Factorio Space Age: Quality of Life (Spoiler free!)

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 99

  • @seanhunter111
    @seanhunter111 19 днів тому +110

    so glad they got rid of that pressure drop mechanic. It was so annoying to debug that I ended up spamming pumps all over the place. The new setup is much more understandable.

    • @alamrasyidi4097
      @alamrasyidi4097 12 днів тому +1

      it also made it absolutely perplexing to load liquid trains in balance for me. i hate that mechanic so much

    • @ViniciusNegrao_
      @ViniciusNegrao_ День тому +1

      Me too! It was more realistic, but it was infuriating. Gabe once said: "Realistic? How is that fun?" and that hit me hard

    • @siimkask14
      @siimkask14 День тому

      Worddddddf

  • @negativerainbow
    @negativerainbow 19 днів тому +54

    I love the interruptions, made it feel like the true work from home experience.

  • @Jmonsky
    @Jmonsky 19 днів тому +65

    The burner inserter actually have a use at endgame now. It does not freeze on Aquillo so you can use it for fuel distribution with trains (which also don’t freeze) to auto restart outposts when you inevitably failure cascade into an icy prison

    • @mx2000
      @mx2000 19 днів тому +4

      Oh, that’s a nice detail

    • @Mossmyr
      @Mossmyr 17 днів тому

      Spoilers D:

  • @BleuSquid
    @BleuSquid 19 днів тому +25

    Factoriopedia: alt-click isn't just objects in the world. You can also alt-click things in your inventory or the crafting screen. Pretty much anywhere you can find an item icon, you can alt-click it!

    • @Systox25
      @Systox25 19 днів тому +7

      Even yourself! Did you know you have 250 HP?
      And did you know it has QUALITY?
      Why? How? I am scared

    • @MrAlbinocreeper
      @MrAlbinocreeper 15 днів тому

      Unfortunetly, while legendary biters can be made, uncomm9n engineers are not possible😢

  • @KeithOlson
    @KeithOlson 10 днів тому +1

    Honestly, the interruptions make you even more relatable and act like a natural pause in the flood of new information.

  • @BillyONeal
    @BillyONeal 19 днів тому +20

    @ 0:00 Wooooo, another awesome video to watch!
    @ 15:00 I totally didn't try to look at a 1.1 save and get confused as to why my satellite kept disappearing. Because it would get taken out by the inserters that *were* taking out space science before the rocket could launch, so I had a bunch of satellites going to my labs...

    • @galdocstutorials
      @galdocstutorials  19 днів тому +2

      Oh *man* -- yeah, I imagine you weren't the only one!

  • @noble6677
    @noble6677 19 днів тому +8

    Another cool tip: You can't search the map for vehicles like tanks and spidertrons but you can search your logistics network for them! Finding your tank has never been easier.

  • @riffzifnab9254
    @riffzifnab9254 19 днів тому +8

    Those power poles at the end were beautiful. Also yes I'm enough of a grognard to get the "I attack the darkness" ref (:

    • @dimava3717
      @dimava3717 19 днів тому +1

      @galdocstutorials why didn't you show what happens after you place wires on top of biters thought, that's a new meta

  • @coldeonar
    @coldeonar 19 днів тому +18

    One new tip I highly recommend. Under the Interface options you can disable the entity tooltip on the right hand side of the screen. It'll show up on the cursor instead which is much more manageable given all the new stuff on the right side. Also you can increase the delay (I like 399ms of 400ms which is the max), you can force the tooltip to appear by holding shift too.

    • @galdocstutorials
      @galdocstutorials  19 днів тому +3

      @@coldeonar Oooo, I didn't know that. Thanks!

    • @hengrv
      @hengrv 19 днів тому +3

      this has been in the game a long time, but yes, a good tip nonetheless :)

    • @KeithOlson
      @KeithOlson 10 днів тому

      @@galdocstutorials Can you do a tutorial on using the map editor? I struggle with anxiety, and the ability to build blueprints and figure out mechanisms in the editor really reduces my stress. It wouldn't be a long video, but would probably help a lot of players dealing with issues similar to mine.
      Cheers!

  • @69Darkthor
    @69Darkthor 19 днів тому +9

    I laughed way more than i should with the astronomical units thing

    • @galdocstutorials
      @galdocstutorials  19 днів тому +2

      i failed tho; i didn't supply the measure in parsecs, furlongs, or planck lenghts. :(

  • @dumaskhan
    @dumaskhan 19 днів тому +2

    its amazing how much this game took inspiration from DSP. again, more games make for more better gaming.

  • @Abby_Sciuto
    @Abby_Sciuto 18 днів тому +2

    I think Dosh would've liked that Burner Inserter change for when he did his burners only run.

  • @morpheus_uat
    @morpheus_uat 19 днів тому +5

    16:35 this! this is the best quality of life ever, i had to use the ratio calculator to make balanced factories, now i can just calculate on the fly, and it is way better than just pull a mod, i love this little feature that helps so much!

  • @somedude2358
    @somedude2358 19 днів тому +4

    Just a slight correction of a super common misconception, it's not pollution *absorbed* that causes evolution to increase, it's pollution *emitted*.

  • @jeremyfirth
    @jeremyfirth 17 днів тому +1

    What room?...I'm attacking the darkness!

  • @SmallWader
    @SmallWader 19 днів тому +3

    15:10 I think rocket only needs 50 rocket parts now

    • @GimbleOnDew
      @GimbleOnDew 17 днів тому +1

      And only 40 with 4 lvl 2 production modules! So easy to drop a rocket silo and parts down to a planet, no none should be 'stuck' on a planet ever.

  • @varlunmulland3992
    @varlunmulland3992 19 днів тому +2

    I've never heard the word "lurid" in my ENTIRE life.

  • @BleuSquid
    @BleuSquid 19 днів тому +1

    Ah, Fact Encabulator. That brings back memories. Delusional memories 😂Can't wait for it to be finished and released!

    • @galdocstutorials
      @galdocstutorials  19 днів тому +2

      @@BleuSquid Just have to align the coptic marzle-vanes.

  • @g6qwerty
    @g6qwerty 19 днів тому +1

    I had too add so many extra pumps to my old base. Before i could just spaghettis pipes and they would all transfer fluid among each other now If i want everything to flow right, I may have to run more than 2 pipe systems each way for flow

  • @helleye311
    @helleye311 19 днів тому +4

    The only change in 2.0 I'm a bit annoyed about (Just got there yesterday in space age) is that spidertron remotes no longer show any color, and afaik there's no way to even manually assign it. I loved having a few remotes for all the spidertrons, and having a red one for attack team and a brown one for a bunch of landfill and black for mines and white for general construction or whatever else, but now all the remotes are white and I keep forgetting which one is which. It's probably because you can now select multiple ones together, but still, it should either average their colours or pick a random one or whatever, anything would be better than just white.
    Everything else is amazing though, and the factoriopedia comes in clutch, especially for space age.

    • @galdocstutorials
      @galdocstutorials  19 днів тому +1

      Yah, it's hard to tell them apart. Maybe make this comment on the forums? They may add it. It seems reasonable.

    • @GimbleOnDew
      @GimbleOnDew 17 днів тому +1

      13:38. Was bummed by your comment until I got here. Being able to select spiders like rts games really reduces the blow. Only thing now is you have to select the spidertrons now instead of finding a remote?

    • @galdocstutorials
      @galdocstutorials  17 днів тому +1

      @GimbleOnDew Yeah, but you can "save the remote" tied to that selection by putting it on your hotbar

  • @tylerweston6358
    @tylerweston6358 19 днів тому +1

    I was trying to find a video about 2.0 fluids, many thanks good sir

  • @HazzaPi
    @HazzaPi 19 днів тому +1

    Thanks for including the selector combinator correction and the shoutout :D

  • @runelt99
    @runelt99 19 днів тому +1

    I love how trigger tech made barrels useable for me (one barrel of sulphiric acid is enough to trigger the tech so i could begin research)

  • @LeonardoRinaldiYautja
    @LeonardoRinaldiYautja 19 днів тому +1

    Can't wait for the next video, because holy heck, I've tried to come back to it, and I'm 5h in and still on military and no oil, I'm really slow and trying to solve things lol
    Halph plox! hahaha

  • @cirno_the_mediocrity
    @cirno_the_mediocrity 19 днів тому +4

    9:18 Michael Hendriks cries as science rounding is not yet fixed and seem never will be

    • @galdocstutorials
      @galdocstutorials  19 днів тому +1

      @@cirno_the_mediocrity That's ok, it is good content

  • @vulduv
    @vulduv 19 днів тому +8

    A pair of corrections. (Or more like clarification.
    9:07 The game keeping track of your progress on a tech when you cancel it (or now in 2.0, reorder it) is not new. It's been in the game for who knows how long?
    20:00 The little "connected to circuit network G and R" in menus for entities connected to the circuit network is not new either. That's been in the game for quite a while.
    However, what is new with the way the game displays the circuit networks in GUIs, is that it will display the value of any signals that are being read or sent, on the button you use to change what signal it's reading or sending. And in combinators, it will display all the signals it's getting, and even from what colour of wire it is coming from. Pretty handy, though I'm pretty sure the part about the combinators was already covered in your video about circuit network changes.
    Also, as far as I know, 2.0 gave tanks an equipment grid. Which is HUGE for biter management in the mid game!

    • @galdocstutorials
      @galdocstutorials  19 днів тому +2

      It's true -- I didn't clearly state those were hints and not new things, so that's my bad.

  • @ThePongles
    @ThePongles 19 днів тому +1

    Glad this one won the poll, I had no idea how much the fluids system had changed. My oil processing set-up is a much bigger mess than it needs to be. 🤦‍♀
    Glad Spidertron remotes can now control multiple at once but am not sure I like them being virtual items now. I guess we can search for them on the map when they are lost but I'm more so used to use the remote to do that. Oh well.

    • @galdocstutorials
      @galdocstutorials  19 днів тому +1

      Oddly, the spidertron remote is the only one that can't be added to the hotbar (what the heck?)

  • @sigxcpu9787
    @sigxcpu9787 17 днів тому +1

    You can use a pump to connect two pipeline extents??? WOW I didn't know this!

  • @snappybean
    @snappybean 18 днів тому +2

    Where's the mountain dew? Can I have a mountain dew?

  • @ivanivanov938
    @ivanivanov938 19 днів тому +1

    Thanks for this tutorial video series.
    One addition about tags. You can copy tag with Q(pipette) button.
    Are you going to make a tutorial about the advanced level of the logic with new combinators? Timers, counters, triggers, filters, etc with useful examples.

    • @galdocstutorials
      @galdocstutorials  19 днів тому +1

      Oooh. Pipette all the things really means all the things :)
      I'm likely to do something in that area, but I'm not sure how far I'll go in it. There's a lot of energy towards making something, and I'm certainly going to cover it

  • @cellularmitosis2
    @cellularmitosis2 19 днів тому +1

    These videos are great!
    A funny bit: you can see where you made an editing cut in the narration because the clouds jump forward a bit :). Neat little Easter egg.

    • @galdocstutorials
      @galdocstutorials  19 днів тому +1

      Yeah, I'm so figety with that stuff -- which is my self-soothing way of avoiding the fact that I'm bad at long takes when adlibbing lol

    • @cellularmitosis2
      @cellularmitosis2 19 днів тому +2

      @@galdocstutorials no worries, the final product is great! Looking forward to more

  • @TheRolemodel1337
    @TheRolemodel1337 15 днів тому

    7:00 but you can put as many pumps in parallel as you like since the pipe flowrate is unlimited
    so you only need a single pipe of water for a nuclear plant for example

  • @Gorre022
    @Gorre022 19 днів тому +1

    You can use red/green wire on assemblers etc. now 🤩

  • @AntonAdelson
    @AntonAdelson 19 днів тому +6

    13:26 "I cast magic missile!"
    I know! I know! Give a like if you also know the reference!

  • @DragonFistLeeMontage
    @DragonFistLeeMontage 19 днів тому

    Great factorio content, enjoyed it!

  • @g6qwerty
    @g6qwerty 19 днів тому

    I haven't figured out how to connect a cirucit network up in 2.0 yet.

  • @mekelius
    @mekelius 19 днів тому

    I mostly enjoy the streamlined fluids and all this QoL. I assume the new fluids will have way better performance as well. I kinda miss the old fiddly fluids tho 😅. And damn, if I knew they were gonna add displays in space age I wouldn't have spent days this summer making a giant dashboard for my megabase with the old combinators and lights 😅.

  • @spyly8958
    @spyly8958 15 днів тому

    Can someone explain why is fluid filter on pumps is a thing? I can't imagine a use with it

  • @MegaBronko81
    @MegaBronko81 19 днів тому

    Thanks :)

  • @ChosenPlaysYT
    @ChosenPlaysYT 19 днів тому

    1:32 Wait what? It’s still 1200 water supplying Boilers thst need 60. You can’t put 200+ Boilers on a single water pump?

    • @galdocstutorials
      @galdocstutorials  19 днів тому

      @@ChosenPlaysYT That is how it used to be! But now it is 6. Woo!

  • @peterschmidt1900
    @peterschmidt1900 19 днів тому +1

    I was wondering how to find the items in the logistic network! Now I know I have to press L.
    Thanks!

    • @peterschmidt1900
      @peterschmidt1900 19 днів тому

      Aaand the nudging of blueprints: I knew about the shift + arrow, but not ctrl + arrow! shift+arrow was pretty useless on its own!

    • @BillyONeal
      @BillyONeal 19 днів тому

      L + Ratio + .... how does this meme go again? :D

  • @teamruddy611
    @teamruddy611 19 днів тому +1

    Waiting for the next devlog....

  • @MrAlbinocreeper
    @MrAlbinocreeper 15 днів тому

    Wait does absorbed polution raise evo? I thout it was just produced polution, time, and killed bases?

  • @TubeTAG
    @TubeTAG 19 днів тому

    So, I used to always do tanks, pump, fluid wagon. That’s no longer necessary, right? Though, I guess pump, tank, pump, fluid wagon would be ideal, so the tanks are as full as possible and thus fill the wagon as fast as possible?

  • @varlunmulland3992
    @varlunmulland3992 19 днів тому

    I think they got rid of the satellites if you have Space Age.

    • @galdocstutorials
      @galdocstutorials  19 днів тому

      Correct! I'll be covering that in the next series. :)

  • @brianh870
    @brianh870 16 днів тому

    "Where are the Cheetos!"

  • @cirno_the_mediocrity
    @cirno_the_mediocrity 19 днів тому

    I don't get it, why do we ever need a pump filter, because, well, you cannot actually connect 2 fluid sysems with different fluids? how can I use this?

    • @galdocstutorials
      @galdocstutorials  19 днів тому +1

      I don't have a use for it, aside from making sure fluids don't get mixed up. But I am pretty sure something clever with scircuits could be done for a sushi fluid setup. ... it's a thing.

  • @trig8889
    @trig8889 19 днів тому

    15:16 is this video about space age? I thought space age did away with the whole launching a satellite thing.

    • @galdocstutorials
      @galdocstutorials  19 днів тому

      @@trig8889 That is a 2.0 thing -- space age has different rules, yes :)

    • @trig8889
      @trig8889 19 днів тому

      @galdocstutorials Your video is titled with space age though.

  • @thedamnyankee1
    @thedamnyankee1 14 днів тому

    where is the mountain dew?
    (yes i got the darkness joke)

  • @Alkumist
    @Alkumist 19 днів тому

    @galdoc rocket parts are actually 2%, not 1

    • @galdocstutorials
      @galdocstutorials  19 днів тому +1

      @@Alkumist In SA, yah, but didn't seem that way with SA disabled

    • @Alkumist
      @Alkumist 18 днів тому

      @ ah, very interesting 🧐

  • @imi___
    @imi___ 19 днів тому

    8:16 Killing Enemies does NOT drive evolution higher! Common misconception. ONLY killing Spawner buildings (not Even Worms) contributes (together with pollution Absorption of Spawners and time)
    I'm sure you knew that, just wanted to reduce further spreading of this common mistake.

  • @Powdered_Water
    @Powdered_Water 18 днів тому

    Why are you casting Magic Missile? There's nothing to attack here....

  • @braydonfisher9273
    @braydonfisher9273 19 днів тому

    6:30 so... the MAIN ISSUE with 1.1 fluid mechanics hasn't been solved
    i still prefer actual fluid flow, call me crazy

    • @obj_obj
      @obj_obj 19 днів тому

      same, I would prefer a tweaked version of the 1.1 fluid system (since it also has many issues)

    • @noelka8134
      @noelka8134 19 днів тому +3

      I was also sceptical when they announced the new fluid system, but honestly this one is so much better when you get used to it. Also it is much more UPS friendly, which is nice.

    • @raiguard
      @raiguard 17 днів тому

      That example completely surprised me, I tested this exact scenario many months ago and it worked fine. I will test it again tomorrow, something is weird about it.