Not just beginners, i've been using blender for 2 years. But i've never delved into how to use math etc as masks. I've allready learned sooo much from this, but i can't for the heck of me get gradient lighting haha
OMG! You're right! It never occurred to me that you could do that. That's just way more elegant and convinient! I love it when things make sense ;) Thank you very much!
@@rsher_digital-art Sure, everything is the same up until adding the empty. On the Texture Coordinate node, click on the textbox field labeled "Object:" (same place they selected the empty from). In that dropdown, you will see the light you are currently editing. You can select that light so the material will reference the scale of the light it is attached to. Basically, instead of creating an empty and referencing its texture coordinates, you are just referencing the texture coordinates of the light itself. Hopefully that makes sense.
As a beginner who's been using Blender during a couple of months, I can see that my 3D learning journey just got miles longer, which is fun thanks to people like you and the beautiful Blender community!
I remember seeing the "Light Paths" node first demonstrated in an old BlenderGuru video to optimize a glass material to let more light through it. But I didn't even think that it could be used on the lights itself. Great insight.
I've been using Maya and I'm also studying the blender. The lighting setting of the blender was too simplified compared to Maya, so I had a lot of thoughts about how to light up the indirect light. I think this video should become more and more famous. You're a genius!
thats one of these things i miss so much since i started using eevee only. simple things, like blackbody or ies textures. so easy to use yet sooooo good. and the fake caustics, thats always fun to mess around. when i was doing archviz for an indoor pool it made my scene go from 0 to 100 in few simple nodes
I just clicked on this video because it looked cool, but I actually ended up finding how to make a rainbow light gradient. The other day I was going all through the tutorials I could find and none of them gave me the answer I needed. I guess sometimes that is how UA-cam works! Great video, I'll be sticking around for more videos.
Here before you pop off. You're already in the algorithm so expect explosive growth in the next month. Great content! Your humor and energy seem so natural. Taking notes ;)
Brilliant content, been binging it and its been very insightful. Wonder how you've been enjoying Light Linking in Blender since you haven't posted in a while! I feel like its a huge game changer for stylized rendering in Blender and has helped a lot of setups that before required crazy node setups and compositing hacks.
I have actually used this lol. But it's because I'm a crazy person who likes to go into the nodes for a black body color temperature node pretty often. I'm also a big fan of cheating the light falloff once in a while. IES lamps also a gamechanger.
I like to use OSL. Then I found that IES texture nodes don’t work if you enable OSL. So I wrote a Python script to translate any given IES file into OSL.
I've used nodes with lights myself, it's a dream! One way I use it is with normal coordinates, I set up a noise texture as a mask and animate it, it looks like a tree in front of your light source, creating shadows of its leaves
What an awesome little video! I keep forgetting to tinker around light nodes. Gonna keep referring to this video! Subbed! :D Please make more of these!
Thank you! This video was only meant to say that this things could be done. I may cover specific things you can do with this in dept in the future, so stick around ;)
Сheerfully! this is the most cool opening, which gives flexibility in setting up the artistic imagery of the picture. I would love to look at the in-depth material)) thanks)
Finally someone that speaks like how I watch my videos... 1.5x speed -- Yes, most videos (where talking is involved), I have to speed up to 1.5 because generally people don't talk fast. You, however, "Pau Homs" (if that's your real name ;-)), actually speak that quickly!
Absolutely wonderful video -- I really love your narration / writing style! It's entertaining and your enthusiasm is contagious. Been in a bit of a creative slump lately, not feeling like messing with 3D. I think this might have gotten me out. 😄
Well done Pau, I subscribed because of the deep knowledge shared here is amazing, but due to the fact that these are "very specific" info I would appreciate no music, less hype and slower delivery... maybe I am just old, but I had to pause and go back a few times, the screencast is also speed up a bit too much! Keep up the good work!!
Very charismatic! subscribed in the first minute of the video, love the way you present thing and the humor as well. But a bit TOO fast to catch thing, maybe it’s me leaning towards a beginner artist maybe it’s my English. But a more in depth, slower paused video would be amazing!!!
If you could make a video specifically talking about the godrays you mentioned in the end of the video that would be awesome and I think that many people getting into blender wonder as I do how to create good looking god rays
I will probably make a video on my way of handling volumetrics in Cycles, that makes it easier for me to get cleaner godrays. In the meantime, here's a tutorial by Blender guru from 2014 on the topic: ua-cam.com/video/VyLOZWevi8g/v-deo.html Softwarewise it's super outdated, but the method remains the same.,
Oh my! It's such an honour that you've even seen my video. Thank you so much! I'm a super fan of the work you do! Super focused on what helps rather than what sells. Thank you so much!
@@homspau You're welcome! But you know, these days I think maybe I should have done a mechanical arms tutorial. Would be nice you have 24M views... I could buy a new car... :-)
Cara, trabalho na industria automotiva aqui no Brasil e o estudio onde trabalho começou a utilizar o Blender à partir da grande transformação ocorrida na versão 2.8. Cada vez mais me encanto com esse software e esse seu video me proporcionou um grande momento de encantamento. Me deu muito sobre o que pensar. Muito obrigado por isso!
Well sr.. well done, another new suscriptor! Love the video (I usually use the nodes in the lamps, but I have to admit that I never give it the proper atention that it deserves)
3:55 The story of Blender, and Open Source software in general: with no expensive advertising campaign to tell people how wonderful the stuff is, they don’t realize.
Great tutorial, Blender is supa-powerful so many misconceptions and misunderstandings from people that comes from others software, Thanks Pau you need to make more of those :)
Impressive! I had already used it in the shader, but in a totally experimental way, without knowing what I was doing. My conscience just expanded hahahaha 🤯🤯🤯 As we say in Brazil: This makes the ahole fall from ass. 👏👏👏
4:14 Can't wait to know how you did those godrays. I was expecting something like the volume cube will be emissive if the ray depth executed is less than 1 and transparent if not, so there won't be like density everywhere which cause the noise and smudge
Hey! Thanks for your interest. For the scenes I showcase, the only thing I'm using nodes for is to make the volume cube, as you said, limited to a single bounce for control and performance. Also I'm using images to drive the color of the area light. But there's way more that can be done! I'm writing a script for a video on lighting with volumetric in Cycles. These's so much more on the subject!
awesome video ! thanks :) would love in depth video as well if possible cause as you said almost nobody talks about this :P (Curtis holt did, but that doesn't disproove the point that this subject needs more of informative / educational content) Also one question! How render heavy / scene heavy are these nodes (I get that this varies with node tree complexity but I would love some comparisons to let's say other node systems we have or some content to get an idea of this cause that info can shape a decision of weather this system should be used on particular production or not) PS: sorry for long post and keep up the good work! :)
Thank you so much for your comment! The truth is that I don't know. I haven't compared the render times with this nor explored all the possibilities that I know should be possible. There is much more experimentation to be done and I wanted to get the conversation started to hopefully not be the only person interested in this topic. I'm here to learn too, so if you find something out, please let me know! ;)
WE NEED A IN-DEPTH TUTORIAL!!!
especially for beginners like myself it would be great ✨
Agreed! The possibilities are fascinating, but a little overwhelming and I really don't know where to start haha
Stick around! I may cover more in depth applications for this as well as other lighting related topics ;)
Pun intended???
Not just beginners, i've been using blender for 2 years. But i've never delved into how to use math etc as masks.
I've allready learned sooo much from this, but i can't for the heck of me get gradient lighting haha
Just a heads up! You can actually select the object the material is on in the texture coordinates node. This means no need for an empty!
OMG! You're right! It never occurred to me that you could do that. That's just way more elegant and convinient! I love it when things make sense ;) Thank you very much!
Cole, would you explain the step by step for accomplishing this step. Thank you.
@@rsher_digital-art Sure, everything is the same up until adding the empty. On the Texture Coordinate node, click on the textbox field labeled "Object:" (same place they selected the empty from). In that dropdown, you will see the light you are currently editing. You can select that light so the material will reference the scale of the light it is attached to. Basically, instead of creating an empty and referencing its texture coordinates, you are just referencing the texture coordinates of the light itself. Hopefully that makes sense.
@@fiveoneecho Yep, it sure does, thanks so much!
@@fiveoneecho u could privatley message Pau instead of publically putting him on blast like this
This video is like having my eyes opened for the first time, incredible
Nice to hear! Thanks for the comment!
As a beginner who's been using Blender during a couple of months, I can see that my 3D learning journey just got miles longer, which is fun thanks to people like you and the beautiful Blender community!
Thanks for the message! It really helps a lot! And the fun thing about learning is that the journey does never end. Hurray! Cheers!
I honestly think that every time we learn something new, the journey gets longer! It's just the way it is!
I remember seeing the "Light Paths" node first demonstrated in an old BlenderGuru video to optimize a glass material to let more light through it. But I didn't even think that it could be used on the lights itself. Great insight.
I love when people get excited about things, especially 3d related! It's very wholesome to watch it😄
Nah, it's annoying
I'm so greatful for your efforts with lighting!! Thank you and Please make more videos/tutorials on this important discovery.
This is the best Tutorials for Light I've ever gotten.
I've been using Maya and I'm also studying the blender. The lighting setting of the blender was too simplified compared to Maya, so I had a lot of thoughts about how to light up the indirect light. I think this video should become more and more famous. You're a genius!
Thanks for the comment! I'm glad it helped!
thats one of these things i miss so much since i started using eevee only. simple things, like blackbody or ies textures. so easy to use yet sooooo good. and the fake caustics, thats always fun to mess around. when i was doing archviz for an indoor pool it made my scene go from 0 to 100 in few simple nodes
PLEASE keep making tutorials this was incredible
I didn't think this was THAT helpful a feature-but your giddiness convinced me otherwise! I'm genuinely excited to try this out now!
Nice video and love your energy!
Thank you very much! I love your work. Uh! And almost forgot! The demo scene in the video is using your Pro Lens 2 Addon. It's pretty neat! ;)
What a great tutorial! Thank you so much!
Thank you, for your comments and for your tips!
I just clicked on this video because it looked cool, but I actually ended up finding how to make a rainbow light gradient. The other day I was going all through the tutorials I could find and none of them gave me the answer I needed. I guess sometimes that is how UA-cam works! Great video, I'll be sticking around for more videos.
Thank you for the message! A pleasure ;)
This is amazing
Hey! Thank you so much for the comment, it means a lot! :)
My render improved greatly thanks to this video, really thanks!
I didn't know your channel, I feel happy I saw it posted by BlenderNation on Twitter.
Thank you, for your comment and your time!
I’ve watched this and it help me a lot, can’t wait for the god ray tutorial
your tutorials and quick videos are saving me on my college projects
I'm so glad!
Here before you pop off. You're already in the algorithm so expect explosive growth in the next month. Great content! Your humor and energy seem so natural. Taking notes ;)
You just changed my life. Thank you
Just watching you talk about lights has gotten me excited!
Brilliant content, been binging it and its been very insightful. Wonder how you've been enjoying Light Linking in Blender since you haven't posted in a while! I feel like its a huge game changer for stylized rendering in Blender and has helped a lot of setups that before required crazy node setups and compositing hacks.
that video is a gem, I didn't expect that! this is amazing work. Stylized lighting god damn ,that's huge!!!
Lots of great information.
Thank you! It means a lot coming from you! :D
love the subtitles
Yess! Give your lights some love. Haha great video! Looking forward to using this to play around with light nodes more! Thanks for the tips.
Holy shit, this video is amazing, pls need a more detailed tutorial for lightpath node uses pls!! 🔥
Just found out about this on the Blender's vod and ended up on your own channel, it was a great talk! I should have worked on that donut..
Your content is fire, Keep it up!
complete Lifechanger!!! THANK YOU SOOOOOOO MUCH!
Holy shit this is way too underrated. I always wondered what I could do with nodes for light. This is awesome!
I definitely need a Pro Lightining Course on Blender !
I have actually used this lol.
But it's because I'm a crazy person who likes to go into the nodes for a black body color temperature node pretty often.
I'm also a big fan of cheating the light falloff once in a while. IES lamps also a gamechanger.
I like to use OSL. Then I found that IES texture nodes don’t work if you enable OSL. So I wrote a Python script to translate any given IES file into OSL.
I've used nodes with lights myself, it's a dream! One way I use it is with normal coordinates, I set up a noise texture as a mask and animate it, it looks like a tree in front of your light source, creating shadows of its leaves
you sound so happy about this, I love it
Nice. I'm very into 3D light. Hope you make more helpful tutorials about light
This is amazing. Thank you for this tip!
Thank you for your comment! It really puts a smile on my face :)
Wow! Who knew such powerful features were so hidden, great tutorial Pau :)
Thank you very much!
I love the passion in your voice, an instant subscribe
Got sent here from one of Blender Bob’s videos. Nice work! I just subscribed. Looking forward to seeing what else you put out!
Subscribed.. waiting for indepth tutorials
never knew about this. going to have to mess around with it.
part 2, 3, 4 and 5 please
Stick arround ;)
More lighting tips please.
I think thats where most tutorials lack.
Thank you! I think that too! I'm working on more stuff, stay tuned ;)
Many thanks, I've moved from other programs to blender and have been wanting to make gobos, so this is great.
This was put together so well, I have to sub!
Thank you! :)
This was very interesting!
What an awesome little video! I keep forgetting to tinker around light nodes. Gonna keep referring to this video! Subbed! :D Please make more of these!
OMG! this channel have lot of things to learn from.
Thank you teaching, and looking for such more .
NEED MORE IN DEPTH STUFF, THANKS!
You have so much knowledge! Maybe you could make a bit slower tutorial about it? :)
Thank you! This video was only meant to say that this things could be done. I may cover specific things you can do with this in dept in the future, so stick around ;)
You give it my need
Сheerfully! this is the most cool opening, which gives flexibility in setting up the artistic imagery of the picture. I would love to look at the in-depth material)) thanks)
I use light paths all the time especially for making magical effects in my cycles videos
Finally someone that speaks like how I watch my videos... 1.5x speed -- Yes, most videos (where talking is involved), I have to speed up to 1.5 because generally people don't talk fast. You, however, "Pau Homs" (if that's your real name ;-)), actually speak that quickly!
Hahahhaha, thanks, I guess! ;)
@@homspau - Good information though, so I subbed!
Qué máquina!! Gracias por el tutorial express !
WOW! Awesome!
Accidentally learned how to create gobos 👌
Absolutely wonderful video -- I really love your narration / writing style! It's entertaining and your enthusiasm is contagious.
Been in a bit of a creative slump lately, not feeling like messing with 3D. I think this might have gotten me out. 😄
Thank you so much! ;)
Mind blown. Completely
👏super! this needs to be used way more
Saving for future use
Must. Have. More. Please please!
Well done Pau, I subscribed because of the deep knowledge shared here is amazing, but due to the fact that these are "very specific" info I would appreciate no music, less hype and slower delivery... maybe I am just old, but I had to pause and go back a few times, the screencast is also speed up a bit too much!
Keep up the good work!!
Thanks for the feedback!
This is how we use to fake caustics before cycles got caustics XD but you do are pushing it to a new level
you are amazing, thx for sharing your knowledge !
Thank you for your comment! :)
Excellent - subscribed.
This video had been absurdly useful. Thank you
Cool stuff!
Very charismatic! subscribed in the first minute of the video, love the way you present thing and the humor as well. But a bit TOO fast to catch thing, maybe it’s me leaning towards a beginner artist maybe it’s my English. But a more in depth, slower paused video would be amazing!!!
If you could make a video specifically talking about the godrays you mentioned in the end of the video that would be awesome and I think that many people getting into blender wonder as I do how to create good looking god rays
I will probably make a video on my way of handling volumetrics in Cycles, that makes it easier for me to get cleaner godrays. In the meantime, here's a tutorial by Blender guru from 2014 on the topic: ua-cam.com/video/VyLOZWevi8g/v-deo.html
Softwarewise it's super outdated, but the method remains the same.,
Amazing!!
Absolutely awesome video! Only 212 subs? Let me help you with that. Community power!
Oh my! It's such an honour that you've even seen my video. Thank you so much! I'm a super fan of the work you do! Super focused on what helps rather than what sells. Thank you so much!
@@homspau You're welcome! But you know, these days I think maybe I should have done a mechanical arms tutorial. Would be nice you have 24M views... I could buy a new car... :-)
@@BlenderBob Hahahahahaha. You're not alone on this...
Cara, trabalho na industria automotiva aqui no Brasil e o estudio onde trabalho começou a utilizar o Blender à partir da grande transformação ocorrida na versão 2.8. Cada vez mais me encanto com esse software e esse seu video me proporcionou um grande momento de encantamento. Me deu muito sobre o que pensar. Muito obrigado por isso!
Subbed! You got me in the first minute, keep it up!
Well sr.. well done, another new suscriptor! Love the video (I usually use the nodes in the lamps, but I have to admit that I never give it the proper atention that it deserves)
3:55 The story of Blender, and Open Source software in general: with no expensive advertising campaign to tell people how wonderful the stuff is, they don’t realize.
This is so good! Really we explained and has helped me a lot! Definitely subscribing!
This is so interesting, thank you!
For textures, you can use the "Normal" option on the texture coordinate node. If I recall correctly, this should account for the size of the light
that's an amazing video!
I've just subbed, looking forward for more videos!!
Such an important topic, please share some more x) thanks 😘
Thank you! I will! Stick arround if you want to ;)
You just earned another subscriber
Thank you!
Cool presentation skills, keep it up
easy the most entertaining Blender Tutorial i’ve seen, more of this stuff pls!
More please!
great video keep making them like this it works!
i did use nodes for couple of years because i needed it for ies
Great tutorial, Blender is supa-powerful so many misconceptions and misunderstandings from people that comes from others software, Thanks Pau you need to make more of those :)
Thanks for the support, Lluc!
Wow, pretty amazing, thank you ! :)
Impressive! I had already used it in the shader, but in a totally experimental way, without knowing what I was doing.
My conscience just expanded hahahaha
🤯🤯🤯
As we say in Brazil: This makes the ahole fall from ass.
👏👏👏
IES profiles take lighting to the next level of realism.
I knew about the use nodes box, but I only used it for adding blackbodies to my lamps lol.
4:14 Can't wait to know how you did those godrays. I was expecting something like the volume cube will be emissive if the ray depth executed is less than 1 and transparent if not, so there won't be like density everywhere which cause the noise and smudge
was wondering if that's what you did here as well at 2:21
Hey! Thanks for your interest. For the scenes I showcase, the only thing I'm using nodes for is to make the volume cube, as you said, limited to a single bounce for control and performance. Also I'm using images to drive the color of the area light. But there's way more that can be done! I'm writing a script for a video on lighting with volumetric in Cycles. These's so much more on the subject!
I love your energy 💚⚡💚
Thank you!
awesome video ! thanks :) would love in depth video as well if possible cause as you said almost nobody talks about this :P (Curtis holt did, but that doesn't disproove the point that this subject needs more of informative / educational content)
Also one question! How render heavy / scene heavy are these nodes (I get that this varies with node tree complexity but I would love some comparisons to let's say other node systems we have or some content to get an idea of this cause that info can shape a decision of weather this system should be used on particular production or not)
PS: sorry for long post and keep up the good work! :)
Thank you so much for your comment! The truth is that I don't know. I haven't compared the render times with this nor explored all the possibilities that I know should be possible. There is much more experimentation to be done and I wanted to get the conversation started to hopefully not be the only person interested in this topic. I'm here to learn too, so if you find something out, please let me know! ;)
I love this video man,nice music.:)
Nice. Sky shaders and screen space shaders are relatively rare sightings as well.
Thank you and i love the energy that you have keep going ♥
Thank you!