Factorio Space Age: Blueprint and Ghost Updates (Spoiler free!)

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 150

  • @galdocstutorials
    @galdocstutorials  18 днів тому +6

    EDIT: The extra 1 in the parameters was evidently a bug, which they patched out after I made the video :(

  • @ONXshaman
    @ONXshaman Місяць тому +219

    1 week has never felt this long

  • @factorio3375
    @factorio3375 Місяць тому +67

    Thanks for the bug report of the extra 1 in the storage chest, I will look into it. Also thanks for the nice video!

    • @mikkelens
      @mikkelens Місяць тому +13

      wild that this (for all intents and purposes, official) account isn't verified, and has that @

    • @IogaMaster
      @IogaMaster Місяць тому +1

      Thank you for the wonderful game, I hope the new release becomes a success

    • @StanislavPermiakov
      @StanislavPermiakov 25 днів тому

      First time in my experience when removing a bug actually made the game worse.
      (not possible to set stack count parameter as in video anymore without using additional and excessive items like combinator that should be removed after the build).

    • @jeffreyspinner9720
      @jeffreyspinner9720 19 днів тому

      @@StanislavPermiakov File a bug after the bug was fixed report! Unintended consequences are awesome. Maybe this will develop into a Mandelbrot set of fixes to fixes of bugs and will look pretty!? 🤔

  • @seanhunter111
    @seanhunter111 Місяць тому +77

    That parameterization where you set the request by a multiple of stack size is awesome.

  • @ComradeQuestions
    @ComradeQuestions Місяць тому +45

    Thank god for that stack size formula. The amount of train stations I've had break on me because I assumed the stack size of something was 200 keeps me up at night.

    • @jeremylakeman
      @jeremylakeman Місяць тому +1

      I worked around that by filling one stack in a box so I could do some math...

  • @lakatosjuraj
    @lakatosjuraj Місяць тому +29

    learning curve for factorio never been this steep

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      @@lakatosjuraj you ain't kidding

    • @jeffreyspinner9720
      @jeffreyspinner9720 19 днів тому

      Oh crap... and I'm just up to starting oil, and fantasize about getting personal bots sometime soon!

  • @riffzifnab9254
    @riffzifnab9254 Місяць тому +25

    5:40 You should file feedback on force replace not putting underground segments on a pipe. Gotta get that feedback in while you can. (:

    • @edomeindertsma6669
      @edomeindertsma6669 Місяць тому

      For pumps you wouldn't want feedback if they are aligned with the pipe line.

  • @DoubLL
    @DoubLL Місяць тому +21

    17:08 oh my god, you can set requests for requester chests so that the amount requested scales inversely with crafting time! 😱
    That way you won't have thousands of concrete in a requester chest for rocket silos but recipes which craft on 1s won't always be waiting because the bots are feeding it 2 iron gears per second! ❤❤❤

    • @chrishoppner150
      @chrishoppner150 Місяць тому +3

      They added this years ago as part of being able to copy paste from an assembler to a requester box. It even scales with machine speed if you module/beacon it.

  • @crazyjake229
    @crazyjake229 Місяць тому +10

    Omg you are saving my life uploading like this dude. I keep opening UA-cam thinking I'll just watch a lil before release and you come and save me with a spoiler free video ❤❤

  • @keyofdoornarutorscat
    @keyofdoornarutorscat Місяць тому +26

    Huffing these videos as I avoid all the Space Age spoilers. Thank you so much for these, I'm going to hit the ground running on Monday haha.
    edit: oh my god i need these changes

    • @MrAccount117
      @MrAccount117 Місяць тому +3

      Have to agree with this guy. I’m not really avoiding spoilers, but using machines and items I’m already familiar with helps out understanding this a lot.

  • @braydonfisher9273
    @braydonfisher9273 Місяць тому +6

    2 things:
    18:15 oh my goodness its like wheres waldo but factorio but train wreck i love it
    0:50 this feature show now and forever be known as etherealnet cable. if i ever open a cable company that will be the name

  • @TigerXGame
    @TigerXGame Місяць тому +17

    Building smart train stations has never been so easy :o

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@TigerXGame Yep! And the train updates have good options for this too

  • @Protocol_Droid
    @Protocol_Droid 29 днів тому

    I'm so happy to see detailed easy to understand Tutorials like these! I've played hundreds of hours of vanilla Factorio and really could have used them then. Im enjoying learning about F.S.G. now

  • @MegaSheldor
    @MegaSheldor Місяць тому +11

    At 13:32 you select what was the green circuit as an ingredient of what was the copper wire, which might very well be the reason for the weird behavior that you identify as a bug. Wouldb e very curious if selecting these in the correct order (so the thing marked ingredient of is actually the ingredient) fixes the weirdness.

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      @@MegaSheldor Will tinker on stream today to find out :)

  • @prince11338
    @prince11338 Місяць тому +3

    quality video! thank you for beta testing 2.0 for the rest of us

  • @SmokeyHotBeans
    @SmokeyHotBeans 21 годину тому

    The way you can parameterize all these different things is just a testament to how insanely well made Factorio is.
    I don't think I've seen a game with this many quality of life features its ABSURD.
    Hats off to Wube for creating something that is so incredibly fresh and unique, and limited only by the players skill and imagination.

  • @aggressivefox454
    @aggressivefox454 Місяць тому +3

    Probably the only youtuber out here with spoiler free content

  • @arclite2008
    @arclite2008 Місяць тому +2

    That video is legendary quality, thank you very much!

  • @davidmadiar3928
    @davidmadiar3928 Місяць тому +3

    Factorio is slowly getting more functionality that Excel

  • @KeithOlson
    @KeithOlson Місяць тому +1

    [17:56] *THE HORROR! **_THE HORROR!!!_*

  • @Josh-ed7ui
    @Josh-ed7ui Місяць тому +2

    The autolandfill with blueprints is amazing

  • @ThePongles
    @ThePongles Місяць тому +7

    Parameterization looks like it's gonna be great for a lazy bot mall blueprint.

  • @killo2222
    @killo2222 Місяць тому +1

    Thank you for sharing this! This is giving me plenty of ideas for my Space Age playthrough.

  • @theaureliasys6362
    @theaureliasys6362 Місяць тому +2

    2:22 obligatory "waterfills your house" joke.

  • @DoubLL
    @DoubLL Місяць тому +1

    8:00 Congratulations, you made me go back and check the earlier parts of the video 😂

  • @justbecoolul
    @justbecoolul Місяць тому +1

    i love this dudes voice 🙏

  • @mk70060
    @mk70060 Місяць тому +1

    Great stuff! Thanks for making it spoiler free!

  • @TheNinsaa
    @TheNinsaa 18 днів тому

    i knew i remembered this voice, your "Making an overhaul mod" Video was recommended to me way back when.
    Ill leave a sub this time, your content is awesome!

  • @BinaryReader
    @BinaryReader Місяць тому +5

    Parameterized Factories are basically Templates / Generics from programming languages, how cool is that?

  • @LeonardoRinaldiYautja
    @LeonardoRinaldiYautja Місяць тому

    Amazing video as always, I would love to see some future tutorials of blueprint ideas, things working, etc
    That will help new players or those who doesn't know much on how to make good blueprints or even circuits!

  • @MikeJones-kh2be
    @MikeJones-kh2be Місяць тому +4

    The landfill update is 👌🏼

    • @m0rjjj666
      @m0rjjj666 Місяць тому +1

      Remember the time when you had to save before precise landfill placement? 😂

  • @DanielShaw123
    @DanielShaw123 Місяць тому

    Thank you so much for this spoiler free content.

  • @darrylelam256
    @darrylelam256 Місяць тому +1

    Loving the landfill bit. Currently using a mod for that and it's not the best.

  • @9891904317589
    @9891904317589 Місяць тому

    13:23 - Not sure if people explained this, but I think I get the idea. While you have two buildings with two different recipes, that field where you declared 1 as Ingredient of 0. This means that while the two building use two parameters, they are the same. Or they use the same. For instance, if you have parameter 0 being the item, parameter 1 being quantity, and parameter 2 being used in a light to turn it on, if the light is to show the same item as parameter 0, u say parameter 2 uses parameter 0. That way you hide parameter 2 from the blueprint when building, as to avoid errors and quickens the process a bit.

  • @Cyber_Cheese
    @Cyber_Cheese Місяць тому

    Loving someone making spoiler free content! Thank you!

  • @guffels
    @guffels Місяць тому

    if this is the only factorio content I can watch, I'll take it

  • @soggsthemage6679
    @soggsthemage6679 Місяць тому +1

    Remember that the ingredient parameters at 17:00 need to cover ALL recipes. So my guess is that in 2.0 the most ingredients any recipe has is 6. In 1.1 the only recipes with 6 or more ingredients are the satellite and the spidertron with 6 and 8 respectively. The later had their recipe changed in 2.0 I believe. If you can use the ingredients of a recipe as the parameter for requests then one use case for those parameters is to set the request amounts in a requester chest. So say you set it to 5 times the item count of p0_i5 for ingredient 1. In the radar example it would then put a request of 25 gears into the requester chest. Effectively you can make a generic mall producer BP this way and all you need to set is the recipe. The game will figure out the rest.

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@soggsthemage6679 Hm. Maybe. ... with Galdoc’s Manufacturing, i had some recipes with a LOT of ingredients. Will tinker with it

  • @Tondadrd
    @Tondadrd Місяць тому +3

    17:41 I see, the stack size of Ammo is 100 in 2.0, it was 200 before.

  • @paulsirduke8081
    @paulsirduke8081 Місяць тому

    good choice on the music!

  • @GordonWrigley
    @GordonWrigley Місяць тому +3

    The "bug" I wonder if it's because you picked a recipe that has multiple ingredients

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@GordonWrigley Could be -- need to tinker more with it.

    • @edomeindertsma6669
      @edomeindertsma6669 Місяць тому

      Maybe, but only one of the ingredients can be made in an assembler, so it should be fixable.

  • @clebsgaming92
    @clebsgaming92 Місяць тому +1

    In a world full of meaningless cash grab AAA titles, there’s WUBE perfecting their game and making it better and better as times goes on. Thank you WUBE. You are awesome.

  • @dripthanos5595
    @dripthanos5595 Місяць тому

    We love 3 beacon small electric pole production with the assemblers on the edges having only 2 beacons

  • @M_1024
    @M_1024 Місяць тому +2

    Can you take for example an iron station blueprint and change it to a copper station blueprint? Without needing to set the parametrer every time you place it.

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      You can, but you'll have to set the parameter each time unfortunately

  • @BLACKLOTUS46
    @BLACKLOTUS46 Місяць тому +2

    Blueprint spider is the best thing

  • @chrishoppner150
    @chrishoppner150 Місяць тому +1

    Nilaus really didn't like the parametrization because it's too hard for non-programmers to understand.
    We're probably safe considering half the player base is software engineers though. I can't put into words how excited I am for this myself. Between this and interrupts, I'm going to nerd out so damn hard on Monday.
    And we're yet another step closer to Factorio being a perfectly viable way to teach someone programming lol

  • @rogo7330
    @rogo7330 Місяць тому +1

    You can catch fish with inserters. And the funny part, I actually used it in automation of medic packs in Space Exploration. E N G I N E E R I NG

  • @seniorfiance
    @seniorfiance Місяць тому +2

    Wube really wants all of the real life programmers to quit their job to become Factorio programmers . . .and I'm all for it.

  • @odw32
    @odw32 Місяць тому

    Construction bot can put your pants on
    What a time to be alive

  • @hellboy19991
    @hellboy19991 Місяць тому

    DAMN, that parameterization makes non-MAM botmalls supereasy

  • @BKerlin
    @BKerlin Місяць тому

    I believe the "1" you are seeing in the parameterization of blueprints may be the stack size on the inserter.

    • @Tillmar728
      @Tillmar728 21 день тому

      This is NOT showing up for me... and i cant make it show up... really want to know where this "1" is coming from

    • @galdocstutorials
      @galdocstutorials  18 днів тому

      apparently, and I only found this after making the video, it was a bug they patched out :(

  • @pavlopanasiuk7297
    @pavlopanasiuk7297 Місяць тому +1

    All the nice features indeed. But what about the direct modifications to the blueprint? Are they still impossible beside parameterization?

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@pavlopanasiuk7297 Well, there are some things one can do -- upgrade planners, and snipping items manually or by type. But other than that, no, alas. But, one can always place the blueprint, tinker with the ghosts, and re-blueprint it. Cumbersome, but effective.

  • @akjir
    @akjir Місяць тому

    Creating a request section by a blueprint is such a great feature i never will use, because future-me can't remember it. 😭

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      @@akjir That is a whole mood and I feel it too lol

  • @ivansobol7334
    @ivansobol7334 Місяць тому

    thanks for spoiler free!

  • @Shrimplicit
    @Shrimplicit Місяць тому

    Fantastic video! Thank you!

  • @runamucker
    @runamucker 19 днів тому +1

    Inserters are the OG fishing rod

  • @macdjord
    @macdjord Місяць тому +2

    So how do you add a variable if there isn't some convenient arbitrary 1 to repurpose? Say, if that were a steel chest instead of a storage chest?

    • @galdocstutorials
      @galdocstutorials  Місяць тому +2

      @@macdjord you basically have to add a dummy signal right now and use its count as the variable. Dunno if this will change; i hope it will

  • @setazer
    @setazer Місяць тому +3

    17:16 "It goes from being red" X 2

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      Whoops, missed that edit, thx.

    • @setazer
      @setazer Місяць тому +2

      @@galdocstutorials can't wait to be as tired from late night Factorio

  • @hunterkillerai
    @hunterkillerai Місяць тому

    Subscribed because of ethereal net cable. You are my exact kind of lame

  • @emilesteenkamp4809
    @emilesteenkamp4809 Місяць тому

    lol, awesome. working with curcuits would fry anyones brain.

  • @loermansw
    @loermansw 28 днів тому

    Blueprinting a storage chest doesn't give the extra 1 anymore, which is a shame since now you can't do the handy "keep x stacks in stock". You'd probably have to set up a constant combinator or display to make it work now.

  • @yasielfranchi
    @yasielfranchi Місяць тому

    thank you

  • @supperKingofworld
    @supperKingofworld Місяць тому

    Spoiler free then opens up the equipment grid to something I have never seen.

    • @galdocstutorials
      @galdocstutorials  28 днів тому

      It's just new art for the personal reactor thing. It did change a bit -- art, name, and recipe are a bit different -- but it fills pretty much exactly the same game role.

  • @nsmith131
    @nsmith131 Місяць тому

    Are you considering any kind of (tutorialised or otherwise) playthrough? I'd watch for sure. You've got a good sense of humour.

  • @foobar9761
    @foobar9761 Місяць тому

    Upvote for good video! and "ethereal" :D
    I'm salivating for all that good stuff

  • @guffels
    @guffels Місяць тому

    I still don't have any idea where the parameter is better than building 1 and copy-pasting with the recipe set but maybe for things like city blocks where you could be setting the train stop and recipe all at once?

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      The main use case, I think, was train stops that proccessed a single thing. But, I use it with setting up that chest example in my own base

  • @hellboy19991
    @hellboy19991 Місяць тому +1

    What happens if you landfill, walk onto it and then ctrl+Z? I can only assume it's not gonna decon things under entities?

  • @ThePongles
    @ThePongles Місяць тому +1

    Are you able to Parametrize the settings for combinators?

  • @GordonWrigley
    @GordonWrigley Місяць тому +2

    Did you miss parameterizing icons in train station names?

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      @@GordonWrigley I did; will cover it in the train vid. :)

  • @TheAgamemnon911
    @TheAgamemnon911 Місяць тому

    You were always able to deconstruct fish...
    ... right? Okay, maybe that was some mod I don't remember installing.

    • @TrueXiarno
      @TrueXiarno Місяць тому +3

      Yes, you were always a way to deconstruct fish. And it's pretty useful too in the beginning even before bots. Because when you mark them for deconstruction, they stop moving making them much easier to grab.

  • @dehb1ue
    @dehb1ue 18 днів тому

    I’m still working out how to specify an item with a quality as a parameter.

  • @Swamp_Donkey_
    @Swamp_Donkey_ 28 днів тому

    15:57 they got rid of the "num stacks" parameter. Do you know of any work around?

  • @herm1tt
    @herm1tt Місяць тому

    That’s even better than python))

  • @baskoning9896
    @baskoning9896 Місяць тому +1

    'ammo is not part of the blueprint...'
    Whhhhhhhyyyyyyy not! (bashes head against table)

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@baskoning9896 i know, right? Alas. Maybe someday.

    • @edomeindertsma6669
      @edomeindertsma6669 Місяць тому +1

      @galdocstutorials in 1.1 you can have blueprints where gun turrets or chests request items (poor man's requester chest) when built, you need an external bleuprint editor to do this. What happens when you import and build these blueprints in 2.0?

  • @emilesteenkamp4809
    @emilesteenkamp4809 Місяць тому +1

    few days to go....

  • @ALANMILJAK
    @ALANMILJAK Місяць тому

    One of those beacons doesnt have modules in it

  • @Systox25
    @Systox25 Місяць тому

    14:00 looks like it wants to set #1 to smelt iron but the assembler can’t smelt ore.

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      That could be it

    • @Systox25
      @Systox25 Місяць тому

      @@galdocstutorials just set the #1 also to an constant combinator to see what it outputs

    • @Systox25
      @Systox25 Місяць тому

      @@galdocstutorials fff 392 has a good example that it outputs the first ingredient and than the second ingredient.
      "Parameter 1,2,3 are set to be ingredients of the parameter 0, so when this blueprint is being built, only the value of parameter 0 is asked for, and the remaining values are automatically filled out."

  • @croco1523
    @croco1523 27 днів тому

    How do i use the pipette tool with things i dont have in my inventory? Just like copy so i get a ghost to place?

    • @galdocstutorials
      @galdocstutorials  27 днів тому

      @@croco1523 Anywhere you see an icon will work. Factoriopedia can help (though it will have spoilers)

  • @nuarius
    @nuarius 18 днів тому

    14:40 Im not sure whats going on but when I do exactly this same thing i only get 2 fields in paramiterization.... is this not accurate anymore?

    • @galdocstutorials
      @galdocstutorials  18 днів тому

      @@nuarius They saw the vid, found a bug, and changed it out from under me, alas

    • @nuarius
      @nuarius 8 днів тому

      @@galdocstutorials thats good... but also really unfortunate...
      we really need a way to add/split rows to the parameters because right now it feels like a feature that actively tries to prevent you from using it.

  • @davidm8371
    @davidm8371 28 днів тому

    What exactly would be a spiller for this game? There are tutorials on how to do things like sushi belts or BUS systems. Those are just tips, and don't really ruin the game in any way.

    • @galdocstutorials
      @galdocstutorials  25 днів тому

      I defined spoilers as the new locations and stuff you get there. Will be going into those in more depth soon tho, just in a different series. :)

  • @Krzys_D
    @Krzys_D Місяць тому

    damnit now they added math to this game!

  • @peregudovoleg
    @peregudovoleg Місяць тому +1

    Moar videos w/o spolers (like the whole series) pls kthx.

  • @patio11
    @patio11 Місяць тому +1

    1 like for “ethereal net cable.”

  • @Okta808
    @Okta808 Місяць тому

    3:42 how is this new?

  • @phonxil4592
    @phonxil4592 20 днів тому

    The yellow chest phantom request in gone :(
    It's merged into the product variable

    • @galdocstutorials
      @galdocstutorials  20 днів тому

      @@phonxil4592 Alas, yah -- a dev said it was a bug :(

    • @phonxil4592
      @phonxil4592 19 днів тому

      @@galdocstutorials I managed to make it work by setting up a ghost signal :D
      Like: connect the assembler with wire, check able/disable, and set a random variable there. After disconnecting the wire, the variable is still there and can be picked up by the blueprint

    • @galdocstutorials
      @galdocstutorials  19 днів тому

      @phonxil4592 clever!

  • @jeffreyspinner9720
    @jeffreyspinner9720 19 днів тому

    Finally, I can say with all confidence, like my ex-wife, I can see ghosts too! But I still can't talk to them, like she says she can...

  • @suthtech
    @suthtech Місяць тому

    Now the real question for the broke among us is are these 2.0 features or Space Age features?

  • @antheosenigma
    @antheosenigma Місяць тому

    18:02 This really DOES get worse the longer you look at it. like
    what the fuck are those speed modules doing there
    why are there so many efficiency modules you need like, 2 unless you have other modules installed and care about poll or energy use,
    why is that light offcenter
    why is that belt turned
    WHY ARE THERE NO OUTPUTS ON THE TOPRIGHT ASSEMBLERS
    that beacon has no modules
    why is there a wooden chest
    half the undergrounds are facing the wrong way.
    theres a single module missing from the bottom right most assembler
    WHY DO YOU NEED SO MANY WOODEN POWER POLES (WHERE ARE YOU GETTING SO MUCH WOOD)
    the output only uses half the belt
    this is like if you asked a generative ai to make a lategame design for a power pole and it only had a cursory knowledge of factorio

    • @antheosenigma
      @antheosenigma Місяць тому

      tldr; great video though, thanks for the overview of parameterization. i remember reading through one of the FFFs but not really getting it, so this video helped alot! super hype for monday

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      @@antheosenigma if this were a cereal box with a puzzle on the back, you would have gotten everything (I think)

  • @yellowflag4803
    @yellowflag4803 Місяць тому

    Can we get a video on a breakdown of all the planets and how to work them, like how to mine, produce power and the such? I've been loving the content