Patriot Six
Patriot Six
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50 MSFS 2020 SDK TUTORIAL - 3D photogrammetry using EARTH2MSFS Tool. Updated for 2024. 4K and CC
50 MSFS 2020 SDK TUTORIAL - Using EARTH2MSFS Tool. Video updated for 2024. Step-by-step installation and use of the tool. 4K and CC
This is a redux of an older video making changes for 2024. This video includes a new patch that makes EART2MSFS work again.
Link to EARTH2MSFS is:
drive.google.com/file/d/18zdIjLbRgM5Ce1PtFPKYn-bCfOZcpPAO/view
The download button is on the top right of the page.
EARTH2MSFS patch:
flightsim.to/file/39900/gogole-earth-decoder-update
Helpful Tutorials
44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Beginners - Zero to Go
ua-cam.com/video/MXPL0n0kA_4/v-deo.html
22 MSFS 2020 SCENERY TUTORIAL - REMOVE TREES, WATER, AND BUILDINGS - ADD TREES, WATER, AND BUILDINGS
ua-cam.com/video/EKZu1Nivuec/v-deo.html
Other Links
Patriot Six Channel
ua-cam.com/channels/XPRGsfcEnebVli7YWRdx6g.html
Patriot Six MSFS 2020 Scenery Group
groups/788136852324508
Video Chapters
00:00 Video Start.
00:24 About The Video.
02:03 Installing EARTH2MSFS patch.
04:00 Expectations.
06:51 My recommendations.
08:39 Using the tool to pull in Google Earth 3D Photogrammetry.
10:25 Link to package building video and steps to prepare the scenery folder.
19:34 Using an exclusion polygon to remove AI buildings.
23:25 Use a polygon and terraforming to fix the Ohio River.
25:55 Save the scenery, build the package, move the package to the community folder, and test the package.
27:44 Test the package.
28:57 Wrap up.
Переглядів: 4 287

Відео

51 MSFS 2020 SDK TUTORIAL - Fix EARTH2MSFS Unknown tiles with this patch 4K CC
Переглядів 5858 місяців тому
An MSFS 2020 SDK QUICK REFERENCE Step-by-step guide to adding the new patch to the EARTH2MSFS tool to fix the issue with unknown tiles. Up to 4K With CC Subtitles for Language Translation. Relevant Videos 50 MSFS 2020 SDK TUTORIAL - 3D photogrammetry using EARTH2MSFS Tool. Updated for 2024. 4K and CC ua-cam.com/video/zmxtpadp9Qg/v-deo.html 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building ...
2-F MSFS 2020 SDK QUICK REFERENCE GUIDE-Pond Water-Static livery-Fence vector Placement-Cattle-Hay
Переглядів 982Рік тому
An MSFS 2020 SDK QUICK REFERENCE Step-by-step guide on adding water to a dry pond, adding a static Cessna 152 livery, adding a fence row with vector placement, and adding cattle and Hay. Up to 4K video resolution and with CC Subtitles for Language Translation. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Beginners - Zero to Go ua-cam.com/video/MXPL0n0kA_4/v-deo.htm...
2E MSFS 2020 SDK QUICK REFERENCE GUIDE-Add hangar-Adjust Vegetation-Sequel to 2A Fictional Airfield
Переглядів 807Рік тому
An MSFS 2020 SDK QUICK REFERENCE GUIDE - Vegetation cleanup - Sequel to 2A Creating a Fictional Airfield Scenery Folder. A quick reference step-by-step guide on adding a hangar and adjusting vegetation near the runways, including adding ground textures. Up to 4K video resolution and with CC Subtitles for Language Translation. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Grea...
2-D MSFS 2020 SDK QUICK REFERENCE GUIDE - Build an Asphalt Runway - Sequel to 2A Fictional Airfield
Переглядів 436Рік тому
An MSFS 2020 SDK QUICK REFERENCE GUIDE - build an Asphalt Runway - Sequel to 2A Creating a Fictional Airfield Scenery Folder. A quick reference step-by-step guide on adding an asphalt runway, adjusting runway configuration, and adding runway markings. Up to 4K video resolution and with CC Subtitles for Language Translation. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great ...
2-C MSFS 2020 SDK QUICK REFERENCE GUIDE - Adding a Dirt Runway - Sequel to 2A - Fictional Airfield
Переглядів 420Рік тому
An MSFS 2020 SDK QUICK REFERENCE GUIDE - Adding a Dirt Runway - Sequel to 2A Creating a Fictional Airfield Scenery Folder. A quick reference step-by-step guide on adding a dirt runway, adjusting the texture color, adding edge markings, and moving start locations. Up to 4K video resolution and with CC Subtitles for Language Translation. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU...
2-B MSFS 2020 SDK QUICK REFERENCE GUIDE - Adding a Grass Runway - Sequel to 2-A Fictional Airfield
Переглядів 652Рік тому
An MSFS 2020 SDK QUICK REFERENCE GUIDE - Adding a Grass Runway - Sequel to 2A Creating a Fictional Airfield Scenery Folder. A quick reference step-by-step guide on adding a grass runway, adjusting the texture color, and moving start locations. Up to 4K video resolution and with CC Subtitles for Language Translation. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Begi...
1-B MSFS 2020 SDK QUICK REFERENCE GUIDE-Replace runways at an existing airport. A sequel to "1-A"
Переглядів 918Рік тому
1-B MSFS 2020 SDK QUICK REFERENCE GUIDE-Replace runways at an existing airport. A sequel to "1-A." 1-B MSFS 2020 SDK QUICK REFERENCE GUIDE-Replace runways at an existing airport. A sequel to "1-A MSFS 2020 SDK QUICK REFERENCE GUIDE - Overwriting an Existing Airport - Create a Scenery Folder." ua-cam.com/video/G3-k_8fk04I/v-deo.html Recommended Content: 1-A MSFS 2020 SDK QUICK REFERENCE GUIDE - ...
2-A MSFS 2020 SDK QUICK REFERENCE GUIDE REVISED - Creating a fictional Airfield Scenery Folder
Переглядів 1,1 тис.Рік тому
An MSFS 2020 SDK QUICK REFERENCE GUIDE - Creating a fictional Airfield Scenery Folder - Create a Scenery Project Folder. A quick reference step-by-step guide on starting a scenery folder to build a fictional Airfield. Up to 4K video resolution and with CC Subtitles for Language Translation. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Beginners - Zero to Go ua-cam....
2 A CAUTION - THIS VIDEO IS OBSELETE - LINK TO THE REPLACEMNT IS BELOW
Переглядів 497Рік тому
ua-cam.com/video/R-wbF-l7K1E/v-deo.html
1-A MSFS 2020 SDK QUICK REFERENCE GUIDE - Overwriting an Existing Airport - Create a Scenery Folder
Переглядів 3 тис.Рік тому
1-A MSFS 2020 SDK QUICK REFERENCE GUIDE - Overwriting an Existing Airport - Create a Scenery Folder. A quick reference step-by-step guide on starting a scenery folder to overwrite an existing airport. Up to 4K video resolution and with CC Subtitles for Language Translation. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Beginners - Zero to Go ua-cam.com/video/MXPL0n0...
49 MSFS 2020 SDK TUTORIAL - Create a Hydro Dam from items in the Scenery Library without a 3D tool
Переглядів 424Рік тому
44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Beginners - Zero to Go ua-cam.com/video/MXPL0n0kA_4/v-deo.html Create a Hydro Dam from items in the Scenery Library without using a 3D tool. Patriot Six Channel ua-cam.com/channels/XPRGsfcEnebVli7YWRdx6g.html Patriot Six MSFS 2020 Scenery Group groups/788136852324508 Patriot Six Discord discord.com/channels/...
48 MSFS 2020 SDK TUTORIAL - Fix Rivers, Lakes, and Ponds
Переглядів 799Рік тому
Learn how to add missing water from Rivers, Lakes, and Ponds. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Beginners - Zero to Go ua-cam.com/video/MXPL0n0kA_4/v-deo.html Patriot Six Channel ua-cam.com/channels/XPRGsfcEnebVli7YWRdx6g.html Patriot Six MSFS 2020 Scenery Group groups/788136852324508 Patriot Six Discord discord.com/channels/9685575125194752...
47 MSFS 2020 SDK TUTORIAL- Display Your Favorite Aircraft and Share it with Friends.
Переглядів 463Рік тому
Learn how to build a package to display your favorite aircraft and share it with Friends. 44 MSFS 2020 SDK TUTORIAL - Basics of Scenery Building - SU-12 - Great for Beginners - Zero to Go ua-cam.com/video/MXPL0n0kA_4/v-deo.html Patriot Six Channel ua-cam.com/channels/XPRGsfcEnebVli7YWRdx6g.html Patriot Six MSFS 2020 Scenery Group groups/788136852324508 Patriot Six Discord discord.c...
46 MSFS 2020 SDK TUTORIAL- Layer Ground Textures. Managing Overlapping Polygons and Texture Priority
Переглядів 1,2 тис.Рік тому
Learn how to overlap polygons and layer ground textures. This is a companion video for 45 MSFS 2020 SDK TUTORIAL- Improve Helipad Scenery. Helicopter Pilots have the worst Scenery in MSFS. ua-cam.com/video/3-etvrS7YvY/v-deo.html Patriot Six Channel ua-cam.com/channels/XPRGsfcEnebVli7YWRdx6g.html Patriot Six MSFS 2020 Scenery Group groups/788136852324508 Patriot Six Discord discord....
45 MSFS 2020 SDK TUTORIAL- Improve Helipad Scenery. Helicopter Pilots have the worst Scenery in MSFS
Переглядів 927Рік тому
45 MSFS 2020 SDK TUTORIAL- Improve Helipad Scenery. Helicopter Pilots have the worst Scenery in MSFS
44 MSFS 2020 SDK TUTORIAL - SU-12 Basics of Scenery Building - Great for Beginners - Zero to Go
Переглядів 6 тис.Рік тому
44 MSFS 2020 SDK TUTORIAL - SU-12 Basics of Scenery Building - Great for Beginners - Zero to Go
43 MSFS 2020 SDK TUTORIAL-Easily Create Ground Textures That Seamlessly Blend into surrounding area.
Переглядів 1,5 тис.Рік тому
43 MSFS 2020 SDK TUTORIAL-Easily Create Ground Textures That Seamlessly Blend into surrounding area.
42 MSFS 2020 SDK TUTORIAL- Terraform bumpy ground or rough terrain for taxiways or other reasons
Переглядів 1,9 тис.Рік тому
42 MSFS 2020 SDK TUTORIAL- Terraform bumpy ground or rough terrain for taxiways or other reasons
41 MSFS 2020 SDK TUTORIAL - Replace 3D Photogrammetry Trees (Blobs) with Attractive 3D Trees.
Переглядів 2,3 тис.Рік тому
41 MSFS 2020 SDK TUTORIAL - Replace 3D Photogrammetry Trees (Blobs) with Attractive 3D Trees.
39 MSFS 2020 SDK TUTORIAL - There are newer methods. See the link below.
Переглядів 1,3 тис.Рік тому
39 MSFS 2020 SDK TUTORIAL - There are newer methods. See the link below.
38 MSFS 2020 SDK TUTORIAL- Editing Your Own Custom Created Scenery Files - Adding / Removing Objects
Переглядів 1,6 тис.Рік тому
38 MSFS 2020 SDK TUTORIAL- Editing Your Own Custom Created Scenery Files - Adding / Removing Objects
37 MSFS 2020 SDK TUTORIAL-Easy tips will improve scenery - Remove water over bridges and more. CC 4K
Переглядів 1,5 тис.Рік тому
37 MSFS 2020 SDK TUTORIAL-Easy tips will improve scenery - Remove water over bridges and more. CC 4K
35 MSFS 2020 SDK TUTORIAL Modify an Airport-Part 2-Add ATC Controlled Taxiways, Parking, Taxi Lights
Переглядів 6 тис.Рік тому
35 MSFS 2020 SDK TUTORIAL Modify an Airport-Part 2-Add ATC Controlled Taxiways, Parking, Taxi Lights
36 MSFS 2020 SCENERY TUTORIAL - Build a Sea Port with SDK. Step by Step and will work for beginners.
Переглядів 1,8 тис.Рік тому
36 MSFS 2020 SCENERY TUTORIAL - Build a Sea Port with SDK. Step by Step and will work for beginners.
35 MSFS 2020 SDK TUTORIAL - Modify existing Airport (Part1) Redo Runways - Add Helipad and hangars
Переглядів 17 тис.Рік тому
35 MSFS 2020 SDK TUTORIAL - Modify existing Airport (Part1) Redo Runways - Add Helipad and hangars
34 MSFS 2020 SCENERY TUTORIAL- This video is out of date. A link to the new version is below.
Переглядів 3,1 тис.Рік тому
34 MSFS 2020 SCENERY TUTORIAL- This video is out of date. A link to the new version is below.
33 MSFS 2020 SCENERY TUTORIAL Add Helipad With Start Point Using SDK Comprehensive Step-By-Step
Переглядів 2,5 тис.Рік тому
33 MSFS 2020 SCENERY TUTORIAL Add Helipad With Start Point Using SDK Comprehensive Step-By-Step
27 MSFS 2020 SCENERY TUTORIAL USING SDK - BUILDING A NEW AIRPORT FROM SCRATCH (Part 4) CC and in 4K
Переглядів 1,3 тис.Рік тому
27 MSFS 2020 SCENERY TUTORIAL USING SDK - BUILDING A NEW AIRPORT FROM SCRATCH (Part 4) CC and in 4K
32 MSFS 2020 SCENERY Quickly Learn Developer Mode, Find and Install SDK and Samples Updated for SU11
Переглядів 3,4 тис.Рік тому
32 MSFS 2020 SCENERY Quickly Learn Developer Mode, Find and Install SDK and Samples Updated for SU11

КОМЕНТАРІ

  • @adilawadilaw8248
    @adilawadilaw8248 4 дні тому

    hello , when i open project i dont see my scene & model lib only see scenary bgl :(

    • @patriotsix5880
      @patriotsix5880 4 дні тому

      The process works every time. I am not with you, so I can only speculate a step is being missed. I can break it down to the most simply form here. 1. You need a scenery folder. I would go with the supplied simlescenery folder in SDK samples. 2. Open the sceney folder and navigate to PackageSources. 3. Open PackageSources and delete modellib and scene 4. Make sure the Earth2MSFS is pointing to the exact PackageSources folder. You can select the folder through the Earth2MSFS tool, or you can copy and paste the path to that folder. 5. Start the E2MSFS tool. You can keep the scenery folder open so you can see it work. The first thing you will see is the tool will build a modellib folder. Once all the tiles are built, the tool will add a scene folder. Once this part of the process is complete, you can continue and complete the package. All of this takes time. The larger the area you select, the longer it takes for everything to be completed. I hope this helps.

  • @beltua
    @beltua 5 днів тому

    Thank you so much!!!

  • @Endercat_Minecraft
    @Endercat_Minecraft 6 днів тому

    hello👋 when I open the like you in minute 17, the "modelLib" and myscene" asset group doesn't show up. I hope you can help me☺️

    • @patriotsix5880
      @patriotsix5880 6 днів тому

      Thank for watching. That is an interesting question. I have to assume every other step worked as in the video. Did the Earth2MSFS tool finish the process? Are you certain, the Earth2MSFS tool is pointing to the correct PackageSources folder?

    • @Endercat_Minecraft
      @Endercat_Minecraft 4 дні тому

      ​@@patriotsix5880Update: I tried it in another way and it worked! Thanks for this tutorial, you helped many people and also me!☺️ Keep going❤️

    • @patriotsix5880
      @patriotsix5880 4 дні тому

      Hey Ender. I got an email saying you had additional questions but I do not see them here in the thread. Maybe you deleted the question. Anyway, I had prepared a response before opening UA-cam. I will paste in the response in case you are still having issues. The process works every time. I am not with you, so I can only speculate a step is being missed. I can break it down to the most simply form here. 1. You need a scenery folder. I would go with the supplied simlescenery folder in SDK samples. 2. Open the sceney folder and navigate to PackageSources. 3. Open PackageSources and delete modellib and scene 4. Make sure the Earth2MSFS is pointing to the exact PackageSources folder. You can select the folder through the Earth2MSFS tool, or you can copy and paste the path to that folder. 5. Start the E2MSFS tool. You can keep the scenery folder open so you can see it work. The first thing you will see is the tool will build a modellib folder. Once all the tiles are built, the tool will add a scene folder. Once this part of the process is complete, you can continue and complete the package. All of this takes time. The larger the area you select, the longer it takes for everything to be completed. I hope this helps.

    • @Endercat_Minecraft
      @Endercat_Minecraft 3 дні тому

      ​@@patriotsix5880 thanks, this it what i did and it worked. Thanks for the video and the quick answer!

  • @MrSunlander
    @MrSunlander 7 днів тому

    great tutorial. Pity the sim has no palms like the ones actually here in LA.

    • @patriotsix5880
      @patriotsix5880 7 днів тому

      Thanks for watching. From what I have read the trees will be more regional in MSFS 2024. I get it. MSFS is a major accomplishment software and Asobo learned a lot so of course the new sim will built on all that was learned.

  • @RandomPeasant123
    @RandomPeasant123 9 днів тому

    The frenchvfr PBY has its thrust set t0 zero. Could you make a video on how to increase the trust? I imagine about 3000-4000lbs of thrust per motor is accurate. You can see the engine thrust is zero in the developer debug tool when revving the engines. This would help a lot cause the airplane wont move in the sim unless its gliding.

    • @patriotsix5880
      @patriotsix5880 9 днів тому

      I am sorry. I have no information on that.

  • @cutchemist42
    @cutchemist42 11 днів тому

    Would there be a way to add the Gaist boats in?

    • @patriotsix5880
      @patriotsix5880 10 днів тому

      Thanks for watching. You can add anything that is in the scenery library. If you have Gaist boats, you can add them. If you have trouble finding them in the objects window, you can individual select packages on the right window inside the objects window. Once you choose a package, only objects from that specific group will appear in the object's pane.

  • @jrfink1672
    @jrfink1672 11 днів тому

    Thank you for taking the time to make these videos. They are so helpful.

  • @normwright4894
    @normwright4894 11 днів тому

    Sorry to bother you again, but when I got to adding taxiway it says AN AIRPORT IS NEEDED. I thought this was set up when I selected AIRPORT and registered the proper airport code

    • @normwright4894
      @normwright4894 10 днів тому

      What appears to be missing in the tutorial is you need to add the OBJECT AIRPORT with ICAO code before you can add any airport objects.

    • @patriotsix5880
      @patriotsix5880 10 днів тому

      @@normwright4894 The algorithm sent you to an older video because it has more views. There is a newer version of this because of SDK changes. ua-cam.com/video/G3-k_8fk04I/v-deo.html and ua-cam.com/video/X7YiSJkcakQ/v-deo.html Unfortunately once a video is uploaded, it cannot be edited. So, you have to make a completely new version. Good luck.

  • @Endercat_Minecraft
    @Endercat_Minecraft 11 днів тому

    thanks for the tutorial, before I saw this video I flew around in santa monica and created a package, I wanted to make the coastline more beautiful. what a coincidence that you did this tutorial in santa monica!☺️

    • @patriotsix5880
      @patriotsix5880 11 днів тому

      Thanks for watching. I had a lot of choices in CA but for some reason, I chose that spot.

  • @normwright4894
    @normwright4894 11 днів тому

    I got as far as deleting the runways with the delete command, but unlike with yours the runways did not disappear when I ticked the box. Am I missing something. Also same with starts and taxiways.

    • @patriotsix5880
      @patriotsix5880 11 днів тому

      Thanks for watching. I bet the sim runway and taxiways were removed and what you see is the satellite images and the base world map. Those will remain but you cover them up with your own runway. If you plan to place the new runways and taxiways in a different location, you can, but you will need to cover the satellite images with a ground texture. I hope that helps.

    • @normwright4894
      @normwright4894 11 днів тому

      @@patriotsix5880 thanks.....that was it

  • @williamhiciano394
    @williamhiciano394 12 днів тому

    new sub here, one question, can i create a map and exported to something like unity?

    • @patriotsix5880
      @patriotsix5880 11 днів тому

      Welcome, and thanks for watching. I am not familiar with Unity so you will have to educate me. Through a search, I found Unity 3-D development. Is that what you are referring to? With me asking you questions it is reasonable to assume I am not going to be helpful in this area. 😊MSAFS SDK has its limitations. You can certainly import 3D objects into the sim but all imported objects run through Blender. I don't know how you reverse the process.

    • @williamhiciano394
      @williamhiciano394 11 днів тому

      @@patriotsix5880 i see thanks for the reply bro, but to simplify the question, can the maps donde in the sdk be exported elsewere?

    • @patriotsix5880
      @patriotsix5880 10 днів тому

      @@williamhiciano394 Ha! That may be too simple for me. 😊You don't make maps in SDK you add objects and textures with GPS coordinates so the appear where you want them to appear. My mind goes a couple of directions with this question so I am unsure what you want to accomplish. Tell me exactly what you want to happen so I can understand.

  • @normwright4894
    @normwright4894 20 днів тому

    I have tried for two days now to add an elephant. It shows OK on the editor. I save and build with no errors and move the folder from packages to Community........NOTHING...I just dont get it

    • @patriotsix5880
      @patriotsix5880 19 днів тому

      Thanks for watching. Now, we should address the elephant in the room. Sorry fo the cliche but it was too easy. Based on what you have done, of course, you should see it. This elephant; is it part of the scenery library and is the scenery source with the elephant always loaded either in the Community Folder or standard library? Obviously, it should be there if so. The only time I have seen objects missing is when the objects used in a package are not always loaded.

    • @normwright4894
      @normwright4894 18 днів тому

      @@patriotsix5880I tried again this time very carefully....and it worked!!!! Thanks for a great tutorial and for taking the time to respond.

  • @martianmuppet
    @martianmuppet 20 днів тому

    Thankyou very much sir. Cheers!

  • @howiedoohan8039
    @howiedoohan8039 22 дні тому

    I'm hoping you can help me. I go through the steps to use Google2 MSFS and when I click "Download" it does nothing and freezes. No VPN and no antivirus running. Thanks!

    • @patriotsix5880
      @patriotsix5880 22 дні тому

      Thanks for watching. The problem could be so many things I doubt I can help. I would double check that tool tool modification is correct per the video. It seems the problem might be with the tool itself. I have been using the tool for about three years. Even before the patch was made and I never seen it behave that way.

    • @howiedoohan8039
      @howiedoohan8039 22 дні тому

      @@patriotsix5880 Thank you. I was hoping there would be a simple explanation for it. I'll keep checking the tool and settings within the sim itself.

    • @howiedoohan8039
      @howiedoohan8039 21 день тому

      @@patriotsix5880 Getting back to you about not being able to download. Problem solved. I found the latest patch and applied it. I thought that the latest earth2 msfs was already patched but it wasn't. I copied the two files into the directory where the earth2msfs.exe file is and that did it. Thanks again for your help.

    • @patriotsix5880
      @patriotsix5880 21 день тому

      @@howiedoohan8039 Can you go to Google Earth and search around? If so, we know the server is accessible to you. The fix may be simple but I have not had any issues with the tool to learn what can go wrong. If it is an SDK issue, I can help with that because I have found a lot of the pitfalls. It is speculation by my instinct tells me to check the tool installation.

    • @howiedoohan8039
      @howiedoohan8039 20 днів тому

      @@patriotsix5880 Interesting! I replied two days ago but the comment isn't here. I am able now to download. I thought the latest version of earth2msfs had all the patches in it but that's not the case. I found the latest patch through your videos and copied the two files into the directory with earth2msfs and it took care of the problem. Thank you so much for following up and helping me. It was my fault for not understanding the patch has to be applied for it to work.

  • @haddadsfinx9774
    @haddadsfinx9774 23 дні тому

    Can you help me please I'm trying to edit a default airport but the runway approache lights still illuminating during day . I can't add marking to The overrun area of the runway . I have another 3rd party airport I bought Wich doesn't have an ils fréquency in the runways is there a way to add ils ?

    • @patriotsix5880
      @patriotsix5880 22 дні тому

      Thanks for watching. I have not made a video on ILS because it is complicated. I know others who have and it takes trial and error. There may be videos on YT that explain the process but I have not gone there. As for the lights, they are removable. Could you check to ensure you did not overlook the lights in the deletion section?

    • @haddadsfinx9774
      @haddadsfinx9774 22 дні тому

      @@patriotsix5880 Thanks for answering i ll check later

  • @57Jimmy
    @57Jimmy 23 дні тому

    A very clear description and deliberate slow instruction! Even still, my head is spinning so I will need to watch slowly in little bits at a time. For FSX I had a third party ‘Instant Scenery’ which was simple to use for me. This is definitely a more in depth method that I will need to master. I want to be able to add a helipad at our own home! Thanks a lot!👍🇨🇦

    • @patriotsix5880
      @patriotsix5880 22 дні тому

      Thanks for watching. SDK is like anything else you have learned. You will understand it more with use. Eventually, it becomes easy.

  • @PianomanKY
    @PianomanKY 23 дні тому

    Can you do an updated version of this video? this process doesn't work anymore after the updates. Great video to try and follow along with though.

    • @patriotsix5880
      @patriotsix5880 22 дні тому

      Thanks for watching. I guess this video has aged out. However, adding a POI is part of basic scenery building. Once the basics work for you, You can select POI from the objects menu and add. I made this video after SU-12 and the big change to SDK. This video is still applicable. If you can do these basic steps, you can add a POI. ua-cam.com/video/MXPL0n0kA_4/v-deo.html

  • @Fr_Pe
    @Fr_Pe 28 днів тому

    thank you very much

  • @igor3782
    @igor3782 Місяць тому

    Hello! I did everything as you showed, but I stuck on the moment when I need to click on “Build package”. I clicked it, everything was alright, but I couldn’t see any 3d models added (and though I see their coordinates in Scenery Editor)

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      Thanks for watching. Can you give me the coordinates to the area you want? You can right-click on Bing or Google Maps and paste the coordinates in a reply. I will take a look at the area. If I need special instructions like; I want this part of the city, etc., all the information you provide makes it easier to reproduce.

    • @igor3782
      @igor3782 Місяць тому

      ⁠@@patriotsix5880 sure, coordinates: 52.1602587, 21.0152862 Thank you in advance!

  • @Starfightingf104
    @Starfightingf104 Місяць тому

    why isn't this a default graphics option? i just want the trees removed entirely, had to draw a polygon on half the planet LMAO!

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      Thanks for watching. I can't answer your question. I am not in charge of the sim modeling nor do they consult me. 😁Were you able to solve the issue?

  • @ubuntugeek
    @ubuntugeek Місяць тому

    Hi, when I get to the stage to add a runway, I choose the runway number and click add, but nothing appears? Plus all the windows eg project edition etc all seem full height, no way to resize them smaller. Thanks for your help and great tutorials

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      Thanks for watching. These questions can't be answered in a simple sentence so I will get into some detail. I'll take the easy question first. Yes, the editor windows can be resized. Out of the box, SDK defaults to large panels. You can tick on the top bar of each panel and move the panel down a bit. Once you free the panel from the top locked position on the screen, you can resize the window to your preferred shape and size. I believe the sweet spot on the top is at the panel name. Seeing nothing; when you add a runway, nothing appears. When you add a runway, you will see an outline of a runway with or without a texture along with the runway name in the Scenery Editor. One possibility is the runway is added but out of view. You can tick on the runway in the Scenery Editor to select the runway and adjust your camera perspective to find the runway. Once you find the runway you can move it to the preferred location. If you do not see a runway outline or the runway in the Scenery Editor, I will need to probe deeper and, ask more questions to ensure you have not missed a step. If you see a runway outline, that is good. That means everything is correct. SDK uses additional resources. Your PC specs dictate what you see when building scenery. Textures come and go as you move around. The better the machine, the more you see. Textures disappearing is expected behavior. I hope that helps. Please let me know how it is going.

    • @ubuntugeek
      @ubuntugeek Місяць тому

      Thanks so much, it was all my fault, I tend to rush ahead and not pay full attention.

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      @@ubuntugeek It happens.

  • @Endercat_Minecraft
    @Endercat_Minecraft Місяць тому

    thanks man, very easy step for step tutorial

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      You are welcome and thanks for watching. That is an old video too. But, for the most part, the processes haven't changed that much.

  • @ayyyejayjay
    @ayyyejayjay Місяць тому

    MAN! it's hard watching your videos....I'm a dolphins fan, so the Pats stuff kills me. LOL jk friend! Thanks for all of your videos. They've got me interested in scenery development. Keep up the great work! and FINS UP!!

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      Thanks for watching. It's all good. I am not a hater. I live in Nashville so I hear plenty of Pat's hate. It has toned down because of the recent suckage though. I think they honestly hated Brady more than the Pats here. Every fanbase has to go through bad times. NE fans have been very fortunate over a long period. Good luck this season. Let me know if I can help you with your new endeavor.

    • @ayyyejayjay
      @ayyyejayjay Місяць тому

      @@patriotsix5880 one of my brother’s is a Pats fan so I love the banter. I do have a question, I’m creating a fictional scenery on a lake in the mountains of NC. I’d like to do a grass strip and seaplane base right next to each other. Should I create two separate scenery files or have them as one? I prefer as one but wondering if this was possible

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      @@ayyyejayjay Oh I love it too. It's sports and banter is healthy and fun. It is difficult in these times to have fun banter because folks get emotional. I loved it here when folks would hate the Pats. The hate was because they were relevant. Now, not so much but the NFL is always changing. It is designed to change quickly. The Pats defeated the odds because of one Thomas Edward Patrick Brady Jr, You can do it either way. If they are together, I would suggest one file. If they are a distance from each other, I would use two. I do hot have a video that meets your unique desires but I have a video on building a fictional seaplane base, and a video on making grass fields. I also have a video on making fictional airports with multiple runways. So, it is all covered. Here is how I would approach the project. 1. If you do not know the basics, start here. It will save you a lot of time. ua-cam.com/video/MXPL0n0kA_4/v-deo.html 2. If you are comfortable with the basics, the seaplane base is here: ua-cam.com/video/b9jWmd-3KMo/v-deo.html 3. This tutorial will help you with a grass field as well as adding a second runway. The principles are the same even though your geographical area is different and you want to add two unique runway styles. In the example, I added a grass runway and a asphalt runway. You simply set place the second runway on the water using the techniques I used in the Sea port video. ua-cam.com/video/R-wbF-l7K1E/v-deo.html If you use Facebook, you can find me and several other follows of Patriot six in the link. There are a lot of helpful people here and you will not get mocked or flames for any question you ask. Its a great community and the folks there have varying levels of skill from basic up to advanced. We would love to have you. facebook.com/groups/788136852324508

  • @ubuntugeek
    @ubuntugeek Місяць тому

    Thank you for your help, very simple way of explaining to newbies

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      Thanks for watching and you are welcome.

  • @AsturMik
    @AsturMik Місяць тому

    Great content! Could you by chance make a tutorial on how to create water masks? It's the only thing I can barely find information about. Kind regards!

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      I guess you are talking about scuba masks? If so, that has to be modeled in a 3D tool. If you are talking about something else please explain.

  • @ShawnsAviationAndSpottingEWR
    @ShawnsAviationAndSpottingEWR Місяць тому

    I've always had a problem with ground scenery. For example, flying around Florida. I only saw regular trees and no palm trees.

  • @user-kr5hv3nx2y
    @user-kr5hv3nx2y Місяць тому

    Can we add also ILS approaches? Will the FMC detect it?

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      Yes. At this time with SDK, it is a complicated process. From what I hear from others it takes a lot of trial and error. I never attempted to build an ILS because making a video using "trial and error " would be hard for people to succeed. I will see if I can find time to do it myself and see if it is worth making a video. My goal is to give people steps that work first time every time. Thanks for watching.

  • @georgejereza5667
    @georgejereza5667 Місяць тому

    Newbie here. No experience with making sceneries whatsoever. I hope I'll learn how to do it watching your videos.

    • @patriotsix5880
      @patriotsix5880 Місяць тому

      Thanks for watching. It isn't for everybody but if you like this type of work, you will learn and be successful. Some people enjoy creating as much as flying. If that is you, you will do well.

    • @georgejereza5667
      @georgejereza5667 Місяць тому

      @@patriotsix5880 I'm getting a 'this content is not available now" error when I click on your Facebook link.

  • @dariosalour4392
    @dariosalour4392 2 місяці тому

    will it work on airports?

    • @patriotsix5880
      @patriotsix5880 2 місяці тому

      Yes it will. There are varios package types. This is scenery and you can make scenery changes to aiports as you see in this video. If you want to make changes to the airport itself, for example, ramps, gates, taxiways, runways, all things associated with the airport operation would require a different method that I show in other videos. As for basic scenery changes, this will work. Make sense?

  • @Mns178.
    @Mns178. 2 місяці тому

    my scenery still will spawn in for a few seconds and just disappear when loading in the editor

    • @patriotsix5880
      @patriotsix5880 2 місяці тому

      Once everything loads in the scenery editor, it takes a few minutes, what do you see in the editor? Is it a series of numbers? If so, that is a good sign. If it shows as unknown, that is a bad sign. Developer Mode and editors use a significant amount of resources. Depending on your machine, things may take some time to appear. It is even more taxing if you select a large area with Earth2MSFS. This is the best guesses I can make without seeing what you see.

  • @micsan334
    @micsan334 2 місяці тому

    Great tutorial for beginner! Got mine 1st package built up at the end of day, and it feels really good;) Thanks for this video 😎

    • @patriotsix5880
      @patriotsix5880 2 місяці тому

      Good to hear that. Congratulations. Thanks for watching.

  • @hobanagerik
    @hobanagerik 2 місяці тому

    Thanks to this tutorial I was able to removed the trees from the threshold of a favourite bush strip. Thank you so much. 🙌👏

    • @patriotsix5880
      @patriotsix5880 2 місяці тому

      You are welcome. Thanks for watching.

  • @Mattdylan101
    @Mattdylan101 2 місяці тому

    Literally one of the best tutorials I've ever seen. And that's coming from a channel who got all their subscribers from tutorial videos. Very detailed and not too monologue. Bravo and thank you. Subscribed!

    • @patriotsix5880
      @patriotsix5880 2 місяці тому

      This is the best comments I have ever received. All I ever wanted to do was help people. Nothing else matters to me. Thank you for the kind words.

  • @robertjastrzebski2685
    @robertjastrzebski2685 2 місяці тому

    Thank you for your guides. I learned a lot. However, I have a problem with the fence. I am building a fence according to your guide, but I get the following message: An airport is needed.

    • @patriotsix5880
      @patriotsix5880 2 місяці тому

      Thanks for watching. Unfortunately, you can only use vector placement when building an airport. Unless you are building an airport project, fences are manual placement which is time-consuming. Vector placement is not currently an SDK option for standard scenery projects.

  • @DefiniteFan3067
    @DefiniteFan3067 2 місяці тому

    Hi! Is there a way to put a taxiway point between 2 existing taxiway points to make the connections to the gates? At 39:44 Theres a bunch of taxiway points that you linked with the parking, how did you add them?

    • @patriotsix5880
      @patriotsix5880 2 місяці тому

      You select the taxi path with a left tick. You can right tick and see options. One of the options is add a point. I am sure I performed this task earlier in the video so I wanted to keep the video as short as possible by not repeating myself. The directions above are from memory so if it does not work, let me know and I will open up a package and find the exact way. You can also select any point or node and move it if needed.

  • @dantican3800
    @dantican3800 3 місяці тому

    With Beyond ATC out now, we have a lot of airfields where the taxiways, runways and gates are wrong. Are you able to do a video on how to edit these items in addon airport packages as well as Asobo titles? Fly Tampa CYYZ for example is all kinds of messed up when it comes to taxiway data. CYUL still includes runway 28 which isn't even on the Jep charts anymore. I'm not looking to change the scenery or make my own folder. Just want to edit these items.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Thanks for watching. I am very aware of the impact of BATC since I am a customer. I have a simple question. Do you want to put in a lot of work? If so, I can show you how to do it but it is a lot of work. I have not looked for a shortcut yet but you have to do many of these steps in this two-part series because everything has to be tied together for it to work with ATC. ua-cam.com/video/UlWiAbhersg/v-deo.html

    • @dantican3800
      @dantican3800 3 місяці тому

      @@patriotsix5880 Thanks for the reply. Having watched your videos, I expected it to be time-consuming, so I am prepared. My concern is what happens when there is a new update to let's Fly Tampa CYYZ from the developer? Or an update from Asobo that affect all airport editing processes in the future? Is there a way to troubleshoot these taxiways in the editor and figure out why they don't make sense to BATC? Without creating a new airport. I hope this makes sense.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      @@dantican3800 Everything you do will live in the package. This means, with a simple delete, everything is back to normal. So if FlyTampa and Asobo make corrections, you remove the package and you are good to go. FlyTamps is one of the best creators so, I am surprised in the inaccuracy. I have YYZ but I have not noticed any issues because I have not flown in or out of there since I picked up BATC. I do not expect Asobo to make changes. It is amazing what they have already built but I can see how time-consuming it would be to fix every airport worldwide. A lot of the work is from AI. If it was all handbuilt MSFS 2020 would be MSFS 2028 or later. 😁 Here is a quick tutorial of how it works. With all scenery, you have a scenery folder with various XML files, models, textures, etc. Also in the scenery folder is the package. The package is what the sim reads for scenery placement. The packages are in the OneStore folder or the Community folder depending upon the method of purchase. Access to the scenery folder allows you to edit and make changes and make a new package with the changes. But, we do not have the entire scenery folder, we only have the packages and packages cannot be edited. It takes the entire scenery folder to make changes. If I had the complete FlyTampa scenery folder, yes, I could make changes. But as I said, the packages are only editable wit the entire scenery folder. I hope that helps you understand how it works.

    • @dantican3800
      @dantican3800 3 місяці тому

      @@patriotsix5880 Ok that makes perfect sense now. Truthfully, I don't know if the inaccuracies are on the part of Fly Tampa. The scenery is fantastic which is why I love flying out of that hub. The complexity of the airport could be too much for BATC at this early stage. Regardless, I really appreciate your help. I will go poke around using your videos and see what kind of fun I can get myself into. Cheers!

  • @StinnMysterious
    @StinnMysterious 3 місяці тому

    Is there another way to contact you?

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Yes. We havea Facebook group. If you join, we can work through there or go on Discord. The Discord server is linked in the Facebook group. facebook.com/groups/788136852324508 If we do Discord, we need to set a time since you and I are on opposite sides of the Earth. I am flexible with my time. I am often awake during your daytime.

    • @StinnMysterious
      @StinnMysterious 3 місяці тому

      @@patriotsix5880 I actually live in Seattle.

  • @StinnMysterious
    @StinnMysterious 3 місяці тому

    I am creating an airport but MSFS map is very outdated. Is it possible to use this tool to make newest aerial map of the airport?Not the 3d photogrammetry. Just flat map.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Thanks for watching. Let's walk through this. If the airport has 3D photogrammetry, it will be part of the scenery with this tool and I would never recommend using this for an airport. The resolution is good enough to fly over but not good enough up close to make you happy. if this is a small airport out of the way, it is likely the airport does not have photogrammetry. If that is true, then you may be able to get the tiles to work. If may error and not work. It's impossible to know until you try. I have seen this tool pull flat terrain before. Pull the airport up on Google Earth and select 3D to test for photogrammetry. If the buildings are flat, it does not have photogrammetry. If the buildings are 3D, you will see that pretty fast. There is another way but it is convaluted. I will link the video but it looks like a lot of work. This video is also three years old so there is always a possiblity that the process does not work today. ua-cam.com/video/LzAsfAvFK0k/v-deo.html

    • @StinnMysterious
      @StinnMysterious 3 місяці тому

      @@patriotsix5880 As long as it pulls flat terrain, I am satisfied because I have modeled the airport buildings. I just need a base map to place them. This airport doesn't have any photogrammetry in google earth/maps. just flat.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      @@StinnMysterious Can you give me the airport ICAO? I can give it a quick test and see if it works. I can do it faster than you unless you have done this before.

    • @StinnMysterious
      @StinnMysterious 3 місяці тому

      Yes. Its Bangalore. VOBL. If you check the ingame map vs This map, it has alot of new updates.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      @@StinnMysterious Before you do all of this, please let me know exactly what you want from the terrain maps. There may be an easier way. Please tell me everything about the ground you want to change.

  • @PhillIrwin
    @PhillIrwin 3 місяці тому

    Can i ask a favour from you Patriot , what software do you use for your videos please?.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Certainly, I use Nvidia Overlay to record and Divici Resolve to edit and finalize. Divinci has all the tools you need for editing but it does not record.

    • @PhillIrwin
      @PhillIrwin 3 місяці тому

      Thank you ,i am trying to make some tutorials about painting from A to Z with the PMDG 737 for MSFS@@patriotsix5880

  • @StinnMysterious
    @StinnMysterious 3 місяці тому

    Where did you get those trees from?

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      I am not sure. They are in my library but I am not certain if they are part of the Asobo content or from one of the airport mods I have in Florida. It could be KMIA or Orlando international. When I get a chance, I will see if I can find them and let you know. It also could have come from KLAX or KSAN mods.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Okay, I have a lot of palm trees. Some are standard Asobo objects, some are part of my content, the premium deluxe, and some are from payware like KPHX, and other payware airports with plans in the area. Good luck.

  • @pablod1978
    @pablod1978 3 місяці тому

    hello! Did you find a way to make the grass length shorter when you create the track? because practically the wheels of the plane are covered by it.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Thanks for watching, Pablo. Unfortunately, the grass height is coded into the textures and cannot be edited with SDK. We will see what changes come with the 2024 SDK. There are 3D models of grass that can be purchased but they cost about $100. That is more than I wat to pay for a trial run. Happy building.

  • @kenmercermusic
    @kenmercermusic 3 місяці тому

    Very interesting video, you have inspired me to try this next weekend. Thank you! :)

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      If you do this, here is a more up-to-date video of a fictional grass airfield creation. ua-cam.com/video/R-wbF-l7K1E/v-deo.html

  • @PhillIrwin
    @PhillIrwin 3 місяці тому

    Hi Patriot ,i am hoping you can help me with a particular problem i am having with the PMDG 737 Paint kit for MSFS 2020.Sorry in advance if i am asking this in the wrong section. I have read many explanations on how to do this & have tried most of them with no luck. I have completed my paint for the PMDG 737/800 except for one detail > "PMDG 737 VC Registration". This PSD File makes no sense to me at all , in the layer section it has four layers , the ALPHA-Hide B4 save, colour layer, N Number Placard, Black Background. This file changes the virtual cockpits registration plate to your unique Number. If you could do a small video on how to do this, it would be much appreciated as i am not alone in trying to find out how this is done corrrectly. There are a couple of videos on it but they are time lapse video and very hard to follow. Thanks in advance Phill

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Hello Phill. Thanks for watching. I do not know how to do liveries. I pay for my own. 🤣 I started to learn but the videos I could find were not very good at the time. One was even at about 3X speed. I am unsure what that accomplishes, but since then, I have not tried again. Perhaps there is something on UA-cam that is better than when I tried it.

    • @PhillIrwin
      @PhillIrwin 3 місяці тому

      @@patriotsix5880 Ok thanks anyway appreciate the quick response

  • @frysimulation
    @frysimulation 3 місяці тому

    Recently found your series , and appreciate sharing all of your knowledge. I was wondering if you have a video that addresses how to change existed taxiways that are not labeled properly or are not connected.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      See if this series helps. The taxiways are in part two. Part 1 ua-cam.com/video/UlWiAbhersg/v-deo.html part 2 ua-cam.com/video/7010EirtEQc/v-deo.html

    • @frysimulation
      @frysimulation 3 місяці тому

      @@patriotsix5880 thanks

    • @frysimulation
      @frysimulation 3 місяці тому

      @@patriotsix5880 Great videos and I did watch both of them. I see you deleted all the taxiways. Many airports have wrong taxiway numbering and/or some of them are not completely connected. Is there a way to to do this?

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      @@frysimulation I am not 100% clear on the question. Are you asking if there is a way to only change taxiway designators? I'll just assume that is the question unless you tell me otherwise. You would need the entire airport package to edit the taxiways, which is unavailable. There is a way to do it if you can use Blender for 3D modeling. It would take more time unless you are a blender whiz. And then, you will only have an aesthetic change. Instructions from ATC will still refer to incorrect numbers as it is built. Anything you change in an airport package will be recognized correctly by ATC. I hope that helps.

    • @frysimulation
      @frysimulation 3 місяці тому

      @@patriotsix5880 That answers. Thanks

  • @nlhockey286
    @nlhockey286 3 місяці тому

    I’m looking to do this, but in Canada, the problem is, that runway markings are striped in Canada. It is not a solid white. It is a bunch of thin lines. So is there a way to change the material of the markings?

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      It is a good question and I do not know the answer without delving into the build. How are the runways marked in standard Asobo airports? If they are correct to Canadian standards the ability is in the SDK, probably in the options for the taxiway. I recall there are painted line options but I do not remember each option available. Good luck. If I need to hop in and look, I can, but as you know, that is a fairly long process to get to taxiways. I deleted the work I did in the video because it was for the tutorial only.

    • @nlhockey286
      @nlhockey286 3 місяці тому

      @@patriotsix5880 the only way I can get the striped design is if I outline a spot with the polygon and go to materials and select the paint stripes they used in the Canada update

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      @@nlhockey286 You missed the first question but that is okay. Let me start at YYZ, see what they look like, and compare that to a standard Asobo Candian taxiway. I have Flytamp YYZ.

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      @@nlhockey286 Good grief. You did say runways. I am not sure where I got Taxiways. lol

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      @@nlhockey286 I am looking at CYUL. I removed the runway so I can see the areal image below. I can duplicate what the original runway looks like by selecting the following paremeters in the runway markings in the propperty window. Edge Markings Threshold Markings Fixed Distance Markings Touchdown Markings and (alternate touchdown markings (Europe) Center Dashed Line Number and designator at the end Leading 0 on single digit numbers (Europe) The remaining options are up to you.

  • @sykojuice9669
    @sykojuice9669 3 місяці тому

    What if I wanted just to update a building. How do I exclude the surroundings?

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Thanks for watching. I saw a video on UA-cam that is probably three years old now where the scenery tiles are pulled in Blender and manipulated. I watched it and decided it was more work than I was willing to do. I don't know if anything newer is on UA-cam but you might try Myphysical World. He appears to be very good with Blender. Good luck.

  • @PhillIrwin
    @PhillIrwin 3 місяці тому

    I just purchased FlyTampa scenery for YSSY Sydney and they had trees on the runway,needless to say i wasn't happy. I watched your tutorial and removed the trees ,many thanks to you and your efforts .

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Thanks for watching and I am glad you resolved this issue. In my opinion FlyTampa is the best. I can assure you it was not a FlyTampa issue. I have seen the same issue before in the middle of a runway in a different airport. The Sims AI generates trees. The AI attempts to determine if a tree is needed based on aerial imagery. Sometimes, it misses. That is why you will see misplaced trees on bridges and buildings. However, now that you know how to remove trees, you can get rid of any that are out of place. Good luck and happy flying.

  • @zeroflighthourss
    @zeroflighthourss 3 місяці тому

    Inspirational. I wanna recreate my hometown too. Too bad it's just a view from 2015 but it'll do on some areas. Love from the Philippines!

  • @erlandmatz5906
    @erlandmatz5906 3 місяці тому

    Thank you for a great basic tutorial. I will soon go forward and learn more about polygon and its strength. I just have one question.... When I watch older versions of SDK Tutorial - They the most of the time begin with the sample "Simple Scenery" But today - it is rather easy to create a new project from File / New project - or open the project window and klick Project / New Project and following the wizard. I have begin to do so and create the assetlib for BGL. Then I added a new assetlib of modellib for my models if I need to. Is there any reason that you still begin with a copy of "Simple Scenery" even if I can see that you have the new version of SDK in this video? In the other hand - I like your way with a WorkingSceneryFolder and a Completed. Thank you for your exellent videos and tutorials and I will go thru them all. // Erland

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      You can use the method you prefer to build scenery folders. I still go with the template because it is easy and quick. So, it is simply a personal preference. Of course, if I am building an airport, I go through the Wizard. As for the videos, I used the method that seems the easiest for a beginner. I don't want folks to get frustrated. I know some folks are purists and want to use the wizard. I understand and that is fine. It is a personal choice. We all arrive at the same location in the end. Thanks for watching.

  • @AirBorneDanial
    @AirBorneDanial 3 місяці тому

    8:46 spelling mistake

    • @patriotsix5880
      @patriotsix5880 3 місяці тому

      Thanks for watching. You only found one? Knowing me, you may want to check closer. 😃

    • @AirBorneDanial
      @AirBorneDanial 3 місяці тому

      @@patriotsix5880 lol