帕羅 Paro
帕羅 Paro
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Creating Volumetric Clouds in Unity URP. (Based on Sebastian Lague's Cloud Video)
I spent a lot of time making this video. At first, I edited one, but it got too long and boring. So, I made a better, shorter, and more interesting version from scratch. Hope you like it!
Links
Sebastian Lague's Cloud Video : ua-cam.com/video/4QOcCGI6xOU/v-deo.html
Github : github.com/Parrot222/Clouds-URP
You can contact me through UA-cam or Discord.
My Discord : paro456d
My Patreon : www.patreon.com/Paro222
Переглядів: 1 190

Відео

Unity URP - Underwater Effect Renderer Feature
Переглядів 2,8 тис.3 місяці тому
(⚠ This effect will only work properly in 3D games. And It will only work in URP.) If you wish to apply this effect to your game or video, please let me know in advance. You can contact me through UA-cam or Discord. Discord : paro456d GitHub : github.com/Parrot222/Unity-URP-Underwater-Effects/tree/main Patreon : patreon.com/paro222 Caustics Tutorial : ua-cam.com/video/YYBVJ5YdAb4/v-deo.html Wat...
Testing the ripple effect created with Compute Shader. (Unity HDRP)
Переглядів 1,2 тис.5 місяців тому
I created a new project using the Unity HDRP pipeline, specifically for testing different effects and their performance in HDRP. The compute shader program for calculating ripples is primarily based on the content of this video. ua-cam.com/video/4CNad5V9wD8/v-deo.html My Patreon : patreon.com/paro222 My Discord : paro456d
Unity URP - Simple Caustics Effect Tutorial
Переглядів 2,6 тис.6 місяців тому
🎄🎅🎁 The URP Decal Projector is only available in newer versions of Unity URP. If you can't find this component, it means that the version you are using does not support this feature. My Patreon : patreon.com/paro222 My Discord : paro456d Music : Tropical Beach Kids Background Music _ Summer Bliss by Ocean Bloom ua-cam.com/video/28riJaIuM7E/v-deo.html Tropical Dance Upbeat Exciting Summer Event ...
Unity - Testing the underwater effect I created.
Переглядів 7438 місяців тому
I was inspired while working on a cloud shader, which led me to think of a new way to create underwater effects. The current test results look great, and there has been significant improvement compared to the old version.
Unity URP - Raymarching Clouds
Переглядів 1,2 тис.8 місяців тому
I've been watching Sebastian Lague's video recently to learn how to create cloud effects using raymarching techniques. The results look very realistic, and I've gained a lot of knowledge from it. If you'd like to watch the video as well, here is the link to the video. Sebastian Lague's video : ua-cam.com/video/4QOcCGI6xOU/v-deo.html If you want to contact me, you can reach out to me through Dis...
Unity URP - Improving my original water shader
Переглядів 3,1 тис.10 місяців тому
Recently, I've been working on improving my original water shader. I've added a lot of effects and made modifications to make it look cooler. Perhaps I'll consider publishing it on the Unity Asset Store once I feel that this water shader meets my expectations. If you want to ask me about my water shader Discord : paro456d
Unity - Water Surface Ripple Effect Tutorial
Переглядів 27 тис.11 місяців тому
In this video, you will learn how to create a water surface ripple effect. This effect can be combined with the water surface shader we made previously to make the water look more realistic. Links : 神奇的小阿飞 : space.bilibili.com/31839293/ GitHub : github.com/Parrot222/Unity-Water-Shaders Previous Video : ua-cam.com/video/xJk8MKQDq2o/v-deo.html My Patreon : patreon.com/paro222 My Discord : paro456...
Unity Shader Graph Tutorial - Snowy Mountain Shader
Переглядів 1,1 тис.Рік тому
In this video, you will learn how to create a snowy mountain shader in Unity and explore some techniques using Shader Graph. If this video is helpful for your game development journey, don't forget to like and share your comments. The textures are sourced from Google Images. Previous Video : ua-cam.com/video/PqRy_FO_jbI/v-deo.html My Discord : paro456d
Unity - Day and Night Cycle Skybox
Переглядів 2 тис.Рік тому
Here are some tutorial websites I looked at while working on this skybox. kelvinvanhoorn.com/2022/03/17/skybox-tutorial-part-1/ www.publish0x.com/coster-graphics/unity-shader-graph-procedural-skybox-and-daynight-cycle-tuto-xmlnqp gitlab.com/janmroz97/stars-skybox-shader/ zhuanlan.zhihu.com/p/465854298 My Discord : paro456d 0:00 Skybox 0:09 Day and Night Cycle 0:24 Shadows 0:38 Animated Clouds 0...
Unity - Grassland Scene Frame Rate Test.
Переглядів 1,1 тис.Рік тому
After staring at the grass in the field for an hour, I decided to create realistic grass in Unity and optimize its performance to achieve a steady frame rate of 60 frames per second. This is a demonstration video showcasing the current results. Tutorial video Part 1 : ua-cam.com/video/Qw50WXaMlOA/v-deo.html Part 2 : ua-cam.com/video/9a7U5ySd6pU/v-deo.html
Interactive Water Shader and Underwater Effect in Unity URP
Переглядів 19 тис.Рік тому
This is a log of my progress in creating an interactive water shader, currently featuring ripple and underwater effects. However, there are still some issues that need to be resolved, and I hope to gradually address them in the future. How to use it? ua-cam.com/video/DFwNv1n1Y6Q/v-deo.html Github : github.com/Parrot222/Unity-Water-Shaders My Discord : paro456d
Unity URP - Make the grass shader interactive with the player.
Переглядів 10 тис.Рік тому
I'm not sure why the video looks blurry, it might be due to the compression by UA-cam. Previous Video : ua-cam.com/video/jyIukFoDfu0/v-deo.html My Patreon : patreon.com/paro222 My Discord : paro456d Unity Version : URP 2022.02.12 Music : Start - Roa Mariehamn - Scandinavianz 0:00 Introduction 0:13 Smoothness 1:09 Interaction 4:54 LOD 5:58 Result
Creating Simple Grass Shader in Unity URP
Переглядів 22 тис.Рік тому
If you found this video helpful, please consider giving it a like. Part 2 : ua-cam.com/video/9a7U5ySd6pU/v-deo.html My Patreon : patreon.com/paro222 My Discord : paro456d Unity Version : URP 2022.02.12 Music : Sora - Roa Las Palmas - Scandinavianz The Light - LiQWYD 0:00 Introduction 0:20 3D Model 1:10 Shader 3:15 Wind 6:50 LOD Group 7:16 Result
Custom Water Shader with Tessellation and Screen Space Reflection in Unity HDRP
Переглядів 2,5 тис.Рік тому
Recently, I've been trying to make the water surface look better. Since there's a screen space reflection effect in HDRP, I decided to test it out and see how it looks. I also added tessellation to make the water waves have more details. This is just a test project. Version : Unity HDRP 2022.2.7f1 Music : Winter - Roa
Unity - underwater effect test
Переглядів 1,5 тис.Рік тому
Unity - underwater effect test
Unity Water Shader Part 2 - Wrong Refraction Fixes, Foam and Waves
Переглядів 10 тис.Рік тому
Unity Water Shader Part 2 - Wrong Refraction Fixes, Foam and Waves
Unity Water Shader Part 1 - Reflection, Refraction and Depth
Переглядів 15 тис.Рік тому
Unity Water Shader Part 1 - Reflection, Refraction and Depth
Unity - Custom grass and water shaders demo
Переглядів 1,2 тис.Рік тому
Unity - Custom grass and water shaders demo
Elden Ring - Misbegotten Warrior and Crucible Knight
Переглядів 1742 роки тому
Elden Ring - Misbegotten Warrior and Crucible Knight
Escape game made with Unity
Переглядів 1992 роки тому
Escape game made with Unity
用After Effects製作簡單轉場特效
Переглядів 1,7 тис.2 роки тому
用After Effects製作簡單轉場特效

КОМЕНТАРІ

  • @BINEHE-eq1dz
    @BINEHE-eq1dz День тому

    Hi a quick question,can I use that under Unity build in pipeline?

  • @user-bk7zf4er9y
    @user-bk7zf4er9y 4 дні тому

    hello, I'm having trouble with camera that mine doesn't have output texture, instead of it, i have target texture so I just put my render texture in it. but it's not working i think i made mistake here so do I need to download something to see output texture in camera?

    • @paro456
      @paro456 4 дні тому

      what version of unity you use?

    • @user-bk7zf4er9y
      @user-bk7zf4er9y 3 дні тому

      @@paro456 I use unity 2022.3.9f1 version. I need to use this version to connect with other system. is version is the problem?

    • @paro456
      @paro456 3 дні тому

      @@user-bk7zf4er9y I'm using the 2022 version, and there is an 'output texture' option in the output settings. Maybe you should check again. If it's not there, let me know.

    • @user-bk7zf4er9y
      @user-bk7zf4er9y 3 дні тому

      @@paro456 I opened new project and checked camera again but still it's not there..

    • @paro456
      @paro456 2 дні тому

      @@user-bk7zf4er9y Could you please provide some screenshots of the camera inspector?

  • @JoeShmoe-ii1th
    @JoeShmoe-ii1th 7 днів тому

    hello man i appreciate the hardwork, however this does not work with Unity 6 preview, it says RenderTargetHandle is Deprecated in favor of RTHandle also says ScriptableRender.cameracolorTarget is obsolete,. i tried fixing it, even tried AI but to no avail . do you mind sharing an Effect.cs for unity 6? even if is patreon

    • @paro456
      @paro456 7 днів тому

      I have put a GitHub link in description and uploaded all the files there. You can download them from there.

    • @checkmate8015
      @checkmate8015 6 днів тому

      @@paro456 so that works for Unity 6 too? because when I did it on unity 2022 everything is perfect but Unity 6 nope it gives an RTHandle error like he said

    • @paro456
      @paro456 6 днів тому

      @@checkmate8015 Sorry, I don't have a Unity 6 version of the shader because I'm using an older version.

    • @checkmate8015
      @checkmate8015 6 днів тому

      @@paro456 would you mind making a unity 6 version please, im willing to compensate on the 25th, you can send it after I compensate

    • @paro456
      @paro456 6 днів тому

      @@checkmate8015 I previously made a post-process version. If you need it, I can make some modifications and let you test it.

  • @yuunaito2120
    @yuunaito2120 15 днів тому

    Hi, you're doing great works. If i may to ask, how do you create seaweed animated ?

    • @paro456
      @paro456 10 днів тому

      I use the sine node to control vertex displacement to simulate seaweed animation.

  • @Thesomeonevr
    @Thesomeonevr 18 днів тому

    how do i combine it with the last water shader

    • @paro456
      @paro456 10 днів тому

      You can download the shader I uploaded on GitHub, or wait until I have time to make another video about water.

  • @Bobby_638
    @Bobby_638 22 дні тому

    can you make that a unity package please

    • @paro456
      @paro456 10 днів тому

      Maybe but not now

  • @joshuabidwell2614
    @joshuabidwell2614 23 дні тому

    Champion

  • @ItsMrDragon
    @ItsMrDragon 26 днів тому

    How do i get this shader?

    • @paro456
      @paro456 26 днів тому

      Description

    • @ItsMrDragon
      @ItsMrDragon 26 днів тому

      @@paro456 wheres the download?

    • @ItsMrDragon
      @ItsMrDragon 26 днів тому

      I mean what file do I download

  • @luisr.f1655
    @luisr.f1655 Місяць тому

    It's a great video, although there is something that was missing and that is that I was using a Unity package called "book of the dead" and for 3d models the "UV" node doesn't really work since it focuses on the positions of the texture so that the models were moving from the ground, I changed the "position" node and it works better, although this depends on the point of origin of the geometry (something that can be fixed in blender).

    • @paro456
      @paro456 27 днів тому

      Yep, this UV projection method is hard to use on tree models. I might make a video on creating tree shaders later.

    • @luisr.f1655
      @luisr.f1655 26 днів тому

      @@paro456 By experimenting I managed to extend the shader so that it can be used as a simple 2D grass, 3D grass, plant and tree, even adding distance Fade and a controller that synchronizes with the "wind zone" component on direction and intensity. What would be great would be if instead of using the player's Vector3, a Render texture was used to register entities that can interact with the shader and have a cleaning time, with that the shader would be perfect.

  • @rehyotaku
    @rehyotaku Місяць тому

    Hi! Thank you for your video. but can help me with this? This is the error Im getting and I don't know which script is this related to? where is the original method for override? Assets\Clouds-URP-main\VolumetricClouds.cs(180,26): error CS0115: 'VolumetricClouds.SetupRenderPasses(ScriptableRenderer, in RenderingData)': no suitable method found to override

    • @paro456
      @paro456 Місяць тому

      What version of unity are you using?

    • @rehyotaku
      @rehyotaku Місяць тому

      @@paro456 2021.3.29f1

    • @paro456
      @paro456 28 днів тому

      @@rehyotaku Can you send me some screenshots on Discord? It'll make it easier for me to help you.

  • @Thesomeonevr
    @Thesomeonevr Місяць тому

    Hey is there anyway to make a interactive water system using the standard render pipeline

    • @paro456
      @paro456 Місяць тому

      You can create it in any pipeline, as the basic logic is the same.

  • @bradpit1853
    @bradpit1853 Місяць тому

    My shader keeps turning pink

    • @paro456
      @paro456 Місяць тому

      Is the shader you used for your material the one you just created?

  • @joelkanna3563
    @joelkanna3563 Місяць тому

    quick question man. How to make it below the player?

    • @paro456
      @paro456 Місяць тому

      Do you mean to let the cloud follow the player?

    • @joelkanna3563
      @joelkanna3563 Місяць тому

      @@paro456 no. I want to make floating island. But the material keep rendering pass through of the material.

    • @paro456
      @paro456 Місяць тому

      @@joelkanna3563 Do you have any screenshots, or can you send them via discord? I'm not sure what you mean by pass through of the material.

    • @joelkanna3563
      @joelkanna3563 Місяць тому

      @@paro456 ok. I'm gonna join the discord.

    • @joelkanna3563
      @joelkanna3563 Місяць тому

      @@paro456 what is the dc?

  • @BorisChuprin
    @BorisChuprin Місяць тому

    oh... it seems you miss some part of old video where explains how to add texture to effect and bound limits fileds. I mean 3:39 has no fileds for that in inspector and 4:05 you already setting up black box with those fields(at 5th minute of video you show about min/max boundaries but there is still no info about adding texture)

    • @paro456
      @paro456 Місяць тому

      Sorry, the original video was 20 minutes long, so I cut out parts that I thought were boring, which might make it seem like some clips are missing. At 4:05, I think I showed part of the result first and then explained how to achieve it.

  • @juliaalder2007
    @juliaalder2007 Місяць тому

    Why do you add it as tree???

  • @Berndr
    @Berndr Місяць тому

    this was amazing just one question, why spawn it as a tree rather than grass? also, would this be a way to render grass in the top-down games like Manor lords or Fartest Frontier, these games being top-down view have a large area of terrain showing yet it is littered with grass ... and it does not seem to affect performance ... thanks for the amazing video

    • @paro456
      @paro456 Місяць тому

      Since these are models and not textures? Adding LOD to each individual grass model is not good for performance. If you want a large area of grass, I recommend grouping the grass within an area and then applying LOD to the group. This approach will better reduce the impact on game performance.

  • @skomakarna2684
    @skomakarna2684 Місяць тому

    Hi! im wondering why my plants "base" is still moving although i added the UV--Split fix :O Help!

    • @paro456
      @paro456 Місяць тому

      Could you provide a GIF or video to help me better understand this issue?

  • @miyeo.n
    @miyeo.n Місяць тому

    hi, i can't find "Unlit Shader Graph", where is it can i find?🥲

    • @paro456
      @paro456 Місяць тому

      Maybe you haven't installed Shader Graph.

    • @miyeo.n
      @miyeo.n Місяць тому

      @@paro456 then, i dl Shader Graph on Unity Store right? or on package manager?

    • @paro456
      @paro456 Місяць тому

      @@miyeo.n package manager

  • @GALAXYSTUDIOSOFF
    @GALAXYSTUDIOSOFF Місяць тому

    Hello, Could you send me the project in the video? It’s possible without a map, I just can’t do it.

    • @paro456
      @paro456 Місяць тому

      This effect can be used in any URP game scene. If you have more questions, you can ask me on Discord.

  • @keithpatience1233
    @keithpatience1233 Місяць тому

    no matter how low i put the speed values it still races by really fast

    • @paro456
      @paro456 Місяць тому

      You might not be connected the node correctly.

  • @Michael_Sydney
    @Michael_Sydney 2 місяці тому

    Hello, Mr.Paro. I really like your tutorial of the underwater effect. But I encountered some errors when importing the package to my default new project. Could you help me to solve it? Thanks in advance. My unity version is 2022.3.20.

  • @Yoctopory
    @Yoctopory 2 місяці тому

    Thanks, that's great. Is there a way to make the caustics - Fade off with greater dephth - Depend on the angle of the light source, so there are no caustics where there is no light, for example in the shadow of rocks or hills

    • @paro456
      @paro456 Місяць тому

      Yes, these can be done. I will consider improving these aspects in the future.

  • @chenlucy4103
    @chenlucy4103 2 місяці тому

    Hey Paro, We love the resources you've created. We need to create a game as homework, the topic is related to spongebob, So we think your under water effect will be the perfect match to our game. We have cited the youtube link to the assets we use. And it is the best series I could found in UA-cam.

    • @paro456
      @paro456 Місяць тому

      Good luck with your project! ;)

  • @dertobbe1176
    @dertobbe1176 2 місяці тому

    Thank you. You are wunderful

  • @WheatyVR
    @WheatyVR 2 місяці тому

    Can you send me the finished shader?

  • @dertobbe1176
    @dertobbe1176 2 місяці тому

    Mine wouldnt change size with terrain bruch 😕

    • @paro456
      @paro456 2 місяці тому

      I believe you can find the relevant options in the terrain tool settings.

  • @chimpchase
    @chimpchase 2 місяці тому

    is there a way you can make the ripples fade out instead of going everywhere

    • @paro456
      @paro456 2 місяці тому

      You can decrease the value of *d *= 0.98f;* in the ripple shader.

  • @MarioTV69
    @MarioTV69 2 місяці тому

    8:45 lol

  • @paro456
    @paro456 2 місяці тому

    Hey everyone, I recently started a Patreon account. I'll be posting some simple game resources or things I'm too lazy to turn into videos there. subscribe if you're interested! link : www.patreon.com/Paro222

  • @mr.cubano8081
    @mr.cubano8081 2 місяці тому

    Amazing video thanks so much, I will implement it on my game. Also i would like to know if you can upload more video tutorials im a GameDev student and Im learning new things. Some personal suggestion are videos about footsteps depending the area (like grass, concrete, snow...) or stylized water shader and more. I hope u read this and think about it. Again thanks so much

    • @paro456
      @paro456 2 місяці тому

      Thanks for the idea. I'll think about making videos on topics you're interested in.

  • @AryanGameDev
    @AryanGameDev 2 місяці тому

    Hey your tutorials are awesome man , Keep up the great work

  • @rogueengineer6006
    @rogueengineer6006 2 місяці тому

    Quick Question: How do I implement the underwater effect for the sprites. I created a URP 2D from the Rendering tab under Create section. Then I added SSAO and UnderwaterEffects, but it's not working

    • @paro456
      @paro456 2 місяці тому

      Since this effect relies on the depth texture for implementation, and sprites not have depth values, they won't be affected.

    • @rogueengineer6006
      @rogueengineer6006 2 місяці тому

      @@paro456 I used Unlit Transparent Cutout, and it works on materials that uses png textures. Anyways, thanks for the big help. Appreciate it

    • @rogueengineer6006
      @rogueengineer6006 2 місяці тому

      There is another issue! My fish is moving on X and Y Axis, at a certain position, the entire lighting goes dark. I've checked with various other gameobjects by turning them off, but when I turned off this render feature, it solved the lighting issue. When my fish moves to the right, the light is good, but as soon as my fish turns left, like it faces the other direction, the lighting goes dark. The effect stays there, but the lighting goes dark

  • @265Den
    @265Den 2 місяці тому

    Идеально. Спасибо

  • @265Den
    @265Den 2 місяці тому

    Кайф

  • @kfj795
    @kfj795 2 місяці тому

    very cool but i noticed its bound to the Framerate and setting the fps to be higher than 60 breaks the water s:

    • @paro456
      @paro456 2 місяці тому

      I think moving the code from Update to Fixed Update can solve this issue.

    • @kfj795
      @kfj795 2 місяці тому

      @@paro456 that night be the best choice cuz nowadays ppl want the best FPS and more and more screens are High refresh rate.

  • @rogueengineer6006
    @rogueengineer6006 2 місяці тому

    Quick Question: In my URP Settings, I can't find the "Underwater Option" under ADD RENDERED FEATURE

    • @paro456
      @paro456 2 місяці тому

      What version of Unity are you using, and which version of the underwater effect did you download?

    • @rogueengineer6006
      @rogueengineer6006 2 місяці тому

      @@paro456 I'm using 2021, and I downloaded both.

    • @paro456
      @paro456 2 місяці тому

      @@rogueengineer6006 Did you find the inspector that looks like the one on the right at 1:35 in the video?

    • @rogueengineer6006
      @rogueengineer6006 2 місяці тому

      Yes I did

    • @paro456
      @paro456 2 місяці тому

      ​@@rogueengineer6006 Have you place the files in any location within your asset folder? And did it show any error messages?

  • @Samshimi
    @Samshimi 2 місяці тому

    You are amazing!! Thank you so much for sharing these tutorials

  • @LucasPabloAlonso
    @LucasPabloAlonso 2 місяці тому

    Super useful! Btw, the objects are rendered within its borders instead of affecting the whole scene, and the 2D background is not even modified, any ideas? Thank you in advance!

    • @paro456
      @paro456 2 місяці тому

      2D objects don't have depth, so they won't be affected by this effect. If there are other objects in the scene not affected, it might be because they're transparent materials. You can switch the Render Pass Event to After Rendering Transparent.

  • @LuRybz
    @LuRybz 2 місяці тому

    could you share how you create the trees in URP that responds to wind?

    • @paro456
      @paro456 2 місяці тому

      Sure, I'll make a tutorial video on this topic later.

  • @nadiamarzuki4922
    @nadiamarzuki4922 3 місяці тому

    It looks so good in Unity Editor. Trying to build for Quest 2 but have no idea why the reflection part follows the camera, so when i turn left the reflection moves left too! like its stuck to the camera

    • @paro456
      @paro456 3 місяці тому

      In VR device, screen position seems to be an issue. You can search online for similar queries or wait until I have access to a VR setup to test it.

    • @Pachink0P
      @Pachink0P 3 дні тому

      @@paro456 For me it moves even in Editor. why is that? When i move left, the reflection moves too. Im using Orthographic camera btw

  • @REZSTUDIOSOFF
    @REZSTUDIOSOFF 3 місяці тому

    But how can I find the settings folder, for some reason I don’t have it? (I am newbie)

    • @paro456
      @paro456 3 місяці тому

      1.Make sure you're using the URP pipeline. 2.It's okay if you don't have that folder. Just find the renderer file used by the camera.

    • @REZSTUDIOSOFF
      @REZSTUDIOSOFF 3 місяці тому

      @@paro456 how do I find the renderer file used by the camera? And why do I have a Renderer in the Main Camera - not (URP-High Fidelity-Renderer), but (URP_Renderer)? (I use google translator)

    • @paro456
      @paro456 3 місяці тому

      @@REZSTUDIOSOFF 1:26 The name is displayed inside the parentheses after Default Renderer. Try searching for it in the asset folder.

  • @checkmate8015
    @checkmate8015 3 місяці тому

    Hello fam, will it be too much to ask if you could share the water shader package?

    • @paro456
      @paro456 3 місяці тому

      I will consider it.

    • @checkmate8015
      @checkmate8015 3 місяці тому

      @@paro456 awesome fam

  • @sharat.achary
    @sharat.achary 3 місяці тому

    @paro456 Thanks a lot for these videos, precious material and awesome tutorials. But struggled a bit to get ripple and normals to work together. I would appreciate if you could pin up your reply to @GrapeeGT where you also share the solution to this. Thank you once again.

  • @westparezal
    @westparezal 3 місяці тому

    For 1 player global vector is Ok but what about few objects?

    • @paro456
      @paro456 3 місяці тому

      If there are multiple targets, you can use loops to accomplish this. However, shader graph doesn't support loops, so you'll need to write HLSL code.

  • @sharat.achary
    @sharat.achary 3 місяці тому

    For some reason if your water appears opaque in the scene in latest LTS versions, please make sure to enable Opaque Texture along with Depth Texture in the URP settings.

  • @sharat.achary
    @sharat.achary 3 місяці тому

    How to apply chromatic aberration to this? Could you kindly create a tutorial? Thank you for this tutorial, this was very helpful, truly.

    • @paro456
      @paro456 3 місяці тому

      I'm using chromatic aberration from unity post-processing. I think you can find relevant tutorial videos on YT.

    • @sharat.achary
      @sharat.achary 3 місяці тому

      But post processing would apply on the entire scene that falls under the global volume within the camera frustum. Is it possible to apply chromatic aberration only to the caustics via shader graph? Once again sincere thanks for replying.

    • @paro456
      @paro456 3 місяці тому

      @@sharat.achary I referenced online posts to achieve the effect you described. Here's a screenshot of the shader graph. imgur.com/a/2IrEy2N and download link github.com/Parrot222/Unity-URP-Underwater-Effects

  • @JApl1n
    @JApl1n 3 місяці тому

    Hi, I know it’s not showcased in this video, but do you have any advice on creating transparent water so you can partially see the skybox through it? I dont know why but I cant find anything specifically on it for URP, any help would be appreciated, maybe a link to a shader tutorial even

    • @paro456
      @paro456 3 місяці тому

      My channel has some tutorials on water surface shaders. If you're interested, you can discuss more details with me through Discord. Discord : paro456d

    • @JApl1n
      @JApl1n 3 місяці тому

      @@paro456 thanks man, I think i was trying to just find a material and download it but im willing to make the shader, I had to recently for bubbles so I’ll have a look and see if I can get it done without having to waste your time, I appreciate the offer in case im still struggling :)

    • @JApl1n
      @JApl1n 3 місяці тому

      @@paro456 Update: after watching your shader tutorial, I have fallen in love with you. Its got exactly what i needed, genuinely you make the most easy to follow unity tutorials I’ve seen, thank you so much

    • @paro456
      @paro456 3 місяці тому

      @@JApl1n I'm glad you like it.😀I'll reply during my free time, so it won't be a waste of my time, don't worry.

  • @KevinBoy160
    @KevinBoy160 3 місяці тому

    Awesome man!