Testing the ripple effect created with Compute Shader. (Unity HDRP)
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- Опубліковано 1 лют 2024
- I created a new project using the Unity HDRP pipeline, specifically for testing different effects and their performance in HDRP.
The compute shader program for calculating ripples is primarily based on the content of this video.
• Use compute shaders to...
My Patreon : / paro222
My Discord : paro456d - Ігри
Wow, this looks amazing Paro!
perfect! you have really managed to create water with very cool effects, unlike Unity's water system, which as far as I know there are no interactivity effects like yours.
You amaze me with every your video!
Hey is there anyway to make a interactive water system using the standard render pipeline
You can create it in any pipeline, as the basic logic is the same.
please do a tutorial
why did you make the shadows on water so hard tho 😨
I didn't notice that, haha.
hehe, you make Unity look so good
it looks like the shop in the desert near the Gerudo place in BOTW