I made Dustbowl a Fun Balanced 100 player Payload map

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 653

  • @shounic
    @shounic  5 місяців тому +776

    out on the server now! “shounic trenches” 45.62.160.71:27015
    getting a 100 people to show up to test maps is hard :( if you’re interested, please join the trenches discord (discord.com/invite/5RutXa3dGh ) and sign up for notifications @ #ping-me :)
    i think the next thing i'm doing is making a literal circle map
    fyi, i think the map probably won’t need more changes after this, but there’s only so much you can test with lab rats ahead of time. ofc if new issues pop up i’ll adjust the map more
    and last, lmk if mapping videos is interesting/fun? i want the trenches to have better maps so i’m probably making a few. if it’s interesting content then i might as well turn them into videos
    also also retrospectively looking at it, i think this video probably flows better if i went through all the changes directly rather than area by area, but unfortunately that’s something that only became evident after finishing the video :(

    • @zombine7103
      @zombine7103 5 місяців тому +7

      Bro, did you release this map on workshop?

    • @elijah9274
      @elijah9274 5 місяців тому +2

      The invite seems to be invalid :(

    • @nutitoo
      @nutitoo 5 місяців тому +1

      Is it possible to send you maps to test on the streams? i have one that i'm currently working on :)

    • @aeyde
      @aeyde 5 місяців тому

      o

    • @hablo_papøl
      @hablo_papøl 5 місяців тому +4

      i like the mapping videos!

  • @ethanhayes7038
    @ethanhayes7038 5 місяців тому +1141

    Fun Fact: Valve already made a pl_Dustbowl, but it ended up being so thoroughly overhauled that they had to rename it. And that's how we got Goldrush.

    • @TinyDeskEngineer
      @TinyDeskEngineer 5 місяців тому +245

      This sounds like it's a joke, but a check of the map's trivia section on the wiki shows it's real. Although it started as a Control Points map, not Payload, named "Dustbowl 2".

    • @Eshyyyyy
      @Eshyyyyy 4 місяці тому +54

      @@TinyDeskEngineer Dustbowl2 originally started as a continuation of TFC's Attack/Defend, where Blue would bring their flag (or Intel in TF2) to Red's points. In the leaked map you can see Blue having a briefcase right outside their spawn, with control points designed a lot like how they were in TFC.

    • @dimsthedimwit600
      @dimsthedimwit600 4 місяці тому +39

      ​​@@EshyyyyyFuck, the idea of a gamemode where you need to bring a flag to the enemy' position sounds interesting. Wish we ever got to play it
      Oh wait, Carnival of Carnage

    • @samushunter242
      @samushunter242 4 місяці тому +9

      ​@@dimsthedimwit600 I love the reverse ctf idea

    • @dimsthedimwit600
      @dimsthedimwit600 4 місяці тому

      @@samushunter242 Technically Carnival of Carnage and its normal counterpart(The one where you send a monkey to space) do that

  • @purpleapple4052
    @purpleapple4052 5 місяців тому +2483

    I dunno why but "stock map but i
    in another gamemode" is one of my favorite types of TF2 maps, I recall coming across the old Payload Dustbowl, and also Payload 2Fort, MVM 2Fort, PD Hightower, and even Koth Turbine

    • @MxCraven
      @MxCraven 5 місяців тому +143

      KOTH Turbine must be better than CTF Turbine at least

    • @purpleapple4052
      @purpleapple4052 5 місяців тому +74

      Shoutout to my favorite map like this:
      DT Harvest, stands for "Double Trouble" (you can find it in the workshop as "Dubbel Trubbel")
      Harvest but the barns have an upper floor intel room, it's ctf and koth at the same time, you can win by capping the intel 3 times or holding the point for 10 minutes

    • @hollyblocky
      @hollyblocky 5 місяців тому +15

      You're right. Plr_well

    • @Markm8
      @Markm8 5 місяців тому +6

      Bump

    • @TheDinomar
      @TheDinomar 5 місяців тому +12

      PD hightower? You mean hightower?

  • @bananabunch55
    @bananabunch55 5 місяців тому +3829

    "Dustbowl" "Fun" and "Balanced" do not belong in the same sentence, yet you made it work

    • @csharp-animemusic6558
      @csharp-animemusic6558 5 місяців тому +282

      dustbowl is always fun, but only for one team

    • @kR-qj7rw
      @kR-qj7rw 5 місяців тому +70

      This is bitch talk dust bowl is fun and balances as long as teams are balanced
      Because when you get some f2p in your team, ragequitters and people who give up that's when you get send to spawn

    • @lipschitzlyapunov
      @lipschitzlyapunov 5 місяців тому +9

      ​@@csharp-animemusic6558no, sometimes it's not fun on red if you're on a team of troglodytes

    • @Honorablepleb
      @Honorablepleb 5 місяців тому +53

      ​@kR-qj7rw I disagree. Even if two teams are a good match for each other and you're enjoying it, the map is just fundamentally unbalanced. Certain classes do MUCH worse on dustbowl than on other maps, with spies, scouts, pyros and snipers being almost useless at certain stages or chokes. And you're likely to be at those chokes for a long time because the map layout is unbalanced, usually favoring the defending team. This is all without mentioning that two evenly matched teams are more than likely just going to stalemate and run out the clock.
      Don't get me wrong, I like playing on dustbowl. Its just that you either have fun on dustbowl, but it won't be balanced, balanced dustbowl, but it won't be fun, or you can have balanced fun, just not on dustbowl. It's in my casual queue for a reason, but it being a good competitive environment is not that reason

    • @electrifiedbathbomb7383
      @electrifiedbathbomb7383 5 місяців тому +2

      So is 100 players

  • @the_scrompy
    @the_scrompy 5 місяців тому +1292

    5:52 that bonk scout is a genius lol

    • @SwiftBlitz.
      @SwiftBlitz. 5 місяців тому +271

      that scout has 500 missed calls from harvard

    • @thealandude9146
      @thealandude9146 5 місяців тому +114

      the bullet sponge

    • @Wadetata
      @Wadetata 5 місяців тому

      @@SwiftBlitz.real

    • @lightningvolt3150
      @lightningvolt3150 5 місяців тому +77

      He's a hero

    • @FaultyTwo
      @FaultyTwo 5 місяців тому +63

      Megamind tier play.

  • @mwn3d_
    @mwn3d_ 5 місяців тому +480

    2:54 "Even without changes this area is actually fine" *cart returns to its home planet*

    • @Maniamdead2009
      @Maniamdead2009 5 місяців тому +6

      Lol

    • @Ana_Ng
      @Ana_Ng 5 місяців тому +30

      that's a demoman

    • @Fin_leaderඞ
      @Fin_leaderඞ Місяць тому

      The cart is the only lonely one it gets pushed then stops and never goes backwards

  • @glameow12345
    @glameow12345 5 місяців тому +663

    8:16 something added there to indicate that you can’t shoot through or something to block the view into the last point would probably be a good addition

    • @spring_nottheseason2484
      @spring_nottheseason2484 5 місяців тому +96

      just slap another metal block building

    • @memesmemes3143
      @memesmemes3143 5 місяців тому +12

      nop , let gamers figure that out the hard way lol !! its funni

    • @orangesilver8
      @orangesilver8 5 місяців тому +76

      I'd just throw a fence on it.

    • @ghoulbuster1
      @ghoulbuster1 5 місяців тому +66

      A nice assortment of FENCES will take care of THAT!

    • @Dubauabud
      @Dubauabud 5 місяців тому +11

      I think that area should be removed entirely, and instead of a band-aid solution that sticks out like a sore thumb, edit the map in a different way

  • @Funkin_Disher
    @Funkin_Disher 5 місяців тому +541

    Step 1: Widen all openings
    Step 2: lift all ceilings
    Step 3: combine stages
    Step 4: Steal from cp_crudball

    • @qw3rty629
      @qw3rty629 5 місяців тому +74

      step 5: add fences or one way doors on every other opening

    • @Syamfprch
      @Syamfprch 5 місяців тому +42

      Step 6: replace with gold rush

    • @WiiFitGOTY
      @WiiFitGOTY 5 місяців тому +8

      What is crudball?

    • @demomantf2476
      @demomantf2476 5 місяців тому

      ​@@WiiFitGOTYcrudma balls

    • @manboy4720
      @manboy4720 5 місяців тому +13

      step 7: update localization files

  • @ThatWolfArrow
    @ThatWolfArrow 5 місяців тому +224

    My takeaways from this seem to be good rules of thumb for general map design in tf2's asymmetric game modes.
    1). Avoid chokes and long sightlines
    2). Make more flank routes
    3). Use a healthy amount of open space and cover to balance out points 1 and 2

    • @mikerotch42069
      @mikerotch42069 5 місяців тому

      cringe furry

    • @tasertag7513
      @tasertag7513 5 місяців тому +1

      Sounds about right.

    • @joltz..2042
      @joltz..2042 4 місяці тому +2

      So... Do we have thousands very short wide rooms with wide doors?

  • @ConcavePgons
    @ConcavePgons 5 місяців тому +552

    This channel is going to be so valuable for game designers on what they should probably think about when creating levels in multiplayer games.

    • @toadboydude5015
      @toadboydude5015 5 місяців тому +24

      Exactly what I'm thinking during every Shounic video.

    • @SioxerNikita
      @SioxerNikita 5 місяців тому +47

      Yes and no. TF2 has some unique design challenges

    • @aidnyan
      @aidnyan 5 місяців тому +37

      these are just bandaid changes for a meme gamemode, dont get ahead of yourself

    • @unluckybean2800
      @unluckybean2800 5 місяців тому +46

      @@aidnyan well if someone ends up making a 100 player videogame with meme aspects they could consider this videos

    • @Ultra289
      @Ultra289 5 місяців тому +2

      Nah, 100 players on a small map is just not good design at all...

  • @Bozothcow
    @Bozothcow 5 місяців тому +750

    4:32 highest IQ engineer

    • @ktrn6713
      @ktrn6713 5 місяців тому +91

      6 phds

    • @Koshara_is_derevni
      @Koshara_is_derevni 5 місяців тому +37

      11*​

    • @princesscadance197
      @princesscadance197 5 місяців тому +65

      PHDs don’t stop a good ol *CROCKET*

    • @Bozothcow
      @Bozothcow 5 місяців тому +26

      Stepping out of the way helps, though.

    • @lordfarquaad1319
      @lordfarquaad1319 5 місяців тому +3

      Glad i ain't the only one tht noticed tht bro didn't even get to deploy his turret lol

  • @tangoww
    @tangoww 5 місяців тому +482

    finally, the best worst best map

  • @duckwithhats
    @duckwithhats 5 місяців тому +283

    Doing stuff like this on a 100 player server may actually be a decent way to test worst case scenarios in a 12v12 match and how to deal with them from a map making perspective.

    • @10Tie
      @10Tie 5 місяців тому +45

      @@priyapepsi "Whenever you test a new feature in a game you should test the extreme values/cases first, to see how it behaves." - Sid Meier

    • @vodkawhisperer3923
      @vodkawhisperer3923 5 місяців тому +8

      its like a brute force approach

    • @marlikbudvergard
      @marlikbudvergard 3 місяці тому +2

      ​@@10TieHe was so unbelievably based

    • @bucket6988
      @bucket6988 2 місяці тому +3

      Coming from handling different gamemodes with varying population counts, it's not very representative

  • @hufics205
    @hufics205 5 місяців тому +119

    (0:38) You a real one if you were there for that stream. The pain shounic went through to convert dustbowl to single stage is unimaginable. 6 hours of nothing but pain, anger, sorrow, and despair. That was my first stream that I stayed to watch. I became a veteran that day. Still waiting on my Purple Heart @shounic . You promised

    • @UH-60_Blackhawk
      @UH-60_Blackhawk 3 місяці тому

      still waitin'

    • @IceFlower22
      @IceFlower22 2 місяці тому +1

      As soon as I heard him mention making dustbowl single stage, i knew. I've been making maps for quite a while and while I haven't made a three-stage map ever, I can certainly imagine how much pain it would be to unravel all of the map logic, lmao!

  • @lil_lion69
    @lil_lion69 5 місяців тому +72

    Love the over the shoulder shot at 7:05

  • @Luzgar
    @Luzgar 5 місяців тому +120

    We now know what 100 on a regular map looks like, but what about the regular number of players on the 100 player map ?

  • @thaias9654
    @thaias9654 5 місяців тому +27

    2:09
    I think that was my dispenser.
    I'm pretty sure i remember that exact scenario leaving a pyro and medic to get more metal only to come back just as my dispenser get destroyed.

  • @IncomingPun
    @IncomingPun 5 місяців тому +64

    Making dustbowl one combined map is the best thing since teleporting sliced bread

    • @prosto_a_user
      @prosto_a_user 5 місяців тому +8

      Teleporting *what?*

    •  5 місяців тому +9

      Where have you been sending it?!

    • @tappajaav
      @tappajaav 5 місяців тому +5

      @ To my kitchen

    • @hunterchichester5720
      @hunterchichester5720 Місяць тому

      ​@@tappajaav ok

  • @ThatguycalledJoe
    @ThatguycalledJoe 5 місяців тому +58

    You should put a fence on the roof to make it more visibly apparent that you can't shoot at last from up there. Like it wouldn't actually do anything because it's going over an invisible wall anyway, but it'd just be nice.

    • @SarutinMcWhotookmyname
      @SarutinMcWhotookmyname 5 місяців тому +10

      i was thinking that too, i just dont like invisible walls

    • @commanderboom2626
      @commanderboom2626 5 місяців тому +7

      Better yet just make the section you can’t stand on taller, that kind of change takes a few seconds and instantly alleviates confusion

  • @creature1941
    @creature1941 5 місяців тому +62

    I saw the title and said to myself “Impossible”

  • @crockstonyt
    @crockstonyt 5 місяців тому +46

    7:30 cheers to that Blu Demoknight that charged right into the chokepoint

  • @banananana2
    @banananana2 5 місяців тому +43

    One thing Shounic didn’t say about the open roof on last was that it made getting the payload around the first/second corner for blu a bit harder cause it was just constantly raining pipes. Once blu took the second corner though it was over for red pretty quick

  • @interrobang5785
    @interrobang5785 5 місяців тому +37

    This is genuinely just a good lesson on map design

  • @sonzillamariocraft
    @sonzillamariocraft 5 місяців тому +77

    Like how most of the problems can be dwindled down to "Engineers and Sentrys." And they can be fixed by just "making players be able to see."

  • @UwUable_guy
    @UwUable_guy 5 місяців тому +16

    4:32 engineer watching his death

  • @sharinganmoon
    @sharinganmoon 5 місяців тому +17

    I think leaving the roof accessible, but adding a fence to protect red last would be good on last. If blue can hold roof, they can see what to deal with on red last, similar to the new one way window.

  • @Maxae
    @Maxae 5 місяців тому +5

    1:45 Damn, that reflect did save a lot of people there.

  • @ZiggityZeke
    @ZiggityZeke 5 місяців тому +78

    If Valve hired Shounic the entire gaming world would tremble in fear

  • @MazDance
    @MazDance 5 місяців тому +3

    Simplicity is king. You see a lot of “balance” designs the community have make some insanely drastic changes to maps so I respect the ability to show restraint and only make minor but impactful changes.

  • @jeremypanjaitan4039
    @jeremypanjaitan4039 5 місяців тому +9

    shounic: ok so we will expand this area and make it more accesible to blue
    also shounic: F E N C E

  • @sortofgayming
    @sortofgayming 5 місяців тому +40

    Super rare dustbowl w

    • @blu3m0nkey
      @blu3m0nkey 5 місяців тому

      Nah, that's just because they did it

    • @tappajaav
      @tappajaav 5 місяців тому

      Every dustbowl game someone wins.

  • @flyingshark872
    @flyingshark872 5 місяців тому +2

    I recently played this map in 100 players. One thing I can say is that if you are blue you can definitely push, rush and spam reds easily since setup time is gone and choke points where sentries delay blues does no exist anymore or should I say “become a new flank route for blue.”
    In the end. If you are blue you have 80% chance of winning and if you are red you either spam blue constantly (which probably won’t work) or get pushed back cause reds are in very big disadvantage with “new flanks” exist (reds gets easily surrounded.)

  • @paragonflash8937
    @paragonflash8937 5 місяців тому +3

    I love how this video shows how map design and a simple action as adding a sliding door can impact balancing, flow, and gameplay for the player.

  • @SleepyEngi
    @SleepyEngi 5 місяців тому +59

    You should try making pl_dustbowl into a control points map, and maybe instead of just one huge map, you can divide it into "stages" every second point, and when the second point is captured, all players are sent back to their new spawn.

  • @NecroBurt
    @NecroBurt 5 місяців тому +3

    Seeing the amputator being meta is cool

  • @aloysiuskurnia7643
    @aloysiuskurnia7643 5 місяців тому +6

    4:34 RIP to this engie who was killed by Fairness and Balance(TM)

  • @kiwo579
    @kiwo579 5 місяців тому +3

    “more initiative” *footage of heavy shooting window*

  • @quoing
    @quoing 5 місяців тому +19

    Since we already made it single stage we should also make it single checkpoint

    • @e2b265
      @e2b265 5 місяців тому +9

      One 20 minute checkpoint

  • @mr.vehickL
    @mr.vehickL 5 місяців тому +2

    ive always held dust bowl in a special place in my heart because it was the first ever map i played when i played tf2 for the first time. i love dust bowl and would love to see pl_dustbowl in the next 13 years when valve update the

  • @retrobat1631
    @retrobat1631 5 місяців тому +6

    0:12 I would have made that stair case into a broken one leading down with the other side of the stairs blocked off.

  • @KyleBrownIsALoser
    @KyleBrownIsALoser 5 місяців тому +632

    1:45 "No Respassing"

    • @GuitarOfTime0116
      @GuitarOfTime0116 5 місяців тому +75

      "Sorry Res, it seems you can't come through here"

    • @ItsDerpGawd
      @ItsDerpGawd 5 місяців тому +4

      how did u spot that 💀

    • @Fedacking
      @Fedacking 5 місяців тому +1

      The youtube app offers to translate this to me

    • @me67galaxylife
      @me67galaxylife 5 місяців тому +1

      OMG it's the REAL KyleBrown10 from P3????????

    • @endaburns2121
      @endaburns2121 5 місяців тому

      @@me67galaxylife there is no one called that in that game

  • @suryaanshsingh589
    @suryaanshsingh589 5 місяців тому +6

    my guy single handedly making tf2 updates

  • @ShovelLettuce
    @ShovelLettuce 5 місяців тому +4

    6:19 is such a good shot with those sentry placements

  • @Iris-po9dw
    @Iris-po9dw 5 місяців тому +11

    Im just sad I never got a cameo :(...
    Jokes aside, I like what you did to this map. It was a good experience to be on your streams and watch you suffe- I MEAN easily balance this map ;).
    Oh and... 👁‍🗨

  • @GlowingOrangeOoze
    @GlowingOrangeOoze 5 місяців тому +10

    6:07 that chainlink fence either has some kind of texture bug or it's exhibiting some of the strangest moiré effect I've seen.

  • @notzenodos02
    @notzenodos02 5 місяців тому +2

    testing the previous versions was a blast honestly, tho its nice to see the map more polished by now
    also this was a good recap on how much changed over the time (there's stuff i didnt knew like the most recent changes imo)
    good job btw, you did well

  • @thunderdraco
    @thunderdraco 3 місяці тому +2

    @5:45 rofl, those windows were there purposely for sentries :P People who played TFC know what I'm talking about

  • @rumpus5633
    @rumpus5633 5 місяців тому +1

    TF2's April 23rd Patch Notes:
    'Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman'
    we need a video about this lmao

  • @kabob0077
    @kabob0077 5 місяців тому +3

    1:25 It's a bit like Fort Vaux in BF1 during an Operation, the outer parts play fine and usually fall fast to a decently good attacking team but OH BOY are the first interior sections hard to crack from the outside, the generator room in particular is just pure chaos.

  • @XradicalD
    @XradicalD 5 місяців тому +2

    Love to see that a lot of the core elements of TF2 are pretty much thrown out the window due the huge amount of things going on lol. Pretty much turns every map into a Hyrule Warriors like version of the map (ample space for ample units).
    Neat to see, maybe spacing different routes could help to route players rather than trying to pile 100 players in a single tunnel but I'm sure that would require an entirely original map layout at that point.
    Still, wonderful work.

  • @TheSeabornGaming
    @TheSeabornGaming Місяць тому

    I’ve never really seen someone do this before. This brings a whole new personality to the map

  • @tymunster
    @tymunster 3 місяці тому

    I love this for being so subtle. It shows how map design is a science, but doesn't need to be overcomplicated.

  • @emilianozamora399
    @emilianozamora399 5 місяців тому +2

    Do hoodoo now. I completely forgot there was a second stage on it since blue never pushes past stage 1 on casual, much less on 100 players

  • @Concorn1
    @Concorn1 16 днів тому

    That heavy eating casually a sandwich and going straight to the dispenser at 5:08

  • @bigblue344
    @bigblue344 5 місяців тому +3

    I'm surprised on how well thought out and balanced this map is

  • @petzouqi76
    @petzouqi76 5 місяців тому +7

    "Schounic" making the most classic maps in TF2 fun just like how "Schlicker" would describe the year of '99

  • @MTN6516
    @MTN6516 4 місяці тому

    Played a round on here this morning, was on defense.
    We got rolled to last, and we needed to defend last for 11-12 minutes
    It was some of the most fun of tf2 for me, as we tried our best to hold them back, and did all we could, and we managed.
    So much fun, and a refreshing way to play dustbowl.

  • @DatChernobylGuy_
    @DatChernobylGuy_ 5 місяців тому +1

    basically red gets nerfed
    fr tho im happy someone made a 1 stage dustbowl map

  • @empty5013
    @empty5013 5 місяців тому

    this is great level design work, the one way glass in particular is creative but also feels very in line with vanilla valve map design, and makes a unique engagement area, really cool

  • @daviddavies9190
    @daviddavies9190 4 місяці тому

    Getting that last point is killer! Should be another flank to the bunker or something to stop that last corner congestion.

  • @Brown95P
    @Brown95P 5 місяців тому +7

    >"I made Dustbowl a Fun Balanced 100 player Payload map"
    Oh, so basically Goldrush then. 😏

  • @Nerdtendo6366
    @Nerdtendo6366 5 місяців тому

    Happy to see a TF2 UA-camr dedicated to 100 man servers(my favorite way to play the game)

  • @Josukegaming
    @Josukegaming 5 місяців тому

    You're doing gods work. We need more tweaked versions of classic maps like this, rather than totally new maps that also have their own problems.

  • @Doctorgeo7
    @Doctorgeo7 2 місяці тому

    Surprising that so few changes were needed for Dustbowl to make it more balanced.

  • @AlexanderRM1000
    @AlexanderRM1000 5 місяців тому

    I love the part where you put a one-way gate on one door but not the other, so Red can still go in and Blue can also retreat if they change their mind in a push, it just gives Blue an advantage. Also love the 1-way glass window.

  • @changeuphitter5678
    @changeuphitter5678 2 місяці тому

    With all-due respect to how iconic / classic the map is, the fact that every single change was either a nerf for red or a buff for blue speaks volumes to how horrendously unbalanced and stalemate-y the og dustbowl is

  • @abe881
    @abe881 5 місяців тому +1

    You did all this work, but saying the secret phrase of "Everyone go gunspy" would've broken any stalemate in a few minutes

  • @motivated8515
    @motivated8515 5 місяців тому +19

    Nice to see the femboy was edited out of all stream clips

    • @givingshitsincetwentyeleven
      @givingshitsincetwentyeleven 5 місяців тому +4

      context?

    • @calebd3947
      @calebd3947 5 місяців тому +1

      elaborate for further outsider knowledge

    • @MrNapkino
      @MrNapkino 5 місяців тому +11

      @@givingshitsincetwentyelevenin shounic's stream, he uses a pngtuber setup with a femboy-looking avatar in the corner of gameplay

    • @MakusinMeringue
      @MakusinMeringue 5 місяців тому +24

      @@givingshitsincetwentyelevenWhich was also due to him setting a 700 dollar donation goal that he set. He was disappointed how fast he got the money

  • @snowy2619
    @snowy2619 5 місяців тому

    Love how a simple add on such as one door can help, also didn’t know one way glass was a thing in tf2, very cool video shounic

  • @eljestLiv
    @eljestLiv 4 місяці тому +1

    Payload Dustbowl, also knows as Goldrush

  • @Joschmo939
    @Joschmo939 5 місяців тому

    I enjoyed your explanation and rationale of making the changes on this map! Great job

  • @CaptainJimp
    @CaptainJimp 5 місяців тому

    I played on the server for 5 hours last night, and it's crazy how some things become super viable with teams of 50. Amputator taunt Spamming is crazy helpful, and carpet bombing with the airstrike and parachute are ridiculously fun when there are 20 people on the point at once.

  • @tasertag7513
    @tasertag7513 5 місяців тому +1

    Dusty bowl. Mmm. Don't lick it.

  • @dredoctor8271
    @dredoctor8271 5 місяців тому

    7:40 , so cool. You are one of the amazing TF2 content creators! I hope Valve recognizes you and apprise you for all the motivation + effort in keeping such big projects in development.

  • @Blind_Hawk
    @Blind_Hawk 5 місяців тому +1

    Great work, I hope someday Valve returns to their old glory and make games again or maintain their games. Like what they did to Half-Life last year, but for all of their games.

  • @AGrayPhantom
    @AGrayPhantom 5 місяців тому

    I told Valve YEARS ago that Scout didnt need new weapons to be at the same level as Soldier or Demo, but better maps that aren't hallways. Thanks for finally improving Dustbowl.

  • @EDoyl
    @EDoyl 5 місяців тому

    I like how dustbowl is so defender-favored normally that you only ever have to think in terms of buffing offense until they fairly win. There's no switching back and forth, the only task at every stage is making BLU wins easier, you NEVER have to consider how to buff RED. So you can always be thinking in exactly the same way and get into a good flow.

  • @teiyeyia
    @teiyeyia 5 місяців тому +1

    I don't know what it is, but the changes reminds me of those "stock" Halloween reskin maps

  • @Waaaghtatic
    @Waaaghtatic 5 місяців тому

    I really do hope you expand a bunch of other older maps in the same way you did with Dustbowl. This is such a cool idea.

  • @mafiam3l0dy22
    @mafiam3l0dy22 5 місяців тому

    I remember back on The Orange Box TF2 days on the xbox360, some hacker turned a 2cp map into payload for one game. So this is quite fascinating.

  • @maxwellsterling
    @maxwellsterling 2 місяці тому

    "just one more lane bro" bros when the one more lane actually works

  • @PsychoOnSteam
    @PsychoOnSteam Місяць тому

    i love this map. I've played it so much on trenches

  • @iamlato
    @iamlato 2 місяці тому

    i think making the roof accessible at last but adding a fence surrounding the entire thing could work, kind of like barnblitz last

  • @microwveman2063
    @microwveman2063 5 місяців тому +1

    Got to play this map and it was amazing. I lost my shit when I realized it was all one map lolol

  • @lightningmcseed7303
    @lightningmcseed7303 5 місяців тому

    >Shounic trenches
    >Removes the trench

  • @PlagueDoctor-87
    @PlagueDoctor-87 5 місяців тому +2

    as someone that plays almost exclusively on OG dustbowl, this map looks so cursed

    • @blu3m0nkey
      @blu3m0nkey 5 місяців тому +1

      Not if you think of it as 2 dustbouls at once

  • @damsen978
    @damsen978 5 місяців тому +7

    I miss when Shounic mostly made anything other than 100 player videos.

    • @csongorkovacs4696
      @csongorkovacs4696 5 місяців тому +7

      he still makes the old type videos

    • @rlcraftisharder4036
      @rlcraftisharder4036 5 місяців тому +1

      he literally made a non-100 player video a month ago

    • @damsen978
      @damsen978 5 місяців тому +3

      @@csongorkovacs4696Most of his videos are still about 100 players content.

    • @csongorkovacs4696
      @csongorkovacs4696 5 місяців тому +1

      @@damsen978 and it's a good thing

    • @damsen978
      @damsen978 5 місяців тому +2

      @@csongorkovacs4696Not for me because it's starting to get repetitive. I don't mind them once in a while.

  • @josesolorzano1349
    @josesolorzano1349 22 дні тому

    This made me realize that Dustbowl is like Stalingrad

  • @rtristan8572
    @rtristan8572 5 місяців тому +4

    Dustbowl ? Balanced ? This ain't the TF2 I left here last time.

  • @uwulasagna
    @uwulasagna 5 місяців тому +1

    never thought i'd hear "fun" and "dustbowl" in the same sentence

  • @FryingMike
    @FryingMike 5 місяців тому

    Recently I was stoopid scoot bonking at the gate on the 3rd dustbowl map, the choke heavy one. Was legit a thrill to steal the point asap. Leget was a while since I played, felt the fun 11/10 dustbowl best map

    • @FryingMike
      @FryingMike 5 місяців тому

      The final point after the first cap before anyone could stop me but 1 engie trying to setup

  • @denisdubovik228
    @denisdubovik228 5 місяців тому +1

    The title is peak oxymoron

  • @GGPlex_
    @GGPlex_ 5 місяців тому

    I have an idea; for the final point, have the tunnel also go along the main path towards the little bunker thing, replacing the little ramp with a spiral staircase, allowing both teams to flank

  • @Padgriffin
    @Padgriffin 5 місяців тому

    The first time I played pl Dustbowl as Red we won on the first point because Blu was too busy pushing the house and not the cart
    We tried telling Blu that this was payload but they kept wasting their Ubers on the house with 4 engies nesting in it and not the literal dozen sentries covering the point

  • @Someone_1994
    @Someone_1994 5 місяців тому +2

    love the fixes

  • @Catbattle
    @Catbattle Місяць тому

    Oh man, with some polish this would be a killer official map. An official map designed for 100 players... Hell, I bet this is fun even in 12v12.

  • @vulpen
    @vulpen 5 місяців тому +1

    "Payload dustbowl"
    My brother in chriist, we already have goldrush

  • @azmiilian2277
    @azmiilian2277 5 місяців тому +1

    Now the broken railways on Dustbowl has a purpose

  • @ancientgearsynchro
    @ancientgearsynchro 4 місяці тому

    The entire video :"This would have been alright, but unfortunately Engineer and spam. We also decided to fucker over Sniper again cause screw that guy."

  • @Sidekick-dk7ps
    @Sidekick-dk7ps 5 місяців тому +2

    I got an idea for how you could make spy more viable, that would be to make everyone collide with each other even on the same team and enable friendly fire. I don't know if that is possible in team fortress 2 but doing that would make it so that spy checking isn't free and you could be at risk of killing ur own teammate.

    • @russellbrown6888
      @russellbrown6888 5 місяців тому +3

      With many hours logged on Shounic’s 100 man server, I can say with absolute confidence that such a change would render 100-man TF2 unplayable. Demomen and soldiers would be teamkilling everywhere, mostly by accident, and colliding with teammates would force literal lineups to use a dispenser, not to mention the intentional griefing that would occur.

    • @Sidekick-dk7ps
      @Sidekick-dk7ps 5 місяців тому

      @@russellbrown6888 worth a shot atleast i would think