As a non-native watcher, I really love the way you present things, quietly and clearly. By just watching, things look easy... Wish I could one day succeed in doing a complex scenery. Thanks a lot for your great work.
You are welcome. I try to take into account what it is like for new folks. I particularly worry about the CC and how my phraseology works for those that speak different languages. I am happy you found the video helpful. By the way, you can make complex scenery. It is a continuation of what you have already learned. I cover all of the basics that I think people need and every now and then, people will ask about something new. But, you can do it. Use your imagination and take off. There is nothing to fear because you can't mess up. Everything you do is in that scenery folder and with a simple delete, all goes back to normal. Let me know what your interests are and I will point you to a tutorial. Thanks for watching.
I combined this knowledge with your last helipad tutorial. It took me the whole Sunday afternoon to get rid of errors :) :). Had to place three different thumbnails. Had a problem to solve regarding the airport zone when adding, but in the end everything was ok. Cheers
There is an update to this video. After SU-12, I had to make a new video for the SDK changes. ua-cam.com/video/MXPL0n0kA_4/v-deo.html I am perplexed you had to make three thumbnails, though. It only takes one thumbnail. Could you explain what you made the additional thumbnails for? One is for the marketplace section. I permanently delete the marketplace information, so there is no need for a thumbnail. Here are the latest videos I was working on. One is for an existing airport overwrite, and the other is for a new fictional airport. Good luck. ua-cam.com/video/G3-k_8fk04I/v-deo.html ua-cam.com/video/R-wbF-l7K1E/v-deo.html
@@patriotsix5880 I had to replace the standard 412x170; in Content Manager the 904x486 and add a thumbnail 3830x2160 dealing with 2 …background missing… errors (or something like that). And after some testing with subsequent versions of the same helipad in MSFS: I started (3rd time or so) after unchecking the helipad and restating MSFS, a new project and tried to add an airport in scenery editor. 'Airport' stayed red, even after adding the ICAO and naming the airport. The error when hovering over the red Airport in scenery manager was: “The airport should be in the same zone as the airport declared previously”. The solution I found in the MSFS forum was to delete physically the previous scenery files. Hope you can make something of all this. I am on the most recent MSFS and SDK and SampleScenery as presented by you in your UA-cams. Will tomorrow look in the presented videos above. Thx for 'listening¡.
Thank you Antonio. I have seen too many comments where folks seem afraid to try. I am trying to show that it can be done. Many doing it now had to start at the beginning. Sure, some came from other sim programs but some liKe me didn’t. I used to build primitive scenery back in the early 90s on the first iteration of FS but life took me to other interest. In essence; MSFS is when I returned. And from the start of MSFS for me, I was determined to learn. I hope to share the little I know with others. Good luck my friend.
@@patriotsix5880 in the past I have done livery for fsx and xp11. Now at 65 I am retired ( from work and from real flying) and would like to learn Blender and SDK . I am architect and always worked with cad programs. Your tutorials for beginners are excellent.
Thanks so much for your tutorials. This is the second one of yours I've watched and want to try it now myself. How does this differ for xbox?, and due your changed only show up for your or everyone else also? I would love to build. Helicoper playground.
Hello, Thomas. I have never owned a console, so I must learn how it works before answering. As for the scenery, I can tell you that anything you build is only in your world. If you want friends to enjoy your work, you can share the package, and your friends can add the scenery package to their community folder.
In some photogrammetry cities, the water can be seen on top of a bridge from certain angles (not talking about the solid structure underneath). Example, fly east to the river out of Saskatoon (CYXE) and view the road bridges. Is there any way to remove a photogrammetry bridge to replace it with a non-photogrammetry model? If so, would this restore water levels where a photogrammetry bridge had been?
I have had success in this area. The video is about a year old but I discuss this very subject. ua-cam.com/video/saTTQU5_1tk/v-deo.html Let me know if you still have issues. Good luck.
There are generic houses and buildings in the standard Asobo library. You can also find various scenery objects in flightsim.to that can be added to your library. Every item used in the sim is available in the library. Just so you know, the sim uses AI to add generic buildings. The AI attempts to fill the space it sees on the base map with a building. As you are building scenery and the editors are open, type "house" or "building" in the objects window, and the options can be seen. Unfortunately, there is no preview, so it is a matter of testing objects until you find an object you want to use.
Do you have a guide on terraforming? I'm trying to place a helipad but the default scenery is on a slope but IRL its flat ground. I tried airport flatten option but when I place the helipad its still on a slope
I do not have an exclusively terraforming video, but I speak of a similar situation here. ua-cam.com/video/fWlonNfOj6U/v-deo.html You can go to 10:51 Terraforming Trouble Areas. The chapters can be found on the timeline or in the description. Terraforming can be tricky, and the simulator might resist behaving. If this needs to be more precise, let me know. We'll be able to find a solution.
I find the SDK rather hard to use, but i enjoy all your tips. It would be a little bit easier if you would activate the display of file name extension on your démos. Windows 10: Open File Explorer (open any folder). Click the View tab. Select "File name extension" Optionally, you can enable Hidden items. Filename extensions will now be visible. Its then a lot easier to see if a file is .xml ot .bin or .txt etc... Thank for your tutorials.
Thanks, Pierre. Thanks for the tip but I am not sure I understand what you are for. I use dynamic zoom in the editing phase so you can see the file names. I also use dynamic zoom when I am working in the inspector or project manager. Are you referring to when I open explorer and pull the package out to move to the community folder?
@@patriotsix5880 At 19.22 when you clic to import the .xml this file end with .xml, But dont bother about that, i find your tutorials very important for me. Thanks!
@@pierrematte2455 Gotcha. It is the only XML at that level so that is probably why I did not go into more detail. On the project editor, for reasons unknown to me, the package did not appear in the video. I have never seen that before or since. Obviously I ticked on the package but you can't see the package in the video. I have no idea why. Sorry about that.
Hi, I'm trying to follow along with this video, but I'm running into a problem. The problem is when I open the project editor menu. I click on Project, then Open Project, I select SceneryProject.xml. I see the folder name in blue, I click on it but no files are showing. In your video I should be seeing three files called MarketPlaceData, Myscene BGL and Mymodellib ModelLib. I'm not getting anything. Where did I go wrong do you think? I'm really interested in getting the hang of this. Thanks for any advice.
Well I successfully added a hanger to an airport. so I'm on my way to creating. I'm now going to follow along with your build an airport from scratch series. Thanks for your tutorials. They are the best I've found on this subject.
In your video all the various windows are small. When I open the Inspector and Objects windows they cover the entire screen with no arrows to resize them. When using Objects after I hit Add for an item, I have to close the window so I can see it. Very time consuming. How can I make them small? Roy Warren
That is because of the display resolution I use. I am running 3840 X 2160 4K resolution with a 32" monitor which his large enough to support run the highest resolution and still be able to read the information.
@@patriotsix5880 I also have a 32" monitor but running at 1360x768. Tried higher setting but still no change. When I open .xml file in Project Manager the Inspection screen opens and covers the entire screen. I just finished my first airport using your great tutorial KEQY at Monroe, NC. Turned out great. Had to open and close the Objects screen for each object. Have no way to make the Object or Inspection screen smaller.
@@roywarren6550 I am not sure what GPU you use but I use Nvidia and I set my resolution on the Nvidia Control Panel. I hope that helps and congratulations on completing the project. That had to be a PITA. Another thing you can try if you have more than one monitor is to move the offending window to a second monitor. I keep the Materials window on a second monitor and drag it over when I need it.
@@patriotsix5880 I am using nVidia's recommended resolution. I may reinstall the SDK because the first time I used it this didn't happen. I'll eventually figure it out. I want to thank you again for teaching me how to make my own scenery. I have now watched your tree removal video and will try that tomorrow. Would like to see a video on how to add more objects to what I have done. I'm sure with all the objects there are, I will find more that I would like to add to my airport.
Would you happen to have the skills to correct the problem of AI traffic not taking off at the Atlanta airport KATL? From what I've read it's a problem with the hold short nodes entering the runway. The AI don't stop at the hold short line. They just continue onto the runway and stop, but never take off and then vanish when they time out because they never receive take off clearance. I have discovered that the problem is with the enhanced version of the airport that was part of the USA world update. When you delete the world update, KATL reverts back to the base version and works correctly. I found that if I remove the folder "microsoft-airport-katl-atlanta" under the "Official" folder the base airport will be used without uninstalling the USA world updates. I also discovered that the imaginesim third party version on the marketplace will work correctly, but for some reason the microsoft enhanced version folder must be removed for the imaginesim version to work correctly. I don't really like the imaginesim version because of the wonky bumps in the taxi ways. Also, you mentioned Cochran Georgia in a video. I'm over in Warner Robins. Also, I been waiting for someone to do a version of middle ga airport in Macon.
It probably can be done by overwriting the airport and adding hold shorts. I have the Imaghinesim mod myself. I contacted Imaghinesim over the terraforming issues as well as the default tower and the Imaginesim tower existing at the same location side by side and butt ugly. Imaginesim replied but did not seem eager to fix the issue. So when a creator is not willing to improve a product that you pay for, I cross them off the list forever. I can delete the Asobo KATL and the Asobo tower will disappear until the next update. That said, it is not my job to make up for Imaginesim oversights. Sure, if it was free, I would do what it takes to improve it. But, we are talking about payware. Sorry, I have now stepped off my soapbox but nothing irritates me more than a lack of customer support, follow-up, and action. I am currently sitting at KATL and I use FSLTL traffic. I must have picked a bad time because there is no activity at the moment for me to monitor. Or it might be because I am in Devlopr mode. I have made several improvements to Georgia. I was uploading all of the mods I built on Flightsim.to, state by state. I have close to 500 scenery mods I have built. I stopped uploading to Flightsim.to before I got to Georgia. I find the folks that download are mostly ingrates. Out of every 1,000 downloads, you will get a single thumbs up. I don't ask for anything but if somebody can't even say thank you, they go into the same dumpster as Imaginesim. 😂 It makes me feel like a prostitute. To be fair, I have met two folks there that are nice and appreciative. I have built everything that asked for since they contacted me. If you want to reach out to me I will gladly give you my Georgia work. You can go to my Facebook Group and contact me that way. facebook.com/groups/788136852324508 I know some folks do not use Facebook. I understand that. So, if you are one of those that do not like Facebook, you can email me at patriotsix9677@comcast.net Here are the Georgian scenery packages I have built: Athens Nightlights The Battery - Earth files and night lighting (The location of the new Braves Stadium) Atlanta Motor Speedway Earth files and night lights Mercedez Benz Stadium Earth files Extensive night lighting in Atlanta Buckhead Night lighting Carterville Night lighting Hampton Night lighting Norcross Night lighting Stone Mountain Night lighting Woodstock Night lighting Macon area night lighting. I think it includes Warner Robbins KMAC scenery KMCN Scenery Keep in mind, I am not a 3D guy. I have no interest in building 3D models. I use models available to me in the Official and Community folder to achieve a likeness as best I can. It will not be exact but there will be a hangar where a hangar belongs. If you are interested, tag me in one of the methods mentioned above. I expect nothing in return. I am happy to help a friend out. if there is something else you want, let me know. I am busy through Christmas but after the holiday I will be back to building. I may look at KATL after the holidays to see what I can do. Once you commit to overwriting an airport, you are in for the long haul. A small airport, no problem. At an International airport like KATL, bring a pack mule with a week's worth of provisions. It's a job. Thanks for watching.
I have made two since this video. The algorithm always sends people to the video with the most views. Here is the latest. ua-cam.com/video/MXPL0n0kA_4/v-deo.html
Awesome teaching! Thanks Patriot Six!
You are welcome.
Thank you so much, having used Flightsims for nearly 40 years I have never dove into scenery and your videos have got me totally involved now. Thx.
That is wonderful. Keep building and creating. It keeps the brain young.
Thank you. You are a life saver.
You are welcome. I am glad it helped.
Now I can remove the unrealistic tall buildings in my city finally, thank you so much!
Glad I could help!
This is the best editing content i have seen for MSFS or any game with similar editors..Really clear and simple instruction.Thank you.
Thank you
You are a Dimond. Allways watch your videos. Thank you.
Thank you.
As a non-native watcher, I really love the way you present things, quietly and clearly. By just watching, things look easy... Wish I could one day succeed in doing a complex scenery. Thanks a lot for your great work.
You are welcome. I try to take into account what it is like for new folks. I particularly worry about the CC and how my phraseology works for those that speak different languages. I am happy you found the video helpful. By the way, you can make complex scenery. It is a continuation of what you have already learned. I cover all of the basics that I think people need and every now and then, people will ask about something new. But, you can do it. Use your imagination and take off. There is nothing to fear because you can't mess up. Everything you do is in that scenery folder and with a simple delete, all goes back to normal. Let me know what your interests are and I will point you to a tutorial. Thanks for watching.
This is absolutely brilliant! Thanks yo so much. Far better than most of the other tutorials because they speak far too fast. Well done!
Thank you. I have followed the fast talkers so I know.
@@patriotsix5880Sometimes I have to watch ‘others’ and set to 1/2 speed!
Yours are absolutely PERFECT!💕🇨🇦
@@57Jimmy Thanks for watching.
This is absolutley the best explanation of SDK for beginners in msfs2020. Thank you sir!! This has helped me tremendously
You are welcome. I am glad you found me.
Man, this is so clear and calm and understandable. Thank you so much for taking the time to explain!
You are welcome.
Excellent Tutorial. Thank you
You are welcome.
Thank you, Sensei!
You are welcome
I combined this knowledge with your last helipad tutorial. It took me the whole Sunday afternoon to get rid of errors :) :). Had to place three different thumbnails. Had a problem to solve regarding the airport zone when adding, but in the end everything was ok. Cheers
There is an update to this video. After SU-12, I had to make a new video for the SDK changes. ua-cam.com/video/MXPL0n0kA_4/v-deo.html
I am perplexed you had to make three thumbnails, though. It only takes one thumbnail. Could you explain what you made the additional thumbnails for? One is for the marketplace section. I permanently delete the marketplace information, so there is no need for a thumbnail. Here are the latest videos I was working on. One is for an existing airport overwrite, and the other is for a new fictional airport. Good luck.
ua-cam.com/video/G3-k_8fk04I/v-deo.html
ua-cam.com/video/R-wbF-l7K1E/v-deo.html
@@patriotsix5880 I had to replace the standard 412x170; in Content Manager the 904x486 and add a thumbnail 3830x2160 dealing with 2 …background missing… errors (or something like that).
And after some testing with subsequent versions of the same helipad in MSFS: I started (3rd time or so) after unchecking the helipad and restating MSFS, a new project and tried to add an airport in scenery editor. 'Airport' stayed red, even after adding the ICAO and naming the airport. The error when hovering over the red Airport in scenery manager was: “The airport should be in the same zone as the airport declared previously”. The solution I found in the MSFS forum was to delete physically the previous scenery files.
Hope you can make something of all this. I am on the most recent MSFS and SDK and SampleScenery as presented by you in your UA-cams.
Will tomorrow look in the presented videos above.
Thx for 'listening¡.
Excelkent idea this tutorials! 🤗🤗🤗🤗🤗
Thank you Antonio. I have seen too many comments where folks seem afraid to try. I am trying to show that it can be done. Many doing it now had to start at the beginning. Sure, some came from other sim programs but some liKe me didn’t. I used to build primitive scenery back in the early 90s on the first iteration of FS but life took me to other interest. In essence; MSFS is when I returned. And from the start of MSFS for me, I was determined to learn. I hope to share the little I know with others. Good luck my friend.
@@patriotsix5880 in the past I have done livery for fsx and xp11. Now at 65 I am retired ( from work and from real flying) and would like to learn Blender and SDK . I am architect and always worked with cad programs. Your tutorials for beginners are excellent.
@@antonioiozzi9171 good luck with that. I am 66 and retired so you can do it. I can’t help much with Blender. I tried but is is not for me.
Thanks so much for your tutorials. This is the second one of yours I've watched and want to try it now myself.
How does this differ for xbox?, and due your changed only show up for your or everyone else also?
I would love to build. Helicoper playground.
Hello, Thomas. I have never owned a console, so I must learn how it works before answering. As for the scenery, I can tell you that anything you build is only in your world. If you want friends to enjoy your work, you can share the package, and your friends can add the scenery package to their community folder.
In some photogrammetry cities, the water can be seen on top of a bridge from certain angles (not talking about the solid structure underneath). Example, fly east to the river out of Saskatoon (CYXE) and view the road bridges. Is there any way to remove a photogrammetry bridge to replace it with a non-photogrammetry model? If so, would this restore water levels where a photogrammetry bridge had been?
I have had success in this area. The video is about a year old but I discuss this very subject. ua-cam.com/video/saTTQU5_1tk/v-deo.html Let me know if you still have issues. Good luck.
Is there a way to copy the buildings on the ground an re-use them elsewhere? I seem to not find generic houses.
There are generic houses and buildings in the standard Asobo library. You can also find various scenery objects in flightsim.to that can be added to your library. Every item used in the sim is available in the library. Just so you know, the sim uses AI to add generic buildings. The AI attempts to fill the space it sees on the base map with a building. As you are building scenery and the editors are open, type "house" or "building" in the objects window, and the options can be seen. Unfortunately, there is no preview, so it is a matter of testing objects until you find an object you want to use.
Do you have a guide on terraforming? I'm trying to place a helipad but the default scenery is on a slope but IRL its flat ground. I tried airport flatten option but when I place the helipad its still on a slope
I do not have an exclusively terraforming video, but I speak of a similar situation here. ua-cam.com/video/fWlonNfOj6U/v-deo.html You can go to 10:51 Terraforming Trouble Areas.
The chapters can be found on the timeline or in the description.
Terraforming can be tricky, and the simulator might resist behaving. If this needs to be more precise, let me know. We'll be able to find a solution.
@@patriotsix5880 many thanks I've now played around with it and figured it out with that help.
I find the SDK rather hard to use, but i enjoy all your tips.
It would be a little bit easier if you would activate the display of file name extension on your démos.
Windows 10:
Open File Explorer (open any folder).
Click the View tab.
Select "File name extension"
Optionally, you can enable Hidden items.
Filename extensions will now be visible.
Its then a lot easier to see if a file is .xml ot .bin or .txt etc...
Thank for your tutorials.
Thanks, Pierre. Thanks for the tip but I am not sure I understand what you are for. I use dynamic zoom in the editing phase so you can see the file names. I also use dynamic zoom when I am working in the inspector or project manager. Are you referring to when I open explorer and pull the package out to move to the community folder?
@@patriotsix5880 At 19.22 when you clic to import the .xml this file end with .xml, But dont bother about that, i find your tutorials very important for me. Thanks!
@@pierrematte2455 Gotcha. It is the only XML at that level so that is probably why I did not go into more detail. On the project editor, for reasons unknown to me, the package did not appear in the video. I have never seen that before or since. Obviously I ticked on the package but you can't see the package in the video. I have no idea why. Sorry about that.
Hi, I'm trying to follow along with this video, but I'm running into a problem. The problem is when I open the project editor menu. I click on Project, then Open Project, I select SceneryProject.xml. I see the folder name in blue, I click on it but no files are showing. In your video I should be seeing three files called MarketPlaceData, Myscene BGL and Mymodellib ModelLib. I'm not getting anything. Where did I go wrong do you think? I'm really interested in getting the hang of this. Thanks for any advice.
Ok, I guess I need a dope slap. I got it working by double clicking. I was just single clicking before. I can continue now.🥴
Well I successfully added a hanger to an airport. so I'm on my way to creating. I'm now going to follow along with your build an airport from scratch series. Thanks for your tutorials. They are the best I've found on this subject.
I am glad you worked it out. I apologize, I missed these comments somehow.
In your video all the various windows are small. When I open the Inspector and Objects windows they cover the entire screen with no arrows to resize them. When using Objects after I hit Add for an item, I have to close the window so I can see it. Very time consuming.
How can I make them small?
Roy Warren
That is because of the display resolution I use. I am running 3840 X 2160 4K resolution with a 32" monitor which his large enough to support run the highest resolution and still be able to read the information.
@@patriotsix5880 I also have a 32" monitor but running at 1360x768. Tried higher setting but still no change. When I open .xml file in Project Manager the Inspection screen opens and covers the entire screen.
I just finished my first airport using your great tutorial KEQY at Monroe, NC. Turned out great. Had to open and close the Objects screen for each object. Have no way to make the Object or Inspection screen smaller.
@@roywarren6550 I am not sure what GPU you use but I use Nvidia and I set my resolution on the Nvidia Control Panel. I hope that helps and congratulations on completing the project. That had to be a PITA. Another thing you can try if you have more than one monitor is to move the offending window to a second monitor. I keep the Materials window on a second monitor and drag it over when I need it.
@@patriotsix5880 I am using nVidia's recommended resolution. I may reinstall the SDK because the first time I used it this didn't happen. I'll eventually figure it out.
I want to thank you again for teaching me how to make my own scenery. I have now watched your tree removal video and will try that tomorrow.
Would like to see a video on how to add more objects to what I have done. I'm sure with all the objects there are, I will find more that I would like to add to my airport.
I just discovered your video on how to add scenery to existing scenery. Thanks
Would you happen to have the skills to correct the problem of AI traffic not taking off at the Atlanta airport KATL? From what I've read it's a problem with the hold short nodes entering the runway. The AI don't stop at the hold short line. They just continue onto the runway and stop, but never take off and then vanish when they time out because they never receive take off clearance. I have discovered that the problem is with the enhanced version of the airport that was part of the USA world update. When you delete the world update, KATL reverts back to the base version and works correctly. I found that if I remove the folder "microsoft-airport-katl-atlanta" under the "Official" folder the base airport will be used without uninstalling the USA world updates. I also discovered that the imaginesim third party version on the marketplace will work correctly, but for some reason the microsoft enhanced version folder must be removed for the imaginesim version to work correctly. I don't really like the imaginesim version because of the wonky bumps in the taxi ways. Also, you mentioned Cochran Georgia in a video. I'm over in Warner Robins. Also, I been waiting for someone to do a version of middle ga airport in Macon.
It probably can be done by overwriting the airport and adding hold shorts. I have the Imaghinesim mod myself. I contacted Imaghinesim over the terraforming issues as well as the default tower and the Imaginesim tower existing at the same location side by side and butt ugly. Imaginesim replied but did not seem eager to fix the issue. So when a creator is not willing to improve a product that you pay for, I cross them off the list forever. I can delete the Asobo KATL and the Asobo tower will disappear until the next update. That said, it is not my job to make up for Imaginesim oversights. Sure, if it was free, I would do what it takes to improve it. But, we are talking about payware. Sorry, I have now stepped off my soapbox but nothing irritates me more than a lack of customer support, follow-up, and action. I am currently sitting at KATL and I use FSLTL traffic. I must have picked a bad time because there is no activity at the moment for me to monitor. Or it might be because I am in Devlopr mode.
I have made several improvements to Georgia. I was uploading all of the mods I built on Flightsim.to, state by state. I have close to 500 scenery mods I have built. I stopped uploading to Flightsim.to before I got to Georgia. I find the folks that download are mostly ingrates. Out of every 1,000 downloads, you will get a single thumbs up. I don't ask for anything but if somebody can't even say thank you, they go into the same dumpster as Imaginesim. 😂 It makes me feel like a prostitute. To be fair, I have met two folks there that are nice and appreciative. I have built everything that asked for since they contacted me.
If you want to reach out to me I will gladly give you my Georgia work. You can go to my Facebook Group and contact me that way. facebook.com/groups/788136852324508 I know some folks do not use Facebook. I understand that. So, if you are one of those that do not like Facebook, you can email me at patriotsix9677@comcast.net
Here are the Georgian scenery packages I have built:
Athens Nightlights
The Battery - Earth files and night lighting (The location of the new Braves Stadium)
Atlanta Motor Speedway Earth files and night lights
Mercedez Benz Stadium Earth files
Extensive night lighting in Atlanta
Buckhead Night lighting
Carterville Night lighting
Hampton Night lighting
Norcross Night lighting
Stone Mountain Night lighting
Woodstock Night lighting
Macon area night lighting. I think it includes Warner Robbins
KMAC scenery
KMCN Scenery
Keep in mind, I am not a 3D guy. I have no interest in building 3D models. I use models available to me in the Official and Community folder to achieve a likeness as best I can. It will not be exact but there will be a hangar where a hangar belongs.
If you are interested, tag me in one of the methods mentioned above. I expect nothing in return. I am happy to help a friend out.
if there is something else you want, let me know. I am busy through Christmas but after the holiday I will be back to building. I may look at KATL after the holidays to see what I can do. Once you commit to overwriting an airport, you are in for the long haul. A small airport, no problem. At an International airport like KATL, bring a pack mule with a week's worth of provisions. It's a job.
Thanks for watching.
@@patriotsix5880 Thanks for the reply. I posted over on your facebook page.
Hello brother can you make a 2023 or another updated video for this same tutorial
I have made two since this video. The algorithm always sends people to the video with the most views. Here is the latest. ua-cam.com/video/MXPL0n0kA_4/v-deo.html
A lot of steps