Render Faster in Redshift

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  • Опубліковано 22 лис 2024

КОМЕНТАРІ • 74

  • @sicfxmusic
    @sicfxmusic Рік тому +14

    Along with the first tip of closing other programs, add your project to Render Queue - close C4D - open again and start the Render Queue without opening the project. Go out for a coffee while it renders. ☕

    • @CGShortcuts
      @CGShortcuts  Рік тому +1

      Very true, the less other stuff your computer has to concentrate on the better

  • @erikhere8123
    @erikhere8123 Рік тому +1

    Boosted my 3090s Performance literally 400%, thank you so much cant believe it!

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Good stuff, you'll be rendering like a boss now! If you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @natevanderplas7823
    @natevanderplas7823 Місяць тому

    Thanks, I learned some new stuff! I never understood what "Russian Roulette" was, and I was always afraid to mess with it. But I just finally figured it out (a bit), and basically it tries to optimize how reflection, refraction, etc passes are handled. I had a very simple scene with a bunch of planes with an alpha channel material to cut them out. I needed a Transparency Depth of 6 for the occasional time when several were overlapping. The renders were going pretty slow until I upped the Russian Roulette setting to 0.1 and that alone sped up my render time by about 5x (without any noticeable difference in quality)!

    • @CGShortcuts
      @CGShortcuts  Місяць тому

      Good stuff! It can be a game-changer for speeding things up, especially in scenes with complex transparency like the one you described.

  • @droikcg
    @droikcg Рік тому +6

    if you really want to speed up RS in Renderview in System Tab - put memory limit to 60-70% and put GPU memory realise to 60-90 sec also Hardware Raytracing in Globals is slowing down quite much time to first pixel in IPR I'm avoiding this until putting to render farm, also good alternative for complex scenes is In Renderview/View/ IPR Undersampling set to 2-3 for example

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Great tips, thanks @droikcg!

    • @JulianZett3D
      @JulianZett3D Рік тому +1

      the memory limit is not necessary anymore since the newest updates

    • @Ricardo-de9ju
      @Ricardo-de9ju 9 місяців тому +1

      Where did you get this information? might sound outdated

  • @GenXForever
    @GenXForever Місяць тому

    CG Shortcuts has my favorite tutorials. Is there any chance we could expect a new settings tutorials based on M Series Macs? A lot of this is no longer applying to what I'm doing since things like oPtix and the Rendering Engine "Prodction" vs "RT" are only available for NVidia?
    Apparently Apple built these in part to get a larger share of the 3D modeling and rendering market, maybe it makes sense to throw users a bone? If I never used another Windows machine in my life I would be pretty thrilled lol.

    • @CGShortcuts
      @CGShortcuts  Місяць тому

      Cheers GenX, I'd love to but I dont use a Mac. If you want the most out of GPU rendering NVidia is the way to go, one of the many reasons why I switched to PC many years ago (if only Wndows could be better;)

  • @nadinec7585
    @nadinec7585 Рік тому

    Thank you for the tips! They helped me to significantly decrease render time

    • @CGShortcuts
      @CGShortcuts  Рік тому

      No problem, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @roscodottv
    @roscodottv Рік тому

    Great tips as always Dave, def agree autosampling is a winner!!

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Cheers, definitely makes life much easier!
      If you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @BoldBreak
    @BoldBreak Рік тому

    Great video. It is worth exploring the unbiased sampling by turning off automatic sampling when you're getting closer to the final render. This allows for precise control over certain areas of the render.

    • @CGShortcuts
      @CGShortcuts  Рік тому +2

      I used to do that too, but I find the extra messing around takes longer than just firing off a render with autosampling - it does a really good job these days

  • @ryan.massiah
    @ryan.massiah Рік тому

    The RS Material database tip is very useful.

    • @CGShortcuts
      @CGShortcuts  Рік тому +1

      Cheers, was driving me crazy till I figured that out!

    • @ryan.massiah
      @ryan.massiah Рік тому

      @@CGShortcuts Thank you for sharing!

  • @Vmshipe
    @Vmshipe 8 місяців тому

    Very helpful! Is there a way to save all these settings for Redshift so you don't have to set them up every time you open C4D?

    • @CGShortcuts
      @CGShortcuts  8 місяців тому +1

      You sure can, set it all up once in a project and save it somewhere on your computer. Then go to PREFFERENCES / FILES and down the bottom you can set a custom startup scene - choose the scene you set up and C4D will always open a new project with all your settings ready to go. We'll make a video about this soon;)

    • @Vmshipe
      @Vmshipe 8 місяців тому

      Thank you that’s super helpful!

  • @mehmetyigit2330
    @mehmetyigit2330 Рік тому

    and u can use decrease trace depth. espectially if so many reflection or refraction materials in your scene.

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Yep, can darken your scene though if you go too crazy with it

  • @greenerXp
    @greenerXp 10 місяців тому

    THANK YOU This is really helpful

    • @CGShortcuts
      @CGShortcuts  10 місяців тому

      Cheers, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @DeibydPerez
    @DeibydPerez Рік тому

    This has helped me a lot. Thank you very much for your time and for sharing.

    • @CGShortcuts
      @CGShortcuts  11 місяців тому

      Good stuff! If you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @frankwerner923
    @frankwerner923 Рік тому

    In A Nutshell
    1. Close All Apps (especially After Effects)
    2. Set Progressive Passes To Something like 32 - 128 (should be your default)
    Works every time for me :D

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Those two steps will get you a long way, plenty more you can do though - optimizing your scene and investing in a good GPU are probably the most important things

  • @_minsky_1108
    @_minsky_1108 Рік тому

    The greatest time-saver tutorial, huge thanks

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Cheers, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @pushcreativity
    @pushcreativity Рік тому

    I have always used Irradiance Point Cloud as my secondary engine, and 512 as my bucket size. After watching your video I changed them to Brute and 256 and reduced render time by about 20%. I just tried that on an exterior scene and the render times went up, so Brute force or Point cloud I would suggest are scene dependent.

    • @CGShortcuts
      @CGShortcuts  Рік тому +1

      There's not really a one render setting fits all, but after a lot of testing these settings seem to do the trick most of the time

  • @5olano
    @5olano 7 місяців тому

    thanks for sharing that in such a great and easy to follow manner

    • @CGShortcuts
      @CGShortcuts  7 місяців тому

      Cheers, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/ultimate-redshift-masterclass

  • @shayahershkowitz5518
    @shayahershkowitz5518 8 місяців тому

    Really helpful. Thanks

    • @CGShortcuts
      @CGShortcuts  8 місяців тому

      Cheers, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/ultimate-redshift-masterclass

  • @pixelasm
    @pixelasm Рік тому

    14:50 AWESOME tip, did not know that materials in the database are compressed and therefore slow down preview and render times especially when tweaking the materials. THANKS for sharing :)

    • @CGShortcuts
      @CGShortcuts  Рік тому +1

      Yep, I confirmed that with maxon. Good thing it's an easy fix

    • @pixelasm
      @pixelasm Рік тому

      ​@@CGShortcutsideally used materials from the library should be copied uncompressed to the tex folder or you could get a prompt asking what to do like with other footage.

    • @马敬川
      @马敬川 5 місяців тому

      @@CGShortcuts But can you tell me how to localize it? I can't find the local location of the texture.

  • @kudjo24
    @kudjo24 7 місяців тому

    Can you make a video going over how to handle RS displacement and tessellation correctly when using Megascans Quixel assets? It is absolute hell as the default values are never just 0 or 1 in the range mapper, also depends on the scale of the Megascans asset (small boulder vs mile long cliff face). I can literally NEVER get my displacement for Megascans rocks or whatever to look exactly like it does on Megascans site, is always rounded off slightly or looks bloated.

    • @CGShortcuts
      @CGShortcuts  7 місяців тому

      I hear your frustration! Redshift displacement and tessellation with Megascans assets can be tricky due to the non-default values and varying asset scales. Here are some tips to get you closer to that perfect displacement:
      Redshift Material Settings:
      Enable Tessellation & Displacement: In your Redshift object tab, make sure both "Tessellation" and "Displacement" are enabled. This is often the first step users miss.
      Displacement Scale: This is crucial for controlling the detail level. Don't be afraid to experiment with values. Here are some starting points:
      Small Objects (boulders): Start with a lower value like 0.005 or 0.01.
      Large Objects (cliffs): You might need a higher value like 0.1 or even 1.0 depending on the asset scale.
      Redshift Texture Displacement Node: Within your material network, use the Redshift Texture Displacement node. Here's where things get interesting:
      New Range Min & Max: The default values (often -1 & 1) might not be ideal for Megascans textures. Try adjusting them based on the texture:
      For textures with a clear center point (like a bump map), adjust the values to encompass the range of displacement information (-0.5 & 0.5).
      Experiment for other textures, sometimes a narrower range (like -0.25 & 0.25) might be needed.
      Adjust Tab - Color Offset: This hidden gem can fix "bloated" displacement. Try adjusting the color offset value slightly negative (e.g., -0.25). This can nudge the displacement information back towards what Megascans intended.
      Additional Tips:
      Check Megascans Documentation: Some Megascans assets have specific recommendations for displacement settings in their documentation. It's worth checking if available.

  • @Nielsc4dtutorials
    @Nielsc4dtutorials Рік тому

    Great video again mate!

    • @CGShortcuts
      @CGShortcuts  Рік тому +1

      Cheers Niels, when are we going to get another epic tutorial from you?

    • @Nielsc4dtutorials
      @Nielsc4dtutorials Рік тому

      @@CGShortcuts In thinking about a new fresh series of tutorials early 2024;)

  • @삶은죽순
    @삶은죽순 2 дні тому

    Thank you so much...

    • @CGShortcuts
      @CGShortcuts  13 годин тому

      No worries, loads more tutorials and C4D resources at cgshortcuts.com (you can also get help directly with your projects).

  • @mwasifanjum
    @mwasifanjum Рік тому

    This is goldmine!! Thanks for this awesome tut.

    • @CGShortcuts
      @CGShortcuts  Рік тому +1

      No problem! Don't forget to subscribe if you dont want to miss more videos like this, we upload new stuff all the time;)
      BTW, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @samnhatvu
    @samnhatvu Рік тому

    Thank you for such good tips and excellent explanation video!

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Cheers, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @walterderosa1009
    @walterderosa1009 Рік тому

    A M A Z I N G !!

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Cheers, if you found this tutorial helpful you'll learn LOADS MORE in our Redshift Masterclass, you can check it out here: cgshortcuts.com/product/ultimate-redshift-masterclass

  • @RedshiftYT
    @RedshiftYT Рік тому +2

    i can confirm i render faster than everyone else

  • @mmd667
    @mmd667 4 місяці тому

    Hello, how do I remove watermark "redshift" in render view in c4d 2024? Thanks

    • @CGShortcuts
      @CGShortcuts  4 місяці тому

      you need to pay for a Redshift license

  • @_FASADO_
    @_FASADO_ 8 місяців тому

    In the render preferences, how come when I disable my CPU to only use my GPU it doesn't let me render, and I even get "licensing errors" codes and the Maxon app pops up ?

    • @CGShortcuts
      @CGShortcuts  8 місяців тому

      You need a Redshift licence to use GPU rendering, CPU version is free.

  • @TheosEpicVideos
    @TheosEpicVideos Рік тому +1

    I am here first! Great stuff Dave!

  • @Boldalt
    @Boldalt Рік тому

    How do you make folders in the object manager?

    • @sicfxmusic
      @sicfxmusic Рік тому

      Try Nulls, and Layers are also good way to organize objects.

    • @CGShortcuts
      @CGShortcuts  Рік тому +1

      These are actyually just null, you can change the icon to a folder, looks neater and more organized

  • @gubkaarchibob1626
    @gubkaarchibob1626 Рік тому

    Ага ага, спасибо)

    • @CGShortcuts
      @CGShortcuts  Рік тому

      Не беспокойтесь, больше обучающих программ можно найти на cgshortcuts.com.

  • @kudjo24
    @kudjo24 7 місяців тому

    You're doing Automatic Sampling at 8?? Isn't the default like .01? How are you renders looking so good, you'd think with 8 they'd look like noisy potato blob images lol

    • @CGShortcuts
      @CGShortcuts  7 місяців тому

      Thats only for quick previews, I almost always use 0.01 for final output unless its too slow, then I'll try 0.1 or 1 with denoising (if it looks ok and actually renders faster)

  • @Ricardo-de9ju
    @Ricardo-de9ju 9 місяців тому

    Automatic Sampling is shit, don't rely on it. The benefit of RS is to optimize the scene by your own.

    • @CGShortcuts
      @CGShortcuts  9 місяців тому

      Not in my experience. I use it every project and I get super fast clean renders without needing to waste time playing with settings. What's the problem exactly?