i cant believe how good are you explaining all of this. i have been working on Blender for like 5 years and i never could understand the Render Passes. you made my day :)
if the reflection catcher is set to add in the mix node, what happens if our moon was a black object? The black would be totally removed by the add blending mode and we would have no reflection. Any workaround to perfectly cut out the reflection without relying on the add blending mode?
Hello I follow your tutorial but what if I want to get the compositing without the background image to integrate it elsewhere? I want to have the result without the background image aka transparent background, I messed arround with nodes without results!Thanks for your help
Hey, the thing is, you can't really export just the reflection because we use the "add" blend mode. Without that, it simply doesn't work. So, if you're planning on using the image elsewhere, let's say AE, then just simply take the glossy pass and do the same operation there.
how did you get your reflection to be transparent my reflection is on a plane but it has no transparency ... why cant shadow catcher also do reflections?
I have a real reflective object and a virtual object. This real object already has some reflections on it. I want to overlay the reflection of the virtual object in such a way that it obscures these real reflections. Is there a way to do this?
This would depend on how reflective your real reflective object is. Simply speaking, you'll need to recreate the real object in 3d and make it just as reflective. Then its all about comping.
Is it true that after Blender's new Shadow Catcher pass, we need not add a separate Reflection plane? I guess the reflections are included in Shadow Catcher. Plz correct me if I am wrong.
Yeah, if your shadow catcher has a reflection material to it, then the reflection will show up in the shadow catcher pass. However, the whole point of the pass is to have control over the shadow. Can't do that when the reflection is getting in the way. I'm sure you can get creative and find your ways around it.
Great video! I'm just having a small problem with the reflection: in my project the reflective surface is supposed to be a mirror but the reflection comes out kind of faint and desaturated. Is there a way to make the reflection a perfect mirror?
Hey! Thanks a lot. So there are couple of reasons why this might be happening. Do you mind sharing a screengrab of your compositing node tree? Or even sharing the blend file would work.
Question! How come when I render animation without also compositing in a bg photo or video behind everything, it only renders the reflection where the shadow is and not the whole reflection?
Hey, at the moment, I don't see there being any easy workaround for this. But I feel when we actually get a proper reflection pass, we'd be set for life.
Hello, I am looking for a way to have the illuminated particles of "energy" reflect light off of the objects in my scene as they float through during a VFX shot. Would this technique for render passes work for this, theoretically? or am I going in the wrong direction?
Hey, Yeah I think it should work. You can always just render a frame out and test composite it to be sure. Also, Let me know if you run into some issues.
hi, nice tutorial, however i have one question that I can't find answer, for example i have a big scene, i had to split them into many different render layer, i want to add some volume to my scene, however, i didn't find a way to do it properly, either direct Or indirect icon on the top right corner won't take away the smoke from the transparent area, and when i render it just stacks on each other with alpha over node makes the smoke super heavy, simply put an empty smoke on the top didn't quite give me the effect i wanted, so i guess it might be something i have to do about volume pass but i can't figure how
Hi there. I have followed your tutorial but my reflection plane is still white in the render? It has the reflection on it but the plane is still white. Any idea what I did wrong/ tHANK YOU!
Wow!! What an explaination! Well the process is little complicated because you've worked on 3 individual layers for object, shadow and reflection. Shadow catcher is easy to setup but reflection catcher is kinda tough though. Thanks man!
can you help me please? I try to render out an animation and with compositor I am able to get the reflection, and it renders and compositing with the reflction, but when I try to save it as a PNG , the reflection dissapears. when I try as JPG, the reflection is there. How can I solve this?
A quick question. I set up a simple scene. I shot a desk in my hotel room with my camera, tracked it and then added a Suzanne model over the desk. I have a glossy material plane aligned to the desk surface. I was going to export it all into EXRs and comp in Nuke. My problem is that if I light the scene, the light also reflects off the glossy plane. Is there a way to have a glossy surface reflect light coming off the objects in the scene but not directly from the light itself?
@@TheInfinites I've just had a play. In my reflection layer, I unclicked the 'glossy' Ray visibility of the lights and they disappeared from the plane surface, but I retained the bounced light off the object above it... Which is the result I wanted. 😉
Hi, how would you go about compositing this in Photoshop using EXRs? I'm having an absolute nightmare trying to figure this out. Can you help me out? :(
@@TheInfinites I would like to follow your tutorials if still available in any platform. It looks you dont keep going on here anymore. Thank you very much
I love the ending line, "Until next time, be infinite". BTW, would the same thing work if I want to have a reflection on the wall instead of the floor?
thank you for the effective tut. I was followed your way to separated those 3 layers, then handed back to compositing software by OpenEXR multilayer sequences, and it works. problem is on the gross index layer I still can see the edge of the reflection plane,i think is due to the lighting between blender scene and real world footage are not 100% match, can you share a bit of your experience for how to deal with this kind of issues? thank you again.
Yeah. Just simply connect whatever texture you want to the color socket. It shouldn't affect the glossy indirect part. After all, we're just extracting it. Let me know if it works. And thanks! I'm glad you liked this video.
@@TheInfinites Yes thank you but i made a mistake i meant to say what if i want to keep the Diffuse indirect? Instead of the reflection. I'm sorry again and thank you for your time
@@teris21100 okay I'm a tad bit confused now. Do you mind sharing an example? Also, no worries. I love talking CG. So feel free to talk as much as you want.
What if the object is a bulb or anything that emits light? How to composite that into the scene including the light bounce? I like your work! But i want more tutorials
Hey, glad you liked the tutorial! As for exporting it, just connect the final node to the composite node. Then set your output format and folder in the output tab and all that's left is to hit 'render animation'.
@@TheInfinites Thank you! Although, because I would like to compose it with an after effects composition, I would like to render the image sequence with alpha to all layers! is it possible?
Awesome tutorial! I am having an issue though. The reflection is also displaying the whole plane as a very bright white in addition to the object reflection itself. Did I miss something?
@@TheInfinites Hey, thanks for the reply! I was looking at the combined view before I even got to composite so got a bit lost. Figured out I need to look at the GlossyInd. Thanks :)
So I made this in after effects and later added the voiceover. This type of animation, I believe, is called motion graphics. Plenty of tutorials out there if you're looking to learn :)
@@TheInfinites Ok, manual motion graphics, just as I thought. That is a big amount of work. Would give two likes if I could. Btw. Do you have a Gumroad or Artstation Store that I could recommend to help you? That would be a bit easier than recommending an entire patreon page (which has, just like mine, unfortunately no Patreons)
@@BlenderDefender Yup, it's a lot of manual work but it's fun and I enjoy it. Yes I do have an artstation page. If you search for "Onkar Domkawle", you'll find me. And yeah, even my Patreon is empty. In terms of supporters and my content. Back then i wasn't at all serious but now, there are a bunch of premium tutorials in line for next month. Would be cool to see you there.
Wow this tutorial is great! But I have an issue I cant find the solution for, maybe you will help :( The thing is when I change any value in compositor, it start rendering every layer again and I don't understand why this started happening from some point...
@@TheInfinites ok I noticed it shows “compositing” progress bar at the bottom after any action, seems it’s not render (so sry for confuse), but it’s started being veeeery-very slow, blender just stuck for a minute or two. Don’t understand why…
@@mikuri_13 Yeah, blender's compositor is very slow. It's not realtime like Photoshop, Nuke or Fusion. As in, after every change, it goes back and calculates everything again. And it could get super slow when your node tree is big. So basically, if your laptop or workstation is good, then it's going to be fast otherwise it's going to be slow. And that's one of the reasons why I use Nuke. They say that in the future it's going to be better, whenever that is.
@@TheInfinites may I ask for another question? I rarely use blender because I just use it for fun. I’ve 4.0 that with a lot of set ups and add ons including start up files. How can I bring them to the latest version? I’ve try searching on YT and it’s only have the previous version that the splash screen have a button to do the thing. But I couldn’t find it in the latest version 🥹
@@natsunwtk You can try reinstalling the latest version again. Since 4.2 has extensions, you'll probably have to reinstall some stuff either way. As for setups, you can just open the blend file in the latest version. Everything should be working just fine.
first of all, awesome video!! I don't know why when I render, in the reflection layer, I see the plane with its material, when only the reflection should be seen as in the video. I went through the video step by step, and yet I resolve it. maybe someone has had the same problem and can tell me what I'm doing wrong. Thank you!
@@TheInfinites yes, i activate the glossy indirect pass on the reflection layer. what do you mean with blending mode? you mean in the composition part?
This tutorial helped me so thank you, but i think you are moving through it all way too fast, and you forget to say something very important, to set "transparent" under film in render settings, it defaults to off hence following your tutorial will not give the same result as you.
i cant believe how good are you explaining all of this. i have been working on Blender for like 5 years and i never could understand the Render Passes. you made my day :)
Glad the video was of some help to you. Cheers!
so well done but still for me is insane that there isn't a refection catcher in one click in Blender as all other softwares have
This video deserves million views, the professionalism and efforts put in this video is damn top level! Looking forward for more such videos
Thanks a lot! Appreciate it!
the production quality is amazing! very good video :D
Thanks!
The only video that explains how to get an effective and fast result. Thank you!
You're most welcome!
if the reflection catcher is set to add in the mix node, what happens if our moon was a black object? The black would be totally removed by the add blending mode and we would have no reflection.
Any workaround to perfectly cut out the reflection without relying on the add blending mode?
THANK YOU FOR YOUR EFFORTS TO PRODUCE THIS VIDEO!
infographics and motion designs are top notch!
Thank you! Means a lot.
Hello I follow your tutorial but what if I want to get the compositing without the background image to integrate it elsewhere?
I want to have the result without the background image aka transparent background, I messed arround with nodes without results!Thanks for your help
Hey, the thing is, you can't really export just the reflection because we use the "add" blend mode. Without that, it simply doesn't work. So, if you're planning on using the image elsewhere, let's say AE, then just simply take the glossy pass and do the same operation there.
@@TheInfinites Omg really fast answer! Thank you I will give it a try
@@TheInfinites Do you think I can add you on discord please?
how did you get your reflection to be transparent
my reflection is on a plane but it has no transparency ... why cant shadow catcher also do reflections?
Hey, I used the "Add" blending mode. Maybe that will help.
As for the other question, I have no clue man.
This is exactly I was looking for. Thank you for detailed explanation, top notch!
@@santmote You’re most welcome man! Cheers!
I have a real reflective object and a virtual object. This real object already has some reflections on it. I want to overlay the reflection of the virtual object in such a way that it obscures these real reflections. Is there a way to do this?
This would depend on how reflective your real reflective object is. Simply speaking, you'll need to recreate the real object in 3d and make it just as reflective. Then its all about comping.
Is it true that after Blender's new Shadow Catcher pass, we need not add a separate Reflection plane? I guess the reflections are included in Shadow Catcher.
Plz correct me if I am wrong.
Yeah, if your shadow catcher has a reflection material to it, then the reflection will show up in the shadow catcher pass. However, the whole point of the pass is to have control over the shadow. Can't do that when the reflection is getting in the way. I'm sure you can get creative and find your ways around it.
@@TheInfinites Right. Thanks for the clarification!
Great video! I'm just having a small problem with the reflection: in my project the reflective surface is supposed to be a mirror but the reflection comes out kind of faint and desaturated. Is there a way to make the reflection a perfect mirror?
Hey! Thanks a lot.
So there are couple of reasons why this might be happening. Do you mind sharing a screengrab of your compositing node tree? Or even sharing the blend file would work.
Question! How come when I render animation without also compositing in a bg photo or video behind everything, it only renders the reflection where the shadow is and not the whole reflection?
@@stevechristy9355 hey, which node is hooked to the composite node?
Thank you so much! This is very quick. You easily put a hard-to-grasp concept into my head.
You're welcome! Glad you liked it.
Hi, thanks for the clarity of the video!
Is it possible to render the reflection on an individual layer (png with mask) for post edit?
Hey, at the moment, I don't see there being any easy workaround for this. But I feel when we actually get a proper reflection pass, we'd be set for life.
Hello, I am looking for a way to have the illuminated particles of "energy" reflect light off of the objects in my scene as they float through during a VFX shot. Would this technique for render passes work for this, theoretically? or am I going in the wrong direction?
Hey,
Yeah I think it should work. You can always just render a frame out and test composite it to be sure.
Also, Let me know if you run into some issues.
can we praise this guy for the effort he put in this video
Hahah thanks a lot man!
Is there any way to isolate the reflection with an alpha channel? So we don't have to mix the reflection layer onto the background via the 'Mix' node?
Yeah, wouldn't that be something. At this point, a proper reflection pass would be great. Hoping blender adds it soon.
hi, nice tutorial, however i have one question that I can't find answer, for example i have a big scene, i had to split them into many different render layer, i want to add some volume to my scene, however, i didn't find a way to do it properly, either direct Or indirect icon on the top right corner won't take away the smoke from the transparent area, and when i render it just stacks on each other with alpha over node makes the smoke super heavy, simply put an empty smoke on the top didn't quite give me the effect i wanted, so i guess it might be something i have to do about volume pass but i can't figure how
Hey, I'll need to take a look at some screenshots.
You can send them to on discord. The link to that is in the video description.
The Infinites the link seems to be expired, would you create a new one?
@@jiawenxu6351 Its updated now :)
What if you have light color on the ground? Like from an emmissive object. And you want to composite the light color on top of your background plate.
I think you'll find that emission information in the diffuse indirect pass. Or may direct pass, not sure.
When I render the plane get render too. Is there a way to get only the reflection without the plane? Or make the plane transparent?
Hey, not yet. Reflection catcher is not really a thing in blender yet. So, mix nodes set to add are our friends.
How do you get a shadow catcher to also catch the light from a light source?
I believe the shadow catcher pass catches the light.
Hi there. I have followed your tutorial but my reflection plane is still white in the render? It has the reflection on it but the plane is still white. Any idea what I did wrong/ tHANK YOU!
Hey, do you mind sharing a screengrab of your node-tree?
Massiv Mate, not only the information but also how you deliver it. Keep going and growing!
Thanks mate!
Wow!! What an explaination!
Well the process is little complicated because you've worked on 3 individual layers for object, shadow and reflection.
Shadow catcher is easy to setup but reflection catcher is kinda tough though.
Thanks man!
You're welcome, mate!
can you help me please? I try to render out an animation and with compositor I am able to get the reflection, and it renders and compositing with the reflction, but when I try to save it as a PNG , the reflection dissapears. when I try as JPG, the reflection is there. How can I solve this?
I'll have to take a look at your node set up and I think you have just joined my discord server. You can share it there.
same here
A quick question. I set up a simple scene. I shot a desk in my hotel room with my camera, tracked it and then added a Suzanne model over the desk. I have a glossy material plane aligned to the desk surface. I was going to export it all into EXRs and comp in Nuke. My problem is that if I light the scene, the light also reflects off the glossy plane. Is there a way to have a glossy surface reflect light coming off the objects in the scene but not directly from the light itself?
If I'm understanding your problem correctly, you want the reflection but not the light bouncing off of it?
@@TheInfinites I've just had a play. In my reflection layer, I unclicked the 'glossy' Ray visibility of the lights and they disappeared from the plane surface, but I retained the bounced light off the object above it... Which is the result I wanted. 😉
@@uberjava Great. Was going to suggest that. But earlier I didn't get your problem. Anyway, glad it worked out!
Help me, how can I save the shadow and refleсtion on a transparent background? to compose then in photoshop
Hey, i think I've replied to your query on the other tutorial. Hope that helps.
@@TheInfinites Thanks, I'll be waiting for the next video.
@@zly6203 Cheers!
Hi, how would you go about compositing this in Photoshop using EXRs? I'm having an absolute nightmare trying to figure this out. Can you help me out? :(
Yeah, that's the thing with layers based compositing, it can get really messy. Do you mind telling me where exactly are you getting stuck?
Wow! Thank you so much! Still couldn't figure out how to solve this reflection issue until I saw this solution :)
Hey, you’re most welcome!
3:54 when i choose the shadowcatcher, i CAN see the plane. how do i make it invisible?
nevermind i had to turn visibility off from object properties
@@mohammed.b8713 Hey, sorry I couldn't reply on time. But i'm glad you figured it out :)
Such a good explaning style. I loved that 🤗
Thanks!
@@TheInfinites I would like to follow your tutorials if still available in any platform. It looks you dont keep going on here anymore. Thank you very much
@@polatkemalakyuz2021 Hey, I'll be posting soon here on UA-cam. Stay tuned :)
@@TheInfinites It really sounds good
Great
tutorial!!
Hey, thanks a lot man!
I love the ending line, "Until next time, be infinite". BTW, would the same thing work if I want to have a reflection on the wall instead of the floor?
Thanks! Yeah why not. Just make sure the reflection shader is different for the wall as it's not as reflective. Unless you have a reflective wall.
thank you for the effective tut.
I was followed your way to separated those 3 layers, then handed back to compositing software by OpenEXR multilayer sequences, and it works.
problem is on the gross index layer I still can see the edge of the reflection plane,i think is due to the lighting between blender scene and real world footage are not 100% match,
can you share a bit of your experience for how to deal with this kind of issues?
thank you again.
Planning on making some videos in the near future where i'll take about these issues.
And thanks for the awesome feedback!
Excellent! this video helped me a lot with my compositing
Glad it was helful!
Wow The Explaination's Mesmerizing 👏⚡
Thanks a lot!
Everything I needed to know, without any fluff! ..
Well done.
Thanks mate! Glad you enjoyed it.
this is insanely helpful, keep up the good work man!
Thank you so much! Glad you found it helpful.
Really nicely put together-great effort
Thanks a lot!
You are so good at blender bro
Thanks man!
Very professional content, elegant, clear, and concise. Thank you so much!
Most Welcome!
Excelent tutorial, really cool and usable, congrats!!
Thanks a lot!
My dude! You gotta have Tutorial of : Explanation Video like that
Ah, just the magic of motion graphics!
Great tutorial thanks man❤
Anytime, man!
💎Absolutely brilliant.
Thank you!
Wow very high quality video!
Thanks a bunch!
Thanks! You deserve more views :D
Thanks man!
Amazing tutorial!!
is there a way to have both reflection and color diffuse ? Or is there a way instead of reflection to have color diffuse?
Yeah. Just simply connect whatever texture you want to the color socket. It shouldn't affect the glossy indirect part. After all, we're just extracting it. Let me know if it works.
And thanks! I'm glad you liked this video.
@@TheInfinites Yes thank you but i made a mistake i meant to say what if i want to keep the Diffuse indirect? Instead of the reflection. I'm sorry again and thank you for your time
@@teris21100 okay I'm a tad bit confused now. Do you mind sharing an example?
Also, no worries. I love talking CG. So feel free to talk as much as you want.
@@TheInfinites Thank you very much, I tried joining the discord server but i only got Invalid Invite. Should i send you from somewhere else?
@@teris21100 hey, sorry about that. But I've fixed the discord server link. You can join the server now :)
What if the object is a bulb or anything that emits light? How to composite that into the scene including the light bounce? I like your work! But i want more tutorials
It's simple, just enable the emission pass. Then add that later on :)
mi glossy indirect layer is fully black, what i am doing bad?
Surer nice lesson! Thank you very much☺️
Anytime!
please make new tutorial with blender 4.0 version because this method doesn't works in newer versions
Hey, let me try this in 4.0 and get back to you.
Great video! I have a question though. How do you export the composited image sequence?
Hey, glad you liked the tutorial!
As for exporting it, just connect the final node to the composite node. Then set your output format and folder in the output tab and all that's left is to hit 'render animation'.
@@TheInfinites Thank you! Although, because I would like to compose it with an after effects composition, I would like to render the image sequence with alpha to all layers! is it possible?
@@lovelymammoth Yeah its entirely possible. Just make sure your render has alpha. Once that is checked, use 'png' as your output format.
@@TheInfinites You are awesome man! You really make a big contribution to the community and I thank you for that! Hope I can return the favor one day
@@lovelymammoth Thanks a lot! I'm just glad you've enjoyed the tutorial :)
You.....are terrific. Thank you so much for this. So clever.....
Most welcome!
what a great tutorial!
Thanks a lot!
Awesome tutorial! I am having an issue though. The reflection is also displaying the whole plane as a very bright white in addition to the object reflection itself. Did I miss something?
Hey, did you set the blending mode to 'add'?
@@TheInfinites Hey, thanks for the reply! I was looking at the combined view before I even got to composite so got a bit lost. Figured out I need to look at the GlossyInd. Thanks :)
@@Zettailily Great! Glad it worked out!
Amazing tutorial!
Thank you!
Amazing tutorial, thank You
You're welcome :)
How did you create this Tutorial so it looks like a presentation of Infographics? Did you do that yourself, or did you use an extra software for that?
So I made this in after effects and later added the voiceover. This type of animation, I believe, is called motion graphics. Plenty of tutorials out there if you're looking to learn :)
@@TheInfinites Ok, manual motion graphics, just as I thought. That is a big amount of work. Would give two likes if I could. Btw. Do you have a Gumroad or Artstation Store that I could recommend to help you? That would be a bit easier than recommending an entire patreon page (which has, just like mine, unfortunately no Patreons)
@@BlenderDefender Yup, it's a lot of manual work but it's fun and I enjoy it.
Yes I do have an artstation page. If you search for "Onkar Domkawle", you'll find me.
And yeah, even my Patreon is empty. In terms of supporters and my content. Back then i wasn't at all serious but now, there are a bunch of premium tutorials in line for next month. Would be cool to see you there.
Wow this tutorial is great! But I have an issue I cant find the solution for, maybe you will help :(
The thing is when I change any value in compositor, it start rendering every layer again and I don't understand why this started happening from some point...
Hey,
Ah, after making your changes, did you press render image? Ik this sounds stupid but i gotta know.
@@TheInfinites yes, I pressed f12 to render all the layers, but it just goes an rerenders it again all the time :(
@@TheInfinites ok I noticed it shows “compositing” progress bar at the bottom after any action, seems it’s not render (so sry for confuse), but it’s started being veeeery-very slow, blender just stuck for a minute or two. Don’t understand why…
@@mikuri_13 Yeah, blender's compositor is very slow. It's not realtime like Photoshop, Nuke or Fusion. As in, after every change, it goes back and calculates everything again. And it could get super slow when your node tree is big. So basically, if your laptop or workstation is good, then it's going to be fast otherwise it's going to be slow. And that's one of the reasons why I use Nuke. They say that in the future it's going to be better, whenever that is.
@@TheInfinites okk thanks, seems photoshop is my way for now :D
Have a good day!
but how to do it for video?
Flow the same workflow. You'll simple need to add a image seq node instead of the image node.
@@TheInfinites may I ask for another question? I rarely use blender because I just use it for fun. I’ve 4.0 that with a lot of set ups and add ons including start up files. How can I bring them to the latest version? I’ve try searching on YT and it’s only have the previous version that the splash screen have a button to do the thing. But I couldn’t find it in the latest version 🥹
@@natsunwtk You can try reinstalling the latest version again. Since 4.2 has extensions, you'll probably have to reinstall some stuff either way. As for setups, you can just open the blend file in the latest version. Everything should be working just fine.
@@TheInfinites but I want all the add ons with it
Great stuff!
Thanks!
hella nice man
Thanks a lot, Eason!
Quality content
Thanks man!
Amazing!
Thanks!
4:10 duplicate the Lender Rayers 😭
😅😅
first of all, awesome video!! I don't know why when I render, in the reflection layer, I see the plane with its material, when only the reflection should be seen as in the video. I went through the video step by step, and yet I resolve it. maybe someone has had the same problem and can tell me what I'm doing wrong. Thank you!
Hey, are you sure you're using the glossy indirect pass? Also, make sure your blending mode is set to add.
@@TheInfinites yes, i activate the glossy indirect pass on the reflection layer. what do you mean with blending mode?
you mean in the composition part?
@@TheInfinites
Thank you so much! I could solve it. It was that it had to change from combined to glossy indirect once it was rendered
@@lazaromizrahi4836 awesome!
@@lazaromizrahi4836 yeah in the compositing part.
big thanks
Anytime!
This tutorial helped me so thank you, but i think you are moving through it all way too fast, and you forget to say something very important, to set "transparent" under film in render settings, it defaults to off hence following your tutorial will not give the same result as you.
Ah, you're right! Thanks, man. Gonna keep that in mind while making the next one. Cheers!
Chewed and put in mouth :D
Thank you, very good tutorial
Haha thanks a lot!
MAN thank youuu soooo muchhh
Anytime mate!
@@TheInfinites your videos are just litttt
This video soo good but sadly has very few likes😔
Thanks a lot, mate!
All this trouble for a reflection catcher? Wow
🤣🤣🤣
I read ur description
The last line 😂
None's gonna offend btw
Haha :)
A very helpful and concise video that explains an otherwise perplexing procedure perfectly.
Thanks a lot!
THX!!!!!
Welcome!
Why blender cryptomatte has so many objects. Why not there should be one pass and it should pick object from that single pass.
You're in luck cause Blender has actually updated their crypto pass. Now, it does exactly what you suggested.
1:14 - cracking me the fuck up! Sub'd!
Me too! And thanks for the sub :)
wooow!!