Hey all. I've had several people ask if I'm doing a giveaway or the like in the comments now. I'm not. I'm not asking anyone to join a telegram, whatsapp or any sort of private chat beyond my Discord server. If you see anyone posing as me, please feel free to report the everliving shit out of them. I've got the cool ass youtube checkmark, that's how you'll know a comment's from me. Thanks.
Hey Salt you missed the obvious factor that the marker wanted to go back to the planet because the mass of tissues. Dont forget the greater purpose of the marker is to make a brother moon. Markers are animals based on instinct I dont think it had any idea about the tethers, it just wanted to be at a point where it could start convergence
I thought silent Issac was a pretty intriguing character. Was he quiet because he was scared shitless? Or because he was ruminating over the horror of the situation while thinking about Nicole? Or maybe he's a secret badass who doesn't need to talk himself up, he just gets shit done, who knows? We kind of lost something when they gave him a voice…
I think the slasher killing the military vessel scene would have been better if the escape pod we launched had the regenerator on it instead. it'd make sense
Or if maybe you were fighting an infector off and kicked it into there. Then you could see it stab like 3 dudes before they mow it down and as they go to cut the feed you see the dead bodies twitch. As for why they pick up the pod idk
@@haloninjax542 they pick up the escape because of Maritime law and being decent human beings. Unfortunately that pod contained a biological weapon they were not trained and equipped to deal with.
@@haloninjax542 was that why the valor was in the area? To destroy the planet and the Ishimura? I checked the wiki. No mention of the Valor being sent to scuttle anything. Instead, it was sent there to help the Ishimura with recovering the marker and supposed to escort them on the journey. If so. Why hail the ship? If I was sent to destroy a shack and anyone in it, I'm not going to check if anyone's home. I'd just block the exits and set it on fire.
@@DJWeapon8 I personally don't know that's just what salt said in his video.. unless I totally gaslit myself. I'll try to find where he says it real quick
Anyone else watch Salt's vids as comfort videos over and over? Like you watch it once and hella enjoy it, and then you watch it again, and eventually you put it on to listen to quietly as you fall asleep? Not trying to imply they are so boring they put you to sleep. Rather they are so good you watch them over and over until they feel like a safe space you can escape from the world into.
13:10 I have learned that Isaac has a falling animation, and I am blown away by that. I can’t think of a single time in all three games where Isaac has the ability to have an unscripted “fall” where an animation with his arms out doing the Mario “ouh” is necessary. Wild.
I like to think that Earthgov didn't actually want the Marker back, that was just something the Marker fed to Kendra, it fits with her falling under the Marker's influence earlier with sightings of her brother.
Kendra taken the marker away is against marker intentions. Earth gov wants the markers for their unlimited power, despite the obvious danger the markers present. Of course there are individuals who want the markers for power like see with main bad guy in ds2. Even know too many necomporph +marker = doom days. Kendra likely order to take marker away so it can be relocate to a safe location. DS1 suggests earth gov were builting markers to figure out a proper solution to hardness its power without it. Unitologists seem like they were program to full fill markers mission to create another breathen moon since marker were slightly responsible in humanity evolution. Likely a Brothen moons fail safe plan to have species to fall under the markers influence and subconsciously want to built more markers.
@@bloodysimile4893 unitologist influence in earth gov are the ones telling earth gov it can offer unlimited power. This is how they bring the marker into widespread acceptance. Any government will always accept unlimited power no matter the cost
Earthgov wats marker back becouse it expels some kind of hervestable energy. While resarching original Black Marker they found out that tidbit and so since markers naturaly try to implant instructions into people minds (smart ones see instructions dumb ones go bonkers). So Earthgov used said instructions and built shit tons of Red Markers (one we find in first game) but suprise suprise people went bonkers mass yoind unitalogy and started mass revolts wich Earthgov couldnt stop so they sent masive expedition to Marker "homewrold" Tau ceti and resarched how to stop this whole thing. Thus they learnd about Brethern moons l, shat their pants, went bonkers and ultimatly trough deus ex machina disrupted Marker signal whic some how stoped people going ape shit and then Earthgov buried Black Marker and yeeted Red markers into deep space and forbade people going where they were and evryting was peace full for about 200 to 250 years. And since Earthgov didnt rly solve energy crysis they want that sweet sweet marker signal energy and shit starts all over again.
I never can recall which animated movie (I know it's the one with the same style throughout, not the mixed type) but the one I watched, legit as an adult made me jump when that short cut to the vent and the glimpsing the creature. Whoo boy lol
Work of art is a bit of a stretch as it has to condense the nocromorph takeover into about 30 minutes of screen time. However, it's highly enjoyable as a piece of Dead Space media and is worth the watch to see things play out in the game. If I remember correctly it's free on UA-cam, so if you like the games it's absolutely worth the watch. Just search for Dead Space Downfall.
Isaac does have a Journal in the game next to the objectives list where you can see what he thinks, but it's not very obvious and so most people miss it. But yeah, apparently he knew some of the people on mining deck and theorized that the Marker was sentient in some way, in the Journal.
That very last scene is not just a final jumpscare, it hints at the fact that even though the marker was destroyed, the madness in his head regarding his dead gf still persists. Which, as you said, get's expanded upon in the sequel. This game is so clever & so good while being "just" a brutal survival horror game, it's astounding. It was always very high on my imaginary "please remake THIS - list"...
Same! This Game is a Masterpiece, I love the atmosphere and sound design, gameplay, everything! I'm so hyped that the remake is actually coming! It's kinda unreal how the game that inspired (Resident Evil 4) and Dead Space are both getting remakes on the same year!
I really like that ending, reminds me of the ending to Evil Dead. In the end after the evil is vanquished and the hero breaths a sign of relief, the evil suddenly jumps out, cut to black, credits. Really surprising and impactful
these exhaustive reviews are my favorites ever. i dont even have to be wholly interested in the games being reviewed, but the extensive lookovers are interesting and long, but never too long. thank you salt.
I recently replayed the entire trilogy myself and what I took from DS1's ending was that returning the marker triggered a convergence, but the massive energy burst caused the big rock to be untethered. So either the marker didn't know about said huge rock or was banking on somehow being able to survive it.
God I love this game. I always liked the fact that at the end of most missions you take a tram off to the next area and you get that safe feeling knowing you're done with the level and you don't need to be on high alert but then you get off to put yourself in danger some more and the game is so compelling that you can't help but just keep pushing forward.
I've never actually played it. I avoided the entire horror genre after playing the original resident evil games. Getting all the way to the end and realizing it's impossible because you fired too many shots killed it for me. Does this game have this problem too? I can't play games with limited ammo because Ill just obsess and worry over every shot
@@mikemcmullen5006 9/10 Classic RE-players had the opposite effect: hording so much ammo & health items throughout the game, when finally they're not needed anyway and could have just been used. (RE 1 Rocket Launcher drop cough cough). Soooooo, wtf are you on? 😉
@@mikemcmullen5006 "i can't play games without unlimited ammo" is like saying "i can't go out to eat at a place if it's not all-you-can-eat" It's one of the weirdest statements regarding gaming i read in a long time😅
I hope the remake (he’s voiced by the same actor for the sequels) has a crew mate say “Luckily you got your suit radio fixed before this mission, we all thought you were mute” on the opening scene
Love you and your videos Salt, not only do you give us a deeper look into the story and gameplay of these games we either loved or missed out on growing up ON TOP OF the backgroud of the games development and any controversies related, you tie in your own personal anecdotes that give your videos a great sense of personality. lowkey part of me wishes the upload schedule was a little closer together, i look forward to your videos every month (or two) but I totally understand you gotta take your time with these n do them right, keep it up brother. thanks for all your hard work a dedication ❤️
Thanks man, that means a lot! I wish I could get them out faster myself haha. If I could get one of these out every two weeks, I'd be happy. But I'd also be working nonstop every day lol, so I guess that's the tradeoff there
@@TheSaltFactory would you be able to meet your goal if you had an editor, or are there other things that have a bigger influence on your production rate?
@@GhostyOcean No, it's all pretty streamlined at this stage. My wife does the audio, so I can edit the video while she does that, and it gets done a lot faster than when I was doing it all solo. The outside influences would be just having to do IRL stuff and trying not to completely isolate my wife while I work in a box all day hahaha
I always thought it was slasher killing those guys who opened the pod, venting to pilots, killing them and then Ishimuras necros kill the survivors of the crash, if I am not mistaken captain of Valor mentions that they are under attack by some species after the crash or something like that.
@@Kira11259 that was one of my guesses too. The other guess is that the area they opened the pod was near the helm and it killed the only pilots which led to the crash
I agree but even a slasher can be quite cunning plus it would kill bout 4x people before people kill it with the limbs being cut off, my issue is how did the slashers impregnate them seeing as only a slasher ended up on their ship 🤔
The plasma cutter is probably my favorite video game weapon of all time. The sound it makes and animation is just chef's kiss! Can't wait for the remake
My only complaint with that is that the game treated it much more like an afterthought than a proper strategy. While I did do some of this stuff occasionally, it demands a lot of accuracy (even being slightly off barely makes the necromorphs flinch and, considering how fast most of them are, they are probably a lot closer to you now than you would want). God forbid the enemy is hard to hit and/or you use an object that shifts a bit. The second game definitely fixed this by just having objects meant for this and just having them do a ton of damage. While it requires less skill than it did in the first game, it was actually worth relying on instead of it just being a cool thing you could do.
@@spikertakerit's very difficult to aim right, especially under stress. In the time it takes to kinesis grab a fallen arm, make sure it's aligned right, aim, and fire, the necromorph is already on me like 50% of the time. It's just faster and safer to cut off its leg then an arm with the circular saw. 1 ammo kill guaranteed with stasis or proper aim.
@@willyeeton4390 And what's the worst thing that could happen? You reload a save from 3 minutes ago. For me it was a small price to pay to use a mechanic I liked, and it's not like I used it 100% of the time.
It's because of this that I genuinely wonder if a remake will do wonders for it or will just come off as a small visual improvement. I at least condone making a remake of this then Horizon Zero Dawn
@@zacharyjackson1829 The remake looks phenomenal graphically, but they’re adding more to it that’ll be worth it. Collectibles, side quests, Issac having a voice now (same as the the original dead space games), dynamic sound and audio adjustments and more
I'd love to see your take on the OG resident evil games! They scared the lord living soul out of me back in the day, It'd be interesting to see if you think they hold up to that or was it just nostalgia.
I always play Salt’s and Stratedgy’s videos when i get off work. Usually end up falling asleep to them playing. Every day for the last year and a half just about.
The nostalgia I have for this game is unreal. It's just one of those games that makes me remember exactly where I was in life at the time. FFVII is that game for my childhood. Dead Space is that game for my early adulthood... it's just strange to picture those memories so vividly and who I was at the time..wish I could relive it..
There's a book called a Martyr, which describes the origin of necromorphs and Altman's "accident". Very dark and gritty read, and yet, quite interesting.
Really interesting that the lead dev wanted this to be a prison escape game, and now years later he's making the Callisto Protocol which is exactly what that is
I just got done watching the first Alien movie with my wife and I was just telling her how much this movie influenced a lot of video games like “ Dead Space” . And here we are . Well done my friend
Ah you never mentioned the two characters that you follow around the whole game! You hear their story through logs and you're always one step behind them. The man who the doctor kills behind the window is one of them and the one of the floor the other! It was a big moment if you follow their story but otherwise just looks like a generic murder.
U follow that side story for a section of the game, and there are more story's as such to follow in different sections. I think ur remembering it wrong if u thought it was the entire game's worth of side story tho.
@@MrSeanmcgall I'm certain the characters turn up in logs across the game. They're also pretty much the only ones you get to see. I haven't played the game in a decade but the logs definetly spanned multiple levels.
I always put the difference between the Markers actions in DS 1 as a part of its Lovecraftian/alien background. Any rules that the markers follow are beyond our understanding, as are the motives they might have for any of their actions.
Although that doesn't clear up glaring plot holes and later retcons, it's better than no explanation. "The plot of this game franchise doesn't make sense." "It just doesn't make sense to our puny human brains and our limited human intelligence."
Absolutely love the videos you put out, and it's a comforting feeling having some way to revisit nostalgia-praised games at almost anytime with a funny and genuine personality critiquing them. Thank you so much for keeping to your channel, and for releasing videos constantly while still feeling like they took a whole year to make on their own
Just got done watching the Mass Effect 3 video and you upload this. My afternoon is stacked. Great to listen to your stuff while I draw or hammer away at my gaming backlog
You’re getting pretty fast at releasing vids all things considered. Very nice, always a good time listening to your thoughts of games’ past. It’s a good way of reliving nostalgia without actually having to literally play every game I thought was great at the time only to be disappointed later in life (looking at you GoldenEye 64👀)
I like that whole prisoner on a prison ship idea that was the original plan for this game is getting used as the premise for Callisto Protocol which is also being made by the original Dead Space creator.
Dead space is honestly probably one of my most favorite if not my most favorite horror game of all time it had that perfect balance of skin Alan's of scares mixed with just pure action a fun enjoyment it's like they took the best parts of Resident Evil 5 and the best parts of Resident Evil 3 and 1 and combine them
This game and Alien Isolation are just great. I played them back to back for the first time around 2017. Similar in quality to watching the LOTR og trilogy :)
Life is great when i can enjoy TSF videos... cant believe its been already 3 years since i started watching TSF... and atleast 5 times... and you always cover the games i am interested in too! (and if i am not interested in it... you smack the interest flat on my face till i am)
Opened the video to a song that’s burned into my memory, then you said Ultima Online. I love when people bring up one of my favorite games haha. Awesome video man, I really enjoy all of them!
As someone who has not played the game's my best guess as to why earth gov would want the marker back is to ether round up any that are found and put them somewhere they can pepper with missile turrets to make SURE no one gets to them of to destroy it as they made it in the first place, them believing that ANYTHING is better than a bunch of cultists getting their mits on it, and specifically only grabbing them if and when they are found, this marker was found so they want it
I'll never forget the time I actually tried to get Resident Evil 5, but I was suggested this masterpiece instead when I was younger. _Never regretted it._
I'm sure you put alot of effort into this video, but I'm sure I'm one of the many thousands who add these retrospective/analysis-type videos to their "fall asleep" Playlist, and I would like to thank you on behalf of us for the video.
So three things from this, 1. Amazing video! Greatly enjoyed this! 2. Dead space 2 review? 3. Honestly Dead space 3 is my favorite and really needs a replay at the least, recommended with a friend as that's how it was designed.
I don't know if Dead Space is as good as I remember because I've never played it, but that hasn't stopped me from watching your videos. Now that you've made one Smashmouth reference I feel compelled to go back and rewatch some of your videos to see if I can pick up on a pattern of it.
Neat, my current favorite youtuber has uploaded a 3.5h video \o/ Because I usually watch these about 3 times. Salt just has that certain type of humour and content in the videos, that just resonate with me really well. Thank you for all your work :)
One of the few creators who actually makes me laugh. Like really laugh. Like one that scares the cats. The bit about whipping around the satellites really got me. Love your work. 👍👍👍👍
One thing that really stands out to me about this title and has solidified it as a classic since it’s real ease was indeed its release 14 years ago. For it’s time, this game was ultra immersive silent hill in space. Given my era of gaming, it was the resident evil 2 of modern generations. Revolutionary.
I love Dead Space. Space Horror and Cosmic Horror are my favorite Genres. Alien, Event Horizon, From Beyond, The Thing, The Void, etc. I'm just drawn to it.
Not sure that you've mentioned this, listening to the audio of this while I work, but during development of Dead Space it is said that the developers had to look over and examine the horrific and mauled bodies of actual car wreckage victims during the creation of the Necromorphs. Making the creatures all the more horrific and disturbing when the player first encounters them as they were made to appear similar to the victims that died from car crashes.
I like how in combat in the garden the jungle ambience sounds are amplified 10 fold. Makes things sounds and feel a lot more chaotic than they actually are.
@@XxXVideoVeiwerXxX Replying to my comment without doing any research on the development of the game? There's no reason to do that man, a quick google search suggests this game offers what the original did and more. No microtransactions. You sound like a let down sports game fan :( maybe next year bub.
Love these sort of "reading of X" videos. It's really fun going back through a game you love through the eyes of someone else and seeing things from a different viewpoint.
Hey Salt? I just wanted to share some of my experience with this game. I am NOT a horror fan in general. I startle easily and getting scared usually makes me a little angry because I’ve never found any amusement in that emotion. That goes for movies and videogames. In short bursts that couldn’t have been more than a couple hours max, I beat Deadspace in high school. It was always daytime and as brightly lit as possible. It was also the very first horror game I ever managed to finish. Something about it just always lured me back, like a shrimp to an angler fish in the ocean. I legitimately screamed at the top of my lungs so loud and so frequently at points that I scared the crap outta my mom because she thought I was hurt. I was in the basement while she was up too and she still heard me clear as day. I then resorted to playing the game only while she was gone and during daylight as she said I needed to stop “giving myself a heart attack”. And normally I’d agree, but something kept me coming back until I beat the game and survived and beat the story. Every new clue scrawled on the walls, in a voice log, disturbingly wrong new necromorph, and breadcrumb what I later found to be the cause of all the horror kept me coming back. It was terrifying. It was also something that stuck with me for more than just getting scared. I think it’s something special, even if I can’t exactly put into words WHY. So thank you for making a video about this. That’s my own experience with it and I enjoyed hearing about yours.
43:20, alot of people miss that the visions the marker makes people see also eventually allows them to read the text on the markers as well. The text depicts "how to become a god or a renewed being" which the unitologists believe is their ultimate goal due to atlman deciphering the first marker. (Altman actually warns against the government from creating a biological culture because he saw the effects on dead fish around the first marker, the gov kills him to silence him making him a martyr, the gov wanted a way to control people) The text however when properly read and translated is essentially DNA/biological culture recipe, then went interacting with blood/wound will turn someone into a necromorph. That's why when convergence happens mass suicides take place for the necromorph biological mass to obsorb and become a hive mind. Also, Isaac like Altman can interpret the markers signals differently from other people, while still fucked up he can function normally. With said marker knowledge and able to metally "function" still Isaac becomes the next marker thematically because earth gov uses him in #2 to make new markers. Also from this point, gabe Weller surviving the ishimura as well has a child in the deadspace 2 dlc, the unitologists try to kidnap his wife and child knowing that somehow he survived the markers influences from the extraction game and seemingly know offspring of marker affiliated people that survive the markers signalling have some sort of special power/affiliation. The unitologists are seen referring to the necromorphs as "servants" and the necromorphs do not attack them.(if anything appear to control them) There is in game text the implies that the unitologists cover up Gabe's involvement on the ishimura so he can have his child. They even say they no longer have use for him in the game diologue. Fun facts: Deadspace 3 originally was going to be about the unitologists main spaceship that held all the frozen bodies but was destroyed or something in space, you would have to scavenge and repair your own ship in a sudo open world shipwreck to escape the necromorphs. The team wanted to actually do the fully functional derelict space ship idea from the first game and intended co-op to be about your own crew. However we know EA meddling was involved and a faster to market linear game was made. Alternatively for the remake I would have liked to see the ability to fix the ishimura in any order the player wanted almost Metroidvania style exploration but with over the shoulder gameplay. But again EA is playing it safe it seems.
I had a rather strange experience when I had first played Dead Space. I had just gotten dumped by a girl named Nikole, and Isaac was looking for his ex, Nicole.
one of the few games i inmediately wanted to replay as soon as finishing it, the horror aspect is always present but what shines the most imo is the gameplay.
You should definitely do the second game, as it really brings the whole story together and fixes a lot of issues the first game has (like Isaac not having a voice).
I love these videos salt. You literally put out banger videos every time. For me it's great, as it let me relive a time in my life when gaming was everything to me and I dumped 100+hrs into each of these games as a broke teen I had nothing else to do. Now as I adult with a full time job I have the money but none of the time to invest in these games and it always surprises me when you trigger and memory or find out something I'd missed in the story or learn something about the development! Keep up the great work man you're doing an amazing job.
53:22 , it could be that there are different departments/cliques in Earth Gov that want differing things. Also, with regards to the marker shutting down the necromorphs with what we learned from dead space 2 and 3 (spoilers ahead) It's likely that Aegis 7 and the Ishimura didn't have enough colletive biomass to make a brother moon so the marker instead ordered a shut down.
It's more likely that it did have enough biomass and that's why it needed to be with the Hive Mind. The messages that you see throughout the game written in Marker symbols hint at this, they're all saying stuff like "Unity is forever", "Let us be one" and "Keep us whole". This whole thing with the Marker shutting down is never stated anywhere in the game, I don't know where people get that from.
@@rubencastro811 Probably, from the way all the necromorph die the moment you put it on the platform. That seems pretty indicative of a shut down to me.
@@bryanadkins6776 This is actually because Necromorphs can't get too close to an active Marker, according to the text logs from the game. Sort of a "defence mechanism" that the Markers have. But more importantly this happens several other times throughout the game, when you complete the objective and story stuff happens the Necromorphs all die so you can pay attention to what's happening.
Thoroughly enjoyed the video, as always. I’ve only ever made it ~10 minutes into this game, but watched a 2-3 hour lore video about the entire series last year that really made me wish I could play this game without pausing after every step to see if I’m about to get jump scared.
It’s crazy because I just finished watching yourfavoriteson’s video on dead space. This is a wonderful companion. I love the contrast between your two review styles. Thank you for another great piece of content.
Thanks for the October relevant vid, Salt! The one thing I appreciate the remake is doing is actually adding voice to Issac *and* it's still his DS2 and 3 voice actor. He also seems to only speak in small amounts but they tweaked conversations so it's less people cutting in to demand you do things vs. Issac and the other person working out what to do in the moment.
Fun fact: If you want to carry your armor and inventory capacity over to a new game, pick up a save from Chapter 11 and play all the way through to the end, and then start a new game. It'll still be a fresh start, but your armor will carry over. Makes impossible difficulty much more manageable.
The star of the show is that graphics engine and in particular how well it handles lighting. Damned fine looking game more than a decade after it came out.
it really feels like you and your favorite son are on the same game pipeline rn and its great cause I love hearing both of your perspectives. you both did the fable trilogy and just recently dead space
Callisto Protocol is made by one of the original Deadspace creators. It's a bunch of ideas that he couldn't get into Deadspace but is still very, very similar on purpose. It's being hailed as a spiritual successor to Deadspace.
The beginning hit me hard, I'm 51 years old and vividly remembers when EA was the torchbearer of quality and experimentation in the games' industry, in short way different from the monster they ended up as.
"You either die a hero...blablabla" is sooo true. Especially in capitalism. (ie every company that's really succesful for more than a decade HAS TO become the villain to persist)
@@elijahaitaok8624 mhm, apart from the games, Nintendo as a company is exactly like EA/UBISOFT/ACTIVISION etc these days. If not worse. I also hate the Switch as a Hardware and i hate that they never made a Switch-Pro, because too many consumers just buy too much low effort BS. "Oh wow, the same outdated tech, now with an OLED screen to play better on the go, which i never do, wowowowy"😒
The best thing about the glowing line imo is that it always points you in the path of progression so if you want to explore you just need to check out wherever the line doesn't point
I remember something about the scientists (Before the CEC showed up centuries later) on the planet managing to modify the Red Marker to contain the necromorphs instead of spreading them by creating the pedestal. Not sure if it is canon or fanon though.
Fully upgraded Plasma Cutter will always be the cultured mans tool of choice. Also thanks for bringing up the hud its always been one of my favorite aspects, it blends in so well and immerses me even more.
@@dyessman9022 I don't think this approach works for more complex games. RPGs feature for example: They feature different stats, status effects, abilities, etc. They need to display more information at once unlike dead space.
Hey all. I've had several people ask if I'm doing a giveaway or the like in the comments now. I'm not. I'm not asking anyone to join a telegram, whatsapp or any sort of private chat beyond my Discord server. If you see anyone posing as me, please feel free to report the everliving shit out of them. I've got the cool ass youtube checkmark, that's how you'll know a comment's from me. Thanks.
I sorta cant believe I've basically been seeing EVERY video-game youtuber I follow get this scam on their recent uploads
@@shredjward it's gotten way out of hand lately. Google needs to do something about it before its too late
Nice Stones intro. Some of us remember...
Hey Salt you missed the obvious factor that the marker wanted to go back to the planet because the mass of tissues. Dont forget the greater purpose of the marker is to make a brother moon. Markers are animals based on instinct I dont think it had any idea about the tethers, it just wanted to be at a point where it could start convergence
No shot people actually fall for this wtf
There is something about the struggle against a unknowable, unkillable and unfeeling monster. But that's enough about EA, let's talk about dead space.
You win the comment section.
If you somehow manage to survive every necromorph attack, you'll still end up going insane from the marker's influence.
That was good, gave me a chuckle!
I read this in Mr Plinketts voice
yahtzee quote?
I like to imagine that Isaac is not a silent protagonist hes headset is just muted and no one told him
The CEC had to make some budget cuts to his suit and they thought communication was overrated.
Naw, he knows that if he starts talking to himself in this situation his sanity will snap. lmfao
I thought silent Issac was a pretty intriguing character. Was he quiet because he was scared shitless? Or because he was ruminating over the horror of the situation while thinking about Nicole? Or maybe he's a secret badass who doesn't need to talk himself up, he just gets shit done, who knows? We kind of lost something when they gave him a voice…
@@loopyloon5401 i disagree, i think Dead Space 2 gained a lot by giving Isaac a voice
i laughed out loud, this is now canon for me 🤣🤣
I think the slasher killing the military vessel scene would have been better if the escape pod we launched had the regenerator on it instead. it'd make sense
Or if maybe you were fighting an infector off and kicked it into there. Then you could see it stab like 3 dudes before they mow it down and as they go to cut the feed you see the dead bodies twitch. As for why they pick up the pod idk
@@haloninjax542 they pick up the escape because of Maritime law and being decent human beings.
Unfortunately that pod contained a biological weapon they were not trained and equipped to deal with.
@@DJWeapon8 yeah but the ships mission was to destroy the planet cracker and kill anyone on board hence why is a military dreadnought
@@haloninjax542 was that why the valor was in the area? To destroy the planet and the Ishimura?
I checked the wiki. No mention of the Valor being sent to scuttle anything. Instead, it was sent there to help the Ishimura with recovering the marker and supposed to escort them on the journey.
If so. Why hail the ship?
If I was sent to destroy a shack and anyone in it, I'm not going to check if anyone's home. I'd just block the exits and set it on fire.
@@DJWeapon8 I personally don't know that's just what salt said in his video.. unless I totally gaslit myself. I'll try to find where he says it real quick
Anyone else watch Salt's vids as comfort videos over and over? Like you watch it once and hella enjoy it, and then you watch it again, and eventually you put it on to listen to quietly as you fall asleep? Not trying to imply they are so boring they put you to sleep. Rather they are so good you watch them over and over until they feel like a safe space you can escape from the world into.
Yeah. It's the beginning of what is depicted in the movie "her" and likes, it's "great"...🤔😒
13:10 I have learned that Isaac has a falling animation, and I am blown away by that. I can’t think of a single time in all three games where Isaac has the ability to have an unscripted “fall” where an animation with his arms out doing the Mario “ouh” is necessary.
Wild.
I like to think that Earthgov didn't actually want the Marker back, that was just something the Marker fed to Kendra, it fits with her falling under the Marker's influence earlier with sightings of her brother.
She mocks Isaac for being insane, but forgets that she is too, can't blame her though, the marker fucks with anyone and everyone
Earth gov doesn't want it, the group of unitologists that has worked their way up and into earth gov, wants the marker back tho.
Kendra taken the marker away is against marker intentions.
Earth gov wants the markers for their unlimited power, despite the obvious danger the markers present. Of course there are individuals who want the markers for power like see with main bad guy in ds2. Even know too many necomporph +marker = doom days. Kendra likely order to take marker away so it can be relocate to a safe location. DS1 suggests earth gov were builting markers to figure out a proper solution to hardness its power without it.
Unitologists seem like they were program to full fill markers mission to create another breathen moon since marker were slightly responsible in humanity evolution. Likely a Brothen moons fail safe plan to have species to fall under the markers influence and subconsciously want to built more markers.
@@bloodysimile4893 unitologist influence in earth gov are the ones telling earth gov it can offer unlimited power. This is how they bring the marker into widespread acceptance. Any government will always accept unlimited power no matter the cost
Earthgov wats marker back becouse it expels some kind of hervestable energy.
While resarching original Black Marker they found out that tidbit and so since markers naturaly try to implant instructions into people minds (smart ones see instructions dumb ones go bonkers).
So Earthgov used said instructions and built shit tons of Red Markers (one we find in first game) but suprise suprise people went bonkers mass yoind unitalogy and started mass revolts wich Earthgov couldnt stop so they sent masive expedition to Marker "homewrold" Tau ceti and resarched how to stop this whole thing.
Thus they learnd about Brethern moons l, shat their pants, went bonkers and ultimatly trough deus ex machina disrupted Marker signal whic some how stoped people going ape shit and then Earthgov buried Black Marker and yeeted Red markers into deep space and forbade people going where they were and evryting was peace full for about 200 to 250 years.
And since Earthgov didnt rly solve energy crysis they want that sweet sweet marker signal energy and shit starts all over again.
So thoughtful of the ship architects to include all those massive glass panels for us to observe horrors from a safe place.
I’m glad you mentioned the comics but the Dead Space animation showing the fall of the Ishimura is practically a work of art
I never can recall which animated movie (I know it's the one with the same style throughout, not the mixed type) but the one I watched, legit as an adult made me jump when that short cut to the vent and the glimpsing the creature. Whoo boy lol
It is literally art.
Work of art is a bit of a stretch as it has to condense the nocromorph takeover into about 30 minutes of screen time. However, it's highly enjoyable as a piece of Dead Space media and is worth the watch to see things play out in the game. If I remember correctly it's free on UA-cam, so if you like the games it's absolutely worth the watch. Just search for Dead Space Downfall.
@@ChildeofShadeI didn't know that being longer than 30 minutes was required for something to be classified as art?
Isaac does have a Journal in the game next to the objectives list where you can see what he thinks, but it's not very obvious and so most people miss it.
But yeah, apparently he knew some of the people on mining deck and theorized that the Marker was sentient in some way, in the Journal.
I found it when I played through it initially. Kind of an interesting way to get his thoughts on his situation out there.
Classic example of trusting your players to read something and it going wrong
Most of us are challenged by reading lol
Played this game originally and watched so many videos on it. First time I’m ever hearing of this. Wow.
@@DJWolfHouse
Yeah, he's got a Personal Journal next to each objective
Really? I did not know that. Now i have to go and replay the game, im a sucker for lore like that.
That very last scene is not just a final jumpscare, it hints at the fact that even though the marker was destroyed, the madness in his head regarding his dead gf still persists.
Which, as you said, get's expanded upon in the sequel.
This game is so clever & so good while being "just" a brutal survival horror game, it's astounding.
It was always very high on my imaginary "please remake THIS - list"...
Same! This Game is a Masterpiece, I love the atmosphere and sound design, gameplay, everything! I'm so hyped that the remake is actually coming! It's kinda unreal how the game that inspired (Resident Evil 4) and Dead Space are both getting remakes on the same year!
I think nicole being there is great, but it didnt need to be a jump scare to be scary or creepy
I really like that ending, reminds me of the ending to Evil Dead. In the end after the evil is vanquished and the hero breaths a sign of relief, the evil suddenly jumps out, cut to black, credits. Really surprising and impactful
@@flameconvoy7424 have you seen "The Descent"? ;)
@@tydendurler9574 not yet, but I’ve been meaning to one of these days
these exhaustive reviews are my favorites ever. i dont even have to be wholly interested in the games being reviewed, but the extensive lookovers are interesting and long, but never too long. thank you salt.
I recently replayed the entire trilogy myself and what I took from DS1's ending was that returning the marker triggered a convergence, but the massive energy burst caused the big rock to be untethered. So either the marker didn't know about said huge rock or was banking on somehow being able to survive it.
Yes. Yes it was. I played it thrice years apart, and every time it blew my mind. A true masterpiece of the 7th generation.
God I love this game. I always liked the fact that at the end of most missions you take a tram off to the next area and you get that safe feeling knowing you're done with the level and you don't need to be on high alert but then you get off to put yourself in danger some more and the game is so compelling that you can't help but just keep pushing forward.
I've never actually played it. I avoided the entire horror genre after playing the original resident evil games. Getting all the way to the end and realizing it's impossible because you fired too many shots killed it for me. Does this game have this problem too? I can't play games with limited ammo because Ill just obsess and worry over every shot
@@mikemcmullen5006 As Salt stated, at least on Normal difficulty you'll be swimming in ammo and meds.
@@mikemcmullen5006 9/10 Classic RE-players had the opposite effect: hording so much ammo & health items throughout the game, when finally they're not needed anyway and could have just been used. (RE 1 Rocket Launcher drop cough cough).
Soooooo, wtf are you on? 😉
@@mikemcmullen5006 "i can't play games without unlimited ammo" is like saying
"i can't go out to eat at a place if it's not all-you-can-eat"
It's one of the weirdest statements regarding gaming i read in a long time😅
I hope the remake (he’s voiced by the same actor for the sequels) has a crew mate say “Luckily you got your suit radio fixed before this mission, we all thought you were mute” on the opening scene
Love you and your videos Salt, not only do you give us a deeper look into the story and gameplay of these games we either loved or missed out on growing up ON TOP OF the backgroud of the games development and any controversies related, you tie in your own personal anecdotes that give your videos a great sense of personality. lowkey part of me wishes the upload schedule was a little closer together, i look forward to your videos every month (or two) but I totally understand you gotta take your time with these n do them right, keep it up brother. thanks for all your hard work a dedication ❤️
Thanks man, that means a lot! I wish I could get them out faster myself haha. If I could get one of these out every two weeks, I'd be happy. But I'd also be working nonstop every day lol, so I guess that's the tradeoff there
@@TheSaltFactory would you be able to meet your goal if you had an editor, or are there other things that have a bigger influence on your production rate?
@@GhostyOcean No, it's all pretty streamlined at this stage. My wife does the audio, so I can edit the video while she does that, and it gets done a lot faster than when I was doing it all solo. The outside influences would be just having to do IRL stuff and trying not to completely isolate my wife while I work in a box all day hahaha
@@TheSaltFactory understandable, better to have a sustainable work routine.
So glad there are people who can write well and explain how I feel. His videos are so awesome
Damn you really bout to get me through this boring ass work shift thanks Salt
I feel the same. I've only got an hour left of cleaning before I'm gone for the weekend.
This video helps alot
Right there with you.
Bruh I got 2 hours left I needed this shit
I have at least 3+ hours left :( west coast problems
Saaaame just gotta push through
the worst part of dead space 1 will always be a single nercomorph taking down an entire ship while a single engineer takes out an army of them
A military ship nonetheless
If only somebody had told them to cut off the limbs!
I always thought it was slasher killing those guys who opened the pod, venting to pilots, killing them and then Ishimuras necros kill the survivors of the crash, if I am not mistaken captain of Valor mentions that they are under attack by some species after the crash or something like that.
@@Kira11259 that was one of my guesses too. The other guess is that the area they opened the pod was near the helm and it killed the only pilots which led to the crash
I agree but even a slasher can be quite cunning plus it would kill bout 4x people before people kill it with the limbs being cut off, my issue is how did the slashers impregnate them seeing as only a slasher ended up on their ship 🤔
The plasma cutter is probably my favorite video game weapon of all time. The sound it makes and animation is just chef's kiss! Can't wait for the remake
There is a fallout new Vegas mod for it!
Kinesis was so cool, cutting a limb off a Necromorph and launching it back at it "Hey buddy you dropped your hand, here, take it back!"
No one plays that way. I've watched some challenge play throughs it was painful.
@@andrewpf91
Why would no one play this way? Guess I was a cooler kid than I thought.
My only complaint with that is that the game treated it much more like an afterthought than a proper strategy. While I did do some of this stuff occasionally, it demands a lot of accuracy (even being slightly off barely makes the necromorphs flinch and, considering how fast most of them are, they are probably a lot closer to you now than you would want). God forbid the enemy is hard to hit and/or you use an object that shifts a bit.
The second game definitely fixed this by just having objects meant for this and just having them do a ton of damage. While it requires less skill than it did in the first game, it was actually worth relying on instead of it just being a cool thing you could do.
@@spikertakerit's very difficult to aim right, especially under stress.
In the time it takes to kinesis grab a fallen arm, make sure it's aligned right, aim, and fire, the necromorph is already on me like 50% of the time.
It's just faster and safer to cut off its leg then an arm with the circular saw. 1 ammo kill guaranteed with stasis or proper aim.
@@willyeeton4390
And what's the worst thing that could happen? You reload a save from 3 minutes ago. For me it was a small price to pay to use a mechanic I liked, and it's not like I used it 100% of the time.
I recently played dead space recently and I gotta say, it REALLY holds up despite its age
It's because of this that I genuinely wonder if a remake will do wonders for it or will just come off as a small visual improvement. I at least condone making a remake of this then Horizon Zero Dawn
@@zacharyjackson1829 The remake looks phenomenal graphically, but they’re adding more to it that’ll be worth it. Collectibles, side quests, Issac having a voice now (same as the the original dead space games), dynamic sound and audio adjustments and more
I'd love to see your take on the OG resident evil games!
They scared the lord living soul out of me back in the day,
It'd be interesting to see if you think they hold up to that or was it just nostalgia.
I always play Salt’s and Stratedgy’s videos when i get off work. Usually end up falling asleep to them playing.
Every day for the last year and a half just about.
Are you me
The nostalgia I have for this game is unreal. It's just one of those games that makes me remember exactly where I was in life at the time. FFVII is that game for my childhood. Dead Space is that game for my early adulthood... it's just strange to picture those memories so vividly and who I was at the time..wish I could relive it..
There's a book called a Martyr, which describes the origin of necromorphs and Altman's "accident". Very dark and gritty read, and yet, quite interesting.
Really interesting that the lead dev wanted this to be a prison escape game, and now years later he's making the Callisto Protocol which is exactly what that is
I just got done watching the first Alien movie with my wife and I was just telling her how much this movie influenced a lot of video games like “ Dead Space” . And here we are . Well done my friend
Hearing Stones at the start was a direct injection of nostalgia into my veins.
Ah you never mentioned the two characters that you follow around the whole game! You hear their story through logs and you're always one step behind them. The man who the doctor kills behind the window is one of them and the one of the floor the other! It was a big moment if you follow their story but otherwise just looks like a generic murder.
U follow that side story for a section of the game, and there are more story's as such to follow in different sections. I think ur remembering it wrong if u thought it was the entire game's worth of side story tho.
@@MrSeanmcgall I'm certain the characters turn up in logs across the game. They're also pretty much the only ones you get to see. I haven't played the game in a decade but the logs definetly spanned multiple levels.
Jacob Temple and Elizabeth Cross
The dividers wails still haunt me and is probably one of the creepiest things ive heard
think of the Whale's
@@creatorsfreedom6734 its weird I know whales sound similar but I think they sound beautiful, not scary
@@TerminalllyChill Probably because Whales aren't actively trying to kill us
I'm pretty sure their wails are distorted tiger meows
I always put the difference between the Markers actions in DS 1 as a part of its Lovecraftian/alien background. Any rules that the markers follow are beyond our understanding, as are the motives they might have for any of their actions.
Although that doesn't clear up glaring plot holes and later retcons, it's better than no explanation.
"The plot of this game franchise doesn't make sense."
"It just doesn't make sense to our puny human brains and our limited human intelligence."
They still are beyond our understanding. We dont know what the Brethren Moons want and why they are creating more and more of themselves.
Absolutely love the videos you put out, and it's a comforting feeling having some way to revisit nostalgia-praised games at almost anytime with a funny and genuine personality critiquing them. Thank you so much for keeping to your channel, and for releasing videos constantly while still feeling like they took a whole year to make on their own
Just got done watching the Mass Effect 3 video and you upload this. My afternoon is stacked. Great to listen to your stuff while I draw or hammer away at my gaming backlog
You’re getting pretty fast at releasing vids all things considered. Very nice, always a good time listening to your thoughts of games’ past. It’s a good way of reliving nostalgia without actually having to literally play every game I thought was great at the time only to be disappointed later in life (looking at you GoldenEye 64👀)
I like that whole prisoner on a prison ship idea that was the original plan for this game is getting used as the premise for Callisto Protocol which is also being made by the original Dead Space creator.
If I remember right, if you take the first letter from the name of every chapter it spells the sentence "Nicole is dead"
That Is does
Dead space is honestly probably one of my most favorite if not my most favorite horror game of all time it had that perfect balance of skin Alan's of scares mixed with just pure action a fun enjoyment it's like they took the best parts of Resident Evil 5 and the best parts of Resident Evil 3 and 1 and combine them
Well... if I remember correctly, when the devs of Dead Space saw RE4, they decided to make their game into RE4 IN SPACE.
@@MariusPartenie Yeah I remember hearing about that in the interview it's really really cool and it definitely shows
are you usually dishonest?
This game and Alien Isolation are just great.
I played them back to back for the first time around 2017.
Similar in quality to watching the LOTR og trilogy :)
Life is great when i can enjoy TSF videos...
cant believe its been already 3 years since i started watching TSF... and atleast 5 times... and you always cover the games i am interested in too! (and if i am not interested in it... you smack the interest flat on my face till i am)
Opened the video to a song that’s burned into my memory, then you said Ultima Online. I love when people bring up one of my favorite games haha. Awesome video man, I really enjoy all of them!
Your retrospectives are my favorite on the internet. Love when you drop a new video man
As someone who has not played the game's my best guess as to why earth gov would want the marker back is to ether round up any that are found and put them somewhere they can pepper with missile turrets to make SURE no one gets to them of to destroy it as they made it in the first place, them believing that ANYTHING is better than a bunch of cultists getting their mits on it, and specifically only grabbing them if and when they are found, this marker was found so they want it
Salt factory is genuinely one of the best creators on the platform right now
I'll never forget the time I actually tried to get Resident Evil 5, but I was suggested this masterpiece instead when I was younger. _Never regretted it._
Who ever suggested Dead Space to you deserves your thanks once a day every year for the rest of life
Dead Space and Dead Space 2 have consistently been my favourite games of all time since they were released 🙏 I honestly think it’s crazy underrated
3 had a lot of potential! Its still a competent game, its just too bad that its held together with corporate greed
I'm sure you put alot of effort into this video, but I'm sure I'm one of the many thousands who add these retrospective/analysis-type videos to their "fall asleep" Playlist, and I would like to thank you on behalf of us for the video.
So three things from this,
1. Amazing video! Greatly enjoyed this!
2. Dead space 2 review?
3. Honestly Dead space 3 is my favorite and really needs a replay at the least, recommended with a friend as that's how it was designed.
Fun Fact: Dr. Kyne’s voice actor is the same guy who voices Joshua Graham, The Diadact from Halo4, and Russman from CoD zombies.
I don't know if Dead Space is as good as I remember because I've never played it, but that hasn't stopped me from watching your videos. Now that you've made one Smashmouth reference I feel compelled to go back and rewatch some of your videos to see if I can pick up on a pattern of it.
They don’t stop coming
It’s crazy how every time you binge watch a UA-camr they post a new video!
Neat, my current favorite youtuber has uploaded a 3.5h video \o/
Because I usually watch these about 3 times. Salt just has that certain type of humour and content in the videos, that just resonate with me really well. Thank you for all your work :)
I was JUST thinking you should make a video on DS1. Been playing the second one to get ready for the remake, very hype to watch this.
One of the few creators who actually makes me laugh. Like really laugh. Like one that scares the cats. The bit about whipping around the satellites really got me. Love your work. 👍👍👍👍
What I love about this channel is most of the videos are things I didn’t know I wanted until I see the video title
Honestly the most impressive things about your videos is how current you are on pop culture lmao
One thing that really stands out to me about this title and has solidified it as a classic since it’s real ease was indeed its release 14 years ago. For it’s time, this game was ultra immersive silent hill in space. Given my era of gaming, it was the resident evil 2 of modern generations. Revolutionary.
I'm a simple man, I see a Salt Factory video, I Click
Eh sometimes, depends on the video
His videos are almost always of interest. Only the Pokemon ones are completely not for me.
Gay
Gay
I'm a simple man, I see this generic comment, I say fuck off.
This makes me want to see you evaluate Alien: Isolation.
57:07 the death scene that occurs if you wait too long had my jaw dropped at the time. I remember just staring at the screen for minutes afterwards.
Yeaaaa salt time baby!!! Two hips for brotha salt!!! Thanks man for all your detailed reviews. Get this man to one mil🤘
Super solid point about the silent protagonist needing choices, versus just giving him a voice. Great video
I love Dead Space. Space Horror and Cosmic Horror are my favorite Genres. Alien, Event Horizon, From Beyond, The Thing, The Void, etc. I'm just drawn to it.
Not sure that you've mentioned this, listening to the audio of this while I work, but during development of Dead Space it is said that the developers had to look over and examine the horrific and mauled bodies of actual car wreckage victims during the creation of the Necromorphs. Making the creatures all the more horrific and disturbing when the player first encounters them as they were made to appear similar to the victims that died from car crashes.
He always tells me not to be too alarmed by the sponsor sections, and yet, I always am.
I like how in combat in the garden the jungle ambience sounds are amplified 10 fold. Makes things sounds and feel a lot more chaotic than they actually are.
Such a good game, excited for this video. Great time for it too with all the hype surrounding the remake. Thanks for the amazing content homie!
The remake is being made by modern EA why are people hyped?
@@XxXVideoVeiwerXxX Replying to my comment without doing any research on the development of the game? There's no reason to do that man, a quick google search suggests this game offers what the original did and more. No microtransactions. You sound like a let down sports game fan :( maybe next year bub.
@@pierceisyoung ... sounds like cope but ok
Love these sort of "reading of X" videos. It's really fun going back through a game you love through the eyes of someone else and seeing things from a different viewpoint.
Hey Salt? I just wanted to share some of my experience with this game.
I am NOT a horror fan in general. I startle easily and getting scared usually makes me a little angry because I’ve never found any amusement in that emotion. That goes for movies and videogames.
In short bursts that couldn’t have been more than a couple hours max, I beat Deadspace in high school. It was always daytime and as brightly lit as possible. It was also the very first horror game I ever managed to finish. Something about it just always lured me back, like a shrimp to an angler fish in the ocean.
I legitimately screamed at the top of my lungs so loud and so frequently at points that I scared the crap outta my mom because she thought I was hurt. I was in the basement while she was up too and she still heard me clear as day.
I then resorted to playing the game only while she was gone and during daylight as she said I needed to stop “giving myself a heart attack”. And normally I’d agree, but something kept me coming back until I beat the game and survived and beat the story. Every new clue scrawled on the walls, in a voice log, disturbingly wrong new necromorph, and breadcrumb what I later found to be the cause of all the horror kept me coming back.
It was terrifying. It was also something that stuck with me for more than just getting scared. I think it’s something special, even if I can’t exactly put into words WHY.
So thank you for making a video about this. That’s my own experience with it and I enjoyed hearing about yours.
43:20, alot of people miss that the visions the marker makes people see also eventually allows them to read the text on the markers as well. The text depicts "how to become a god or a renewed being" which the unitologists believe is their ultimate goal due to atlman deciphering the first marker. (Altman actually warns against the government from creating a biological culture because he saw the effects on dead fish around the first marker, the gov kills him to silence him making him a martyr, the gov wanted a way to control people) The text however when properly read and translated is essentially DNA/biological culture recipe, then went interacting with blood/wound will turn someone into a necromorph. That's why when convergence happens mass suicides take place for the necromorph biological mass to obsorb and become a hive mind.
Also, Isaac like Altman can interpret the markers signals differently from other people, while still fucked up he can function normally. With said marker knowledge and able to metally "function" still Isaac becomes the next marker thematically because earth gov uses him in #2 to make new markers.
Also from this point, gabe Weller surviving the ishimura as well has a child in the deadspace 2 dlc, the unitologists try to kidnap his wife and child knowing that somehow he survived the markers influences from the extraction game and seemingly know offspring of marker affiliated people that survive the markers signalling have some sort of special power/affiliation. The unitologists are seen referring to the necromorphs as "servants" and the necromorphs do not attack them.(if anything appear to control them) There is in game text the implies that the unitologists cover up Gabe's involvement on the ishimura so he can have his child. They even say they no longer have use for him in the game diologue.
Fun facts: Deadspace 3 originally was going to be about the unitologists main spaceship that held all the frozen bodies but was destroyed or something in space, you would have to scavenge and repair your own ship in a sudo open world shipwreck to escape the necromorphs. The team wanted to actually do the fully functional derelict space ship idea from the first game and intended co-op to be about your own crew.
However we know EA meddling was involved and a faster to market linear game was made.
Alternatively for the remake I would have liked to see the ability to fix the ishimura in any order the player wanted almost Metroidvania style exploration but with over the shoulder gameplay. But again EA is playing it safe it seems.
I had a rather strange experience when I had first played Dead Space. I had just gotten dumped by a girl named Nikole, and Isaac was looking for his ex, Nicole.
one of the few games i inmediately wanted to replay as soon as finishing it, the horror aspect is always present but what shines the most imo is the gameplay.
You should definitely do the second game, as it really brings the whole story together and fixes a lot of issues the first game has (like Isaac not having a voice).
seconding this! DS2 is my favourite game ever 🥲
@@framingfroggy so you really like to have your Brain and Senses melted from sheer constant terror & horror, interesting🤔
Nice drawings on those shirts
I love these videos salt. You literally put out banger videos every time. For me it's great, as it let me relive a time in my life when gaming was everything to me and I dumped 100+hrs into each of these games as a broke teen I had nothing else to do. Now as I adult with a full time job I have the money but none of the time to invest in these games and it always surprises me when you trigger and memory or find out something I'd missed in the story or learn something about the development! Keep up the great work man you're doing an amazing job.
Foam Finger is my fav weapon but its more of a "you did it, here have some fun" kinda weapon heh
53:22 , it could be that there are different departments/cliques in Earth Gov that want differing things.
Also, with regards to the marker shutting down the necromorphs with what we learned from dead space 2 and 3 (spoilers ahead)
It's likely that Aegis 7 and the Ishimura didn't have enough colletive biomass to make a brother moon so the marker instead ordered a shut down.
It's more likely that it did have enough biomass and that's why it needed to be with the Hive Mind. The messages that you see throughout the game written in Marker symbols hint at this, they're all saying stuff like "Unity is forever", "Let us be one" and "Keep us whole". This whole thing with the Marker shutting down is never stated anywhere in the game, I don't know where people get that from.
@@rubencastro811 Probably, from the way all the necromorph die the moment you put it on the platform. That seems pretty indicative of a shut down to me.
@@bryanadkins6776 This is actually because Necromorphs can't get too close to an active Marker, according to the text logs from the game. Sort of a "defence mechanism" that the Markers have. But more importantly this happens several other times throughout the game, when you complete the objective and story stuff happens the Necromorphs all die so you can pay attention to what's happening.
Just sat down to unwind off work with some games and now I get new salt factory content to go with? Yeaaaah boi
Been on a horror kick lately, love seeing this.
Fr, I love that you can watch or listen to his videos it's the best for work.
You gonna be happy over the next few months with more action horror games coming out
Thoroughly enjoyed the video, as always. I’ve only ever made it ~10 minutes into this game, but watched a 2-3 hour lore video about the entire series last year that really made me wish I could play this game without pausing after every step to see if I’m about to get jump scared.
I still play this game all the time, it's still a masterpiece
It’s crazy because I just finished watching yourfavoriteson’s video on dead space. This is a wonderful companion. I love the contrast between your two review styles. Thank you for another great piece of content.
Damn, your wife drew that portrait? It looks rad.
Thanks for the October relevant vid, Salt! The one thing I appreciate the remake is doing is actually adding voice to Issac *and* it's still his DS2 and 3 voice actor. He also seems to only speak in small amounts but they tweaked conversations so it's less people cutting in to demand you do things vs. Issac and the other person working out what to do in the moment.
Love this game. The atmosphere is incredible.
Fun fact: If you want to carry your armor and inventory capacity over to a new game, pick up a save from Chapter 11 and play all the way through to the end, and then start a new game. It'll still be a fresh start, but your armor will carry over. Makes impossible difficulty much more manageable.
Dead Space is still hands down my favourite horror game
This game and outlast 1 are my faves i think though deadspace wins in the overall catagory but as a scary game outlast is king.
@@EBMproductions1 Fair point, never played Outlast. Have only great things about it though. It is definitely on my "to play" list
@@vegardhuse do it man on a weekend with no distractions very scary game
@@EBMproductions1 Will probably play it for this Halloween!
The star of the show is that graphics engine and in particular how well it handles lighting. Damned fine looking game more than a decade after it came out.
So theres no need for a remake at all then, great.
Wait
And when the world needed him most on a Friday…Salt delivered.
it really feels like you and your favorite son are on the same game pipeline rn and its great cause I love hearing both of your perspectives. you both did the fable trilogy and just recently dead space
Salt factory is a certified classic.
I think its awesome you and your wife can share your art through your merch! it looks fantastic
thank you so much!
A space prison escape, huh? Sounds like what Callisto Protocol is shaping up to be
Callisto Protocol is made by one of the original Deadspace creators. It's a bunch of ideas that he couldn't get into Deadspace but is still very, very similar on purpose. It's being hailed as a spiritual successor to Deadspace.
Another awesome video. Thanks for your hard work!
The beginning hit me hard, I'm 51 years old and vividly remembers when EA was the torchbearer of quality and experimentation in the games' industry, in short way different from the monster they ended up as.
"You either die a hero...blablabla" is sooo true.
Especially in capitalism.
(ie every company that's really succesful for more than a decade HAS TO become the villain to persist)
It used to be in the game, if only it returns to the game
@@tydendurler9574 Nintendo is still a pretty top quality gaming company, Though the zeal get pretty odd at times
@@elijahaitaok8624 mhm, apart from the games, Nintendo as a company is exactly like EA/UBISOFT/ACTIVISION etc these days. If not worse.
I also hate the Switch as a Hardware and i hate that they never made a Switch-Pro, because too many consumers just buy too much low effort BS.
"Oh wow, the same outdated tech, now with an OLED screen to play better on the go, which i never do, wowowowy"😒
The best thing about the glowing line imo is that it always points you in the path of progression so if you want to explore you just need to check out wherever the line doesn't point
The whole betrayal scene made me laugh. First the doctors dead body flying around, then the obligatory corpse shot. :*D
I remember something about the scientists (Before the CEC showed up centuries later) on the planet managing to modify the Red Marker to contain the necromorphs instead of spreading them by creating the pedestal.
Not sure if it is canon or fanon though.
Every video from you is a treat, thank you!
Fully upgraded Plasma Cutter will always be the cultured mans tool of choice.
Also thanks for bringing up the hud its always been one of my favorite aspects, it blends in so well and immerses me even more.
The HUD-thing is something that makes EVERY game better.
Imagine life with a constant, cluddered HUD...
I seriously hate how this games HUD didn't become industry standard
Because all games in the industrie are simple third-person horror shooters?
@@Simon200o not necessarily this one specifically but the idea of a seamlessly integrated HUD in general
@@dyessman9022 I don't think this approach works for more complex games. RPGs feature for example: They feature different stats, status effects, abilities, etc. They need to display more information at once unlike dead space.
@@Simon200o good point, still, it is a big shame more 3rd person shooters haven't done it
Every time I'm thinking "man I wonder if salt has posted a video" you post, it's like magic