Testing the ripple effect created with Compute Shader. (Unity HDRP)

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  • Опубліковано 1 лют 2024
  • I created a new project using the Unity HDRP pipeline, specifically for testing different effects and their performance in HDRP.
    The compute shader program for calculating ripples is primarily based on the content of this video.
    • Use compute shaders to...
    My Patreon : / paro222
    My Discord : paro456d
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КОМЕНТАРІ • 9

  • @kesler328
    @kesler328 6 місяців тому +2

    Wow, this looks amazing Paro!

  • @ronigleydsonvilasnovas8067
    @ronigleydsonvilasnovas8067 6 місяців тому +1

    perfect! you have really managed to create water with very cool effects, unlike Unity's water system, which as far as I know there are no interactivity effects like yours.

  • @Max_5957
    @Max_5957 6 місяців тому +1

    You amaze me with every your video!

  • @Thesomeonevr
    @Thesomeonevr Місяць тому

    Hey is there anyway to make a interactive water system using the standard render pipeline

    • @paro456
      @paro456  Місяць тому

      You can create it in any pipeline, as the basic logic is the same.

  • @Kiwi_Inventor
    @Kiwi_Inventor 5 місяців тому +1

    please do a tutorial

  • @_ram16_
    @_ram16_ 6 місяців тому +1

    why did you make the shadows on water so hard tho 😨

    • @paro456
      @paro456  6 місяців тому +1

      I didn't notice that, haha.

    • @_ram16_
      @_ram16_ 6 місяців тому +1

      hehe, you make Unity look so good
      it looks like the shop in the desert near the Gerudo place in BOTW