Unity - Testing the underwater effect I created.
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- Опубліковано 8 лют 2025
- I was inspired while working on a cloud shader, which led me to think of a new way to create underwater effects. The current test results look great, and there has been significant improvement compared to the old version.
- Ігри
You are the most underrated UA-camr to exist, your content is outstanding.
perfect! I've been trying to create a water shader for a long time, but I've never achieved anything like it, congratulations!
Que hermoso trabajo, felicidades
Very cool
Cool!!
That looks great!
The light bouncing on the bottom of the pond looks absolutely amazing! Especially realizing that it isn't just exclusive to the sand, but other objects as well! Could you perhaps make a tutorial on this effect, if you don't already have it on your channel?
I used the Decal feature in Unity to create this effect. Brackeys seems to have a video about it, so you can check that out. I'm planning to make a video about this effect around December.
@@paro456 No way it's so simple. I haven't even thought decals can be used this way. Thanks!
Awesome work!
Can you please share this demo scene? I wanna test it with quest 2 & 3. I can contact you on discord if you want
I will upload a test version for everyone to try after I finish my current tasks.
@@paro456 Sorry if its too soon, I'm also interested, I can't find anything else on transparent water somehow, maybe I haven't looked in the right places but it would be very helpful
Faz um tutorial se possivel! Parabens excelente trbalho
link?
ua-cam.com/video/GweaV8ZO7oA/v-deo.html