Might be an unpopular opinion but one thing I could like about the "Tib game we shall never consider exists" is the ending that the GDI has flying starships at the end hinting that Humanity ends being an interstellar species.
Was about to comment the same. The only piece of that Tib-game-that-shall-not-be-spoken-of that I like is the fact that GDI, who have the technology and experience building starships and space assets, actually did something with it to prepare for possible Scrin's return after the third game. Imagine how interesting it would be to see a fleet action between a group of Kodiak-class battlecruisers going toe-to-toe with Scrin's invasion fleet.
@@patrickha5474I'm not so sure of that. GDI/brotherhood weaponry has proven far more effective against scrin than UNSC weaponry against the covenant. People bring up that it was a mining fleet and that may be true, but I honestly wonder is a race so addicted to a substance would have any other type of fleet in real numbers. An addict doesn't pick up a knife to fight, they pick it up to feed the addiction. meanwhile mankind has no such addiction and no reservations on using tiberium however they need to.
@@sonofeyeabovealleffoff5462Not just physically but mentally too! Dude overpowered an AI (that was designed to control hundreds of Cyborgs) through sheer will!
I had always hoped the Brotherhoods ascension in TW3 via the tower was to teleport all their forces in a mass exodus. They use the tower to leave Earth and establish a colony, taking some Tiberium with them to continue its use elsewhere. We'd eventually see them establish a space force. Without Nod around, GDI is able to refocus efforts on preserving the climate and turning areas of yellow zones back into blue, we could see it revert back to something along the lines of TW2 flora and fauna but with areas of the advanced crystal forums in the oldest of red zones. Beyond this we know the Scrin will make another go at Earth, they will also most likely retaliate and hunt the Nod Exodus forces where ever they have ended up and established themselves. Tiberian Sun is by far my favorite era of this franchise and every time I see the cinematics, part of me sees some SG1 in there. Then my brain fantasizes of a slower paced Tiberium war where we have a SG1 like tv show with a Nod and GDI cast. I see the Kodiak and think of the Prometheus and how hard it took SG1 to get there, what a great achievement it was watching over the course of the show. I could easily see a story arch of that with GDI. The Scrin - when added, would probably come out similar to how the Wraith were like in SG: Atlantis. Anyhow, I digress, thanks for making another great video on my favorite sci fi verse.
@@sheilaolfieway1885yup and potentially the nod campaign being about fighting to establish a nod foothold in scrin territory. Maybe add a scrin campaign about destroying nod, reclaiming threshold 19, and preparing for another invasion of earth.
What I'm curious about with the crash site of the GDSS Philadelphia are the two open patches next to it that looked like sites for some kind of structures with vehicle tracks leading to them that perhaps was where the ZOCOM salvage crew set up a temporary base on and after completing the job where then sold off or redeployed. I think its safe to presume that whatever was left that could be useful from the Philadelphia had long since been removed by either GDI ZOCOM or whatever scavengers picked through what's left, otherwise it would've been at least a secondary objective target to claim had there been anything worthwhile to gain from it.
The Philadelphia probably had hardened computers with override codes that would have survived atmospheric reentry and could not be allowed to fall into Nod's hands.
@@bhushanharripersad5716 one would hope, but considering the apparent corners that were cut that were later found out that may not be the case. best GDI could hope for that the computers were burnt to cinders and nothing useful survived
"Spacecom wanted to save some money", it was one of the Director Boyle`s choice made during GDI Ecological Recovery Project (he`s director of Treasury after all). His shady and incompetent leadership during before and at the event CNC3 take place cause not only GDI nearly lost everything, but also the lost of New Eden and billions of lives on Earth in the hand of Scrin. It was him, the GDI weakness that was exploited by the Kane. All this time i always believe that was he "not onboard" and not able to attend the Energy Summit not without purpose, since there`s never a coincidence in Kane`s plan.
He mentions that in one of the cutscenes for the Kane's Challenge game mode, which was only available on the console version of the Kane's Wrath. But that was the inspiration for the closing narration of this video.
Well, they have multiple spaceports like Kennedy Space Center where in a near perfect future, there was more emphasis on the funding of the space program. So they brought in building materials through even a bigger fleet of space shuttles like the International Space Station. But in the alternative future, they ultimately end up building something bigger than what we have now during the modern era.
yeah, Nod should probably have reconsidered the whole Second Tiberium War as soon as that happened. When you pull off an ambush from a tunnel like you're ducking Hinds in 1980s Afghanistan and it's then defeated by the other side *throwing disposable spacecraft at you to deliver individual infantry* you should probably quit while your head's still attached.
I don't remember that meny cases of such operation; first, last and one or two optional missions in GDI campaign and that's all. And we're talking about basic infantry, not Zone Troopers from TW3.
15:04 that cylindrical object behind the tower actually appears to be another pair of vertical thrusters. i've never seen them used in any cutscenes, but it appears to have the same outline as the thrusters at the front of the ship
Hah, here is a thought: What if the RA2 timeline is tiberium-free because the tiberium meteor collided with a military satellite and was diverted enough to miss the planet?
I like to think that due to all the time-travel shenanigans (...well, mostly just Yuri's Revenge, now that I think about it), the Red Alert universe simply takes place before any Tiberium has landed on Earth. One day, though ... one day, I'll be sending Scrin Masterminds out to hjiack Mammoth Tanks and Kirovs! They'll look so cool in alien purple colours!
It is said that the Red Alert timeline (i.e. RA2 and beyond) spawned from the Allied victory in the first Red Alert, whereas the Tiberium timeline is spawned from the Soviet victory. I don't know how those two endings affected the arrival of the Tiberium on Earth, but the two timelines actually seem to be parallel to each other.
@@18Krieger No, because it's the Soviet ending that shows Kane coming into power. Allied ending doesn't even mention or show Kane, at all. With the Soviet ending, it seems that Stalin's death during the cutscene made the Soviet victory very short lived, and USSR somehow collapses soon after too. The world goes back to normal... until the Tiberium shows up. With the Allied ending, it looks to be that the Allied put USSR on their leash, maybe even installing a puppet leader. The clue for this is in the RA2 opening cutscene, when the Soviet leader Romanov "rebels" against the Allied by launching a surprise attack against the Allied, when the Allied and the USSR were supposed to be allies, according to the U.S. president. Obviously, no Tiberium arrived on earth in this timeline.
Kind of an off-topic trivia, but the reason why the Kodiak was destroyed in the early stages of the Firestorm expansion was to kill off some the characters from the original Tiberian Sun. According to what I can gather from the grapevine (so take it with a grain of salt), the developers disliked working with the characters, which was why you the player take the role of an unnamed commander once again, which has since been the norm throughout the Command and Conquer franchise. The canon of the Tiberium Wars novel is dubious at best, but at the very least, McNeil (the GDI commander from Tiberian Sun) is implied to have survived in lieu of not being onboard the Kodiak when it crashed. As always, take these with a grain of salt, cause the canon of the Tiberium saga is, as I said, dubious at best.
Whether that was a good decision or not, or whether this is true or not, all I'll say is that I instantly felt more invested as the nameless "commander" during the Firestorm campaign than just watching McNeil's B action movie escapades. Nod's base campaign was fun to follow though, due to Slavik being a much better POV character thanks to being much better characterized: the introduction showcases his fearlessness and resolute willpower in the face of painful toxins and potential death; when confronting the traitor in his team he deals with him with cold, ruthless efficiency; he cracks a joke about his partner's "death", congratulating her for it, which slightly humanizes; when executing Hassan he shows he knows how to work a crowd, showing that he can be charismatic to motivate others; he was on good terms with his female partner and typically being on the same wavelenght (due to both being horrible people and fanatically loyal to Kane), bouncing off of each other very well (also not having a forced romantic subplot YAY), as well as his general ruthlessness throughout the campaign ("define favorable outcome" "they all DIE!" "that will do"). Like, what can you say about McNeil other than "Han Solo from episode V, but less interesting"?
I love how CNC 3 makes it abundantly clear that even in universe everyone comment how staggeringly stupid it was for how easy it was to knock out the A-sat and Ion Cannon defense systems. And the barely subtle jab that it was indeed Boyle's fault for the short sighted cost cutting measures. Kane was indeed a genius, but even he was lucky that there was such a incompetent man in such a important position that he could establish his plans around.
Tbh public announcement about annual meeting of all leadership at the station is risky. With enough effort you could probably disable A-Sat with excellent hackers and result would be the same.
@@mateuszslawinski1990 That is not really a answer for why this obviously stupid security decision was made. The space station was THE most important GDI installation that was protected by the most powerful and sophisticated defense system ever devised. A system who's lynchpin was a centralized lightly defended location that we destroy as a TUTORIAL MISSION. Saying you could disable the A-sat network with hackers is a vague as saying you could stop skynet with emps. Actually pulling that off is extremely more complex than simply saying it. At that point why not just hijack a Ion cannon and use it against the station? A mission of this scale against a not stupid A-sat would be mid to late game, but because of a honestly stupid short-sighted cost cutting decision was made as a easy as a tutorial mission that a child could pull off.
@@stormlordeternal7663 Shortly before start of TWIII Nod managed to temporarily disable ion cannon and got information about A-Sat, so it's not impossible It's not the first game with ridiculously easy super important objective in tutorial mission, Red Alert 1 (rescue Einstein) and 2 (destroy the Pentagon) also follow this logic. Furthermore, in GDI campaign in TD you sometimes have to save important lab deep inside enemy territory. Fun beats logic. Your organization is rivaled by crazy terrorists, but you openly declare where and when all your leaders are going to meet at one place. What's wrong with that?
@@mateuszslawinski1990 I know C&C has never been a series to take itself that seriously and where sound logical military planning is foregone for exciting weird stuff. But I feel when in-game, both Nod and GDI both state that having your all-important orbital defense network be centralized and lightly defended was stupid beyond any reason, no matter how much you suspend your disbelief. It's when the game itself calls out how absurd something is that I believe is worth noting. And worse part is knowing that a stupid politician could 100% make that decision realistically.
I'm one of those who strongly think that the Soviet Ending is the one that leads into the Tiberium Saga, given that Kane has basically no presence in any of the Red Alert sequels.
I think the decision was more corporate than game design driven - EA was most probably pushing for the game to be safer and less experimental than tib sun, so the lore took a huge hit in order to retcon why we moved away from the futuristic sci fi to 2000s but with space lasers
@@НиколайИванов-в8ы1я And they try to justify the GDI walkers being retired by saying that they're costly and vulnerable, yet when GDI walkers appeared again in C&C 4, EALA said that it's because C&C 3 was supposed to be somekind of Tiberian Dawn redux and C&C 4 a Tiberian Sun redux.
I think the reason why it was reused again in Tiberium Twilight was because I kinda believe that Tiberian Twilight could have had a different storyline, a continuation the the end of Tiberium Wars. I was literally blue balled by EA cause I wanted the to see the Scrin to have another screenplay yet again like this time they're a lot more powerful hence the Walkers would be brought into play again and upgraded as well to match up against the Scrin. Like I thought of the Walkers having missiles and somic emitter to be able to fight of the Scrin's overwhelming air and ground forces, same thing for NOD having a unit that is designed to have the catalyst that explodes the Tiberium. And we'll also see if both GDI and NOD would have an alliance in the end so they can defend themselves from the invaders and would even try to fight the Scrin in their own grounds, taking the series to space for an overall galactical war
17:28 Yeah... The other member on board, Petty Officer Brink, died as well but got reincarnated as Lt Eva Lee, Allied Intelligence Officer during the Soviet invasion of the US...
He will!!!!! Just be patient and wait for it because he has got some leftovers that he needs to fill in the gap to finish up the Tiberium lore universe.
Btw, I have to make a *MAJOR* correction... A-Sat actually stands for "Attack Satellite". Anti-Satellite meant GDI screwed themselves by destroying their own orbital satellite array, Ion Cannons and the Philadelphia included!
Its really make sense for GDI has a superiority in Space since they have technology to use ion canon and early deployment in space. Whlie the Brotherhood got the underground networking which is more difficulty to track and locate on their bases and due to stealth technology in their advantage. Its like in the our modern conflicts that most of gurreilas relys on underground tunnels to not being seen by air dones or other satellite to locate their base. This is due to the current war in Israel and hamas.
This kind of contrast actually parallels a lot of situations around the globe, if you think about it. U.S. and Russia: armor and air superiority. Afghanistan/Taliban: difficult to find tunnel networks. South Korea: superior technology, backed by one of the world's leading powers (U.S.). North Korea: mostly relies on the threat of its nuclear arsenal, but also its huge and expansive tunnel network to deploy troops and transport materials. And I'm sure there must be even more similar situations out there, these two are just the ones that popped in my mind when I read your comment.
So it seems the majority of the crew quarters, living habitats, mess hall, armory, and infirmary is probably all located in the large superstructure tower in the rear of the Kodiak. Anyone confirm on that?
Nothing like a Jethild C&C upload to brighten our day! 😁 Man, it would've been amazing if space was the only option left for GDI in a possible Command & Conquer 4! GDI creates orbital stations for living populace, while Nod attempts to regain all control on Earth's ground. I say "attempt" because, _well,_ the Forgotten tribes are still out there and could be using this increase in Tiberium proliferation to regain more land for themselves. That and the possibility of LEGION being overwritten and taken over by CABAL's remains could mean that the Brotherhood is still much safer sticking to Threshold 19. *Unless the Scrin come through it again.* If, however, the Scrin send a "recognaissance fleet" in order to first reactivate the tower so that *then* the full invasion can commence, then it might fall on GDI's space forces to find a way to deter and stop said fleet, possibly becoming Humanity's most important line of defense.
Hasn't the alternate WWII in RA universe also happen much later, somewhere in the 60's? Judging by geography of his appearances, Kane was siphoning funds and equipment from USSR, PRC and Yugoslavia to form NOD?
Only if you assume that alt-WW3 took place just over a decade or less after alt-WW2. RA1 seems to point more towards somewhere around the 40s/early 50s mark, while RA2 explicitly ends in mid-1972.
By the time the 60s would come around two key characters of Red Alert's story: Iosif Stalin and Albert Einstein would have long been dead. Though, for some reason, Einstein makes several appearances in Red Alert 2, set in the late 60s and early 70s...
@@Hungeryan Stalin died in 1953 at age of 74 from (semi)preventable cause. Mao died in 82, Castro lived to 90. I have an inkling that he would live until he's no longer useful to Kane. As for Einstein, he has time machine. Besides 1960's is the time many refer to as the peak of technogical optimism.
I think you should use shorts for attention to your channel. Among command and conquer game related videos yours are very infographic and interesting. Better than most of the videos in UA-cam. Like documentary about in game universe
If a proper C&C Tieberam game came out. What do you think the star ships of GDI and NOD would be like? Most in portantly the weapons they will have??? Yes I'm aware that I missed spelled.
For me: GDI will have the ion canon as the main armorment and rial guns as the second armorment! With point defense weapons too. NOD laser and Tiberyam weapons. Which one is the main one I'm not sure? Mostly because NOD couldn't make up their minds. Along with point defense weapons too. Yes I know I missed spelled.
What about the shuttlecraft from GDI Tiberian Sun at the beginning of the game? Don’t they have used to have an in-game building that was cut called the dropship center? And logically that was been used as a stepping-stone in order for the space capable shuttlecraft to land on the pad and get to the GDSS Philadelphia?
I always thought Tiberian Sun was incredibly boring, but I loved the way Nod is portrayed and some of GDI's tech. I hated the walkers, but wished desperately for things like the Kodiak in Tiberium Wars.
i know that it's kinda a sore spot for C&C fans but, would it be possible for a deep dive and detailed lore on the development of power armor and "Zone Trooper"? yes, including details from Twilight, Rivals, and Legions (and the canceled games Tiberium and Arena) which made the power armors as common as the baseline rifleman.
In the Tiberium universe, the war between Western Europe and Soviet Union led to an aggravated arms race that saw weapons appearing far easier than they did in our timeline; the subsequent lack of the Cold War, however, slowed things down such that military technologies became largely consistent with our timeline by the '90s.
Boy i could see the next or next several time jumps for GDI space forces ending up like Halo's UNSC fleet. But instead of Mac cannons of different sizes. But have Ion Canons of different sizes. With battleships and Dreadnoughts having the biggest ion Canons on them. Or able to have multiple medium to small ion Canons making them able to fire more ion shots. With their ships covered in railguns and missiles. And special orbital gun ships that can use a variety of weapons to bomb the ground in support of ground troops. Their fighters are also going to have to take on a new look in order to be great at both space to space combat but also air to air combat to fight in a planet's atmosphere. And they already have Drop pods so they already have a version of ODSTs.
i could never finish Command & Conquer: Renegade got stuck trying to pass the sentry guns inside the Temple of Nod. After the pc with game on died i never got to play it again.
Wish we had much more information on the Scrin thei origins their movtives and such.. even the dreaded TW4 didn't give us that... glad you don't consider that cannon because I don't either.... Even after all this time I think GDI's Decision to cut miltary funding was a blunder, yes they should have focused on saving earth ,but at the same time they should have found ways to make their advanced tech cheaper, Along with this they should have developed a moon base perhaps to house thier A-SAT site, which would still be more safe than putting it on earth I mean they had a space station making a ground based Station on Luna AKA the Moon wouldn't be that hard....
2:40 - No, it's not controversial at all. Westwood's position has always been that Allied victory is the canonical ending that leads to Tiberian Dawn... and the RA2 timeline is a result of Yuri going back in time due to a Chronosphere accident (this would have happened in the never-released version of Tiberium Incursion).
Always glad to see another C&C upload. Were you thinking of covering Tempest Rising when it releases? The gameplay and scenario shares plenty of parallels between the C&C universe.
When you talked about scrin and universe. This reminded me of topic that I use to have conversations with my friend. ... Could Scrin survive the WH40K universe. ... At first I thought there's no way Scrin could surviving any factions in that universe. But then I realized that traveling across the star in 40k universe is taking a lot of time. Sometimes days, weeks, months or even years. That's where Tiberium infestation came in. With the time it have and no one besides Kane or Scrin know how to deal with Tiberium. I think 40k universe will have a lot of green glowing stars in just 10-20 years.
Maybe, but probably not. It might live long time without being seen, but the second it gets spotted, it’s done for. It’s like playing arty in wot. It possible to survive against all odds, but the second someone takes notice, it’s done.
@@Ghent_Halcyon I'm also agree with that. Even full might of main Scrin military couldn't bring GDI down (due to the Plot Armor) and we all know that even 2060 GDI couldn't compete with any factions in 40k But. Scrin will be the only faction that know how to deal with Tiberium. So... 40k's factions will have 2 choices to made. 1st eradicate Scrin but left them no way to stop Tiberium spreading or 2nd let them live and try to learn how to deal with Tiberium from them. Which Imperium will absolutely not choose the 2nd choice and trying to exterminatus every Tiberium infested planets which will made the spreading even worse. Any blew up planets debris could become small meteorite to other planet. And as we all know. How small the meteorite that cause C&C universe is needs to be.
@@DarkOperationmanI believe you forgot an important tool in the arsenals of most factions in 40k: orbital bombardment, not exterminatus. The thing with tiberium is that it mostly doesn't reach deep enough to where simply blasting the surface to bits with large bombs wouldn't destroy it completely, and the imperium in particular will be willing and ready to do it. And while the scrin are the only ones with full knowledge about tiberium, that doesn't mean that other factions can't find out how to deal with it on their own. The asteroid based spreading would also not be too hard to deal with because large asteroids are sth. most factions already solve by way of intercepting them before they reach atmosphere, so the tiberium gets obliterated before it can do anything. What I believe would be the most obvious place for tiberium to be would be space hulks, because most factions won't and/or can't perform a deep clean of those, so they will regrow when in the warp.
@@inquisitorbenediktanders3142 I didn't forget about orbital bombardment. But the point is, Tiberium are actually runs deep into the planet crust just to spread even more (actually this channel already talked about it) And meteorite that needs to infested whole planet is the size of baseball or maybe just a football. It's too small for anyone would consider it a treat because 95% of meteorite of this size would be burnout in entry the atmosphere of the earth. .. The funny thing is, The Imperium would not accept new technology. Tau would be the first one to research and know how to deal with Tiberium. While Tyranids would get benefits from Tiberium mutation, and the faction that already have the weapon for answer the Tiberium problem are Emperor's Children's Noise Marines.
@@DarkOperationmanone of the plot points of TW3 as to why the Scrin failed their invasion is because it was a mining fleet, not fully prepared for large scale war. Against a proper fully fleshed invasion fleet, NOD and GDI would have no chance, which is why C&C4 is gonna be exciting if it ever released cuz , *you know*, we don't have C&C4 yet
It's just utterly incomprehensibly stupid how GDI's space assets had that one, single, easy to exploit point of failure. Beyond the stupidity of putting all their eggs in one very flimsy basket, I've always wondered why the heck wasn't that thing surrounded by a massive armed to the teeth military base as opposed to a very easy to dismantle set of minor defenses and factories? Even the Nod intelligence database entry (and when your mortal enemy is like "why the heck would you ever do this???" it kinda says more than enough) is utterly baffled at this choice from GDI, which to me does speak volumes as to how incomprehensibly dumb of an idea it was.
politics and penny pinchers. look at Chernoblyn. the big reasons that nuclear event happened was penny pinching. the rods were made the way they were and no concrete iner shell was because to make then would cost more
Because money! Nod ain't a threat anymore why spend billions guarding a base that would definitely never ever be attacked by the clearly inoffensive remaining NOD forces when Boyle and probably a lot of the non military GDI high command needs to buy a couple new yachts 😂😂😂
@@SirinGamingnot to mention it's a BLUE ZONE! While Nod defies the safety of the Blue zones throughout the story, it implies Nod truly has done some extreme finagling to even set foot in one!
@@SirinGaming Corruption did probably play its own part. Though, it would truly take a dunderhead to think Nod was down and out for good considering how past events show as long as you got Tiberium, Nod is dangerous and capable of pulling itself together.
@@dracmeister Considering how that base was so vulnerable that a few aging last generation stealth tanks a random band of Nod insurgents dug out and got lucky with woulda been enough to cause major issues, and that Nod is known for exactly these kinds of antics, it does speak for a lot that GDI felt a couple of new lines drawn on a map made them safe.
Simple lore fix to make both the RA timeline and the Kane timeline sync up and make sense. RA2 and onwards only exsist after an Allied victory against the soviets, and the Kane timeline only exists if there's a Soviet victory and Kane meets stalin. Stalin would give kane a free hand to operate in Sarajevo in the soviet aligned state of Yugoslavia. In both timelines the tiberium asteroid should impact in the same location but in RA's the focus would be on containment as the west (including the republic of italy) would have more resources from having to spend less on defense spending. This is why we don't see the militarization of low orbit in the RA timeline. In the Kane timeline France, England, and the US are never really ravaged by war but agree to partition Germany and dismantle the British and french colonial sphere in the middle east and beyond in exchange for an armistice. If NATO forms it's far smaller in scope while the UN's formation becomes more driven by soveits as a means to allow them to recover from the war. In the soviet victory timeline Stalin bankrupts the USSR despite expanding what would be the warsaw pact states. Germany still reunites at the end of the 80s and at the start of the 90s the russian economic collapse still happens leading the former soviet states even further into needing the UN for the maintenance of peace and order. This need of UN intervention leads many none state aligned entities and terrorist cells to pop up around the wold, one of them being the brotherhood of NOD.
Imagine how frustrating this must have been. You saved the Philadelphia at the end of the last war only for it to be destroyed at the beginning of the next one.
I've just realized 😏 If that rumoured _'4th'_ was indeed canonical, practically all of GDI are all now space-based...with all those *Stratospheric Carriers* flying around.
You know, these GDI budget cuts really irk me... I mean, is it really that hard and expensive to simply put their Space Command Interface(A-Sat Defense System included) *ON BOARD* the Philadelphia rather than just putting it in a *VERY VULRENABLE* location on Earth!?
It's just using the Ion Cannon to blow up the White House... In the original PC and PS1 versions, you(with Kane's blessing) get to choose to blow up either the White House, the Palace of Westminster(the Parliament Building and Big Ben), the Brandenburg Gate, or the Eiffel Tower...
So, GDI wants to save money on it's space program, by abandoning the Kodiak-type SSTO spacecraft and replacing it with more expensive, more wasteful and far less efficient staged, single use rockets?
The Philadelphia and Kodiak having no weapons (not even point-defense) seems really stupid from an in-universe PoV and totally just an RTS Genre thing.
That does make me wonder how the Kodiak got out of their encounter with those Nod Banshees without taking a lot of damage. Despite in-game acting more like bombers, the Banshees were specifically called "interceptors", so it's peculiar to ponder on how the Kodiak got out of that situation. The only options I see them having would have been to try and gain altitude to get far up enough to where the Banshees couldn't follow, launch orcas midair to try and fend them off, call for help, quickly fly towards the closest GDI base with SAMs set up, or just tank the shots while dodging as much fire as possible until the Banshees were out of ammo/fuel.
@@LINJ638 Another viable option, but I was more meaning the Kodiak using its massive cargo bay to spit out some Orcas midair. Considering how it can carry MCVs, titans, and other heavy-duty vehicles along with their crews, it would only make sense for the Kodiak to also have a few orcas in storage prepped and ready to go for just these kinds of occasions. It is a massive craft, after all, and serves a very important role. Thus, leaving it vulnerable to interceptors with nothing to throw back at them would be an incredibly stupid idea.
@@LINJ638 It does go into the territory of trying to theorize what it could do, as it's a bit of a hollow backdrop in the games. But, If the Kodiak can carry the heavy-duty vehicles like MCVs and other things like titans (when it got stranded during the ion storm the forced deployed to defend it came from the Kodiak ), orca fighters are by comparison flees in its cargo bays. That said, could the orcas be deployed in some midair battle type scenario is another topic entirely. Its actual size and scale is better represented by its crashed model in the Firestorm GDI 1 mission, making it quite the massive craft.
GDI: "I'm going to the one place that hasn't been corrupted by Tiberium."
(heavy breathing)
*_"SPACE!"_* 🌌🚀⭐
Tiberium came from space though.
@@taoma9541 (Sad Tim Curry face)
He was trying so hard not to laugh. 😂
@@The_Viscountthat grin
He was so close to cracking up.
Might be an unpopular opinion but one thing I could like about the "Tib game we shall never consider exists" is the ending that the GDI has flying starships at the end hinting that Humanity ends being an interstellar species.
Was about to comment the same. The only piece of that Tib-game-that-shall-not-be-spoken-of that I like is the fact that GDI, who have the technology and experience building starships and space assets, actually did something with it to prepare for possible Scrin's return after the third game.
Imagine how interesting it would be to see a fleet action between a group of Kodiak-class battlecruisers going toe-to-toe with Scrin's invasion fleet.
Care to tell me? C&c tiberium war is my childhood game,and now I have my own PC,I wanna explore this series again@@PaiSAMSEN
Why do I feel like we would be in a halo situation if that happened?
@@patrickha5474I'm not so sure of that. GDI/brotherhood weaponry has proven far more effective against scrin than UNSC weaponry against the covenant. People bring up that it was a mining fleet and that may be true, but I honestly wonder is a race so addicted to a substance would have any other type of fleet in real numbers. An addict doesn't pick up a knife to fight, they pick it up to feed the addiction. meanwhile mankind has no such addiction and no reservations on using tiberium however they need to.
GDI is the space force 😅😅
I love, how Kane just T-poses agressively, as his body is about to be vaporized by ion blast. What a chad.
He can take an ion blast to the face, although he did need time to recover from the burns and that gut stab from McNeil.
@@RemitonovKane should have been pulled apart atom by atom. He just ended up getting a bad sunburn. He's definitely immortal.
@@sonofeyeabovealleffoff5462Not just physically but mentally too! Dude overpowered an AI (that was designed to control hundreds of Cyborgs) through sheer will!
The fact that reason of GDI A-SAT control weakness are budget cuts is the most realistic thing in video game ever written.
I had always hoped the Brotherhoods ascension in TW3 via the tower was to teleport all their forces in a mass exodus. They use the tower to leave Earth and establish a colony, taking some Tiberium with them to continue its use elsewhere. We'd eventually see them establish a space force.
Without Nod around, GDI is able to refocus efforts on preserving the climate and turning areas of yellow zones back into blue, we could see it revert back to something along the lines of TW2 flora and fauna but with areas of the advanced crystal forums in the oldest of red zones.
Beyond this we know the Scrin will make another go at Earth, they will also most likely retaliate and hunt the Nod Exodus forces where ever they have ended up and established themselves.
Tiberian Sun is by far my favorite era of this franchise and every time I see the cinematics, part of me sees some SG1 in there. Then my brain fantasizes of a slower paced Tiberium war where we have a SG1 like tv show with a Nod and GDI cast. I see the Kodiak and think of the Prometheus and how hard it took SG1 to get there, what a great achievement it was watching over the course of the show. I could easily see a story arch of that with GDI. The Scrin - when added, would probably come out similar to how the Wraith were like in SG: Atlantis.
Anyhow, I digress, thanks for making another great video on my favorite sci fi verse.
Shame we never got a 4th game to see what happened to Nod 😔
sounded like iron sky.
@@gary7867 I have yet to watch that one tbh
That's what tiberium twilight should have been Nod going through threshold 19 and GDI restoring the planet and preparing for the next invasion
@@sheilaolfieway1885yup and potentially the nod campaign being about fighting to establish a nod foothold in scrin territory. Maybe add a scrin campaign about destroying nod, reclaiming threshold 19, and preparing for another invasion of earth.
Yet another Command and Conquer video. Cant get tired of these
And to think; if he exhausts lore from the Tiberian universe, there's always Red Alert and then failing that, mods like Mental Omega.
These always dune as well
@@racer927 Wait, MODS HAVE LORE NOW?! 😳
@@MrDibara Mental Omega does, it has some surprisingly deep lore on each individual unit and structure that you can read on the website.
@@racer927 *Fuck me, we're reaching new levels I believed we were far from reaching yet!*
As a Space lover-advocate and C&C fan
*YES*
*TO THE STARS!*
Also when GDI Lunar Colony
What I'm curious about with the crash site of the GDSS Philadelphia are the two open patches next to it that looked like sites for some kind of structures with vehicle tracks leading to them that perhaps was where the ZOCOM salvage crew set up a temporary base on and after completing the job where then sold off or redeployed.
I think its safe to presume that whatever was left that could be useful from the Philadelphia had long since been removed by either GDI ZOCOM or whatever scavengers picked through what's left, otherwise it would've been at least a secondary objective target to claim had there been anything worthwhile to gain from it.
The Philadelphia probably had hardened computers with override codes that would have survived atmospheric reentry and could not be allowed to fall into Nod's hands.
@@bhushanharripersad5716 one would hope, but considering the apparent corners that were cut that were later found out that may not be the case. best GDI could hope for that the computers were burnt to cinders and nothing useful survived
@@ChenAnPin Boyle was really doing Kane's work for him.
I never even knew that was on the map until this video.
"Spacecom wanted to save some money", it was one of the Director Boyle`s choice made during GDI Ecological Recovery Project (he`s director of Treasury after all). His shady and incompetent leadership during before and at the event CNC3 take place cause not only GDI nearly lost everything, but also the lost of New Eden and billions of lives on Earth in the hand of Scrin. It was him, the GDI weakness that was exploited by the Kane. All this time i always believe that was he "not onboard" and not able to attend the Energy Summit not without purpose, since there`s never a coincidence in Kane`s plan.
About your closing words, I remember that Kaine mentioned that Scrin are "cult of addiction in the guise of a species"...
He mentions that in one of the cutscenes for the Kane's Challenge game mode, which was only available on the console version of the Kane's Wrath. But that was the inspiration for the closing narration of this video.
Hooray! Another C&C lore video! I wish there was more info on GDSS Philadelphia tho, how it was constructed, interiors and structure
There is also no info on the in-game manual of how it was built. It is a shame really.
Well, they have multiple spaceports like Kennedy Space Center where in a near perfect future, there was more emphasis on the funding of the space program. So they brought in building materials through even a bigger fleet of space shuttles like the International Space Station. But in the alternative future, they ultimately end up building something bigger than what we have now during the modern era.
Geez, the cost of launching several single use craft capable of reentry from space so you can put a single guy in a warzone
yeah, Nod should probably have reconsidered the whole Second Tiberium War as soon as that happened. When you pull off an ambush from a tunnel like you're ducking Hinds in 1980s Afghanistan and it's then defeated by the other side *throwing disposable spacecraft at you to deliver individual infantry* you should probably quit while your head's still attached.
I don't remember that meny cases of such operation; first, last and one or two optional missions in GDI campaign and that's all. And we're talking about basic infantry, not Zone Troopers from TW3.
Not only the Kodiak crashed in North Africa, but also most of the wreckage of the GDSS Philadelphia was also primarily located in North Africa.
Rip to the GDSS Philadelphia
The one channel I actually subscribed for the new video notifications.
Interestingly, the orbital bombardment ability from Kane’s Wrath is called the Thor’s Hammer in Russian localization
this is because the proposal to develop a space-to-surface kinetic bombardment system was named Project Thor
15:04 that cylindrical object behind the tower actually appears to be another pair of vertical thrusters. i've never seen them used in any cutscenes, but it appears to have the same outline as the thrusters at the front of the ship
Of course Jethild uploads an interesting C&C video when I'm about to study. Looks like I'll take a 30 minute break before I start. :)
Hah, here is a thought: What if the RA2 timeline is tiberium-free because the tiberium meteor collided with a military satellite and was diverted enough to miss the planet?
I like to think that due to all the time-travel shenanigans (...well, mostly just Yuri's Revenge, now that I think about it), the Red Alert universe simply takes place before any Tiberium has landed on Earth. One day, though ... one day, I'll be sending Scrin Masterminds out to hjiack Mammoth Tanks and Kirovs! They'll look so cool in alien purple colours!
It is said that the Red Alert timeline (i.e. RA2 and beyond) spawned from the Allied victory in the first Red Alert, whereas the Tiberium timeline is spawned from the Soviet victory. I don't know how those two endings affected the arrival of the Tiberium on Earth, but the two timelines actually seem to be parallel to each other.
Tiberium timeline begins in 1995, well after any Red Alert game settings.
@@venn2001adIsnt it the other way around? The Tiberium Timeline is where the Allied won and the RA Timeline where the Soviets won?
@@18Krieger No, because it's the Soviet ending that shows Kane coming into power. Allied ending doesn't even mention or show Kane, at all.
With the Soviet ending, it seems that Stalin's death during the cutscene made the Soviet victory very short lived, and USSR somehow collapses soon after too. The world goes back to normal... until the Tiberium shows up.
With the Allied ending, it looks to be that the Allied put USSR on their leash, maybe even installing a puppet leader. The clue for this is in the RA2 opening cutscene, when the Soviet leader Romanov "rebels" against the Allied by launching a surprise attack against the Allied, when the Allied and the USSR were supposed to be allies, according to the U.S. president. Obviously, no Tiberium arrived on earth in this timeline.
It's odd that the Allies had rocket technology but never adapted it to create better artillery to compete with the Soviet V2 or the V3 or even the V4.
Kind of an off-topic trivia, but the reason why the Kodiak was destroyed in the early stages of the Firestorm expansion was to kill off some the characters from the original Tiberian Sun. According to what I can gather from the grapevine (so take it with a grain of salt), the developers disliked working with the characters, which was why you the player take the role of an unnamed commander once again, which has since been the norm throughout the Command and Conquer franchise. The canon of the Tiberium Wars novel is dubious at best, but at the very least, McNeil (the GDI commander from Tiberian Sun) is implied to have survived in lieu of not being onboard the Kodiak when it crashed. As always, take these with a grain of salt, cause the canon of the Tiberium saga is, as I said, dubious at best.
Whether that was a good decision or not, or whether this is true or not, all I'll say is that I instantly felt more invested as the nameless "commander" during the Firestorm campaign than just watching McNeil's B action movie escapades. Nod's base campaign was fun to follow though, due to Slavik being a much better POV character thanks to being much better characterized: the introduction showcases his fearlessness and resolute willpower in the face of painful toxins and potential death; when confronting the traitor in his team he deals with him with cold, ruthless efficiency; he cracks a joke about his partner's "death", congratulating her for it, which slightly humanizes; when executing Hassan he shows he knows how to work a crowd, showing that he can be charismatic to motivate others; he was on good terms with his female partner and typically being on the same wavelenght (due to both being horrible people and fanatically loyal to Kane), bouncing off of each other very well (also not having a forced romantic subplot YAY), as well as his general ruthlessness throughout the campaign ("define favorable outcome" "they all DIE!" "that will do"). Like, what can you say about McNeil other than "Han Solo from episode V, but less interesting"?
I love how CNC 3 makes it abundantly clear that even in universe everyone comment how staggeringly stupid it was for how easy it was to knock out the A-sat and Ion Cannon defense systems. And the barely subtle jab that it was indeed Boyle's fault for the short sighted cost cutting measures. Kane was indeed a genius, but even he was lucky that there was such a incompetent man in such a important position that he could establish his plans around.
Tbh public announcement about annual meeting of all leadership at the station is risky. With enough effort you could probably disable A-Sat with excellent hackers and result would be the same.
@@mateuszslawinski1990 That is not really a answer for why this obviously stupid security decision was made. The space station was THE most important GDI installation that was protected by the most powerful and sophisticated defense system ever devised. A system who's lynchpin was a centralized lightly defended location that we destroy as a TUTORIAL MISSION.
Saying you could disable the A-sat network with hackers is a vague as saying you could stop skynet with emps. Actually pulling that off is extremely more complex than simply saying it. At that point why not just hijack a Ion cannon and use it against the station?
A mission of this scale against a not stupid A-sat would be mid to late game, but because of a honestly stupid short-sighted cost cutting decision was made as a easy as a tutorial mission that a child could pull off.
@@stormlordeternal7663 Shortly before start of TWIII Nod managed to temporarily disable ion cannon and got information about A-Sat, so it's not impossible
It's not the first game with ridiculously easy super important objective in tutorial mission, Red Alert 1 (rescue Einstein) and 2 (destroy the Pentagon) also follow this logic. Furthermore, in GDI campaign in TD you sometimes have to save important lab deep inside enemy territory. Fun beats logic.
Your organization is rivaled by crazy terrorists, but you openly declare where and when all your leaders are going to meet at one place. What's wrong with that?
@@mateuszslawinski1990 I know C&C has never been a series to take itself that seriously and where sound logical military planning is foregone for exciting weird stuff. But I feel when in-game, both Nod and GDI both state that having your all-important orbital defense network be centralized and lightly defended was stupid beyond any reason, no matter how much you suspend your disbelief.
It's when the game itself calls out how absurd something is that I believe is worth noting. And worse part is knowing that a stupid politician could 100% make that decision realistically.
It's called SpaceCom for a reason, why not put its interface in the Philadelphia!?
*F🐬K DEM DAMN CORRUPT BUREAUCRATS AND JUST DO IT!*
renegeades ion cannon strike is still the coolest to me, imo. the tib wars one is just as cool tho.
I'm one of those who strongly think that the Soviet Ending is the one that leads into the Tiberium Saga, given that Kane has basically no presence in any of the Red Alert sequels.
Watching your videos makes me feel happy and nostalgic at the same time. Please keep up the good work. 👍
Keeping command and conquer alive thank you Jethild
Please keep making these. Love them
Today is a good day - these videos are so good!!
The more I learn about Tib Sun lore the more I'm sorry for the Fans when C&C3 appeared. It's almost as if the GDI and Nod became more primitive.
I think the decision was more corporate than game design driven - EA was most probably pushing for the game to be safer and less experimental than tib sun, so the lore took a huge hit in order to retcon why we moved away from the futuristic sci fi to 2000s but with space lasers
@@НиколайИванов-в8ы1я And they try to justify the GDI walkers being retired by saying that they're costly and vulnerable, yet when GDI walkers appeared again in C&C 4, EALA said that it's because C&C 3 was supposed to be somekind of Tiberian Dawn redux and C&C 4 a Tiberian Sun redux.
I think the reason why it was reused again in Tiberium Twilight was because I kinda believe that Tiberian Twilight could have had a different storyline, a continuation the the end of Tiberium Wars.
I was literally blue balled by EA cause I wanted the to see the Scrin to have another screenplay yet again like this time they're a lot more powerful hence the Walkers would be brought into play again and upgraded as well to match up against the Scrin. Like I thought of the Walkers having missiles and somic emitter to be able to fight of the Scrin's overwhelming air and ground forces, same thing for NOD having a unit that is designed to have the catalyst that explodes the Tiberium. And we'll also see if both GDI and NOD would have an alliance in the end so they can defend themselves from the invaders and would even try to fight the Scrin in their own grounds, taking the series to space for an overall galactical war
17:28 Yeah...
The other member on board, Petty Officer Brink, died as well but got reincarnated as Lt Eva Lee, Allied Intelligence Officer during the Soviet invasion of the US...
There's no escape to the one place that Kane hasn't been for GDI... *SPACE!*
Amazing work jethild 👍
Funny enough it seems the best way to prevent the Scrin from invading again would be to remove all Tiberium since that's what they are after.
Love this episode! My goal is get to the level of quality that you have for my own videos!
Will you ever do a series covering the Red Alert factions?
Feels like you’ve nearly covered everything in the Tiberium universe.
He will!!!!! Just be patient and wait for it because he has got some leftovers that he needs to fill in the gap to finish up the Tiberium lore universe.
Red alert is basically time travel and multiple timelines
I love your GLA videos!
I just love the fact that almost every C&C Lore Video, stops after the Scrin Invasion. There was definitely no 4th C&C game.
Jethild making the weekend so much sweeter, thank you
Btw, I have to make a *MAJOR* correction...
A-Sat actually stands for "Attack Satellite". Anti-Satellite meant GDI screwed themselves by destroying their own orbital satellite array, Ion Cannons and the Philadelphia included!
Its really make sense for GDI has a superiority in Space since they have technology to use ion canon and early deployment in space.
Whlie the Brotherhood got the underground networking which is more difficulty to track and locate on their bases and due to stealth technology in their advantage.
Its like in the our modern conflicts that most of gurreilas relys on underground tunnels to not being seen by air dones or other satellite to locate their base. This is due to the current war in Israel and hamas.
This kind of contrast actually parallels a lot of situations around the globe, if you think about it.
U.S. and Russia: armor and air superiority.
Afghanistan/Taliban: difficult to find tunnel networks.
South Korea: superior technology, backed by one of the world's leading powers (U.S.).
North Korea: mostly relies on the threat of its nuclear arsenal, but also its huge and expansive tunnel network to deploy troops and transport materials.
And I'm sure there must be even more similar situations out there, these two are just the ones that popped in my mind when I read your comment.
I wish EA & Petroglyph would would do an awesome remake of Tibrium Sun and Red Alert 2.
Another wonderful lunchtime video thank you
16:15 - the Kodiac clearly had weapons. You can see it every time you look at the ship.
In fact it had multiple weaponry attached to it's hull.
What kind of weapons though???
So it seems the majority of the crew quarters, living habitats, mess hall, armory, and infirmary is probably all located in the large superstructure tower in the rear of the Kodiak. Anyone confirm on that?
Always a good day for a c&c video, any plans on doing red alert 2 series as well?
I plan on doing some Red Alert videos after I complete the Tiberium series.
Just be patient, he is drawing up all the blueprints for Red Alert Lore.
Drop Pods reminds me of Halo ODST.
Nothing like a Jethild C&C upload to brighten our day! 😁
Man, it would've been amazing if space was the only option left for GDI in a possible Command & Conquer 4!
GDI creates orbital stations for living populace, while Nod attempts to regain all control on Earth's ground. I say "attempt" because, _well,_ the Forgotten tribes are still out there and could be using this increase in Tiberium proliferation to regain more land for themselves.
That and the possibility of LEGION being overwritten and taken over by CABAL's remains could mean that the Brotherhood is still much safer sticking to Threshold 19. *Unless the Scrin come through it again.*
If, however, the Scrin send a "recognaissance fleet" in order to first reactivate the tower so that *then* the full invasion can commence, then it might fall on GDI's space forces to find a way to deter and stop said fleet, possibly becoming Humanity's most important line of defense.
Hell yes
Hasn't the alternate WWII in RA universe also happen much later, somewhere in the 60's?
Judging by geography of his appearances, Kane was siphoning funds and equipment from USSR, PRC and Yugoslavia to form NOD?
Only if you assume that alt-WW3 took place just over a decade or less after alt-WW2. RA1 seems to point more towards somewhere around the 40s/early 50s mark, while RA2 explicitly ends in mid-1972.
Also in Red alert 2 they have spy satellite and if power goes down its still function bur can't full reveal all its Fog of war.
By the time the 60s would come around two key characters of Red Alert's story: Iosif Stalin and Albert Einstein would have long been dead.
Though, for some reason, Einstein makes several appearances in Red Alert 2, set in the late 60s and early 70s...
Late 40's to early 50's. Then ra2 was roughly around what would have been the Vietnam war
@@Hungeryan Stalin died in 1953 at age of 74 from (semi)preventable cause. Mao died in 82, Castro lived to 90. I have an inkling that he would live until he's no longer useful to Kane.
As for Einstein, he has time machine.
Besides 1960's is the time many refer to as the peak of technogical optimism.
I'm not entirely sure, but I recall reading that the ion cannon strike on the white house inspired the same scenario in Independence Day.
I think you should use shorts for attention to your channel. Among command and conquer game related videos yours are very infographic and interesting. Better than most of the videos in UA-cam. Like documentary about in game universe
Can we call all GDI Droptroopers as ‘Helljumpers’?
👍
For every new video from Jethild, I worry that the channel will run out of topics but I'll sure as hell enjoy each one that comes out.
Yes more Command & Conquer content🔥👏🏻
Thanks for the good work & content, our favorite RTS.
I hope we will see the next chapter of the Tiberium Story line.
This special classified briefing video is rated Top Secret: Eyes Only.
Fantastic job as always
Oh dear, you put out a new video! Guess I'll have to rewatch the entire C&C playlist again! :D
Another amazing video! Love the content you make !
If a proper C&C Tieberam game came out. What do you think the star ships of GDI and NOD would be like? Most in portantly the weapons they will have??? Yes I'm aware that I missed spelled.
For me: GDI will have the ion canon as the main armorment and rial guns as the second armorment! With point defense weapons too. NOD laser and Tiberyam weapons. Which one is the main one I'm not sure? Mostly because NOD couldn't make up their minds. Along with point defense weapons too. Yes I know I missed spelled.
And yet again, you delivered a VERY WELL documented video. Props to you 👍👍
As always, excellent work. Always happy to see a video from you.
What about the shuttlecraft from GDI Tiberian Sun at the beginning of the game? Don’t they have used to have an in-game building that was cut called the dropship center? And logically that was been used as a stepping-stone in order for the space capable shuttlecraft to land on the pad and get to the GDSS Philadelphia?
I always thought Tiberian Sun was incredibly boring, but I loved the way Nod is portrayed and some of GDI's tech. I hated the walkers, but wished desperately for things like the Kodiak in Tiberium Wars.
my guy you keep surprising me with your posts like. how much lore does command and conquer have?
im not complaining tho keep it up!
A Jethild a day keeps the noose away
Of course the True Prophet of Tiberium likes sharp AF rocking that 1960s style
Aka Nod's Missile Target Practice.
i know that it's kinda a sore spot for C&C fans but, would it be possible for a deep dive and detailed lore on the development of power armor and "Zone Trooper"?
yes, including details from Twilight, Rivals, and Legions (and the canceled games Tiberium and Arena) which made the power armors as common as the baseline rifleman.
Thank you very entertaing and informative.
Yay
Hi Jethild. I love your lore videos. :) Could you do stuff like these, but for the Dune video games?
He said he will do Red Alert Lore next.
Please do a series for the Red Alert universe.
Just Wait!!!!!
In the Tiberium universe, the war between Western Europe and Soviet Union led to an aggravated arms race that saw weapons appearing far easier than they did in our timeline; the subsequent lack of the Cold War, however, slowed things down such that military technologies became largely consistent with our timeline by the '90s.
Boy i could see the next or next several time jumps for GDI space forces ending up like Halo's UNSC fleet. But instead of Mac cannons of different sizes. But have Ion Canons of different sizes. With battleships and Dreadnoughts having the biggest ion Canons on them. Or able to have multiple medium to small ion Canons making them able to fire more ion shots.
With their ships covered in railguns and missiles. And special orbital gun ships that can use a variety of weapons to bomb the ground in support of ground troops.
Their fighters are also going to have to take on a new look in order to be great at both space to space combat but also air to air combat to fight in a planet's atmosphere.
And they already have Drop pods so they already have a version of ODSTs.
i could never finish Command & Conquer: Renegade got stuck trying to pass the sentry guns inside the Temple of Nod.
After the pc with game on died i never got to play it again.
GDI most likely have multiple orbital stations in the earth's geosynchronous orbit if the main station GDSS Philadelphia was down.
Wish we had much more information on the Scrin thei origins their movtives and such.. even the dreaded TW4 didn't give us that... glad you don't consider that cannon because I don't either.... Even after all this time I think GDI's Decision to cut miltary funding was a blunder, yes they should have focused on saving earth ,but at the same time they should have found ways to make their advanced tech cheaper, Along with this they should have developed a moon base perhaps to house thier A-SAT site, which would still be more safe than putting it on earth I mean they had a space station making a ground based Station on Luna AKA the Moon wouldn't be that hard....
"Rods from Gods"
Try to not think of it as a blue movie where Hades gets to polish Poseidon's trident.
Command and conquer. What a good game.
Tiberium sun too.
2:40 - No, it's not controversial at all. Westwood's position has always been that Allied victory is the canonical ending that leads to Tiberian Dawn... and the RA2 timeline is a result of Yuri going back in time due to a Chronosphere accident (this would have happened in the never-released version of Tiberium Incursion).
Always glad to see another C&C upload. Were you thinking of covering Tempest Rising when it releases? The gameplay and scenario shares plenty of parallels between the C&C universe.
Crazy how 2030 is almost 6 years away
When you talked about scrin and universe. This reminded me of topic that I use to have conversations with my friend.
...
Could Scrin survive the WH40K universe.
...
At first I thought there's no way Scrin could surviving any factions in that universe. But then I realized that traveling across the star in 40k universe is taking a lot of time. Sometimes days, weeks, months or even years. That's where Tiberium infestation came in. With the time it have and no one besides Kane or Scrin know how to deal with Tiberium. I think 40k universe will have a lot of green glowing stars in just 10-20 years.
Maybe, but probably not. It might live long time without being seen, but the second it gets spotted, it’s done for. It’s like playing arty in wot. It possible to survive against all odds, but the second someone takes notice, it’s done.
@@Ghent_Halcyon I'm also agree with that. Even full might of main Scrin military couldn't bring GDI down (due to the Plot Armor) and we all know that even 2060 GDI couldn't compete with any factions in 40k
But. Scrin will be the only faction that know how to deal with Tiberium. So... 40k's factions will have 2 choices to made. 1st eradicate Scrin but left them no way to stop Tiberium spreading or 2nd let them live and try to learn how to deal with Tiberium from them. Which Imperium will absolutely not choose the 2nd choice and trying to exterminatus every Tiberium infested planets which will made the spreading even worse. Any blew up planets debris could become small meteorite to other planet. And as we all know. How small the meteorite that cause C&C universe is needs to be.
@@DarkOperationmanI believe you forgot an important tool in the arsenals of most factions in 40k: orbital bombardment, not exterminatus.
The thing with tiberium is that it mostly doesn't reach deep enough to where simply blasting the surface to bits with large bombs wouldn't destroy it completely, and the imperium in particular will be willing and ready to do it. And while the scrin are the only ones with full knowledge about tiberium, that doesn't mean that other factions can't find out how to deal with it on their own. The asteroid based spreading would also not be too hard to deal with because large asteroids are sth. most factions already solve by way of intercepting them before they reach atmosphere, so the tiberium gets obliterated before it can do anything. What I believe would be the most obvious place for tiberium to be would be space hulks, because most factions won't and/or can't perform a deep clean of those, so they will regrow when in the warp.
@@inquisitorbenediktanders3142 I didn't forget about orbital bombardment. But the point is, Tiberium are actually runs deep into the planet crust just to spread even more (actually this channel already talked about it)
And meteorite that needs to infested whole planet is the size of baseball or maybe just a football. It's too small for anyone would consider it a treat because 95% of meteorite of this size would be burnout in entry the atmosphere of the earth.
..
The funny thing is, The Imperium would not accept new technology. Tau would be the first one to research and know how to deal with Tiberium. While Tyranids would get benefits from Tiberium mutation, and the faction that already have the weapon for answer the Tiberium problem are Emperor's Children's Noise Marines.
@@DarkOperationmanone of the plot points of TW3 as to why the Scrin failed their invasion is because it was a mining fleet, not fully prepared for large scale war. Against a proper fully fleshed invasion fleet, NOD and GDI would have no chance, which is why C&C4 is gonna be exciting if it ever released cuz , *you know*, we don't have C&C4 yet
It's just utterly incomprehensibly stupid how GDI's space assets had that one, single, easy to exploit point of failure. Beyond the stupidity of putting all their eggs in one very flimsy basket, I've always wondered why the heck wasn't that thing surrounded by a massive armed to the teeth military base as opposed to a very easy to dismantle set of minor defenses and factories? Even the Nod intelligence database entry (and when your mortal enemy is like "why the heck would you ever do this???" it kinda says more than enough) is utterly baffled at this choice from GDI, which to me does speak volumes as to how incomprehensibly dumb of an idea it was.
politics and penny pinchers. look at Chernoblyn. the big reasons that nuclear event happened was penny pinching. the rods were made the way they were and no concrete iner shell was because to make then would cost more
Because money! Nod ain't a threat anymore why spend billions guarding a base that would definitely never ever be attacked by the clearly inoffensive remaining NOD forces when Boyle and probably a lot of the non military GDI high command needs to buy a couple new yachts 😂😂😂
@@SirinGamingnot to mention it's a BLUE ZONE! While Nod defies the safety of the Blue zones throughout the story, it implies Nod truly has done some extreme finagling to even set foot in one!
@@SirinGaming Corruption did probably play its own part. Though, it would truly take a dunderhead to think Nod was down and out for good considering how past events show as long as you got Tiberium, Nod is dangerous and capable of pulling itself together.
@@dracmeister Considering how that base was so vulnerable that a few aging last generation stealth tanks a random band of Nod insurgents dug out and got lucky with woulda been enough to cause major issues, and that Nod is known for exactly these kinds of antics, it does speak for a lot that GDI felt a couple of new lines drawn on a map made them safe.
Simple lore fix to make both the RA timeline and the Kane timeline sync up and make sense. RA2 and onwards only exsist after an Allied victory against the soviets, and the Kane timeline only exists if there's a Soviet victory and Kane meets stalin. Stalin would give kane a free hand to operate in Sarajevo in the soviet aligned state of Yugoslavia.
In both timelines the tiberium asteroid should impact in the same location but in RA's the focus would be on containment as the west (including the republic of italy) would have more resources from having to spend less on defense spending. This is why we don't see the militarization of low orbit in the RA timeline. In the Kane timeline France, England, and the US are never really ravaged by war but agree to partition Germany and dismantle the British and french colonial sphere in the middle east and beyond in exchange for an armistice. If NATO forms it's far smaller in scope while the UN's formation becomes more driven by soveits as a means to allow them to recover from the war. In the soviet victory timeline Stalin bankrupts the USSR despite expanding what would be the warsaw pact states. Germany still reunites at the end of the 80s and at the start of the 90s the russian economic collapse still happens leading the former soviet states even further into needing the UN for the maintenance of peace and order. This need of UN intervention leads many none state aligned entities and terrorist cells to pop up around the wold, one of them being the brotherhood of NOD.
Great stuff.
Jethild your next video should be about Nods nuclear weapons or building.
That won't be the next video topic, but I do plan to do a video focusing on the Temple of Nod in the future. Which would tie into their nukes.
Also how do you even get supply like food and water in space since you are in space and its difficulty to get those supply.
Imagine how frustrating this must have been. You saved the Philadelphia at the end of the last war only for it to be destroyed at the beginning of the next one.
I've just realized 😏
If that rumoured _'4th'_ was indeed canonical, practically all of GDI are all now space-based...with all those *Stratospheric Carriers* flying around.
The only branch that Nod had no counterpart 😎
Well. We can say the tunnet networks were Nod response
Nod does have have some spy satellites, mentioned in TibSun, but that's it. It's how they can have a map view without a radar in some missions.
I didn't get a notification god dam it on well it's time
You know, these GDI budget cuts really irk me...
I mean, is it really that hard and expensive to simply put their Space Command Interface(A-Sat Defense System included) *ON BOARD* the Philadelphia rather than just putting it in a *VERY VULRENABLE* location on Earth!?
Apparently, but it shouldn't be! Even a dozen billion dollars should be pocket change for the ultra rich GDI
You Don't even a mentions of Command and conquer n64 version about The ending of Nod factions.
It's just using the Ion Cannon to blow up the White House...
In the original PC and PS1 versions, you(with Kane's blessing) get to choose to blow up either the White House, the Palace of Westminster(the Parliament Building and Big Ben), the Brandenburg Gate, or the Eiffel Tower...
F for that mammoth that got hit by the ion cannon
So, GDI wants to save money on it's space program, by abandoning the Kodiak-type SSTO spacecraft and replacing it with more expensive, more wasteful and far less efficient staged, single use rockets?
Yep. It seems like it is too high maintenance and costly.
@@LINJ638 Costly vs single use rockets that are wasted with each launch?
@@weldonwin No no, it is the Kodiak, not the launch sites at the major spaceport in the Blue Zone such as Goddard and KSC, Florida.
'Only by briefly working together did they manage to stop...' No they didn't.
The Philadelphia and Kodiak having no weapons (not even point-defense) seems really stupid from an in-universe PoV and totally just an RTS Genre thing.
That does make me wonder how the Kodiak got out of their encounter with those Nod Banshees without taking a lot of damage. Despite in-game acting more like bombers, the Banshees were specifically called "interceptors", so it's peculiar to ponder on how the Kodiak got out of that situation. The only options I see them having would have been to try and gain altitude to get far up enough to where the Banshees couldn't follow, launch orcas midair to try and fend them off, call for help, quickly fly towards the closest GDI base with SAMs set up, or just tank the shots while dodging as much fire as possible until the Banshees were out of ammo/fuel.
@@videocrowsnest5251 You mean call in Orcas from the nearest base????
@@LINJ638 Another viable option, but I was more meaning the Kodiak using its massive cargo bay to spit out some Orcas midair. Considering how it can carry MCVs, titans, and other heavy-duty vehicles along with their crews, it would only make sense for the Kodiak to also have a few orcas in storage prepped and ready to go for just these kinds of occasions. It is a massive craft, after all, and serves a very important role. Thus, leaving it vulnerable to interceptors with nothing to throw back at them would be an incredibly stupid idea.
I don’t think the Kodiak can carry ORCA fighters.
@@LINJ638 It does go into the territory of trying to theorize what it could do, as it's a bit of a hollow backdrop in the games. But, If the Kodiak can carry the heavy-duty vehicles like MCVs and other things like titans (when it got stranded during the ion storm the forced deployed to defend it came from the Kodiak ), orca fighters are by comparison flees in its cargo bays. That said, could the orcas be deployed in some midair battle type scenario is another topic entirely. Its actual size and scale is better represented by its crashed model in the Firestorm GDI 1 mission, making it quite the massive craft.
What are the possibilities that the nod commander we play as in C&C1 is actually slavik?
Sooo close to being first this time, but at least I’m not late.