32:38 Atlas doesn't use the phrase "would you kindly" when encountering your first little sister because Tenenbaum was there. She helped create Jack, and if she heard Atlas use that phrase she would have known it was Jack and not some random guy.
Also it would be fishy telling “would you kindly” every single phrase, Jack may have been genetically conditioned to be a slave but truly he is a man, and a man is easier to manipulate when he doesn’t know it, that’s why Fountaine created Atlas whole family bit to begin with, it endears Jack to believe in him and not doubt his persona, if it was Fountaine the whole time Jack would’ve tried to escape from his grasp as soon as he reached Neptune’s Bounty, tricking Jack was the best course of action
Or it's because the little sisters and big daddies are completely superfluous to the actual story and they play no real part in Atlas's plans. He doesn't make you do it, because he doesn't care. Hence playing the game while completely ignoring the LS & BDs being entirely viable.
The pro-move for maximum creep factor would be to bust that "Hahahahahahaha! Fill your cravings at The Circus of Values!" out mid-coitus, then finish with "Come back when you get some money, buddy!"
@@wolftitan Yet the magical stuff you put in your body is called Adam, the liquid that makes it work is called Eve, and the city itself is called Rapture. Preventing God from getting in was as easy as keeping water from leaking in.
I read Atlas not using ‘would you kindly’ to make you destroy the little sister as being afraid of crossing tenebaum, being the only one who knows the trigger phase other than Atlas and also being capable of undoing Atlas’s control. By leaving you to make your own decision, Atlas is able to spare himself from Tenenbaums wrath and can continue with his plan
How would someone as resourceful as "Atlas" be afraid of Tenebaum? He's got people working for him while Tenebaum only has herself and the children. I guess he could be afraid that Tenebaum would use the phrase on you to make you kill Atlas but that would be against her nature. She pities you for being under his control and helps you free yourself of it. So what reason would Atlas, aka Frank Fontaine, to be afraid of Tenebaum?
@@FilmsNerf2 Fontaine is running a long con. The last thing he would want to do is have an element not under his control enter the picture. He wouldn't want her looking too closely and then throwing her abilities in the ring to disrupt his plans. Looks what happened once she did. She undid his conditioning and he end up getting killed because of that.
@@Jaslath All of that happened after Fontaine revealed himself to be the bad guy all along controlling you every step of the way leading up to that point. I was talking about how in the beginning of the game why would Atlas have any reason to fear Tenenbaum. All she has is herself, her children, and a revolver. Atlas has influence, manpower, and the resources to evade Andrew Ryan for years and survive Rapture's massacre.
@@FilmsNerf2 " All she has is herself, her children, and a revolver." And as far as we know that's all she had after Fontaine revealed himself too. And we know what happened next. Now consider what might have happened if she took an interest much earlier in the game say like when you first encounter a little sister. Now if you're Fontaine masquerading as good guy Atlas, would you really want to piss her off right before you've finally gotten what you want (Ryan out of the way)?
@@ren430 Because idiots like you never stop giving him attention like some kind of celebrity just for writing youtube comments. If you were even a little bit intelligent you would have stopped and said "This comment has probably been written to him 9475 times, I'm not going to contribute to the spam" Yet there you are. Brainlessly regurgitating the same shit.
You really do enjoy writing the most generic like-baiting comments, don’t you? I just watched some remix of Nier Automata ost, with your generic “wish I could forget everything about it, so I could play it all over again” being on top, then I see this vid, click on it, and here you are, again, being the top comment, saying literally the same sentence, only Nier is replaced with Bioshock. At least now I know how to get easy likes and subs.
FWIW I found that Bioshock 2 was the most mechanically sound of the three games. The hacking is improved, pacing and enemy strength is more balanced, and even research is more intuitive.
I agree except about the enemy strength part. By the last 2/3rds of the game it can get pretty easy with the use of certain gene tonics. Like Fountain of youth combined with natural camouflage.
Only downside is the removal of it's open-endeness. Once you're done with a level, you can't go back to it on your current playthrough. Other than that, definitely the best game in the trilogy (soon to be quadrilogy). Too bad people hate it since it wasn't developed by Irrational Games and written by Ken Levine.
@@FrahdChikun I think Bioshock 2 was too easy. I just ran though the end of it with the with drill freeze combo. And summoning that big sister at the end to kill everything, without a boss fight was kinda a lame note to end on. Just shoot two pipes and your done lol
@@koalakyle19 I get where you're coming from on the ending as much as I like summoning the big sister that lack of a real and boss fight was disappointing.
The worst part about the pipe mini-game was that on higher difficulties there was a chance for busted/alarm pipes to cover every way towards the finish making it literally impossible to finish them.
32:13 This isn't a hint this *IS* the reveal. There is a small cut-scene for it and everything where the player character remembers all the times Atlase said the phrase.
The original version is better than remastered. It's less buggy and has better atmosphere/visuals (minus texture resolution and polygon count). Remaster is lazy cash grab and downgrade in some aspects.
The game truly was amazing, I beat both 1 and 2 this month for the first time, and I was absolutely impressed, however the splicers were probably the most annoying part of the game
Kds Cool I remember playing the original way back in the day but I couldn’t pass up on getting the entire series in a bundle. I did notice a lot of frame rate issues and glitched achievements though.
Still probably the best FPS campaign I've ever played. The immersion and atmosphere was unlike anything I had experienced at the time, and the gameplay - combined with the map layouts - gave a nice sense of freedom and exploration.
I loved the Little Sisters. Their oddly distorted little voices were mesmerizing. Even the one you had to follow. I love how they talk to the Big Daddies.
Yeah the good ending for saving all the little sisters is imo perfect. You went out of your way choosing to save them without knowing them and forsaking the power they could give you to give them a second chance. And they spent that second chance well living a normal life and your story ends the opposite it began. From all alone in a strange place to being surrounded by those you saved in a familiar place. Definitely one of the best game endings out there.
This was my first "adult" game as a kid and it left such a mark on me. The storytelling of the world around us as we explore is to this day one of the very best video games of all time. The graphics are still amazing and oh my god that music especially when you fight those Spider Splicers on the ceiling and you don't know where they are gives me chills because it's so desolate and dark. Sander Cohen gives me chills to this very day and also the Doctor. This is where my fear of Mannequins manifested! That twist man. I love it. Gives me goosebumps every time I replay or rewatch it.
"I was starting to doubt [Atlas' family] actually existed, and I was just being strung along. ...I guess it doesn't exist right now which means I'm _technically_ still correct " Oof
That whole sub-plot never made sense to me. What was the point for Atlas/Fontaine to make up the lie of having a family? To gain sympathy from Jack? But then why is that relevant if you can control his will? Or was the bathysphere the “family” was trapped in somehow important in itself? Did Fontaine actually consider escaping Rapture with that bathysphere? But why would he need that one in particular? Are there no other? Or maybe that bathysphere had something else Fontaine needed?
@@jockslap Ok, I think I can get behind that. But it still leaves the bathysphere itself unresolved - it's strongly implied that Ryan was the one, who blew up the bathysphere, where Atlas' "family" was. So Atlas' whole plan was to lure Jack next to a bathysphere, and then hope that Ryan caught wind of his plan and is pissed off enough to send his Splicers to destroy it, thus making Jack buy the whole "my family is dead" story? The plan seems silly and incredibly reliant on blind luck.
@@simonaspalovis1204 It was a setup. Fontaine blew it up himself as soon as Jack got close. It was to keep Jack invested in Fontaine's narrative incase he wasn't around to prop it up. It was also to ensure Jack had invested reason to kill Ryan (killing women and children). Fontaine has no family, and the closest thing he had to a girlfriend you find he murdered later in the game. Jack is predisposed to blindly obey narratives like this, actively ignoring the obvious inconsistencies until they get shoved in his face later. Fontaine knew Jack would GET to the Bathysphere because Jack is basically Jason Borne. You play a clueless gadabout, but are in actuality spec-ops brainwashed to act clueless while also going full Rambo.
"How was your childhood?" "Well pretty much the same as all of my friends. Seperated from my family, being drugged, turned into a nearly immortal monster, being accompanied by a big fat death machine, stabbing a Mafia boss to death, you know. The usual stuff"
Bioshock 1 is hall-of-fame stuff. A real watershed moment in gaming. I know this is an unpopular opinion but Bioshock 2 is actually my favorite in the series. It's the weakest story, sure (although still fun imo), but it has the best combat out of all three. each area is like a combat playground with so many options to tackle it. Infinite was great in its way, but the combat was significantly less engaging, I felt.
I agree completely, even about 2 being my favorite. I think minerva’s den gives you the best of both worlds though and might be my favorite if you count it as a stand-alone game.
The thing I didn't like about Infinite is how all of the objects were stuck in place. For example in Bioshock 1 or 2, you can walk into a room and pretty much knock everything around or blow it up, and it goes flying across the room.. In infinite, all of the stuff is stuck in a spot like you can't melee an ashtray or Cash Register
Bioshock 1/2's pure good endings still gets me deep in the feelings to this day. I wish there would be more games like them these days, but I guess it's way too unique a type.
The Bioshock games seem to have a certain theme of redemption and regaining humanity throughout the series. Booker's alternate self is shown to be a hypocritical religious extremist who treats her daughter like shit, while Booker himself grows a stronger relationship with the person who's later revealed to be her daughter, and sacrifices himself to prevent other evil versions of himself from existing. Elizabeth was so focused on revenge against killing all the Comstocks left in the multiverse that she loses her powers in her process and loses Sally to Fontaine, and uses the last of her life to ensure Sally's safety and Jack winning the fight against Fontaine. Jack was born a slave responsible for the murder of over a hundred people, but eventually grew to become independent and a savior to the Little Sisters. Delta was also tied to his fate as a Big Daddy, but according to the good ending, becomes a better influence for his Little Sister, Eleanor.
Man hearing that Bioshock is 13 years old right at the start is painful in a way thats hard to describe. I grew up on those games and can outright look back and see the influence they had on my younger self. Just oof man.
Around 32:00 you talked about why Atlas wouldn't say "would you kindly" when harvesting the little sisters. The reason: Tenenbaum was there. She took part in the creation of Jack, and so would know at least some of the control codes.
My remastered version was beautiful and not glitchy at all. Literally one of the best game series I’ve played. It’s one of the games that got me into gaming. I will always be grateful to it for that.
Theres some known glitching in the Clash in the Clouds DLC in Infinite. Since the Remastered has them all packaged together, maybe thats what they were talking about
Fun Fact! The lady who went to Steinman to get patched up was my mom. She used to be a voice actor and Bioshock was her last gig before we moved out of New York
idk why but Atlas saying "Steady now! Your genetic code is being rewritten! Just hold on, and everything will be fine!" It's one of my favorite Bioshock quotes
On a sidenote, I have a very strong suspicion that they were going to, at some point, have it so Atlas told you 'Would you Kindly' use the first plasmid you find. The reason being is that Jack has no reason to randomly inject himself with it, and upon the big reveal there's a few images flashing back to when Atlas said 'would you kindly', one of which is the first injection.
I think not including that is better. Because I definitely would’ve started to question the “would you kindly” if he told you to stay yourself with gogo juice and you actually did it lol. I was completely oblivious of it my first play through
nikolai 1939 But Jack doesn’t know that. And even then, he was mostly kept on Suchong’s lab, so he probably wouldn’t even have been listening to ads since Suchong would definitely have Rapture premium
they probably removed that because testers were figuring out the twist from the amount of suspicious times he says "would you kindly", hamfisting a setup can ruin the whole twist
That would have been way too easy. If someone says anything right before I inject myself with something that electrocutes my body and makes me fall over a fence I will remember that
In my first playthrough, when I got to the "Would You Kindly?" writing on the wall, even after the audiolog, I was still clueless. I think the combination of Suchong's accent pronouncing the phrase, the child in the audio clip (as a counterpoint to the player-character's adult voice), and the completely harmless intonation of a phrase like "would you kindly?" make the perfect recipe for misdirection and subterfuge. The puzzle pieces are only obvious when presented all at once, but the pacing ensures that you haven't heard Atlas say the phrase recently. It's a damn shame that the rest of the game can't hope to be this good. I'm not sure it's even possible.
@@Ricekrispy10 Infinite was 100%, wholly saved by the style and direction though. They needed to max out bloom and contrast to hide the frankly embarrassing low resolution texture pop(or just flat out low res/detail) that happens in almost every area. It was like Fo76 levels of bad but people kinda just forget or gloss over that fact because the direction and style do an OK job of masking it.
@@crazykirsch Are you talking about the console version ? Cuz i recently began playing infinite again and textures at least on ultra look pretty great and im pretty sure that the devs used paralllax on most of them. Bloom is kinda overdone tho even if it feels appropriate i guess with you being in the sky and all.
"The combat is weak" Man, I didn't really care for this game as a kid, and replaying it recently with no nostalgia to speak of had the catharsis of rocking splicers' shit sucking me in for several playthroughs. It ain't exactly strategic, but man alive, it *_satisfies._*
I think the combat is weak insofar as, not that it is not satisfying, but that it was starving for being more advanced. It could have do so many things so much better, and spending the time to develop those while neglecting others would have made it feel more polished and, well, functional. There are many options for what to use in combat, but they don't seem to interact thoughtfully.
I’m always with a full wallet and almost full ammo count for all weapons because I LOVE to optimize my playthroughs, using the correct weapon in each situation, squishing the heck out of plasmids for maximum efficiency (Security Bullseye is where is at folks), I find myself bored out of other people playing Bioshock because they use the Machine Gun 90% of the time, that weapon is lame, the chemical launcher is a much better option for automatic fire
@@bonelesschickennuggets1868 same here, i actually didn’t know security bullseye was useful. but i’m currently playing on survivor mode in the hephaestus portion of the game. it’s pretty easy
It doesn’t matter how many times I’ve played this game, it always freaks me out and makes me feel paranoid af when I’m playing. Something about being trapped deep under the sea in a cramped and confusing 40s style building/chamber, really puts me on the edge. Even when I know something is about to pop out and scare the living crap out of me, it still makes me jump.
the character models are complete garbage but everything else is actually quite good. theres actually quite a few games from this period that follow a similar pattern. (its a phenomenon I've started calling the Oblivion effect, or Oblivionitis lol.) devs back then literally just absolutely fucking sucked at character models and there is a whole slew of games that show this, at least compared to nowadays, i guess its not that they actually sucked its more so that they really fucking upped their game since in mind blowing ways, and idk if this is actually true I'm just speculating but its likely related to whatever tech they were using at the time for actual modelling and animating being a tad behind the curve compared to environment designs ect. nowadays a lot of the industry just uses mo-cap, and that likely makes it far easier to build around. but idk I'm more of a coder not an artist/animator LOL
I never got the impression that the scene with Andrew Ryan was where the twist was meant to be. I understood it to be that the room with the words painted on the wall was the reveal. I hit that point and I went "Oh." It was a great moment that allows the player a quiet place to realize what's going on here. The Ryan scene was necessary because you're already compelled to confront him and if anyone didn't realize what was going on, it spells it out.
I actually spent the last week playing all 3 bioshock and the infinite DLC. I had so much fun with it and actually felt satisfied with the whole story. I hope you do the other 2 aswell.
@neRDyone That’s awesome. I’m german American so I mostly speak English but german with families. Be careful though, you mind end up like me accidentally speaking german when you meant to speak English and confusing the fuck out of the cashier
Boring gun play and short areas? This is exactly the opposite of what I can say about the game. Besides the story, these are definitely among the best things about the game. The gradual acquisition of new and fun weapons and then their upgrading is awesome. And every area is so much fun to search a look out for the secret rooms and loot, the game is full of them.
I always thought the combat was serviceable. Especially once you start getting a few fully upgraded weapons. I feel like our expectations are just different now than they were back in 2007
@@ZodiacEntertainment2 hard and harder does more than just buff their hp, those jokers are far more aggressive and accurate from the start of the game. And get progressively harder.
I played this game for the first time a couple weeks ago. The combat was a little primitive and janky compared to what we have now, but the story was well-thought out and very immersive. I was extremely impressed with the game considering it came out in 2007. You can tell the developers put a lot of love and thought into the game and that matters almost more than anything else. They created an entire world for you to explore and immerse yourself in. It was awesome and I'm glad I finally played it. Bioshock was just a random game 17 years ago but good lord, the creativity and attention to the story surpass a lot of games that come out now. I enjoyed it a lot. Made me feel like I was in college again playing a genuinely good game.
the remaster is no buggier than the original lol, people just got nostalgia goggles on or are upset that the remaster didn't really improve much, but it isn't a regression
I’d never played bioshock and tried to play the remaster, it was literally unplayable for me despite following all the troubleshooting tips - no issues with the OG version whatsoever
Something i allways asked myself about your videos: Do you constantly take notes while playing a game? Or do you just record everything and write the script while rewatching the own playthrough?
He definitely takes notes while playing the game. You can tell because of how many times he will say something and then reference that later and go "Hey remember when I said ___? Turns out I was wrong and here's why." Like with with ED-E in Fallout NV where he says you can't save ED-E and then later goes "Turns out you can and I just missed it earlier so ignore that."
I write as I go. I pretty much play for 30 minutes to an hour, then write my thoughts down. Unless something happens that's particularly interesting, which can get annoying because sometimes I'll resume the recording and then pause it 3 minutes later lol
I do not know why i found this so funny but i almost spit out my dinner when you said, "Large Father", but I was prepared when you said "Tremendous Papa"! Good Video!
i remember playing bioshock when i was like 7ish, i didn’t like it and i don’t remember it at all. I just beat it 40 minutes ago and it was amazing, i didn’t mind the bugs on the remastered version since they only happened once to me. one of the best campaigns i’ve played
Fable 2 was, ironically, two steps forward and one step back in regards to the flow of gameplay, and the narrative feels a bit more investing, while Fable 3...is just a mess from beginning to end. There ya go.
The "a Man chooses a slave obeys" is a paradox to videogames in general, were no matter how open it looks every action or path you can take has alredy been stablished by the games limits. You have no choice but to press a button, you have no choice but to kill Andrew Ryan
Yes, you have that kinda ironic lecture, when the game reminds you that you are only a player in small areas after all. Therefore, it increases your loving of the fragments of liberty you can get. Little Sisters, exploration, optimisation... And to me, Jack wasn't really free all along. It just go to one puppetmaster to the next.
@@chibicthulhu4382 columbia is fcking marvelous as a design. it has so many cool concepts but very underdeveloped. the biggest problems are the plasmids and the gameplay loop. the dlcs tho....what a experience, espeically the last one
@@lelandensminger9031 Except the scientific literature is mounting that there is some form of genetic memory. Look it up. Birds remember their songs after a couple of generations and all human cultures have music no matter how geologically distant and remote.
I think it was just a carry over from System Shock... although admittedly it didn't make all that much more sense in System Shock either. However, I do remember getting a chuckle out of Polito merely being annoyed about the hallucinations as a 'glitch' of the cybernetic matrix. I'm seeing dead people and your radio voice is simply complaining about shoddy craftsmanship.
ADAM isn't like a transfusion where you add quantities of it to your body (though it does stay in your body when you use it). It's basically a resource used in genetic manipulation. You alter your DNA with every plasmid and tonic you acquire. So as Leland Ensminger said, it's similar to AC logic. The it's not the plasmids giving you memories, it's your own DNA being replicated to that of a past owners of the ADAM.
@@ashmoleproductions5407 Genetic memory as it's being studied isn't quite the same as your genetic code literally remembering specific events like your brain does.
Nostalgia's biggest issue is the black or white mentality that most people associate with it. It's okay for games to have not aged well as long as you enjoyed them when you played them. "Man Bioshock was amazing and damn near perfect.... for it's time." See the difference? We can't expect the same things to stay relevant forever, and that's okay.
I don’t know man I played through it recently and I think it still holds up incredibly well. Even playing through it again. What a wonderful experience and now that I'm older I even understand all the anti government jargon, which really adds even more to the atmosphere to me.
I played BioShock infinite and as you said the most reliably way to experience It IS to Focus on two or three plasmids. It IS especially recomendable because you can upgrade It a couple times becoming very powerful in the process.
The actual piano piece "Sander Cohen's Masterpiece" is phenomenal and one of the best videogame songs of that generation. Impressive to see it be played as well.
I love Sander Cohen in terms of his personality, the fascinating changes of the level, and the dynamic change of how you interact with everything as opposed to the rest of the game. I just wish that the "other main characters" of the game tied more into the overall story than just coming across like side-stories. Steinman and Cohen tie into the theme of the city going to Hell, but feel surprisingly disconnected from the larger story.
I always found very funny how Tenembaum straight up turns you into a "monstrous big daddy" when she could just send a girl to open the doors. I mean, there are conducts near every damn door, why all the zombiefication?
This game holds a special place in my heart. It's the game that made me realize I do like the horror genre, just not in the cheap jump thrill way, that psychological thrillers and body horror exist. The gameplay was so enjoyable as someone who wasn't much into first person shooters at the time. The exploration and atmosphere was perfect. And the twists and endings literally left me in tears by the very end from how emotional and well played it was. It's been several years since I played and I think I'm going to replay it again soon.
I only played this game for the first time a couple years ago. For me the thing that makes it great is not really the story or the gameplay, its literally just the atmosphere. The whole concept of an art deco underwater city is just so fascinating.
I just played Bioshock for the first time this week and was blown away, completely unable to set it down. I played bioshock infinite a few years ago and it had the same effect, although i now underdtand why people love this one so much more. Not only is the atmosphere and story enough to immerse you completely, the gameplay is fantastic with all the options you have. This game makes you feel like a god when you know how to use all the tools effectively. You can get so creative.. ill remember this game for the rest of my life
Its one of thoes games that you have better memories about but is still great to play again even years after, I remember playing this for hours An making vary little progress. But still have fond memory of it.
NOCLIP have an incredible documentary series on a bunch of Arkanes games, thy did both dishonored games and prey. Amazing documentaries they interview some developers and level designers of the games too.
Super underrated plasmid: Target dummy is AWSOME. In both games. You basically spawn it, get out of the enemy's line of sight for a second, and they attack the dummy, instead of you. Gets you some breathing room.
Quickly becoming my absolute favorite UA-camr. I revisit old games and have monologues to myself as to why they were or weren't as good as I remember, and it's nice to have a UA-cam channel that makes me feel less crazy
5:23 That little sister is not "referring to you as an angel", she said "you'll be an angel soon" as the captions clearly show on the video. She's saying you're going to die very soon. It's a threat.
But the statement "refers to me as an angel" is still true; as you can see in the subtitle, which say "Look Mr. Bubbles, it's an angel". Of course the Little Sister then corrects herself when she realises the player character is still alive, but saying she refers to the character as an angel is still technically correct. And I know it's kind of an asshole move to say he's *technically* correct, but so is being pedantic about such a little thing in the first place.
Being one of my favorite games ever made, im beyond happy that I can view it again in someone elses eyes. Recently found this channel, and have watched damn near every video. Id like to see videos of bloodborne, dark souls, maybe borderlands 2, the last of us, the binding of issac, and beyond all else, HOLLOW KNIGHT.
Walking by the wall that said “WOULD YOU KINDLY?” is a vivid memory this game left me with! I remember seeing that reading it and then him confirming that I was mind control the whole way through the game. I actually really liked how they revealed this. at the time I felt like this was a reward for paying attention to all of the surroundings and detail of the game world. I remember reading that and going threw all of the conversations I had with Atlas and wondering if that really is what happened and then the voice comes over the intercom and confirms that yes indeed you were just mind controlled into doing someone else’s bidding for the whole game. This is one of the most memorable moments I’ve had in gaming. I will admit I was not the brightest crayon in the box back then, so for me, this felt like a tremendous reward.
@@LethalKicks interesting i always hear people say the second one was the worst in the series. Kinda cool to finally hear the opposite lol Bioshock 2: Drill go BBRRRRRRRT
@@pineboxboy I think in the end it's a matter of taste. All 3 games are fantastic. But for me, the world soaked me in the most in 2 and right after that one comes infinite.
You’re legit one of my favorite UA-camrs because I absolutely love your commentary and you do all of the games I played growing up. It would be amazing if you could do a Final Fantasy game. My personal favorite was X
Hot on the heels of Fallout 3's success, many of the same ideas were subtly integrated with it's own tech twist. Aimed at a faster, neon oriented fanbase as a FPS it also tackled certain societal issues. Keeping an air of mystery one might find in a noir novel and using a 'karma-based' mechanic of it's own while using narrative and puzzles, it obviously became liked by many with the consoles tech advancing to bring this type of experience to it's users. I myself found it somewhat interesting, so I eventually picked up the sequel, but was never invested enough to finish it. I'm glad others enjoyed it immensely as no effort should be wasted and it's a shame when games do fail completely.
In fort Frolic, there is a poster for a play called "Patrick and Moira", which is what Atlas says his family's names are.
Oh shit, good call. I noticed that poster, but I never made that connection.
The same poster is seen next to the stage when you're first introduced to the big daddies and little sisters
Yo that's crazy, I literally never even noticed that!
32:38 Atlas doesn't use the phrase "would you kindly" when encountering your first little sister because Tenenbaum was there. She helped create Jack, and if she heard Atlas use that phrase she would have known it was Jack and not some random guy.
Also it would be fishy telling “would you kindly” every single phrase, Jack may have been genetically conditioned to be a slave but truly he is a man, and a man is easier to manipulate when he doesn’t know it, that’s why Fountaine created Atlas whole family bit to begin with, it endears Jack to believe in him and not doubt his persona, if it was Fountaine the whole time Jack would’ve tried to escape from his grasp as soon as he reached Neptune’s Bounty, tricking Jack was the best course of action
I never thought about that. Nice
Or it's because the little sisters and big daddies are completely superfluous to the actual story and they play no real part in Atlas's plans. He doesn't make you do it, because he doesn't care. Hence playing the game while completely ignoring the LS & BDs being entirely viable.
7:34 idk if the games subtitles are wrong but it kinda seems that’s what atlas did
Holy shit I didn't notice that! Man this game has so many layers.
17:38 that's actually the head creator of Bioshock, he's said he still does the voice around the house to annoy his wife
The pro-move for maximum creep factor would be to bust that "Hahahahahahaha! Fill your cravings at The Circus of Values!" out mid-coitus, then finish with "Come back when you get some money, buddy!"
Ah ken levine
The head creator? Who was the body creator? Was there a third position for foot creator?
Come back when you'll have some money, BUDDY
My brother and I shout that line all the time around the house. It’s very fun to say lmao
"Jesus loves me this I know. . . For the BIBLE tells me so", Is ingrained in my head for over a decade! The voicelines for the splicers are so good.
Haha -- I started using this every now and then with my friends and they thought i was gonna convert to christianity.
@@lokeshacm No Gods or Kings only Man (Couldn't resist) 😁
Hahahahaha you learnt that from a game, fuck me that's sad.
Not even religious yet knew that shit
@@wolftitan Yet the magical stuff you put in your body is called Adam, the liquid that makes it work is called Eve, and the city itself is called Rapture. Preventing God from getting in was as easy as keeping water from leaking in.
That and Breadwinner's whistle.
Fontaine is supposed to look like Atlas on the cover of Atlas Shrugged, that's why he's practically named "fountain" as in The Fountainhead.
This is to make it more obvious that this game is a massive dunk on the message of Atlas Shrugged
I read Atlas not using ‘would you kindly’ to make you destroy the little sister as being afraid of crossing tenebaum, being the only one who knows the trigger phase other than Atlas and also being capable of undoing Atlas’s control. By leaving you to make your own decision, Atlas is able to spare himself from Tenenbaums wrath and can continue with his plan
How would someone as resourceful as "Atlas" be afraid of Tenebaum? He's got people working for him while Tenebaum only has herself and the children. I guess he could be afraid that Tenebaum would use the phrase on you to make you kill Atlas but that would be against her nature. She pities you for being under his control and helps you free yourself of it. So what reason would Atlas, aka Frank Fontaine, to be afraid of Tenebaum?
@@FilmsNerf2 Fontaine is running a long con. The last thing he would want to do is have an element not under his control enter the picture. He wouldn't want her looking too closely and then throwing her abilities in the ring to disrupt his plans. Looks what happened once she did. She undid his conditioning and he end up getting killed because of that.
@@Jaslath All of that happened after Fontaine revealed himself to be the bad guy all along controlling you every step of the way leading up to that point. I was talking about how in the beginning of the game why would Atlas have any reason to fear Tenenbaum. All she has is herself, her children, and a revolver. Atlas has influence, manpower, and the resources to evade Andrew Ryan for years and survive Rapture's massacre.
@@FilmsNerf2
" All she has is herself, her children, and a revolver."
And as far as we know that's all she had after Fontaine revealed himself too. And we know what happened next. Now consider what might have happened if she took an interest much earlier in the game say like when you first encounter a little sister. Now if you're Fontaine masquerading as good guy Atlas, would you really want to piss her off right before you've finally gotten what you want (Ryan out of the way)?
@@FilmsNerf2 good point
Bioshock is one of those games where you want to forget everything about, just so you can re-experience the amazing story
You know it's kinda like dark souls in that I never knew I wanted to be blind until the idea is given to me
@@D00000T how is someone a fanboy for praising a good game?
Ive only played infinite twice and i agree fully
@@ren430 Because idiots like you never stop giving him attention like some kind of celebrity just for writing youtube comments. If you were even a little bit intelligent you would have stopped and said "This comment has probably been written to him 9475 times, I'm not going to contribute to the spam"
Yet there you are. Brainlessly regurgitating the same shit.
You really do enjoy writing the most generic like-baiting comments, don’t you?
I just watched some remix of Nier Automata ost, with your generic “wish I could forget everything about it, so I could play it all over again” being on top, then I see this vid, click on it, and here you are, again, being the top comment, saying literally the same sentence, only Nier is replaced with Bioshock.
At least now I know how to get easy likes and subs.
FWIW I found that Bioshock 2 was the most mechanically sound of the three games. The hacking is improved, pacing and enemy strength is more balanced, and even research is more intuitive.
And you got a DRILL!!!
I agree except about the enemy strength part. By the last 2/3rds of the game it can get pretty easy with the use of certain gene tonics. Like Fountain of youth combined with natural camouflage.
Only downside is the removal of it's open-endeness. Once you're done with a level, you can't go back to it on your current playthrough. Other than that, definitely the best game in the trilogy (soon to be quadrilogy).
Too bad people hate it since it wasn't developed by Irrational Games and written by Ken Levine.
@@FrahdChikun I think Bioshock 2 was too easy. I just ran though the end of it with the with drill freeze combo. And summoning that big sister at the end to kill everything, without a boss fight was kinda a lame note to end on.
Just shoot two pipes and your done lol
@@koalakyle19 I get where you're coming from on the ending as much as I like summoning the big sister that lack of a real and boss fight was disappointing.
The worst part about the pipe mini-game was that on higher difficulties there was a chance for busted/alarm pipes to cover every way towards the finish making it literally impossible to finish them.
Life is unfair, so is this game.
32:13 This isn't a hint this *IS* the reveal. There is a small cut-scene for it and everything where the player character remembers all the times Atlase said the phrase.
I think the second reveal was made for players like him who didn't realize the reveal when it was right in front of them
Just replayed Bioshock Remastered for the first time in a long time, let me tell ya, I was not disappointed.
I played it last month trough too. And not the Remastered and it was fantastic!
The original version is better than remastered. It's less buggy and has better atmosphere/visuals (minus texture resolution and polygon count). Remaster is lazy cash grab and downgrade in some aspects.
The game truly was amazing, I beat both 1 and 2 this month for the first time, and I was absolutely impressed, however the splicers were probably the most annoying part of the game
Cadel Foster Have you played Infinite? I am torn between 1 and Infinite as my favorite in the series.
Kds Cool I remember playing the original way back in the day but I couldn’t pass up on getting the entire series in a bundle. I did notice a lot of frame rate issues and glitched achievements though.
Still probably the best FPS campaign I've ever played. The immersion and atmosphere was unlike anything I had experienced at the time, and the gameplay - combined with the map layouts - gave a nice sense of freedom and exploration.
I loved the Little Sisters. Their oddly distorted little voices were mesmerizing. Even the one you had to follow. I love how they talk to the Big Daddies.
Yeah the good ending for saving all the little sisters is imo perfect. You went out of your way choosing to save them without knowing them and forsaking the power they could give you to give them a second chance. And they spent that second chance well living a normal life and your story ends the opposite it began. From all alone in a strange place to being surrounded by those you saved in a familiar place. Definitely one of the best game endings out there.
This was my first "adult" game as a kid and it left such a mark on me. The storytelling of the world around us as we explore is to this day one of the very best video games of all time. The graphics are still amazing and oh my god that music especially when you fight those Spider Splicers on the ceiling and you don't know where they are gives me chills because it's so desolate and dark. Sander Cohen gives me chills to this very day and also the Doctor. This is where my fear of Mannequins manifested! That twist man. I love it. Gives me goosebumps every time I replay or rewatch it.
"I was starting to doubt [Atlas' family] actually existed, and I was just being strung along. ...I guess it doesn't exist right now which means I'm _technically_ still correct "
Oof
It’s so weird when I go to the comment sections and start reading things right when the video says it. Just reading along to what he’s saying.
That whole sub-plot never made sense to me. What was the point for Atlas/Fontaine to make up the lie of having a family? To gain sympathy from Jack? But then why is that relevant if you can control his will? Or was the bathysphere the “family” was trapped in somehow important in itself? Did Fontaine actually consider escaping Rapture with that bathysphere? But why would he need that one in particular? Are there no other? Or maybe that bathysphere had something else Fontaine needed?
@@jockslap Ok, I think I can get behind that. But it still leaves the bathysphere itself unresolved - it's strongly implied that Ryan was the one, who blew up the bathysphere, where Atlas' "family" was. So Atlas' whole plan was to lure Jack next to a bathysphere, and then hope that Ryan caught wind of his plan and is pissed off enough to send his Splicers to destroy it, thus making Jack buy the whole "my family is dead" story? The plan seems silly and incredibly reliant on blind luck.
there's something about alternate timelines, a whole big can of worms bioshock infinite opened up.
@@simonaspalovis1204 It was a setup. Fontaine blew it up himself as soon as Jack got close. It was to keep Jack invested in Fontaine's narrative incase he wasn't around to prop it up. It was also to ensure Jack had invested reason to kill Ryan (killing women and children). Fontaine has no family, and the closest thing he had to a girlfriend you find he murdered later in the game. Jack is predisposed to blindly obey narratives like this, actively ignoring the obvious inconsistencies until they get shoved in his face later. Fontaine knew Jack would GET to the Bathysphere because Jack is basically Jason Borne. You play a clueless gadabout, but are in actuality spec-ops brainwashed to act clueless while also going full Rambo.
"How was your childhood?"
"Well pretty much the same as all of my friends.
Seperated from my family, being drugged, turned into a nearly immortal monster, being accompanied by a big fat death machine, stabbing a Mafia boss to death, you know. The usual stuff"
Bioshock 1 is hall-of-fame stuff. A real watershed moment in gaming. I know this is an unpopular opinion but Bioshock 2 is actually my favorite in the series. It's the weakest story, sure (although still fun imo), but it has the best combat out of all three. each area is like a combat playground with so many options to tackle it. Infinite was great in its way, but the combat was significantly less engaging, I felt.
I agree completely, even about 2 being my favorite. I think minerva’s den gives you the best of both worlds though and might be my favorite if you count it as a stand-alone game.
I enjoyed Bioshock 2 more. Weaker story but better combat and a little more "heart".
Yeah and multi-player was bad but great at the same time I loved bioshock 2. Bioshock 1 just hits different for me tho
Just the feeling of nothing but headshots with the rivet gun for a full clip is enough reason to love 2.
The thing I didn't like about Infinite is how all of the objects were stuck in place. For example in Bioshock 1 or 2, you can walk into a room and pretty much knock everything around or blow it up, and it goes flying across the room.. In infinite, all of the stuff is stuck in a spot like you can't melee an ashtray or Cash Register
Bioshock 1/2's pure good endings still gets me deep in the feelings to this day. I wish there would be more games like them these days, but I guess it's way too unique a type.
And I love how the first game's good ending is the true ending. It gives the games in the franchise more connection with each other.
The Bioshock games seem to have a certain theme of redemption and regaining humanity throughout the series.
Booker's alternate self is shown to be a hypocritical religious extremist who treats her daughter like shit, while Booker himself grows a stronger relationship with the person who's later revealed to be her daughter, and sacrifices himself to prevent other evil versions of himself from existing.
Elizabeth was so focused on revenge against killing all the Comstocks left in the multiverse that she loses her powers in her process and loses Sally to Fontaine, and uses the last of her life to ensure Sally's safety and Jack winning the fight against Fontaine.
Jack was born a slave responsible for the murder of over a hundred people, but eventually grew to become independent and a savior to the Little Sisters.
Delta was also tied to his fate as a Big Daddy, but according to the good ending, becomes a better influence for his Little Sister, Eleanor.
Man hearing that Bioshock is 13 years old right at the start is painful in a way thats hard to describe. I grew up on those games and can outright look back and see the influence they had on my younger self. Just oof man.
Mannnnn I feel old as heck, that came out when I was about 20 and I played the heck out of it 🥲
@@LoreleiCatherine 30s ain’t old you just lost your 20s lol enjoy them
Shit I was 11 when I played the first one. 27 now and I feel old lol.
@@datiger39honestly it’s generational, 20s it’s harder to have that real life nowadays.
@@datiger39honestly it’s generational, 20s it’s harder to have that real life nowadays.
Short answer: YES
Long answer: HELL YES
@@airraidband I can't agree more with that afirmation!
Fuckin hell it is hahaha
Long answer: YEEEEEEEEEEEEES
Around 32:00 you talked about why Atlas wouldn't say "would you kindly" when harvesting the little sisters. The reason: Tenenbaum was there. She took part in the creation of Jack, and so would know at least some of the control codes.
My remastered version was beautiful and not glitchy at all. Literally one of the best game series I’ve played. It’s one of the games that got me into gaming. I will always be grateful to it for that.
Theres some known glitching in the Clash in the Clouds DLC in Infinite. Since the Remastered has them all packaged together, maybe thats what they were talking about
Ran so well for me until right after the Andrew Ryan cutscene. Game crashed 3 times in a row right after it, which was pretty irritating.
Wonder if they fixed environmental stuff like shocking the water actually shocking the splicers standing in it?
@@LokiYDJust beat it in the remastered, on ps4 to be fair, and it worked like a charm
Fun Fact! The lady who went to Steinman to get patched up was my mom. She used to be a voice actor and Bioshock was her last gig before we moved out of New York
Your mom voiced Diane McClintock? That's pretty cool. I loved following her story arc in the game.
Show me the carfax
idk why but Atlas saying "Steady now! Your genetic code is being rewritten! Just hold on, and everything will be fine!" It's one of my favorite Bioshock quotes
"Would you kindly" still is engrained into my brain.
Would you kindly send it to me instead?
Anytime someone says "would you kindly" now I'm like "hey wait a minute"
There are about 10,000 tattoos out there.
That & KOTOR are the best twists in art history
This man is on a roll, he's been hitting up all my top games its kinda scary lol
Huh, didn't know Corey started a rap career
@@dustinsterling3248 He's been rapping since the first album...
@@PrincipalSkinner3190 you know what I meant lol
Same
Seems like he’s a dedicated worker
On a sidenote, I have a very strong suspicion that they were going to, at some point, have it so Atlas told you 'Would you Kindly' use the first plasmid you find. The reason being is that Jack has no reason to randomly inject himself with it, and upon the big reveal there's a few images flashing back to when Atlas said 'would you kindly', one of which is the first injection.
I think not including that is better. Because I definitely would’ve started to question the “would you kindly” if he told you to stay yourself with gogo juice and you actually did it lol. I was completely oblivious of it my first play through
nikolai 1939 But Jack doesn’t know that. And even then, he was mostly kept on Suchong’s lab, so he probably wouldn’t even have been listening to ads since Suchong would definitely have Rapture premium
they probably removed that because testers were figuring out the twist from the amount of suspicious times he says "would you kindly", hamfisting a setup can ruin the whole twist
That would have been way too easy. If someone says anything right before I inject myself with something that electrocutes my body and makes me fall over a fence I will remember that
@@samsmith6467 yeah
Playing through the bioshock series with my 13 year old son. It's like magic watching him piece it all together.
Now I want a son so I can experience that too, too bad literally everything else surrounding kids is an absolute nightmare.
In my first playthrough, when I got to the "Would You Kindly?" writing on the wall, even after the audiolog, I was still clueless. I think the combination of Suchong's accent pronouncing the phrase, the child in the audio clip (as a counterpoint to the player-character's adult voice), and the completely harmless intonation of a phrase like "would you kindly?" make the perfect recipe for misdirection and subterfuge.
The puzzle pieces are only obvious when presented all at once, but the pacing ensures that you haven't heard Atlas say the phrase recently. It's a damn shame that the rest of the game can't hope to be this good. I'm not sure it's even possible.
The artsyle of this game is really good imo
The Bioshock series, particularly Infinite imo, has a really solid art style that's only gotten better with time which is hard to do for a 3D series.
@@Ricekrispy10 nobody cares about infinite though
@@Kabodanki ok boomer
@@Ricekrispy10 Infinite was 100%, wholly saved by the style and direction though. They needed to max out bloom and contrast to hide the frankly embarrassing low resolution texture pop(or just flat out low res/detail) that happens in almost every area. It was like Fo76 levels of bad but people kinda just forget or gloss over that fact because the direction and style do an OK job of masking it.
@@crazykirsch Are you talking about the console version ? Cuz i recently began playing infinite again and textures at least on ultra look pretty great and im pretty sure that the devs used paralllax on most of them. Bloom is kinda overdone tho even if it feels appropriate i guess with you being in the sky and all.
"The combat is weak"
Man, I didn't really care for this game as a kid, and replaying it recently with no nostalgia to speak of had the catharsis of rocking splicers' shit sucking me in for several playthroughs. It ain't exactly strategic, but man alive, it *_satisfies._*
@nikolai 1939
I was always a big fan of Incinerate. It always felt so destructive.
I think the combat is weak insofar as, not that it is not satisfying, but that it was starving for being more advanced. It could have do so many things so much better, and spending the time to develop those while neglecting others would have made it feel more polished and, well, functional. There are many options for what to use in combat, but they don't seem to interact thoughtfully.
@@remsorpax8727
Understandable.
I’m always with a full wallet and almost full ammo count for all weapons because I LOVE to optimize my playthroughs, using the correct weapon in each situation, squishing the heck out of plasmids for maximum efficiency (Security Bullseye is where is at folks), I find myself bored out of other people playing Bioshock because they use the Machine Gun 90% of the time, that weapon is lame, the chemical launcher is a much better option for automatic fire
@@bonelesschickennuggets1868 same here, i actually didn’t know security bullseye was useful. but i’m currently playing on survivor mode in the hephaestus portion of the game. it’s pretty easy
I bought Bioshock as a youngster because the scuba diver on the cover looked cool. Turned to be my favourite game of all time. Groundbreaking
I only played this game once but the circus of value sound effect is permanently seared into my brain
The ending where the girls live their lives is sooooooo heart warming i had no idea Dx
I just finished playing this for the first time ever 2 days ago and then this comes out I’m blessed
Magnus Swanson You are now enlightened my friend...
I wish I could relive my first play through of this game.
So did you get jump scared by the splicer in the dentists office?
Were you spoiled about the game or was it freshly squeezed?
Fabian all I knew was that is was based underwater that’s about it
It doesn’t matter how many times I’ve played this game, it always freaks me out and makes me feel paranoid af when I’m playing. Something about being trapped deep under the sea in a cramped and confusing 40s style building/chamber, really puts me on the edge. Even when I know something is about to pop out and scare the living crap out of me, it still makes me jump.
This game still doesn't look all that bad
the game looked nuts back then, remember looking at it thinking it cant get any better than this.
The character models look a tad dated, but I think the game is just beautiful.
the character models are complete garbage but everything else is actually quite good. theres actually quite a few games from this period that follow a similar pattern. (its a phenomenon I've started calling the Oblivion effect, or Oblivionitis lol.) devs back then literally just absolutely fucking sucked at character models and there is a whole slew of games that show this, at least compared to nowadays, i guess its not that they actually sucked its more so that they really fucking upped their game since in mind blowing ways, and idk if this is actually true I'm just speculating but its likely related to whatever tech they were using at the time for actual modelling and animating being a tad behind the curve compared to environment designs ect. nowadays a lot of the industry just uses mo-cap, and that likely makes it far easier to build around. but idk I'm more of a coder not an artist/animator LOL
@@KrazyJohnnySvK They had a whole company just for the water effects. This game reminds me a lot of re4. Just perfection and has aged so well.
@The Rusty Cutlass but fort forlic is best
"These capabilities include falcon-punching enemies into a wall and making their drills go BRRRRRRR" :'DBest description of a Big D ever
I laughed at that lol
I never got the impression that the scene with Andrew Ryan was where the twist was meant to be. I understood it to be that the room with the words painted on the wall was the reveal. I hit that point and I went "Oh." It was a great moment that allows the player a quiet place to realize what's going on here. The Ryan scene was necessary because you're already compelled to confront him and if anyone didn't realize what was going on, it spells it out.
I actually spent the last week playing all 3 bioshock and the infinite DLC. I had so much fun with it and actually felt satisfied with the whole story. I hope you do the other 2 aswell.
Fun fact: Ken Levine is the voice for Circus of Values.
“If I wanted to hear someone say the same shit repeatedly, I’d watch one of my videos”
Best game reviewer out there hahahaha
Dieses Video ist gut, sehr gut, scheiße
Loved the random german hahaha
Ja echt witzig XD
did you have a stroke?
@@sad_boi_razor8983 I don't think ge did
@neRDyone That’s awesome. I’m german American so I mostly speak English but german with families. Be careful though, you mind end up like me accidentally speaking german when you meant to speak English and confusing the fuck out of the cashier
Boring gun play and short areas? This is exactly the opposite of what I can say about the game. Besides the story, these are definitely among the best things about the game. The gradual acquisition of new and fun weapons and then their upgrading is awesome. And every area is so much fun to search a look out for the secret rooms and loot, the game is full of them.
I just finished this for the first time yesterday. I liked it alot.
It's actually really good
Same with the switch release
Would you kindly review the sequels + DLC as well?
"Challengers out of existence"
"Challangers out of existence? What?"*sees a fireball* " O H "
Exactly my brain processes.
Me seeing this comment in the first 5 mins of the video - What?
Me seeing this comment after he said the quote - O H
34 years ago and it still feels too soon, funny though
@@keedababy7872 nah. It was hilarious
I always thought the combat was serviceable. Especially once you start getting a few fully upgraded weapons. I feel like our expectations are just different now than they were back in 2007
I agree unless you play on the hard modes, which just buff up the enemy HP values to absurd levels.
@@ZodiacEntertainment2 hard and harder does more than just buff their hp, those jokers are far more aggressive and accurate from the start of the game. And get progressively harder.
Bioshock is an incredible experience that impressively still stands up in modern days.
imagine this game in vr. (A big daddy would scare me even more shitless.)
Sun fr tho, imagine fighting a Bog Sister like in Bioshock 2 in VR...I’d die on purpose to make sure I didn’t run into those things
@@seth40401 you just hear subject delta say, "I'm sorry, eleanor,
I can't do this shit", and just runs off with another little sister.
*clunk....clunk.....clunk*
Me, looking around: "tf is that?"
Me: see's little sister
*CLUNKCLUNKCLUNKCLUNK*
A big daddy in VR would be child's play compared to getting surprised by the mannequin splicers in Fort Frolic...
Bro splicers showing up behind makes me legs shit
You lost me at saying the Circus of Values was your favorite. Those damn things drove me NUTS!
Great video, keep it up!
Salt would you ever do a is dark souls as good as i remembered
Would like to see that too!
Prolly cuz all he remembers is getting his ass kicked amirite bros *UP TOP!*
......I never played.....😥
@@johnnybensonitis7853 i high fived you fampai
@@Lemonborn-os6xy *YEAH!*
The roll in ds1 is so bad js
I played this game for the first time a couple weeks ago. The combat was a little primitive and janky compared to what we have now, but the story was well-thought out and very immersive. I was extremely impressed with the game considering it came out in 2007. You can tell the developers put a lot of love and thought into the game and that matters almost more than anything else. They created an entire world for you to explore and immerse yourself in. It was awesome and I'm glad I finally played it. Bioshock was just a random game 17 years ago but good lord, the creativity and attention to the story surpass a lot of games that come out now. I enjoyed it a lot. Made me feel like I was in college again playing a genuinely good game.
“I boogie down to the submarine and it just sorta, challengers itself out of existence”
Goddamn! Most underrated line in the video 😂😂
the remaster is no buggier than the original lol, people just got nostalgia goggles on or are upset that the remaster didn't really improve much, but it isn't a regression
Yeah comparing it to something like Doom 3 BFG edition, Bioshock Remasters are pretty good. I would just prefer better controls.
That's not true, remaster was a downgrade in some visual aspects and indeed buggier.
Kds Cool I had zero issues on the console version of the remasters
I’d never played bioshock and tried to play the remaster, it was literally unplayable for me despite following all the troubleshooting tips - no issues with the OG version whatsoever
Something i allways asked myself about your videos:
Do you constantly take notes while playing a game? Or do you just record everything and write the script while rewatching the own playthrough?
The true important questions
Probably both, my guess.
I'd say the second option, because he always talls about the runs in past tense.
It would also give a more natural run, and grant footage
He definitely takes notes while playing the game. You can tell because of how many times he will say something and then reference that later and go "Hey remember when I said ___? Turns out I was wrong and here's why." Like with with ED-E in Fallout NV where he says you can't save ED-E and then later goes "Turns out you can and I just missed it earlier so ignore that."
I write as I go. I pretty much play for 30 minutes to an hour, then write my thoughts down. Unless something happens that's particularly interesting, which can get annoying because sometimes I'll resume the recording and then pause it 3 minutes later lol
I do not know why i found this so funny but i almost spit out my dinner when you said, "Large Father", but I was prepared when you said "Tremendous Papa"! Good Video!
11:56, you can also break the machines and get health kits, but it's more of a hindrance on higher difficulties
Duly noted.
i remember playing bioshock when i was like 7ish, i didn’t like it and i don’t remember it at all. I just beat it 40 minutes ago and it was amazing, i didn’t mind the bugs on the remastered version since they only happened once to me. one of the best campaigns i’ve played
You voice is really really cathartic to listen to. I've watched all of your videos, and I literally squealed with delight seeing you had uploaded :D
Having replayed this game recently, yes, it definitely holds up.
I was gonna ask for Fable 2 and 3 but this works
Fable 2 was, ironically, two steps forward and one step back in regards to the flow of gameplay, and the narrative feels a bit more investing, while Fable 3...is just a mess from beginning to end.
There ya go.
@@Blurredborderlines Here's hoping for a Fable reboot at the Xbox showing in July, to fix the shortcomings of 2 and the mess that is 3!!
I was drinking and partying a lot when I used to play this game! Going to have to find it again it was a good time.
The "a Man chooses a slave obeys" is a paradox to videogames in general, were no matter how open it looks every action or path you can take has alredy been stablished by the games limits.
You have no choice but to press a button, you have no choice but to kill Andrew Ryan
Press F to pay respects
Yes, you have that kinda ironic lecture, when the game reminds you that you are only a player in small areas after all. Therefore, it increases your loving of the fragments of liberty you can get. Little Sisters, exploration, optimisation...
And to me, Jack wasn't really free all along. It just go to one puppetmaster to the next.
Other than the third I'm in love with the first 2 bioshock games.
Same. A lot of people praise Infinite but while the game is fun I don’t really like Columbia at all. And not just cause they are super racist.
@@chibicthulhu4382 I tried to start but unlike the other two games, Lord is that taking a while to pick up. Haven't felt like playing it
@@chibicthulhu4382 columbia is fcking marvelous as a design. it has so many cool concepts but very underdeveloped.
the biggest problems are the plasmids and the gameplay loop.
the dlcs tho....what a experience, espeically the last one
Aren’t the ghost memories because your plasmids are basically made from the people in those memories?
@@joshholden9360 similar to AC logic of DNA holding memories, total pseudoscience but a lovely convention
@@lelandensminger9031 Except the scientific literature is mounting that there is some form of genetic memory. Look it up. Birds remember their songs after a couple of generations and all human cultures have music no matter how geologically distant and remote.
I think it was just a carry over from System Shock... although admittedly it didn't make all that much more sense in System Shock either. However, I do remember getting a chuckle out of Polito merely being annoyed about the hallucinations as a 'glitch' of the cybernetic matrix. I'm seeing dead people and your radio voice is simply complaining about shoddy craftsmanship.
ADAM isn't like a transfusion where you add quantities of it to your body (though it does stay in your body when you use it).
It's basically a resource used in genetic manipulation. You alter your DNA with every plasmid and tonic you acquire.
So as Leland Ensminger said, it's similar to AC logic.
The it's not the plasmids giving you memories, it's your own DNA being replicated to that of a past owners of the ADAM.
@@ashmoleproductions5407 Genetic memory as it's being studied isn't quite the same as your genetic code literally remembering specific events like your brain does.
No don’t do this let me pretend this game was great as a I remember
Would you kindly keep believing Bioshock is as good as you remember?
Nostalgia's biggest issue is the black or white mentality that most people associate with it. It's okay for games to have not aged well as long as you enjoyed them when you played them. "Man Bioshock was amazing and damn near perfect.... for it's time." See the difference? We can't expect the same things to stay relevant forever, and that's okay.
I don’t know man I played through it recently and I think it still holds up incredibly well. Even playing through it again. What a wonderful experience and now that I'm older I even understand all the anti government jargon, which really adds even more to the atmosphere to me.
@@SwordMadrigal That's a great mindset tbh.
@@GanjjaCat the combat feels very poor compared to modern standards rn but the overall story is good
Oh my gord, the names you came up with for the Big Daddies really got me! So beautiful.
I played BioShock infinite and as you said the most reliably way to experience It IS to Focus on two or three plasmids. It IS especially recomendable because you can upgrade It a couple times becoming very powerful in the process.
Two words: Sander Cohen.
Best level in gaming, ever.
FLY AWAY little moth...
The actual piano piece "Sander Cohen's Masterpiece" is phenomenal and one of the best videogame songs of that generation. Impressive to see it be played as well.
Just remember not to kill him so you can enter the room in his apartment later on in the game
The part where you kill splicers while Waltz of the Flowers is playing is the best moment in the game for me.
I love Sander Cohen in terms of his personality, the fascinating changes of the level, and the dynamic change of how you interact with everything as opposed to the rest of the game. I just wish that the "other main characters" of the game tied more into the overall story than just coming across like side-stories. Steinman and Cohen tie into the theme of the city going to Hell, but feel surprisingly disconnected from the larger story.
I always found very funny how Tenembaum straight up turns you into a "monstrous big daddy" when she could just send a girl to open the doors. I mean, there are conducts near every damn door, why all the zombiefication?
She's a woman of science B)...
(I personally think Tenenbaum manipulate you too until the end)
The Genre your looking for at the start is immersive sim, add the deus ex and thief games to the list and you've basically got all of em.
Not sure of thief should count since it's a stealth game, whereas stealth is an optional playstyle in games like deus ex
This game holds a special place in my heart. It's the game that made me realize I do like the horror genre, just not in the cheap jump thrill way, that psychological thrillers and body horror exist. The gameplay was so enjoyable as someone who wasn't much into first person shooters at the time. The exploration and atmosphere was perfect. And the twists and endings literally left me in tears by the very end from how emotional and well played it was. It's been several years since I played and I think I'm going to replay it again soon.
I only played this game for the first time a couple years ago. For me the thing that makes it great is not really the story or the gameplay, its literally just the atmosphere. The whole concept of an art deco underwater city is just so fascinating.
I just played Bioshock for the first time this week and was blown away, completely unable to set it down. I played bioshock infinite a few years ago and it had the same effect, although i now underdtand why people love this one so much more. Not only is the atmosphere and story enough to immerse you completely, the gameplay is fantastic with all the options you have. This game makes you feel like a god when you know how to use all the tools effectively. You can get so creative.. ill remember this game for the rest of my life
I'm loving this series, you have earned a sub
Its one of thoes games that you have better memories about but is still great to play again even years after, I remember playing this for hours An making vary little progress. But still have fond memory of it.
Just bought the collection for 10 bucks LOVING it as much as any other time I've played through. Timeless and always one of my favorites
This is my favorite game of all time, the atmospheric feel and look no other have came close along with the amazing well thought out story.
You know I’d actually like to see a “is Prey as good as I remember.” Like you said it has the same spirit as Bioshock but it is it’s own unique title
NOCLIP have an incredible documentary series on a bunch of Arkanes games, thy did both dishonored games and prey. Amazing documentaries they interview some developers and level designers of the games too.
"semen, there's SEMEN EVERYWHERE!"
-random splicer
C O O O O O O O O O O O O O O O O O O O O O O O O O M
I know right, I mean what the hell was happening there? :P
Holy crap, someone else actually knows what legend of grimrock is
Super underrated plasmid: Target dummy is AWSOME. In both games. You basically spawn it, get out of the enemy's line of sight for a second, and they attack the dummy, instead of you. Gets you some breathing room.
Quickly becoming my absolute favorite UA-camr. I revisit old games and have monologues to myself as to why they were or weren't as good as I remember, and it's nice to have a UA-cam channel that makes me feel less crazy
I love that he makes sure we know that "Atlas" says would you kindly every time
5:23
That little sister is not "referring to you as an angel", she said "you'll be an angel soon" as the captions clearly show on the video. She's saying you're going to die very soon. It's a threat.
It's not a threat, it's a prediction.
But the statement "refers to me as an angel" is still true; as you can see in the subtitle, which say "Look Mr. Bubbles, it's an angel". Of course the Little Sister then corrects herself when she realises the player character is still alive, but saying she refers to the character as an angel is still technically correct. And I know it's kind of an asshole move to say he's *technically* correct, but so is being pedantic about such a little thing in the first place.
@@zazaaji9833 Lol Jesus mate, can't handle the slightest criticism without having a tantrum.
Being one of my favorite games ever made, im beyond happy that I can view it again in someone elses eyes. Recently found this channel, and have watched damn near every video.
Id like to see videos of bloodborne, dark souls, maybe borderlands 2, the last of us, the binding of issac, and beyond all else, HOLLOW KNIGHT.
Walking by the wall that said “WOULD YOU KINDLY?” is a vivid memory this game left me with! I remember seeing that reading it and then him confirming that I was mind control the whole way through the game. I actually really liked how they revealed this. at the time I felt like this was a reward for paying attention to all of the surroundings and detail of the game world. I remember reading that and going threw all of the conversations I had with Atlas and wondering if that really is what happened and then the voice comes over the intercom and confirms that yes indeed you were just mind controlled into doing someone else’s bidding for the whole game. This is one of the most memorable moments I’ve had in gaming. I will admit I was not the brightest crayon in the box back then, so for me, this felt like a tremendous reward.
i want to go back..not just to play it again but to that time...happy times
15:42 That caught me so off guard my laugh sounded like something you would hear in an insane asylum
Honestly same lol
That jed masterson little sister got me lmao
I feel bad for never finishing BioShock. It just never gripped me. Tried recently again and still a no go. Damn shame.
I'm the same I played infinite first cause it interested me more then went to play 1 and it just never gripped me gameplay wise unfortunately
Robyn Wood just use the wrench. It’s the best weapon in the game fools
For me Bioshock 2 was the creme de la Creme of the franchise maybe that one works for you
@@LethalKicks interesting i always hear people say the second one was the worst in the series. Kinda cool to finally hear the opposite lol
Bioshock 2: Drill go BBRRRRRRRT
@@pineboxboy I think in the end it's a matter of taste. All 3 games are fantastic. But for me, the world soaked me in the most in 2 and right after that one comes infinite.
Liking Cohen makes sense. There's a reason he's the first character you meet in the Bioshock Infinite dlc
You’re legit one of my favorite UA-camrs because I absolutely love your commentary and you do all of the games I played growing up. It would be amazing if you could do a Final Fantasy game. My personal favorite was X
21:21 Wait a minute, has the back of that gun always looked like "lol"?
He upgraded it on a power to the people machine, it changes the look of any weapon you chose to upgrade
"Challengers out of existence." Damn, that was a dark joke. Not going to lie, my eyes widen when I heard that.😳
Check out System Shock 2: it's a fascinating predecessor that does (some) things better.
39:43 Okay, I completely lost it when the Street Fighter music started. That was fantastic
Hot on the heels of Fallout 3's success, many of the same ideas were subtly integrated with it's own tech twist. Aimed at a faster, neon oriented fanbase as a FPS it also tackled certain societal issues. Keeping an air of mystery one might find in a noir novel and using a 'karma-based' mechanic of it's own while using narrative and puzzles, it obviously became liked by many with the consoles tech advancing to bring this type of experience to it's users. I myself found it somewhat interesting, so I eventually picked up the sequel, but was never invested enough to finish it. I'm glad others enjoyed it immensely as no effort should be wasted and it's a shame when games do fail completely.