animating an exploded view in C4D and mograph

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  • Опубліковано 29 гру 2024

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  • @sleepingonthecouch95
    @sleepingonthecouch95 Рік тому +22

    Absolutely insane. Mark this comment. This video is gonna be life saver for alot of people 😂 thank you for your works sir.

  • @kudre7
    @kudre7 8 місяців тому +1

    Thanks for the life-saving video that I needed for my door lock assembly video. I appreciate it!

  • @MBPaperPlanes
    @MBPaperPlanes 7 місяців тому +5

    Excellent tutorial! I love how art-directable it is while still being super parametric and efficient! Thank you, sir!

  • @farid.rabhallah
    @farid.rabhallah 8 місяців тому +1

    Piece of art, a cloner of thanks

  • @MDC.Design.Motion
    @MDC.Design.Motion Рік тому +11

    That's some high quality c4d content. keep it up!

  • @cgraihan_3d
    @cgraihan_3d 11 місяців тому +2

    this's high quality cinema 4d content, make more tutorials on cinema 4d

  • @JC-Z
    @JC-Z Рік тому +2

    Your operation method is amazing, thank you

  • @MrBrainsquash
    @MrBrainsquash 10 місяців тому

    Very good tutorial, thanks. For my liking I switched the objects in the end fracture to render instances, with larger scenes this helped me with performance issues. Rotation, scaling etc. will still be possible when editing the instances in object mode.

    • @gillesdillenseger6472
      @gillesdillenseger6472  10 місяців тому

      Yeah definitly, when dealing with many identical objects, instancing is the way to go

  • @vladan.Poison
    @vladan.Poison Рік тому +2

    this is a game changer !!! it is a killer in comparison to adding pose morph !! thanks

  • @renndyadinata
    @renndyadinata 11 місяців тому +2

    Such a high quality tutorial, you deserve more likes and subs 👍

  • @aartur1254
    @aartur1254 Рік тому +4

    Mate, your channel is gold and is so underrated

  • @TruongNguyen-xc6ek
    @TruongNguyen-xc6ek Рік тому +1

    Awsome bro Keep moving forward

  • @sergio_motion
    @sergio_motion 7 місяців тому +1

    AWESOME TUTORIAL! Thank you very much! 🤩

  • @markrobin9348
    @markrobin9348 Рік тому +2

    Awesome tut man🔥

  • @junyuzou3482
    @junyuzou3482 Рік тому

    The video is very good for C4Der,thank you , gilles 😀

  • @medupemokone8503
    @medupemokone8503 Місяць тому

    This is amazing bro thank you

  • @murphyuriaguereka4360
    @murphyuriaguereka4360 7 місяців тому +1

    Super useful; thanks, Sir!

  • @bharat5194
    @bharat5194 Рік тому +1

    Thanks for sharing this!

  • @r3dm4il
    @r3dm4il Рік тому +2

    you do good work my guy..you should post more. 👍👍

  • @joakimulseth
    @joakimulseth Рік тому +4

    Thank you for this! I got inspired to make an exploded view now!

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому

      Thanks for watching, yeah that's exactly what I wanted to inspire to people ! Exploded view all the way

  • @proceduralnodes3d
    @proceduralnodes3d Рік тому

    Extremely helpful!! Will be critical for product animation!!

  • @momolovic3909
    @momolovic3909 Рік тому +2

    Good job! exactly what I was looking for. Thanks

  • @MostafaMohamed-bc9wh
    @MostafaMohamed-bc9wh 7 місяців тому

    Absolute legend!

  • @mugen-musiq
    @mugen-musiq Рік тому +1

    merci beaucoup ne t'arrête pas stp !! 😁

  • @nevraXmike
    @nevraXmike Рік тому +1

    thank you for posting this video!

  • @bruceketta6316
    @bruceketta6316 Рік тому +1

    thanks for share this, so fast, clear and easy! grat tutorial

  • @arnold_finch
    @arnold_finch Рік тому +1

    Where did you go?
    Some of us miss you, and your amazing content.

    • @gillesdillenseger6472
      @gillesdillenseger6472  11 місяців тому +1

      Hey thanks! Yes I'm quite busy with my job , but I would like to post more often , I've got a few ideas for the next ones !

    • @arnold_finch
      @arnold_finch 11 місяців тому +1

      @@gillesdillenseger6472 I'm a C4D user, and I'm willing to help where possible just so you can keep the community going.
      I never see such quality content on UA-cam these days. Trust me, you are one of...

    • @gillesdillenseger6472
      @gillesdillenseger6472  11 місяців тому

      Thank you! Comments like yours are the fuel that keeps me moving forward. I truly appreciate your support

  • @petrholusa5855
    @petrholusa5855 Рік тому +1

    Beautiful ❤️

  • @romuk3092
    @romuk3092 11 місяців тому +2

    Quand est-ce qu'on aura le droit à un nouveau tuto ? c'est cool ce que tu fais 👏

    • @gillesdillenseger6472
      @gillesdillenseger6472  11 місяців тому

      Merci 😀 je suis en train de préparer une nouvelle série de vidéos, mais je ne sais pas encore quand j'aurai le temps de la terminer

  • @samnhatvu
    @samnhatvu Рік тому +1

    you just earn my sub, thank you so much for the tutorial!

  • @gv0zdysh0k
    @gv0zdysh0k Рік тому +1

    bravo! thank you!

  • @kapilchakre
    @kapilchakre Рік тому +1

    Thanks. Love From India!

  • @mohydra
    @mohydra Рік тому +2

    make more tutorials bro. this was amazing!

  • @jamstechstudios
    @jamstechstudios Рік тому +1

    Woow, I just subscribed. Nice contents

  • @GranzDesign
    @GranzDesign Рік тому +1

    True hero!

  • @carlosnori6931
    @carlosnori6931 Рік тому +1

    Espectacular

  • @Jon-Jon-Jon-Jon
    @Jon-Jon-Jon-Jon 4 місяці тому

    Hi, first of all, thank you so much for this amazing tutorial, this is really awesome.
    I have a problem at 3:43, when I make the linear field, all the things don't explode like they should in the inherit, the just all go to x:0 y:0 z:0 once the linear field touches them, do you have an idea why that could be?

    • @Jon-Jon-Jon-Jon
      @Jon-Jon-Jon-Jon 4 місяці тому

      Okay, to be honest I'm not really sure what I did differently but now it's working. I played around a bit with the order of clicking the fracture start and fracture end, and the sequence of the "inheritance / fracture start / fracture end" objects, and somehow it worked. Mabe this can help someone struggling with same thing.

  • @kidzclubyt
    @kidzclubyt Рік тому +1

    thanks... I think your recording resolution is 4k. I'm having trouble seeing text on a 1080p monitor. Most of them on youtube are using 1080p, I would be very happy if you record in 1080p compatible.

  • @JCShannon
    @JCShannon Рік тому +2

    Wow great stuff, I'm going to download the model and follow along. Just wondering if you can animate the individual screws rotating out of their position?
    Thank you for the great tutorial! 🔥

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому +1

      Hi, thanks for the feedback, yes you could totaly animate the screw rotation, the idea would be to Key frame the animation of the screw then you could place the screws using a cloner to clone onto the faces of an hidden object, set the animation mode to fixed, then trigger the animation using a plain effector

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому +1

      Here's a video in which I explain this technique
      ua-cam.com/video/eguijXBRyio/v-deo.htmlsi=KoiU12kdNk89F7A7

  • @NN_86
    @NN_86 10 місяців тому

    thank you!

  • @bilaladvertizer
    @bilaladvertizer Рік тому +1

    again thanks share more tips sir

  • @dkm247
    @dkm247 Місяць тому

    This is amazing! But in the model I have ( a lego model), all the parts are built from unconnected sections (i.e. stids, faces, etc.) so the parts them selves are exploding! An quick way to limit the fracture to an oject-level explosion?

    • @gillesdillenseger6472
      @gillesdillenseger6472  Місяць тому

      Hey, thanks! I'm not sure I understand completely. Are you saying each part is a group of objects, and you want them to stay together? If that's the case, you could group them under a null so the fracture treats them as a single object.

  • @macwithamac
    @macwithamac 5 місяців тому +1

    Hey Gilles - this is fantastic. I searched the comments but didn't see anything about how to convert the measurements to feet / inches. Can you let me know how do that?

    • @gillesdillenseger6472
      @gillesdillenseger6472  5 місяців тому

      Hi! I believe the simplest method is to make the conversion directly in the Expresso tag. Look for the distance node, then add a math node after it, and set it to divide. Since the result is calculated in centimeters, you can divide it by 2.54 for inches or by 30.48 for feet. I hope this helps!

  • @rodrigofernandes6300
    @rodrigofernandes6300 10 місяців тому

    Wow, nice content

  • @bilaladvertizer
    @bilaladvertizer Рік тому +1

    you are great share more tips

  • @errainer
    @errainer Рік тому +1

    Cool! And how did you do the "2d" line/text animations?

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому

      Hey thanks 😀 for the lines you can check this playlist ua-cam.com/play/PL-X95G9KYbJc1i8ZsJ39e9Sh-rJ2qXC-A.html&si=suWCNUp43x6YGYrB

    • @errainer
      @errainer Рік тому

      @@gillesdillenseger6472 Thank you!

  • @tik3d
    @tik3d Рік тому +1

    nice

  • @jessp7056
    @jessp7056 4 місяці тому +1

    hi I am trying to apply a single material for the different parts by varying its color with the Color user data node, but when I apply Fracture, the color doesn't show up as it should be.... :( do you have any idea how to solve this? and thank you for your video!!

    • @gillesdillenseger6472
      @gillesdillenseger6472  4 місяці тому

      Hi, thanks for your feedback. Could you provide more details about the steps you're taking, what the final outcome should look like, and why you believe the result is incorrect?

  • @mahaz-yaar
    @mahaz-yaar Рік тому

    good work man
    please also make this one in blender ..

  • @蒋将-x8b
    @蒋将-x8b 8 місяців тому

    Do you have a complete video tutorial from start to finish

    • @gillesdillenseger6472
      @gillesdillenseger6472  8 місяців тому

      Something like this ? [EN] Industrial drawing - tutorial: ua-cam.com/play/PL-X95G9KYbJc1i8ZsJ39e9Sh-rJ2qXC-A.html

  • @BruceWalker-v1c
    @BruceWalker-v1c Рік тому

    Bonjour Giles, merci beaucoup. Really great tutorial. Do you have any suggestions for how to make the fracture object not change the color of the objects it's effecting? I'm probably missing something obvious.

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому

      Thanks Bruce, are you using a fracture or a voronoi fracture? the basic fracture shouldn't change the color of the object , if you are using a voronoi, in the object tab you can uncheck colorize fragments, if you are using a plain effector with fields the color comes from the effector, you can select it , then in the parameter tab go to color mode and set it to off, hope this helps !

  • @vikisk.3d
    @vikisk.3d Рік тому

    Thanks 👍 Any words on how did you make the dimensional animation?

  • @davidescobar5786
    @davidescobar5786 Рік тому

    bonjour, où peut on avoir la version française de ce tuto très intéressant ? svp

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому +1

      Bonjour, merci pour ce retour , voici la playlist de la version française
      ua-cam.com/video/1yhe-isTKIM/v-deo.html

    • @davidescobar5786
      @davidescobar5786 Рік тому

      @@gillesdillenseger6472 merci beaucoup j'ai déjà suivi cette playlist en Français que j'ai trouvé vraiment excellente et super bien expliqué d'ou ma question sur celle ci avec l'explosé d'ailleurs le lookdevf est vraiment propre sur ce tuto.
      bravo et merci

  • @SuperMaimed
    @SuperMaimed Рік тому

    I am a 3DS Max user.
    I have an existential crisis.
    Should I continue using 3Ds Max or quit 3d all together?
    I am too far gone to switch to C4D

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому +1

      I've been there, after 10 years of being a 3ds max user i've switched to C4D, don't quit 3D ! 😀

  • @JcmotionDesign
    @JcmotionDesign 2 місяці тому

    Bonjour Gilles, je me permet d'écrire en Français. Merci pour tes 3 méthodes. Par contre j ai un soucis que je n arrive pas a régler. je voudrais faire un éclaté d'un objet que j ai modélisé.
    le soucis que je trouve a chaque fois c est qu'il m explose littéralement mes objets, même quand ils sont groupé et même quand j'utilise par exemple un booléens. C est ennuyeux car je n ai pas de contrôle sur la structure des objets qui serons éclaté. Je sais pas trop si c'est clair mais apparemment quand j utilise par exemple un booléens et bien il me remet tout les objets qui le compose. Genre je modelise une portière de voiture, je fais un booleens par assembler la portière et les vis et bien il m'éclate tout alors qu' je voudrais que la portière plus les vis ne forme qu un seul objet dans mon éclaté. As su une solution ?

    • @gillesdillenseger6472
      @gillesdillenseger6472  2 місяці тому +1

      salut , difficile de répondre comme ça, pourrais tu m'envoyer un exemple de ce problème --> gilles.dillenseger@gmail.com

  • @nevraXmike
    @nevraXmike Рік тому

    how come it crashed my program when I switch to explode segments

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому

      Yes when you switch to explode segments, the fracture does calculations to consider each part of the object, depending of the object and your computer specs this may crash the program

    • @nevraXmike
      @nevraXmike Рік тому +1

      @@gillesdillenseger6472 I figured out the problem. I had over 70,000 unconnected objects, so I had to optomize the model

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому

      @@nevraXmike wow yeah, that's a lot for the fracture !

  • @lxs123
    @lxs123 Рік тому

    Why don't you update it

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому

      Sorry what do you mean ?

    • @lxs123
      @lxs123 Рік тому +1

      @@gillesdillenseger6472 I'm using a translation software. Your teaching is good, but you haven't sent a video in a long time

    • @gillesdillenseger6472
      @gillesdillenseger6472  Рік тому +1

      Yes you're right, I wish I could post videos more often but I've been quite busy those last months with my job. I have more tutorial ideas so there's more to come !