First time ever getting this working from S24 till now. Thanks. Key note: I had to unblock C4D in Firewall for main PC as well as unblock Team Render in Firewall for 2nd PC then it worked following your instructions. How is it that you are doing a better job at documenting this than Maxon!?? Bizarre...Anyway, thanks again.
This video was insanely helpful. Thank you! Helped me set up a dual computer render farm to cut my times down in half. 🙌 I ran into a really strange issue though. My animation project made use of XRefs. The C4D scene I would use Team Render with referenced a master rig file. For some reason, Team Render would work flawlessly for 1 PC, but on the other PC, would render incorrect lighting, and no animations... It all boiled down to XRefs. Once I made my XRef editable (Create > XRef > XRef Manager > right click on the XREF, select "Make editable"), all render issues were resolved! Of course... this completely defeats the purpose of using XRefs in the first place, but now I can at least render properly :) If you or anyone else has an actual solution instead of this workaround, I'd love to hear it.
Posting a follow up here for anyone who runs into this issue! You don't have to make the XRef editable! All you have to do is ensure that the file has "Relative to Project" unchecked. And boom, that fixed it. To find this, go to your XRef Manager, right click on the XRef, click options, and uncheck "Relative to Project" under the "File" tab.
Thank you for making a really great walkthrough for Team Render. I've been pulling my hair out trying to get it to work, but your tip about noting the IP address of the team render client from the Log was the breakthrough I needed. Sadly it still seems to randomly break from time to time - bonjour is quite flakey. Not helped by the fact I do most of my work on a Mac, but I wanted to use my windows PC as a render node, which adds a lot more headaches. Anyway, thanks again!
If you have a really long render which you need to break up into several sessions, will Team Render look at what has already been rendered in the destination folder and avoid re-rendering frames?
@@RoyalsAndRogues That's what I figured: you're basically managing the render yourself. I was talking about extremely long, multi-day renders that have large refraction/SSS/etc areas so each frame is a hog in its own right. I typically don't know how much I'm going to get rendered each night, so I end up with lots of breaks in my EXR sequence as TR splits each section in half every time I fire up the render after a workday. I'm finding it useful to keep a txt file tracking what's been rendered each time I need to stop, so I have easy reference of what frames still need to be filled in. Currently tracking an 1800-frame render with a txt file that looks like this: 0000-1095 1146-1159 1272-1290 1448-1454 It's a lot easier to update the txt file with info from Picture Viewer's clear list before I stop render than to try and look at filenames in the image sequence folder later to try and spot the breaks, especially with multiple AOV passes. It'd be amazing if Team Render checked the folder and knew on its own which frames had been rendered, and then avoided overwriting already-rendered frames when you fire it up so that you don't have to track it yourself. I think those types of features are probably why people start using managers like Deadline? (edit) Like @bluebearcreativeAU , I had also been dragging my feet on digging in and getting TR to work until I found your video. So thanks!
Should be available for most render engines. With redshift GPU rendering you do need a second license but only for the engine not another c4d license. Some engines come with multiple render seats, you get more than one for CPU rendering with c4d's built-in engine as well as RS CPU rendering which work with Apple's M chips.
Hello! Quick question, what if you got several projects/files to render over night, can you simply use the "render queue", will that use your workstation and your second machine at the same time? Doesn't seem to work, thanks!
First time ever getting this working from S24 till now. Thanks. Key note: I had to unblock C4D in Firewall for main PC as well as unblock Team Render in Firewall for 2nd PC then it worked following your instructions. How is it that you are doing a better job at documenting this than Maxon!?? Bizarre...Anyway, thanks again.
What a great video.... I've been reluctant to lean into this and in the time I watched your video I had it working. Thank you.
Just got a studio mac at our studio and using it to boost my M1. Appreciate the video, really useful!
You're the perfect scenario for this!
This video was insanely helpful. Thank you!
Helped me set up a dual computer render farm to cut my times down in half. 🙌
I ran into a really strange issue though.
My animation project made use of XRefs. The C4D scene I would use Team Render with referenced a master rig file.
For some reason, Team Render would work flawlessly for 1 PC, but on the other PC, would render incorrect lighting, and no animations...
It all boiled down to XRefs. Once I made my XRef editable (Create > XRef > XRef Manager > right click on the XREF, select "Make editable"), all render issues were resolved!
Of course... this completely defeats the purpose of using XRefs in the first place, but now I can at least render properly :)
If you or anyone else has an actual solution instead of this workaround, I'd love to hear it.
Posting a follow up here for anyone who runs into this issue!
You don't have to make the XRef editable! All you have to do is ensure that the file has "Relative to Project" unchecked. And boom, that fixed it. To find this, go to your XRef Manager, right click on the XRef, click options, and uncheck "Relative to Project" under the "File" tab.
Thank you for making a really great walkthrough for Team Render. I've been pulling my hair out trying to get it to work, but your tip about noting the IP address of the team render client from the Log was the breakthrough I needed. Sadly it still seems to randomly break from time to time - bonjour is quite flakey. Not helped by the fact I do most of my work on a Mac, but I wanted to use my windows PC as a render node, which adds a lot more headaches. Anyway, thanks again!
Glad it helped
Thank you! I'm very excited to get my second rendering computer!
Glad we could help.
If you have a really long render which you need to break up into several sessions, will Team Render look at what has already been rendered in the destination folder and avoid re-rendering frames?
I'm not sure what you mean... You would just start the render after the last frame both machines did.
@@RoyalsAndRogues That's what I figured: you're basically managing the render yourself.
I was talking about extremely long, multi-day renders that have large refraction/SSS/etc areas so each frame is a hog in its own right. I typically don't know how much I'm going to get rendered each night, so I end up with lots of breaks in my EXR sequence as TR splits each section in half every time I fire up the render after a workday.
I'm finding it useful to keep a txt file tracking what's been rendered each time I need to stop, so I have easy reference of what frames still need to be filled in. Currently tracking an 1800-frame render with a txt file that looks like this:
0000-1095
1146-1159
1272-1290
1448-1454
It's a lot easier to update the txt file with info from Picture Viewer's clear list before I stop render than to try and look at filenames in the image sequence folder later to try and spot the breaks, especially with multiple AOV passes.
It'd be amazing if Team Render checked the folder and knew on its own which frames had been rendered, and then avoided overwriting already-rendered frames when you fire it up so that you don't have to track it yourself. I think those types of features are probably why people start using managers like Deadline?
(edit) Like @bluebearcreativeAU , I had also been dragging my feet on digging in and getting TR to work until I found your video. So thanks!
Finally a tutorial explaining this step by step. I had several doubts that I couldn't resolve before. Thank you for your help
Which render engines TR is compatible? Only for Redshift, and do I have to get multiples licenses? I didn't find any on docs.
Should be available for most render engines. With redshift GPU rendering you do need a second license but only for the engine not another c4d license.
Some engines come with multiple render seats, you get more than one for CPU rendering with c4d's built-in engine as well as RS CPU rendering which work with Apple's M chips.
Hello! Quick question, what if you got several projects/files to render over night, can you simply use the "render queue", will that use your workstation and your second machine at the same time? Doesn't seem to work, thanks!
In the render Que window there is a check back next to "render" labeled "team" check that first for all the projects you want team rendered.
First
😝