Factorio Space Age: Circuit Network Updates (Spoiler free!)

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 171

  • @Mossmyr
    @Mossmyr Місяць тому +277

    Thanks for including "spoiler free" in the title! Wouldnt have watched otherwise

    • @mimameta
      @mimameta Місяць тому +5

      So unfair that peasants like us need to wait for a week while the feudal lords make videos and farm views

    • @americankid7782
      @americankid7782 Місяць тому +1

      Same. I have been avoiding all the FFF’s and anything related since the Gleba monster reveal.
      The only stuff I really want to know about before hand is stuff like the circuits and QOL changes.

    • @Zengineer__
      @Zengineer__ Місяць тому +1

      This 100%!! ❤

    • @TheBloodrian
      @TheBloodrian Місяць тому

      ​@@americankid7782 Good for you! I couldnt fight with curiosity and read all FFF's but I don't watch spoiler videos and Im happy there is still something I don't know yet. Always good to be surprised while playing for the first time

    • @americankid7782
      @americankid7782 Місяць тому

      @@TheBloodrian I really want to experience being out of my depth again. I know Nothing about the last planet other than the fact that it has the new “thing” they mentioned in FFF# 420 and that it’s probably cold.
      Otherwise, I want to be completely blindsided with stuff.

  • @jamesrundle1849
    @jamesrundle1849 Місяць тому +100

    I had designs for a dynamic ,on-demand, stacker based, train system where each station can support both provider/consumer function . It was about 90% of the way there, but when my combinator count per station got to be 20+ and space age beings only 3 months away at the time, i decided to put it on hold. I am ITCHING to get ahold of these combinator changes and finish the design!

    • @galdocstutorials
      @galdocstutorials  Місяць тому +15

      @@jamesrundle1849 The train video is going to be very exciting for you then :)

    • @AURON2401
      @AURON2401 Місяць тому +2

      @@galdocstutorials On the rails, no doubt.

  • @theaureliasys6362
    @theaureliasys6362 Місяць тому +111

    no more crafting wires.
    ahhhhh... finally. I am FREEEEEEEE

    • @Secre.SwallowtailYT
      @Secre.SwallowtailYT Місяць тому +7

      I was the same way till i found the "wires shortcut" mod which basically adds buttons for them like space age will do :)

    • @Xudmud
      @Xudmud Місяць тому

      To be fair you already get the wires for free with blueprints, so it makes sense that now you can just drop them where needed. Modded stuff notwithstanding, of course.

  • @olivermoldenhauer6967
    @olivermoldenhauer6967 Місяць тому +37

    Finally a way to spread a value in circuit networks over my whole base. AWESOME.

  • @ChoccyMewk
    @ChoccyMewk Місяць тому +22

    I saw those in the FFF but seeing them in action makes me even more excited to use them, Great video !

  • @zar1385
    @zar1385 Місяць тому +25

    I like the slow moving clouds cover lol

  • @TaeruAlethea
    @TaeruAlethea Місяць тому +43

    The radar one could also be explained as "All Radars act like radios." All are on the same channel/frequency, so if one of them hears a signal, all of them hear it.

    • @galdocstutorials
      @galdocstutorials  Місяць тому +4

      @@TaeruAlethea Just so :)

    • @Embermeetstimber
      @Embermeetstimber Місяць тому +2

      Radars Are Doubling As Radios

    • @brianpleshek5593
      @brianpleshek5593 17 днів тому

      I'd like a number of biters and nests going across my radar network. Maybe, I want to trigger more ammo being sent early if the biter count gets to a certain number.

    • @ivanjermakov
      @ivanjermakov 6 днів тому

      @@brianpleshek5593 reading detected biters/nests from a radar would be very helpful to request artillery trains on demand.

  • @pocketspider
    @pocketspider Місяць тому +6

    I've been reading all of the FFF's every week, but had forgotten about some of these. Thanks for covering them all in such easy an to understand way!

  • @Darkbuilderx
    @Darkbuilderx Місяць тому +23

    I can't believe I'm actually considering a sushi base, and that it might not be absolutely terrible.

    • @galdocstutorials
      @galdocstutorials  Місяць тому +5

      Very possible, now!

    • @Lucy-sf6zm
      @Lucy-sf6zm Місяць тому +4

      If it's not terrible, is it really sushi?

    • @theapexsurvivor9538
      @theapexsurvivor9538 Місяць тому +3

      You can always make it more terrible by making the sushi more cursed, such as making it car sushi, using belt & inserter signals and gates to control whether cars stay on the sushi or are directed into a module, based solely on the filters of the car...
      Technically I think it's very slightly more ups efficient so long as all the cars point up...

    • @derekfordyce9
      @derekfordyce9 26 днів тому +1

      You could do the most cursed sushi of all: BloodBus

  • @canicule10
    @canicule10 Місяць тому +8

    Thanks for making a spoiler free video! It's been harder and harder to dodge them in the last few weeks :D

  • @CreepYoutube
    @CreepYoutube Місяць тому +3

    Incredible production quality, expected this to have order of magnitude more views

  • @clockwork_mind
    @clockwork_mind Місяць тому +2

    This was an absolutely stellar tutorial. A lot of people aren't aware of just how much extra thought and skill goes into teaching something well, and it really stands out when somebody truly knows how to teach. I expect I'll be seeing more from you in the future, and I look forward to it!

  • @haemophilu6138
    @haemophilu6138 Місяць тому +7

    Great comprehensive review of the circuit network! The music around halfway through startled me lol

  • @davidgasku
    @davidgasku Місяць тому +3

    What I love about my SE run is that I was forced learn circuits. And I love this style of growing your factory in a smart way, even if it takes years to grow it to megabase. Using circuits everywhere, basically making a GUI to your factory. You can see numbers, led strips, buttons, etc, and it is very satisfying to see everything works great. And changes in factorio 2.0 are a huge gamechanger for me. By the way, thanks for all these spoiler-free videos, they'll scratch the itch for a week.

  • @LeonardoRinaldiYautja
    @LeonardoRinaldiYautja Місяць тому +5

    You've just got a new subscriber because of the "spoiler free", thanks for it! I wasn't aware of all of those changes :)

  • @zekejanczewski7275
    @zekejanczewski7275 Місяць тому +3

    The recipie combinator is actually really crazy. In theory, you could just make a fat array of assemblers that takes in items, sorts them by type, and then just tops up a chest whenever it gets low, prioritizing the most basic resources first.

    • @Goozeeeee
      @Goozeeeee Місяць тому

      It’s going to completely change the mall design game. Already working on doing this exact thing.

  • @phucang6308
    @phucang6308 Місяць тому +3

    thanks you sooooooo much, this will come handy in the 2.0 playthrough :D

  • @MegaJak33
    @MegaJak33 Місяць тому +2

    This is the first time i understanded a little bit about circuit networks. Thanks for this and i will try to learn more about these things when i get my hands on the dlc

  • @DomRiccobene
    @DomRiccobene Місяць тому +1

    This is great. My favorite improvements in factory games are the ones that reduce the repetitive clicks that add up to a good chunk of a 50-100 hr play-through

  • @mikaeels2691
    @mikaeels2691 Місяць тому +4

    this is exactly what i need since i already forgot some info from reading the FFF's

  • @Silvad0r
    @Silvad0r 6 днів тому

    THANK YOU! I've just started learning/experimenting with Circuits and every guide I've found shows the old UI for Combinators, even the wiki. So, I essentially had to fiddle and click things until the system "just worked" and I didn't fully understand why. You're the first I've been able to find that explains just how those R&G signal filters work.

  • @haxney
    @haxney Місяць тому +1

    Awesome video! It was a very good balance of detail without letting the pace get bogged down.
    I'm still salty that we didn't get a signal from the turrets for "currently firing". It would've been super cool to have it output what it was shooting at, but even just a binary on/off for firing/not firing would be useful. It can be emulated by reading the ammo count, but that's a bit more cumbersome.

  • @Snorku
    @Snorku 21 день тому

    This popped up. Entered, was hit by: sense of humor, good taste of music, good quality video, technical compression, entertainment. Good shit!

  • @Epb7304
    @Epb7304 Місяць тому +5

    dude the music at 13:07 actually scared the crap out of my lol, playing a game that can feel kind of spooky sometimes and there was a new update. so I wasnt sure what to expect from it lol

  • @luigidreemurr6034
    @luigidreemurr6034 26 днів тому

    Needed this. Started a fresh game to work towards the new content and have been noticing a lot of new stuff, didn't see where the dang G/R wires was!!!
    Thank you.

  • @TijmenZwaan
    @TijmenZwaan Місяць тому +1

    5:36 You can actually add multiple outputs of the same signal, so if you need a constant output of "2 active provider" you can simply add 2 outputs of 1 active provider.
    In fact, the "output 1" setting under the hood is a "output constant" setting, where the constant can be set to any integer. The in-game GUI only allows for a constant of 1, but if you manually edit a blueprint, you can change the constant to any number, and it will actually work.

  • @Recon777x
    @Recon777x 19 днів тому

    This was excellent. I really appreciate someone explaining all these changes.
    Going to have a lot of fun with this.

  • @cerocero2817
    @cerocero2817 Місяць тому +2

    13:05 finally, RGB gamer lights were added to Factorio

  • @HazzaPi
    @HazzaPi 27 днів тому +1

    Great video! Small correction that it would be great if you could include for people who come to this video later: at 7:55 the Select Input sorts the signals by count, not by the order they come in, so you can select the largest count, smallest count (or most negative) or some other index like 2nd largest value.

    • @galdocstutorials
      @galdocstutorials  26 днів тому

      @@HazzaPi Oh crap, is that how it works? Thank you, will add it in the next vid :)

    • @galdocstutorials
      @galdocstutorials  21 день тому +1

      I have included this correction in my next video. Thank you!

  • @CloudNine9Nine
    @CloudNine9Nine 16 днів тому

    Something I found super useful that you didn't mention is you can freely use Q or the pipette fuction to quickly grab signals, items, etc, pretty much in any kind of logistic page. Instead of opening menus, clicking though menus, trying to remember where that one random item is in the list of 100's by endgame, every single time like you were showing.

  • @redstonewolfx
    @redstonewolfx Місяць тому +2

    As an archaeologist I can confirm this person is widely regarded as intelligent and good-looking

  • @SverreDraaisma
    @SverreDraaisma Місяць тому

    This is awesome, Im looking forward to all the train station logic that's gonna get so much easier. And the messages are gonna be great for setting alarms and factory state notifications

  • @neonblowfish
    @neonblowfish 13 днів тому

    I've been looking all over for those wires. ugh! Thanks!

  • @suthtech
    @suthtech Місяць тому

    This is amazing. Gonna have to use this, for sure. So many possibilites!

  • @yngndrw.
    @yngndrw. Місяць тому

    Very cool, I like the stack size mode from the selector. And the logistics groups, of course!

  • @hellboy19991
    @hellboy19991 Місяць тому

    That decider combinator randomization sounds really good for MAMs. I think I will try one of those once I have gotten my logistics system researched. It'll eventually equalize and once you take out specific stuff, it'll only rebuild that specific stuff. INFINITE EFFICIENCY! We know some crazy people will make MAMs for the entire science tree using the set assembler recipe...

  • @migueeeelet
    @migueeeelet Місяць тому

    The free cables is going to make tinkering with circuits much more approachable and interesting, and all the updates definitely make it something worth checking out. Man I want to try this already!

  • @conorloney2288
    @conorloney2288 Місяць тому

    I just had signals click for me.
    Thank you for this video. I cannot wait to start automating my base.
    Why must we wait whyyyyyyyyy

  • @luckss4659
    @luckss4659 18 днів тому

    very informative, i was confused about the wires before this
    also nice pfp, i love og deus ex!

    • @galdocstutorials
      @galdocstutorials  18 днів тому

      @@luckss4659 I can hear the theme music every time I look at it

  • @stronkpotato6776
    @stronkpotato6776 Місяць тому +3

    Do you remember if you manually set the selector combinator to be descending sort or is it descending by default when you place it? I assume it's descending by default since it's on the left.
    I just feel like the position of ascending and descending are swapped, I feel like ascending should be on the left and descending on the right but that's probably just me and definitely not important 😆
    Thank you for the video! :)

    • @galdocstutorials
      @galdocstutorials  Місяць тому +2

      @@stronkpotato6776 i think it was default as it is in the video -- which is backwards to how I would expect it, too

  • @Tillmar728
    @Tillmar728 21 день тому

    MUCH love for the style and tone of the way you explain things.. Jokes aside ... lol jk jokes are amazing! keep it up

  • @moldman5694
    @moldman5694 27 днів тому

    13:54 The packed RGB thing is basically a colour hex code (e.g. #ff0000 being pure red) converted from hexadecimal to decimal. 16777216 is 256^3, as in three colour channels, each with 256 values.

    • @galdocstutorials
      @galdocstutorials  27 днів тому

      @@moldman5694 ooo. I didn't realize that. I use hex codes all the time. Thank you!

  • @EMBossGames
    @EMBossGames Місяць тому +1

    Great video, seems like it will stay as a handy tutorial/QRG, even after release.
    Question about assembler crafting recipes from the start, how does it deal with changing the recipe while a craft is in process? Does it cancel and eject the items immediately, or hold until the craft is complete?

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@EMBossGames Thank you! And, it ejects the reagents immediately :)

  • @solidshooter364
    @solidshooter364 14 днів тому

    big help buddy, thank you.

  • @jonskowitz
    @jonskowitz 25 днів тому

    My mall is getting one heck of an upgrade 😁

  • @romanpfarrhofer
    @romanpfarrhofer Місяць тому

    I do not care about spoiler - only spoilage ;-) However, this video was very well made! Thank you!

  • @Perseus109
    @Perseus109 Місяць тому

    This all really great for a circuit newb. Thank you!

  • @DEMEMZEA
    @DEMEMZEA Місяць тому

    The radar one is amazing, because it makes lots of sense,

  • @morpheus_uat
    @morpheus_uat Місяць тому +1

    oh so i cant impress my friends with like 7 decider combinator to find the max signal out of three signals? i can do that with one combinator now? well, at least we finally have wireless circuit networks

  • @hayzersolar
    @hayzersolar Місяць тому +1

    because it was a awesome video i subscribed

  • @onstantinosameranis4674
    @onstantinosameranis4674 Місяць тому

    Great video to show the power of the new combinators. Dynamic build everything mall when?

  • @nsmith131
    @nsmith131 Місяць тому

    Great video. Thank you!

  • @m0rjjj666
    @m0rjjj666 Місяць тому

    It was kick in a D from wube to release the game 10 days earlier just for streamers.... Thank you for including a no spoiler spoiler

  • @EddieMagpie
    @EddieMagpie 29 днів тому

    Alt G and Alt R... that saved my day haha... Thanks...

  • @Agent.J
    @Agent.J Місяць тому

    smells like the old familliar game but feels like a completely new one

  • @bieuw5304
    @bieuw5304 Місяць тому +1

    Super usefull, thumbed up!

  • @LyingTube
    @LyingTube Місяць тому

    These look like some very nice QoL improvements

  • @selecks6462
    @selecks6462 Місяць тому

    This makes logistic train networks so much easier

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      Very. And the train improvements will help even more.

    • @selecks6462
      @selecks6462 Місяць тому

      @@galdocstutorials i hope you do the train changes soon

  • @AJ_Artisans_
    @AJ_Artisans_ Місяць тому

    Love how you pronounce "Arithmetic"
    I say it like "A-ryth-ma-tick"

  • @Sworn973
    @Sworn973 Місяць тому

    Nice, at least some one is actually doing tutorials with the 1st week head start, most people are just doing an early lets play instead...
    lots of neat feature in the circuit network, much needed.
    I wonder how long until a mod that adds channel to radars xD

  • @ericsheriff9264
    @ericsheriff9264 Місяць тому

    I'm restarting to get my first mega base built for the first time for the dlc launch 😮

  • @DaimonTrilogy
    @DaimonTrilogy Місяць тому +1

    Did they by any chance add a way to read recipe compositions?
    Like what parts are needed in copper wire, the output, input and base crafting time?
    I usually had a mod for it.

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      I actually forget! I know you can copy / paste them, but I don't know if they can be put on the circuit network. Will look into it.

  • @smolfrog954
    @smolfrog954 Місяць тому +1

    Beautiful

  • @Xudmud
    @Xudmud Місяць тому

    Having the selector combinator's indexing be 0-based when Lua's indexing is 1-based is a an interesting choice.

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      Yah, but ... I like this better than 1-based indexing.

  • @Denitorio
    @Denitorio Місяць тому

    As a logic adic in factorio, no way nooooooooo way need to get that space age

  • @PBOZAI
    @PBOZAI Місяць тому +1

    The source of random is super welcome. One of the mods I made for the game was a combinator for that specifically. Do you know if the randomness is a unique seed for each combinator, tied to their lifetime, tied to their power on time, or a shared global random function?

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@PBOZAI i am not quite sure, but I don't think it breaks the determinism of the game.

  • @davidmadiar3928
    @davidmadiar3928 Місяць тому

    OH my fucking god logistics groups are a treasure I love thwem

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      @@davidmadiar3928 They are clutch. Have more details about them in the next vid, too.

  • @Asuramaru_Ain
    @Asuramaru_Ain Місяць тому

    15:27 💥💥💥, Ngl nice guide, Will there be a guide for trains? (New menu) or has there been little change? If you can talk about it, of course. It will be interesting to see!

    • @Asuramaru_Ain
      @Asuramaru_Ain Місяць тому

      [I watched the video, I heard the answer]

  • @theragingwarcat1410
    @theragingwarcat1410 Місяць тому

    awesome video thank you!

  • @Dreamshadow1977
    @Dreamshadow1977 Місяць тому

    Someday I’ll find a use for circuits, but I’ve only played a single game up to white science and have not yet launched a rocket.

  • @TommyTheCat_05
    @TommyTheCat_05 Місяць тому +7

    Get dosh on this shit its gonna be wild

  • @DimitriWagner
    @DimitriWagner 23 дні тому

    They should have written it big somewhere, feeling like an idiot right now... Was searching for the wires for half an hour...

  •  Місяць тому

    How does the arithmetic combinator red/green split work with the "each" signal? Is it easy to, say, divide each element on the green signal by each of the same element on the red signal?

  • @Baladucci
    @Baladucci 28 днів тому

    How do I copy the rotation of a building?
    A great example is advanced oil processing. I can now make two rows with outputs on the inside, but when I copied the flipped oil refinery, it still placed it down in the default input/output orientation.

    • @galdocstutorials
      @galdocstutorials  28 днів тому

      @@Baladucci Use the copy (ctrl+c) or blueprint tools to maintain the rotation :) Even if it just a copy of the single building

  • @TubeTAG
    @TubeTAG 28 днів тому

    "There are 60 ticks every second, and that's a fixed value that never changes." You just aren't trying hard enough. Build more! You can get under 60, I believe.

  • @AkaraVortex
    @AkaraVortex 10 днів тому

    Finally no excuse for not making x86 cpu, timings can be made quiet tighter

  • @DragonFistLeeMontage
    @DragonFistLeeMontage 16 днів тому

    You should create a video on how to create a loading station for three different fluids using circuits 😅

  • @nnelg8139
    @nnelg8139 Місяць тому

    Uh, I've seen "quality signals" in other screencaps but it wasn't covered here-in fact, I didn't even see an option for that in your UI. Could you please make a follow-up on how those work?

  • @cellularmitosis2
    @cellularmitosis2 Місяць тому

    Great video! Background music was just a bit too loud, competes with your voice

  • @craidiefin
    @craidiefin Місяць тому

    at 7:14 did you mean to mouse over the *power pole* rather than the constant combinator to get the index order?
    Does the whole belt counter see what's in the splitter internal storage or is that something that can't be seen?

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      @@craidiefin I am not sure what you mean with the first one. The second one: alas, it can't see the splitter contents

    • @craidiefin
      @craidiefin Місяць тому

      @@galdocstutorials The signals you placed in the constant combinator happen to be in their ID order thus the order on the power pole and the constant is the same.
      But does it matter what order those signals are placed in the constant?

  • @emilesteenkamp4809
    @emilesteenkamp4809 Місяць тому

    Awesome.

  • @jessekandres9047
    @jessekandres9047 Місяць тому

    Maybe lighten up a little bit, just a touch, sukoshi, just that bit.
    I watch that part way too many times f****** hilarious lolol

  • @iljastalberg5610
    @iljastalberg5610 Місяць тому

    Wait wait we can now build variable asembly via item count? OMG that's gonna compact soooo much stuff

  • @alexzander700
    @alexzander700 Місяць тому

    "Wires should look a lot better now" the red wire is connected to the left side of combinator, the shadow shows a right side connection... Wube pls fix

  • @DanatronOne
    @DanatronOne 27 днів тому

    1:53 ...I can't believe my awful de-blurring attempt is still getting clowned on

    • @galdocstutorials
      @galdocstutorials  27 днів тому

      @@DanatronOne That was more loving homage than clowning

    • @DanatronOne
      @DanatronOne 27 днів тому

      @@galdocstutorials it's honestly kinda surreal having my thing become a meme. I appreciate it!

  • @shingshongshamalama
    @shingshongshamalama Місяць тому

    Oh my god they made a belt reader just for Dosh's bullshit sushi base that's adorable.

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      I think he may have to do that challenge all over again in 2.0 :)

  • @chrisparker9672
    @chrisparker9672 Місяць тому

    Is there a way to send signals between surfaces?

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      @@chrisparker9672 There is at least one, yes, and without spoilers, it is one you would really want to facilitate playing the expansion. :)

  • @Big-E-TheBouncer
    @Big-E-TheBouncer Місяць тому

    When can we expect the train video? I hope its spoiler free as well.

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      Soon. Logistics is tomorrow. And yes, I have a series of all the game mechanics scripted -- all spoiler free. :)

  • @walterroche8192
    @walterroche8192 Місяць тому

    Shame the display is semi worthless. Hopefully some modder will apply the same logic as the new space center hub where it can be expanded. Being able to increase it's size to 2x2 & or 3x3 would be great!

  • @david_handlebar
    @david_handlebar Місяць тому

    How do you extend the bottom hotbar?

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      Click on the teeny button in the upper left of the button cluster on the right side of the bottom hotbar. :)

  • @foodstuff
    @foodstuff Місяць тому

    So, which hotkey enables this mode in Blender?

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      I think it's Alt+F4, then windows key, then press b, then l, then e, then n, then d, then e, then, r, and tap enter. (plz do not actually do this

  • @Tom-lz9pu
    @Tom-lz9pu Місяць тому

    I read most of the FFF but forgot how awesome the circuit network is going to be. I stopped playing for a few days because I don't want to not have the expansion and this sure ain't helping with my case

  • @StephenKuehn
    @StephenKuehn Місяць тому

    Should turn off clouds for tutorial and cut-jump/fast-forward vids. 👌
    Well done and useful video otherwise. 👍

  • @JohnSmith-wolandworld
    @JohnSmith-wolandworld Місяць тому

    Finally easier nuclear reactor circuitry🎉

  • @davidm8371
    @davidm8371 28 днів тому

    I am watching this, because I am returning after 600 hours of play and everything I know is WRONG!

  • @spicymun4273
    @spicymun4273 24 дні тому

    How do i break connections

    • @galdocstutorials
      @galdocstutorials  24 дні тому

      Make an 'overlapping connection' with the wire you want, and it'll remove what was there. So, if you wanna remove a green wire, string another green wire between.

  • @buiabrbr
    @buiabrbr Місяць тому

    Now circuit craft is like vanilla?

  • @basildaoust2821
    @basildaoust2821 Місяць тому

    60 ticks every second never changes he says? Is that statement valid? I will admit that I have been playing for a while now and have more than 3000 hours so I now run a counter of ticks/second on my screen. I have to admit I have not seen it drop down to like 12 ticks per second ever, and maybe I saw 59 but that isn't something I would swear my life on, but as I finish basic factories they seem to do OK, and that generally makes me happy. I'm always unhappy when my factory is out of fuel in my steam plants and I've been too lazy to get solar set up, oh and I messed up not getting purple inserters set up and I have no panels in the chests... an unhappy smile.

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      Yep. It's the UPS -- updates per second. If it slows, the game simulation slows and chugs.

  • @redstonewolfx
    @redstonewolfx Місяць тому

    You glossed over the fact that redo is a thing now

    • @galdocstutorials
      @galdocstutorials  Місяць тому +1

      Yah. Going to cover that in more detail in the gameplay qol updates episode. :)

    • @redstonewolfx
      @redstonewolfx Місяць тому

      Oh, sweet

  • @i-make-robots
    @i-make-robots Місяць тому

    Wuba?

    • @galdocstutorials
      @galdocstutorials  Місяць тому

      Yah, that's how it's pronounced

    • @egdod3750
      @egdod3750 10 днів тому

      If you’re speaking Czech. In English it’s Woob. That’s according to Kovarex, and he’d know, lol.