Tim Mcburnie
Tim Mcburnie
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E37: 3 Ways I Kicked Art Procrastination As A Pro
This is The Thirty Seventh Episode of the Visual Scholar Podcast - With Tim Mcburnie.
Let's talk overcoming procrastination as artists!
I think there are a few things which are really unique and interesting about procrastination and how it relates to the creative process.
Personally I dealt with a lot of procrastination issues early on in my career.
Both while learning to draw as a self taught artists... and also when I started to work for other people and I had to deal with deadlines and expectations.
Below is in Automagically generated summary so you can check out the content and also to help with search functionality!
---
This episode of the Visual Scholar Podcast addresses the common challenge of procrastination among artists, a significant barrier to productivity and creative output. I explore the various dimensions of procrastination from psychological, philosophical, and practical perspectives. The discussion centers on my personal struggles with procrastination, insights into the complex nature of this issue, and strategies I found effective in overcoming it.
I delve into the roots of procrastination, highlighting how cultural and educational systems shape our views on time management and productivity. The episode emphasizes the importance of developing good habits to enhance productivity and combat procrastination. I share three specific strategies that helped me personally to manage and eventually minimize my procrastination tendencies.
Throughout, I stress the importance of understanding procrastination not just as a hindrance but as a complex phenomenon that can offer insights into one's creative process and mindset. The goal is to equip artists with the tools and understanding needed to address procrastination head-on, enhancing their ability to consistently create and meet their artistic goals.
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00:00:00 Intro
00:02:16 Welcome
00:02:38 Why We Often View Procrastination From The Wrong Angle
00:08:20 What Even IS Procrastination... What Is Happening?
00:23:28 Figuring Out Your Success Metrics
00:38:42 Tactics For Epic long Term Procrastination
00:51:02 TakeAways
00:51:14 The Analytical Takeaway
00:55:14 The Simple Takeaway
00:55:59 The Practical Takeaway
00:59:54 The Philosophical Takeaway
01:02:41 Out!
This Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey. We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.
The Visual Scholar Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey.
We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.
Find Visual Scholar as an Audio Podcast Here:
Apple: podcasts.apple.com/us/podcast/the-visual-scholar/id1678505411
Spotify: open.spotify.com/show/6VbdwbiZqy8nqb90ruKQCX?si=21b9c1d02c85419f
Show homepage on The Drawing Codex:
www.thedrawingcodex.com/podcasts/the-visual-scholar
Learn more about Tim Mcburnie:
Learn Drawing and Illustration at The Drawing Codex: www.thedrawingcodex.com
Check out The Drawing Codex UA-cam Channel:
www.youtube.com/@TheDrawingCodex
Portfolio: www.timmcburnie.com
www.artstation.com/tim-mcburnie
timmcburnie
timmcburnie
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Відео

E36: Adobe is Legacy Software. What Does The Future Look Like?
Переглядів 1,2 тис.14 днів тому
This is The Thirty Sixth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's talk Adobe... There is a lot of drama and outrage aimed at Adobe. I normally stay away from this stuff on the Visual Scholar... But people often ask for my opinion as I do use Adobe products, and teach people how to use them. So this episode is dedicated to my thoughts on the future of Photoshop. But as yo...
E35: Can Hustle Help Your Art???
Переглядів 663Місяць тому
This is The Thirty Fifth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's talk Hustle vs Hard Work. Should we Embrace the Grind? Or Avoid Burnout? How do these concepts help our creativity... and the final art we create. Below is in Automagically generated summary so you can check out the content and also to help with search functionality! ARTISTIC GRIND AND HUSTLE CULTURE The g...
E34: Finding The Right Level Of Challenge For Your Art Is Key!
Переглядів 613Місяць тому
This is The Thirty Fourth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's talk about challenge. And more importantly how finding the right level of challenge for your art can be a major key to your overall improvement and happiness as an artist. Below is in Automagically generated summary so you can check out the content and also to help with search functionality! CHALLENGE IN ...
E33: Without Tracking... Your Art Progress Does Not Exist.
Переглядів 1,2 тис.2 місяці тому
This is The Thirty Third Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's look at how Tracking relates to your artistic progress! (Yeah this can sound a bit analytical.... but trust me it's critical for overcoming many of the natural pitfalls we can fall into as aspiring artists!) Below is in Automagically generated summary so you can check out the content and also to help with ...
E32: The Hidden Secrets Of Artistic Process
Переглядів 1,2 тис.3 місяці тому
This is The Thirty Second Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's look at how properly understanding the role of artistic process steps can lift your artistic game! Below is in Automagically generated summary so you can check out the content and also to help with search functionality! Defining Process: The process is the journey from an initial idea to the finished artw...
E31: After A Break... How To Get Back Into The Swing Of Drawing.
Переглядів 7563 місяці тому
This is The Thirty First Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's look at some strategies for warming up after you have taken a break from drawing! Below is in Automagically generated summary so you can check out the content and also to help with search functionality! Facing difficulties in drawing after a break, regardless of its length, is a common issue for artists. I...
E30: Make Good Art In Only 30 Min A Day?
Переглядів 1,2 тис.4 місяці тому
This is The Thirtieth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Can you get anything done in just 30 Minutes a day??? Below is in Automagically generated summary so you can check out the content and also to help with search functionality! (These are not bad at summing it all up... ) Chipping away at art, even with just 30 minutes a day, can offer up some interesting possibiliti...
E29: Artists! You Should Focus On One Thing...
Переглядів 1,1 тис.4 місяці тому
This is The Twenty Ninth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's talk about the benefits of sticking to one thing. Be it style, process or your overall artistic career goals. Below is in Automagically generated summary so you can check out the content and also to help with search functionality! (These are not bad at summing it all up... ) Finding focus is a challenge sh...
E28: Get More Art Done By Mastering... Your Energy!
Переглядів 1,4 тис.5 місяців тому
This is The Twenty Eighth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's talk about the importance of Energy for your productivity! (As opposed to focusing only on Time) Below is in Automagically generated summary so you can check out the content and also to help with search functionality! (These are not bad at summing it all up... and actually this one in particular was prett...
E27: Are You Failing To Finish Your Big Art Project?... Here's Why.
Переглядів 1,1 тис.5 місяців тому
This is The Twenty Seventh Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's talk finishing your creative projects! (And why they sometimes fail) Below is in Automagically generated summary so you can check out the content and also to help with search functionality! (These are not bad at summing it all up...) IN THIS EPISODE: We discuss three main challenges people face when fini...
E26: Get Your 2024 Art Goals On Track!
Переглядів 1 тис.5 місяців тому
This is The Twenty Sixth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's talk setting goals for 2024! Below is in Automagically generated summary so you can check out the content and also to help with search functionality! (These are not bad at summing it all up...) Artists, often dreamers, face challenges in planning and execution. It's not just about having inspiration; struc...
E25: Revitalize Your Art Progress! (The Annual Artistic Review)
Переглядів 1,1 тис.6 місяців тому
This is The Twenty Fifth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Let's review our progress this year! Hitting the reset button on the year is a great way to check how things have been going and make sure that if you do create any new plans for the next year or next cycle... that you have a strong foundation. It's vital to know what went well and what didn't so we can do more ...
E24: Do You Even WANT An Art Style???
Переглядів 6406 місяців тому
This is The Twenty Fourth Episode of the Visual Scholar Podcast - With Tim Mcburnie. Perhaps a redundant question.... but is it? Lets dig in and unpack this question. I think there is a lot of important insight you might not have considered about how style affects an artistic career and an artist's development! Below is in Automagically generated summary so you can check out the content and als...
E23: Start Your Art Project The Right Way! (3 Key Tips)
Переглядів 9777 місяців тому
This is The Twenty Third Episode of the Visual Scholar Podcast - With Tim Mcburnie. Starting a project can be both exciting and frustrating at the same time! Often the things we do in the beginning can define the success we have in the end... or even if we are able to finish the project at all. In this video I share my experience managing different artistic projects and the strategies I have de...
E22: Here's What No One Tells You About Art Style...
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E22: Here's What No One Tells You About Art Style...
E21: How I Actually Got My First Professional Comic Job!
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E21: How I Actually Got My First Professional Comic Job!
E20: Win The Art + Family Productivity Game!
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E20: Win The Art Family Productivity Game!
E19: How Much ARE You Worth as an Artist?
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E19: How Much ARE You Worth as an Artist?
E18: How I Got My First Job In Games As A Professional Artist... And Lost It.
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E18: How I Got My First Job In Games As A Professional Artist... And Lost It.
E17: AAA Games Are A Mess... Just Like Always.
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E17: AAA Games Are A Mess... Just Like Always.
E16: Not Sure What To Draw? Not Inspired? Try These Ideas!
Переглядів 1,4 тис.11 місяців тому
E16: Not Sure What To Draw? Not Inspired? Try These Ideas!
E15: Draw Like A Director
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E15: Draw Like A Director
E14: Don't Wait To Start Your Art Master Work!
Переглядів 2,5 тис.11 місяців тому
E14: Don't Wait To Start Your Art Master Work!
E13: I Quit Art School And Became A Professional Artist... Here's What I Learnt.
Переглядів 926Рік тому
E13: I Quit Art School And Became A Professional Artist... Here's What I Learnt.
E12: Is An Art Portfolio Website A Waste Of Time?
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E12: Is An Art Portfolio Website A Waste Of Time?
E11: Art Critiques and Gatekeepers... Are You Getting Good Feedback?
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E11: Art Critiques and Gatekeepers... Are You Getting Good Feedback?
E10: The Secrets of the Warm Up Sketch...
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E10: The Secrets of the Warm Up Sketch...
E9: How Long It Took Me To 'Get Good' As A Professional Comic Book Artist.
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E9: How Long It Took Me To 'Get Good' As A Professional Comic Book Artist.
E8: You are in a New Golden Age... of Art and Illustration! (And here's why that is important)
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E8: You are in a New Golden Age... of Art and Illustration! (And here's why that is important)

КОМЕНТАРІ

  • @goawayinternet
    @goawayinternet 3 дні тому

    I'm glad I came across this video because I've been really struggling lately. I'm a 3D artist and I have ADHD and particularly suffer from executive dysfunction, which most people don't even really understand. But it's exactly what you're talking about here, the pressure of the blank page, the overwhelming nature of starting a project or working on something where you aren't even sure how to approach the act of creation. Everything you say here are things I've thought but it's easy to be completely demotivated especially when other people don't even understand what you are struggling with. So it's really helpful for me to just listen to someone else go through the entire thought process of what's even happening here. Appreciate it!

  • @Rebecca-s5y
    @Rebecca-s5y 4 дні тому

    Thanks for the fascinating new perspective on procrastinating! I like the idea of seeing it in a more positive light and delving into why it feels so hard to start at that moment, rather than seeing it as some dark force to constantly fight and suppress.

  • @silentobserver4425
    @silentobserver4425 4 дні тому

    This man just keeps giving and I appreciate his wisdom and hard work he puts into his lessons!

  • @fabiovaldesaraneda2012
    @fabiovaldesaraneda2012 4 дні тому

    Drawing while listening your video, great tips.. ty !

  • @0ia
    @0ia 4 дні тому

    24:41 sounded awesome. "[To this procrastinator,]] success means you scraped it across the line." 29:57 sounded awesome too. I love my memories of my sketchbooks. 32:14 Yea that totally worked for me. Just sit down and do something. It was so hard to get started with my current game project. I told myself I would sit down and do 2 things I *know* I could do. Now it is very easy and I am doing much much more. 40:57 Really awesome. Hayoa Miyazaki says "Working hard, it's just something you do. If you don't, nothing meaningful gets done. Thinking about that, some people can't sleep at night. That's a matter of course. At times like that, can you forgive yourself? Those who don't, don't do very good work." It's like by being present at the sketchbook, you are turning yourself into a person who does art. 46:49 Sounds awesome. "I'm here anyway for half an hour" it becomes so easy to then try to do my best. Right now I'm highly motivated because I have an explicit goal. "Release an alpha for the game within a month." And I think I can actually make a good game in that time period; it's not a sacrifice. 58:42 Ooh! Similarly if we allow ourselves to look at our phone, then the exciting part of art is getting bored so we can look at our phone! So it need not be an option perhaps. It seems to me that in hundreds of years regarding our impact on art history, very little about the suffering we endured matters. The people who did really well got to work one way or another. Thanks for the podcast!

  • @charlysteiger
    @charlysteiger 13 днів тому

    hahaha not my problem at all! my problem is not the lack of ideas, but the lack of TIME....what does happen a lot is getting bored once I think "ok, the idea is already clear...lets jump into the next one" and maybe it is just clear to ME because may brain will know how to fill in the missing bits...but people out there will have no idea.

  • @charlysteiger
    @charlysteiger 13 днів тому

    one of the things I see behind IA developments is that there are no artists there.....what I see instead is a bunch of software engineers who would love to have artistic talents that they clearly lack, and this is like their sort of "revenge", let say, it is about them pretending to shout "look, artist, I can be an artist too!!!!!!! muahahahahahahaha I don't even need skills at all!!!"

  • @charlysteiger
    @charlysteiger 13 днів тому

    The only AI tool I use as is reduces production times, is the Adobe Podcast online tool to enhance audio files in just one click...I could use adobe audition or Logic, but this is literally one click

  • @charlysteiger
    @charlysteiger 13 днів тому

    Procreate is great, it all depends on what do you need to do...for me as a caricaturist illustrator, It gives me all what I need....it is great for what it is meant to do.....as always, you can't judge a Ferrari for its capability to climb a mountain..then you can export from procreate as PSD, so, you can use procreate everywhere on the iPad and when you need photoshop tools, export the PSD and use airdrop to pass them to a workstation or laptop

  • @charlysteiger
    @charlysteiger 13 днів тому

    Macromedia Freehand and Xara were also great vector softwares

  • @charlysteiger
    @charlysteiger 14 днів тому

    I used to love macromedia Flash

  • @charlysteiger
    @charlysteiger 14 днів тому

    something terrible about adobe is that even being all the softwares part of the same family, sometimes they don't share the same tools in the same way....for example comparing Illustrator with InDesign, they have a different logic

  • @charlysteiger
    @charlysteiger 14 днів тому

    yes, Actions in photoshop are really a game changer...they become really relevant when it's a big project.

  • @charlysteiger
    @charlysteiger 14 днів тому

    the main problem with adobe, for me, is that in Mac, the latest versions are getting more hardware demanding, as you need to update the OS as well in order to keep updating, and for example, my laptop at work will not get updated until 2026 and I am already having issues for many cool features in After Effects, that I know how to use them, but the hardware/graphic card is not there.

  • @charlysteiger
    @charlysteiger 14 днів тому

    ooooooooh yeah!!!! I do remember the Corel Painter bug!!!!!

  • @charlysteiger
    @charlysteiger 14 днів тому

    I'm on the same boat.....I don't like them but I'm forced to keep using it as in my work they don't want to move anywhere...but in fact, for my personal projects I prefer Procreate...of course there are lots of features missing there, but I prefer to figure out how to get what I want with what I have.

  • @mr_don_key
    @mr_don_key 17 днів тому

    wow, very very very very long video.. without intending to be rude, you could have done it way way shorter, and keeping the momentum for your watchers. it's difficult to keep focussed on what you try to say, and the message underneath it all. Even professional conferences/discussions/talks are often short and sweet (30 minutes max). just offering some genuine possitive critique i try to offer here, to improve your channel.

  • @art.of.segura
    @art.of.segura 18 днів тому

    Personally i'm sick of companies taking our art for granted and taking us for granted. I moved to Affinity and use either Clip or Rebelle for painting. And you're right a tool is just a tool. I don't need adobe to make art but they do need me to continue to make money.

  • @FlameForgedSoul
    @FlameForgedSoul 18 днів тому

    A paintbrush is also a tool. A tool you pay for once and have complete, infinite, unfettered access to whatever you make with it. Photoshop? Not so much. Some of us were _very_ considered, taking years even to reach a point where we decided "ok, that's enough." Some of what you're seeing is (thoroughly justified) anger. A lot more than one might think are people's heads synching up with a decision they made in their heart a _long_ time ago. Or vice versa.

  • @arifdale
    @arifdale 18 днів тому

    Surprised to hear Adobe messed up on saving program settings on cloud? Clip Studio Paint have this feature and it works really well without any problem, all my brush, workspace, shortcuts, materials, etc easily restored whenever I do a fresh install.

  • @greboge
    @greboge 18 днів тому

    And Krita being opensource, if adobe continues with this kinda of behavior, tools for production will probably be made pretty fast

  • @greboge
    @greboge 18 днів тому

    Photoshop stopped being worked on for artist a long time ago, so many simple features that could be implement and where never made. I only use still because its industry standard for now. Since the start of the Firefly AI stuff I've been trying out other software, and Krita has been the best! Being opensource, and the community is amazing, almost like the blender community! Tons of good free addons. For my personal work I'll be using Krita, it haven't crashed one single time, never , runs smooth as butter, flipping the image is INSTANT no matter the file size or complexity! Edit: And the brush engine is soooooo much better than photoshop!

  • @razhrot
    @razhrot 19 днів тому

    I grew up and trained on Adobe for graphic/ design purposes, but when it comes to digital painting, clip studio paint has been my go to. They do everything so good.

  • @Devin_Laugherin
    @Devin_Laugherin 19 днів тому

    Maybe the real service was the friends we made along the way.. :D On more serious note, Adobe - is just the latest hot example of the company got confused in hype around "how to make more $$$ quick". Throwing money in sparkly fire hoping to make more money -> fail miserably -> layoff workers -...-> sell business. SaaS is cancerous branch of software evolution. It has its good faith cases, but it is not universal. You can't shove every single product in this frame and hope it will work, just because you saw another service making huge piles of $$$. This is just stupid gambler mentality: "play big - win big , bro". And you see it everywhere.

  • @carlkim2577
    @carlkim2577 19 днів тому

    So nice to hear a thoughtful mature take on this. So many channel are farming click bait trigger words and riding current sentiment about anything. We do need to think carefully and long term about how this will shake out.

  • @torrentthom4734
    @torrentthom4734 19 днів тому

    I think Adobe ( its Photoshop division specifically), never understood Artists' needs and wants, who use it to draw. Early Photoshop was used to edit photos before becoming a painting tool.

  • @From_Chris
    @From_Chris 19 днів тому

    A great example of Adobe having no clue about how people use their software...You cannot change shortcuts in Fresco on PC, you have to use a third party software like Autokey. I guess it's just a quick port from mobile to pc version..

  • @dorobo81
    @dorobo81 19 днів тому

    NVIDIA just lost a record ammount of value over investing in AI :)

  • @emilyefford154
    @emilyefford154 20 днів тому

    Love your videos and perspective Tim! As a freelance designer, I'm locked into the Adobe ecosystem for the foreseeable future. If it wasn't for that requirement to share files with other people, I would switch to Affinity. Their tools are getting better all the time, and no subscription necessary.

  • @huynhduy8200
    @huynhduy8200 20 днів тому

    Hey Tim ! Just want to say that your videos and artwork are insanely helpful and amazing ! I wish more and more artists would know about your channels. I also switched to Krita recently, still trying to get used to it. Wish you have a good day and looking forward to more of your Visual Scholar podcasts !

  • @tomasvallecillo9885
    @tomasvallecillo9885 Місяць тому

    I really appreciate your sober navigation through the topic. A lot of the certainties that other careers may be able to offer through additional time and effort directly correlating to more money or more success is not guaranteed in art careers. I have certainly ebbed and flowed, working projects that have demanded more of my time and attention for little money- but pushing through those projects opened up an opportunity to work a project that was more relaxed and paid very well. It takes careful intentionalism, not just aimless engagement, to develop. Telling a story through a thoughtful design, composition, and color is what is important- the speed or labor that that work demanded will never be seen by the viewer, so we are only doing it in service of that design delivering. More than anything, I've seen myself getting overly attached to a piece and working and reworking it because I was concerned how that piece would represent me if I DIDN'T overlabour it, moreso than the piece requiring more work on it (when the crunch wasn't necessary to get finished) There is a slight difference between crunching and hustling. Crunching is an additional labor to meet a high-pressure deadline, where hustling's connotation ( to me, at least) is additional labor of one's own volition. Maybe having multiple projects going on at once, or running a shop for your work as you also make it. That hustling seems to be an unfortunate necessity to be a full-time independent artist. One other thing that I don't recall you mentioning, and this advice is particularly for the independent artists or projects who have control over the work they are required to do- but planning is so important to prevent yourself from needing to do unnecessary additional work and in turn requiring crunching. If you're writing a comic or animation, pay attention to what you're writing as relevant to what you are trying to communicate with your story. Is it absolutely necessary? If it is important to you and how you feel your story should be told, by all means, crunch to make it happen. But if is an additional labor that you'd be convincing yourself to do but you lack confidence in how it may contribute to your larger picture, it may be worth asking yourself how you could reduce that workload for yourself. I have heard often of crunch in game design and one in particular I've thought of was Red Dead Redemption 2, which has an incredibly well-done story, amazing visuals, and such thoughtful attention to detail that it has even been praised for successfully recreating the exact wildlife of the time period it is set in (late 19th century America). This already was an incredible feat of game design and the workload had caused many developers, artists to lose fundamental time with their families and friends- ruining marriages, fracturing relationships with their children. But there is a chapter in the game where the characters get shipwrecked on a Caribbean island, meeting a whole new cast of characters and enemies and environments. That attention to detail? It's here too. They've also recreated the wildlife, with its specific nuances and differences to the other environments of the game solely for this chapter of the game. The island is created with such vivid detail that it is simply a flex that the studio had the budget and workforce to create a whole separate area for that two hour chapter of the game. You could make an argument that the chapter had to be in the game for the story, but considering the already insane amount of work the game demanded of its team, you have to ask yourself- was it necessary? If it needed to be in there, did it need to be so thorough? Does the area really lend itself to the whole experience to be so much more rich at expense of the additional time, labor and money it would require? Could it have worked to have us follow another character on the mainland while the other characters were off on this misadventure, maybe adding that chapter later on as an additional expansion to the game after the game had released? There is certainly a failure of leadership when the workload isn't honestly assessed and asks so much more of the artists than is rational of any other work environment.

  • @anthonywyndham
    @anthonywyndham Місяць тому

    What you are talking about is Vygotsky's zone of proximal development :)

  • @grey__knight270
    @grey__knight270 Місяць тому

    How did I not find this channel sooner?! Really appreciated your through and careful exposition about this topic. Personally, I'm still trying to figure out my "rhythm" of drawing everyday. I strongly feel the need to work longer hours (say 10 hours/day?), 5-6 days a week to make it as a freelancer. Of course, I'll be thinking about how to accomplish this healthily. But the longest I can do is ~5 hours at the moment--with so much distractions to fall into, along with chronic dry eyes and a sore hand--which is a pretty disheartening but I'll keep trying. Thanks for the podcast :)

  • @duncanli966
    @duncanli966 Місяць тому

    Thankyou! I think I might needed that

  • @zup9819
    @zup9819 Місяць тому

    📦 🐈

  • @wzrdpwrs4426
    @wzrdpwrs4426 Місяць тому

    I'm totally right there with you. I need that challenge, without it I tend to also have way less results. Once I have work and a goal and i get that motivation rolling, it snowballs. I'd love to have a cabin somewhere and just get paid a decent sum to just draw and be a hermit lol.

    • @wzrdpwrs4426
      @wzrdpwrs4426 Місяць тому

      I also think that as much as most of us would like to say "No, crunch is horrible etc etc" but I feel that a lot of us, like you said, default to drawing till our fingers bleed due to the fact that it is a passion and we love it. I also strangely feel like this is another reason why artists do so well in collabs and creative groups. We don't really want crunch but we do and by having cohorts that we respect and look up to we tend to "inflict crunch" ourselves in a healthy way.......anyways, your vids as always feed the inspiration cogs, so thank you so much. Another great one!

  • @0ia
    @0ia Місяць тому

    Looking forward to watching this later!!!

  • @user-lv3bf3hg7w
    @user-lv3bf3hg7w Місяць тому

    THANK U SO MUCH FOR THIS

  • @philsawyer9903
    @philsawyer9903 Місяць тому

    Another amazing video, really touched upon what i've been fretting about for so long...

  • @drpaginton6191
    @drpaginton6191 Місяць тому

    🎉

  • @omegapainter
    @omegapainter 2 місяці тому

    This confirmed a lot of my thinking I used in creating an animation project. The story was very naive, a T-rex making muffins and his oven not working, and so I decided to have an animation style to match, one that looks like it was done by crayon or colored pencil, but still maintained a level of quality so that the imagery was clear. But I didn't think that cost would be such a strong limitation to influence a style as you explained for pulp print and superhero comics. It makes me wonder if there are some cost limitations I could explore and use to kickstart that necessity and invention of a style. Thanks for your videos!

  • @m-ini2
    @m-ini2 2 місяці тому

    THIS'S THE KIND OF CONVERSATION I WANT TO TALK A BOUT ALL TIME !

  • @spidermanwebmaster2292
    @spidermanwebmaster2292 2 місяці тому

    The seven day week isn't arbitrary. It actually comes from the bible, where God created the earth in six days and on the seventh day He rested. Since our western culture is based on a predominantly Christian foundation the seven day work week was retained. There's also some scientific reason that backs up the decision. Love the videos, keep up the great work!

  • @rondyart
    @rondyart 2 місяці тому

    Thank you so much for making these videos! They are so very helpful and encouraging!! 🙏🏼

  • @mirtaxiomelyssandin2001
    @mirtaxiomelyssandin2001 2 місяці тому

    Hi! Thanks so much for this content in your video. My self spare my sketchbooks and have an album in ICloud with works from the pass. I usually don’t go there and study my work. Now you give me a reason for saving bands and goods work alltogether and revisited with fresh eyes, thank you so much …

  • @k9ot5o
    @k9ot5o 2 місяці тому

    This is something that has helped me, I started saving my art on my pc and grouped it by year. I use numbers when saving each drawing, something about seeing the number of drawings go up makes it more addictive. It helps like you said to show me actual proof of my improvement and every now and then I redraw some of the old stuff.

  • @Buddhabellie
    @Buddhabellie 2 місяці тому

    I don't know how I missed this one. But wow learning a process has been so so helpful. Hope you will do an art ritual with that cool little piece behind you

  • @luciluziel2946
    @luciluziel2946 2 місяці тому

    Yet another incredible video!! I relate so much to the points you presented, especially the Idea requiring a level of skill higher than the one I have currently. Thanks, Tim! Edit: Also, regarding the question at the end. I lost most of my digital work due to computer and laptop problems. It happened 3 times. I still have some saved on Cloud, but the rest was erased from reality hahaha.

  • @tomtran5911
    @tomtran5911 2 місяці тому

    yes, no cap. Aight, let's watch

  • @ravidarad5451
    @ravidarad5451 2 місяці тому

    Thanks Tim..........I needed this🙏