1000 Idiots make a TF2 Map Democratically

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  • Опубліковано 6 лис 2024

КОМЕНТАРІ • 654

  • @shounic
    @shounic  11 місяців тому +897

    edit dec 28th 2023: changed the thumbnail :)
    (server in description)
    chat makes a (serious) 100 player tf2 map -> Dec 6th 12 PM EST // though this might change depending on when valve releases smissmas. i'll post updates in #important-alerts here -> discord.gg/E2zYGKAH3q
    also please lmk if you have any feedback on the video. first real go at talking about a map like this in a video, hope it was coherent. any questions i should've answered or topics i should've explored?

    • @Vekman_Youtube
      @Vekman_Youtube 11 місяців тому +1

      Yippee

    • @rbarua3368
      @rbarua3368 11 місяців тому +4

      Sadly I could not be here for this experiment, but hopefully I can be there for the next one.

    • @Kotarol
      @Kotarol 11 місяців тому +1

      we gotta make a comp viable map

    • @WangleLine
      @WangleLine 11 місяців тому

      I'm really excited to see the serious version of this~

    • @clwnwrld
      @clwnwrld 11 місяців тому

      I'm going to be sad if the result isn't D-day normandy

  • @TheAmazingHerosquad
    @TheAmazingHerosquad 11 місяців тому +4979

    "Walls to block sightlines" holy shit it's more balanced than upward

    • @MoistMarsupial
      @MoistMarsupial 11 місяців тому +60

      Real

    • @trbz_8745
      @trbz_8745 11 місяців тому +485

      This 1 mapping trick doctors DON'T want you to know‼️:
      Add a vscript file that removes sniper. Now your map is instantly balanced.

    • @shawermus
      @shawermus 11 місяців тому

      ​​@@trbz_8745funnily enough, you can't do that with vscript lol

    • @stefanandrejevic2570
      @stefanandrejevic2570 11 місяців тому +163

      ​@@trbz_8745The one tf2 trick sniper mains don't want you to know :
      Don't move in a straight line
      And if they still kill you, they're a bot obviously.

    • @engineergaming3830
      @engineergaming3830 11 місяців тому +82

      ​@@stefanandrejevic2570quickscopes be like

  • @bakugo_v8
    @bakugo_v8 11 місяців тому +2900

    By itself, the idea of a koth map with two points that behave as one is quite interesting and I hope someone makes a real map like that.

    • @embrestedfalacy6552
      @embrestedfalacy6552 11 місяців тому +75

      that's a real map wdym

    • @wisbilt1650
      @wisbilt1650 11 місяців тому

      ​@@embrestedfalacy6552what map

    • @pinkius
      @pinkius 11 місяців тому +175

      Agreed, that's a very cool idea. This map is basically a brainstorm of a chat with some cool ideas, and I do want for someone to make map with 2 koth points. That will make them much more interesting and more classes will be viable in the fight, cuz usually it all ends up with powerclass just doing a lot of AOE damage and killing everyone.

    • @Jeffrey_LOL-vi9wy
      @Jeffrey_LOL-vi9wy 11 місяців тому +10

      WOMMY FOUND

    • @Archandel_Militon
      @Archandel_Militon 11 місяців тому +15

      KOTH DEMOCRACYIS THE REELEST MAP THERE Sun Tzu said that, and I'd say he knows a little more about mapping than you do, pal, because he invented it, and then he perfected it so that no living man could best him in the ring of honor.

  • @greasehardbody4018
    @greasehardbody4018 11 місяців тому +982

    I love that the key areas of the map have distinct, recognizable callouts like "Snakewater" and "Vents." This map is gonna take the competitive scene by storm.

    • @Cyrenetes
      @Cyrenetes 11 місяців тому +121

      Flashbacks to a teammate in a Snakewater 6v6 match answering "On Snake" when I asked where the enemy sniper is.

  • @the_neuron
    @the_neuron 11 місяців тому +575

    The multi point koth seems like unironically good idea.

    • @sfc0450
      @sfc0450 11 місяців тому +45

      While not quite the same as how it works in this video, dom_cliffhanger is a map that I think is pretty neat. It's a koth map with 5 separate points, but your team's timer goes down faster if you control more points. So if you control all 5 points, your timer counts down 5 seconds at a time instead of one. I've never been able to play on the map against real people before, but I tried running bots on it and it was pretty fun to roam around trying to take all the points.

    • @jacklander4480
      @jacklander4480 11 місяців тому +17

      ​@@sfc0450that is pretty much just arena shooter "Domination" gamemode

    • @kreuger_
      @kreuger_ 11 місяців тому +5

      It’s standing from the 2013 summer update or sulfur from the 2023 summer update

    • @leonardo9259
      @leonardo9259 11 місяців тому

      no

    • @LanceThumping
      @LanceThumping 8 місяців тому

      Agreed. It makes an interesting split between attack and defense.

  • @Hexarth
    @Hexarth 11 місяців тому +1939

    you people don't understand, this is exactly what every community map was like back in the day

    • @the48thronin97
      @the48thronin97 11 місяців тому +231

      I distinctly remember playing on the incredibly schitzophrenic Minecraft trade maps that people made, truly goofy maps.

    • @SnackPatrol
      @SnackPatrol 11 місяців тому +159

      Yup. A perfect example is an absolutely ancient map from I would guess 2008 called "2f2f_directional_dinosaurs_a1". It is a bunch of sloppy, haphazard geometry with a koth point in the center surrounded by rotating brontosauruses. One of them has a rocket strapped to its back. If you search hard enough you can find it.

    • @absoultethings4213
      @absoultethings4213 11 місяців тому +8

      @@SnackPatrolI need this map,,,

    • @DuringDark
      @DuringDark 11 місяців тому +12

      it's got an obby and everything

    • @SnackPatrol
      @SnackPatrol 11 місяців тому

      @dkskcjfjswwwwwws413 Well, I know it's almost certainly someone who played on the legendary server 2fort2furious back in the day hence the prefix. The owner FLOOR_MASTER is behind the classic Team Roomba Griefing vids and also made cp_steel, and another regular there Mangycarface or some shit made pl_Frontier. I used to play there ages ago but most of them moved on.

  • @willgander
    @willgander 11 місяців тому +699

    Two control points that function as one is a neat idea tbh. Maybe a smaller and simpler map using that idea would be more fun?

    • @navimations8395
      @navimations8395 11 місяців тому +15

      koth_chokepoint (doesnt exsist yet)

    • @mocksuxker69
      @mocksuxker69 11 місяців тому

      ​@@dkskcjfjswwwwwws413koth_coughin

    • @The-jy3yq
      @The-jy3yq 11 місяців тому

      So it'd kinda be like 5 CP and CTF mixed together?
      Well, you can just make KOTH_2_doublecross or something

    • @Geebanger0
      @Geebanger0 11 місяців тому +5

      It could work if it had multiple control points, and each point you owned subtracted more time from your clock

    • @augustday9483
      @augustday9483 11 місяців тому +1

      @@Geebanger0
      Reminds me of the Arathi Basin battleground from World of Warcraft. Instead of a timer, you're trying to be first to 1500 score. There are five capture points, each point you own gives you 5 score per second. So the battle is very dynamic and requires a balance of defense and offense.
      I bet a similar gamemode could work well in TF2. Maybe with three points instead of five, just to simplify things.

  • @nemtudom5074
    @nemtudom5074 11 місяців тому +347

    3:45 'What made the most sense was the dustbowls'
    Hearing that just made me shudder

    • @aloysiuskurnia7643
      @aloysiuskurnia7643 11 місяців тому +19

      A powerful sentence indeed.

    • @jeremypanjaitan4039
      @jeremypanjaitan4039 10 місяців тому +21

      one shudders to imagine what thoughts lie behind the youtube chat

  • @Cats-TM
    @Cats-TM 11 місяців тому +1100

    As we all know, everything always goes up exponentially in quality when there are more people.

    • @brunop.8745
      @brunop.8745 11 місяців тому +94

      There's no way that adding more cooks would spoil the broth, that's ridiculous

    • @TaRAAASHBAGS
      @TaRAAASHBAGS 11 місяців тому +11

      Especially in video games

    • @nuxx1876
      @nuxx1876 11 місяців тому

      ​@@brunop.8745or in this case, spoil the koth_

    • @memelover6917
      @memelover6917 11 місяців тому +13

      After all, 1000 people will obviously have the exact same idea

    • @Cats-TM
      @Cats-TM 11 місяців тому +13

      @@memelover6917 Of course, it is widely known that everyone will always agree with each other and get along…

  • @Duhhh233
    @Duhhh233 11 місяців тому +59

    The completely deadpan, "Next, they voted for minecraft parkour" had me in stitches.

    • @Pyrolol_
      @Pyrolol_ 3 місяці тому +1

      Shounic's deadpan delivery makes every ridiculous idea funnier

  • @Caltixan
    @Caltixan 11 місяців тому +246

    Remember the laws of video game maps, the more inexperienced people are, the better the map

    • @D0NU75
      @D0NU75 11 місяців тому +24

      thanks John Romero

    • @commenteroftruth9790
      @commenteroftruth9790 10 місяців тому +2

      it is extremely agreeable. It is also more fun if you can let go and feel the freeness of the chaos.

  • @Pawlakov1
    @Pawlakov1 11 місяців тому +520

    as a tf2 mapper? yeah i can imagine this outcome lmao

    • @Pawlakov1
      @Pawlakov1 11 місяців тому +58

      though it's barely any worse than the usual "new-mapper-who-just-finished-the-tutorial-koth-a1" map

    • @awsomebot1
      @awsomebot1 11 місяців тому +16

      love the iconic maps by the household name pawlakov

    • @Pawlakov1
      @Pawlakov1 11 місяців тому +16

      @@awsomebot1 hey, i never claimed i'm good at it 🙃 (but just you wait for the next summer update)

    • @elecman748
      @elecman748 11 місяців тому +5

      ​@@Pawlakov1wutbeach for the next summer update? lol

    • @Pawlakov1
      @Pawlakov1 11 місяців тому +10

      ​@@elecman748 one can hope... (or cope)

  • @nuclearcatpotatoe3714
    @nuclearcatpotatoe3714 11 місяців тому +193

    Id love to see someone make a cleaned up version or the map, making it fit more aesthetically with tf2s map style, and maybe fixing up the walls and corridors and whatnot to not be pure floating planes

    • @bardofvoid174
      @bardofvoid174 11 місяців тому +1

      yes

    • @grogcito
      @grogcito 11 місяців тому +13

      the skybox has to be a giant hollow rectangular cuboid though

    • @D0NU75
      @D0NU75 11 місяців тому +23

      I can see this map being mining related, the central CP could be underground with the different bumping kart corridors being tunnels and on top of them the other 2 CPs

    • @G-Cole-01
      @G-Cole-01 10 місяців тому +7

      @@D0NU75
      _HAAAANK!_
      _HANK, DON'T ABBREVIATE "CONTROL POINT!"_
      _HAAAANK!_

    • @lightningkitten
      @lightningkitten 10 місяців тому

      @@D0NU75 excellent, although what would the parkour bit be? climbing atop busted pylons to reach a hidden sorcerer's tomb?

  • @mersonkrazyTV
    @mersonkrazyTV 11 місяців тому +410

    You should get 1000 people to make a tf2 Gamemode and see what hell that brings

    • @GewelReal
      @GewelReal 11 місяців тому +51

      ​@@ywer3455when cp_(...) contains actual cp

    • @GrumpyIan
      @GrumpyIan 11 місяців тому +20

      ​@@ywer3455Sexton Hale!!

    • @SnowflakeTheProtogen
      @SnowflakeTheProtogen 11 місяців тому +15

      @@GewelRealNO!

    • @sheeppf5265
      @sheeppf5265 11 місяців тому +11

      ​@@ywer3455The Sex Update

    • @WhoTookIt
      @WhoTookIt Місяць тому

      ​@@GewelRealholy shit

  • @j4ff4c3ks1
    @j4ff4c3ks1 11 місяців тому +365

    If anyone's seen Trainsawlazer, i think it's a perfect exhibition of loads of silly elements in an actually functioning map

    • @sunderkeenin
      @sunderkeenin 11 місяців тому +13

      cp chad is also some artful 5cp work

    • @unitedfederation262
      @unitedfederation262 11 місяців тому +20

      TRAIN RAIN

    • @SnackPatrol
      @SnackPatrol 11 місяців тому +18

      There's a lot of gimmick maps like that. koth_foolsgrid, pl_cooler_badwater, koth_wubwubwub_remix. I used to run a community server and searched high and low for tasteful gimmick maps. Makes me sad I don't have enough time to start it again.

    • @UEAKCrash
      @UEAKCrash 11 місяців тому

      sounds made up

    • @madtwist2364
      @madtwist2364 11 місяців тому +3

      koth_nippletwister would like to say hi, it's also got a really unique twist in the form of a moving, floating control point

  • @sheacorduroy5565
    @sheacorduroy5565 11 місяців тому +87

    Honestly though I’d genuinely really love to see a legitimately serious map made for 100 player servers. Like, a gargantuan 8 point payload map or something.

    • @The-jy3yq
      @The-jy3yq 11 місяців тому +5

      And that's where you make 2 CP KotH maps! So you have 25v25×2 or a massive incursion on one side that lets the other point's defenders to hit 'em in a back

    • @fortnitesexman
      @fortnitesexman 10 місяців тому +3

      imagine trying to learn the sheer amount of competitive callout names 💀

  • @widecat1404
    @widecat1404 11 місяців тому +57

    A koth map with multiple points linked together is quite fascinating. I definitely agree that something interesting could be made with that concept.

  • @milliondollarmistake
    @milliondollarmistake 11 місяців тому +36

    honestly the forest/pond combo as the point is really nice looking, and the multiple points all being connected is honestly neat

  • @pux0rb
    @pux0rb 11 місяців тому +35

    As a map maker, this really hurts to watch. Also I'm not surprised in the slightest that Egan took a look at this and decided to fix it up lol. This is right up his alley

  • @DaxMarko
    @DaxMarko 11 місяців тому +16

    There's a gamemode from Unreal Tournament similar to this KOTH setup, called "Domination". There are multiple capture zones around the map, that generate team points as long as they are held. Team with most of those points at end of the round timer, wins. In first UT its usually 3 or 4 points, and in UT2004 its only 2 points. The gamemode is very chaotic with players separating into fragmented defenders to hold multiple zones, and one focused group of attackers. Gamemode also has no specified spawn point, players respawn where-ever their teammates are, in order to eliminate the bias of capture zones being too close to one team's spawn.
    When comes to Team Fortress 2, one would need script this kind of respawn mechanic, because each of those "Dustbowls" are going to be so fortified with sentries, that the map will just turn into regular KOTH (although the hazardous difficulty on middle point does make players prefer dustbowl ones) or it will be a deathmatch stalemate unless one team just steamrolls. There's definitely potential for a fun new gamemode but I'd advise map makers to take notes from Unreal Tournament's Domination mode and experiment with 2-5 capture points, and especially, be wary of dem darn Engi's sentry nests throwing a wrench into map's balance.

    • @CharlesHydronium
      @CharlesHydronium 11 місяців тому +1

      Control Points is a vanilla gamemode in TF2

    • @zedxcu
      @zedxcu 11 місяців тому

      why does this have so few likes? its like the most constructive comment on this video

  • @MarkStillPlays
    @MarkStillPlays 11 місяців тому +61

    as a tf2 mapper, i want to see a part 2 to this and more

  • @boonekeller5275
    @boonekeller5275 11 місяців тому +29

    personally i suggest selecting a council of like 10 random people from chat to decide what decisions are voted on by the rest of chat, democracy by sortition and all that

  • @Buster_real
    @Buster_real 11 місяців тому +56

    Actually koth with 2 hills sounds really cool.

  • @simonperry8955
    @simonperry8955 11 місяців тому +48

    Shounic got so angry during this maps creation livestream, and looking at what was made, I don’t blame em

  • @ToonLinkHox
    @ToonLinkHox 11 місяців тому +9

    This is the beauty of emergent gameplay and giving players tools to create : yes, most of the results are utter rubbish, but you can get some genuinely interesting and creative ideas/concepts and some genuinely good interactions that you wouldn't really get anywhere else. The triple KOTH point creates what I can only term as "asymmetric balance", where the losing team is never 100% on the back foot and always has one or two other options to come back, breaking up the bunched-up winning team. The karts were clearly not originally designed for regular gameplay, but it somehow works here, on top of the scenarios you brought up.
    There are, of course, some serious issues, namely, non-jump classes' mobility is shot and it's aesthetically a complete mess, but reined in a little, you could probably make an actual map out of it. Let's see how the more serious attempt goes.

    • @DannyCheezits
      @DannyCheezits 11 місяців тому +1

      solution: grappling hooks

  • @DaRockeet
    @DaRockeet 11 місяців тому +8

    It takes an impressive amount of control for Shounic to sound as stoic as he was while going over every detail that chat said should be added to the map's design

  • @MillsTC
    @MillsTC 11 місяців тому +193

    Never let Shounic touch hammer ever again

  • @ge1574
    @ge1574 11 місяців тому +17

    If by "not good" you mean "a flawless masterpiece" then yes

  • @anyarr
    @anyarr 11 місяців тому +41

    shounic truly is a pioneer

  • @maskofthedragon
    @maskofthedragon 11 місяців тому +23

    This still ended up with less gimmicks than the average Scream Fortress map!

  • @slyfox7452
    @slyfox7452 11 місяців тому +54

    I like the idea of a cap point that can kill you if you stay on it too long.

  • @hoodcate
    @hoodcate 11 місяців тому +56

    Despite everything i'm sure that if you gave it enough love and actual sense it wouldn't be so bad..

  • @AaronMk91
    @AaronMk91 11 місяців тому +3

    Multiple control points serving as one is in all honestly an incredible idea. I'd like to see it implemented in a not-a-meme-map so we can learn more how it works. Besides being a way to keep KOTH dynamic, it sounds like a good idea to spread the fighting out some more, as said about the Dustbowl last cap points.

  • @breadmilkYT
    @breadmilkYT 11 місяців тому +7

    This map probably leads to the most miserable tf2 experience out there, however it does contain a train so this means its an objectively good map

  • @RustMaxxing
    @RustMaxxing 11 місяців тому +13

    you should try to make a salvageable enjoyable map out of this, with all the wacky ideas kept but balanced and with actual yknow, walls and proper map design lmao

  • @lucaslennan3356
    @lucaslennan3356 10 місяців тому +1

    I love that it has the design choice that every group designed thing bas where the final design decisions ruins literally everything that came before it.

  • @thewoodpeckers655
    @thewoodpeckers655 11 місяців тому +13

    Shounic has really created a great community for us extra nerdy TF2 players.

  • @fdjp7338
    @fdjp7338 11 місяців тому +6

    This reminds me alot of that one cp orange map that had the spawn points as big towers being able to go through the bottom or through the top while also having a weird underground maze
    The only thing that wasnt similar was the big pit, there being sniper sightlines along the walls and it being a 5 cp map

  • @0xGRIDRUNR
    @0xGRIDRUNR 11 місяців тому +11

    I don't know why you seem to dislike this map, it just seems like God tier map design honestly

  • @colonelchair2737
    @colonelchair2737 8 місяців тому +1

    Honestly, the idea of 3 cap points, all working towards a unified capture is a really interesting idea I think.
    If you introduced some method(s) of keeping people moving and circling to other points, or at least encouraging that, it would make for such an interesting dynamic; maybe there are hammers over the two points closest to each team's spawn, that strike down, killing whoever is standing there or some other similar thing.
    Then again, even just having points close to each team's spawn would likely be enough to encourage moving between them.

  • @AlliroG98
    @AlliroG98 11 місяців тому +4

    Honestly, playable go-karts mixed with regular players like this would be cool for a Scream Fortress map

  • @ground5295
    @ground5295 11 місяців тому +1

    i'd like to mention the idea of one koth point being represented by multiple other points actually has existed in COD for a while, as the gamemode Hardpoint is more or less this same exact idea, just with the points being randomly rotated around instead of all of them active at the same time.
    i'd love to see an approach to this gamemode in TF2, because COD honestly has some really fun gamemodes that i think would work well in TF2, given experimentation of course.

  • @NintendoNerd64
    @NintendoNerd64 6 місяців тому +2

    honestly, a "tower defense" type koth map where there's 2 different control points that function the same is an insanely cool concept in my opinion

  • @LVJYnepeta
    @LVJYnepeta 11 місяців тому +1

    a think a great way to do the multiple KOTH points map design is to add one on both sides as a middle point between the main point and spawn, where the side points are locked off until the centre has been captured, and only opens up on the side of the team that isnt in control- this means the team in control needs to push forward more to the second point whilst holding down the centre, and cant just have one person sitting on their sides point whilst the rest of the team pushes up- moving the cap holders to the centre instead

  • @Syamfprch
    @Syamfprch 9 місяців тому +1

    I think the 3 control points working as one together is pretty nice, so i guess ill make a description of how id like to see it function
    Each team has control of 1 "subpoint" near the central point which gives team a slight increase in cap rate, if the central point isnt capped by anyone or the team has no pointsit remains as the normal cap rate, if they hold their own subpoint, they will have a slight 25% boost in cap rate, if they sneak behind the enemy and capture their subpoint they get a 50% boost in cap rate, if they have all points they get an extra 30 seconds on the timer. ( I am not really sure about this so tell me in the comments how you think this could be improved.)

  • @GirlsUndPanzerFan
    @GirlsUndPanzerFan 11 місяців тому +6

    Since jump pads exist, I guess people could try making their own TF2 version of the maps The Longest Yard and Apocalypse Void from Quake 3 Arena.

  • @Just_a_Dragon69
    @Just_a_Dragon69 11 місяців тому +4

    "And of course to entirely invalidate everything we done so far... 2 dustbowls" Hahaha 😂

  • @LordDaret
    @LordDaret 8 місяців тому +1

    The two control point concept is kinda like an inverted CTF map. Instead of trying to defend and follow the intel, you are trying to retain your position.

  • @Mistafoxx_
    @Mistafoxx_ 5 місяців тому +3

    Democracy in theory: The people get to make the inportant decisions
    Democracy in reality:

  • @thewolfstu
    @thewolfstu 11 місяців тому +1

    3:15 I kinda like that, actually. Three points that you have to keep hold of all of them... would be fun for the 100 player server. C:

  • @LanceThumping
    @LanceThumping 8 місяців тому +1

    Combining the points might be a work of brilliance.
    I think there could be a really interesting KOTH (tug-o-war) design in there.

  • @Qtheman3456
    @Qtheman3456 4 місяці тому +1

    "...immediately ruined with a rapidly-spinning cow that kills you..."
    You mean improved.

  • @GSFigure
    @GSFigure 11 місяців тому +14

    Multiple koth capture points leading to one unique objective is actually a clever idea. I'm surprised no known map developer thought of this.

    • @kreuger_
      @kreuger_ 11 місяців тому +4

      Because the most effective way to win would be to stand on your side’s objective. Going out of your way to the other team’s cap point would put you at a disadvantage as you would be fighting most of their team by yourself. A group of people leaving the cap point to fight the enemy would mean losing before even fighting the enemy. It rewards turtling on the point, which is not fun for either side of the fight.

  • @dr.wondertainment3650
    @dr.wondertainment3650 7 місяців тому +1

    Now this map need to be "x1000, VSH, classwars, 100 players, RTD" And this all in one

  • @TinyDeskEngineer
    @TinyDeskEngineer 11 місяців тому +4

    "According to chat, the screaming is an important gameplay mechanic"

  • @idiotsamich1737
    @idiotsamich1737 11 місяців тому +6

    You know, that two koth control point idea is really awesome. Having to switch between attacking people capping/blocking capture of your point and defending to block capture alltogether is a surprisingly complex and interesting map gimmick. That could be really neat if put on an actually well designed map

  • @enderguyx2081
    @enderguyx2081 7 місяців тому

    The multiple simultaneous capture points reminds me of a map I saw in a dream once.
    I won’t go into detail, but the main capture points had smaller points above them, when if capped, it made the below points faster to cap

  • @sirhoopsalot7605
    @sirhoopsalot7605 11 місяців тому

    i wasn't sold on this map until you revealed the two dustbowls
    truly, this is peak tf2 map design

  • @renthewerecat
    @renthewerecat 11 місяців тому +3

    having multiple points act as one point is actually a really cool idea

  • @charlesfort6602
    @charlesfort6602 11 місяців тому +2

    I feel like cows giving you mad milk effect should be more common in tf2

  • @JoSephGD
    @JoSephGD 11 місяців тому +2

    this map format would be really good in 100 player death matches. having multiple concentrated battles at once for control points is a cool concept

  • @cuttingrass
    @cuttingrass 11 місяців тому +7

    A horrible but beautiful masterpiece that they created honestly

  • @ColonelKlink1965
    @ColonelKlink1965 11 місяців тому +3

    Dick train, 2fort bridges, cow of doom, Necrosmasher on the point, Hightower, banana peel, screaming, saw blades, vent maze, launchpads, 2fort sewers,
    Dustbowl last and inflation.
    Typical TF2 community stuff.

  • @neuroticthoughts6952
    @neuroticthoughts6952 5 місяців тому +1

    people shooting from snakewater to dustbowl on this map is like rick and morty shooting at ppl through portals into different dimensions

  • @kok0nut
    @kok0nut 11 місяців тому +9

    i'd like to see a real map with a split koth point now

  • @varlotto
    @varlotto 11 місяців тому

    i really like these experiment videos you do with your community. it's fun seeing the results. next make them vote on a new gamemode

  • @sgas
    @sgas 11 місяців тому

    I love this, should totally do more.
    The introduction of the map was especially silly

  • @AndresinReal
    @AndresinReal 11 місяців тому +1

    Idea for the Dustbowls:
    It would be cool that capturing the Dustbowls made you KOTH time faster. If you have one in your side the timer goes down by one second as normal, if they are both yours the timer goes down two seconds (or more) and if you have no control point in your side the KOTH point will take one full minute to count as a second.
    I think it would be unique and fun, making the middle important without leaving the Dustbowls obsolete.

  • @averageplaystationenjoyer2082
    @averageplaystationenjoyer2082 11 місяців тому +1

    “Oh, Also they held a strange tube to my head and demanded it be on the 100 player server”💀

  • @misteral9045
    @misteral9045 11 місяців тому +1

    All it needs is to be condensed a little, like making the ramps function, Minecraft parkour is not so high up, the cow aura affecting more of the middle, etc, then I think it would be 10/10 and great for both serious and silly gameplay.

  • @ihavenoideadanny
    @ihavenoideadanny 11 місяців тому +3

    imagine a 2 point koth map where both teams are blocked by an invisible wall, and the only way to win is by lobbing grenades and rockets and getting high ground

  • @Die-Coughman
    @Die-Coughman 11 місяців тому +2

    I'm thankful that the map got the lighting bake it deserves

  • @purplehaze2358
    @purplehaze2358 11 місяців тому +2

    This feels less like a TF2 map and more like an LSD trip.

  • @woodywas4549
    @woodywas4549 11 місяців тому +7

    VIDEO PUBLISHED 12 SECONDS AGO LETS GOO

  • @TheBlairThing
    @TheBlairThing 11 місяців тому +1

    I think this new "3koth" gamemode might have some good gameplay if you fine tuned it. Maybe it could be like a points system instead of timed, with each point giving more score to the team that capped it, and the middle neutral one would give more. It would be like Payload race for koth, the first team to get 100 points wins.

  • @TinyDeskEngineer
    @TinyDeskEngineer 11 місяців тому +1

    Imagine a map created like this where, instead of everyone voting on various overall gameplay features, they literally just each individually place entities, brushes, and everything else.
    Doubt a working map would come out of that ever, unless we don't care about leaks, but it'd be interesting to see what a map created entirely with text commands would look like.

  • @baprapcat
    @baprapcat 11 місяців тому +2

    i remember tuning into the livestream one time seeing the hightowers the point underneath and hearing that there will be a water slide and i knew this would be great so i guess im just going to join the server now to play it edit: nvm the servers full

  • @thebonelyone6666
    @thebonelyone6666 11 місяців тому +2

    I contributed, so I'm going to need some of the profits when the map is added to the casual pool.

  • @Pacemaker_fgc
    @Pacemaker_fgc 11 місяців тому +1

    One dustbowl = best map in the game
    Two dustbowls = 10/10 masterpiece
    Our only conclusion is that it is not actually the number of players who make a map that determines its quality, but the number of dustbowls.

  • @MrNicosaure
    @MrNicosaure 11 місяців тому

    This king of the "hills" gamemode could work (it's been done in other games) but there's a couple issues that must be addressed first:
    1. How to avoid stalemates/staring contests where both teams just stand on their point and avoid contact?
    2. What would the ideal size be? 2 CPs away from each others? 2 relatively close but you can't shoot one from the other? 3 with 2 closer to each team? or 3 CPs relatively far away from one another and both team spawns? (the last 2 seems promising)
    3. how do we make it different enough from 5CPs?
    I'm thinking having 3 control points is necessary, but instead of having all areas work as a singular point you can defend from anywhere, an arm race to capture could be more fun/engaging, I'd like to apologize to all map makers out there, what I'm about to describe is not easily implemented in my experience:
    -CP on each side have a capture rate of 1, meaning each player (aside from Scout and Pain Train users) add 1 to the count
    -CP in the middle has a rate of 2, meaning each player standing on it count for 2 or 4 (Scout & PT)
    -everyone can capture at the same time, which team captures the point depends on who has the highest total
    Let's give some examples:
    -BLU has 6 players on their point, RED has 3 while the rest is going for the central point: CP acts as if there's only 3 BLU players on it
    -BLU has 4 players on their point while 2 went to defend middle but aren't there yet, RED has 2 on theirs and 3 on middle: CP acts as if there's 4 RED on it
    -A Spy sneaked in, BLU has 2 players on their point, 2 middle, RED has 2 on theirs and 1 middle: CP acts as if there's 2 BLU on it
    You get the idea, this can be done with math functions but that's already a pain to mess with, otherwise there's the logic problem, control points are not programmed to let a team capture it if someone from the other team is standing on it, let alone count them towards the capture with a positive or negative value depending on the majority
    If someone can pull this off, it would make for a really interesting gamemode tho

  • @Doggggggggo
    @Doggggggggo 11 місяців тому +1

    Glad to be a part of this wonderful map

  • @Palozon
    @Palozon 11 місяців тому +5

    I don't know how you'd code it but if you could only cap "their" dustbowl could be a cool koth mechanic. Like you could retake yours but it it'd be lame if you just camp your own point on any real map.

    • @Hexarth
      @Hexarth 11 місяців тому

      that's just attack/defend?

    • @Palozon
      @Palozon 11 місяців тому

      @@Hexarth nah, the gimmick how it's tied the center point. It's koth with extra steps.

  • @m.i.g.2023
    @m.i.g.2023 11 місяців тому +1

    "Both Dustbowls and Snakewater points function as one point"
    So, with a far stretch, it is Planetside 2.

  • @darkAwesome100
    @darkAwesome100 5 місяців тому +1

    so clearly this means that there is an idle number of map creators somewhere between one and 100. now you just have to find it.

  • @gimok2k5
    @gimok2k5 11 місяців тому +1

    One thing I learned here:
    KOTH with two (connected) capture points might be a VIABLE map idea.

  • @IceFlower22
    @IceFlower22 4 місяці тому

    Honestly, the control point being split into several areas is an interesting design idea. Could even explain it within tf2 lore as the control points having a huge cable connecting the two lol. An issue I find with the idea is though that, using koth rules, the team that caps first has an advantage, as the defenders only need to defend one of the two areas, while the attackers need to clear out both areas to be able to cap.. Either making the points easily cappable or making it possible to cap either point, regardless of if someone on the opposite team is standing on the point in the other area might be a solution.

  • @frostgem8013
    @frostgem8013 11 місяців тому +2

    I dont think anyone was taking the map making seriously, and I love it.

  • @x8c8r
    @x8c8r 11 місяців тому

    Personal fav things:
    - Parkour for spell
    Yes, maybe minecraft parkour doesn't look the greatest, but other parkour could be nice. Especially indoors, so u can't use sticky/rocket jumper.
    - Connected points
    As you said, it's quite a nice balance, since one team can't really just sit in one spot, and have to constantly try and hold control over all points.
    - Vent/2fort sewers
    These seem to give a nice flank route, but they take a lot of time to clear

  • @thewolfstu
    @thewolfstu 11 місяців тому

    I was expecting a thousand people actually all working together in collaboration on a map, but this is way more sane. XD

  • @Cinnamowo
    @Cinnamowo 11 місяців тому +7

    Ok, I did not expected that they will actually come up with some funny and interesting ideas

  • @justhere4637
    @justhere4637 5 місяців тому +4

    6:48 It doesn't even matter.

  • @SmolBloof
    @SmolBloof 11 місяців тому +4

    starting to feel less like TF2 experiments and more experiments demonstrating flawed democracy.

  • @TheAweDude1
    @TheAweDude1 11 місяців тому +2

    I want a serious attempt at reviving the Robot Destruction game-mode.

  • @jumpinghunter9152
    @jumpinghunter9152 11 місяців тому +1

    I really liked the idea of 2-point KOTH map. Give players 7 minutes timer, and make 2 control points far enough away from each other so the clashes between teams would be less oversaturated with players.

    • @The-jy3yq
      @The-jy3yq 11 місяців тому

      7 minutes is way too long, even 3 minutes from normal KOTH would be absurd

    • @jumpinghunter9152
      @jumpinghunter9152 11 місяців тому

      @@The-jy3yq you need time to hold both points at once to recapture the objective, so attacking team might need some more time.

  • @HellecticMojo
    @HellecticMojo 11 місяців тому +1

    "Democracy simply does not work" - Kent Brockman

  • @righty5890
    @righty5890 11 місяців тому

    Oh yes please keep us updated on the map making!

  • @percher4824
    @percher4824 11 місяців тому +1

    Yo, honestly? A map with two or three separate points that count as one point sounds like a neat idea.

  • @Wafflemaker420
    @Wafflemaker420 11 місяців тому +4

    “Having multiple points could work and is fun to play”
    Shounic… you just created a territorial control map lolololol

    • @The-jy3yq
      @The-jy3yq 11 місяців тому

      Well not really as TC is too short for that

  • @ExplodingImplosion
    @ExplodingImplosion Місяць тому +2

    1:45 which classes jump for the beef

  • @icetide9411
    @icetide9411 11 місяців тому +1

    The double koth idea is at least an interesting gameplay mechanic