Remove Unwanted Reflections (Blender Cycles)

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  • Опубліковано 20 лют 2019
  • In this tutorial I show you how to remove specific reflections from certain surfaces while keeping perfectly placed highlights exactly where you want them ... perfect for Product Visualization!
    (Shadow and Reflection Catcher)
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    Visit chrisp.zone for downloads, pics, infos, links and more!
    Support this channel at / chrisp - THANK YOU!
    Check out the realistic material packs for EEVEE+Cycles at chrisp.zone/blendermarket
    🔥 Note: "Gold Monkey" Patrons get free access to all existing and future material packs!
    / chrisprenn
    / chrisprenn
    Footage used with permission by Fstoppers: • How To Photograph And ...

КОМЕНТАРІ • 71

  • @chrisprenn
    @chrisprenn  5 років тому +6

    OK guys, I have finally signed up to patreon and added a bunch of initial content there - including many .blend files of recent tutorials [along with THIS VERY TUTORIAL you are watching right now] for all "Silver Monkeys" to download! "Gold Monkey" Patrons also get free access to all current and future (!) material packs! Check out patreon.com/chrisp and THANK YOU for supporting this channel!

    • @davidcallagan2244
      @davidcallagan2244 2 роки тому

      i'm searching the link to download the file of this vidéo... but ALL LINK here are to pay a subscription... i just want the file please
      "free for patrons" clic and oh you need to pay a subscription... i'ts normal to have cashback of your work but "you can download the finish file in the desciption of the vidéo".... NO i can't.

  • @anomalyraven
    @anomalyraven 3 роки тому +15

    After I learned how to get rid of the reflections the first time for a project after watching this video, I've started to experiment in other ways I can use this tool for my desired results. Much appreciated tutorial Chris!

  • @shay6953
    @shay6953 3 роки тому +1

    im sorta new to blender so this is really advanced stuff but came across a project to which this was needed so its very useful. thank you

  • @JaredOwen
    @JaredOwen 5 років тому +8

    Very cool - thank you!

  • @alphawheelsaudi2332
    @alphawheelsaudi2332 3 роки тому +1

    You save me a decade
    Thank alot

  • @vstreet7583
    @vstreet7583 5 років тому

    You are incredible. Another great tutorial that will be so helpful as my own Blender knowledge develops. Once again, I can only offer words of thanks at the moment. It hardly seems sufficient for your time and extremely valuable help. Rest assured, I will buy you lots of coffee when my own project starts to fund itself. I really cant thank you enough. THANK YOU! Dg

    • @chrisprenn
      @chrisprenn  5 років тому

      Thx for your VERY encouraging feedback!

  • @Anarchronic
    @Anarchronic 2 роки тому +1

    Awesome tutorial thanks mate!

  • @MediaGraphica
    @MediaGraphica 5 років тому +8

    Extremely useful tutorial! Thank you!

    • @lts8709
      @lts8709 5 років тому

      I agree. I am coming from cinema4d and this has answered a lot of questions I had about separate pass rendering options.

  • @GerardB2023
    @GerardB2023 3 роки тому +1

    Dude this is so so good and you are so easy to follow along with. Thank you!! Please Keep creating!! You saved my day.. Do you ever create hyperrealistic products? EDTs?

  • @johnsmith56920
    @johnsmith56920 2 роки тому +1

    Wowowowowowow. I love that!

  • @x.4132
    @x.4132 Рік тому +1

    Awesome!

  • @panodileblender3dartist379
    @panodileblender3dartist379 5 років тому +4

    Nice tutorial 👍

  • @dreef00
    @dreef00 4 роки тому +2

    wow thank you Chris, I am migrating from Maya to blender and I use to use light linking for Maya and was just a couple clicks now in Blendere is quite more complex but still good. Thanks for your tutorial (you sound Danish are you from Denmark)
    cheers!

  • @yeniboyut
    @yeniboyut 2 роки тому +1

    spectacular sharing. thank you master

    • @yeniboyut
      @yeniboyut 2 роки тому

      Hi chris. I sent you an email. Did you check it?

  • @aksi221
    @aksi221 2 роки тому

    thanks this is great but how to also remove the hdri reflections from the ground plane?

  • @Lattamonsteri
    @Lattamonsteri 5 років тому +2

    6:47 I was a bit confused about why the light streaks are considered direct glossy rays but the reflections of the same lights on the ball are indirect although they appear to be one-bounce-rays also. :P But then I realised that they were actually secondary bounces from ball to floor and back. I rarely have light bounces over 1 since I usually don't strive for realism but maybe after this tutorial I could get back to it. :D
    Fingers crossed, I hope they make the whole procedure easier in Cycles. More light controls are needed. :P Also more light controls in Eevee would be super good. Shadow catchers and hiding objects from SSR etc. :)
    Also thanks for that Fstoppers video link :D

    • @chrisprenn
      @chrisprenn  5 років тому +1

      We take the ball from the "complete" image anyway... that's why it has ALL of the reflections on it... the indirect reflections are just for the reflection of the ball in the ground plane. And yes, it is much too complicated in cycles but with that node setup (especially the advanced one with the ability to tune the reflections) it is OK I think

  • @ishukalia1099
    @ishukalia1099 2 роки тому +1

    Thanks

  • @deeplyseated7427
    @deeplyseated7427 3 роки тому +3

    This tutorial is good for showing what Blender can do in compositing in general. Pretty much anything. A pity they can't just add a light link functionality. I don't know how simple it would be to do, otherwise I am sure somebody would have made a light link plugin by now.

  • @user-fb8bc8ey2x
    @user-fb8bc8ey2x 5 років тому +1

    Nice

  • @GodIsADog
    @GodIsADog 3 роки тому +5

    Blender needs to implement light linking ASAP

    • @amirulmukmin4965
      @amirulmukmin4965 3 роки тому

      Agree.! 😂 Break light same as maya

    • @regimunandar5994
      @regimunandar5994 3 роки тому

      yes, it's a must have! using render layers would be overkill

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 5 років тому

    This is why we subscribe to this channel right? Thank you

  • @sergidis
    @sergidis 3 роки тому

    Hello!
    In your video you explain very well how to do it with lights within the scene, but and with an HDRI?
    How do I make a collection and disable the view layer of an HDRI?
    My idea is to eliminate only the reflections on a surface and not in the rest of the scene.
    A greeting.

  • @vaibhavshinde5520
    @vaibhavshinde5520 Рік тому

    What about animation?? Do I need to do this for each and every frame that consists that object ??

  • @photoman123456
    @photoman123456 4 роки тому +5

    Wow, thats cool, but in maya you can just turn off special checkbox. :))))

  • @DaveThompsonfairlife4all
    @DaveThompsonfairlife4all 8 місяців тому

    Hi, please help. I have a water droplet with a second water sim surrounding it, but the reflection from the outer water is causing the droplet to look too bright, meaning the intentional spot-light reflection I have on the droplet doesn't stand out with little contrast. I find the compositing and nodes very hard to understand, but would your method work on transparent material like glass and water? I want the droplet to pick up light from the scene, just not the outer water sim. I am stuck.

    • @chrisprenn
      @chrisprenn  8 місяців тому

      I don't think there is a "do this and that" kind of answer for this. However, maybe Cryptomattes can help you isolate the material and combine different viewlayers ... or something LOL

  • @prudenceglasby7702
    @prudenceglasby7702 3 роки тому +1

    For my lights, I don't seem to have that Cycles Settings tab in the Object Properties. How did you get that tab?

    • @chrisprenn
      @chrisprenn  3 роки тому +1

      well things have moved around in Blender through the different versions and UI updates but I believe everything is still there ... somewhere ;)

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 4 роки тому +2

    Why can I give only 1 like? This is easily worth 10 likes!

  • @hxh-housexharmony9581
    @hxh-housexharmony9581 Рік тому

    Please help. My concrete object started to reflect background color. Do not know how to fix

  • @peterkeis1638
    @peterkeis1638 5 років тому

    Great tutorial as always 👍 You may smile a little bit if you’re talking to the camera 😉

    • @chrisprenn
      @chrisprenn  5 років тому

      You are absolutely right... that whole "talking to the camera" thing is still very unfamiliar to me.

    • @peterkeis1638
      @peterkeis1638 5 років тому

      But you’re doing really well 👏

  • @minaexperiment
    @minaexperiment 5 років тому +1

    Is it possible to exlude the HDRI from certain objects ? I have a scene where i want the groundplane to reflect the objects but not the HDRI lightning.

    • @chrisprenn
      @chrisprenn  5 років тому +2

      I have been playing with perfecting the "reflection catcher" and I think I will make a tutorial soon and I will include removing the environment reflections from the "stage" while keeping them in the main subject! Stay tuned...

    • @minaexperiment
      @minaexperiment 5 років тому

      @@chrisprenn Thats Great ! Looking forward to it :)

    • @chrisprenn
      @chrisprenn  5 років тому

      Check out the new video: ua-cam.com/video/AGoATLxsdsc/v-deo.html

  • @Vertexvoyager
    @Vertexvoyager 2 роки тому +1

    wait you can save geometry nodes set up as a blend file and use it for future projects?

    • @chrisprenn
      @chrisprenn  2 роки тому +1

      Yes

    • @Vertexvoyager
      @Vertexvoyager 2 роки тому

      @@chrisprenn would love to see how that's done that's so fascinating

  • @shubhambisht1328
    @shubhambisht1328 2 роки тому

    after render in compositer i saw nothing select nothing ????

  • @shubhambisht1328
    @shubhambisht1328 2 роки тому

    how to get output ???

  • @shubhambisht1328
    @shubhambisht1328 2 роки тому

    and what if i want to render video

  • @jchx767
    @jchx767 Рік тому +1

    : ( I wish just break links of the lights to each object.the blender method looks complex

  • @Kinosei30
    @Kinosei30 3 роки тому +1

    That's an awesome solution, thank you for that. But I have a question: Wouldn't it double the render time as it has to render 2 images instead of 1?

    • @chrisprenn
      @chrisprenn  3 роки тому

      Yes render times are increased!

  • @kashyapsumit
    @kashyapsumit 5 років тому

    please make tutorial on hair dynamics and hair collision

    • @chrisprenn
      @chrisprenn  5 років тому +2

      wow ... not at all my speciality - I always struggle with hair :(

  • @mariatikhomirova7990
    @mariatikhomirova7990 2 роки тому +1

    bro, great video and I feel so dumb

  • @aljontumbali5992
    @aljontumbali5992 2 роки тому

    How do you remove it on eevee?

    • @chrisprenn
      @chrisprenn  2 роки тому

      I don't think that's possible...

  • @LucasAlmeida-fx6eb
    @LucasAlmeida-fx6eb 4 роки тому +2

    It is much easier to render the object and the floor separately and mix them on photoshop, it would be nice to have a picker to select what reflects on what, this method works well but it is waaaaaay to complex to solve a simple problem

    • @aureodelacruz
      @aureodelacruz 4 роки тому

      Depends a lot on the situation. If you are working with animations and render farms for example, you can save a lot of time compositing inside blender. Of course you could take it to after effects or another video editing software, but in some situations it's time demanding and a pre-setup like this can save you a lot of work time. Plus, you get to see the final result on pre-renders before the final full resolution animation.

  • @lts8709
    @lts8709 5 років тому +2

    So this is essentially Multi passes like in Cinema4d. Cool but seems like a lot of trial and error to get the right setup you want.

  • @smilyhorror2501
    @smilyhorror2501 3 роки тому

    But how in animation 🙄

  • @Contactbps
    @Contactbps Рік тому +1

    1.75 speed up.

  • @asokerov
    @asokerov 3 роки тому

    Hi Chris, I found different solution of the problem: blenderartists.org/t/finally-a-way-to-remove-unwanted-reflections/1270721

  • @thiagovidal6137
    @thiagovidal6137 3 роки тому +1

    Started the video saying how painful and troublesome photographers go about removing unwanted reflection and whatnot.. But in CG we shouldn't have to do that, right.. then proceed to a tutorial showing a painful and troublesome process to more or less removing unwanted reflection and whatnot.

  • @buttersmooth4532
    @buttersmooth4532 Рік тому

    Hey chris, you are doing amazing tuts, I am a packaging designer & I need some serious help with some problems in blender. If you can contact me I can share more details about the issue :) Thanks