of undead shambling through hive streets is a virus I recall. None of those civilians even knew what Nurgle was. Those poxwalkers you see swinging melee weapons and running at you? The infected civilians in Darktide? That's what you become if you're infected by Nurgle and FORCED into service, but not truly subservient / dedicated to Nurgle with Marks of Nurgle, etc. You become a mindless zombie at the beck and call of actual warriors of Nurgle.
Reminds me of the Blood Pact a former imperial guard force turned triator who are now followers Khorne.
Despite being servants of the Blood God their not jut crazy blood thirsty maniacs, they are actually a disciplined and well organised military force.
You did a great job with this video Kiv
Thankyou so much! that truly means a lot to me :D
It would have been even better if they were the Moebian 7th, sincs 7 is Nurgle's sacred number.
It's Moebin' time.
Trained members of the Imperial Army.
Imperial Guard.
Astra Militarum.
The WALL OF GUNS!
It's Moebian time!
Playing the Darktide beta makes me wanna paint up some renegade guardsmen.
Very well done! Thank you for making this! I was curious about the Darktide and just exactly what the Moebian Sixth was all about!
I really cannot wait for this game. Traitor Nurgle Guardsmen are gonna be epic
“It’s Moebian time.”
-literally all of them at once I swear it happened.
There is no good or evil in 40, only different sides wanting to win
Slaanesh would like to invite you a very incospicous and non cannibalistic dinner party
@@jcdentongaming1304 and the inquisition would like to invite you to terra for a non descript group meeting near the golden throne
I’d say the farsight enclaves are the closest you’d get to having good guys
It's pretty clearly a Nurglish issue. It's not only because " lore " but because... I mean, gameplay. Imagine Slaanesh, Tzeentch or Khorne in the game. How the heck would you translate that to gameplay that 1. Makes sense, then 2. doesn't already take up a role that's already covered by the afflicted traitors? I think it's safe to say they're just traitor guard. Their skin is quite literally rotten and lips have been either torn, or rotted off half the time and all their commanders are also rotten. Their boss units like plague ogryn? Nurgle marks all over them and very clearly Nurglish chaos infested. - It's just a regiment that fell to Nurgle. Pretty safe to say that, especially if you played the closed beta recently like I did.
The tzeentch one I would say have to be the affliction towards psykers mainly. A group of psykers afflicted by tzeentch. Slaanesh, I’m not sure… khorne though, they’ll probably be afflicting ogryns maybe… something similar to the bone head implant that some of them have maybe.
My favourite part was when he said it's moebin time and he moebed all over them
Ah 40k. The tried and true way to circumvent having to have any rationale in a faction, extremism and chaos mind shenanigans. Works well for the story on a grand scale, but it'd likely be why they can't find peace even in places there isn't much conflict.
They are so much fun to fight with tbh
i hope in later updates/new maps we get to fight enemies that fell to slaneesh or khorne too.
I mean... how the heck would that even work mechanically though with units that aren't already covered in the base game? If you played the closed beta especially ( like I did ) - you'd know that literally every unit from games like Vermintide and then some - have been covered... so how the heck you'd come up with a new gimmick for " Uhhh Khorne. Uhhh Slaanesh. " other than " Slaanesh go fast and Khorne angry " - is beyond me. Because neither of those lend themselves well to this kind of gameplay, either. The good part about Darktide is you're fighting Nurgle cultists and traitor guards. They're more resilient. Anything that isn't obliterating their head or destroying their body enough to kill them outright will not drop them. You cannot stop a Nurgle cultists or anybody worshipping Nurgle with something as trivial as " pain " - because they can feel NONE.
Khorne, Slaanesh and Tzeentch? You could just body all of those unless you had a space marine from those respective chaos gods come storming through. Lol.
@@Khornecussion i don't know honestly,i actually have no idea. i'm not big into 40k other than a few games and random wiki pages, all i thought is that it'd be awesome to fight all forces of chaos combined, instead of just one out of four. You know, really stick it to em and make sure they all have casualties
I like it when they say "its moebin time" and then moeb all around
There using the undivided chaos mark. So I'm assuming on release or with updates we will see representation of all of the chaos gods
Can't wait to get all hot and bloody with an all-Guardsman team. Great work for a dip into stranger waters with this video, Kiv. From what I know (and the considerable lack of vehicles and Baneblades so far), I suppose we can assume that they're primarily an Infantry Regiment, as well? Their equipment, to me at least, and from what I've seen thus far, suggests that they may well have been shock troops or heavy infantry.
They _could_ have vehicles and armoured support in the wider areas, but with how wide some spaces seem to be and how disciplined they still are, I'd be surprised if they had any but didn't reposition any lighter vehicles or heavy weapons to stop a four-man squad that's tearing through their fodder and some of their proper fighters like chattel.
Imagine fighting leman russ in a boss fight
Nice video, can't wait for the game
Thanks so much! If you're really keen make sure you go to their website because there will be some closed beta testing soon that you can sign up for :)
the fact that the New update make it seems like wolfer is the only one that stills somewhat untouched by chaos behavior, (his soldiers on the carnival are really drunk and stoned) makes you Wonder how Hard would be to fight them on their full mind state,fully functional soldiers using tactics to take us down
if we get a mision where we have to hunt wolfer it would be good to see a lot of moebians actually trying to smbush us properly and to try to catch us offguard and shooting us from everywhere, Just to have us being as careful as posible instead of running and gunning everywhere
5:55
Pay attention the guy on the left.
Scared, bored, a dazed look in thee eye.
Look carefully at the “I really wish I wasn’t here right now” button
Let’s hope this game will gain new warhammer 40k fans
This is why guard regiments are never allowed to go home
Darktide should add a remembrancer character to the ship that you can talk to, and have her only reveal story-related knowledge based on level.
Yes, bring us your halo fans. Bring them into the grim dark far future.
I will do my very best! It's a franchise that im sure a lot of halo fans would enjoy because the darker nature is more similar to the older halo games aswell!
Great introduction! Not too complicated and I think I get a good understanding of what is going on. Thank you great video!
2:10, and if you want to be REALLY fancy; the inperial army
Who else thinks it was a missed opportunity to make them the Moebiean 7th the holy number of father nurgle
May the emperor forgive them in death before chaos consumes their souls for they were once loyal and once fought for what was right
The thing that always should be Mentioned. Is that unlike whats often assumed. Imperial Guardsmen are actually not that Likely to Die.
Many actually Life out their Lifes without ever seeing Battle beyond slapping down on Criminals and Minor Uprisings that dont pose a Serious Threat.
The Empire of Man is supposed to have about 30 Trillion. (Thats 30.000.000.000.000) Guardsmen on Active Duty constantly.
And while a Grand Planetary Battle can easily result in Millions of Guardsmen being Killed in a Single Assault. These Numbers just mean nothing compared to the Overall Numbers. Because even tough the Empire of Man is Constantly Fighting Wars on over a Thousand Different Planets many of which might be Destroyed or Devastatet with Billions of People getting Killed. There is still a Million Planets that are just going about their Business Possibly not seeing a Single Invasion for Hundreds of Generations.
While a Guardsmen Regiment Deployed to Fight an Orc Invasion might actually Die down to the last Man. The Chance of your Guardsmen Regiment being Deployed within your Lifetime is actually pretty Slim.
The Imperial Guard is Supposed to have 10 Million Guardsmen Die every Single Hour. Thats 240 Million a Day. 1.7 Billion a Week. 87 Billion each Year.
Making it only 6 Trillion in a 70 Year Period.
Meaning that if we assume the Average Guardsmen is Conscripted at the Age of 10 and actually Manages to become 80 Years old before Dying from Old Age or Sickness (because I dont think Healthcare and Pension Systems are much of a thing in 40k) his Chance to actually Die in Battle would be about 20%
Considering the Hygiene, Health and Working Conditions in the Empire. I would actually assume that barely a Guardsmen becomes that Old unless he becomes some kind of Relevant Commander that gets Access to Life Prolonging Gene Treatments or such. Thus the vast Majority of Guardsmen likely Dying from Sickness or Old Age never Seeing a Single Alien or Space Marine. Instead being Garrissoned on a Planet or Ship for their Entire Life and Spending their Days dealing with Criminals and Disobeying Citizens.
That might not be very Comforting for the Guardsmen Regiments Send to the Frontlines and likely Suffering Casualty Ratios of 90% or more.
But its always something that should be Viewed in the Perspective of the Size of the Empire of Man.
The Empire isnt just a Thousand Planets that are Constantly at War and thus Conscripting 100 Billion Guardsmen each Year which are then Killed and need to be Replaced Next Year again.
Instead you could imagine it like this.If you Compared the Empire to the US Armed Forces with its 1.3 Million Active Personnel. And Scaled the Losses. Its like the US Military would lose 3700 Soldiers each Year.
For Reference. When the US Joined the Vietnam War and Fought there for 11 Years. It took about 5500 Losses each Year.
During WW2. Germany had 300.000 Fatalities each Year.
For the Empire of Man to Beat that with its Relative Size. It would need to Suffer 4.5 Trillion Fatalities each Year. About 50 Times as much as it is currently Suffering.
I assume that the Empire of Man likely last Suffered such Casualty Rates during the Horus Heresy.
The Imperial Tithe is good, old taxes.
For some, it's resources.
For all, it's hands to shoot lasguns into the heretic, the xenos and the witch.
I mean- they seem to follow Nurgle, the embodiment of progression of life, from birth in many ways to death and rot from which new life feeds and grows.
If Chaos wasn't as messed up as it is in 40K then the celbration of cycle of life would be a good thing and Mobian Sixth would be justified in seeing their belief as purely good, but well- it's 40K and basically everything that comes from Warp is fucked up into the extreeme
to be true imperial guard is very elite soldier many defender of planet is pdf planetarydefendforce but most ig is fight with wtf horror of universe that make them look weak
"in just a few months time"
Dude, it's next month.
Now i am thinking that Fatshark is Nurgle lover since this is second time that Nurgle faction become antagonist
If you cannot ignore or shield yourself from the darkness, acknowledgement gives you a choice: To fight with all your soul against it or join it.
Embracing the darkness is what i believe the Moebian 6th decided was the right thing to do.
And to be fair, there is a sort of comfort found in the embrace of despair. For the Grandfather's love knows no bound.
Similar to the Blood Pact and the Sons of Sek
When will we get a League of Votann/Squat mercenary member?
Can we edit the Ogryn to look like the TF2 Heavy or Gabriel Iglesias?
I feel it's more likely we'll get a ratling for the fifth reject. They talk about them a lot
“It’s Moebin’ time”
"Or 'Astra Militarum' if you want to be particularly fancy."
Oh, but I do want to be particularly fancy... very, particularly fancy. :D
God they look so cool. I wish they were in the tabletop
Wasted Opportunity.
@@noisemarine561 the chaos guardsman deserve to be an army. Im tired of fucking space marines.
You can make them if you really want to
conscripted into imperial guard is not common, there's still a lower skill occupation: conscripted into PDF
Judging by the thumbnail, they must be doing some heavy bong rips in those helmets. . 😳
The 6 don't seem to be tainted by Nurgle. Is it possible to have two different chaos factions on the same planet?
They’re all wearing armor, but some are clearly infected with some stuff
The Morbius Sixth.
death guard could be the final bosses do to the heavy nurgle tones
Yeah even a single squad of them would be a very difficult opponent for the game!
There is no way the party could win against the Death Guard
It would be more feasible if a final boss could be a death guard in terminator armor
@@blackjak4185 a member of the death shrouded death guard first company
@@Dogue83 more of a chance then a great unclean one, plus plot amour
They've got everything to take down a planet YET fail mostly to beat 4 prisoners even though they number nearly thousand per map xD
Not all Astra militarum troopers are conscripts apparently they receive a wage and serve for 10 years
conscripts also get "wages"
theres even a story of a squad of guard each being assigned their own entire planets as their personal fiefs in reward for their service because they managed to find the STC pattern for a specific make of Astartes knife. the Imperium does reward its people sometimes
Eat raw porage and wrestle bears.
Me: The polish?
At 3:00, what is the purpose of the armor? Is it cold weather? Who uses it?
You did good m8 great video
wonderhow they'd stand compared to the Blood Pact?
blood pact have entire worlds too they're name these guys are just renagades
it's moebin' time
It's Moebian time
Ok when I saw the picture for the video i got mature resident evil vibes cause they look like HUNK lol
Veterans of numerous camaigns killed by some rejects
The Morbian Sixth
What kind of imperial gurad are they? Are they Cadian?
Turned traitor...
No. Them brothers turned to the primordial TRUTH!
Thanks for the info. This helps start my Darktide army and what i need so far. Look forward to the update on lore. 💯☣️😈
This game is worth all the hype its gonna be soooo good
the truth they see transcends humanity, hence they abandon humanity, completely
It’s Moebin time
This is a great video
They are also known as “The Admonition”… make of that what you will…
That's pretty cool, where did you get that info from?
Darktide Steam Page
@@noxamillion4514 Cheers :)
Cool Traitor Guards.
The moebian sixth guardsmen look cool, but their officers with the darth vader helmets and the forehead eyes look real silly
The helmets are a bit too much, but the triple dots do look inspired by the Nurgle insignia though.
@@gloglablyn I think that's partially balance.
If you did a power fluctuation mission it's fucking dark, no joke, sometimes the only way you could see these guys was those head lights.
I just want to play a Tau or Eldar. The Imperium and space Marine players are always getting good treatment it's annoying as fuc
'Lifts bolt pistol to your temple'
Goodbye.
Yeah its frustrating but with the new models and growing fanbases for other races it may happen in the distant future!
Rhythm shooter where you play as a harlequin.
There is a PS one game called “Fire warrior” where you play as the Tau.
@@monkeghthirtyfour2845 Fire warrior is one of the worst games in gaming history and is an insult to even bring it up
8:36 It's 40k, everybody looks like the bad guy
I thought the mobian six were part of the cognae
It's Moebin Time
Moebian? Did these guys come from sonic's planet or smth?
I mean... The imperial guard have skulls in its uniform. And that ugly ass helmet.
i love the gameplay and everything but i just wish we had more tzeentch or slaanesh games its mostly nurgle or khorne like chaos gate or space marine not that i'm complaining on those games they are very fun plays just want something to give the other two more explored
A big sadge for these boys having no healthcare insurance
They have no healthcare but instead they have lasguns haha
truly a great time to play a giant disabled man and lesbians with unfinished haircuts
What a time to be alive hahah
definily Unclear what chaos flollow , you get it , Unclear ;U
More fodder for the Legions of Krieg!
no sir. the moebian six are not the main enemy here. it's the fact the games still not out "sobs"