Unity Shader Graph Tutorial - Snowy Mountain Shader
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- Опубліковано 7 сер 2024
- In this video, you will learn how to create a snowy mountain shader in Unity and explore some techniques using Shader Graph. If this video is helpful for your game development journey, don't forget to like and share your comments.
The textures are sourced from Google Images.
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please never slow down your tutorials the speed is so nice
really like your vids i always wondered how shader graph worked and watching your vids have helped me alot thanks for that man
Awesome!
Hi, regarding your water shader Part 1:
Hi, the reflection was working for mine until I accidentally added cinemachine to the camera of the reflection gameobject. I removed the chinemachine but realised it messed up the orientation and so tried to fix it by redoing the steps.
However the problem i have now, after re-following steps, is that the reflection only shows up in parts of the water plane that is underneath terrain gameobject. Meaning that there is no reflection in the exposed parts of the water where it is meant to reflect, only showing reflection when it is inside the terrain mesh (I clip the camera through the terrain).
It turns out its not just the reflection, but all the other stuff like the albedo, depth, refraction etc only shows up when camera is between the terrain and water plane.
Please help! Very thankful.
Perhaps you can add me on Discord so that I can assist you better, as I'm not quite clear on the issue you're facing.
Discord : paro456d
Do you have a discord server?
Discord : paro456d