36 MSFS 2020 SCENERY TUTORIAL - Build a Sea Port with SDK. Step by Step and will work for beginners.

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 9

  • @MaxSpeedDesigns
    @MaxSpeedDesigns Рік тому

    Sounds easy at work watching video, now to put it to t he test at home on my gaming machine. Elfin Cove here we go.

    • @patriotsix5880
      @patriotsix5880  Рік тому

      It takes time. Try not to set your expectations too high. You will get there, but it takes practice. At first, everything is foreign, but with time, it becomes another thing you do.

    • @MaxSpeedDesigns
      @MaxSpeedDesigns Рік тому

      Hey I got my first airport done - Elfin Cove in Alaska thanks very much for your great video and amazing wisdom!
      @@patriotsix5880

  • @neilrossow7964
    @neilrossow7964 2 роки тому +1

    Thank you, I am always learning something new from your videos.....Neil

  • @ronstuveling
    @ronstuveling 2 роки тому +1

    Thanks Steven. Good tutorial

  • @deathcrowDC
    @deathcrowDC Рік тому

    having some issues with my water port showing up on the world map and taxi parking not being available.

    • @patriotsix5880
      @patriotsix5880  Рік тому +1

      So a couple of things. When you start the initial package build (the first thing you do), you must ensure the GPS coordinates you use for the airport are accurate for the area. Otherwise, the airport will appear on the map in some obscure location. The start of the project and the GPS coordinates is vital. If you are deep into the project with many hours, there is a way to change the XML for the correct location. Keep that in mind, and let me know.
      In fictional airports, the ATC is limited since the airport is outside the Asobo global database. It typically works as a non-controlled airport. In addition, taxi instructions are a convoluted process I committed in the video. You will need taxiways, and all start locations linked up to the taxiways, ETC. That seems overkill on a simple seaport. But that is how it works.