E17: AAA Games Are A Mess... Just Like Always.

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  • Опубліковано 23 сер 2024
  • This is The Seventeenth Episode of the Visual Scholar Podcast - With Tim Mcburnie.
    In this Episode I talk about AAA Game development from a creative perspective (In this case from the artists point of view mostly).
    I talk about Baldur's Gate 3 Drama... and why It's such a challenge for projects to find a solid creative vision.
    Most importantly I discuss how we can navigate these ideas as creative professionals.
    This Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey. We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.
    The Visual Scholar Podcast is designed to help you demystify the world of Art, Productivity, and Creativity. So you can get better faster, and enjoy your Art Journey.
    We discuss Drawing, Painting, Illustration and Entertainment Design. Along with Productivity and Career Advice.
    Find Visual Scholar as an Audio Podcast Here:
    Apple: podcasts.apple...
    Spotify: open.spotify.com/show/6VbdwbiZqy8nqb90ruKQCX?si=21b9c1d02c85419f
    Show homepage on The Drawing Codex:
    www.thedrawingcodex.com/podcasts/the-visual-scholar
    Learn more about Tim Mcburnie:
    Learn Drawing and Illustration at The Drawing Codex: www.thedrawingcodex.com
    Check out The Drawing Codex UA-cam Channel:
    / @thedrawingcodex
    Portfolio: www.timmcburnie.com
    www.artstation.com/tim-mcburnie
    timmcburnie
    timmcburnie

КОМЕНТАРІ • 19

  • @Tim-Mcburnie
    @Tim-Mcburnie  Рік тому +4

    Let me know what you think of this one! (I'm working to get back on weekly cadence with the show. Thanks for tuning in!)

  • @zup9819
    @zup9819 Рік тому +1

    Always happy to see you tackle discussions about art from other angles

  • @teppatreppa859
    @teppatreppa859 Рік тому +2

    I look forward to listening everytime I see you upload! I find your perspective on the game industry extremely insightful.

  • @bradmesina6835
    @bradmesina6835 10 місяців тому

    Quite good for the format actually! quite liked the topic since it's not a very common subject to delve on.
    I feel like you've been spoiling me and us with these nicher subjects since I myself work as a concept artist and director for a smaller indie company, it was nice being able to relate to alot of the statements which was comforting!
    I feel like the further we advance as a society of culture, the more we'll be able to have funding for so many projects based on various genres (although I feel like this is harder to apply for AAA games haha...)

  • @RakanMag
    @RakanMag Рік тому +1

    Really like the episode Tim! sharing your experience and work culture in video games is a really good idea to expand the scope of this podcast.
    I wonder if its possible for you to talk about any similar experiences you had when you worked in comics like the 7 pirates book or any of the newer ones.

    • @Tim-Mcburnie
      @Tim-Mcburnie  Рік тому

      Awesome I’m glad you liked this one! I think discussing some of the other industries is a great idea. I have some videos coming up that talk about the first job I got in games and the first pro comic job I did (7 pirates) but yeah digging into the specifics of these industries is super interesting. Let me see what else I can think of.

  • @tiamatandall
    @tiamatandall Рік тому +2

    Hey Tim, I’m a couple of videos behind you but I was watching the latest on the drawing codex and I’ve seen that you have a wedding ring there and doesn’t on this one. You have nothing to explain about your personal life, it just got me thinking about the life and goal of an artist and relationships vs. focus on art growth. I think a lot of people sacrifice their personal relationships in favor of their art goals that they have no guarantee of one day achieving. Maybe there is a future episode of the podcast dealing with that sort of thing when you feel like it. If you don’t feel you are the best person to touch on the topic, that’s OK, no worries.
    Keep the videos coming, I’ll have a free weekend in a bit and catch up with you.

    • @Tim-Mcburnie
      @Tim-Mcburnie  Рік тому +3

      Oh yeah. The truth is un-dramatic :) I am very happily married with three young children. My fingers are not built for rings though (strange but true, they are slightly tapered So my wedding ring seem to either fall off or get stuck and become a problem in the heat. I normally don’t wear watches or rings when I am drawing so despite trying to put it on for videos I sometimes forget! Well spotted:)
      I will say though… I think there are lots of things to be said about relationships and pursuing art. I could for sure talk for days on the subject :) finding someone who wants you to be the same person you want to be… is infinitely important on an artistic journey…
      I have been a slow learner in this… and have thus accrued much knowledge!
      Is there a question that really jumps out at you around this topic?

    • @leecheykeen
      @leecheykeen Рік тому +3

      ​@@Tim-McburnieI don't mean to snoop, but just saying, I think it would be a great future podcast topic for you to discuss how you balance family and art. 👀
      After having my first child, I've found it extremely difficult to find enough time for personal art and improving my art skills, while also working full-time. It's taken me three months to finish an illustration that would have taken a week in pre-baby times. Any insight would be a great help, even just knowing if it'll get better. 😅

    • @Tim-Mcburnie
      @Tim-Mcburnie  10 місяців тому +1

      ​@@leecheykeen Apologies, I keep forgetting to reply to you here! I just made a video on this. Was thinking a lot about your comment. It's super challenging for sure. I think the first baby is a bit shock to the whole system. But after going through the process a few times I think it's fair to say that the first few months are really all consuming... and then it 'changes' and in many ways gets better from a time perspective.
      The first year is like a constant set of different things happening. It gets better for sure! I think a lot of people kind of panic at first because there is a definite change in how you perceive your future going (lol) And also because it is so all consuming and in flux in the beginning we imagine it will always be like that... but as they get older they require a different type of attention (from my experience anyway). And you will be able to get more done if you tackle it properly.
      So much of this depends on your specific situation. And the solutions you come up with are hyper dependant on what help you have and what your work needs etc.
      But yes it gets better. The first 3 months are a total productivity write off :) Every time I try and get stuff done I always just look back and think it would have been better to take 6 months off (not really possible for me... but still). Ultimately I think it's a long game... there will be plenty of years in the future to focus on optimising productivity etc. Ultimately I think the process forces us to focus and become better at managing time and energy... which has been helpful overall to me personally.
      Good luck! Let me know if you found the recent EP20 Helpful at all.

    • @leecheykeen
      @leecheykeen 10 місяців тому

      @@Tim-Mcburnie No worries, with a 4 month old, I'm amazed that you could find the time to do anything! Your reply and the new episode definitely give me a lot of confidence and hope with balancing my art/family life! Thanks for all the content you put out!

  • @torrentthom4734
    @torrentthom4734 Рік тому +3

    It's a lot of risk and time to develop an idea and see it put together. There is no guarantee that something that was worked on and nurtured for several years will take off. In that aspect, the industry is very cruel. It can't be helped, since the market is saturated. To be fair, a lot of the life service games create many opportunities for people other than programmers, artists and marketers. :)

    • @Tim-Mcburnie
      @Tim-Mcburnie  Рік тому +2

      Absolutely. The industry can be a pretty cruel place. Making anything that competes is a major challenge in itself!

  • @DennisCNolasco
    @DennisCNolasco Рік тому +1

    If you go back to the greatest classic games, the one thing that’s always present is the one rockstar game developer with the vision. It doesn’t have to be the actual coder (ala John Carmack), but can be the lead designer or producer (Warren Spector or Miyamoto), or even the owners (Former BioWare owners Muzyka & Zeschuk). That’s why Larian is successful, they’re one of the last developers to have this dynamic. I don’t think the major AAA will ever have this dynamic anymore. Sure, they’ll still have blockbusters, but it’ll be plagued with the BS that’s commonplace in games these days.

    • @Tim-Mcburnie
      @Tim-Mcburnie  Рік тому +1

      For sure! I don’t actually know any firsthand or detailed info on Larian, but that was my assumption. It’s cool that they managed to pull it off. Getting the funding for a creator driven visionary project seems to be a heavy lift these days with the way budgets are going.

  • @2dalmatians336
    @2dalmatians336 Рік тому +3

    The state of games are at an all-time low. And it's our fault. Stop buying Madden. Stop buying CoD. Now with that being said, in back to back years we have gotten Elden Ring and BG3. I don't care what AAA does if we get classics like these

    • @Tim-Mcburnie
      @Tim-Mcburnie  Рік тому +2

      Yeah absolutely. There are probably more good games (both indie and big studio) coming out now, and more creative jobs than ever before. It’s a shame the overall state of things is so lacking.

  • @dorobo81
    @dorobo81 Рік тому +2

    Don't get stuck in shitty mobile game companies if you feel bad working there :) try to get out sooner rather than later.