Custom Water Shader with Tessellation and Screen Space Reflection in Unity HDRP

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  • Опубліковано 7 сер 2024
  • Recently, I've been trying to make the water surface look better. Since there's a screen space reflection effect in HDRP, I decided to test it out and see how it looks. I also added tessellation to make the water waves have more details. This is just a test project.
    Version : Unity HDRP 2022.2.7f1
    Music : Winter - Roa
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КОМЕНТАРІ • 5

  • @dencesar8602
    @dencesar8602 Рік тому +2

    Well done as always!

  • @nguyenlethanhtai1805
    @nguyenlethanhtai1805 Рік тому +3

    wow very nice, please make a video tutorial thanks

  • @tufanaydin6340
    @tufanaydin6340 5 місяців тому +1

    You are great! how did you learn all this stuff?

    • @paro456
      @paro456  5 місяців тому +2

      A lot of information can be found on the internet, but hands-on experience is key for better understanding.

    • @tufanaydin6340
      @tufanaydin6340 5 місяців тому

      @@paro456 Thank you so much for the answer. The answer is clear.