This TF2 Map is Randomly Generated

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 290

  • @SnackPatrol
    @SnackPatrol Рік тому +460

    Hey man just want to say I appreciate what you are doing with your channel. I've been playing since Beta in 2007 and your UA-cam channel is the only non-goofy-SFM TF2 channel I've found that has actually interested me enough to subscribe. Interesting, well-thought out content, good editing, non-clickbaity titles, and most importantly information I was not already aware of. I wish you all the success man, and to be honest, I think content like yours is inspiring me to possibly kick off my own TF2-based content as I look to hopefully forge a career in creative endeavors.

  • @story.theboard
    @story.theboard Рік тому +877

    while i was dissapointed with pl_eruption not making it into Summer 2023, this variant is incredibly high-effort and I appreciate it being in-game.

    • @neil7688
      @neil7688 Рік тому +6

      it's at least played in highlander

    • @emilianozamora399
      @emilianozamora399 Рік тому

      @@neil7688ew highlander

    • @puzzlepuddles6712
      @puzzlepuddles6712 Рік тому +17

      what if they pull a sunshine and add it in a later update? a lot of good maps that don't get added usually get their reskin added during halloween or christmas, so it's a good precedent for valve to get to know the mapper better and recognize their other works

    • @erk8557
      @erk8557 Рік тому +3

      I'd like to see it in the next summer update!

    • @story.theboard
      @story.theboard Рік тому +1

      @@puzzlepuddles6712 that would definitely be the best outcome.

  • @sheacorduroy5565
    @sheacorduroy5565 Рік тому +1012

    Ironically, the original map, Eruption, DOES have lava, lol.

    • @LEDs
      @LEDs  Рік тому +180

      I didn't show red's last spawn room with the lava flowing down the walls, that's one of the most gorgeous parts of the map!

    • @blob5907
      @blob5907 3 місяці тому +1

      ​@@LEDslearn how to say cuckoo properly

  • @5upertnt_ng73
    @5upertnt_ng73 10 місяців тому +32

    imagine an entire CTF map that's randomly generated, and falls apart room by room when the match is won

  • @RudyG.Numpad
    @RudyG.Numpad Рік тому +1410

    Honestly as a demoknight who always camps in the underworld I feel like the chaser enemy is unnecessary

    • @DoABarrelRol1l
      @DoABarrelRol1l Рік тому +64

      Haha I like going KGB heavy when I hear that ding.

    • @PotatoPatatoVonSpudsworth
      @PotatoPatatoVonSpudsworth Рік тому +125

      But don't you see? You ARE the chaser enemy!

    • @ivanivan744
      @ivanivan744 Рік тому +52

      Bruh mad cause he got unemployed 😔

    • @holidaypenguin
      @holidaypenguin Рік тому +32

      For a map that probably tries to kick you out of underworld before the next iteration generates, it would kinda make sense to have a NPC that forces you out. Otherwise your options for persuading players to leave are more harsh, like damage ticks that increase or an abrupt killzone over the whole area.

    • @micahnightwolf
      @micahnightwolf Рік тому +10

      The trigger_hurts ramp up in damage over time so you really can't stay in there for long unless you have the katana or kunai.

  • @nogusek5836
    @nogusek5836 Рік тому +289

    Its amazing how valve has now decided to actually let the community to fully work on the game, we get the best ideas into the game, while valve doesnt have to much. A game as old as this one also deserves to get passed to its community too

    • @shadycatnipdealer42069
      @shadycatnipdealer42069 Рік тому +16

      Honestly, I think what would really keep TF2 going would be custom community weapons added in the game. Probably require a shit-ton of begging and building good will for Valve but man would it be cool.

    • @the_something_something
      @the_something_something Рік тому +23

      @@shadycatnipdealer42069They’d most likely limit it to maybe 2-3 new weapons annually just so they can tune the new weapons so they aren’t overpowered or so weak you can’t do anything

    • @LEDs
      @LEDs  Рік тому +19

      I think so too, that is until TF Source 2 comes out!

    • @akumaking1
      @akumaking1 Рік тому +2

      @@LEDscan you create waterlogged versions of maps, like a flooded Badwater Basin?

    • @foodaah
      @foodaah Рік тому

      ​@@the_something_somethinginstead it could be game mode on itself,like in tf2 classic,where you would have a shit ton of experimental weapons,them maybe they could be implemented in the game in a later date
      like the game mode would basically be showcasing different weapons,in which could be maybe balanced and implemented in the game

  • @ambrose3560
    @ambrose3560 Рік тому +97

    Source engine has random generation capabilities? That's so cool, I wish it was utilized more often.
    Props to the creators for this absolute feat of modding

    • @foodaah
      @foodaah Рік тому +8

      wish i could see a map,payload or control poin, that purely uses random generation,having dozens of variations for each point,that would be cool

    • @lampenpam
      @lampenpam Рік тому

      There was someone who made a rogue-lite coop map for CSGO with generated levels in an even bigger scope. It's pretty insane that it works at all, but sadly this map is no longer playable because of CS2. 3klicksphillip made a video on it.

  • @polyhex
    @polyhex Рік тому +4

    Oh wow, Rhamkin's avatar at 0:43 is my art! It's a character from Oddport Academy, which is a webcomic my friend made. Was just surprised to see it in a wild TF2 video.

    • @LEDs
      @LEDs  Рік тому +1

      ❗😮❗

    • @rhamkin1336
      @rhamkin1336 Рік тому +1

      I like pumpkins and it was good art so i just had to :3

  • @CeretPenyok
    @CeretPenyok Рік тому +100

    I'm not particularly interested in TF2, but I absolutely love it when someone explains how the Source engine's map works. When I read the title and it said "randomly generated," it grabbed my attention because it's amazing to see something randomized in the Source engine. I tried to randomize a prop spawn 9 years ago but failed and had to stop mapping because I needed to focus on college and then work life. However, this TF2 map has left me in awe. Now, I'm inspired to create a map again using Hammer. Perhaps I'm gonna start over.

    • @LEDs
      @LEDs  Рік тому +5

      Do it!

  • @annihilatedOne
    @annihilatedOne 9 місяців тому +5

    I THOUGHT I WAS GOING CRAZY. I was like this damn asylum is different every time! At first I thought there’s no way it must be really big, and I can just learn it. I deliberately went into the portals all round and was just more confused smh

  • @j3tts0n65
    @j3tts0n65 Рік тому +138

    This is like asmr for coders lol😂

    • @Holttem
      @Holttem Рік тому +6

      And everyone else!

  • @puzzlepuddles6712
    @puzzlepuddles6712 Рік тому +25

    i did not expect this map to be a competitive map reskin, damn

  • @majorjohnson8001
    @majorjohnson8001 Рік тому +6

    I used that rain feature back when Valve did the first mapper contest (the "skin this map" one). What I did was when the first point was captured, make lightning flash in the sky and turn the rain emitters on. I *thought* I only used one particle emitter, but that was like 10 years ago, so I don't remember for sure.
    There were some other details I really wanted to add that I just didn't have the art skills for, like a crocodile in the kill zone under the last point, but the lightning and rain was a great detail element that was rather subtle.

  • @VeenThePanther
    @VeenThePanther Рік тому +39

    "Every playthrough of Corruption is personalized."

  • @Kacpa2
    @Kacpa2 Рік тому +33

    Makes me wonder what we might get for smissmass thanks to vscript.

  • @peika8324
    @peika8324 6 місяців тому +4

    Now looking back this feature may actually revive slender fortress

  • @monkeywithocd
    @monkeywithocd Рік тому +27

    This is definitely my favorite underworld. I was extremely impressed the first time I played it, and it didn't even occur to me just how impressive it was from a technical perspective.

  • @schhur
    @schhur 4 місяці тому +1

    3:18 “I wonder where he is now”
    *Zombie Heavy appears from behind a wall behind him.*

  • @DigitalLemon69
    @DigitalLemon69 Рік тому +15

    this rises back my hope for a new SCP gamemode with procedural generated maps

  • @buddyisbored2355
    @buddyisbored2355 Рік тому +27

    Easily one of the best maps this year. Which is no small feat cause they're all pretty damn good. I found it a good break from the more chaotic pumpkin bomb and magic filled maps, hopefully Eruption comes around to stay in a summer update cause I imagine it plays near identical given the halloween items were limited.

  • @arthasmenethil2201
    @arthasmenethil2201 Рік тому +75

    I'd like to play the infinite version displayed at 8:41. That would be cool and nightmarish like some sort of backrooms.

    • @jonasrayet9369
      @jonasrayet9369 Рік тому +7

      yeah and definitely should add something stalking you to that would be really cool

    • @Upsidedownsmile
      @Upsidedownsmile Рік тому +5

      If you have GMOD, they have a randomly generated map similar to this on the workshop, that I assume goes on forever.

    • @IlStr
      @IlStr 10 місяців тому +1

      ​@@Upsidedownsmileeven more - gmod have infinite maps.

  • @lilumhoho8
    @lilumhoho8 Рік тому +125

    Such a type of map is definitely very interesting and fun-to-play, although a competitive game wouldn't be nice

    • @fleggy5050
      @fleggy5050 Рік тому +34

      Luckily this is team fortress!!! more specifically scream fortress!!!

    • @carterklassen405
      @carterklassen405 Рік тому +4

      Comp has a select amount of maps you can play. And scrims have less

    • @t0rn708
      @t0rn708 Рік тому +11

      eruption is commonplace in NA, and is gradually being tried in EU.

  • @XxguaxinimxX.
    @XxguaxinimxX. Рік тому +82

    I was afraid of elevators, too...
    I still don't like them very much, I prefer to uses stairs.

    • @huhwhuh
      @huhwhuh Рік тому +9

      Same here. When i was 3 and a half years old i loved using elevators especially alone and one day me and my mom were returning from the dentist and i said i wanted to go alone on the elevator. The elevator turned off while i was still in it and i was stuck in there for about an hour. Now i have trauma.

    • @Dragoon710
      @Dragoon710 Рік тому

      @@huhwhuh damn that's unlucky

    • @Christoffer395
      @Christoffer395 Рік тому +12

      Are you taking steps to avoid it?

    • @ezkiller93
      @ezkiller93 Рік тому +15

      @@Christoffer395 Don't make jokes about people's phobias. You might elevate their fears.

    • @Dragoon710
      @Dragoon710 Рік тому +13

      @@ezkiller93 we don't want things to escalate but I don't see any other options

  • @_the_spy_8867
    @_the_spy_8867 4 місяці тому +1

    Sometimes I'm thinking of creating my own map, but instead of usual Competitive centered map, it would have it's own story AND enemies both teams could fight. But i lack knowledge and sometimes I'm just throwing it away cos there's not many things explained or explained partially, which is resulting in being called an incompetent developer.
    I'd really like to make a map based off some great SFMs, like Endless Rust, where teams would not be named as *RED* and *BLU,* but as *Rebels* and *Cultists* (watch SFM to understand what it's about). It wouldn't be an entire recreation of that SFM, but it would be in the same universe. So, colors of Teams wouldn't matter in there, so you'll be able to see RED and BLU in the same team. To differentiate who's friend or not, you'll have 2 options:
    1) Turn off the thing, that allows you to see different colored players(so, Rebels would be fully RED and Cultists would be fully BLU only for your eyes)
    2) Enable a feature, where you'll see little glowing aura of that particular team.
    In my head, I'd make such a map, that would be sorta Cinematic(like the SFM, with its effects) and force players to Cooperate to survive. Because aside from two teams, fighting each other, there would be third non-player team *Robots.* Which are A LOT tankier to damage, but they're slower and come in small groups(still, you wouldn't stand a chance against them if alone). And Robots would've been also able to capture the point, like they do in MVM. Which would result in a failure for Both teams. And it's only the first part of that map(Each team would have their own type of fighting, BLU has to capture a point, while RED is pushing a cart for example).
    And i haven't introduced Giant Robots like in Endless Rust 2. Damn it, got carried away again.
    I wonder how much it would cost me in time and money to create everything by myself, alone...

  • @CoolSs
    @CoolSs Рік тому +7

    as someone put it. if halloween was a one gimmick deal (like it used to be). this map should be the map to be added.
    i personally so sick of updates that add ton of maps that only increase the tf2 file size and no one will experience them (most of them are bad too). return to quality over quantity is needed

  • @CoolaidA04
    @CoolaidA04 Рік тому +4

    Didn’t know there was a rain particle that collided with the world

  • @gabrielbuonomano
    @gabrielbuonomano Рік тому +1

    This is amazing! I've wondered for a while if anyone's thought of using procgen (or even just random pregenerated area selection) for a TF2 map, but I never had enough Hammer experience to try it myself.

  • @ForsakenSandpaper
    @ForsakenSandpaper 7 місяців тому +2

    I think generated maps are cool, you playing on something new every match, your interest cannot be stopped. It's huge win.

  • @FenekkuKitsune
    @FenekkuKitsune Рік тому +5

    I always wondered why it was so easy to hit dead ends in the underworld. It is NOT immediately apparent there was random generation involved. I had no idea!

    • @LEDs
      @LEDs  Рік тому +1

      I was actually told before I even saw the map that it utilized procedural generation, so I had to see it for myself!

  • @Xylophytae
    @Xylophytae Рік тому +8

    Maps like these are the reason i really want to get into environmental design stuff for games

    • @erk8557
      @erk8557 Рік тому

      You should! Making video game stuff is for everyone. My first stuff was pretty cruddy

  • @jonasrayet9369
    @jonasrayet9369 Рік тому +2

    Wow great video and amazing map, I’m now convinced this game just cannot die with a community capable of creating things like this (both the map maker and you!)

    • @LEDs
      @LEDs  Рік тому +1

      When I see this level of creativity in maps, I almost feel obligated to talk about it. Gotta give credit where it's due

    • @jonasrayet9369
      @jonasrayet9369 Рік тому

      yeah would have never heard about it other wise good to have you around haha@@LEDs

  • @Fatsaver
    @Fatsaver Рік тому +27

    Corruption is a breath of fresh new air. No bs spells, bare no none pumpkins around every single corner you can find.

  • @dozfoz123
    @dozfoz123 4 місяці тому +2

    2:39 bro ate taco bell without knowing what would happen

  • @augustday9483
    @augustday9483 Рік тому +9

    This makes me imagine a CTF or CP map that procedurally generates itself out of prefab pieces like this. That could be really cool.

    • @CatWithAMatch
      @CatWithAMatch 10 місяців тому +2

      im making this (hopefully ill be able to finish it)

  • @_rocketplays_
    @_rocketplays_ Рік тому +1

    I was NOT expecting to see a Doom Turtle in the first 20 seconds

  • @angzarrpsyco
    @angzarrpsyco Рік тому +5

    Can't wait to see a map that generates it's layout at the start of each round

  • @smugdodofart27
    @smugdodofart27 Рік тому

    genuinely i like hearing about the details (like the bits of story) and behind the scenes of maps over the small glitches and bugs, it’s just cool to hear you talk about neat details and learn about the effort the creators put behind it

    • @LEDs
      @LEDs  Рік тому

      That's why I do this!

  • @dkskcjfjswwwwwws413
    @dkskcjfjswwwwwws413 Рік тому +42

    fun fact: a russian csgo mapper made a 1v1 map with a randomly generated layout, similarly to this

    • @Sammytizer_
      @Sammytizer_ Рік тому +6

      DepoSit

    • @augustday9483
      @augustday9483 Рік тому +4

      I remember seeing 3kliksphillip's video about it years ago. I wonder if that project in any way inspired this map.

    • @christianhagen183
      @christianhagen183 Рік тому

      It does use vscript tho

    • @Yashirmare
      @Yashirmare Рік тому +4

      Bit easier to do in csgo cause of the cascading light (the sun) being rendered in real time and the use of vscript. Granted that map has 1000's of different layouts while this only has a set of ~15 prefabs. Both are impressive just in slightly different ways.

    • @LEDs
      @LEDs  Рік тому +5

      I think the absence of vscript makes this map more remarkable

  • @arnicite5354
    @arnicite5354 Рік тому +5

    “In the future, all TF2 maps will be randomly generated!”

  • @PhilipLL
    @PhilipLL Рік тому +12

    Random note, but shutter island might be my favourite movie of all time. You really should watch it

    • @tychh1720
      @tychh1720 Рік тому +1

      I agree it's a great film, and I find it awesome how they used that setting to make a whole ass TF2 map, this community is so damn creative!!!

    • @LEDs
      @LEDs  Рік тому

      I actually watched it right before uploading the video! It was pretty good. I like to imagine that he was actually tricked even though it's more likely that he was actually a patient

    • @erk8557
      @erk8557 Рік тому

      I loved this movie! I wish I couldve referenced it more in the map.

  • @XradicalD
    @XradicalD Рік тому +2

    I remember seeing this map getting passed last Halloween, it was so disappointing as the quality and theme are unlike any other. Great to see it in! I love Spooky maps but horror maps are on an entirely different level.
    And it reminds me a bit of Afraid of Monsters so that's a plus.

  • @Buglin_Burger7878
    @Buglin_Burger7878 Рік тому +2

    This map has the gmod toilet meme in it.

  • @FreakinGrooves
    @FreakinGrooves Рік тому +2

    Super interesting video, thanks for sharing, and a big thanks to the community map-makers behind this!

  • @kerbonaut2059
    @kerbonaut2059 Рік тому +2

    I was wondering if the asylum was randomly generated when i went through it the second time and wondered how they did it. Now I know. Thanks a lot!

  • @itryen7632
    @itryen7632 6 місяців тому +1

    I thought the exit sign in the thumbnail was a Deutsche Bahn logo and i nearly had a heart attack

  • @gentlesoul221
    @gentlesoul221 Рік тому +5

    "In the future, video games will be randomly generated." 'Randomly generated?' "Randomly Generated."

  • @Woodland_Adventures
    @Woodland_Adventures Рік тому +1

    Not even 10 seconds in and I'm already being hit with a slap to the face lol.
    Amazing video dude!

    • @LEDs
      @LEDs  Рік тому

      😭❤️

  • @oofboxer
    @oofboxer 5 місяців тому +1

    0:13 AMERICAN T-28 SUPER HEAVY TANK!!! fun fact: that tank was rediscovered hiding behind a bush, yes there is a photo, it looks silly

  • @GentleWruzzPuppet
    @GentleWruzzPuppet Рік тому

    I've always wanted to make a random generated map or a map with random bits in it. I could never find the time to do it, but this is a very clever way to go about that. I love it.

  • @TheMagistralKitty
    @TheMagistralKitty 11 місяців тому +3

    Fun fact: the same profile picture of LED is the same as colourcorrection entity in the hammer editor.

  • @captain3413
    @captain3413 Рік тому

    This year the maps are absolutely brilliant, especially because they have a WHOLE LOAD of attention-to-detail stuff and new mechanics as well.

  • @thecrtf4953
    @thecrtf4953 Рік тому +7

    How do you load up maps to look around? Id love to know so i could try and see all the fun details with this and other maps!

    • @Retro--
      @Retro-- Рік тому +3

      map [map name]
      sv_cheats 1
      noclip

  • @Iron_Soil
    @Iron_Soil Рік тому +3

    Very interesting but putting all of them in one spot and just hiding unused ones whoud be easier right?

    • @LEDs
      @LEDs  Рік тому

      Maybe if there were only a few different combinations

  • @Snazzysnail15
    @Snazzysnail15 Рік тому +2

    Fun fact: this map was broken for me on launch (maybe still is) and people in game told me it was because I didn’t have half life 1 installed. Instead of any rooms in the underworld, it was just all black. The whole thing(except the starting room). So it was a void that was also a maze with seemingly random collision. I could technically see through walls but I didn’t even know there were walls at first. I could only navigate by following others but usually I got stuck on something and left behind. I couldn’t fathom how people were getting to the end, and usually when I took too long another player killed me

  • @C.A._Old
    @C.A._Old Рік тому +1

    *4:41** Outlast is my favorite game all of times. :-')

  • @suneater_zeef050
    @suneater_zeef050 8 місяців тому

    i only started playing this game two months ago and had no idea there's special maps for halloween. I'm also sick and it's making me feel like I'm dreaming his video up

  • @MegapiemanPHD
    @MegapiemanPHD Рік тому

    This project was great to work on. Pancakebro did magic with the underworld logic.

  • @Pigness7
    @Pigness7 Рік тому +1

    Hey I know erk, he and I work on Fallout 4 New Vegas, a fan remake of Fallout New Vegas in Fallout 4

  • @Pether_Nortal
    @Pether_Nortal Рік тому +3

    2:44 bro ate tacobell 💀

  • @meyers0781
    @meyers0781 Рік тому

    Back in my PvP gaming days and also downloading hundreds of CSGO workshop maps something cross on my mind why there isn't procedurally generated PvP MP maps....
    It will make the challenge fresh every game...

  • @willburr2544
    @willburr2544 Рік тому +1

    i've seen this map before the update but never thot it would actually be part of the main game

  • @ultmateragnarok8376
    @ultmateragnarok8376 Рік тому

    Inspires in me the idea of a long (though not necessarily straight) central area on a map with a similarly structured shifting labyrinth of side routes. Would be an interesting map.

  • @AdmitThatYoureInsane
    @AdmitThatYoureInsane Рік тому +2

    Has the TF2 team ever revealed how to make TF2 looking models / textures? I always wondered how the mappers get new textures (especially rocks) that look like they were made by the original dev team.

    • @Shookey
      @Shookey Рік тому +1

      Not to my knowledge but with such refined art direction, mimicking the style probably isn't too difficult in the hands of some talented artists.

    • @LEDs
      @LEDs  Рік тому +1

      I don't believe so. And back when I tried learning, I was struggling to find resources. To somebody who's already adept in texturing and modeling, it probably wouldn't be that hard, though.

  • @Pseudo_Notfound
    @Pseudo_Notfound Рік тому +1

    I would like an analysis of sandcastle and the size change of the mercenaries

  • @ThatNerdGuy0
    @ThatNerdGuy0 Рік тому

    I personally love all scream fortress maps, as Halloween is my favorite holiday. This map does take the cake though.

  • @keeganlafferty1395
    @keeganlafferty1395 10 місяців тому +1

    it would've been cool if the procedural underworld was the only place you could find spellbooks

    • @LEDs
      @LEDs  10 місяців тому

      That would make it more interesting

  • @anitabath8315
    @anitabath8315 11 місяців тому +1

    I’ve always loved the scream fortress maps. They remind me of Luigi’s mansion 2.

  • @Kimo_uwu
    @Kimo_uwu Рік тому +6

    - Randomly generated?
    - Randomly generated!

  • @C.A._Old
    @C.A._Old Рік тому +2

    *1:36** i don't know but why not these days valve software not adding to reskins maps? just only holiday event updates.*

  • @EmperorPrinc3
    @EmperorPrinc3 Рік тому

    The only problem i have with this map, is when the undwrworld opens, spawms a portal anove itself, and also stops movement. Even if you stand next to cart it will not move. Essential killing your teams pushing momentum.
    And just like Eruption in Competitive, Corruptions 2nd point is a strong choke hold. To many casual matches have ended early cuz a team cant capt 2nd.
    Add ontop of that how difficult 2nd is to cap with the cart stopping movment when the underworld is spawned. And it turns into a bad time.

  • @Crawldragon
    @Crawldragon 3 місяці тому

    hmmm, I wonder if you could use a similar method on one of the bomb delivery maps so that you'll never quite be sure what defenses you'll be up against. It would be a lot harder to get the map pieces to click since it'd be more open, and its actual functionality would depend a lot on whether or not the bomb's path can change.

  • @Treylor-ft8wc
    @Treylor-ft8wc 5 місяців тому +1

    NO WAY THERE IS SKIBIDI TOILET IN TF2 💀💀💀💀💀💀💀💀

  • @PokEntertainment
    @PokEntertainment Рік тому +2

    I played tf2 demo.. the demo. It was on my steam for a long time. But now it disappeared

  • @lennyface6828
    @lennyface6828 Рік тому +1

    ”In the future, our entertainment will be randomly generated!"

  • @PacMania67
    @PacMania67 Рік тому

    there was a map made during april fools 2021 that is much more randomized. similar idea. called cp_no_mans_skybox_a5. came to mind when i saw the title

  • @CookTF2
    @CookTF2 Рік тому

    There's this strange bug where sometimes the new assets become rendered in wireframe mode, essentially making them transparent.
    Now this usually means trees and stuff but thanks to this section being entirely made out of models it makes it possible to see entire maze trough walls.

  • @asterlofts1565
    @asterlofts1565 Рік тому

    Is see this idea of "generative maps" in CS:GO months ago too!
    Meanwile in 3:19... a Zombie T-Pose HEAVY.

  • @Sillimant_
    @Sillimant_ 10 місяців тому

    shutter island is absurdly good, I need to rewatch it at some point

    • @LEDs
      @LEDs  10 місяців тому

      It really was

  • @jadajarlo
    @jadajarlo Рік тому +1

    i would love to watch you talk about maps without invisible borders for some reason

  • @Sillimant_
    @Sillimant_ 10 місяців тому

    so cool to see what the community can do with source, famed as one of the game engines of all time

  • @_GhostMiner
    @_GhostMiner 6 місяців тому +1

    *When the mapper is also a game/SW developer*

  • @linkfreeman1998
    @linkfreeman1998 Рік тому

    Team Fortress 2: Internal Plexus be like
    (Every copy of TF2 is personalized)

  • @WinterGamesYT
    @WinterGamesYT 2 місяці тому

    5:55 oh hell naw, walter white was too honest with his therapist 😭

  • @DEWILL
    @DEWILL Рік тому +3

    TF2 is now a procedural community generated game after Valve stopped working on it
    And I'm loving it.

  • @hustlebones
    @hustlebones Рік тому

    First thing I thought of when I played this map was “This looks like shutter island”

    • @LEDs
      @LEDs  Рік тому

      Looks like the mappers did a good job!

  • @Main267
    @Main267 Рік тому

    0:50 I don't want to um-actually too hard here, but this idea has been done before in custom maps. Just not in an 'official' map released.

  • @Eric4bz
    @Eric4bz Рік тому

    7:17-7:28
    Missed opportunity for a scooby doo reference

  • @Astrawboy_NameAlreadyInUse
    @Astrawboy_NameAlreadyInUse Рік тому

    Hands down the coolest map for the next Halloween event as of now.

  • @quadrata8382
    @quadrata8382 Рік тому +1

    This map gives me that gritty feel the Batman games have.

  • @KingMB_XJ_Official
    @KingMB_XJ_Official 5 місяців тому +1

    They put Lethal Company into a TF2 map.

  • @scootyman_
    @scootyman_ Рік тому

    3:15 You had to be giggling to yourself while adding this part in

    • @LEDs
      @LEDs  Рік тому

      I was when I recorded it

  • @safebox36
    @safebox36 Рік тому

    Wait wait wait.
    How have I just now noticed that Cursed Cove has a near-identical layout to a map from Assassin's Creed 3 multiplayer map?

  • @killitgameing658
    @killitgameing658 4 місяці тому

    Interesting little bit of knowledge titan fall two is actually using a very very heavily modified version of source two

  • @Sombre____
    @Sombre____ 10 місяців тому

    It's obvious than the guy in the toilet is the one who tried to escape from the cell where there is a shovel.

    • @LEDs
      @LEDs  10 місяців тому

      It's the last TF2 dev

  • @weabowoshi
    @weabowoshi Рік тому

    there was a a similar project for CSGO if i remember correctly (before that got snapped by TWO)

  • @PrinceSheogorath
    @PrinceSheogorath Рік тому

    When taking Inspiration people don’t remember there’s a difference between paying homage and ripping off

  • @TinyDeskEngineer
    @TinyDeskEngineer Рік тому

    I still haven't played a full round of Eruption yet.

  • @lootrat4556
    @lootrat4556 Рік тому

    It feels weird that my favourite game is older than me by 2 months

  • @mochamanplays257
    @mochamanplays257 6 місяців тому

    Valve listens to their community wayyy more than something like Pokémon

  • @endruv_2287
    @endruv_2287 5 місяців тому

    Wow I really missed out when I skipped scream fortress '23