A few corrections and clarifications based off feedback from the comments: 1) In Tiberian Dawn, the vehicle production factory is actually called the Weapons Factory. The name changed to War Factory in the later games. This includes Red Alert, even though timeline-wise, that game acts as a prequel to Tiberian Dawn. 2) The repair drones from the War Factory can all be ordered to repair a single damaged vehicle via their Repair ability. 3) The original M1 Abrams tank was armed with a 105mm gun, which is mentioned as the Medium Tank's main armament in the C&C manual. However, the later M1A1 model of the Abrams was armed with a 120mm gun. 4) I forgot to mention that GDI used the M2 Bradley in their arsenal, as the vehicle is seen in a couple of cutscenes in Tiberian Dawn. I'll be sure to mention this in a future video on Nod's Armor since they also used the M2 Bradley.
Hey you got any idea why the Second tib war Ampihibious APC does not have a gun? All modern APCs have one Also cant wait! Always wanted to know a little bit more about the Nod First tib war tanks, Especially the Renegade Light Tank
Tiny nitpick - the 113 is called a 1-1-3 not 1-13. At least that's what we call it in the real world. I've driven, rode in, and commanded those Nam' era POSs all over the world.
Rushing a turtling Nod or Scrin base with an army of Mammoths at the cost of your entire economy with upgraded railguns and adaptive armor is always a great finisher to a long skirmish match
@@KriticalKoitus you don't necessarily need nukes either. A combination of Mass Missile Launchers and Fanatics can easily deal with Mammoths. Regardless of level.
Can we just take a moment to recognise the sheer magnitude of GDI military power? They underfund their core military for several years/decades to focus on Tiberium abatement and still win a global war against both nod and the scrin. Without kane the brotherhood would have never had a dream of any success.
Agreed However with Brother Marcions more brute force tactics and less focus on stealthy ambush tactics I think at least initially could have caught GDI off guard since GDI wouldn't have expected a sudden mass assault of heavily armoured flamethrower troopers as well as flames tanks and Purifers. However GDI has mastered such tactics so the Black Hand sub faction would lose on its own in the end run because Nod as whole can't compete conventionally with GDI. But I do think the black hand were probably the only viable branch with out Kane to at least have some degree of success at least against GDIs forces stationed in yellow zones that have less defended Garrisions. But couldn't effectively take the fights to the Blue zones because they lacked air support due there preferred tactics. But GDI as whole always had the advantage simply because much of the world saw them as a unified military force to keep a level order and stability in uncertain times. GDI wasn't perfect as clearly shown with director Boyle. But as a whole Nod was truly seen for what was a terrorist organization with a Leader obessed with Tiberum being the future of humanity the very mineral killing our planet. Plus Nod says it wants peace yet burns down entire towns and villages to intimated civilians into joining their cause. Though some felt abandoned by GDI and went willingly. Its hard to paint GDI as Tyrannical Regime if your burning villages and threatening to use tiberium based weapons on the entire planet. So even with Budget Cuts GDI I still believe had enough support from much surviving populace to restore our planets environment and end Nods rain of terror once and for all. So even if the budget was cutt in significantly It still had to be very huge to be able to mass produce Juggernauts and Mammoth Tanks.
Easy on The Copium bud.. they didn't win against NOD and The Scrin. Also.. if they had invested so much on Tiberium "abatement".. why are they huddled in Blue Zones like wounded Meerkats?
@@alexanderd6793 *Eeeeeehhh* Wrong Answer. Reclamation is GDI's Pipe-dream counterpart to NOD's Divination solution. Only in this case, it's an excuse to Politically cover Deep Covert Theft (Mining) Operations into Foreign Lands.. just as their Claimants "suggests" about Divination.. goes The EXACT Same with The Lands. There is No Cure for Tiberium. Blue Zones CANNOT be made from Yellow Zones.. Yellow Zones are Merely Blue Zones on Their Way to becoming Red Zones. ...and No amount of "Mowing The Lawn" is going to Stop that from Happening.
Even when the world has fallen to an ecological disaster and the world governments have ceased to exist, as long as there is someone that needs to be blown up you can bet that Raytheon, Lockheed and all others will rise from the Tiberium infected earth to deliver the newest of death dealers
To this day there are few sounds in RTS games as satisfying as hearing "Mammoth Tank Assembled!" Only thing that comes close is the Kirovs from Red Alert 3
This is the series that made me fall in love with mechs. The GDI Titan and Mammoth designs just look so bulking and imposing, when I hear "armor superiority" I think of them. It was honestly heartbreaking when i found they were nearly non-existent in the 3rd Tib Wars. And although they have grown on me, avatars are nothing like their GDI counterparts.
My headcanon about the mammoths in tib war one was that they were simply restored mothballed mammoth from the world war atleast in the early war. IT would explain differences and the tib war one version being worse or seeming defective in some ways like with inconsistent firing patterns as being its hardware or software faults due to age, storage conditions and lack of maintenance .
"Armor Superiority" a.k.a. GDI in nutshell. But after the Scrin Invasion, I hope GDI council learned it's lesson (but who am I kidding) with all that alien threat and their tech laying around. It'd be cool to see mix of Battle Walkers (and Mammoth Tanks/Walkers) supported by high-end armor divisions with tanks and vehicles equipped with many defense and weapon systems. Mechanized infantry units would also fit quite nicely with Zone Trooper/Raider-type power armors or advanced combat armors, lifted by all-terrain transports, dropships etc..
honestly as mediocore as Tiberium Twight was I really enjoyed the mix of traditional tanks and mechs GDI had as well as nod to a lesser extent. Because Both have pros and cons. But in a tandem supporting roles it really negates alot of those issues. like Mammoth can focus slugging it out with enemy tanks and the Mastadon with its sonic cannons could utterly slaughter enemy infantry while at the same time increasing the amount of aa support for other units with their missiles
One of the main reasons why walkers were retired by GDI was that Nod Commandos were starting to be trained on "kneecapping" tactics that could outright destroy walkers in a single attack. That same explosives used by the Commando was also used by the Shadow Teams which potentially could have caused the utter ruin of GDI's armor strategy. The change back to tracks and wheels was probably fast enough that Nod ended up not seeing the point in training Shadow Teams to kneecap but if walkers came back en mass, that could easily change.
I like to think the windows up top of the amphibious APC are dual purpose, windows for increased visibility/awareness of the environment, AND emergency exits in case that the APC were to start sinking and the main door was rendered inoperable
It's really impressive at how technologically innovative GDI is, going from our own late cold war era tech to what they have now. Nothing can really compare to going full mechanized with tanks, apcs, and other ground vehicles as the GDI. Just so satisfying, awe inspiring, and so awesome to see in all its glory.
There is a great mod that includes that, among other things, called Tiberium Essence. It is only accesble through capturing a tech building as GDI, but then it comes with both gun, rockets, machine gun and oh boy is it powerful. X)
I had totally forgotten about THIS! 😱 Yeah, indeed, GDI's mech walkers are still my number one choice, but the organization also deployed many different armored vehicles. Of which we only covered the Mammoth Tank so far! _(well... and the sonic tanks too)_ Yo Jethild, thank you so much for yet another immersive Tiberium experience! If one day you run out of topics for the Tiberium timeline of the franchise, know that we woild more than welcome videos covering the Red Alert timeline too! Love you, bro! Your content is amazing! 👍
That's correct. I guess I just assumed it was the same name since I started gathering the gameplay footage from C&C3 and TS before Tiberian Dawn and my brain didn't register the difference in name change.
@@Jethild That's alright... I started with Red Alert so I was used to the term War Factory, then I had my first taste of TW1 with Renegade and saw GDI's vehicle production facility was called "Weapons Factory" and I was like "Wuhhhhh?"...
@@louievelayo4100 "Weapons factory" makes a bit more sense than "War factory". I think we can all agree that it most definitely doesn't produce war... but weapons... well, in a roundabout sort of way, sure. 😂
No our timelines split after WW1, that upgrade probably never happened. This accidentally makes a lot of sense that they don't have the 120mm. This alternative universe WW2 was Soviets vs Allies, not Axis vs Allies, the 120mm gun was German designed. Rheinmetall probably never got the boost to its company that happened in our reality and never went on to make modern tank guns, and the Allied weapon design went in weird directions instead.
these videos convinced me to search the internet for 3d printable files to build a Nod army for table top gaming....great videos and happy to know that the tiberium universe fans are still about and active
@@paulrasmussen8953 I'd say Mastodon and Kodiak are only two salvageable designs in the whole game. Tone down the dog-like animation, make cannons less bloated and they can fit in CnC3-ish setting.
Always great to see another Jethild video. Really hope they remaster Tib Sun and Red Alert 2. Stuff like this PROVES that despite the abomination of C&C4, there's still a lot of people who love the other games and the universe it is in.
Game balance issues notwithstanding, it always bugged me that so many vehicles were completely defenseless. I really liked how, for instance, you could upgrade the Humvees in C&C Generals to also have TOW missiles. I'm surprised they didn't make more use of the ability to garrison troops in vehicles to provide some defensive capability...
Well, at least guardian apc and bunker reckoner as well as hammerhead exist, but i agree with you. I wish we had more vehicles with similar function with moving bunkers
Yoo, this is a great video! Also, I think the Brotherhood of Nod had a Bradley IFV as one of their main vehicles at some point, an in-between of APC and Tank, with a 25mm Autocannon as it's main weapon, and room for TOW missiles and a co-axial machinegun, it was multi-purpose like the Mammoth Tank, but with less mass and armor, it was faster. I think Renegade-X has it as a counter-Mammoth vehicle, not sure. But there's some tidbits for ya!
your videos never fail to inspire a glimmer of hope for any C&C fan by showing us the details of this wonderfull world. Maybe one day EA will remeber.. and remember the right way
Very informative and entertaining video! 39 minutes just flew by. Never played C&C3 but all this is really tempting me. I understand it's kind of hard to get to work on modern PCs though?
I haven't actually had any real issues getting it to run unless it's for multiplayer where there's a community managed server since ea killed the official ones years ago. That said I do not use windows 11 so I can't guarantee that
In the first game, the worst fear of GDI vehicles were bases with multiple Obelisks, in Tiberian Sun (without Firestorm) it was a base with multiple Artilleries. In C&C 3 I am not sure, because I haven't played it for a looong time and I am inspired to do it again.
I love Command and Conquer Remastered. Got through GDI now into the live online play. End up hosting most of the time but it's cool. Will have to post some with narration. It's about the tanks more than anything with Tesla coils being extensive for defense.
So, just a thought. While I am one of the countless CnC franchise fans who like to pretend CnC 4 didnt exist, the fact remains that I did, in fact, play quite a lot of it when it launched. I feel like, all other things being as they are, and better left to rust where they lie, it might be worth some overviews of the various ground and air vehicles, as well as infantry units, involved in the game. Some of them were pretty nice designs, let down by the game they were tied to.
If I remember correctly, the Mobile Sensor Array could also reveal enemy structures on the radar / mini-map, even if they we covered by the shroud or fog
I looked up "Brute force" in the dictionary and it said "See G.D.I." with a picture of the emblem. I was using Brotherhood's Truth of Kane and his Words 3rd ed. It is a mostly good dictionary. -James McKrieg, G.D.I. Intelligence
In your video about mammoth tank I suggested that if there will be a video about the predator tank but when you make a video about GDI ground vehicles I think I got more what I want so I thank you for that.
I know your not the biggest fan of it, but could you cover the "NOD Basilisk?" Its my fav unit to ever exist. In C&C Rivals I won 3 in game tournaments, 100 player pool each, with the Rivals version of the basilisk, I even got an exclusive 1st place award for the Basilisk making it chromish looking.
Pretty much one of the only interesting things Twilight added to the Tiberium universe, beyond their mid design philosophy, was Nod developing airships like the Basilisk and that big drone carrier.
So THAT's where that came from. I didn't Rivals, and gave up after a few missions on Twilight. So it was Weird seeing this Weird Star Trek looking Spaceship on The 'One Vision' Mod.. cause it REALLY fits The Brotherhood.
@@leowilliamson1573 I'm not even sure what it is, its ether a "Heavy Fighter" essential a F7F Tigercat from WW2, i dare say an F-14 Interceptor, a Heavy Star Fighter, because it sounds like it Flys in space also, or a warship from space?
@@DavidMyrmidon i actually got C&C4 during the steam summer deal, just for the basilisk. Its way cooler in C&C4, it can attack everything in that game, but for some reason in Rivals, it can only attack ground targets?
@@lancer737 It's a Nod airship from Twilight, after the human factions became able to study the huge vehicles the Scrin had as their aircraft. GDI also had huge airships in Twilight but unlike Nod's, from what I recall they looked really crap. Unless we're just talking about *very* different aircraft that happen to share the same name and similar function, which is entirely plausible for CnC.
Great video as always. I have a question, how do you think the mobile sensory array and other sensors detect stealth, considering that stealth can make light and radar go around it, do you think that they do something else to locate them? Also I have an opinion on something you made a video on before, EMP, I believe that nod invented the EMP cannon, as that specific structure was originally planned to be exclusive to them in the original design for tiberian sun.
It's been a couple of years since I made that EMP video, but I thought I had mentioned in that video that I thought the Brotherhood of Nod were the original inventors of the EMP cannon since I knew it was planned to be exclusive to them. There is even a high resolution image of the weapon and you can clearly see a Nod symbol on the front of it.
The Orcas were said to have retrofitted gravimetric sensors fitted to them, so that would most likely be how they are detected, either through the changes they cause in Earth's gravitic field or through their own mass, the first one being more likely.
I’m loving these lore videos Would be cool to see some videos on Red Alert, too. Yuri alone would be a hot mess of lore. All that bizarre tech and mind control
radar\tesla similarities its kinda easy to convert radar to tesla tbh(maybe not just guessin, pretty basic undarstanting of electroncs) :В. power of elictricity involved can be on same page, and OLD internal electronics tends to be interchanchable betwen the two, i guess main difference is the ANTENA\"projector" and some capacity\frequence of darn thing
@@conscript900 Remember in Red Alert 2 where an engineer had to infiltrate a Soviet nuclear missile command center and it showed in the next mission that the engineer was actually a whole squad?
Basically the GDI Armour was similar to the Nod counterpart during the 1st Tiberium War, as they were comprised of leftover updated Soviet and Allied equipment from Great World War 2 from the late 1960s. The Humvee were basically fullfill the role of Ranger jeep while light tanks were inherited from the Allies(portrayed ingame as the Type 62 light tank but M2 Bradley in the cutscenes). The Allied Medium tanks(XM1from RA1) then evolved into GDI Medium Tanks in Tiberian Dawn(M1 Abrams) and Mammoth Tanks were the relic from the Soviet Union from RA1. That's means by the time of the 1st Tiberium War, these vehicles stayed in active service for more than 50 years. The reason why light tanks are not used by GDI ingame despite it's widespread service in the lore is because Westwood wanted to flesh out the hit and run nature of Brotherhood of Nod, same thing can be used to explain why Brotherhood of Nod doesn't have Grenadiers and Medium Tanks for gameplay reasons.
I am interested in your opinions on D.O.R.F when it releases It's units are insane The tesla tank have a passive ability to jam missiles You'll have fun talking about them
The official manual for C&C TD mentions the main weapon of the Medium Tank being a 105mm. And like Morgomir09 said, the original M1 Abrams used a 105mm. However, the later M1A1 model used the 120mm.
Nothing quite like rushing your enemy with a entire coloumn of Mamoths and Pitbulls...just to sneak like one engineer behind their lines to take a Hand of Nod to start taking their base from them...that or dropping your expansion unit and heavy base defence...
A few corrections and clarifications based off feedback from the comments:
1) In Tiberian Dawn, the vehicle production factory is actually called the Weapons Factory. The name changed to War Factory in the later games. This includes Red Alert, even though timeline-wise, that game acts as a prequel to Tiberian Dawn.
2) The repair drones from the War Factory can all be ordered to repair a single damaged vehicle via their Repair ability.
3) The original M1 Abrams tank was armed with a 105mm gun, which is mentioned as the Medium Tank's main armament in the C&C manual. However, the later M1A1 model of the Abrams was armed with a 120mm gun.
4) I forgot to mention that GDI used the M2 Bradley in their arsenal, as the vehicle is seen in a couple of cutscenes in Tiberian Dawn. I'll be sure to mention this in a future video on Nod's Armor since they also used the M2 Bradley.
Hey you got any idea why the Second tib war Ampihibious APC does not have a gun? All modern APCs have one
Also cant wait! Always wanted to know a little bit more about the Nod First tib war tanks, Especially the Renegade Light Tank
I was going to mention that considering the soviet mammoth that this world's usa would skip the 105 version
Nod armor video! Can't wait!
Tiny nitpick - the 113 is called a 1-1-3 not 1-13. At least that's what we call it in the real world. I've driven, rode in, and commanded those Nam' era POSs all over the world.
@@Geshiko-GuPBalancing purposes at the time...
Nod's Subterranean APC is unarmed, why should GDI's be?...
Rushing a turtling Nod or Scrin base with an army of Mammoths at the cost of your entire economy with upgraded railguns and adaptive armor is always a great finisher to a long skirmish match
And then they nuke your Mammoth armada along with half of their own Obelisks and the match basically restarts lol
@@KriticalKoitus you don't necessarily need nukes either. A combination of Mass Missile Launchers and Fanatics can easily deal with Mammoths. Regardless of level.
My favorite too
GDI must be the predecessor of the Armageddon Steel Legion. Combined Arms plus a cluster-frakking giga ton of steel, munitions and hellfire downrange.
@@TheNapster153 I prefer my Krieg boys and their artillery, music to my ears.
Can we just take a moment to recognise the sheer magnitude of GDI military power? They underfund their core military for several years/decades to focus on Tiberium abatement and still win a global war against both nod and the scrin. Without kane the brotherhood would have never had a dream of any success.
Agreed However with Brother Marcions more brute force tactics and less focus on stealthy ambush tactics I think at least initially could have caught GDI off guard since GDI wouldn't have expected a sudden mass assault of heavily armoured flamethrower troopers as well as flames tanks and Purifers. However GDI has mastered such tactics so the Black Hand sub faction would lose on its own in the end run because Nod as whole can't compete conventionally with GDI.
But I do think the black hand were probably the only viable branch with out Kane to at least have some degree of success at least against GDIs forces stationed in yellow zones that have less defended Garrisions. But couldn't effectively take the fights to the Blue zones because they lacked air support due there preferred tactics.
But GDI as whole always had the advantage simply because much of the world saw them as a unified military force to keep a level order and stability in uncertain times. GDI wasn't perfect as clearly shown with director Boyle. But as a whole Nod was truly seen for what was a terrorist organization with a Leader obessed with Tiberum being the future of humanity the very mineral killing our planet. Plus Nod says it wants peace yet burns down entire towns and villages to intimated civilians into joining their cause. Though some felt abandoned by GDI and went willingly. Its hard to paint GDI as Tyrannical Regime if your burning villages and threatening to use tiberium based weapons on the entire planet. So even with Budget Cuts GDI I still believe had enough support from much surviving populace to restore our planets environment and end Nods rain of terror once and for all. So even if the budget was cutt in significantly It still had to be very huge to be able to mass produce Juggernauts and Mammoth Tanks.
Easy on The Copium bud.. they didn't win against NOD and The Scrin. Also.. if they had invested so much on Tiberium "abatement".. why are they huddled in Blue Zones like wounded Meerkats?
@@DavidMyrmidon Because they create them? They turned a lot of yellow zones back to blue zones, that's the entire idea of reclamation
@@yagdtigercommanderand how much of their decomission stuff was kept in storage
@@alexanderd6793 *Eeeeeehhh* Wrong Answer.
Reclamation is GDI's Pipe-dream counterpart to NOD's Divination solution. Only in this case, it's an excuse to Politically cover Deep Covert Theft (Mining) Operations into Foreign Lands.. just as their Claimants "suggests" about Divination.. goes The EXACT Same with The Lands.
There is No Cure for Tiberium. Blue Zones CANNOT be made from Yellow Zones.. Yellow Zones are Merely Blue Zones on Their Way to becoming Red Zones.
...and No amount of "Mowing The Lawn" is going to Stop that from Happening.
Unleashing a giant motorised attack force against your opponents base was one of the greatest pleasures playing as GDI.
21:30 remember that the building can assign all three drones to repair a single vehicle, is a special ability.
I think it's both interesting and funny how Raytheon Technologies and Lockheed Martin are still things in the Tiberium universe.
Product placement by them I guess
Even when the world has fallen to an ecological disaster and the world governments have ceased to exist, as long as there is someone that needs to be blown up you can bet that Raytheon, Lockheed and all others will rise from the Tiberium infected earth to deliver the newest of death dealers
USA business bias.
i dont see the fun. Why wouldnt they be. I expect that McDonalds is also a thing, just having tiberium buns and tiberium mcflurries
Battletech is really fun in that way. General Motors, Nissan and Ford are still around a thousand years in the future to name a few companies
"Babe come over!"
"I cant i am busy"
"Jethild released another video!"
*Begins running over*
"It is about Vehicles!"
**FLASH MODE ACTIVATED**
To this day there are few sounds in RTS games as satisfying as hearing "Mammoth Tank Assembled!"
Only thing that comes close is the Kirovs from Red Alert 3
"We got the rockets!"
"Flatten them!" or "Drop 'em!"
"Battlecruiser Operational" ?
Overlord tanks in C&C generals comes close “I am big”
Cnc just has too many hilarious and memorable quotes.
This is the series that made me fall in love with mechs. The GDI Titan and Mammoth designs just look so bulking and imposing, when I hear "armor superiority" I think of them. It was honestly heartbreaking when i found they were nearly non-existent in the 3rd Tib Wars. And although they have grown on me, avatars are nothing like their GDI counterparts.
Seeing Jethild notification popup on screen=Instant Dopamine Rush.
My headcanon about the mammoths in tib war one was that they were simply restored mothballed mammoth from the world war atleast in the early war. IT would explain differences and the tib war one version being worse or seeming defective in some ways like with inconsistent firing patterns as being its hardware or software faults due to age, storage conditions and lack of maintenance .
Wish we had both Pitbulls and Wolverines for all-round aggressive recon operations!
We do have them both with steal taloons.
Steel talons all the way baby
"Armor Superiority" a.k.a. GDI in nutshell.
But after the Scrin Invasion, I hope GDI council learned it's lesson (but who am I kidding) with all that alien threat and their tech laying around. It'd be cool to see mix of Battle Walkers (and Mammoth Tanks/Walkers) supported by high-end armor divisions with tanks and vehicles equipped with many defense and weapon systems. Mechanized infantry units would also fit quite nicely with Zone Trooper/Raider-type power armors or advanced combat armors, lifted by all-terrain transports, dropships etc..
honestly as mediocore as Tiberium Twight was I really enjoyed the mix of traditional tanks and mechs GDI had as well as nod to a lesser extent. Because Both have pros and cons. But in a tandem supporting roles it really negates alot of those issues. like Mammoth can focus slugging it out with enemy tanks and the Mastadon with its sonic cannons could utterly slaughter enemy infantry while at the same time increasing the amount of aa support for other units with their missiles
@@yagdtigercommanderTiberian Twilight doesn't exist.
@@w33btrash69 right. Never heard of it.
One of the main reasons why walkers were retired by GDI was that Nod Commandos were starting to be trained on "kneecapping" tactics that could outright destroy walkers in a single attack. That same explosives used by the Commando was also used by the Shadow Teams which potentially could have caused the utter ruin of GDI's armor strategy. The change back to tracks and wheels was probably fast enough that Nod ended up not seeing the point in training Shadow Teams to kneecap but if walkers came back en mass, that could easily change.
Because of your videos I played all the Command and conquer tiberium games again. (Except twilight we dont talk about that one)
I like to think the windows up top of the amphibious APC are dual purpose, windows for increased visibility/awareness of the environment, AND emergency exits in case that the APC were to start sinking and the main door was rendered inoperable
So that makes sense, where does the driver enter the hatch? Isn't also the driver and vehicle commander that sit on top of the APC?
It's really impressive at how technologically innovative GDI is, going from our own late cold war era tech to what they have now.
Nothing can really compare to going full mechanized with tanks, apcs, and other ground vehicles as the GDI. Just so satisfying, awe inspiring, and so awesome to see in all its glory.
it always annoyed me med tanks and predator tanks clearly had missiles in the art work but never in actual gameplay
Those are meant to be smoke grenade launchers.
Because rock-paper-scissors balancing. Mammoth tank is a grenade in that equation X)
To be honest, I never saw those as rockets but more like sensors or something that have coverings that look like rockets.
There is a great mod that includes that, among other things, called Tiberium Essence.
It is only accesble through capturing a tech building as GDI, but then it comes with both gun, rockets, machine gun and oh boy is it powerful. X)
I'm more bothered by the fact the gun is off-center on the turret.
"Wait, the M113 isn't a WW2.... Ohhh! The other timeline. Gotcha."
I had totally forgotten about THIS! 😱
Yeah, indeed, GDI's mech walkers are still my number one choice, but the organization also deployed many different armored vehicles. Of which we only covered the Mammoth Tank so far! _(well... and the sonic tanks too)_
Yo Jethild, thank you so much for yet another immersive Tiberium experience!
If one day you run out of topics for the Tiberium timeline of the franchise, know that we woild more than welcome videos covering the Red Alert timeline too!
Love you, bro! Your content is amazing! 👍
Little correction:
GDI called it the Weapons Factory in TW1...
They started to use the term War Factory in TW2 and TW3...
That's correct. I guess I just assumed it was the same name since I started gathering the gameplay footage from C&C3 and TS before Tiberian Dawn and my brain didn't register the difference in name change.
@@Jethild That's alright...
I started with Red Alert so I was used to the term War Factory, then I had my first taste of TW1 with Renegade and saw GDI's vehicle production facility was called "Weapons Factory" and I was like "Wuhhhhh?"...
@@louievelayo4100 "Weapons factory" makes a bit more sense than "War factory". I think we can all agree that it most definitely doesn't produce war... but weapons... well, in a roundabout sort of way, sure. 😂
Happy to see this. GDI armor of all types is one of my favorite subjects.
A Jethild upload is always a blessing on my day
You have just made my journey home 100% better. Thank you for the upload!
I love the style in which you do these documentaries :)
Each upload is a delight.
for years I been playing kane's wrath, I didnt know the steel talon APC could repair structures, I would have saved quite a bit on structure repairs.
Never stop making these, you’re genuinely one of my favourite UA-camrs ❤
my favorite tactic, 4x APC with AP upgrade and carry rifle squad. These could melt building like beam saber through butter
Always a good day when Jethro uploads
@6:50, the abrams is armed with a 120mm. The 105s were pre m1a1 update and are no longer used. As of the early 90s all abrams are 120mm guns.
No our timelines split after WW1, that upgrade probably never happened. This accidentally makes a lot of sense that they don't have the 120mm. This alternative universe WW2 was Soviets vs Allies, not Axis vs Allies, the 120mm gun was German designed. Rheinmetall probably never got the boost to its company that happened in our reality and never went on to make modern tank guns, and the Allied weapon design went in weird directions instead.
The reason I mentioned 105mm cannon is because that is what is stated in the official manual for C&C Tiberian Dawn.
My man is asserting his dominance 11:05.
These lore videos are gold, keep up the great work
Tiberian sun is by far my favorite Command and Conquer. The atmosphere is everything. Basebuilding was soo much fun compared to the others.
i love how well done these videos are, it feeds my unending hunger for lore
these videos convinced me to search the internet for 3d printable files to build a Nod army for table top gaming....great videos and happy to know that the tiberium universe fans are still about and active
Did you find anything? I wouldn't mind having a few stealth tanks keeping watch over my booze cabinet.
Slight error. The harmonic frequency was found by accident during the 2nd Tib War. Not through the tactitus.
Its detailed in Tib War 3.
"this vehicle is slow and needs support while moving on the battlefield"
Nice work on gdi armor
I'll never stop enjoying how this channel completely ignores C&C4
Thank goodness it was absolutely crap
The only thing i would keep is the mastodon
That game does not exist
@@paulrasmussen8953 I'd say Mastodon and Kodiak are only two salvageable designs in the whole game. Tone down the dog-like animation, make cannons less bloated and they can fit in CnC3-ish setting.
And how it showed respect to Tiberium, which is the only REAL Sequel to C&C 3. (Fuck you, EA, for cancelling it)
Great video. I love that we all recognize Kane's Wrath as the most recent Tib War Title. Because it is. Obviously.
of course. tib wars 4? nah man never heard of it.
"Mammoth tank assembled. Lets get to the front."
Ah the memories.
Always great to see another Jethild video. Really hope they remaster Tib Sun and Red Alert 2. Stuff like this PROVES that despite the abomination of C&C4, there's still a lot of people who love the other games and the universe it is in.
Tanks for making this
GDI: When in doubt, use gun...if that don't work, use railgun.
As always, your provide top tier C&C content
Game balance issues notwithstanding, it always bugged me that so many vehicles were completely defenseless. I really liked how, for instance, you could upgrade the Humvees in C&C Generals to also have TOW missiles. I'm surprised they didn't make more use of the ability to garrison troops in vehicles to provide some defensive capability...
Well, at least guardian apc and bunker reckoner as well as hammerhead exist, but i agree with you. I wish we had more vehicles with similar function with moving bunkers
Yoo, this is a great video! Also, I think the Brotherhood of Nod had a Bradley IFV as one of their main vehicles at some point, an in-between of APC and Tank, with a 25mm Autocannon as it's main weapon, and room for TOW missiles and a co-axial machinegun, it was multi-purpose like the Mammoth Tank, but with less mass and armor, it was faster. I think Renegade-X has it as a counter-Mammoth vehicle, not sure. But there's some tidbits for ya!
I believe that was the Nod Light Tank in Dawn with the "proto tick tank" replacing it by the time of Renegade.
@@lordfrostwind3151 Hmmh.. Makes sense. Thanks for the response!
I love the guardian APC. Its just perfect.
Will you expand the series to red alert 2 or red alert 3?
Great video (as always).
your videos never fail to inspire a glimmer of hope for any C&C fan by showing us the details of this wonderfull world.
Maybe one day EA will remeber..
and remember the right way
They killed Tiberium. Which woulda been the proper later entry.
That Screenshot at the end is from it.
I used to play Kanes wrath, generals and red alert with my dad for hours, so seeing these videos is like an instant shot of nostalgia
I love this series.. please dont stop making tiberium videos!
As always love your videos.
Perhaps in the future you could do videos on the fighting in BF 2042?
Rail guns give an ever so slight range upgrade too.
Very informative and entertaining video! 39 minutes just flew by. Never played C&C3 but all this is really tempting me. I understand it's kind of hard to get to work on modern PCs though?
I haven't actually had any real issues getting it to run unless it's for multiplayer where there's a community managed server since ea killed the official ones years ago. That said I do not use windows 11 so I can't guarantee that
Second longest ever besides NOD infantry.
Its always a good day when we get a new video on Tiberium Sun from you, dude. Great stuff.
do you have plans to make videos like these for the red alert series?
damn i wish we could get a command and conquer 4 to finish the story
In the first game, the worst fear of GDI vehicles were bases with multiple Obelisks, in Tiberian Sun (without Firestorm) it was a base with multiple Artilleries.
In C&C 3 I am not sure, because I haven't played it for a looong time and I am inspired to do it again.
I love Command and Conquer Remastered. Got through GDI now into the live online play. End up hosting most of the time but it's cool. Will have to post some with narration. It's about the tanks more than anything with Tesla coils being extensive for defense.
i love this channel so much
Is very interesting the arsenal of the GDI vehicules, and bad that the jugability limit yours fire and support capacities
So, just a thought. While I am one of the countless CnC franchise fans who like to pretend CnC 4 didnt exist, the fact remains that I did, in fact, play quite a lot of it when it launched. I feel like, all other things being as they are, and better left to rust where they lie, it might be worth some overviews of the various ground and air vehicles, as well as infantry units, involved in the game. Some of them were pretty nice designs, let down by the game they were tied to.
C&C fan: "DIE CRAWLER!! DIE!!! YOU DON'T EXIST!!!" lol.
Jethild doing more to keep CnC alive today than EA.
Miss these games.
Hearing heavy armour and m113 in a same sentence made me chuckle
WOOOOO! GDI TANKERY!!!
9:55 Wow those guns in that cutscene are straight up 1:1 of the Aliens 2 pulse rifle aren't they?
If I remember correctly, the Mobile Sensor Array could also reveal enemy structures on the radar / mini-map, even if they we covered by the shroud or fog
I had a bit of a "Wait, what the fuck-" when you said the M113 was used in World War II, then I remembered the Red Alert timeline is wacky as fuck.
Can't wait to see more thank for making these videos they are so much fun to watch
I looked up "Brute force" in the dictionary and it said "See G.D.I." with a picture of the emblem.
I was using Brotherhood's Truth of Kane and his Words 3rd ed. It is a mostly good dictionary.
-James McKrieg, G.D.I. Intelligence
Excellent video! I wish you said more about MARV though.
Go to the video covering the Mammoth Tank, MARV is in more detail there...
"Nod can slink in the shadows all they want. Our fist will find them all the same." - McNeil
His videos are meant to go even further in depth comparing to the in game manuals, therefore supercharging the C&C lore franchise.
In your video about mammoth tank I suggested that if there will be a video about the predator tank but when you make a video about GDI ground vehicles I think I got more what I want so I thank you for that.
I know your not the biggest fan of it, but could you cover the "NOD Basilisk?" Its my fav unit to ever exist. In C&C Rivals I won 3 in game tournaments, 100 player pool each, with the Rivals version of the basilisk, I even got an exclusive 1st place award for the Basilisk making it chromish looking.
Pretty much one of the only interesting things Twilight added to the Tiberium universe, beyond their mid design philosophy, was Nod developing airships like the Basilisk and that big drone carrier.
So THAT's where that came from. I didn't Rivals, and gave up after a few missions on Twilight. So it was Weird seeing this Weird Star Trek looking Spaceship on The 'One Vision' Mod.. cause it REALLY fits The Brotherhood.
@@leowilliamson1573 I'm not even sure what it is, its ether a "Heavy Fighter" essential a F7F Tigercat from WW2, i dare say an F-14 Interceptor, a Heavy Star Fighter, because it sounds like it Flys in space also, or a warship from space?
@@DavidMyrmidon i actually got C&C4 during the steam summer deal, just for the basilisk. Its way cooler in C&C4, it can attack everything in that game, but for some reason in Rivals, it can only attack ground targets?
@@lancer737 It's a Nod airship from Twilight, after the human factions became able to study the huge vehicles the Scrin had as their aircraft. GDI also had huge airships in Twilight but unlike Nod's, from what I recall they looked really crap. Unless we're just talking about *very* different aircraft that happen to share the same name and similar function, which is entirely plausible for CnC.
Seeing this stuff, I now want to play Kane's Wrath Global conquest just to imagine how overpowered a Strike force of Mammoth tanks are
I cant believe Tiberium Wars is not a played game in these days
Do you have any videos on the Chrono technology of Allied Forces?
nice
Great video as always.
I have a question, how do you think the mobile sensory array and other sensors detect stealth, considering that stealth can make light and radar go around it, do you think that they do something else to locate them?
Also I have an opinion on something you made a video on before, EMP, I believe that nod invented the EMP cannon, as that specific structure was originally planned to be exclusive to them in the original design for tiberian sun.
It's been a couple of years since I made that EMP video, but I thought I had mentioned in that video that I thought the Brotherhood of Nod were the original inventors of the EMP cannon since I knew it was planned to be exclusive to them. There is even a high resolution image of the weapon and you can clearly see a Nod symbol on the front of it.
The Orcas were said to have retrofitted gravimetric sensors fitted to them, so that would most likely be how they are detected, either through the changes they cause in Earth's gravitic field or through their own mass, the first one being more likely.
I HATE Slingshots. This unit alone Proves why The Brotherhood doesn't deserve to be Airborne. 🤷😅
That being said.. Great Video man. ✌️😊
Some of us don't... We trust APCs(Missile Squads onboard is a plus) and Pitbulls more for AA support...
I had no idea that multiple Weapons Factories in C&C1 increasing vehicle building speed. Awesome!
I’m loving these lore videos
Would be cool to see some videos on Red Alert, too. Yuri alone would be a hot mess of lore. All that bizarre tech and mind control
radar\tesla similarities
its kinda easy to convert radar to tesla tbh(maybe not just guessin, pretty basic undarstanting of electroncs) :В. power of elictricity involved can be on same page, and OLD internal electronics tends to be interchanchable betwen the two, i guess main difference is the ANTENA\"projector" and some capacity\frequence of darn thing
This was a nice lore-video. Subbed!
Maybe the single infantry we see in game are a representation of a squad?
Fire teams would make more sense given the scale of some vehicles vs troop load wouldn't make tonnes of sense but not a bad theory
@@conscript900 Remember in Red Alert 2 where an engineer had to infiltrate a Soviet nuclear missile command center and it showed in the next mission that the engineer was actually a whole squad?
you know what's coming next in the next video, the brotherhood's armor
Basically the GDI Armour was similar to the Nod counterpart during the 1st Tiberium War, as they were comprised of leftover updated Soviet and Allied equipment from Great World War 2 from the late 1960s. The Humvee were basically fullfill the role of Ranger jeep while light tanks were inherited from the Allies(portrayed ingame as the Type 62 light tank but M2 Bradley in the cutscenes). The Allied Medium tanks(XM1from RA1) then evolved into GDI Medium Tanks in Tiberian Dawn(M1 Abrams) and Mammoth Tanks were the relic from the Soviet Union from RA1. That's means by the time of the 1st Tiberium War, these vehicles stayed in active service for more than 50 years.
The reason why light tanks are not used by GDI ingame despite it's widespread service in the lore is because Westwood wanted to flesh out the hit and run nature of Brotherhood of Nod, same thing can be used to explain why Brotherhood of Nod doesn't have Grenadiers and Medium Tanks for gameplay reasons.
I kinda wish the tactical FPS Command&Conquer wasn't canceled, since it was going to explore the Scrin's return
Armor Superiority !!!
I am interested in your opinions on D.O.R.F when it releases
It's units are insane
The tesla tank have a passive ability to jam missiles
You'll have fun talking about them
Renegade was a good time
War factories on all sides can be instructed to repair and individual vehicle.
M1A1 used the German 120 mm L/44 M256 smoothbore gun. Likely would have been the gun on the "Medium Tank" regardless of tank
It actually did use the 105mm initially
The official manual for C&C TD mentions the main weapon of the Medium Tank being a 105mm. And like Morgomir09 said, the original M1 Abrams used a 105mm. However, the later M1A1 model used the 120mm.
Those are the later versions, the initial versions were 105mm.
Nothing quite like rushing your enemy with a entire coloumn of Mamoths and Pitbulls...just to sneak like one engineer behind their lines to take a Hand of Nod to start taking their base from them...that or dropping your expansion unit and heavy base defence...
Also can you cover mods like Mental Omega, Rise of Reds and Tiberium Essence?
Still waiting for red alert 3 units keep up the good work :)
7:08 I think it is actually a nod light tank