Chat tries to make a Good Map for 100 player tf2. it's actually ok?

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  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 873

  • @shounic
    @shounic  Рік тому +854

    hi. this is the 100 player server community discord: discord.gg/5RutXa3dGh
    if you want to art pass the map: visit #pl_dbz_artpass
    if you want to participate in democratically making a map: #mapping-votes (& #mapping-info)
    ^ the first vote is already going right now
    both of these channels are near the bottom
    on another note, hope the video was ok! i think there's some flaws in the structuring of this video but i also can't solve them without being aware of them going into the livestreams. live and learn i suppose /shrug. also yeah this took me like a whole month to make because it was 11 days of livestreaming into like 10 days to make the video ;_; the previous chat koth map only took 2 days of livestreaming so i thought SURELY it can't be that much more time.....
    merry christmas / happy new year! i hope to continue improving at making worthwhile videos to watch next year :)

    • @rbarua3368
      @rbarua3368 Рік тому +1

      Thank you, and I wish you a happy new year as well. This map was a struggle, but we made many friends along the way such as Ponds34.

    • @green929392
      @green929392 Рік тому +3

      I hope you do a video of all the art passed versions.

    • @hughjanes4883
      @hughjanes4883 Рік тому

      @@green929392 same i think shounic fans will take it really far with how unique their maps will get

    • @fartmaster3
      @fartmaster3 Рік тому +3

      I love how there's more democracy in this tf2 map than the U.S. government system

    • @Capiosus
      @Capiosus Рік тому

      it would be cool if this map got artwork for it and got submitted to get into tf2

  • @Carrera075
    @Carrera075 Рік тому +2711

    I love how the "THE FUCKED UP AND AWFUL SPIRAL" remained a key part of the map throughout

    • @rcmero
      @rcmero Рік тому +200

      Don't forget the COW!

    • @11equalsfish
      @11equalsfish Рік тому +196

      That gives the map its distinct character.

    • @sonicrunn3r895
      @sonicrunn3r895 Рік тому +134

      Hey I mean it's a cool landmark of interest, that always makes a map stand out

    • @crushermach3263
      @crushermach3263 Рік тому +69

      I don't even play TF2 (how did I end up here?) and I can just imagine absolutely nobody in chat arguing its removal more than once where they were vehemently shut down. You'd have to be crazy to remove a central fixture like that, at least without trying desperately to make it work first.

    • @nylonzero9048
      @nylonzero9048 11 місяців тому +49

      The FUCKED UP AND AWFUL SPIRAL is what makes this map really interesting to me, honestly. It shouldn't have been considered for removal.

  • @Smeelio
    @Smeelio Рік тому +5586

    That's so sick! As for art-passing, I love that you can kind of already see a theme emerging just with the stage hazards and general vibes; it starts off as a dinky mining town, as so many TF2 maps do, before expanding to reveal it's actually a serious industrial operation in a big dramatic crystal cave.
    Then, it further develops into a full-on sci-fi research facility, where they are using the mined crystals for mad science experiments right on-site!
    You could even have DBZ be an acronym for the organisation doing the mining and experiments, or for the facility itself, like the Diamond Bifurcation Zone or something like that

    • @GazpachoSoupDuJour
      @GazpachoSoupDuJour Рік тому +876

      The big spiral section is just asking to be themed into a platform for a massive drill.

    • @someguy9175
      @someguy9175 Рік тому +210

      be cool if someone actually went ahead and art passed it.

    • @neanderthal420
      @neanderthal420 Рік тому +170

      dragon ball z

    • @massgunner4152
      @massgunner4152 Рік тому +37

      Is like they're trying to resurrect the moon map from premeatyourmatch.

    • @tangy3003
      @tangy3003 Рік тому +193

      ​@damsen978if its so cliche, tell me all the crystal caves you know about

  • @Tommie64
    @Tommie64 Рік тому +2520

    That's not a resonance cascade, that's an anti-mass spectrometer

    • @ButtonMasherReal
      @ButtonMasherReal Рік тому +161

      It caused the resonance cascade.

    • @taibasarovadil
      @taibasarovadil Рік тому +551

      Shounic doesn't need to hear all that! He is a highly trained professional

    • @jking4854
      @jking4854 Рік тому +93

      Resonance cascade device
      The alien invasion machine

    • @notloopers1110
      @notloopers1110 Рік тому +46

      Spinny machine :D

    • @josephdavison4189
      @josephdavison4189 Рік тому +59

      NO GORDON, DONT PUT THAT CHICKEN NUGGET IN THERE!

  • @schoologylibrarybot4311
    @schoologylibrarybot4311 Рік тому +3729

    I love how chat just hates snipers and most of the additions were just to eliminate sightlines.

    • @Jpmrocks7
      @Jpmrocks7 Рік тому +1040

      He breaks the gameplay, this is the same server that tested what would happen if you removed sniper, and the only thing that changed was people had more fun.

    • @fantastikboom1094
      @fantastikboom1094 Рік тому +73

      @@Jpmrocks7 He doesn't though. As you say literally nothing changed. So why ruining a class that exists and some people enjoy playing it? Bad decisions.

    • @OriganalPie
      @OriganalPie Рік тому +793

      @@fantastikboom1094 He doesn't break the gameplay, but he breaks fun. I'd rather 8/9ths of the players have more fun at the expense of 1/9th than the other way around.

    • @PlatinumAltaria
      @PlatinumAltaria Рік тому +353

      ​@@fantastikboom1094 Sniper doesn't need removing, but his gameplay definitely needs to be reworked. The fact that he can get 3x damage by holding right click seems... like seriously, what is the purpose of the charge? Scoping in doesn't really cost anything. Also vapor trails on all weapons for fairness, the dot just doesn't work with the open air map design.

    • @gugu5285
      @gugu5285 Рік тому +127

      @@PlatinumAltaria ive had this idea for years about sniper having terrible vision (he does wear glasses) and when he scopes in he cant see clearly above or under a certain distance, which would also functionally gimp his damage and remove his ability to quickscope. hell, id even be for lowering the max charge headshot dmg to 300 and max quickscope headshot dmg to 100, just to give people a chance to actually fight back or flee.

  • @clairespivak2953
    @clairespivak2953 Рік тому +1002

    I cant believe shounic refused to acknowledge the strategic alligator pit behind reds final spawn that let out a constant cacophany that is INTEGRAL to this map

    • @phaethos
      @phaethos Рік тому +74

      I haven't played tf2 in years, i just wanted to acknowledge "Strategic alligator pit" as a new phrase xD

  • @gz7006
    @gz7006 Рік тому +560

    When you said that the map name was "DBZ", I thought of Goku joining Blue Team and saying
    "Hey, I heard this point is pretty tough. Can I fight it?"

    • @gladoseon4117
      @gladoseon4117 Рік тому +91

      DBZ spiral solos Goku no diff

    • @umrayquazashinyapareceu1672
      @umrayquazashinyapareceu1672 8 місяців тому +1

      * freeza enters red *
      *NO WAY I'M LETTING YOU WIN, MONKEY!*

    • @irgendwer3610
      @irgendwer3610 7 місяців тому +19

      I mean, saxton is pretty much in universe goku

    • @mariustan9275
      @mariustan9275 2 місяці тому +5

      @@irgendwer3610 If Goku was Austrailian and just had super strength without any anime moves

  • @alexolas1246
    @alexolas1246 11 місяців тому +98

    0:38 i love how the initial concept art for the payload’s route described “THE FUCKED UP AND AWFUL SPIRAL”, which… for mapmaking purposes, that’s exactly what it was

  • @XradicalD
    @XradicalD Рік тому +1455

    Next, chat pays a professional mapper to art pass it.
    And with the Half life reference at the end, it might as well be a Black Mesa themed map.

    • @stupidratt
      @stupidratt Рік тому +76

      Starts out as some kinda town, turns into a mining operation, then a facility-

    • @-AAA-147
      @-AAA-147 Рік тому +29

      @@stupidratt >Dusk

    • @stupidratt
      @stupidratt Рік тому +5

      eat rocks @@-AAA-147

    • @-AAA-147
      @-AAA-147 Рік тому

      @@stupidratt "jokes on you im into that sh*t!"

    • @mark030a
      @mark030a Рік тому +16

      Imagine if it started off like old Nuke from CS 1.6 and after the Spiral it transforms into the Mountainside from Half-Life to then lastly ending at the Black Mesa facility.

  • @gmanplaysgames256
    @gmanplaysgames256 Рік тому +307

    whoever art-passes it needs to hide a png of Goku in some obscure location

    • @_l0unce_
      @_l0unce_ Рік тому +20

      nah we need buff engineer pic somewhere in there

    • @guydoesthings7580
      @guydoesthings7580 11 місяців тому +47

      ​@@_l0unce_they act like 2 legends cannot coexist

    • @I-Stole-Your-Toast700
      @I-Stole-Your-Toast700 10 місяців тому +7

      okay but who'd fucking win? Goku or buff engie?

    • @somehowviable7696
      @somehowviable7696 9 місяців тому +12

      ​@@_l0unce_ goku in a buff engi cosplay

  • @tuopi27
    @tuopi27 Рік тому +350

    out of the many, many brilliantly terrible amazing features of this map, my personal favourite is how the cart just flops after reaching the end. so anticlimatic. so beautiful.

    • @Underworlder5
      @Underworlder5 Рік тому +53

      honestly, i hope it stays that way. the funny anticlimax just adds to the whole "so bad its good" charm

    • @tuopi27
      @tuopi27 Рік тому +4

      @@Underworlder5 frfr i love it so much lmao

    • @StupendousIdiot
      @StupendousIdiot Рік тому +32

      ​​@@Underworlder5but make the resonance cascade device itself explode turning everything into wreckage, but with the cart staying still there.

  • @noobtablet101
    @noobtablet101 Рік тому +503

    Hi shounic. PLEASE let the votes be hidden in the discord portion. I've seen a lot of discord votes go to shot because someone just down votes anything on post and the herd follows the most popular vote (up/down).
    Hiding the votes would help ensure a fair process

    • @IceFlower22
      @IceFlower22 Рік тому +17

      Yes, this! Humans will always be unbiased, but this would make it just a bit more fair.

    • @ponponpatapon9670
      @ponponpatapon9670 10 місяців тому +35

      @@IceFlower22 Humans will always be [biased]*

    • @IceFlower22
      @IceFlower22 10 місяців тому +10

      @@ponponpatapon9670 oh, oops. Thank you for correcting me! I hadn't noticed that

  • @ShindlersPist
    @ShindlersPist Рік тому +840

    It was a pleasure to be apart of this horrid experiment.

  • @kormana
    @kormana Рік тому +222

    that spiral seems like such a cool map feature, pretty reminiscent of thundermountain final. and also with the mining theme i think that spiral could be part of like a giant drill or something which would be insanely cool looking

    • @fantastikboom1094
      @fantastikboom1094 Рік тому +8

      A drill with random fences and a glass on it... sounds real

    • @mikesinibaldi5918
      @mikesinibaldi5918 Рік тому +56

      ​@fantastikboom1094 be creative, change the glass into crystal chunks, make the base of the drill a big, fractured crystal.

    • @fantastikboom1094
      @fantastikboom1094 Рік тому

      @@mikesinibaldi5918 That's not creative, that's nonsensical bs bro

    • @mikesinibaldi5918
      @mikesinibaldi5918 Рік тому +26

      @fantastikboom1094 The map seems to be leaning into a cave theme. Why not have giant crystals be part of the set dressing. If you think that would be hard to model, I actually agree with you, but nonsensical? Nah, this game has giant bread monsters and spytech stuff. A secret crystal mining facility isn't that far-fetched. They could even make the final objective something like a big lazer weapon they're building with the crystals!

    • @fantastikboom1094
      @fantastikboom1094 Рік тому +10

      @@mikesinibaldi5918 You know, actually I agree with you. TF2 isn't realistic at all and not all of its maps are close to somewhat realistic, so yeah.

  • @AgsmaJustAgsma
    @AgsmaJustAgsma Рік тому +90

    As someone who was part of Pirates Vikings and Knights II's development team for eight years and saw many maps stuck in development hell, seeing a playable TF2 map designed like this in under two weeks is mighty impressive, to say the least.

    • @springbubble4931
      @springbubble4931 Рік тому +9

      Yooooo that game utterly consumed my teen years. Still holds a spot in my heart. Got any stories to share?

    • @AgsmaJustAgsma
      @AgsmaJustAgsma Рік тому

      @@springbubble4931 Honestly, quite a shitshow when I left.
      TL;DR a dev member managed to get the game's source code and holds it hostage, making him the de facto lead dev. If anyone opposed this ideas for the game, either you'd leave the team or he'd fork the source code. This resulted in a lot of dev members leaving, both old and new, lots of feature creep and a ton of toxic drama behind the scenes. Not only that, but we delt with a server owner that would often leak players IPs.
      In short, PVKII's twilight years are sadly quite bleak, but at least I made friends along the way, some of which are making big strides in the gaming industry.
      As for favorite episode with the team? Definitely the Antichrist Beserker. In short, a glitch in the map Arena made a player's corpse spawns T-posing in the air, right in the middle of the map. The first time we noticed the glitch it was with a headless model of the Berserker while I was on Spectator Mode, and with the volcano erupting on Sudden Death, it made for an ominous image. I took a screenshot and share it to the (now defunct) forum with the label "The Antichrist has Resurrected". By sheer coincidence, it was my 666th post in the forums.

  • @UndergroundLeviathan
    @UndergroundLeviathan Рік тому +783

    This was really fun, and it was pretty cool to see all the different drawings and ideas we had to vote on. but damn we are bad at map making

    • @fortnitesexman
      @fortnitesexman Рік тому +62

      to be fair the most iconic part of this map, the spiral, is a borderline impossible idea to balance

    • @En.GergerRacc
      @En.GergerRacc Рік тому +49

      @@fortnitesexman
      I don't think that's true. It is possible to balance the spiral if instead of balancing the spiral, you balance everything around it. The spiral is a point of difficulty for blue, however, if you design that part of the map to give every other advantage to blue, it will be balanced.

    • @fortnitesexman
      @fortnitesexman Рік тому +10

      @@En.GergerRacc "borderline"

    • @HaxxorElite
      @HaxxorElite Рік тому +1

      Cool pfp

    • @fortnitesexman
      @fortnitesexman Рік тому +1

      @@HaxxorElite thanks bro

  • @Brown95P
    @Brown95P Рік тому +116

    The payload spiral and bottomless cave look genuinely unique from a gameplay standpoint, and I think such setpieces are definitely worth the trouble of balancing them.

    • @tbotalpha8133
      @tbotalpha8133 Рік тому +30

      Yeah, I'm in favour of having a single standout element of a design, and working around that element, rather than changing it to such an extent that you undermine its distinctiveness.

    • @Brown95P
      @Brown95P Рік тому +1

      @@tbotalpha8133
      l'm personally of the mindset that an endearing map starts off by having gameplay-unique/wacky setpieces on *_every single point,_* after which all of these setpieces are then carefully and meticuously *_balanced around_* the uniqueness/wackiness of them; Gravel Pit, Mountain Lab, Egypt, Doublecross, Pelican Peak, Sawmill, Nucleus, Kong King, Badlands, Yukon, Freight, Powerhouse, Badwater, Cashworks, Phoenix, Pipeline, Banana Bay, even wackier stuff like Pass Time's District and Balloon Race, they're all maps l fondly remember for all the distinct gameplay setpieces they have.
      You'll notice the similarly distinct lack of halloween maps in that list btw; that's because, on top of being seasonal-only, they mostly rely on chaotic gimmicks for their gameplay feel, so whatever unique setpieces the maps themselves might have are always left to the wayside (if they even have unique setpieces at all).

    • @Sleepy_Cabbage
      @Sleepy_Cabbage Рік тому +8

      map design is perhaps the one thing id like to see get more experiemental in tf2 just to see how it feels

    • @sonicrunn3r895
      @sonicrunn3r895 Рік тому +6

      Map design is hard like this, having to strike a balance between unique setpieces and balancing them definitely seems extremely difficult

  • @thewoodpeckers655
    @thewoodpeckers655 Рік тому +273

    This was one of my favorite times interacting with the tf2 community as an amateur mapper. Watching the map develop and even getting one of my submissions to the final couple one time was so much fun. I would kill to see something like this happen again!

  • @FreakinGrooves
    @FreakinGrooves Рік тому +347

    The real challenge is making a map good enough to be officially accepted. I think its improbable but not impossible

    • @funkey6737
      @funkey6737 Рік тому +82

      Remember they added wutville

    • @Underworlder5
      @Underworlder5 Рік тому +69

      @@funkey6737 from what i remember, even the creator of that map was surprised it got added to official servers

    • @russellbrown6888
      @russellbrown6888 Рік тому +11

      The thing is, 100 players requires some major changes and plugins to work properly, turning off cosmetics just being the beginning. That is to say, it's sadly very unlikely any 100-player maps will be made official.

  • @gominho9424
    @gominho9424 Рік тому +420

    Since you guys already added the test chamber from half life, you might as well make this whole map themed around black mesa. The cart could even have a xen crystal that is about to be delivered.

    • @hambor12
      @hambor12 Рік тому

      lore could be that RED and BLU are both opposing organizations of time travelers, with RED trying to prevent the Black Mesa Incident from occurring, and BLU being from the subsequent reality where RED succeeded but now they have to ensure the invasion of Earth occurs.

    • @SaintRedFox
      @SaintRedFox Рік тому +90

      pl_anomalousmaterials

    • @FirelMusic
      @FirelMusic Рік тому +78

      @@SaintRedFox We can go deeper. We could give the map purpose and a proper name by having it be where they got the crystal. Blast-mining in the mining cave. Boom, pl_deepblastzone

    • @VlasimoEstacimo
      @VlasimoEstacimo Рік тому +7

      @@SaintRedFox pl_anomat

    • @Xenomorthian
      @Xenomorthian Рік тому +11

      I always headcanoned it in TF Classic (due to it sharing art assets) that the Blue Team mercs were actually mercs hired by Black Mesa as a security force to protect the facility from outside threats or saboteurs and the Red Team mercs were hired by the government to augment the HECU force. But they both ended up tying each other down on the surface.
      I dunno it just made the matches feel like they had more meaning to it
      Since Blu Team here is escorting the payload (which could be the Xen Crystal cart from HL1) to the Anti-Mass Spectrometer (maybe it reverses the resonance cascade somehow? Like turning something on and off again??) they can play the role of Black Mesa affiliated mercs again while Red Team are like I dunno hired to stop them because they don't want a Double Resonance Cascade
      alternate answer better fitting the TF2 universe, would be both teams were brought forwards in time. Red Team was hired by members of the Resistance in HL2 to avert the Resonance Cascade which brought the Combine and Blu team was hired by Black Mesa to continue the experiment by force if necessary, believing Red Team to have been hired by Aperture as saboteurs.
      if the person remastering the map to give it a proper art pass goes the extra mile make the Red Team announcer Eli Vance from HL2 and make the Blu Team announcer young Eli Vance from HL1

  • @TogTeg
    @TogTeg Рік тому +38

    This map *genuinely* has some good design- mainly about vertical mobility and using the 3 dimensions in their fullest.
    Genuinely, if this map got some polish and a theme fix, it's likely to be a really stupidly good map. It already has the makings of a decent mine, what with the cliff and the really cool wide open cave part.

  • @Slateproc
    @Slateproc Рік тому +154

    I think it'd be really cool to see a professional like UEAKCrash give it a once-over to tighten it up and streamline the gameplay

  • @Cinnamowo
    @Cinnamowo Рік тому +125

    Ok, I am surprised that you managed to actually playtest it enough to figure out these different ways of balancing, which also made the map look prettier; that's fun
    I also really like the idea of the map, for some reason these cliffs are really aesthetically pleasant to me. Idk, I don't feel the same towards Upward, it looks overall more like a hill except for a few places. And the spiral tower is just fun, it has some vibes to it

    • @fantastikboom1094
      @fantastikboom1094 Рік тому +1

      Random fences make map look prettier?

    • @certifiedcoomclassic
      @certifiedcoomclassic Рік тому

      niko

    • @J4647-m6r
      @J4647-m6r Рік тому +3

      Is the back ground and your brain replacing the no texture ground into rock to some what dirt roads (red)/tracks(blu)

  • @sonicfan226rus8
    @sonicfan226rus8 Рік тому +66

    the payload will cause an alien invasion and red tries to avoid that

    • @TARDISES
      @TARDISES Рік тому

      Other way round, RED's experiments are going to cause the invasion - the crystal cave being where they get the research samples - and BLU's trying to sabotage the operation to prevent that.

    • @TheFoolishSamurai
      @TheFoolishSamurai Рік тому +7

      "Let's see dem aliens. They can't stop us all!"

    • @krunken_isok
      @krunken_isok Рік тому +7

      area 51 raid in a nutshell

  • @LMC764
    @LMC764 Рік тому +66

    Im so glad i was able to participate for the making of this one, even though none of my shitty ideas got added the playtesting was incredibly fun. Never forget bad to the bone or the pan shed.

  • @QuintonMurdock
    @QuintonMurdock Рік тому +16

    3:24 I kinda love how you’re completely factual doing as the peanut gallery demands but pointing out where they were being goobers

  • @lukaasadorian5824
    @lukaasadorian5824 Рік тому +15

    to be fair to chat, a 7/10 map is probably better than a good number of regular tf2 maps with 100 players
    especially since some of the maps on the server are almost deliberately some of the most obnoxious, spammy maps you could imagine (hello dustbowl)

  • @someperson4249
    @someperson4249 Рік тому +25

    chat really just had to sneak a little amogus in there, didn't they

  • @RobsonLanaNarvy
    @RobsonLanaNarvy Рік тому +6

    0:40 : The fucked up and awful spiral. I can visualize the TF2 devs landing this comment somewhere in the code if they made this map.

  • @sbc9638
    @sbc9638 Рік тому +9

    2:32 if you look at this battlefield carefully, you can find a T-posing demoman with the base jumper

  • @IareRubberDucky
    @IareRubberDucky Рік тому +40

    What if the Spiral was instead a massive drill?
    With the two story cave, a mining/resource gathering theme seems plausible.

    • @Xenomorthian
      @Xenomorthian Рік тому +14

      the jump pad in the middle is actually like a suction to suck up any ore

    • @IareRubberDucky
      @IareRubberDucky Рік тому +9

      @@Xenomorthian Oh, could also have one of those giant earth movers in the background or even on the map too.
      Those things are insane Feats of engineering seeing as how they're the biggest man-operated vehicle in the world.

    • @HellecticMojo
      @HellecticMojo Рік тому

      "My Hermès got that hell hole running so efficiently that all physical labor is now done by one Australian man.”
      "That's a real piece of piss ya mongrels"

  • @Ribbons0121R121
    @Ribbons0121R121 Рік тому +22

    -removed sightlines
    "must be for snipers"
    the 25 demomen roleplaying as an artillery piece:

  • @Just_a_Dragon69
    @Just_a_Dragon69 Рік тому +4

    5:03
    Shounic: a glass window was added here
    Engi: YEEEEE-

  • @captain3413
    @captain3413 Рік тому +26

    8:52 you can see a heavy aimbotting lol

    • @Amnionic
      @Amnionic 2 місяці тому

      Where

    • @captain3413
      @captain3413 2 місяці тому

      @Amnionic the one using Natasha, his aim is snapping hard

    • @Amnionic
      @Amnionic 2 місяці тому

      @@captain3413 NO SHOT YOU RESPONDED thanks tho

    • @captain3413
      @captain3413 2 місяці тому +1

      @@Amnionic no problem, have a good one ;)

    • @phillipanderson7899
      @phillipanderson7899 2 місяці тому +1

      Actually, it could be bots in order to see how they'd handle the map as a part of testing, especially since he's using free cam photage

  • @JadenR3373
    @JadenR3373 Рік тому +110

    where’s the giant shounic….

  • @cpte3729
    @cpte3729 11 місяців тому +5

    I feel like 100 player maps need to lean into those "magical moments" where one or both teams pours into an enclosed space and the descent into chaos that results. Needs more chokepoints

  • @jumpinghunter9152
    @jumpinghunter9152 Рік тому +33

    It would be very cool if you'll show off the artpassed version of the map when it's done by somebody and accepted. Maybe even several versions, if there will be any!

  • @eleanorbrushia
    @eleanorbrushia Рік тому +19

    this is genuinely so cool, and "tactical cow" made me laugh WAY too hard

  • @JackCabbit20
    @JackCabbit20 8 місяців тому +5

    So funny. Story. After a year or so decided to play tf2 and learned about 100 player servers. Saw a random server up and was like. Fuck it lets go.
    Shit you not. This map popped. Was probs your server.
    Then 6 hours later in bed watching tf2 videos. Here i am to learn this.
    Coincidences are beautiful

  • @lowenevvan8619
    @lowenevvan8619 Рік тому +5

    It makes sense why the tower was actually helpful to Blue. Previously, red could be anywhere, and could hold the area around the bridges/trenches and spam into blue spawn or down at flanking blue players in the trench.
    By adding the tower, it makes the area behind it safe, and immediately in front of it unsafe Additionally, players pushing out from the tower come out from either side, then either take a bridge or go into the trench. This means Blue can actually make tactical decisions on how to deal with Red being in-front of the tower, while Red is incentivized to hold behind the tower.

  • @irgendwer3610
    @irgendwer3610 Рік тому +16

    man this is a really nice way to brainstorm ideas

  • @STRONTIumMuffin
    @STRONTIumMuffin Рік тому +256

    Democracy is fucking epic I wish we had it in real life instead of a 2 party system

    • @segadoeswhatnintendont
      @segadoeswhatnintendont Рік тому +4

      Go to any country outside america

    • @krollic
      @krollic Рік тому

      democracy only functions when everyone is working together for a common interest and group i.e it functions here but not in most modern nations

    • @STRONTIumMuffin
      @STRONTIumMuffin Рік тому +82

      @@segadoeswhatnintendont I'm from the UK we have the exact same problem ATM

    • @Jpmrocks7
      @Jpmrocks7 Рік тому +126

      @@segadoeswhatnintendont LMAO he thinks his country is special when it comes to political corruption.

    • @NiiRubra
      @NiiRubra Рік тому +3

      @@segadoeswhatnintendont It ends up the same way organically.

  • @eraizon8067
    @eraizon8067 Рік тому +16

    This whole map remineds me of the Black Mesa facility, having a cart, weird architecture and structures, rocket launchpad and whole theme seems simillar.

  • @megalomafian-yd2is
    @megalomafian-yd2is Рік тому +6

    The play testing helped a lot with this map, not many map creators have the opportunity to play test with so many people

  • @invalid_user_handle
    @invalid_user_handle Рік тому +4

    Knowing the source engine and it's distain for concave objects, that spiral must have been an absolute *nightmare* to set up.

  • @elitemetropolice4551
    @elitemetropolice4551 6 місяців тому +4

    1:40
    GORDON WHAT THE FUCK DID YOU DO
    WHAT HAPPENED TO THE ANTI MASS SPECTROMETER
    THE ADMINISTRATOR IS GONNA KILL US

  • @zisisberd1067
    @zisisberd1067 Рік тому +8

    Experimenting around the map while it was in testing was really fun! And in my opinion i think the finished product turned out great :)

  • @CaseyTheSnake0
    @CaseyTheSnake0 3 місяці тому +1

    I love that there is an image of a engineering like plan of the map that someone might have spent a lot of time to complete below a crude layout of the map that anyone can make in paint

  • @suico778
    @suico778 Рік тому +2

    This kinda reminds me of those tests done where monkeys or other animals are in charge of deciding what stocks to buy, and it still just... turns out fine.
    Wow that sounds mean reading back. I don't mean it like that, chat! lol

  • @darksunmst4055
    @darksunmst4055 Рік тому +6

    After having seen almost the entire development of the map from the beginning and having played on it, I am surprised with the result and in general I really liked the experience

  • @tis4tru504
    @tis4tru504 Рік тому +3

    We can't just forget the name of the map is "pl_DBZ" What a wonderful name

  • @patrlim
    @patrlim Рік тому +3

    Glad to have had my impact on the map, being the trench idea right at the start.

  • @humanharddrive1
    @humanharddrive1 Рік тому +3

    the collaboration and how much people have helped out is insane

  • @mlgcactus1035
    @mlgcactus1035 Рік тому +5

    The spiral is asking to be a drill

  • @coolfrisbee
    @coolfrisbee Рік тому +1

    Really cool map, and it was neat seeing players identify the map issues and also provide solutions to fix them. I'm sure this wasn't an easy process but what a great way to play test a map.

  • @daniboi_oneninefive
    @daniboi_oneninefive 6 місяців тому +1

    "this [object], that we stole from [map]" -shounic

  • @akko8210
    @akko8210 Рік тому +51

    It was fun, but the map design part were a nightmare lmao

    • @june9914
      @june9914 Рік тому +11

      I dunno, with the half life rocket and AMS it lends itself pretty good two a black Mesa facility

  • @DamnCyrus
    @DamnCyrus Рік тому +3

    It's an amalgamation of player preference, I love this idea.

  • @sungpepper2
    @sungpepper2 Рік тому

    The audio clip at the end PERFECTLY sums up this idea, congratulations on making something this impressive using TF2 players of all people

  • @trbz_8745
    @trbz_8745 Рік тому +2

    I feel like the main change that the spiral section needed was just *making the spiral taller than the mountain* so BLU has some high ground to fire down from.

  • @Shadrio
    @Shadrio Рік тому +1

    Not gunna lie, this is pretty sick, a truly community made map. It'd be cool to have more maps like this, maybe with some professional map makers guiding the process along.
    Also that map name. TF2 art style already lends itself to Dragon Ball's propensity to have its brawls in wastelands. If TF2 still did it's cross IP weapon inclusions I could see a pair of nondescript fighters duking it out, occasionally causing hazards for players.

  • @DeliriousPersona
    @DeliriousPersona Рік тому +1

    y'know. this whole experiment was really well in showcasing different tf2 mapping philosophy and requirements. here hoping similar experiments will be run later

  • @Mafcagile
    @Mafcagile 2 місяці тому

    The fact that this map is actually an amazing masterpiece actually has MANY MANY great plan, tactics, strategy and instruction potential that I fucking glaze and adore. This map is actually amazing.

    • @mlgcactus1035
      @mlgcactus1035 Місяць тому

      All good until we get into the caves 💀

  • @ChesterManfred
    @ChesterManfred Рік тому +3

    I love this map. It looks awesome. The trenches, the tunnels, the big spiral, all that stuff look great. All thanks to playtesting.
    Keep in mind, Valve's biggest contribution to humanity, aside from the games, was the ideology of creepily watching people silently play your game, to tweak it.

  • @Connorses
    @Connorses Рік тому +2

    I think it's super cool that you're making maps balanced specifically for the 100 man server. You should keep working on it. It could become a 100 man mainstay. ^^

  • @thirion1850
    @thirion1850 Рік тому +7

    Would be sick if this became a legit Black Mesa themed map by the final point. Maybe the cart could be a xen crystal deposit cart!

  • @dont_even_bother
    @dont_even_bother Рік тому +26

    as for many arguments on streams, we finally as a community accomplished something we thought was impossible.
    good job everyone.

  • @isenokami7810
    @isenokami7810 Рік тому

    I think this video will stand as a good example for map makers going forward, since it feels like everyone who voted learned as they went along. Loved hearing about all the little beneficial changes they made as serious problem points became apparent.

  • @Alshor12
    @Alshor12 Рік тому +10

    My favorite part about this video is how chat and pretty much the TF2 community in general, agrees that playing against snipers suck. Almost half of the changes made were to give snipers a huge middle finger.

    • @shinobuoshino5066
      @shinobuoshino5066 Рік тому +1

      Except the experiment we did showed that removing sniper from the game doesn't affect anything and therefore anything you have against sniper is all in your head.

    • @icosagram
      @icosagram Рік тому +16

      @@shinobuoshino5066 "respect the sightline" mfs when the sight "line" is 300 acres of land:

    • @shinobuoshino5066
      @shinobuoshino5066 Рік тому +1

      @@icosagram you must be incredibly good at the game

    • @Alshor12
      @Alshor12 Рік тому

      And yet chat throughout this whole map design still agreed to put as many sightlines up as possible, so your point doesn't really mean anything at all even if it's true. @@shinobuoshino5066

    • @doubledee8677
      @doubledee8677 Рік тому +6

      @@shinobuoshino5066 You must have seen a different experiment to us, because I distinctly remember the takeaway from that being that the removal of Sniper has no *negative* effect.

  • @TheTrophieStars
    @TheTrophieStars Рік тому +2

    8:33 that "two story cave" looks like Halo 2's Lockout map mixed with Midship. That could just be a coincidence though. The purple lighting around it reminds me of midship, but the layout is closer to Lockout.

  • @rcjd7834
    @rcjd7834 Рік тому +2

    As other comments have said, I think hiding the vote counts on the server channel would be a good thing to combat herd mentality on design choices. In theory if more people thought for themselves the decisions would be closer in vote count with less huge swings in one direction or another

  • @_lostme
    @_lostme Рік тому +1

    The gummy crocpit was the best part about the last point and it wasn't even mentioned

  • @RamsteinBus
    @RamsteinBus Рік тому

    This is genuinely cool, I'm really looking forward to how future maps turn out.

  • @lettuce4466
    @lettuce4466 Рік тому +4

    I feel like I’m watching my child go to their first day of elementary school

  • @Boonetube27
    @Boonetube27 Рік тому +1

    I’d absolutely LOVE to see more of this.

  • @argentcosmonautmobile5672
    @argentcosmonautmobile5672 Рік тому +1

    I love this.
    It's like watching an entirely new kind of game being made.

  • @Wadethewallaby2001
    @Wadethewallaby2001 11 місяців тому +2

    ⚠️don’t forget the cube maps!

  • @thisplaceholder
    @thisplaceholder Рік тому +5

    This map/video genuinely brought back my interest in TF2. Now, if there's EU server to try this stuff on...

  • @kaliditzy
    @kaliditzy Рік тому

    This was awesome :3c Glad to see the spiral launchpad made it in lmfao, it was an honor to help with some parts of this map early on :)

  • @jpTankMan
    @jpTankMan Рік тому +1

    I really loved watching and partially helping with the creation of this zany map. I'm glad my silly fish map idea was quickly rejected.

  • @lautystrike1
    @lautystrike1 Рік тому +1

    I'm very impressed with the map, really feels like the map has a direction and gameplay sense
    Also a better offering of choices and community participation makes more pleasing than the experiment from before
    Very nicely done

  • @ianwise2457
    @ianwise2457 Рік тому

    completely rad. I love this experiment in directly-driven active community input for game design.

  • @Gust3883
    @Gust3883 Рік тому +1

    The crocodiles on red for the cave made me go insane.

  • @benjaminoechsli1941
    @benjaminoechsli1941 Рік тому

    Looking forward to seeing what comes from future attempts at this! Things will only improve as the voters think more about what makes a good map good.

  • @Prodawg
    @Prodawg Рік тому +3

    I think this map encapsulates perfectly your average player, it's somewhat balanced and actually pretty fun, but also super chaotic and all over the place for the sake of trolling some poor unsuspecting newb who isn't quite used to this.

  • @N00bvlog
    @N00bvlog Рік тому

    Thanks Shounic! Keep it up! It was really fun to playtest this!

  • @ChaosPootato
    @ChaosPootato Рік тому +1

    Good shit, props to the community for making a playable map despite everyone's expectations

  • @ApertureSciencePsycho
    @ApertureSciencePsycho Рік тому +2

    0:00 GUYS LOOK AT THAT GUYS PROFILE PICTURE IN THE CHAT IT'S NIKO FROM ONESHOT WOAH JKWDaj;skldjlawbhohdnas.k;d

  • @a52productions
    @a52productions Рік тому +7

    It's so cool to see it develop through the voting and playtesting process! Seeing it go from rough sketch to full map and then get more and more refined is very satisfying

  • @iAndromedaDS
    @iAndromedaDS Рік тому

    This was actually so fun to take part in, hope for more streams like this in the future!

  • @calthepal312
    @calthepal312 Рік тому +2

    if you’re gonna have a resonance cascade be the ending you might as well make the rest of the map look like black mesa

  • @TylerMcVicker1
    @TylerMcVicker1 Рік тому +4

    This is such a fun idea. Amazing work, amazing idea.

    • @MakusinMeringue
      @MakusinMeringue Рік тому

      man detected the word "community" from 500 miles away

  • @Brackets_Guy
    @Brackets_Guy Рік тому +1

  • @anamericangrizzlybear8315
    @anamericangrizzlybear8315 Рік тому +1

    I can imagine a cool map with 100 players like this finished and fleshed out, but it being more grand to make the player count feel completely natural
    Maybe there being 100 players could be significant like, assaulting Builders League United or Reliable Excavation Demolitions main HQ in a huge final assault with the Mann brothers announcing defense and attacking commands in place of the administrator

  • @eclipse_animations
    @eclipse_animations Рік тому +1

    This shows how much thought goes into a map being made

  • @DrHundTF2
    @DrHundTF2 Рік тому +3

    I don’t know why, but the cave is actually pretty cool! I say whoever details it, put some Mercenary park plants in there like hanging vines and roots. In fact, a lush desert! That’s rare!

  • @isenokami7810
    @isenokami7810 Рік тому +1

    How the f$&@ has pushing the payload cart into the HL1 resonance cascade machine not been done before? That seems so obvious now.

  • @blacklight683
    @blacklight683 Рік тому +1

    8:01 that's why its a 7/10 how dare you stop democracy

  • @flameguy21
    @flameguy21 Рік тому

    I was expecting this video to be a meme but it was actually a pretty cool lesson about map design

  • @danih.5675
    @danih.5675 Рік тому

    This probably taught many people how intricate map design really is. Especially those who actually built this map. Well done