I hope everyone here lives the most painless, peaceful, and longest life possible. May your days be filled with joy, good health, and meaningful experiences, ;3
Tiberian Twilight’s story was shit, but I’ll admit some of the unit designs and concepts had great potential. I still find the Crawler concept very interesting. And the Kodiak battlecruiser? Give me 5 of those in Kane’s Wrath and I’m a happy camper.
I dont think there are many people who can talk about the base defences of ONE faction in one game franchise, for over 20 minutes, and keep me completely enraptured every second. Bravo
Kane single handedly carried the entire game series after Nod came out as a faction. The GDI characters had no one of note, whereas everyone knows of Kane from the series. Had the best writing and personality by far.
@@Adierit It matters not how many Solomons, McNeils and Grangers Kane has to fight. Death will take them all the same, and Kane will still be here, preaching the gospel of the sacred crystal.
21:20 I never grow tired of Jethild ending each of his videos like this; essentially stating that the story never moved any further after the Third Tiberium War.
The SAM Site is one of few elements that existed in Red Alert and transitioned to Tiberian Dawn without switching sides (going from the hands of the Soviets to Nod in this case).
Your kind of correct, as Kane did infiltrate the ussr but Russia is now in gdi hands so I will take that with a grain of salt Edit: actually nvm, nod has control over Kazakhstan and Uzbekistan
You know one of the most powerful defenses in tiberium sun was the laser fence if combined with a stealth generator you could one-shot any ground unit by activating the fence at the right moment.
@lauraallard8999 yeah definitely, it was missing that "I wanna turtle for the next hour and build my own self-contained military city complete with concrete walls / vehicle gates / pavement / fire-storm sections (or) laser grids / defensive point-strongholds and production facilities areas AND THEN move out and crush the enemy in one swoop" feeling lol
@lauraallard8999hey if your in the minority then so am i my freind i mean i could crush my enemies with my max vet mammoth and titans but first my base must be a fortress (atleast until a hunter seeker decides that my one gdi grunt needs to go and takes out my conyard aswell somehow)
@@usa_bruce4295 I agree on this when playing NOD in Tib Sun, as Titans shoot over wall sections, but playing as GDI you basically just added a TON of HP to your buildings if you walled-in bc Tick-Tank shots have to get through them first, (also you can have a wall-section queued up so as soon as it's destroyed just drop another new section in, it's like cheating almost lol)
3:26 note that this thing is likely inspired from IRL - during WW2, such turrets existed If i remember correctly, the german army had used such combination when they have used turrets from the Panzer V "Panther" set on a block of concrete as an antitank artillery position in Italy 5:22 IRL, such AA defenses aren't detecting anything by themselves. There are dedicated equipment, usually vehicles, equipped with the sensors to detect aircrafts in the covered area. Usually, a single sensor array works with an entire network of a few vehicles equipped with AA weaponry to defend the area covered by the sensor array.
I think there was a recent video by Mark Felton talking about the Panther Turrets you mentioned, which did remind me of the Allied turrets. As for the AA defenses I guess in the C&C universe we could say that the Communications Centers and Radar buildings are equipped with the sensors to detect enemy aircraft.
Ah yes, the Pantherturm... Basically a Panther's turret put on top of a bunker... Only knew of that because of Company of Heroes, specifically the Opposing Fronts expansion...
The SAM turrets have the doors opened well before the missiles are fired, which to me suggests that these are supposed to be a heat seeking system where the seeker and guidance is all in the missile, similar to a Stinger or Sidewinder
One day, this man will run out of C&C lore to cover... it will be a sad day indeed. One can only hope someone will make C&C TW 4 one day, would love to see how Kane ends it all.
this channel is just awesome, brings back too many memories, command and conquer and warcratft 2 were the very first RTss I got to play when I was a kid, afterwards I spent hundreds of hours and literally years playing tiberian sun, that one was my favourite one. I played Tiberium wars too and enjoyed it quite a lot, I play it sometimes even nowadays and watch streams of profi matches on youtube. I really appreciate the work and time you put into these man, thank you very much for this content, I watch every single one of these :) btw Ive never been a fan of the red alert series, dont know why.
Wouldn't the Tick Tank count as a defensive structure? When I was young, I would see those things at the entrances to bases and they'd always be listed as "Enemy Structure" which made me think they were some sort of turret like in Tiberian Dawn. It's only when you got to use them or read the manual that one figures out they're actually deployed vehicles but still, deployed Tick Tanks kind of look like the Turret.
In that case, you'd have to classify the Artillery and the Juggernaut the same way, too. They count as structures when braced (deployed). It's better to think of Tick Tanks as vehicles with the ability to entrench, but not as defense turrets. The term "defensive structure" implies that the weapon is used primarily to deter attacks, not create them. Holding the line isn't the Tick Tank's primary role - being mobile and rolling a big gun across the battlefield is. The entrenchment feature is just an added bonus the Tick Tank leverages to survive longer than when not entrenched. Even when it's taking part in a base assault.
@@KajiTetsushi I was gonna say the Artillery isn't a defensive structure but then again, whenever I played the GDI Campaign and I was attacked by Artillery, I'd avoid that area and find some other way.
@@stylesrj They could be used as makeshift base defense, yes, but that doesn't mean that they always are (or always should be) employed that way. In a base offense scenario, Artillery is mobile - it moves together with the rest of the attacking force. A true base defense, in the traditional sense of C&C: 1. has to be emplaced via a Construction Yard 2. cannot move with an attacking force 3. is repaired using the Repair Tool or Engineers only 4. can hold ground only in the immediate area it was placed on, which often is some sort of base Artillery and Tick Tanks satisfy none of these criteria, so, at least, by that definition, they don't count as base defense.
0:35 I always found it odd that Russia is listed as GDI aligned, but Red Alert 1 clearly shows Kane & the Brotherhood are the real power behind the Soviet Union which had broken up only 4 years earlier. I guess as soon as the USSR broke up Nod abandoned Russia immediately? Or just a lingering inconsistency due to retcon?
I was rather surprised when you mentioned sandbags getting driven over by vehicles. Of course, in Red Alert, they fixed the bug that prevented sandbags from being driven, but in TD and even in the Remaster, they did not get crushed. That made them a very powerful defensive structure for the player, as they could be cheaply walked to choke points or enemy base entrances and turn battles into easy fights. For the sake of lore, I imagine the sandbags were upgraded from the WWIII Red Alert version by incorporating tank barriers (like those spiked defenses you could see in footage of the WWII Normandy Landing) and covered in sandbags.
You missed the cannon emplacement even tough you even have it in the footage at 6:50 its notable due to explosions its ammo causes, it only appears on the island mission
Interesting, there's also no mention of it in the Renegade manual (though none of the emplacements are mentioned there). It also doesn't have an in-game entry. I thought it was just a regular gun emplacement since they look exactly alike, but you're right that the explosions are different and it fires slower compared to the standard gun emplacements.
@@Jethild it should have an entry in-game its just buggy and i don't know if it has a specific intel pickup its tied to like some buildings and units are. Ok this might be me recalling an old game wrong but the model you are showing IS the cannon emplacement as it is just blue colored instead of red.
Anyone else miss the ability to build walls/gates in Command and Conquer 3 - Kane's Wrath? For some reason, it's one of those minor things that makes me sigh for not being present, as it was a lost goodie. There is just something very pleasing about building a nice base, complete with some walls and gates.
Great video Personally, I’ve always found that NOD base defences are generally more advanced than that of GDI. I mean sure, GDI has things like the firestorm defence, but NOD has obelisks, lasers, generally better weapons against BOTH infantry and vehicles, the list goes on.
Pretty cool. I am wondering if you plan to look into the other C&C timelines after the Tuberium War? Not entirely sure how to take the convoluted splintering between universes however so it would be interesting to see your opinion on that.
I'm pretty sure there also is a Cannon version of the Gun emplacement which is only encountered once or twice in the game. It fires 2 shots before having to reload and has the same firepower as a light tank. I sadley do not recall which map it is on, but I'll edit the comment next time I replay the game. Althought not initially a defence, The Reckoner is perhaps the most reliable defence the Nod Commander could use, deploying one at the very edge of the war factories, would provide the commander with an auto-repairing bunker, in groups of 4, they could hold back entire armies as long as the enemy does not bring forth any artillery. They were also capable to deploying anywhere on the field with no regards for terrain, making them perfect for area denial or protecting far away tech buildings.
By the way, you can destroy Shore Defence Cannon all by yourself (takes 5-6 C4 charges, if I'm not mistaken, just jump and attach it to the underside of turret) - that would be tertiary goal.
@@louievelayo4100 ten-fifteen seconds more than just throw C4 onto the SAMs. I doubt that this will make so much of a difference. In my cases it never was (I have beaten the game on all difficulties, but never lost the gunboat).
I was someone who went from command and conquer 3 to the first game (I am young, fight me), and I still find it baffling how restricting teh defenses were in the olden days and made me question on why Nod gets AT turrets and sam sites while GDI gets like MG watch towers which are for anti infantry. Or in this regard, basic AA and basic AT relegated to nod solely and watch towers to GDI. However I say CnC3's defense set up is far better, but I can't say much towards Red alert 3's set up as it was a case of "1 turret and 1 advance turret", +1 an AA if your soviet.
If your suggesting the em pulse cannon built by gdi also has a symbol of nod over the entrance id say thats more a design mistake than a fact that nod created them first. They very well may have, but gdi would not build emp cannons and include the nod symbol lol Other than that, like always this is a wonderful video and these are always fun to listen too and watch so thanks
Great video! Have you covered the port-a-shacks and other civilian prefab buildings in any of the other ones you've made? I've always thought those were a pretty neat aspect of tib sun
A video about the various electrical power management and production methods (i e power plants) in the CNC universe will be nice, from RA 1 all the way to Tib wars
1:45 Actually usually fencing and barbed wire can't be destroyed by explosives because they are mostly air. That's why they were such a formidable defense in WW1 and still today.
@@louievelayo4100 That was actually the explicit reason they were developed. The reason why the first tanks had small side mounted guns is because the guns were mostly an afterthought. The British even considered having the tanks be unarmed though they realized it would be a waste to have a machine that big and not put some kind of gun on it.
@@louievelayo4100 They could have included it though. That tracked vehicles can run it over but it's immune to pretty much all kinds of damage. It would be a very effective early game defense as it is a complete block to any infantry rush. Even late game it would be very useful if you use it to protect AP turrets.
I'm pretty sure Nod walls in TibSun were made out of concrete (literally called concrete wall), even if in cutscenes they have rivets. I'm guessing they are reinforces with metal plates? I did liked turrets from Tib Wars, too bad there was no walls to hide hub behind. It would be cool if you just build hub, but could then mix and match turrets. I guess maybe if there was a sequel...
In-game and in the manual of Tiberian Sun the Nod walls are just called "Nod Walls." It doesn't say what they're made of, whereas the GDI walls are specifically called "Concrete Walls." Like you said, there are rivets on the Nod walls in the cutscenes, but the actual texture of the wall looks like brushed metal to me. Though perhaps that's just a limitation of graphics at the time.
11:56 GDI was initially not intended to have EMP Cannons, we know this pretty certainly. however, we dont fully understand why they ended up with them. my guess is that GDI was intended to have the EMP Vehicles that were introduced in Firestorm, but much like the Reaper it got cut from the base game to then be reintroduced in Firestorm due to them not being in the state Westwood wanted them to be in. this would have made the EMP Vehicle be similar to Nod's Repair Vehicle, where Nod lacks a Service Depot but has the Mobile Repair Vehicle. instead of letting GDI go entirely without, they simply gave GDI the EMP Cannon for the base game, but now that it was added to GDI they couldn't just simply remove it from their arsenal in Firestorm, so GDI ended up with having both. that's all just a theory, though.
hey, just asking. would you also consider using mods for your videos? there are great renegade mods out there for RA1 and TS like Red Alert A Path Beyond and Tiberian Sun Reborn. Or are they not count because no westwood/ea involvement?
Man, ur videos make me feel that this war really happened
Tiberium will set us free
It did really happened in our minds and hearts!
Yes.. Haveco is the best fighter in the history of the Tiberium wars
Kane lives in death…
I hope everyone here lives the most painless, peaceful, and longest life possible. May your days be filled with joy, good health, and meaningful experiences, ;3
I love how after all these videos, over these years, all of us still refuse to acknowledge the existence of Tiberian Twilight. 😂
What's that? A fanfic of some kind?
Had to go there didn't ya
This thing you speak of doesn't exist.
It wasn't in the C & C complete collection.
Tiberian Twilight’s story was shit, but I’ll admit some of the unit designs and concepts had great potential. I still find the Crawler concept very interesting.
And the Kodiak battlecruiser? Give me 5 of those in Kane’s Wrath and I’m a happy camper.
@@serinahighcomasi2248 Its too bad the Kodiak and other cool units had to come out in Twilight *(sigh)*
I dont think there are many people who can talk about the base defences of ONE faction in one game franchise, for over 20 minutes, and keep me completely enraptured every second. Bravo
Nod is the soul of the series. Such a great adversary and even better when playing as them.
What can i say Joseph David Kucan sells Kane real good.
Kane single handedly carried the entire game series after Nod came out as a faction. The GDI characters had no one of note, whereas everyone knows of Kane from the series. Had the best writing and personality by far.
@@Adierit It matters not how many Solomons, McNeils and Grangers Kane has to fight. Death will take them all the same, and Kane will still be here, preaching the gospel of the sacred crystal.
@@Remitonov OUR LIVES FOR KANE!!!!
21:20
I never grow tired of Jethild ending each of his videos like this; essentially stating that the story never moved any further after the Third Tiberium War.
Because it hasn’t.
Because it hasn't, the games essentially died off after red alert 3 and Uprising was a weak attempt of revival.
... Honestly it is disappointing.
There is nothing like a day spent with some C&C lore.
Thank you once again for your efforts Jethild!
The SAM Site is one of few elements that existed in Red Alert and transitioned to Tiberian Dawn without switching sides (going from the hands of the Soviets to Nod in this case).
Your kind of correct, as Kane did infiltrate the ussr but Russia is now in gdi hands so I will take that with a grain of salt
Edit: actually nvm, nod has control over Kazakhstan and Uzbekistan
The other being the Medium Tank fielded by the good faction, correct?
@@racer927 Plus the APC for good and the Flamethrower Infantry for evil.
The hum of a obelisk of light is last thing a terrified gdi solider heard before a firey end.
this dude reignited my love for command and conquer! used to play tiberian sun as a kid because my dad was a huge c&c fan
In-universe style lore videos are the best thing, and Jethild's are some of the best.
You know one of the most powerful defenses in tiberium sun was the laser fence if combined with a stealth generator you could one-shot any ground unit by activating the fence at the right moment.
or if you used the firestorm glitch you could have a completly impenetrable base
Am I the only one who wants more media set in this universe? The whole concept is just so much fun😅
It should've gotten the Battlestar Galactica treatment. That's for sure
I get so hyped for your videos, it’s a lot of fun to listen to and I like concise information presented in a professional manner.
Still insane to me that the base-building (wall-building) part of Tiberian Dawn and Sun didn't make it into Tiberium Wars.
It was buggy and hurt the gameplay
@lauraallard8999 yeah definitely, it was missing that "I wanna turtle for the next hour and build my own self-contained military city complete with concrete walls / vehicle gates / pavement / fire-storm sections (or) laser grids / defensive point-strongholds and production facilities areas AND THEN move out and crush the enemy in one swoop" feeling lol
@lauraallard8999 I dont think walls bring anything good to the game either
The laser fences were already silly good
@lauraallard8999hey if your in the minority then so am i my freind i mean i could crush my enemies with my max vet mammoth and titans but first my base must be a fortress (atleast until a hunter seeker decides that my one gdi grunt needs to go and takes out my conyard aswell somehow)
@@usa_bruce4295 I agree on this when playing NOD in Tib Sun, as Titans shoot over wall sections, but playing as GDI you basically just added a TON of HP to your buildings if you walled-in bc Tick-Tank shots have to get through them first, (also you can have a wall-section queued up so as soon as it's destroyed just drop another new section in, it's like cheating almost lol)
It was so painfully obvious..that the hub turrets ware designed with walls in mind.. but the game shipped without wall building
Nice! Just in time for a new video!!!
I really do appreciate how this channel doesn't lie by saying there's a 4th mainline C&C game.
3:26 note that this thing is likely inspired from IRL - during WW2, such turrets existed
If i remember correctly, the german army had used such combination when they have used turrets from the Panzer V "Panther" set on a block of concrete as an antitank artillery position in Italy
5:22 IRL, such AA defenses aren't detecting anything by themselves. There are dedicated equipment, usually vehicles, equipped with the sensors to detect aircrafts in the covered area. Usually, a single sensor array works with an entire network of a few vehicles equipped with AA weaponry to defend the area covered by the sensor array.
I think there was a recent video by Mark Felton talking about the Panther Turrets you mentioned, which did remind me of the Allied turrets.
As for the AA defenses I guess in the C&C universe we could say that the Communications Centers and Radar buildings are equipped with the sensors to detect enemy aircraft.
Ah yes, the Pantherturm...
Basically a Panther's turret put on top of a bunker...
Only knew of that because of Company of Heroes, specifically the Opposing Fronts expansion...
The SAM turrets have the doors opened well before the missiles are fired, which to me suggests that these are supposed to be a heat seeking system where the seeker and guidance is all in the missile, similar to a Stinger or Sidewinder
Jethild is the main character in the Tiberium universe, it all makes sense...
For me it is one of the most anticipated videos on the channel!
It's all fun and games until some obelisk of light humming.
imagine reading wikis ,manuals and editing this man puts a lof of effort
Today is a good day, thank you for another video release covering C&C content.
Nice work. Gonna watch this over my lunch break :)
One day, this man will run out of C&C lore to cover... it will be a sad day indeed.
One can only hope someone will make C&C TW 4 one day, would love to see how Kane ends it all.
He did it! He made the Nod defenses vid let’s go
Another great video on my all time fav sci fi faction
this channel is just awesome, brings back too many memories, command and conquer and warcratft 2 were the very first RTss I got to play when I was a kid, afterwards I spent hundreds of hours and literally years playing tiberian sun, that one was my favourite one. I played Tiberium wars too and enjoyed it quite a lot, I play it sometimes even nowadays and watch streams of profi matches on youtube. I really appreciate the work and time you put into these man, thank you very much for this content, I watch every single one of these :) btw Ive never been a fan of the red alert series, dont know why.
Early morning upload cool
Magnificent way to paint my minis. Peace Through Power my friends.
there are no such detailed ones on the Russian-language UA-cam, so I watch your channel. love these videos
Oh boy, what a day! A new video!
Hey Jethild, really love your videos. I was wondering if you'll cover Commando units in future topics. I love to know their lore.
He will in the next video GDI Infantry.
Absolutely phenomenal video as always, always happy to see them and they feel like legit war videos talking bout an actual war
Keep uploading king 👑
Its always a good day when you post a new video on C&C lore!
Wouldn't the Tick Tank count as a defensive structure? When I was young, I would see those things at the entrances to bases and they'd always be listed as "Enemy Structure" which made me think they were some sort of turret like in Tiberian Dawn.
It's only when you got to use them or read the manual that one figures out they're actually deployed vehicles but still, deployed Tick Tanks kind of look like the Turret.
In that case, you'd have to classify the Artillery and the Juggernaut the same way, too. They count as structures when braced (deployed). It's better to think of Tick Tanks as vehicles with the ability to entrench, but not as defense turrets. The term "defensive structure" implies that the weapon is used primarily to deter attacks, not create them.
Holding the line isn't the Tick Tank's primary role - being mobile and rolling a big gun across the battlefield is. The entrenchment feature is just an added bonus the Tick Tank leverages to survive longer than when not entrenched. Even when it's taking part in a base assault.
@@KajiTetsushi
I was gonna say the Artillery isn't a defensive structure but then again, whenever I played the GDI Campaign and I was attacked by Artillery, I'd avoid that area and find some other way.
@@stylesrj They could be used as makeshift base defense, yes, but that doesn't mean that they always are (or always should be) employed that way.
In a base offense scenario, Artillery is mobile - it moves together with the rest of the attacking force. A true base defense, in the traditional sense of C&C:
1. has to be emplaced via a Construction Yard
2. cannot move with an attacking force
3. is repaired using the Repair Tool or Engineers only
4. can hold ground only in the immediate area it was placed on, which often is some sort of base
Artillery and Tick Tanks satisfy none of these criteria, so, at least, by that definition, they don't count as base defense.
YES!!!!! That was a quick upload.
0:35 I always found it odd that Russia is listed as GDI aligned, but Red Alert 1 clearly shows Kane & the Brotherhood are the real power behind the Soviet Union which had broken up only 4 years earlier. I guess as soon as the USSR broke up Nod abandoned Russia immediately? Or just a lingering inconsistency due to retcon?
That's only because before Red Alert was a thing, Westwood was going with the members of the G7(Russia included) as prominent members of GDI...
Amazing work jethild 👍
Oh hell yeah
omg i miss the old times of rts classics(and fps ones)
Loved the video!
I see once again youtube didn't notify me when you posta new video even when I'm subscribed and I have hit the bell
I was rather surprised when you mentioned sandbags getting driven over by vehicles. Of course, in Red Alert, they fixed the bug that prevented sandbags from being driven, but in TD and even in the Remaster, they did not get crushed. That made them a very powerful defensive structure for the player, as they could be cheaply walked to choke points or enemy base entrances and turn battles into easy fights.
For the sake of lore, I imagine the sandbags were upgraded from the WWIII Red Alert version by incorporating tank barriers (like those spiked defenses you could see in footage of the WWII Normandy Landing) and covered in sandbags.
I like to think that ion disruption devices were put there to convince GDI that it terrifies them, thus giving even more reason to use it
Nice work on this video man
Amazing work as always man keeping C&C alive.
Superior technology through tiberium, such was the promise of our mesiah.
PEACE THROUGH POWER
The shields of Nod are tipped with spikes, all who would strike against it and the will of Kane will be made to pay.
You missed the cannon emplacement even tough you even have it in the footage at 6:50 its notable due to explosions its ammo causes, it only appears on the island mission
Interesting, there's also no mention of it in the Renegade manual (though none of the emplacements are mentioned there). It also doesn't have an in-game entry. I thought it was just a regular gun emplacement since they look exactly alike, but you're right that the explosions are different and it fires slower compared to the standard gun emplacements.
@@Jethild it should have an entry in-game its just buggy and i don't know if it has a specific intel pickup its tied to like some buildings and units are.
Ok this might be me recalling an old game wrong but the model you are showing IS the cannon emplacement as it is just blue colored instead of red.
Establishing battlefield control, Standby
Anyone else miss the ability to build walls/gates in Command and Conquer 3 - Kane's Wrath? For some reason, it's one of those minor things that makes me sigh for not being present, as it was a lost goodie. There is just something very pleasing about building a nice base, complete with some walls and gates.
Tiberium Essence mod put them back in
The entire C&C series deserves remasters
Great video
Personally, I’ve always found that NOD base defences are generally more advanced than that of GDI.
I mean sure, GDI has things like the firestorm defence, but NOD has obelisks, lasers, generally better weapons against BOTH infantry and vehicles, the list goes on.
PLEASE PLEASE do GDI Infantry next
He will get to it. Just wait, it will take time.
Keep up the good work man, your videos are the best C&C lore content out there!
Pretty cool. I am wondering if you plan to look into the other C&C timelines after the Tuberium War? Not entirely sure how to take the convoluted splintering between universes however so it would be interesting to see your opinion on that.
I'm pretty sure there also is a Cannon version of the Gun emplacement which is only encountered once or twice in the game. It fires 2 shots before having to reload and has the same firepower as a light tank.
I sadley do not recall which map it is on, but I'll edit the comment next time I replay the game.
Althought not initially a defence, The Reckoner is perhaps the most reliable defence the Nod Commander could use, deploying one at the very edge of the war factories, would provide the commander with an auto-repairing bunker, in groups of 4, they could hold back entire armies as long as the enemy does not bring forth any artillery. They were also capable to deploying anywhere on the field with no regards for terrain, making them perfect for area denial or protecting far away tech buildings.
Another video so soon?! We are indeed spoiled. Keep up the amazing content.
its truly a shame we didn't get a sequel to the scrin invasion.
Agreed
We all still waiting for CnC4
The one disapointment i found with the hubs and hub turrets was you couldnt mix and match what turrets the hubs had.
Good video! Makes me wonder what you're going to do when you run out of C&C content?
I would love to see more military sci fi narratives in the tiberium universe. These videos scratch the itch, though.
I’m 7 hours late to this banger. Anything great video, brother!
nod's defence system is much more advanced than gdi although they are soft in terms of durability.
another excellent debrief by Intelligence Officer Jethild keep up the good work Soldier 🫡
Probably want to see you cover Red Alert stuff
Man my life has been hectic lately because how the hell has been only three weeks since this came out?
By the way, you can destroy Shore Defence Cannon all by yourself (takes 5-6 C4 charges, if I'm not mistaken, just jump and attach it to the underside of turret) - that would be tertiary goal.
Yeah, but that takes valuable time and it's giving the Gunboat really serious dents so that Tertiary objective just ain't worth it...
@@louievelayo4100 ten-fifteen seconds more than just throw C4 onto the SAMs. I doubt that this will make so much of a difference. In my cases it never was (I have beaten the game on all difficulties, but never lost the gunboat).
It's such a shame that we never got another fps since renegade...
I used the Disruption towers, but its almost as if they never worked!
I was someone who went from command and conquer 3 to the first game (I am young, fight me), and I still find it baffling how restricting teh defenses were in the olden days and made me question on why Nod gets AT turrets and sam sites while GDI gets like MG watch towers which are for anti infantry.
Or in this regard, basic AA and basic AT relegated to nod solely and watch towers to GDI.
However I say CnC3's defense set up is far better, but I can't say much towards Red alert 3's set up as it was a case of "1 turret and 1 advance turret", +1 an AA if your soviet.
If your suggesting the em pulse cannon built by gdi also has a symbol of nod over the entrance id say thats more a design mistake than a fact that nod created them first.
They very well may have, but gdi would not build emp cannons and include the nod symbol lol
Other than that, like always this is a wonderful video and these are always fun to listen too and watch so thanks
Great video! Have you covered the port-a-shacks and other civilian prefab buildings in any of the other ones you've made? I've always thought those were a pretty neat aspect of tib sun
A video about the various electrical power management and production methods (i e power plants) in the CNC universe will be nice, from RA 1 all the way to Tib wars
Damn bro this video is well researched.
Can you do a detailed video about GDI's Logistical apparatus next?
I loved those lazer defences.
I've got a pizza, Jethild releases a video
Great dinner ahead
Thank you for all your work covering so many topics on C&C! o7
It’s such a sham we never got to see the end of the war.
Sup dude
Question
What do you think about Command and Conquer Legions?
You and No Strings are my favorite C&C youtubers but what is your take?
1:45
Actually usually fencing and barbed wire can't be destroyed by explosives because they are mostly air. That's why they were such a formidable defense in WW1 and still today.
And then tanks became a thing and they were all, "Run that wire over."
@@louievelayo4100 That was actually the explicit reason they were developed. The reason why the first tanks had small side mounted guns is because the guns were mostly an afterthought. The British even considered having the tanks be unarmed though they realized it would be a waste to have a machine that big and not put some kind of gun on it.
@@louievelayo4100 They could have included it though. That tracked vehicles can run it over but it's immune to pretty much all kinds of damage. It would be a very effective early game defense as it is a complete block to any infantry rush. Even late game it would be very useful if you use it to protect AP turrets.
I love your videos. Thanks for your work. 😊❤
Haha, obelisk go twuuuuuuuuuuum TZIOUU
Love you
I have a request. Can you Cover the Universe and lore of the games: (Dune: 2000) and (Emperor: Battle for Dune)?
Wake the duck up filthy mutant...
Jethild uploaded new CnC video to watch
20:38 this is mission was before the player was converted to legion
If they made a proper sequel it’s interesting to see if the nod becomes the good guys
I'm pretty sure Nod walls in TibSun were made out of concrete (literally called concrete wall), even if in cutscenes they have rivets. I'm guessing they are reinforces with metal plates?
I did liked turrets from Tib Wars, too bad there was no walls to hide hub behind. It would be cool if you just build hub, but could then mix and match turrets. I guess maybe if there was a sequel...
In-game and in the manual of Tiberian Sun the Nod walls are just called "Nod Walls." It doesn't say what they're made of, whereas the GDI walls are specifically called "Concrete Walls." Like you said, there are rivets on the Nod walls in the cutscenes, but the actual texture of the wall looks like brushed metal to me. Though perhaps that's just a limitation of graphics at the time.
11:56 GDI was initially not intended to have EMP Cannons, we know this pretty certainly. however, we dont fully understand why they ended up with them.
my guess is that GDI was intended to have the EMP Vehicles that were introduced in Firestorm, but much like the Reaper it got cut from the base game to then be reintroduced in Firestorm due to them not being in the state Westwood wanted them to be in. this would have made the EMP Vehicle be similar to Nod's Repair Vehicle, where Nod lacks a Service Depot but has the Mobile Repair Vehicle. instead of letting GDI go entirely without, they simply gave GDI the EMP Cannon for the base game, but now that it was added to GDI they couldn't just simply remove it from their arsenal in Firestorm, so GDI ended up with having both.
that's all just a theory, though.
All GDI will see the light of Nod, the obelisk of light to be precise.
Great lore makes me wish they had made a C&C4
Hey jethild when will make a video of Nod support structures.
You forgot the most potent base defense Nod had, politely asking all intruders to please report to the detention center
That... was CABAL...
Well a prototype of CABAL anyway...
Still waiting for the Scrin full invasion..😢
I guess that’s up to EA.
I still remember when doing a skirmish with bots and those sam sites eating an entire nuke
In what world
Nice
I wish they'd port the original games to modern consoles. I can't always dust off my N64 for my C&C fix.
hey, just asking. would you also consider using mods for your videos? there are great renegade mods out there for RA1 and TS like Red Alert A Path Beyond and Tiberian Sun Reborn. Or are they not count because no westwood/ea involvement?