Unity URP - Improving my original water shader

Поділитися
Вставка
  • Опубліковано 18 сер 2023
  • Recently, I've been working on improving my original water shader. I've added a lot of effects and made modifications to make it look cooler.
    Perhaps I'll consider publishing it on the Unity Asset Store once I feel that this water shader meets my expectations.
    If you want to ask me about my water shader
    Discord : paro456d
  • Ігри

КОМЕНТАРІ • 32

  • @godtierslayer3046
    @godtierslayer3046 10 місяців тому +1

    Wow, amazing work! Keep it up! Hope you post more!

  • @Dwrecktz
    @Dwrecktz 11 місяців тому +1

    Hey it’s Duck! I’ve been watching you for some time and your water shaders are looking great. I’m going to start learning how to make shaders because of you!

    • @paro456
      @paro456  11 місяців тому +2

      I'm so happy to see you here.

  • @random_precision_software
    @random_precision_software 11 місяців тому +1

    HI !,Ive just come across your channel, Ive subbed and looking forward to more videos !

  • @ozzie7034
    @ozzie7034 8 місяців тому +1

    So good. Thanks.

  • @medead9237
    @medead9237 11 місяців тому +1

    this shit makes me motivated
    keep up

  • @MadMarcWinnipeg
    @MadMarcWinnipeg 11 місяців тому +3

    You've out done yourself. This looks incredible! Great job! Have you uploaded this version for people to try?

    • @paro456
      @paro456  11 місяців тому +3

      I might release it after I've completed some optimizations.

    • @MadMarcWinnipeg
      @MadMarcWinnipeg 11 місяців тому +1

      @@paro456 Thank-you bro. This is everything anyone could want in a water system. Lol

  • @SuperFunJeffy
    @SuperFunJeffy 11 місяців тому +1

    Is there anyway you could make a shader like this and make a script so that any object with that script will make the water ripple when it collides

  • @ProjectNullTheGame
    @ProjectNullTheGame 11 місяців тому +1

    I need this

  • @psjahn
    @psjahn 11 місяців тому +1

    Looks great!! does the shader also include Depth Blur?

    • @paro456
      @paro456  11 місяців тому +1

      I didn't use depth blur, only applied a blur effect on the water surface reflection.

  • @milkondahood
    @milkondahood 11 місяців тому +1

    When You Fully Publish The Water Into The Unity asset Store Is It Gonna Be Free Or No?

  • @full8936
    @full8936 11 місяців тому +2

    could you make an asset of that water?

  • @kaian2005
    @kaian2005 11 місяців тому +1

    Ficou muito bom

  • @dencesar8602
    @dencesar8602 11 місяців тому +1

    Looks excellent! So did SSR solve the FPS drop issue? SSR + Render Camera plays stable?

    • @paro456
      @paro456  11 місяців тому +1

      When using planar reflection, the frame rate is around 45 to 50, while with screen-space reflection, it's about 60 to 65. So, I think that's why most games use screen-space reflection.

    • @dencesar8602
      @dencesar8602 11 місяців тому +1

      @@paro456 just to clarify, the rendering camera for ripples doesn’t drop your fps dramatically, does it? I mean alone if you check just it on and off with reflections turned off.

    • @paro456
      @paro456  11 місяців тому +1

      @@dencesar8602 If the camera's culling mask only has one layer, it shouldn't have a significant impact on game stability.

    • @dencesar8602
      @dencesar8602 11 місяців тому +1

      @@paro456 Thanks! I guess for me it's likely unity's bug with gc allocations when there's a second rendering camera. Wonder if other people here also face it. Plain scene, with a couple of blocks and just a water shader, reflections are off, so there's only a camera rendering one custom layer with the particle effect in it. The FPS drop is around 450-480. K-mirror planar reflections on their own drop fps by around 350 leaving me with playable 150, whereas the camera rendering the ripple particle effect drops it to 20-40 with reflections off.

  • @cosmicnarwhalgaming
    @cosmicnarwhalgaming 11 місяців тому

    how do I make the reflections include only the objects, not skybox

    • @paro456
      @paro456  11 місяців тому

      You can set the reflection layer from the reflection probe gameobject.

  • @Bear01X
    @Bear01X 11 місяців тому +1

    Make it support for vr

  • @stevejhon9957
    @stevejhon9957 10 місяців тому

    Can it convert to VR Cam (Quest 2)?

    • @paro456
      @paro456  10 місяців тому

      I'm not sure about this either because I don't have a Quest 2.

    • @stevejhon9957
      @stevejhon9957 10 місяців тому

      @@paro456 okay i will try it tomorrow

  • @Bear01X
    @Bear01X 11 місяців тому +1

    does it work vr?

    • @paro456
      @paro456  11 місяців тому +1

      After I have the VR device, I can try to make it work within the VR environment.

    • @Bear01X
      @Bear01X 11 місяців тому +1

      @@paro456 Ok maybe make object interact with water so it will work

  • @Spadedev
    @Spadedev 11 місяців тому +1

    WWW FR

    • @paro456
      @paro456  11 місяців тому +1

      🍅🍅