Unity URP - Stylized Environment v0.1
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- Опубліковано 8 лют 2025
- Recently, I've been working on creating a stylized game scene. Since I think it looks good so far, I've recorded the current progress as a video, version v0.1.
The objects in this scene, like the trees and rocks, were all created using Blender. I'll keep improving the scene and add more elements to make it look better. 🏞
I'll be releasing some objects from the scene on my Patreon. Check it out if you're interested.
www.patreon.com/Paro222
This is cool. I'm more interested in the lighting
Beautifulllllll!!!
Great work as always 👏
Thank you~
looking cool!
thanks buddy!
looks better then every Pokémon switch game, ;(
😂😂
學不完了😱
@@LostAngel175 很多東西我也是在這暑假學的 相信你也可以😁
@@paro456 😶🌫️😶🌫️😶🌫️
seems good.
any tutorial ? we can reach in patron or artstation or gumroad etc
You can download some scene assets on Patreon. The tutorial video might take a while since I've been busy.
It looks really cool! can you show how you make these rocks that are green on top and rocky on the side? and how do you put them on the terrain?
Sure, if I have time, I might make a tutorial video about it.
@@paro456 I'll be so thankful if you will!🙏 always was curious how that type of asset is made and placed across the terrain
想知道您的草地是什么技术做的,是几何着色器或者计算着色器吗🙂
@@欧阳徉 我寫了一個腳本來紀錄應該生成草地的資訊,然後使用DrawMeshInstanced繪製大量草模型,目前只有用到幾何著色器
@@paro456 感谢您的回答,我今天也做了一个可交互的几何草,但是目前还不清楚如何运用到unity地形系统里
@@欧阳徉 我的作法是將地形分割成小塊,然後每個小塊發射1024條隨機射線,紀錄位置和法線,之後再取離相機近的小塊渲染草,給您參考。