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帕羅 Paro
Taiwan
Приєднався 3 гру 2021
我做遊戲和玩遊戲。
I make games and play games.
Discord : paro456d
I make games and play games.
Discord : paro456d
Tree Swaying in the Wind Shader Animation 🌳
I used a noise texture and UV coordinates to create the tree swaying in the wind animation.
Переглядів: 192
Відео
Butterfly animation made with Unity Shader.
Переглядів 261Місяць тому
I created this butterfly flight animation using Unity Amplify Shader Editor. The wing flapping, turning, and up-and-down movement are all done with vertex animation instead of Unity's animation system. 🦋 🦋 🦋 You can contact me through UA-cam or Discord. My Discord : paro456d My Patreon : www.patreon.com/Paro222
Unity URP - Stylized Environment v0.1
Переглядів 1,1 тис.5 місяців тому
Recently, I've been working on creating a stylized game scene. Since I think it looks good so far, I've recorded the current progress as a video, version v0.1. The objects in this scene, like the trees and rocks, were all created using Blender. I'll keep improving the scene and add more elements to make it look better. 🏞
Creating Volumetric Clouds in Unity URP. (Based on Sebastian Lague's Cloud Video)
Переглядів 5 тис.9 місяців тому
I spent a lot of time making this video. At first, I edited one, but it got too long and boring. So, I made a better, shorter, and more interesting version from scratch. Hope you like it! Links Sebastian Lague's Cloud Video : ua-cam.com/video/4QOcCGI6xOU/v-deo.html Github : github.com/Parrot222/Clouds-URP You can contact me through UA-cam or Discord. My Discord : paro456d My Patreon : www.patre...
Unity URP - Underwater Effect Renderer Feature
Переглядів 8 тис.10 місяців тому
(⚠ This effect will only work properly in 3D games. And It will only work in URP.) If you wish to apply this effect to your game or video, please let me know in advance. You can contact me through UA-cam or Discord. Discord : paro456d GitHub : github.com/Parrot222/Unity-URP-Underwater-Effects/tree/main Patreon : patreon.com/paro222 Caustics Tutorial : ua-cam.com/video/YYBVJ5YdAb4/v-deo.html Wat...
Testing the ripple effect created with Compute Shader. (Unity HDRP)
Переглядів 1,7 тис.Рік тому
I created a new project using the Unity HDRP pipeline, specifically for testing different effects and their performance in HDRP. The compute shader program for calculating ripples is primarily based on the content of this video. ua-cam.com/video/4CNad5V9wD8/v-deo.html My Patreon : patreon.com/paro222 My Discord : paro456d
Unity URP - Simple Caustics Effect Tutorial
Переглядів 5 тис.Рік тому
🎄🎅🎁 The URP Decal Projector is only available in newer versions of Unity URP. If you can't find this component, it means that the version you are using does not support this feature. My Patreon : patreon.com/paro222 My Discord : paro456d Music : Tropical Beach Kids Background Music _ Summer Bliss by Ocean Bloom ua-cam.com/video/28riJaIuM7E/v-deo.html Tropical Dance Upbeat Exciting Summer Event ...
Unity - Testing the underwater effect I created.
Переглядів 981Рік тому
I was inspired while working on a cloud shader, which led me to think of a new way to create underwater effects. The current test results look great, and there has been significant improvement compared to the old version.
Unity URP - Raymarching Clouds
Переглядів 1,3 тис.Рік тому
I've been watching Sebastian Lague's video recently to learn how to create cloud effects using raymarching techniques. The results look very realistic, and I've gained a lot of knowledge from it. If you'd like to watch the video as well, here is the link to the video. Sebastian Lague's video : ua-cam.com/video/4QOcCGI6xOU/v-deo.html If you want to contact me, you can reach out to me through Dis...
Unity URP - Improving my original water shader
Переглядів 4,2 тис.Рік тому
Recently, I've been working on improving my original water shader. I've added a lot of effects and made modifications to make it look cooler. Perhaps I'll consider publishing it on the Unity Asset Store once I feel that this water shader meets my expectations. If you want to ask me about my water shader Discord : paro456d
Unity - Water Surface Ripple Effect Tutorial
Переглядів 39 тис.Рік тому
In this video, you will learn how to create a water surface ripple effect. This effect can be combined with the water surface shader we made previously to make the water look more realistic. Links : 神奇的小阿飞 : space.bilibili.com/31839293/ GitHub : github.com/Parrot222/Unity-Water-Shaders Previous Video : ua-cam.com/video/xJk8MKQDq2o/v-deo.html My Patreon : patreon.com/paro222 My Discord : paro456...
Unity Shader Graph Tutorial - Snowy Mountain Shader
Переглядів 1,6 тис.Рік тому
In this video, you will learn how to create a snowy mountain shader in Unity and explore some techniques using Shader Graph. If this video is helpful for your game development journey, don't forget to like and share your comments. The textures are sourced from Google Images. Previous Video : ua-cam.com/video/PqRy_FO_jbI/v-deo.html My Discord : paro456d
Unity - Day and Night Cycle Skybox
Переглядів 2,2 тис.Рік тому
Here are some tutorial websites I looked at while working on this skybox. kelvinvanhoorn.com/2022/03/17/skybox-tutorial-part-1/ www.publish0x.com/coster-graphics/unity-shader-graph-procedural-skybox-and-daynight-cycle-tuto-xmlnqp gitlab.com/janmroz97/stars-skybox-shader/ zhuanlan.zhihu.com/p/465854298 My Discord : paro456d 0:00 Skybox 0:09 Day and Night Cycle 0:24 Shadows 0:38 Animated Clouds 0...
Unity - Grassland Scene Frame Rate Test.
Переглядів 1,2 тис.Рік тому
After staring at the grass in the field for an hour, I decided to create realistic grass in Unity and optimize its performance to achieve a steady frame rate of 60 frames per second. This is a demonstration video showcasing the current results. Tutorial video Part 1 : ua-cam.com/video/Qw50WXaMlOA/v-deo.html Part 2 : ua-cam.com/video/9a7U5ySd6pU/v-deo.html
Interactive Water Shader and Underwater Effect in Unity URP
Переглядів 23 тис.Рік тому
This is a log of my progress in creating an interactive water shader, currently featuring ripple and underwater effects. However, there are still some issues that need to be resolved, and I hope to gradually address them in the future. How to use it? ua-cam.com/video/DFwNv1n1Y6Q/v-deo.html Github : github.com/Parrot222/Unity-Water-Shaders My Discord : paro456d
Unity URP - Make the grass shader interactive with the player.
Переглядів 14 тис.Рік тому
Unity URP - Make the grass shader interactive with the player.
Creating Simple Grass Shader in Unity URP
Переглядів 29 тис.Рік тому
Creating Simple Grass Shader in Unity URP
Custom Water Shader with Tessellation and Screen Space Reflection in Unity HDRP
Переглядів 2,8 тис.Рік тому
Custom Water Shader with Tessellation and Screen Space Reflection in Unity HDRP
Unity Water Shader Part 2 - Wrong Refraction Fixes, Foam and Waves
Переглядів 12 тис.2 роки тому
Unity Water Shader Part 2 - Wrong Refraction Fixes, Foam and Waves
Unity Water Shader Part 1 - Reflection, Refraction and Depth
Переглядів 20 тис.2 роки тому
Unity Water Shader Part 1 - Reflection, Refraction and Depth
Unity - Custom grass and water shaders demo
Переглядів 1,2 тис.2 роки тому
Unity - Custom grass and water shaders demo
Elden Ring - Misbegotten Warrior and Crucible Knight
Переглядів 2002 роки тому
Elden Ring - Misbegotten Warrior and Crucible Knight
Would you consider making a tutorial?
Hmm which part of the scene do you mean?
You are a talented shader maker. I hope you continue making videos.
SIGMA AND KING
drink some water bro 😭🙏
This is super cool!!
Really cool!!! It can be used to create something like a cube of water with both sides rendered?
Brilliant. Thank You so much.
Why isn't this in the Asset Store?
10:18 this im looking for
For unity 6, when the package is imported, it gives an error saying that RenderTargetHandle obsolete, is there a fix to this?
This is cool. I'm more interested in the lighting
Oh im so glad to see you are still doing things. I came back to redo the water tutorial and saw several new videos. I was thinking about how I might make the script separate from player script to add to any character. Haven't tried to figure it out yet. By any chance you have waterfalls, rainbows tutorials in the future.... ? Love the butterflies.
Really helpful thank you!
Thanks for the tutorial, very informative. It's especially good if you know a thing or two, and can change it according to your vision/needs.
U r great. Would be great if was terrain shader splat compatible.
How expensive to performance?
an updated water shader video would be awesome!
I really like your videos man, would you ever make a video on URP tree shaders like you did the grass shader i really enjoyed the end result i got from it :)
Sorry, I've been lazy with making videos lately xd. Maybe after a break and some new ideas, I'll be motivated to create more. ;)
Great tutorial thank you. I have a question - what do i have to do in order to add a wind direction parameter to it ?
I think I just found the best unity tutor online
Im having the issue of my entire model is lifted up and scaled when i add the wind effect
Are you using Shader Graph?
@paro456 yes
@@jacineyatrakos3149 Can you provide some screenshots of your graph?
Thank you for your work! I have landscape tiles that spawn and de-spawn as the player moves. Would painting these prefabs on the terrain tile prefabs with unity poly brush work? Then, save it as a prefab to be spawned? Would doing this cause performance issues? EDIT - My terrain tiles are created in blender and do not use the unity terrain system.
is it working for HDRP?
Basically, yes, but you'll need to replace the parts with URP in the video with HDRP.
First one, thank you!! This is so awesome! It totally worked to me. But I have a question, Im trying to add a second player who interacts with the grass but Im going crazy with it, do you know how can two players simultaneously use this shader?? The ploblem is when I add a second player to the shadergraph it doesnt matter what I do, it just takes the first one. Thanks in advice!
@@ElNomadaRubio If you want multiple objects to interact with the grass, you might need to use HLSL since Shader Graph doesn’t support array inputs. You can ask me more on Discord.
Good work! thanks for the video
I love you
This video uses a lot of obsoleted methods.
Did anyone encounter the below warning while opening the editor window in Unity 6 - did you find any solution? "Attempting to render to a depth only surface with no dummy color attachment", seems to be occurring in Mirror package while implementing reflection.
Amazing tutorial it helped me a lot with general understanding of shaders! The only issue I have is with Jitter/Noise/Offset on the Reflection Refraction (without reflection refraction enabled everything works fine) when rotating the camera around - in my case I have complex normal calculations prior to the sampling from the RenderTexture. I tried enabling double-buffering and using a CustomRenderTexture, but it did not help. What's half-working for me right now is multiplying the normals by the Normal Vector (world) and then dividing the normals' "contribution" by a motion vector (fed through script as a global variable based on the active camera rotation), but this is not an ideal solution (noise is still present and it looks weird transitioning between clear and refracted reflections). Any idea how to get it to work for complex normals without additional sampling? Even a half-decent approximation is fine - my normals are currently made up of surface & waves mixed together, and in some cases this is lerped with output from some waterfalls, so it's expensive to re-sample everything. EDIT: To anyone experiencing this (namely having the reflection move with the camera when ReflectionRefraction > 0, this can be mitigated by using the derivative DDXY on the normal prior to feeding it to the ReflectionRefraction UV). I think in my case it might be related to sampling a flow map prior to this which might introduce more passes and hence the offset.
That's genius, I would like to try it, can you put it in git to download? It's really great.
Thank you! Had this problem today
seems good. any tutorial ? we can reach in patron or artstation or gumroad etc
You can download some scene assets on Patreon. The tutorial video might take a while since I've been busy.
How to combine this ripple effect with the realistic water shader?
You can use the Lerp node to blend normal maps.
Whwn I hover over Create->Shader, Universal Render Pipeline doesn'T appear...
I think you didn't install the URP pipeline, or it wasn't installed successfully.
Create> Shader Graph>Built In> Lit Shader Graph
is this compatible with HDRP?
no
it is - i tried it
I saved it on a very nice subtle 0.035 normal strenght on thr material where it was a pretty wake and mostly noise free. Upon restart its all jumbled up.. could it be because of the auto random seed in the particle system??
How would you make it leave a good thick wake and not too many ripples?
@@PyubX Could you share your game footage with me on discord? This will make it easier for me to help you.
@@paro456 i fixed this by adding a property to the shader with which i slowed down the propagation of the circles so now when i move fewer shoot out in front of me and they leave more of a wake. I would very much like your help with the pixelization if the offer stands however
any way to get rid of the pixelization?
discussions.unity.com/t/low-resolution-or-bad-anti-aliasing-on-normal-from-height/827399/4
Hello, looks really good! Did you made a tutorial for the interactive water? I followed the water shader tutorial but cant find one for the dynamic water there.
Yes, you can find it on my channel!
need it for the Unity 6, since its quite not well in unity 6
Great tutorial and resources. By the way, some of people including me faced the problem of URP and SRP errors because of different version. I'm using 2023.3 and Core RP version is 16.0.3, and I fixed from RenderTargetHandle to RTHandle. But when I applied the Render Feature, the console says Null Ref Exception in cmd.GetTemporaryRT in Configure public method. here are some codes what I fixed : public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { //cmd.GetTemporaryRT(tempTexture.id, cameraTextureDescriptor); cmd.GetTemporaryRT(Shader.PropertyToID(tempTexture.name), cameraTextureDescriptor); //ConfigureTarget(tempTexture.Identifier()); ConfigureTarget(tempTexture); ConfigureClear(ClearFlag.All, Color.black); }
Do you mind sharing the rest of the code? I dont know this new RTHandle workflow.
question, my model went completely offset with its pivot, the pivot is at 0.0, but the model went WAAAAAAAAAY up
great video, 10x
i get this error when i add the effec.cs RenderTargetHandle' is obsolete: 'Deprecated in favor of RTHandle' im not sure why but can you help me out
Unity often breaks older code with new versions. Which version do you using?
@paro456 Do you think you could update the code to be compatible with Unity 6? I have tried but keep getting constant warnings and errors.
Hope someone can answer my question. I see in the tutorial that he already has that shimmering water surface. Am I missing something? Am I to create that on my own? Thanks all.
This channel has water surface tutorials. Check them out when you have time.
I get an error in my script saying: "An object reference is required for the non-static field, method, or property 'CapsuleCollider.radius' "
I have this issue: once I finished your tutorial.. entire mesh become invisible.. not showing on scene or playmode but the mesh is still there when I check it from hierarchy.. when I hover mouse on material`s little screen ( inspector) where you see the texture.. it does seem to have animation but just wont show in game scene any advice?
Do you have any screenshots of your graph that you can show me?
Man! do you know how to float objects via buoyancy? I follow your part 1 and part 2 of water shaders. What only missing is the buoyancy for objects. I hope you can help me!.
Hi sorry, buoyancy is not part of shader, so this tutorial won't cover it.
Is there way to have this work for more than just the main Player?
you can use an array to store positions of objects interacting with the grass. or using rendertexture like that www.kodeco.com/6314-creating-interactive-grass-in-unreal-engine-4
Very cool result but wish I didn't skip big steps that may confuse beginners like me. You go directly to "let's create this black box" which makes me go "WHAAAAA" :(
🤣🤣I used reverse chronology by showing the result first and then explaining the process. I’ll improve the pacing next time to avoid confusing viewers.
@@paro456 Thank you so much ✨