5 Tips for FASTER Renders in Blender Cycles

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 1,3 тис.

  • @KaizenTutorials
    @KaizenTutorials  9 місяців тому +5

    This video just got a major update with new settings, optimized for Blender 4.0+! Check it out here; ua-cam.com/video/Jv1vk8YWCsQ/v-deo.html

    • @FD33-tp2ir
      @FD33-tp2ir 8 місяців тому

      Hi, wonderful video ! Could it be possible to get the test file with the tree ? It could seem stupid but i find that the backgroung colors (light grey + light green from the tree) + "white lighting" is very attractive. I tried to do mine but i can't manage to get the same effects ! Best. Francis

  • @tristanwegner
    @tristanwegner 2 роки тому +932

    Next time when comparing one image against the other, please cut directly from one to the other and don't insert black frames. With a direct transitions, small changes seem to blink, which helps spot areas of difference.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +148

      Noted, thanks for the feedback!

    • @cryptospectr
      @cryptospectr 2 роки тому +5

      Agreed, or better still would be to slice them in half and put them side by side imo 👍

    • @itellyouforfree7238
      @itellyouforfree7238 2 роки тому +19

      it's made on purpose to conceal the differences. at 12:00 you can see that the fast image is significantly worse in terms of lighting

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +33

      I hve a pinned comment with all images on imgur. So you can check out at your leisure. Yes the quality is worse and yes the lighting changes! That’s why I tell everyone to choose whether or not the time is worth the tradeoff in quality. I (try) to hide nothing and be transparent!

    • @itellyouforfree7238
      @itellyouforfree7238 2 роки тому +13

      @@KaizenTutorials I'm not blaming you, it's not your fault, but rather the complexity of the problem itself. However, increasing the noise threshold this much significantly reduces the quality of the image (as can be seen in the grass in the shade) and introduces extremely visible artifacts due to non-temporal denoising. Also, reducing the max bounce to 1 completely kills the global illumination and destroys the lifelike appealing of the image. I simply do not believe that the proposed one is a workable solution. Sure, you get an image out in 1/50th of the time, but that image is useless garbage. At that point you should rather use a non path tracing render engine, such as Eevee or Unreal, the latter being realtime and producing stunning images. Sawing off Cycles' legs is not the right anwers, it's a path that leads to trash images

  • @mrkgrmn3
    @mrkgrmn3 2 роки тому +376

    One of the most helpful blender tips videos I've ever watched. I reduced the render time of the animation video I was working on from 2.5 hours to 10 minutes with no noticeable decrease in quality. Thank you!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +24

      That’s super awesome! Thanks a lot for sharing. This was exactly what I was hoping to achieve with this video :-)

    • @S9universe
      @S9universe 2 роки тому +5

      wow

    • @佐久-b6k
      @佐久-b6k 2 роки тому +2

      Wtf it's still the worst Render Engine I've ever Seen It only making shit uglier

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +10

      Cycles??

    • @redbeansnotrice
      @redbeansnotrice 2 роки тому +7

      @@佐久-b6k what lol

  • @modernschool_music
    @modernschool_music 2 роки тому +341

    One thing that was not mentioned: Go to SOLID VIEV in 3D Viewport when You start rendering. I sometimes catch myself on keeping Rendered View while rendering. That slows render time alot especially in animations.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +45

      That’s a very good one! Staying in rendered view when hitting the render button you are eating up VRAM, CPU and RAM, thus limiting your optimal render speed 👍🏻

    • @drkastenbrot
      @drkastenbrot 2 роки тому +19

      Only if blender is still actively rendering in the viewport. I think they should just make it stop viewport rendering once an output render is started.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +11

      Yeah that makes sense to me aswell! Auto switch to solid view when you start a render.

    • @jozsefk9
      @jozsefk9 2 роки тому +4

      I render in CLI. That's the fastest for me.

    • @ashenbonfire
      @ashenbonfire 2 роки тому +8

      @@drkastenbrot There's a setting for this, "Lock Interface" under the Render dropdown in the top left corner.

  • @JDGuio
    @JDGuio Рік тому +114

    Just went from an 8 hours render to a 6 minutes one, thank you man.

  • @z-beeblebrox
    @z-beeblebrox 2 роки тому +174

    Something to note about Noise Threshold: if you have a clean daylight scene like the example, you can really go wild with it. But if you have any kind of higher key/darker shadows or just a lower light scene, increasing Noise Threshold is gonna kick your ass pretty quick. If your scene is fairly dark, even going from 0.01 to 0.05 could end up giving you horrible results. So keep that in mind.
    And remember, even if a single image has blotches subtle enough you think you can live with them, NONE of Blender's denoising options are temporal, so those "subtle" blotches are gonna get kind of obvious the moment you render an animation.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +11

      I don't think this is necessarily a noise threshold issue, but more of a denoiser issue. Once we get better temporal denoising, this should fix (or at least improve) this issue. But yeah all things considered using less samples (or a higher noise threshold) is always rough on darker scenes.

    • @z-beeblebrox
      @z-beeblebrox 2 роки тому +18

      @@KaizenTutorials yeah, to be clear this is not a problem with Noise Threshold itself, it's just that this is how weaknesses with denoising can rear their head

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +8

      For sure! Thanks for pointing it out 💪🏻

    • @kirkanos771
      @kirkanos771 Рік тому +5

      For night scenes, you can put the threshold at 1.0 and double your resolution. Unless you have insane details that could potentially cause artefacts.
      It's a three component trick anyway: noise threshold + sample count + resolution to denoise. It's faster to shrink a render from a high resolution that denoising a small image with many details.
      As always, test yourself. Blender will stop rendering a pixel at the first limit reached (sample or noise threshold).
      Larger is the image, easier it is to not care about noise threshold.

    •  Рік тому

      @@kirkanos771 Great tips!

  • @mitchblack5096
    @mitchblack5096 2 роки тому +51

    Buddy, thanks.
    For us seasoned computer graphics artists it’s great to have you youngens ripping the hood off blender and diving into things we just don’t have time to explore in the studio.
    UA-camrs such as yourself are an invaluable resource for us, and this tutorial in particular is a great example of how you help the community improve our production flow.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      Wow, love the comment! Thanks a lot, appreciate the kind words and I’m glad this helped 🙏🏻

  • @MrTheTuxedo
    @MrTheTuxedo 2 роки тому +77

    Couple more ideas:
    Close Blender and render via command line. Will free up some GPU cycles and memory from not displaying Blender, especially if you have a busy viewport open.
    Learn to use the Light Paths node to take shortcuts through some objects. For example, using the Shadow Ray output on volumetrics or refractive objects to swap in a Transparent shader to let Shadow Rays through unimpeded.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +6

      That’s some very deep knowledge! Thanks for sharing these insights 💪🏻

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 роки тому +1

      @@KaizenTutorials baking your stuff also helps with render time ^^

    • @JorgeSilva-ot1hq
      @JorgeSilva-ot1hq Рік тому +4

      hi! Is there any video tutorial u recommend to learn how to render via command line?? thanks in advance!

    • @The_NSeven
      @The_NSeven Рік тому

      @@JorgeSilva-ot1hq Would like to know as well :)

  • @funnyones...
    @funnyones... 2 роки тому +12

    This is perhaps the most important Blender video that's out there... the sheer amount of the collective community time saved here would worth of millions for the artists in here... BIG BIG thanks man, you're awesome!! 👍🏽👍🏽👍🏽🙏🏼🙏🏼🙏🏼

  • @yasharrakei2563
    @yasharrakei2563 Рік тому +6

    This was one of the best blender tips videos I've ever seen. The tips in this video made a huge difference in the render time of my project. From 20 minutes to just 27 seconds, Woow. For me, this means that my project was saved from certain death because the project I am working on is only 1 day away from the deadline. Thank you so much for this useful video.

  • @ajtatosmano2
    @ajtatosmano2 2 роки тому +27

    If your scene is too dark after these settings, you can change it in post production or increase the light paths. With trasparent materials like glass, you can increase the relevant bounces to get rid of artefacts.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +6

      Yes, exactly! Always fit the Light Path Bounces to your scene. If you need more bounces, definitely use them. It would be a waste to create something awesome and for it to look ugly just to save a bit of time on rendering!

  • @HarnaiDigital
    @HarnaiDigital 2 роки тому +20

    Dude this is wild. With just Adaptive Sampling of 0.01 I decreased my render time from 3 mins to 13 seconds with no noticeable difference. Thank you so much for that. I would use the rest of the setting for my next renders. You deserve more subscribers.

  • @amdrewgamer
    @amdrewgamer 2 роки тому +6

    i have watched many videos with this premise, and this is BY FAR the best one. lots of settings i had never heard of, and you showed the renders ad render time that each each change caused so i could decide what worked best!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks a lot! Glad you found the setup like this useful 👍🏻

  • @qibli3927
    @qibli3927 Рік тому +12

    Oh my goodness gracious me, my render was originally taking 17 minutes per frame and I was accepting my fate with a 4 day render but now I can look forward to seeing my render tomorrow morning which will be done in approximately 5 hours. This is really a godly tutorial and will help me achieve so much more in future

  • @hoapham7389
    @hoapham7389 2 роки тому +2

    When I was searching for this guide you weren't showing up. Now you just popped up into suggestions, better late than never!!!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Damn you YT algorithm! ;-) Well like you said; better late than never. Thanks!

  • @alexmcgreal836
    @alexmcgreal836 Рік тому +9

    4 minutes in and already my render time is insanely fast without even doing the rest yet.
    This is awesome, thanks so much for making this video dude, saved me a ton of time and super simple to follow!!

  • @KaizenTutorials
    @KaizenTutorials  2 роки тому +88

    How much time did you manage to save on your render? Leave a comment!
    I made an oopsie; please disable CPU in the system preferences if that’s possible. It makes renders slower than having ONLY the GPU enabled.
    Also because the images in this video might be a bit small to compare, here are all the full size images per timestamp;
    imgur.com/a/mDzecBm

    • @vishisht8688
      @vishisht8688 2 роки тому +8

      Being honest... the last image looks more realistic and all then the one at the beginning which took more than 6 mins.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Well that’s a BIG win then right, haha? Looks better + saves you well over 6 minutes in reder time! 💪🏻

    • @vishisht8688
      @vishisht8688 2 роки тому +2

      @@KaizenTutorials for sure... tree bark and shadows are so real and it kinda gives that vibe onto the ground as well... so hands down awesome.

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 роки тому +9

      Nice vid, I'm using a 5800X with 64GB of RAM and a 6800XT.
      The biggest performance boost for my renders was switching to Linux. I'm not sure what's running in the background of windows but while doing 2000 frames animations it adds up! Linux runs super stable (I hadn't ANY crashes yet, which is awesome) and pretty fast as well. With the exact same settings and hardware I could reduce the render time from 1min and 35 sec to 38 sec. With the exact same render settings (migrated project file). That's huge!

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 роки тому +3

      @@vishisht8688 I'd the the last before the last looks the best, super deep shadows :D

  • @brant-bi8563
    @brant-bi8563 Рік тому +3

    Thank you, very helpful! I'm a 2D artist and I'm very noob with 3D software, my rendering went from 24 minutes to 40 seconds with your tips. 🙏❤

  • @AishaSelime
    @AishaSelime 29 днів тому

    Thats one of the greatest tips video ever.For two days I have been struggling with lack of memory problems and big black squares in renders , this video helped me a lot!Thank you!

  • @TarekAlShawwa
    @TarekAlShawwa 2 роки тому +69

    Recap for those that want to use these settings in the future and want to copy paste in their notes
    1. Make sure you use GPU Compute in your Render Properties tab (assuming you have a decent Graphics Card) & in your blender Preferences > System, make sure you're using your GPU.
    + additional note in my personal experience, sometime turning OFF your CPU completely and only rendering with your GPU instead of both can be faster (i have a 3080ti and a 5950x and this surprised me because I've never seen people discuss how using only GPU instead of both can be faster)
    2. Increase noise threshold for the render (from 0.01 to 0.1 or 0.5) this makes the biggest difference out of all the settings but might reduce final image quality depending on how high you sent the value
    3. in Render Properties > Light Paths, reduce max bounces for all (may reduces light bounce quality and only speeds up render a little bit)
    4. in Render Properties > Performance > Acceleration Structure, if you have enough ram, turn ON "use curves bvh" and turn OFF "use compact bvh"
    5. in Render Properties > Performance > Final Render, turn ON persistent data
    6. (this one might actually increase render time so maybe don't use this tip lmao) World settings > Settings > Surface, decrease map resolution from 1024 to 512 (again this might make render speed worse so test and see what works for your scene)
    7. in Render Properties > Light Paths > turn ON "Fast GI approximations" (will reduce light bounce accuracy and can can change how the final render lighting will look)
    Nothing is free in life so all those combined can and will reduce your render quality in exchange for render speed (example of before and after at 11:25)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +6

      Thanks for this concise summary! A great short version of what I’m explaining :-) also you can compare images via the link in the pinned comment. Here you can see all full res images!

    • @sysbofh
      @sysbofh 2 роки тому +3

      About point 1:
      I have a 5600X and a (just bought) 3060 12GiB. Tested the GPU with Blender too - and found out the same: it is MUCH faster using only GPU render. With both CPU and GPU the thing gets quite slower.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Ok, good to know! Thanks for sharing 🙌🏻

    • @netflixandchinchilla
      @netflixandchinchilla 2 роки тому +4

      I can confirm disabling the CPU and only using the GPU shaved off 2-3 seconds of render time even with an Intel i7 12700K with 20 threads.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Yep, I added this to the pinned comment. Using only GPU is better!

  • @furax6907
    @furax6907 2 роки тому +3

    Thanks dude ! My render was on CPU, it took about 4 minutes to render a frame!
    I changed it to GPU (so it used my RTX 2070) and it took 30 secondes to render one single frame!
    I went from 4 days rendering to 2 days ! Thank you so much

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Great to hear! I think you could get it down even further, if you want it to by using the other tips aswell!

  • @alainbuschenrieder6024
    @alainbuschenrieder6024 Місяць тому +1

    Wow your tree scene is beautiful. Right now I don't have such beautiful shadows inside the tree, for the part with leaves. So much things to learn.

  • @HaveYouHeardOfManedWolves
    @HaveYouHeardOfManedWolves 2 роки тому +12

    I think "Blender has a pretty good denoiser these days" is a bit of an understatement, the denoiser is good enough to reasonably use 16 max samples (for 1080p) without any clearly visible quality loss in some situations (although fine details might make 16 too little)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +5

      Haha, you might be right on that! The denoiser is great. But when doing volumetric stuff it can still result in very noisy animations with loads of artefacts in the final render!

    • @mrlightwriter
      @mrlightwriter 2 роки тому +3

      For still images I agree with you, but those are very few samples for animations, especially interior archviz animations.

  • @karstenclaes9527
    @karstenclaes9527 Рік тому +1

    From 10 hours to 10 minutes.
    As a complete noob to blender this is just what I needed! It was super hard to find this information.
    Thank you so much man!

  • @synthbendati
    @synthbendati 2 роки тому +3

    Wow this changes really increased my render speed so much, Thanks for great tutorial

  • @ginho3848
    @ginho3848 Рік тому +2

    Super useful. Literally see the picture rendered in a small fraction of the time before, no quality loss... This is dope work, Dude! Thank you for doing the research for us.

  • @waschkadse
    @waschkadse 2 роки тому +4

    Thank you so much. I am working on a animation for university and wanted to avoid using a render farm. With your tips and some fiddling around I got from over 2minutes per image to roughly 30seconds!

  • @heitorcorrea4206
    @heitorcorrea4206 Рік тому +2

    this helped me A LOT. I was rendering an animation that would take like 2 full days for render everything. Now I'm already rendering it all in like 3 hours and with now damage to the quality of it. thank you!!

  • @rhomis
    @rhomis 2 роки тому +7

    Doing an animation, you saved me one hell of a lot of time. THANKS!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      That’s awesome to hear! Thanks for sharing 🙏🏻

  • @Nitinsingh_sith
    @Nitinsingh_sith Рік тому +2

    As a new learner who won't switch to cycles to rendering everything in cycles is crazy thanks man < 3

  • @rehanabdullah7626
    @rehanabdullah7626 Рік тому +4

    The main problem with noise threshold is artifacts. But if you turn up the resolution in output settings, you can seriously get better results

  • @kiralykata9866
    @kiralykata9866 Рік тому +1

    omg u helped me so much (using blender for over 3 yrs and never thought that it could be this quick thank you so much)

  • @MrDebkumarbasu
    @MrDebkumarbasu Рік тому +3

    Either this man is a human UA-cam algorithm or UA-cam itself is getting better at reading my mind. Just when I think that there is no video covering my particular problem, this man comes in and saves my day! Perhaps one of the best channels for me with the likes of Polyfjord, Blender Guru and Ducky3D

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Wow, thanks for the big praise! Very kind of you and I'm glad you found my vid useful.

  • @blakecasimir
    @blakecasimir Рік тому +2

    Essential video for all blender users. No hyperbole. Amazing stuff Kaizen thank you.

  • @mr.sandman1217
    @mr.sandman1217 2 роки тому +6

    Lowering the tiling size helps with any memory issues. Default is 2048 reducing this to 1024 alongside the tips here can greatly help speed up your renders.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Good tip! Thanks for sharing.

    • @ahmadzuhri6190
      @ahmadzuhri6190 2 роки тому +1

      Hello, I'm kinda confused, shouldn't cycles X work better without tiling?

    • @mr.sandman1217
      @mr.sandman1217 2 роки тому +1

      @@ahmadzuhri6190 adjusting tiling is mainly for saving memory usage.

    • @fived9424
      @fived9424 Рік тому

      @@ahmadzuhri6190What these people forgot to mention is that it helps with the GPU vram memory not CPU ram memory

  • @emileravenet
    @emileravenet Рік тому +2

    never thought i'd be able to use cycles like today. thank you.!!

  • @cheapnate9277
    @cheapnate9277 Рік тому +3

    This was very useful for a starter blender user I finally can render things faster and won't wait 2 hole days thank you.

  • @sophiemendoza687
    @sophiemendoza687 2 роки тому +1

    This saved my ass. Thank you for giving an explanation and not just saying "move this, move that". I appreciate your effort!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      That's great to hear. Glad this video was useful to you! :-D

  • @maglerdon
    @maglerdon 2 роки тому +3

    Awesome video and there are some awesome tips in the comments as well. This is a gold mine for render speed tips

  • @novanexus9112
    @novanexus9112 Рік тому +1

    Finally a proper explanation of noise threshold!! Thank you finally know how to use it properly

  • @paridoesupcycling
    @paridoesupcycling Рік тому +2

    thank you so much for this! it saves me a tons of time... i'd been waiting 12 hours to render 40 frames of animation... and i have 200frames now it's rendering a lot faster

  • @himawari_254
    @himawari_254 2 роки тому +4

    that's a massive tip, thankyou for even going into details man👊

  • @firewulfz
    @firewulfz Рік тому +1

    This is great I think I’ve heard most of these tips before, but this is by far the most concise, and easy to understand video on the subject. Will definitely be sharing.

  • @Layston
    @Layston 2 роки тому +7

    It should be added that rendering an animation with little sample (Or a large noise treshold) along with a denoiser will cause artifacts like flickering. There'sa new temporal OptiX denoiser that makes the flickering almost a thing of the past. I'd recommend to look into it if any of you want to render an animation with cycles.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Yeah thats true! And thanks for sharing this info.

    • @kooale3252
      @kooale3252 2 роки тому +1

      Dont use the optix denoiser. Use the superimagedenoise addon instead. Its much better quality with less flickering

    • @mrlightwriter
      @mrlightwriter 2 роки тому +1

      I wholeheartedly agree with you. Nevertheless, for interior animations I recommend starting with 4096 samples and 0.01 Noise Threshold and decreasing this last value until it looks right. There's no magic bullet...

    • @Layston
      @Layston 2 роки тому +1

      @@kooale3252 Did you try the OptiX temporal denoiser? I got pretty good results last time I used it.

    • @kooale3252
      @kooale3252 2 роки тому +2

      @@Layston yep and superimagedenoise still preserved more details.

  • @brennacook6022
    @brennacook6022 2 роки тому +1

    I was so frsutrate because my renders were taking sooooo long, and it had been like 2 hours and only 11 frames had rendered, but the second tip you did literally saved me from the painful wait. Thank you SO much!!!

  • @mehildemeh1648
    @mehildemeh1648 2 роки тому +4

    Very good tutorial on "under the hood" Blender tuning. You have made my subscription list. One request - a video on settings to speed up cycles viewport updates when modeling.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Thanks a lot, welcome to the club! 💪🏻 I’ll take it into consideration. Been thinking about doing a viewport performance increase video!

  • @maeshh
    @maeshh 5 місяців тому +1

    I was doing passion projects and this saves me lots of time! Thank you

  • @bosse-1760
    @bosse-1760 2 роки тому +3

    Thank you very much, With your technics I could go from a ~18h long render to a 1 min and 27s fast rendering time UNBELIEVABLE!!! I have a GeForce GTX 750 (Display)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      That’s awesome! Thanks for sharing 💪🏻

  • @charliemcgrain
    @charliemcgrain Рік тому +1

    Excellent work. I always combine increasing the noise threshold with increasing the resolution. I go up to 4k from HD, for example, which I then down-sample to HD again for delivery. This helps sharpen any loss of detail from the higher noise threshold.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      That's a good trick! I use it too and really helps with the detail indeed, without increasing render time by a lot.

  • @doltdolt7773
    @doltdolt7773 2 роки тому +8

    If your Light Passes are set to only a total of 1 it doesn't matter if your Transmission and Transparency are at 2, you will only get one rendered Light Pass. The total should be equal to the highest number of passes, in your case- 2.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Yes! I added a text frame explaining this. I did change it in the render but apparently didn’t record that, so that’s why I had to add the text frame. Thanks for bringing extra attention to it since it is important to know though! 🙏🏻

  • @azurah485
    @azurah485 11 місяців тому +1

    dude seriously thank you for this video, it took my render for a music video 4 days (at 41% LEFT) to getting to that point in less than an hour!!!

  • @justsomeguyinnc473
    @justsomeguyinnc473 2 роки тому +6

    And another point worth mentioning is that, even if not fully used (and abused) for the final render, this tip is crazy effective for iteration/interactive renders/viewport etc. See my post below for another example of render times using the tips in the video.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Exactly this! If you want to make a final render it's oftentimes (especially profesionally speaking) to just take the hit of having a 15 hour render or so. But for iteration/look dev, quick renders are a lifesaver in my opinion.

  • @autobr_
    @autobr_ Рік тому +1

    quick sound tip: cut down on your mic gain and bump up the volume, consider adding a compressor (if you know how), and cut down on the mid range in EQ (definitely only if you know how).

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Yeah the sound was f-ed up in this video. I've since gotten a new mic with way better audio and audio settings. Thanks for the tips though!

  • @fmtdamian
    @fmtdamian 2 роки тому +3

    I rendered one of my scenes according to your tips and the render time decresed 2 times even when I used 256 render samples 👍👍😁😁 good job

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Nice work! The best thing I could've hoped for; saving all of you some rendering time!

  • @RaizarYT
    @RaizarYT Рік тому +1

    Bro, you helped a lot, after accomplishing your instructions, it had me anxious when it said 21 mins remaining, and it seemed slow, but i looked away for like a sec and i saw it leap, from 12% to a 100% in like 2 mins

  • @BarbarosTheBarbarian
    @BarbarosTheBarbarian 2 роки тому +4

    I suppose the 11 seconds per frame result is very much usable if you’re animating a toon/anime style scene.
    Nicely done bro. Thanks for the tutorial.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Yes it does! It can save you hours on longer animations :-)

  • @switch2324
    @switch2324 2 роки тому +2

    I like the idea of starting all light paths on 1 then working your way up. I normally half all of them. Although transparency has caught me out a couple of times.
    Making sure all other programs are closed also helps. Kind of obvious but can forget when your busy.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Yeah I think it might me a bit more tweaking this way. But if you get everything set up nice you’ll gain a lot in speed!
      Good tip on the other software though! Definitely helps. E.g. chrome can be a major RAM glutton, so closing down chrome can help a lot!

  • @Fley1965
    @Fley1965 2 роки тому +41

    In your tip with the Noise Threshold, you lost a lot of detail in the grass. Probably not a problem in an animation, but I would very much prefer the first image as a still. But, as you told already, the artist has to choose which compromises are worth it.

    • @axe_fx
      @axe_fx 2 роки тому +1

      just decrease the threshold much lower then, 0.001 or 0.0001

    • @mrlightwriter
      @mrlightwriter 2 роки тому +4

      Actually, increasing the Noise Threshold as a major impact in animation quality. Unfortunately, values like 0.01 and lower are needed to avoid excessive noise reduction artifacts (woobling) in animations.

    • @avatr7109
      @avatr7109 2 роки тому

      Do studios do that compromise?

    • @axe_fx
      @axe_fx 2 роки тому +1

      @@mrlightwriter wobbling can now be reduced by temporal optix denoising

    • @mrlightwriter
      @mrlightwriter 2 роки тому +1

      @@axe_fx As far as I know, only SID uses temporal optix denoising, or am I wrong?

  • @creeperYT9824
    @creeperYT9824 2 роки тому +1

    THANK YOU Just changing the noise threshhold improved it alot

  • @TheMineShack
    @TheMineShack 2 роки тому +3

    Tip for you! I think you may need to turn down gain a decent bit using the top knob on the back of your Yeti. Should make the mic a lot more crisp and clear :)
    Awesome tutorial, thank you so much!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks! Yeah not sure what went wrong in recording the audio for this vid. I'll try to get it sorted for the next one!

  • @zacvidyasagar8208
    @zacvidyasagar8208 2 роки тому +1

    the noise threshold tip ALONE dropped my render times from 2 minutes to 30 seconds

  • @davidcheng3573
    @davidcheng3573 2 роки тому +3

    Your tips make my 3070Ti work as fast as 4090, and save me a ton of money. Thanks a lot!

  • @kiwirooms7971
    @kiwirooms7971 2 роки тому

    Wow, your video has given me back the desire to use blender, nobody gave me solutions as good as you. Thank you

  • @Dartr
    @Dartr 2 роки тому +6

    Great tutor, but it would be better to stack render shots together without black screen to understand the difference)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Yeah haha you're not the first ot mention this! I did it because the images were to similar in my opinion and I couldn't tell when the image changes myself lol. I've added a pinned comment containing a link to all high-res renders, so you can REALLY compare them!

  • @AlexKeher
    @AlexKeher Рік тому +1

    You are the best, my friend. I watched dozens of videos trying to get my GPU to stop freezing and reduced my render time from 16 minutes to 1. Thank you so much."

  • @valtabohm
    @valtabohm 2 роки тому +3

    subbed & liked! You save my ass. Went from an hour render to 4 minutes. Holy shit bro.

  • @jj481012
    @jj481012 Рік тому +1

    Thank you so much for this! You saved my final architecture project 🙏🏽

  • @FrancisBourgouin
    @FrancisBourgouin 2 роки тому +8

    Cool tips ! Would've been nice to see a zoomed in part of the tree when comparing the images though

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      That’s a good idea. I’ll upload all images separately somewhere and put a link in a pinned comment. Thanks!

    • @FrancisBourgouin
      @FrancisBourgouin 2 роки тому +1

      @@KaizenTutorials thanks for following up!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      @@FrancisBourgouin Just added an imgur link containing all high-res images with timestamps and settings per image :-)

  • @thegoldenboah3343
    @thegoldenboah3343 9 місяців тому +2

    amazing video , amazing work ! thank you !!

  • @kashOptix
    @kashOptix 2 роки тому +6

    nice tips to try out. I noticed you used an 8k hdr though... if its just for lighting might I suggest a 1k version instead. Lighting info should be exactly the same & saves more on render time

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Thanks! Yes if you were to optimize it it’s definitely worth using a lower res HDRI. Great tip!

  • @DeepakDombale
    @DeepakDombale Рік тому +1

    thanks man the setting you show is really good and it really pretty fast with my animation. thanks man

  • @Polyarchives
    @Polyarchives 2 роки тому +3

    Great tips ! I'm gonna try use them in my Backrooms video and upgrade my quality !

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Awesome! Let me know how that turns out 💪🏻

  • @clarissapleiades248
    @clarissapleiades248 Рік тому +1

    4 hours to 2:30 mins for a fluffy .3ds file. Hardly noticeable. Thanks! You're a life saver :)

  • @JJHazy
    @JJHazy 2 роки тому +3

    2:10 you should uncheck the CPU, when it's checked with GPU it enables hybrid rendering, even if you select GPU compute on the render tab. It's way slower than just GPU rendering.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      I just checked and you’re right! Thanks for letting me know. I will add it to the 📌 comment! :-)

    • @EnJFilmz
      @EnJFilmz 2 роки тому

      I have CPU unchecked, but when rendering the Windows task manager shows CPU & GPU usage, CPU actually hits 100%...any suggestions? 🤔

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Well the Windows task manager is not really a good tool for monitoring your hardware. Please try to use a tool created by the manufacturer of your GPU. For example I use Aorus Engine, since I have a Gigabyte GPU.
      If then still you’re using 100%, you’ll have to lower the specs on your render settings and maybe texture quality, scene polygons etc.
      Hope that helps!

    • @EnJFilmz
      @EnJFilmz 2 роки тому +1

      @@KaizenTutorials Thanks! 👍

  • @redmart9449
    @redmart9449 2 роки тому +1

    Wow this changes really increased my render speed so much, Thanks for great tutorial I like so much I love it

  • @AliAbbas-vr6cf
    @AliAbbas-vr6cf 2 роки тому +3

    I like it so much sir thank you so nice man

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Thanks a lot! Appreciate the kind words. 🙏🏻

  • @Wizwums
    @Wizwums Рік тому +1

    I never knew about the gpu thing, when I saw youtubers move in cycles I thought they had like top notch hardware. And I never knew I just hadn't been using my 3080. Saved me from countless hours of overnight render, thank you.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Yeah it's a common issue but glad this helped you prevent all that frustration haha!

    • @reaganharder1480
      @reaganharder1480 Рік тому

      I'll be honest, I don't understand why Cycles doesn't set to GPU by default when you have a compatible GPU installed. I bought myself an RTX card rather than AMD specifically because the built in raytracing ought to be great for rendering in Cycles, but because I wasn't aware of the preferences thing at first, I was a little disappointed in the results. Once I saw that though, switched the device over to OptiX and Cycles renders SOO much faster.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Yeah don’t know why either. You can overwrite the default startup file though to save you from switching manually all the time.

  • @abibackground
    @abibackground 2 роки тому +3

    super helpful..

  • @the.editing.knight
    @the.editing.knight 2 роки тому +2

    I'm a VFX artist and What I do is Just render with the default settings which will take days to render as well a render high quality pictures and afterwards I'll add more noise while compositing in ae, because the videos i use to add 3d objects are usually noisier and not high quality this would help blend all better, but now after this tip I could save a bunch of time

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +3

      Haha yeah you’re basically going for lower quality, with more time!

  • @phalhappy8612
    @phalhappy8612 2 роки тому +3

    I think you should increase transparency path to 8 when rendering leaves

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      That's definitely an option which can increase the realism!

  • @TeeJayGaming
    @TeeJayGaming Рік тому +1

    You are a savior man, you just saved me a hell lot of time in rendering my animation. I loved it

  • @kat74809
    @kat74809 2 роки тому +9

    Do you know if cycles-x rendering is faster or slower than the newest 3.2.2 version? I want to download the version with the faster cycle render time.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Good question! As far as I know ALL versions of Blender, up from 3.0, come with Cycles X. Cycles X was just a complete rewrite of the render engine, making it tons faster. So using any of the newer Blender builds will automatically give you access to this newer version of Cycles. :-)

  • @VladislavGrande
    @VladislavGrande Рік тому +1

    СПАСИБО ВАМ БОЛЬШОЕ ! Благодаря этим настройкам я сократил рендеринг с нескольких дней до нескольких часов, раньше я ждал днями и ночами, когда закончится рендеринг, а теперь я понимаю что мог этого не делать ! ❤❤❤THANK YOU VERY MUCH ! Thanks to these settings I have reduced rendering from days to hours, before I used to wait days and nights for rendering to finish and now I realize that I could have done it without ! AMAZING ! My hardware: 11th Gen Intel Core i9-11900KF, 32.0GB RAM, NVIDIA 3060. But as practice showed me it was still not enough, as I have a lot of polygons, so there is also a tip, reduce the number of polygons.

  • @TheOnlyKaas
    @TheOnlyKaas 10 місяців тому +28

    MY RENDERER WAS SET TO NONE!!!

    • @KaizenTutorials
      @KaizenTutorials  10 місяців тому +4

      Damn, such a common issue but it always sucks to hear!

    • @pulkitgupta5277
      @pulkitgupta5277 7 місяців тому +1

      Mine too lamo, I got to know it after my motherboard got some issues from overheating

    • @lsdinc
      @lsdinc 4 місяці тому +3

      Mine too LAMO!!! Should make that a lot clearer in software.

  • @BroSender
    @BroSender 5 місяців тому +1

    Thankyou so much, I've been able to reduce my animations renders by an hour or two which this so thank you so much ❤

  • @RetArm
    @RetArm 2 роки тому +2

    I'm running Blender on a machine with an i7 930 @2.80GHz, 32GIGs of ram and GTX 1650. I'm obviously not doing large scenes, but using some of these settings actually helped tremendously on the stuff I am doing.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      I used to run a nearly similar setup before upgrading. It's a decent setup and works fine for 90% of things. Just always had issues with VRAM in larger scenes! That will sadly still be an issue with these tips, but glad I could atleast help you speed things up!

  • @MegaBidness
    @MegaBidness 2 роки тому +4

    When you compare, pls don’t fade to black. Just immediately cut or, better yet, wipe back and forth. Thanks

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      I had that at first but there was so little change that it was impossible to notice when the image changed haha especially after YT compression 😂

  • @giuliopurino1430
    @giuliopurino1430 3 місяці тому

    i know the video is 2 years old, but you just safed me soooooooooo much time :D i want to say THANK YOU!

    • @KaizenTutorials
      @KaizenTutorials  3 місяці тому

      And here's some better news still; there's an updated version of this vid that will further improve it for sure! ;-)

  • @PoollShietz
    @PoollShietz 2 роки тому +4

    Disable CPU If your CPU slower than the GPU So the GPU could Use it 100% capability.
    Learn about creating linked scenes layer. Where you can Render the character,mesh,prop,world,etc.. in different samples or Render engine (Eevee Useful for Transparent Bloom).
    So you won't have to bother to render everything or render viewlayer with 4096 samples With 8k textures all at once.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Great tips here! Especially seperating the objects and rendering each with it's own settings can save you a bunch of time. Just be wary of shadows and reflections though. These might not be included properly!

    • @PoollShietz
      @PoollShietz 2 роки тому +2

      @@KaizenTutorials Best way for my Gtx1050ti to handle stuff around My Cpu is just useless. When camera doesn't move and only the character does I just use 512samples and the background 64samples. Or unlink Collection light to only affect the character faces.

    • @PoollShietz
      @PoollShietz 2 роки тому +2

      @@KaizenTutorials My english suck. soz

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      No worries, you good! Thanks for the insights 💪

  • @JasonLihou
    @JasonLihou Рік тому +1

    Great tips. My 55,000 verts render went from 1m 32.62 to 4.53 seconds. Very happy with that, thanks @Kaizen Tutorials!!

  • @HEYPictures-legacy
    @HEYPictures-legacy 2 роки тому +3

    Sound is heavily clipping. Great video though

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Yep, sorry about that. Can’t seem to get my audio balance right :-(

  • @TheHoruru
    @TheHoruru 2 роки тому +1

    You saved my project. Looks like I will make my deadline for school.

  • @FilmSpook
    @FilmSpook Рік тому +1

    Thanks again, my Brother, you are Awesome. Wishing you your Best Year Yet for 2023, my Friend!! 🙏🏾

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      Thanks a lot my friend! 🖤 all the best to you as well.

    • @FilmSpook
      @FilmSpook Рік тому

      @@KaizenTutorials Hey man, very welcome, and many thanks!! Much Love, Bro

  • @dennisthompson7921
    @dennisthompson7921 Рік тому +1

    IT WORKS went from a render time of 1:53:00:00 to 00:01:48:00 Thank you!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Awesome!

    • @dennisthompson7921
      @dennisthompson7921 Рік тому

      I keep coming back to this video every time I experience slow renders, cuts a lot of render time out. Thank You!@@KaizenTutorials

  • @nghin4vacsf
    @nghin4vacsf Рік тому +1

    This tip has given my rather old laptop new life. I'm not sure what the improvement is, because I've never been able to finish rendering an animation I'm working on, but it's now chomping through the frames at a good clip. So, in my case, your estimate of 36X faster is not exaggerated. Thanks for posting this wonderful tip.

  • @lucasjohnson6
    @lucasjohnson6 Рік тому +1

    Holy crap the first one sped things up so much for me. I always thought that even though it was greyed out, my gpu was still handling the rendering but I guess not.

  • @MaxTedder2
    @MaxTedder2 Рік тому +1

    went from an hour to 26 seconds! amazing, i wish i knew this sooner!

  • @Eriodas
    @Eriodas Рік тому +1

    For those guys with Overheating problems while rendering, you can put less Threads in the Performance tab of the rendering engine and that can solve the problem (it worked for my processor)

  • @cool_loops
    @cool_loops 2 роки тому +2

    Hey! Another tip that I would like to mention is to set the image resolution size wisely. Usually a 600X600 px image would look fine for posts on Instagram, and in general a lower image size will take comparatively less time to render out. For animations, a few tweaks to the output settings and changing quality to lower can also help save on time.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      Great tip! This is definitely true. All images are are rendered for use in my video, so at 2560x1440 (1440p). However setting this lower, will absolutely decrease render times. So getting the RIGHT resolution for your desired result is crucial. Thanks!

    • @MrTheTuxedo
      @MrTheTuxedo 2 роки тому +3

      Look at the big brains on you! Another tip is if you render with less samples, less samples is less time! Even better, don't render anything at all and save 100% of the time!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Haha yeah less samples was already covered by the noise threshold though. But yeah, my best tip is; never finish ANY project, that way you’ll never have to render! 🤪

  • @patt_onthemove6289
    @patt_onthemove6289 Рік тому

    Thank you so much man, From 10 hours to 2 hours this save me a lot of time !