You criticise the way quests intersect and can break each other but I think that's one of Morrowind's strongest points. Unlike Oblivion and Skyrim where each guild is a self contained mini adventure while all the problems elsewhere pause for you Morrowind treats them as factions vying for power in a single setting. You will break quests, you will kill people you could have befriended and you will miss out on content in order to make your guild leader's happy. Rather than a failing I think this adds to the immersion, you are just a member of a guild in a consistent setting that would go on without you. Ultimately by adding consequences and punishing the player for their actions it makes the world feel like a real place rather than a theme park which lets you kill the Emporer for the Dark Brotherhood then hop on the Civil War ride siding with the Empire.
I agree completely. This intersection of various quests behind the scenes makes the world feel more organic and natural, and also adds to the replay value of the game.
That's all nice, but you can join every faction and have no problems if you time quests correctly. You can even join 2 great houses, if you know the exploit. Other factions might slightly dislike you a little more, which you can bypass. As long as you avoid Telvanii, you're fine. And avoid vampire/werewolf Edit, 1 year later: I love how someone just replied to me telling me how wrong I was, and then deleted their comment cuz they realized how wrong they were. I appreciate they realized they were wrong. I don't appreciate how they called everyone who believed a simple and provable truth ignorant but whatevs.
My entire childhood was saved by this game. I was born in a bad country with awful relatives, who treated me like a stranger, and one day my granny gave me a really old but working laptop. I went to the game store and asked them for the coolest game they'd ever had, as I could only buy one game due to lack of money in my family. - I had to save up money for a very long time, btw, in order to be able to buy the game. They offered me to buy Morrowind; the guy told me the game was super cool and that I wouldn’t regret it. I came home, installed it and escaped from the ugly reality... I spent a lot of my time playing Morrowind; the game helped me to go through my tough times.
@@cliffordpogue4280 I think that sometimes games can be better than women=) so you made a right decision. I have more positive experience, though. My wife usually plays with me. We use that soft which became stable 2 years ago to play together; it’s funny as hell! I decided to add more role playing stuff, so we create different characters with different stories and try to actually play like we are those characters. This idea adds more new feelings when I play morrowind; I feel like I’m a real adventurer who explores a beautiful world with someone who is involved like I am.
I love how Uriel Septim VII's defining character trait throughout the Elder Scrolls series is his talent for picking prisoners that can save the world lmao
Twas divine intervention. Twas his great great great great ect grand dad, talos. Infact.. thers evidence to suggest that characters like the neververine/, arnt the neververine at all... But rarther a reincarnation of talos. A shezarer (spelling). Which is inturn (as such is talos/tiber septim). A incarnation of lorkhan. :)
@Crimson No, he makes a pretty good point here. Sure, CHIM is involved, but Talos could have used his CHIM to live extra lives, thereby making it so that all of the people with CHIM after him are him.
@The Skyrim Machine He appears only in Redguard and Morrowind. Talos is only mentioned in the other games. Not that it matters, since CHIM makes you literally omnipotent. But there's an interesting thing about Talos' appearance in morrowind. He hints that he's tired, and he gives his lucky coin to the Nerevarine. It seems like Talos decided to end his rule over Tamriel before the events of Oblivion occured.
The thing you miss in this video about the Fighters' Guild is that you don't have to do all the morally questionable junk that Eydis and Sjoring send you off to do; if you talk to Caius at any point about the guilds he'll direct you to the Fighters' Guild guy in Ald'ruhn, Percius Mercius. If you stick by him, he'll let you do less morally questionable stuff and not murder all of the Thieves' Guild by the end of the questline; which then reveals that Sjoring and Eydis are in the pocket of the Cammona Tong. It's a lot deeper than it looks at first glance and allows you to go about multiple ways to do what seems to be a fairly simple quest, and I love Morrowind for it.
I was just gonna post about that! Yeah, it's a plot point that the Fighters' Guild has been infiltrated at the top and are being used by the C-Tong/mafia to crush the Thieves' Guild and Percius is trying to do an internal investigation and clean house.
Very cool stuff. 1000+ hour player of Skyrim and oblivion here playing Morrowind for the first time and it's going great. Just finished the fighter's guild quest line, and I could insinuate the differences in morality and quests you can get at any point between different fighters guild leaders. I figured percius would only give you the good guy quests and wondered why it basically ended with me getting orders from the orc in vivec, then the master had me kill the thieves guild leaders. First quest line I've completed,super excited for the rest, and you've confirmed and excited me further with this year-old comment in a very personal feeling way to me. Kinda low-key think God has been telling me to spend my free time playing these games instead of some of my current hobbies, like I was going to watch grohlvana play morrowind tonight, as I've seen him play oblivion, and saw he's livestreaming starfield right now. Crazy timing and as soon as I clicked on the screen, he ranked Bethesda games and I just clicked off a video of someone doing that. Sorry if that was all random, but I found meaning in this and this comment played a big role in it.
@@nicholasbradley8868awesome that people still play the game. Honestly, this video skipped over a lot of things that made Morrowind so fun. Like enchanting your own gear to the point of becoming ridiculously OP. The self enchanted weapons are actually much more powerful than anything you find in game. Or alchemy exploiting to the point where you can make potions that let you levitate over the whole island in about 3 minutes. I still play MW every now and then and it's still fun for all the exploits and stupid things you can do, like playing at 100 % chameleon and discovering that pirates in caves that would normally attack you, offer training! Why? Probably pirates need to get better at sword fighting, too. Also - the threads of the webspinner quest is the most useful in the whole game as it is the only way to get the "fortify attack" spell which you can then use to enchant your gear and have 100 percent hit rate with any weapon regardless of skill points. And the one quest line not covered in the video, the imperial cult, is the one with the most powerful artifacts as quest rewards in the whole game! I'd absolutely recommend doing the imperial cult early on.
I like alot of things about morrowind, the crime and punishment aspect, the way the world seems alive and the way you can layer clothing and armor and carry candles, torches and lanterns to see in dark places to name a few
That's pretty much how i always used to play games as a kid; though there's a rewarding feelin' about getting to it by pure intuition thinking back then; dunnno why i wrote this in english
Perhaps in my 20s I was been only native English-speaking Elderscrolls player on the planet, however I would also (almost) always also Kill Caius very early and never figured out the main storyline, this review was an education
There's so much charm to these older games I just can't put my finger on it. Text boxes, scalable menus, the visuals and color pallet. It's not flashy in any way yet somehow it immerses me in the game more.
Yeah I thought id hate it. But I'm actually loving it alot and I'm playing it for the first time in my life, I think it may also make me appreciate the conversation system in Oblivion when I replay it again, and I'm planning actually making it the same character from the morrowind playthrough. May even re play Skyrim although I really don't like it.
@@cptant7610 true. Sometimes it was annoying to find out confusing directions but it was rewarding, and once you found that npc or whatever you were actually interested in what they had to say because you had to track them down. In skyrim it's like... He's over here.
How to get a house in Skyrim: do quests to get the Jarl's favor, do more quests to show you are pretending to care about the people of the hold, get promoted to Thane, pay money to buy and upgrade your new house. How to get a house in Morrowind: Find a house that looks nice, kill the people who live there, move in. Really shows the different design philosophies at work.
Actually, in Morrowind the way you get a house is very similar to the process you describe for Skyrim/Hearthfire. If you join one of the three joinable Dunmer Great Houses, eventually you reach a point where you can build your manor/stronghold. In fact building your stronghold is a necessary step in advancing through the Great House quest lines, as it's a way of demonstrating that you have a stake in the land and its people, and spurring economic development. Similarly, you build up a small town as well as a personal residence as part of the Bloodmoon expansion of Morrowind, except you're doing it on behalf of the East Empire Company rather than a Great House. While it's true that killing someone and squatting in their home technically works in Morrowind, nobody ever recognizes your ownership. It's more of a quirk of the game mechanics than anything else.
Using the kill people and take house for yourself method doesn't give you the house, you just get to squat in it. That house technically isn't yours any more than it was back when the original tenants were alive.
I live in a smuggler's den with hammocks (Ulummusa). Pretty much the same. Just stick a Mark spell, buy the Recall Amulet on Caldera, and you're set. You can even move heavy loot directly to your base.
I remember playing this when i was younger, Vivec had a option to talk about the slaves and more or less said bring it up after you save everything. I came back and he had no further dialogue for that so i killed him trapped his soul and made a sword out of him then went around killing all the slavers.
Whats also super important is save/loading before going to the other (not balmora) mages guilds so the enchanters sell summon golden saint and windform scrolls. They have 1 randomized scroll that is permanent after your first visit.
I love how Caius (Blades Grand Master) literally tells you that you're too inexperienced to do the main quest, and you should go do side quests for awhile. It always stressed me out in Oblivion and Skyrim how I had to go do the Main Quest *RIGHT NOW!* because the fate of the world is at stake. It's not like it would've been that hard to insert a line with Delphine telling you something like: "It'll be a (unspecified) bit of time before Alduin revives the dragon at Kynesgrove, so go stock up on equipment or hone your skills so you'll be ready for it."
That's true! Though thinking about it, I feel like she being always condescendent and treating the player like we were sooo unprepared is the game's way of indirectly telling us this...
and not just him. at every point in the story you are told that you should also be doing other stuff to ensure that you are strong enough to solve the plot. combined with how there is very little level scaling it makes side content feel much more rewarding and makes the game much richer.
I refused to play Skyrim's Main Quest for so Long that one day my friend was watching me play and asked.. "Where are the Dragons?" Im level 40 by then and never fought one. I have so many words but no souls. You can TOTALLY SKIP playing Skyrim's Main Quest for awhile. 😂
Yeah, I'm currently doing my first Oblivion gate as a thief - the game made it come off quite urgent. I'm out of arrows, I do terrible damage with the dremoran maces I've scavenged, there's nowhere to sneak because half the place is a hallway and the rest is an open field, and that feeling that I'm struggling for my life is slowly turning into frustration.
One weird tid-bit I never see anyone bring up, when you're in the ash storm in Ald'ruhn, if you're walking against the sand, your character covers their face, but if you're walking away from it, they'll stop covering it. Such a small, cool detail I liked.
When I first played Morrowind I was 9 and didnt know english so all I remember was going around killing rats, going into towns and committing crimes and I was also obsessed with becoming a werewolf (cause it was in the back cover) so I would allow myslef to get attacked by wolves. Great times
First time I saw this game was at my friends house, his brother was playing morrowind and were inside a house. I saw that he stole a plate from a table, so that he could sell it (for 1 septim or so lol), and I was amazed: What game would let you steal something so insignificant as a plate? Then I got it a few years later on xbox and I became the greatest N'wah Morrowind has ever seen.
its infuriating how much money skyrim made its just a shit stripped down version of morrowind-oblivion but i guess in the end it just makes my popcorn taste better watching everyone whine and wail after the company they kept throwing their money at absolutely shit the bed. you all deserved it for rewarding them for their laziness. fallout 3 skyrim fallout 4 and fallout 76 are all shadows of their predecessors. fucking braindead sheep. its funny how after you just hand the reigns to someone who has a soul/heart (Obsidian) you get a good game out of a shit franchise
@@kwazhims3lf I find it hilarious you can make this comment seriously after watching an hour long video about the various story and mechanical problems with Morrowind. Sometimes simpler is better, like using lockpicks automatically instead of having to equip them to your main weapon spot. Skyrim's mechanics are way better than Morrowind's, and the visual details put into dungeons and items eliminates a lot of the monotony that bogged down Oblivion. Play Morrowind unmodded then come back and see if you still feel it's better than Skyrim.
@@MrDj232 -- "fucking braindead sheep" i'll def admit im getting obnoxious here... moving on, i'd hazard a guess your opinion skyrim > morrowind is comparable to my morrowind > skyrim is comparable to an OG ES fans daggerfall > morrowind. thats what this argument here feels like to me. TLDR - ES 6 better redeem the franchise. in summary morrowind was my 'babies first elder scrolls,' very impressive RPG at the time. i was immersed in the world, and the story/goals. i dont know if bethesda zenimax wotever is capable of that anymore. i dont know if i'm capable of that level of immersion anymore. last game that did that for me (kind of) was Warhorse Studios 'Kingdom Come Deliverance'
Also worth mentioning for factions there are three different vampire clans each with their own unique questline conflicting with eachother. Also bloodmoon adds a crapton.
As a big time spellcaster in most fantasy games, the magic and enchanting in Morrrowind is so vastly more fun than the later Elder Scrolls games that it is absurd. Better options for spellmaking, teleportation and flight spells, hell just more spell effects in general. As well as more options for enchanting. If you want to play a game as a powerful spellcaster Morrowind is the game to play.
Me too. Always play as a pure mage in Skyrim and oblivion. Considering giving it a shot in morrowind. Which school of magic you use here? Am always a illusion (major) + conjuration with little destruction mage. Is that possible here?
@@KamleshMallick This is going to be long and still barely scratch the surface, but here goes: Illusion has a few decent effects, but isn't greatly useful overall...at least for my typical play style. Chameleon is an amazing effect, and you could probably get some use out of the calm effects if you're just trying to avoid combat. Paralyze is a useful if inconsistent option, and night eye might be useful depending on your graphics settings (I play the game fairly dark so it sees some use for me). Conjuration is probably decidedly the best magic for pure combat as allowing your summons to do your fighting for you has obvious benefits. Especially when your conjuration gets high enough that you can cast a created spell with multiple summons on one spell (I have a character who starts his fights with a spell that summons 5 undead at once and then a spell that summons 3 daedra and then he just sits and watches). It does nothing for you out of combat however. Destruction is pretty rough to use in Morrowind. The animation time on your spells means it is difficult to get multiple spells off so destruction isn't useful until your destruction score is high enough that you can create (and by that I mean be able to effectively cast a created spell) truly ludicrous destruction effects...by which point you have to watch out for any powerful daedra which will have reflection and one reflected spell of that power will probably kill you. Destruction can be done, there are a handful of tricks to make it work, but its something best done when you're experienced with the game. Destruction effects are actually generally more useful as 'on use' effects on enchanted items. They don't have the same sort of cast animation times so you can create a magic item that casts a ranged low-damage effect and just machine-gun that spell effect at enemies (it does have to be ranged though; the touch animation screws with that plan). And since you are using a small damage number you can create them easily at low levels. An easy way to get through combat at low levels is a damage agility effect as a ranged on use effect on an item. Quickly hit an enemy with that several times and then their agility will be so low that an attack with any weapon will knock them to the ground. A note on other schools: most of your mobility options are in alteration. The levitation/flight stuff is there as are the jump and slowfall effects. It also has the magical armor effect which you might want access to if you decide to go without armor since unarmored unsurprisingly lags behind the other armor skill options. Also some solid utility spells like feather, open lock and water breathing are here. Big fan of alteration in Morrowind. Mysticism also has a variety of useful effects. Your teleport effects (Almsivi and Divine Recall and Mark and Recall) are here although Almisivi and Divine Recall you'll mostly use from scrolls. Absorb Health is here and its a better non-elemental source of damage than the damage health effect (same damage per magica cost but you get the positive side of the absorb). Soultrap is a mysticism effect which you'll need to use a lot of if you're enchanting (although just getting the effect and then putting it on an item is an easily viable way to use it). And reflect and spell absorption are the most useful powerful defenses against magic. You also get the detect spells which are occasionally useful. Personally, if I'm doing a spellcaster without intending to do a lot of enchanting I tend to focus primarily on Conjuration and Alteration (and just play around with whatever other school I want to use. I just know my summons are doing a lot of my fighting for me). If you are want to use destruction as your primary combat magic alteration is even more useful. A jump and slowfall combo is a good way to get out of reach of enemies in order to get your attack spells off. Although there are readily available scrolls with that effect combination so you can use them instead. If enchanting, your focus should just be on acquiring as many spell effects as you can to put on your created items regardless of school. In fact, it might be a good idea to play an enchanter your first time to get a feel for various spell effects to see which are the most useful for your play style. Plus, I just find enchanting in Morrowind tons of fun. Hopefully this was at least slightly useful and not too ramble-y.
I'm doing a custom nightblade playthrough and I use mysticism for my damage effects. Absorb health is much more useful to me than out and out destruction spells. Also don't sleep on sanctuary, combine it with shield and you become harder to hit and have higher AC.
Are you telling me you never got the boots of blinding speed and glitched out the blinding effect by activating a resist magic spell then quickly equipping the boots so you run infinitely faster? "So uncivilized." - Obi Wan Kenobi
You did that too? I had the boots of blinding speed for the longest time having to deal with not being able to see very well. I eventually had to readjust my equipment for a temple quest and BLAM the blindness effect was negated and I was wondering why everything was so bright, lol.
Okay, cool. But a game design flaw that you have to glitch or work around with a specific item isn't a quirk or a "pro gamer move," it's poor design by it's nature; and no matter how much charm or story the game includes from that point onwards, it's still a flaw in the design.
@@crono276 I mean it is a glitch. It's a spell that temporarily gives you high magic resistance, and when you equip the boots, it lasts forever which isn't supposed to happen.
The boots of blinding speed were like the coolest thing ever, especially when you didn't have the willpower to use them properly and went blind from running so fast.
You resist half the effect by playing as a breton and a spell of resist magic 50% for 3 seconds leads to the blindness effect being negated. Unfortunately I like to play as an Argonian so I can never enjoy the convenience of the boots.
I love how intertwined everything is! The politics of Vvardenfell is what makes it feel like a place that is under pressure from multiple factions, each vying for power in their own unique ways. I find it great that you can ruin your chances at joining a guild/whatever by going down a path that is against them, and that people interact differently with you based on what you do. If you're an Argonian but also a very established Telvanni wizard (like me), other Argonians are put off because you joined a house known for slaving. The Mages Guild will be put off by you because you work for those darned Telvanni, who are opposed to them. It all felt like you were making choices and having to face the consequences of what you've done. I don't feel like I should be able to do Skyrim's Dark Brotherhood quests and then flounce back into Solitude like nothing ever happened. Sure, people comment, but they don't really stop you from doing anything your heart desires. In Morrowind, people refused services or refused to talk to you if they hated you enough - and they should.
ikr just yesterday I was playing modded skyrim and got into Markarth prison quest for a first time. I completed it by helping the prisoner boss and now EVERYONE in the town says "omg I've heard you helped those prisoners", but no one ever does anything to you. And btw you get behind bars by getting framed for murder, but apparently your good name does not ever get cleared and you remain forever shunned by townsfolk at least verbally. And don't get me started on how ridiculous it is for a prison in fantasy world to have absolutely zero protection against magic talents of its potential clients.
@@protogionlastname6003 Haha right? They're like oh you're in prison and the door is locked and I just whip out an unlock spell and laugh my way out of jail. Meanwhile you can just show up to the mages college, kill one of the students during the first lesson, and they just kinda move on without really doing anything. You can go out and be the arch-mage, the dark brotherhood listener, a liberator of the Markarth prisoners, and that guy who ended the civil war, and then waltz into the Companions building to have them treat you like a wet eared idiot.
As a kid I legitimately thought the nord race were some kind of squid people, the way their facial hair was presented in the character creator. Hence why i always skipped over them, face tentacles always freaked me out.
You ended up going for the 'evil' ending to the figthers guild questline. You can instead choose to help Percius Mercius, who has been giving you helpful advice for all your quests, to remove the Camonna Tong influence in the fighters guild. You will end up killing the guildmaster at the end as well, as he was corrupt. Great video!
@@hoodaticus ...the good ending of Fighters' Guild can only be attained by the head of the Thieves' Guild? I don't know how to feel about that, in all honesty. I'm certain there's a bunch of lore that makes it make sense (I haven't played either guild), but on a surface level that seems quite dubious. Also sorry for replying two months later, I've been rewatching Salt's TES reviews and this comment was the only one that really caught my eye.
@@lordkalpa5254 Define "good". If you're a Dark Elf Nationalist then "good" is the Camonna Tong ending, if you're an Imperialist then you want the Thieves' Guild to win.
@@lordkalpa5254 You don't have to be in the Thieves' Guild at all to get that ending. I just did it a few months ago on my last playthrough of the game and the character never even looked in the Thieves' Guild's direction.
@@lordkalpa5254 as explosive said, you dont have to be part of the thieves guild, although being so, can give you more information on what's going on in a single playthrough, or you can save that for more a thief related play through. But you dont have to be a part of any one faction, to complete any other factions quests.
The issue with the early Thieve's Guild quests and stealing keys was actually a game bug if I recall. Steal chance was based on item weight, because keys technically had zero weight they made it infinitely more difficult to steal them based on the game mechanics equations that calculated that kind of shit. It was fixed in the various overhaul mods and such, but was never really patched in the official version itself. If the mechanics are your major hangup, I highly recommend the various Morrowind overhauls and code patches for additional playthroughs. Useful spells to have enchanted on equipment/scrolls: levitate, mark/recall, divine and almsivi intervention, frenzy. A good many of your complaints about long travel times and such would easily have been addressed by making use of these of the teleportation spells, and numerous people in the game try to point you towards them as viable options early on. Intersecting and conflicting questlines I actually love. It makes your choices have consequences. Unlike later games in the series, you have to choose between factions which makes subsequent playthroughs more meaningful. Literally every character in Skyrim can advance to the highest rank in any of the factions, can become thane of every single hold, etc... The mechanics of Morrowind's faction system limits you. Not only can you not normally join every faction, but your skills and abilities limit how far you can advance in them. In Skyrim, you can hit Varkas with a sword once and never use a weapon ever again yet still become Harbinger. You can become the archmage with only ever casting a few spells required by the first few College quests and then never touching magic ever again. Other than the initial pickpocket of Brand-Shei in Riften, you can become guildmaster without ever really using any of the stealth skills. This isn't the case in Morrowind. You have to invest in the skills that are relevant to that faction to advance through the ranks. You have to actually be good at the things they value to lead the guilds. Some choices, like the Fighter's/Thieve's Guild can be resolved if you do the quests in the proper order. But others, like the vampire clans or the House quests, completely lock you out of the other options once you pick a side. Actions should have consequences, even if those consequences just means you get locked out of some other options. Also: the Morag Tong is just a Morrowind version of the Dark Brotherhood? Those words are blasphemy good sir. You take that back right now.
"Something about these weird creatures with lesser graphics really creep me out" This is actually because they are lesser, it causes you to imagine, even subconsciously, a more realistic look for them and your imagination can do wonders. If they look more realistic already it can actually prevent your imagination from enhancing the experience.
@@snowcloudshinobi Exactly. It is why old horror movies would sometimes have the trope of you never seeing the monster (except, in some cases, at the end), as then you have to imagine what it would be and that enhances the fright. This trope has become less prominent these days as people have become less and less willing to use their imagination for anything, and so when expected to for a movie they are unable to.
@@philosophicaljay3449 the number of people complaining that godzilla didn't get enough screentime dumbfounded me. they have no appreciation for cinematics, they just shout "show me the big lizard shooting lasers out of its mouth more." i'm just surprised that we haven't gotten more michael bay adaptations of classic properties because of them.
One of the things this game has that sometimes goes underaprecciated is the fact that npcs encourage you to do do other things outside the main quest. It's so simple, but when you are trying to roleplay the fact that an npc like Caius tells you "Hey, forget about this for a moment, go build up your reputation and hone your skills" feels really good instead of having an urgent plotline which will wait for me to lvl up and do all the stuff I want before even getting into it.
That's why I kinda dislike urgent main questlines, they always push you to the main quest, even if there is no time limit. On such games, the game often ends after you finish the main quest too, so you can't even do any of the side stuff if you rush it to make people shut up. (Dragon Age: Origins comes to mind, don't get me wrong I love the game to death but I wish I could hear the word "blight" less often while playing sometimes lol) I like it when a game encourages you to go out and hone your skills, get to know factions and people, take some time off before the continuing along the main questline some more.
@@masterblaster2678 well, if you think about dragon age origins the blight is, narratively speaking, pretty fucking close lmao. Hordes of dark spawn are pillaging and raging through Ferelden like its nothing, and I think in terms of gameplay they make up for it, as you encounter them pretty often. Of course there's no gameplay limit, but how could you do so without being annoying?
@@emanuelebracci5 Yeah the blight is pretty close and killing people, but like, do they expect two barely experienced wardens, a swamp witch and a dog to throw themselves at the blight and suddenly it will be over? They should chill the heck out and let my team grow stronger before challenging a colossal dragon and its pet zombies.
Once, I made a custom slowfall spell, on target, 50 feet, just to save that bloke. And his response was: "I do not want to talk about it. Goodbye." Rude chap. Cheers.
That's the best part? Not that it's the best storytelling Bethesda have done... pretty much ever? Sure, it's funny, but if you think that's the car part of Morrowind, you really have a severe underappreciation for good storytelling.
Jordan Samaniego, it was more to be comical than to be serious, if you didn’t understand that perhaps you have a severe under appreciation of attempts at humor
@@adriansaavedra7923 Perhaps, but I've always valued a deep story over a silly one, and I don't feel like humour makes for nearly as interesting a story as conflict, backstabbing and character development, all of which are made less enjoyable by putting something funny right in the middle of it, in my opinion. That's why I enjoy Vampire: the Masquerade so much.
@@ArgandTabletop the op was telling a joke. Of course Wizards falling from the sky aren't the best part of an RPG. If that was the case, I would make an RPG about falling wizards and earn bank
@Chris Martinez You're thinking of the mudcrab merchant. He's on a small island just to the east of Mzahnch in the Azura's Coast region. Close to the very starting point of the game.
I've been playing Morrowind for over a decade and I'm extremely ashamed to admit that I had completely missed the fact that the Nerevarine becomes immune to aging, or at least to death by age. He does imply it so casually that you can overlook that fact if you're not paying enough attention.
Loved that about this game "hey thanks for this paper, now go and now if you will please piss off and go have fun! and if you remember about the main quest comeback whenever!" - Ciaus
@@nachoisone When I first played it on Xbox I totally forgot to go find Ciaus. I just started doing random quests and spent most of the time screwing around. I didn't really know there was main quest at the time lol.
@@twoeyedyum Guess personality must have an effect on it. I tend to cheese personality with potions so that guards will refuse to attack me even if I have a huge bounty.
@@Ap0Kal1ps3 Nah there's three writs added in tribunal that are bugged and can get you out of any jam as a result. The others don't count unless it's for the person you killed (including if any bystanders decided to try and attack you as well during your attack on the main target and you killed them too)
I like the fact that some of the guild quests are just random bullshit that your superiors want you to do for them just cause they can make you do them. Makes the guilds feel more like they're populated by actual people imo.
It's not really much of a mystery who killed Nerevar anyway. Vivec lies to the Nerevarine when asked, but there is a secret message hidden through a cipher in the Sermons of Vivec which Vivec himself authored in which he says he killed Nerevar. The disappearance of the Dwarves is certainly linked to their usage of the Heart of Lorkhan to build Anumidium and has little to do with the battle of Red Mountain itself. Baladas, a Telvanni wizard in Gnisis, explains that they most likely figured out a way to reverse engineer creation and unmade their physical forms, retreating behind principle itself--a consequence that was intended and foreseen. All that remains a mystery is specifically where the Dwarves went and in what mode that transportation took place. Are they a collective Godhead now? Did their souls remain separate and individual? Are they even within the dream anymore? That's not certain, but we do know for a fact that they didn't "disappear" but instead achieved some kind of apotheosis.
This game creeped the shit out of me as a kid and I loved it. I remember one of my scariest moments was accidentally attacking a strong NPC so I ran thinking it would give up, then 5 minutes later it comes charging at me through the fog and kills me. I love how this game feels like its own world on a different planet. Oblivion was pretty good for escapism as well but Skyrim I didn't click with at all. I was too young to fully appreciate Morrowwind but even now seeing it I get some nostalgia.
I love Skyrim. But yes I grew up on Morrowind. My favorite activity was to piss off the Balmora guards then book it to Caldera to talk to a guard there to pay my bounty while the Balmora guards are all running into the town to kill me, then watching them all stop immediately and slowly trudge back to Balmora. Hahaha.
I think the funniest thing that happened to me was that I used to use the coc command to fast travel and one time I did something unintentional to get a guard to pursue me to make me pay a fine, then teleported out. I swear it was months later when he finally caught up to me. I was so confused for a while till I realized what had happened.
Dagoth Ur is still my favourite big bad of all time "yo I know you're lost as shit and have a destiny to fullfil but before we need to kill one another let me say I'm very honored to meet and have a last talk with you". I know he's batshit insane and turning people into neverdying zombies but honestly he has class
@@gavind351 I mean, maybe. I don't remember enough about his actions to give a proper assessment. I would risk saying that he's well written but I'd struggle to give good arguments about it without playing it to refresh my memory. Definitely his background is well written. The whole thing that the player doesn't know what exactly happened during Nerevar's death, how serious were his wounds, who was the most backstabbing person there. We're dealing with the Dunmer here, one of the most piece of shit backstabbing races in the Elder Scrolls. So Dagoth Ur could've been a power hungry tyrant-in-the-making or he could've been avenging Nerevar his betrayed friend and doing things with good in mind but getting corrupted with power later. Maybe a part of his knew that he became a monster therefore his battle with Nerevarine is destined to happen. And I love it being more open to interpretation and the fact that no later sources give it clear either.
Yeah, I was like 10 when I got into it... I still remember how I felt the first time I accidentally wandered into a Sixth House cavern somewhere in the Ashlands. I was very disturbed.
@900dollarydoos I've had similar experiences. My current OpenMW character had a bit of trouble killing their first Dark Brotherhood assassin, because RNG sucks or a long blade-wielding Breton.
I remember going in the water thinking i could go for a nice swim until some demon looking shit started attacking me. I turned off the xbox when i saw it under the water lmao
I liked the video but the whole *"Quests intersect and destroy other quest lines"* thing is completely intentional and is one of the many things from what separates an RPG game from an action game with RPG elements like oblivion and skyrim.
Yes, I also loved that part of Morrowind. Can't understand the criticism of it. But it was obvious he had been badly trained by later games in how he played Morrowind. It really bugged me he took one faction at a time. That is an absurd way to play a fixed leveled RPG, that way of playing only works in Skyrim and Oblivion because they autoscale everything to match your level to rob you of the satisfaction of relative progress.
@@vordivask4059 I assume he did, because what he wrote is exactly what your comment implies. A RPG can also be an RPG if it is completely linear like Final Fantasy. Or did you meant to imply any RPG that doesn't have that is an "Action-RPG"? Because that's just nonsense.
AugustusCaesar I said “one of the many things”. You don’t have to have quest-lines that mess up other quest lines for an RPG to be an RPG, but it is a characteristic of one. And it makes sense in terms of the story and the world for your character to not be able to be buddy buddy with every single faction in the game. Morrowind demonstrates this along with many other RPG characteristics. I misspoke in my original comment, Oblivion I would characterize as more of an ARPG but Skyrim is just an action game with RPG elements. The line between RPG and action game with RPG elements is pretty fuzzy and it’s gotten more complicated over the years. In a traditional RPG game you are limited by your own characters attributes whether you like it or not. Decide to min max in fallout 2? Congratulations, with 1 INT your character is now mentally retarded and the decisions you make and how the world treats you is limited by that. In my mind there are traditional western RPGs, JRPGs, new age RPGs or ARPGS that streamline many of the role playing aspects while still being an RPG game (fallout: NV and Oblivion), and then we have non-rpg games that call themselves RPG games like Skyrim. We need better classifications for RPG games in general because there are so many sub genres and confusion over what does and does not make an RPG these days.
Thank god real life is turn-based, then! Whenever I steal a loaf of bread or a bottle of beer from the local store, I know that I've got X amounts of turns to get out of there before the cops show up.
I was 11. Somehow it still feels like yesterday. It really kills me that people have started to call Skyrim a vintage classic game. And even though I’m three months from 30, I got told I was middle aged the other day. My life is over before I got to live it and my bones are turning to ash. ☠️
My favorite part about this game was discovering - after a half-dozen characters and a thousand hours - that you actually can become the leader of both the Fighter's Guild and the Thieves' Guild, as well as all three Great Houses. It's rough, and most people would probably never play enough to find the various threads you need to pick up, but totally do-able without the console.
@@ti-lo5hy haha yeah same here I mean, I read books a shit ton too, but this and games like it helped I'd see some people read in class just barely getting through it or not knowing how to pronounce things and be like come onnn speed it up haha
You start the game off at the speed of an elderly man earnestly trying to cross the street, but one of the legs on his walker keeps getting stuck. Then you end the game with the ability to crash it because you're flying so fast from one end of the map to another. Love Morrowind so much.
Oh dear god, the tight mushroom corridors. If someone was standing in the middle of it you couldn't pass through. And Sadrith Mora, I got lost there as many times as in Vivec.
@Metsarebuff 22 "a new recruit or a non magic user " - most of these are slaves in fact if not name. At least two races are excellent at stealing levitation potions anyway.
52:41 "Did you bring the false Sunder? HEHEHE Shame on you!" You're supposed to hit the heart with Sunder once and then switch to Keening to kill it in around 4 hits. This is specified in the pamphlet behind Vivec explaining the plan to defeat Dagoth Ur
Morrowind is old, and it feels old... so many problems, and yet... Morrowind feels so... real, the factions have a history, a history that gives them reasons for being the way they, wanting the things they want, doing the things they do. Once you begin to understand a little you want to know more, it draws you in, in large part because its so organic. Everyone tells you some little piece of the story, some of it is true, some isn't, some of what you learn is outright lies or misinterpretations, other things are facts or earnest beliefs... Just like real life... and in the end its left up to you to sift threw it all and make up your own mind about what really happened, and why, who was in the right and who wasn't. Best of all there is no right answer, everyone has their reasons for what they do, and what they believe and in the end you decide, based on your own point of view. Nothing is black and white, nothing is certain, its the best kind of storytelling which is what has made Morrowind one of the greatest games of all time, despite its flaws.
I'm just rewatching this and let me say, as an old school Payday 2 UA-camr, that Payday 2 Pre-Planning screen for the Thieves Guild quest just brought back such a wave of Nostalgia.
For me the answer to the question "is Morrowind as good as I remember it to be?", is absolutely yes. I have always recognized the short comings of the mechanics of the game (especially stealthwise and the stagnant and frozen world where everyone just stands around and waits for the player character to show up), but at its heart it is what I love - a pen-and-paper rpg, brought to an open world computer game. I do appreciate the improvements to the game mechanics that the sequels brought, but Morrowind for me will always have the best story and the most feeling of being able to do what you want. Only Daggerfall had a better character creation system with more dept than Morrowind, but Morrowind still has a good system for that as well. Also the fact that not everything is scaled to your level and the way you can achieve a god-like power, is very satisfying when you remember how fragile and afraid your character was at lower levels. It reminds me of the old school D&D (1st Edition), where high level (36, the cap) humans could aspire to be literal demigods through epic questing (in the literal meaning of the word epic) and defeating impossible odds.
Fortify speed/athletics = restoration. And even though you could boost your speed with (custom) levitation spell (alteration), it was a waste of spell points when your speed was already high enough. I prefered custom "jump + fortify speed" spells combined with an enchanted "slowfall 5pts" item (my weight was 0, courtesy of strong feather potions) to go around Morrowind. Why walk when you can ride... the wind? Cheers.
@@anaximanderofapollonia9842 Or you could use the Soul Trap glitch to make yourself ridiculously fast. Make a custom spell with Levitate and/or Feather on self and Soul Trap on target then cast it on the ground/a wall close enough to affect you. The spell effects aside from Soul Trap will linger until you next load. You can also do this with other spell effects like Telekinesis or Swift Swim.
I remember playing Morrowind when it came out. I thought there was no way this new fangled first person thing would be more popular than the isometric RPGs of the day. 😂
ureil septim had the "gift" of prophecy, he also sent you secretly. the guards didn't know shit. only the blades knew anything about what you were sent to do
I can’t believe you walked everywhere in this game 😂 it’s huge. Watching the game play without the character leaping from one rock, ledge or building to another is weird. I never run or walk, I jump everywhere, across rivers, down streets, over mountain ridges and up and down the stairs of my numerous stolen houses, otherwise the game is so slooooow.
Mark/recall. Mark in ghorak manor caldera. Trust me. You can literally loot every “dungeon” and warp right to creeper. Massively heavy dwemer artifacts worth a lot? You can sell them to him. You can rapidly level this way, and also get your speed up to 100 pretty early as a result.
Sounds like you never found the boots of blinding speed. They were amazing, boosting your speed by 200 points, and all you had to do was use a magic resistance spell to avoid being blinded.
First thing I do is commission a fort enchanting for 1 second item so I never have to buy anything from the enchanter again (only available with the expansions), then a boost alchemy for 1 second item, then use potions. Or just buy lots of skooma.
“Is Morrowind as good a game as I remember?” Flashback to a near-faded memory of naked, yet masked man saying “what a grand and intoxicating innocence.” Glad my brain knows what’s up without me having to keep tabs🤣
Why... why were you taking your clothes off when fighting Morag Tong targets? Wasn't the whole point that their murders are LEGAL? They give you the proper paperwork and everything!
But it's so easy to provoke most of the targets, into attack the player first there by not incurring any bounty, or questions about their death, so never needing to present a writ to the guards. Those writs come in handy later, when you kill someone else, not named in the writ and you can present them to the guard as a get out of jail free card. I either head canon that, as corrupt guards at work, or incompetent ones, that see the Morag Tong header and dont bother reading the rest 🤪
i would kill them and the journal always said "I honorably executed so-and-so and no one dared to speak of it." and i ended up with all these writs that were get out of jail for free cards, whenever i committed a crime and got caught i got an option to show the writ, and 90% of the time they were like "ah ok, seems legit" and let me go.
Having passive creatures seems like such a minor thing, but Bethesda should definitely put more of them in areas normally reserved for enemies in newer games. I think it adds a lot of flavor to environments when they don't seem like 100% of the things in it were built solely for the player's quest. Also agree about the side quest interfering with the main quest to the point that it doesn't make sense/cuts out lore.
I recently started playing it again after nearly 20 years, with the help some graphical overall mods, and it's better than I remember. Decades of handholding and dumbed down systems have made me forget how truly great of a game it was/is.
"I don't feel like a thief, I feel like an errand boy..." I mean, at low ranks, you are just an errand boy, that's what you are and what they see you as
Exactly, but even then, the thieves guild in Morrowind was definitely the worst guild storyline to boot. Morag Tong, Imperial Cult/Dunmer Churches and Telvanii/Redoran were always my favorites
The main quest feels this exact same way. Particularly the idea of being named Hortator and Nerevarine could hve been done a lot better than go to each area and do a fetch quest for them. I dont necessarily mean something like the Season Unending quest in Skyrim, but a more drawn out convention or something where they meet and ask you to perform a single task would hve been more enjoyable imo.
@@planescaped Thieves Guild wasn't the worst. Twin Lamps was the worst. I loved it as a way of deepening my character within the setting, but goodness it was shallow. x.x
@@AndrewJ9673 That was the original intent. They actually had something planned for the games third act called the Grand Council or some such and originally being Hortator was going to have all these political machinations and the the Moon and Star ring was going to be a much more effective personality boost so that you could be a charismatic negotiator/leader but it was overly ambitious and as money dried up and they already pushed the release back they had to cut a lot of such content.
THIS dude raced through this game. It's tough to watch as someone who got lost for a year (in real time haha) playing the GOTY edition with the two massive expansions that offered a huge new island with werewolves and new everything, and a massive town with tunnels and tunnels of crazy shit underneath. This game is beyond impressive and it WILL be updated for the future generations to play. I feel it. Just like KOTOR, hopefully they get the magic right again....for all of us.
Ikr. The way he complains that quests for factions overlap and you actually *gasp* have to make decisions and *gasp* maybe replay the game if you want to see the other side... he is a perfect Bethesda-grown player and the reason why Bethesda now makes their games as shallow as possible.
I've finally built a PC and may dive into that, but that's a whole scene i know relatively little about. The game deserves a proper remake@@xScooterAZx
"There's no further consequence" I much prefer this to magically unkillable people that just take a knee for a minute then get back up to fight on. Especially after said unkillable people say that I'm the only person strong enough to do the do.
I always kill Vivec when I'm done with the main quest, especially if I neglected to do it before faffing off to Mournhold for a few hours (or 10) to do Tribunal.
Maybe I missed it but I didn't see you talk about fast travel options... I loved that the fast travel system wasn't simple like pretty much all games nowadays. Traveling the map involves planning and strategy on how to get everywhere as fast as possible. Once you get used to using the Mark, Recall, and Intervention spells alongside the silt striders, boats, and mages guilds you can actually get around the game world very quickly and efficiently. It's also very satisfying.
50:49 getting this message means you killed an essential npc thats tied to a quest, you can also kill 7:15 as well. btw fun fact he made the series of books called 'the lusty argonian maid' found in skyrim, so if you ever wondered why he sits at his house all day now you know. ( ͡~ ͜ʖ ͡°)
Morrowind was my first RPG and Open-World Game, I picked it up randomly and I am so glad I did. The scope and freedom of choice of this game blew me away, I had never seen anything like it and to this day I've not had another video game experience that came close to what it felt like exploring Morrowind for the first time.
@@Nutellafuerst No it didn't. No first person view in Gothic, no character creator, not as many questlines, not as many items in the world are able to be manipulated. But Gothic is better than Morrowind in other categories, with arguably better writing. It's true that Gothic was ahead of it's time as well.
@Plucky Bellhop- I've felt that way for a good while myself. I remember the mystery and excitement I felt making my way through Morrowind for the first time cold. Then I purchased that weighty tome that is the Game of the Year Strategy Guide for Morrowind and damn...It's bigger than most of the legit tabletop RPGs I own and it's the only strategy guide still to this day that I crack open and read just for its story progression and lore! There have been many a Morrowind inspired session of Tunnels & Trolls... Hands down STILL one of the best computer RPG games. Masterful story.
Hard disagree. The best moment in my opinion was finding the scrolls of Icarus. Finding them blind was amazing, and a moment in gaming from being a kid I'll never forget.
@@jordancox559 I mean, I'm familiar with the myth of Icarus. It's what made the entire moment so hilarious. Everyone playing Morrowind for the first time dies as a result of those scrolls. To this day I can feel the devs laughing at me.
Personally, I LIKED that some of the quest lines broke each other. I liked the fact that you couldn't be everyone to everything and have ALL the masteries at once. I'd like to see more of that in the next TES game. (Preferably without the "kill the previous boss" aspect) But yeah, of course it was more primitive than more modern games. Game design has evolved over the decades. You should see how messed up some of the NES games were...
Yeah having NPC that can't be killed was a bad move too, if I kill an important npc that is my own fault.... It feels so dumbed down, even level system and how they baby the fans for casual gamers who probably don't care about the series as a whole.
@@lorkhan8565 I don't mind making them unkillable... depending on the situation. Sometimes an essential NPC can be fragile and in a situation where they're easily killed unless you rush to save them (which is why escort missions can be such a pain). But I DO like being able to kill them deliberately - In Skyrim you lack the ability to kill the Dark Brotherhood after you join them... that sucks.
@@lorkhan8565 I just want them to have a fail state for each death rather than quest failed. I want to kill ulfric right away becuase I'm right next to him? That's fine, the empire wins without ulfric leading a rebellion, or galmur takers his place etc. Either way just finish it without so many rewards
@@0Synergy ac:odysee uses the same engien as the first ac, man, engines get enhanced over the years and no Skyrim uses the creation engine, a already enhanced version of gamebryo
@@foooooof Except those are properly upgraded instead of just hamfisting new tech into them and calling it a day they are usually close to rewritten when they have major advancements hell FNV only used 2gb of ram at the time why do you think 4GB patchers existed, fuck ladders arent even possible because the animations are still 2006 tier animations because the way the Netimmerse engine handles animation is old and fucking clunky and they STILL HAVENT FUCKING UPDATED IT, for robots it requires MULTIFOLDER PATHS TO HAVE SIMPLE FUCKING ANIMATIONS
@@foooooof Creation Engine = Gamebryo Engine = NetImmerse Engine. It's been janky forever, they did "enhance" it but they did a bad job polishing it and making it work smoothly.
Sadly levitate spells were made illegal by the Empire, though from what I know it was to help with rendering. Then again, Neloth's Tower in Dragonborn has the spell in effect, so it could be made into a form of a magical elevator.
Nothing like roaming for a while, checking your map to figure out your position and that cave you've been looking for while trying to decipher that archaic journal entry when all the sudden "SQUARWK!" "SLAM!" another ninja Cliffracer...
I think it's canon (seriously) that a guy was later declared a saint by the temple for exterminating them as a species. Bonus points: The guy in question is the other prisoner on the ship at the start of the game, Jiub.
Morrowind is definitely an amazing game, especially for its time. I still personally have a special place in my heart for Daggerfall though, so much ambition and potential, i'm so glad it is being remade in Unity, I can't wait to start creating mods to make it the adventure that I always wanted.
"I dont know what it is about older games that get me spooked more so than newer ones" I relate so much to this line, I speedrun newer horror games because they really dont scare me but I touch any old school game and I start getting shivers but it also makes them more enjoyable in my opinion
@@TurboToadnt that's why I said that lol, quick money at start of the game. And even more in general, this whole game you can steal anything and just drop it pay the fine pick it back up lol
@@rheymarvinsalestre4075 Oh. I dunno. I kinda feel the difference between acoustic systems but I'm not exactly an audiophile to pick up nuances. Still, the first time I've heard "Nerevar rising" was on an old vinyl acoustic system jury-rigged to a PC (because I had nothing else at the moment). Turned out to be quite good.
@@vaguepepper4028 Having strengths and weaknesses is common in any good RPG, there are so many ways to negate these weaknesses in Morrowind as well, if you want a walking simulator
@@narcoleptic8982 Hm, but then again, I don't think it's a good mechanic if you have to specifically waste many skill points on one skill just to move at a somewhat sensible rate. As in, moving at a pace that isn't mind-numbing should be the standard never mind your specific build.
@@Comintern1919 Try wearing clothes instead of daedric armor when you didn't choose to be fast, strong and enduring. Morrowind actually cares about how much crap you're wearing and carrying in your bag when determining your movement speed, as well as the size of character model. Taller models have longer legs, so they move ever so slightly faster. This game is riddled with intricate mechanics and complicated equations that factor in a great deal of stats and current state of your character for every aspect of gameplay, which makes it a great RPG as opposed to interchangeable oblivions with guns or fallouts with swords that came after.
I clocked thousands of hours in this game without following any of these major questlines. I just liked getting really badass and exploring at my own pace. Seriously.
I first start Morrowind a month ago, after years playing in Oblivion and Skyrim, and now i’m addicted of Mor! It’s awesome game at least not worse that later games of TES and in some moments are much better. In one word it is a masterpiece👍👍👍
Also, you know that increasing athletics, acrobatics and speed can help you to run/ walk a LOT faster, right? Sometimes jumping constantly can make you move faster than if you simply walked the same distance. I also think that using a permanent levitate enchantment (on an item) might make you move more quickly, though I might be wrong. I know that this works in Might and Magic 7 (for blood and honour) and 8 (day of the destroyer) and I THINK it works in Morrowind, too. Because Morrowind allows you to wear clothes (shirts, gloves, cloaks, pants, etc) under your armour, you can have so very many enchantments constantly buffing you at all times. And because you can soul-capture a summoned being, filling soul gems is very easy (Golden Saints for example).
I've made a ring that had a constant levitating enchantment once. I had to be able to summon a golden saint, kill it, and then stack intelligence potions so that I could enchant it without it failing. It took a while, but I did it and when I flew, woo! I FELT LIKE A GOD. but the most points in levitating I could have was 15 without maxing out all of my skills and trying my luck. So it was only slightly faster then my walking speed. But once I did it, the rest of the game felt trivial. These problems are for the ants, now if you`ll excuse me.
theres also the fortify spells, where you can get fortify speed 100 7 times in a single spell and run crazy fast, thats what i did to get over the speed problem, the easiest way to get a fortify attribute spell is at the start of the game too, jack of trades, fortify luck by 10? for 30 seconds? its like 107 gold at the start normally. go to balmora join the mages guild, and make fortify int. and speed and chrisma spells and the game can become a joke a lot of the time. fortify int spell at like 10 for 4 seconds, then make on for 50 for 4 seconds, then 100, then 400, then 700 because that was the max, and then just make op potions, sell them, money, (or make fortify int potions and drink one, make another, drink it to override the weaker one rinse repeat and make even stronger potions and spells for dirt cheap) but levitation is much slower than using fortify speed or athletics or acrobatics, especially sine you can combine speed and athletics into one spell both for 700 points for 100 seconds at the max. i spent too much time making potions and spells just to do stupid shit.
@@jasminetravis1925 Yeah, I only really did stuff like that in oblivion, where you could stack your fortify 'x' spell effects and enjoy some truly god like results. Or to stack debuffs on an unfortunate enemy and watch them die from the first spell attack to follow. In Morrowind, I only used spells for summoning (to fill soul gems) and to enchant gear. I had perma-chants for levitation, for water breathing and water walking, for chameleon (100% total, scattered over a few items), to boost stats and skills, etc. It was very rare for me to use spells in combat (attack spells or buff/ debuff spells), as my uber-enchanted gear (all clothing, jewelry and armour pieces) made it wholly unnecessary. And because it was impossible to have everything I wanted on the one set of clothes+jewelry+armour, I had several sets for different tasks. I really loved that versatility in Morrowind...
@@Raz.C : Flying is speed depends on the strength of your spell (Levitate X points for Y seconds). Levitate 1 point is pretty close to Paralysis. Feather and/or Jump will be more effective.
@@jasminetravis1925 Yes. Alchemy. You weren't overriding the old intelligence potions, by the way. In morrowind they work cumulatively so each potion stacks with the other until the effect runs out. I had potions that fortified intelligence by 100000 or more points for like 3 years. Drink one of those then make a personality potion for infinite money. Did you ever make a permanent knockout spell? Damage all attributes that give fatigue points 100, then one punch the person into a coma. They get up if you leave the area but they stay knocked out forever if you stick around.
Yes! The atmosphere was so spooky. I was bit on the ankles by a slug creature and it made me jump so hard I broke my desk.. I have never felt that way with any newer RPG unless it's a horror game.
Two things: the heart of Lorkhan took so long for you to kill because you were supposed to use Sunder and Keening for it The other, you really should have played the expansions, they're both great but Tribunal is the most relevant to the story
I'm not a big fan of the expansions, honestly. Mournhold is way too confusing than it has to be (especially the sewers), all enemies are tanky as hell, and they don't offer as much as expansions in the other games.
Yeah, when I started playing, I had the advantage of already knowing a lot of stuff about the game, as I had been watching a Let's Play of it. Did you know that you can double click on a spot in the local map to write notes, but not the world map, unfortunately.
@@ArgandTabletop Do you know a good How To play / Let's Play video without too much spoiler? I havent played Morrowind and am looking forward to play. The narrator of this video reveals too much spoiler
@@iandirish There are several UA-cam channels that go into the specifics of the game mechanics, but I don't know of any videos that explain just the basics. If you are interested in the more complex mechanics, it just some of the behind-the-scenes workings, the UA-cam channel LyleShnub taught me quite a lot. Also, I would recommend playing Morrowind with the Morrowind Code Patch (MCP), which can be found on the Nexus. On later playthroughs, you can mod it more, if you want.
The heart was bugged, you arent supposed to be able to destroy the heart without first getting the Weapons Sunder and Keening, so you skipped 2 dungeons at the end of the main quest. I have no idea how you managed to kill the heart, it is supposed to reset to 3000 HP every frame.
That locked house, by the way, makes an excellent house for you to take possession of, once you get to that part of the quest where you have to go there. The dead body there is a GREAT place to store equipment safely, without ever worrying about the items disappearing or the corpse-container respawning or numerical limits/ weight limits on the number of items you can place there.
@@MrRavellon You're right, of course, but "overloading" doesn't describe how very many items you can store there before it starts becoming troublesome. And now, all this damn talk about Morrowind has made me feel that I need to go back to Vvardenfell... ps: installing it now...
@@niclasneziru1854 I'd say KOTOR had a competent but unremarkable story that stands out through flawless pacing. IMO the most interesting stories are in the side content, which really drops off towards the end. I still think Manaan is among the best arcs in any Bioware game and Korriban is the flat-out worst (Mass Effect 3's off the hook only because they'd given up on that structure by then).
I think the thing to remember with the menu system in this game is that Moreowind is barely even the same genre as Skyrim. Morrowind is much more plodding and meticulous. You're supposed to pause frequently ro reference your spells, switch out enchanted items, check your character sheet, make and use potions and scrolls, read your journal, map out your journey, etc... this is why you can basically do everything that Skyrim and even Oblivion (to an extent) required you to go to a specific NPC or crafting station to do. You can brew potions, repair items, enchant _everything you can hold and several things you can't,_ etc... I think the choice to force players to use Alchemy and enchanting tables in lager installments was purposefully designed to speed up the pace of the game and make crafting more dynamic/ immersive by pinning theae tasks to specific locations. But I prefer Morrowind, TBH. And this is not nostalgia, I played Skyrim _first... in _*_2019!_* I have gone back since then and fallen in love with Morrowind, no nostalgia glasses whatsoever. Still can't get into Oblivion. I keep trying, and I'll get into the groove one of these days, but it's such a mushy middle ground between eras of RPG design that it just puts me off.
You criticise the way quests intersect and can break each other but I think that's one of Morrowind's strongest points. Unlike Oblivion and Skyrim where each guild is a self contained mini adventure while all the problems elsewhere pause for you Morrowind treats them as factions vying for power in a single setting. You will break quests, you will kill people you could have befriended and you will miss out on content in order to make your guild leader's happy. Rather than a failing I think this adds to the immersion, you are just a member of a guild in a consistent setting that would go on without you. Ultimately by adding consequences and punishing the player for their actions it makes the world feel like a real place rather than a theme park which lets you kill the Emporer for the Dark Brotherhood then hop on the Civil War ride siding with the Empire.
I agree completely. This intersection of various quests behind the scenes makes the world feel more organic and natural, and also adds to the replay value of the game.
Totally agree as well. Love that aspect.
That's all nice, but you can join every faction and have no problems if you time quests correctly. You can even join 2 great houses, if you know the exploit. Other factions might slightly dislike you a little more, which you can bypass. As long as you avoid Telvanii, you're fine. And avoid vampire/werewolf
Edit, 1 year later: I love how someone just replied to me telling me how wrong I was, and then deleted their comment cuz they realized how wrong they were. I appreciate they realized they were wrong. I don't appreciate how they called everyone who believed a simple and provable truth ignorant but whatevs.
@@emlynselene1096 There's a world of difference between quests never coming in conflict and having to abuse exploits and metagame to avoid conflicts.
@@hurrdurrmurrgurr Fair point. I wasn't saying morrowind was bad, btw. It's somewhere in my top 15 favorite games of all time
My entire childhood was saved by this game. I was born in a bad country with awful relatives, who treated me like a stranger, and one day my granny gave me a really old but working laptop. I went to the game store and asked them for the coolest game they'd ever had, as I could only buy one game due to lack of money in my family.
- I had to save up money for a very long time, btw, in order to be able to buy the game. They offered me to buy Morrowind; the guy told me the game was super cool and that I wouldn’t regret it. I came home, installed it and escaped from the ugly reality... I spent a lot of my time playing Morrowind; the game helped me to go through my tough times.
And they say videos games are bad
That's awesome it helped you in such a way. Unfortunately for me my ex left me cuz I played it so much 🤣
@@cliffordpogue4280 I think that sometimes games can be better than women=) so you made a right decision. I have more positive experience, though. My wife usually plays with me. We use that soft which became stable 2 years ago to play together; it’s funny as hell! I decided to add more role playing stuff, so we create different characters with different stories and try to actually play like we are those characters. This idea adds more new feelings when I play morrowind; I feel like I’m a real adventurer who explores a beautiful world with someone who is involved like I am.
Great thing about Morrowind, I can play it on my 2009 laptop... and it runs decently well even with mods.
@@КарлДжонсон-у3г your story is very interesting and insightful. Thank you
I love how Uriel Septim VII's defining character trait throughout the Elder Scrolls series is his talent for picking prisoners that can save the world lmao
Twas divine intervention. Twas his great great great great ect grand dad, talos.
Infact.. thers evidence to suggest that characters like the neververine/, arnt the neververine at all... But rarther a reincarnation of talos. A shezarer (spelling). Which is inturn (as such is talos/tiber septim). A incarnation of lorkhan. :)
@Crimson No, he makes a pretty good point here. Sure, CHIM is involved, but Talos could have used his CHIM to live extra lives, thereby making it so that all of the people with CHIM after him are him.
he has a predisposition towards them after the first time a prisoner saved his life by travelling to every province in tamriel and making a staff
@The Skyrim Machine He appears only in Redguard and Morrowind. Talos is only mentioned in the other games. Not that it matters, since CHIM makes you literally omnipotent. But there's an interesting thing about Talos' appearance in morrowind. He hints that he's tired, and he gives his lucky coin to the Nerevarine. It seems like Talos decided to end his rule over Tamriel before the events of Oblivion occured.
The exception is Daggerfall you weren't actually a prisoner at least I think so
The thing you miss in this video about the Fighters' Guild is that you don't have to do all the morally questionable junk that Eydis and Sjoring send you off to do; if you talk to Caius at any point about the guilds he'll direct you to the Fighters' Guild guy in Ald'ruhn, Percius Mercius. If you stick by him, he'll let you do less morally questionable stuff and not murder all of the Thieves' Guild by the end of the questline; which then reveals that Sjoring and Eydis are in the pocket of the Cammona Tong. It's a lot deeper than it looks at first glance and allows you to go about multiple ways to do what seems to be a fairly simple quest, and I love Morrowind for it.
I was just gonna post about that! Yeah, it's a plot point that the Fighters' Guild has been infiltrated at the top and are being used by the C-Tong/mafia to crush the Thieves' Guild and Percius is trying to do an internal investigation and clean house.
Very cool stuff. 1000+ hour player of Skyrim and oblivion here playing Morrowind for the first time and it's going great. Just finished the fighter's guild quest line, and I could insinuate the differences in morality and quests you can get at any point between different fighters guild leaders. I figured percius would only give you the good guy quests and wondered why it basically ended with me getting orders from the orc in vivec, then the master had me kill the thieves guild leaders. First quest line I've completed,super excited for the rest, and you've confirmed and excited me further with this year-old comment in a very personal feeling way to me. Kinda low-key think God has been telling me to spend my free time playing these games instead of some of my current hobbies, like I was going to watch grohlvana play morrowind tonight, as I've seen him play oblivion, and saw he's livestreaming starfield right now. Crazy timing and as soon as I clicked on the screen, he ranked Bethesda games and I just clicked off a video of someone doing that. Sorry if that was all random, but I found meaning in this and this comment played a big role in it.
@@nicholasbradley8868awesome that people still play the game. Honestly, this video skipped over a lot of things that made Morrowind so fun. Like enchanting your own gear to the point of becoming ridiculously OP. The self enchanted weapons are actually much more powerful than anything you find in game. Or alchemy exploiting to the point where you can make potions that let you levitate over the whole island in about 3 minutes. I still play MW every now and then and it's still fun for all the exploits and stupid things you can do, like playing at 100 % chameleon and discovering that pirates in caves that would normally attack you, offer training! Why? Probably pirates need to get better at sword fighting, too.
Also - the threads of the webspinner quest is the most useful in the whole game as it is the only way to get the "fortify attack" spell which you can then use to enchant your gear and have 100 percent hit rate with any weapon regardless of skill points. And the one quest line not covered in the video, the imperial cult, is the one with the most powerful artifacts as quest rewards in the whole game! I'd absolutely recommend doing the imperial cult early on.
I like alot of things about morrowind, the crime and punishment aspect, the way the world seems alive and the way you can layer clothing and armor and carry candles, torches and lanterns to see in dark places to name a few
back then i couldnt read english so good, so i killed Caius, lived in his house and played without the main story without notice
Idk for some reason this is the funniest shit I've read all day😂
That was how I played dagger fall. I was a roaming bandit. Didn't know English back then
That's pretty much how i always used to play games as a kid; though there's a rewarding feelin' about getting to it by pure intuition thinking back then; dunnno why i wrote this in english
Perhaps in my 20s I was been only native English-speaking Elderscrolls player on the planet, however I would also (almost) always also Kill Caius very early and never figured out the main storyline, this review was an education
@@Goodengelt is that even english?
There's so much charm to these older games I just can't put my finger on it. Text boxes, scalable menus, the visuals and color pallet. It's not flashy in any way yet somehow it immerses me in the game more.
Yeah I thought id hate it. But I'm actually loving it alot and I'm playing it for the first time in my life, I think it may also make me appreciate the conversation system in Oblivion when I replay it again, and I'm planning actually making it the same character from the morrowind playthrough. May even re play Skyrim although I really don't like it.
The charm is that you have to solve the quests yourself instead of having the solution shoved in your face with a quest marker.
@@cptant7610 true. Sometimes it was annoying to find out confusing directions but it was rewarding, and once you found that npc or whatever you were actually interested in what they had to say because you had to track them down. In skyrim it's like... He's over here.
CPTANT you know most games let you turn off quest markers.
@@baizuo_6246 Not an option, because the quests don't give descriptions that make them solvable without the markers.
How to get a house in Skyrim: do quests to get the Jarl's favor, do more quests to show you are pretending to care about the people of the hold, get promoted to Thane, pay money to buy and upgrade your new house.
How to get a house in Morrowind: Find a house that looks nice, kill the people who live there, move in.
Really shows the different design philosophies at work.
you can also just progress enough in main quest of morrowind and caius leaves, leaving his house to you. (i rarely do main quest tho)
Actually, in Morrowind the way you get a house is very similar to the process you describe for Skyrim/Hearthfire. If you join one of the three joinable Dunmer Great Houses, eventually you reach a point where you can build your manor/stronghold. In fact building your stronghold is a necessary step in advancing through the Great House quest lines, as it's a way of demonstrating that you have a stake in the land and its people, and spurring economic development.
Similarly, you build up a small town as well as a personal residence as part of the Bloodmoon expansion of Morrowind, except you're doing it on behalf of the East Empire Company rather than a Great House.
While it's true that killing someone and squatting in their home technically works in Morrowind, nobody ever recognizes your ownership. It's more of a quirk of the game mechanics than anything else.
Using the kill people and take house for yourself method doesn't give you the house, you just get to squat in it. That house technically isn't yours any more than it was back when the original tenants were alive.
This is true, but possession is 9/10 of the law...
I live in a smuggler's den with hammocks (Ulummusa). Pretty much the same. Just stick a Mark spell, buy the Recall Amulet on Caldera, and you're set. You can even move heavy loot directly to your base.
I remember playing this when i was younger, Vivec had a option to talk about the slaves and more or less said bring it up after you save everything. I came back and he had no further dialogue for that so i killed him trapped his soul and made a sword out of him then went around killing all the slavers.
This is fantastic
What did the sword do
So you became a murderous psycho, man you are really morally superior to those slavers
@@fishingislife9554 I'm sure the slaves really hated it when their enslaver was killed. Won't somebody please think of the slavers!
@@fishingislife9554 You sound like a member of Caesar's Legion.
Based
Mark - Recall are one of the most important things in the game.
I always set the Mark spell directly in front of the scamp merchant :)
@@charlesthebald3671 nah dag thats weak stuff, mark at mudcrab merch
@@south6920 Mudcrab's too remote. Creeper pays what the thing is worth, and the guy across the road buys everything he doesn't.
@@charlesthebald3671 merchant mudcrab
Whats also super important is save/loading before going to the other (not balmora) mages guilds so the enchanters sell summon golden saint and windform scrolls. They have 1 randomized scroll that is permanent after your first visit.
I love how Caius (Blades Grand Master) literally tells you that you're too inexperienced to do the main quest, and you should go do side quests for awhile. It always stressed me out in Oblivion and Skyrim how I had to go do the Main Quest *RIGHT NOW!* because the fate of the world is at stake.
It's not like it would've been that hard to insert a line with Delphine telling you something like: "It'll be a (unspecified) bit of time before Alduin revives the dragon at Kynesgrove, so go stock up on equipment or hone your skills so you'll be ready for it."
That's true! Though thinking about it, I feel like she being always condescendent and treating the player like we were sooo unprepared is the game's way of indirectly telling us this...
Its also great that you can tell them to go f himself and he will tell you to get out. :D
and not just him. at every point in the story you are told that you should also be doing other stuff to ensure that you are strong enough to solve the plot. combined with how there is very little level scaling it makes side content feel much more rewarding and makes the game much richer.
I refused to play Skyrim's Main Quest for so Long that one day my friend was watching me play and asked.. "Where are the Dragons?" Im level 40 by then and never fought one. I have so many words but no souls.
You can TOTALLY SKIP playing Skyrim's Main Quest for awhile. 😂
Yeah, I'm currently doing my first Oblivion gate as a thief - the game made it come off quite urgent. I'm out of arrows, I do terrible damage with the dremoran maces I've scavenged, there's nowhere to sneak because half the place is a hallway and the rest is an open field, and that feeling that I'm struggling for my life is slowly turning into frustration.
One weird tid-bit I never see anyone bring up, when you're in the ash storm in Ald'ruhn, if you're walking against the sand, your character covers their face, but if you're walking away from it, they'll stop covering it. Such a small, cool detail I liked.
You also move faster or slower depending on if you're running into the sandstorm or with it.
Да, там есть такое , это тоже круто
When I first played Morrowind I was 9 and didnt know english so all I remember was going around killing rats, going into towns and committing crimes and I was also obsessed with becoming a werewolf (cause it was in the back cover) so I would allow myslef to get attacked by wolves. Great times
How old r u now? 90?
@@pliit2101 it came out in 2002 wtf are you talking about
@@sethmp333
1. It was a joke.
2. The joke is probably only funny to those born after 2002.
@@18ps3anos if you were born after 2002 you should be on youtube kids, not watching this video
@@cristianpereyra6912 tell that to @pliit
But on a real note, people born on 2003 will be 20 years next year. That's surreal to think about.
First time I saw this game was at my friends house, his brother was playing morrowind and were inside a house. I saw that he stole a plate from a table, so that he could sell it (for 1 septim or so lol), and I was amazed: What game would let you steal something so insignificant as a plate?
Then I got it a few years later on xbox and I became the greatest N'wah Morrowind has ever seen.
The blue plates are nice, but the brown ones seem to last longer...
They need to remake/remaster Morrowind!! They've released Skyrim a million times. Morrowind with updated graphics and mechanics would be amazing.
Search "Skywind" on youtube.
Cheers.
@@anaximanderofapollonia9842 Then wait another 50 years 😭
its infuriating how much money skyrim made
its just a shit stripped down version of morrowind-oblivion
but i guess in the end it just makes my popcorn taste better watching everyone whine and wail after the company they kept throwing their money at absolutely shit the bed. you all deserved it for rewarding them for their laziness. fallout 3 skyrim fallout 4 and fallout 76 are all shadows of their predecessors. fucking braindead sheep. its funny how after you just hand the reigns to someone who has a soul/heart (Obsidian) you get a good game out of a shit franchise
@@kwazhims3lf I find it hilarious you can make this comment seriously after watching an hour long video about the various story and mechanical problems with Morrowind. Sometimes simpler is better, like using lockpicks automatically instead of having to equip them to your main weapon spot. Skyrim's mechanics are way better than Morrowind's, and the visual details put into dungeons and items eliminates a lot of the monotony that bogged down Oblivion. Play Morrowind unmodded then come back and see if you still feel it's better than Skyrim.
@@MrDj232 -- "fucking braindead sheep" i'll def admit im getting obnoxious here... moving on, i'd hazard a guess your opinion skyrim > morrowind is comparable to my morrowind > skyrim is comparable to an OG ES fans daggerfall > morrowind. thats what this argument here feels like to me.
TLDR - ES 6 better redeem the franchise. in summary morrowind was my 'babies first elder scrolls,' very impressive RPG at the time. i was immersed in the world, and the story/goals. i dont know if bethesda zenimax wotever is capable of that anymore. i dont know if i'm capable of that level of immersion anymore. last game that did that for me (kind of) was Warhorse Studios 'Kingdom Come Deliverance'
Also worth mentioning for factions there are three different vampire clans each with their own unique questline conflicting with eachother. Also bloodmoon adds a crapton.
yes, the expansions of Bloodmoon and Tribunal add about a metric crapton more content (either seperately or in the Morrowind GOTY edition game).
heck yes
The vampire clans are very disapointing. Only 2 quests.
@@Wurmo and a couple vampire only quests. And to get one of the best weapons in the game you have to be a vampire, iirc.
@@emlynselene1096 Eltonbrand is an easter egg and not usually to be taken seriously.
As a big time spellcaster in most fantasy games, the magic and enchanting in Morrrowind is so vastly more fun than the later Elder Scrolls games that it is absurd. Better options for spellmaking, teleportation and flight spells, hell just more spell effects in general. As well as more options for enchanting. If you want to play a game as a powerful spellcaster Morrowind is the game to play.
Me too. Always play as a pure mage in Skyrim and oblivion.
Considering giving it a shot in morrowind.
Which school of magic you use here?
Am always a illusion (major) + conjuration with little destruction mage.
Is that possible here?
@@KamleshMallick This is going to be long and still barely scratch the surface, but here goes: Illusion has a few decent effects, but isn't greatly useful overall...at least for my typical play style. Chameleon is an amazing effect, and you could probably get some use out of the calm effects if you're just trying to avoid combat. Paralyze is a useful if inconsistent option, and night eye might be useful depending on your graphics settings (I play the game fairly dark so it sees some use for me). Conjuration is probably decidedly the best magic for pure combat as allowing your summons to do your fighting for you has obvious benefits. Especially when your conjuration gets high enough that you can cast a created spell with multiple summons on one spell (I have a character who starts his fights with a spell that summons 5 undead at once and then a spell that summons 3 daedra and then he just sits and watches). It does nothing for you out of combat however. Destruction is pretty rough to use in Morrowind. The animation time on your spells means it is difficult to get multiple spells off so destruction isn't useful until your destruction score is high enough that you can create (and by that I mean be able to effectively cast a created spell) truly ludicrous destruction effects...by which point you have to watch out for any powerful daedra which will have reflection and one reflected spell of that power will probably kill you. Destruction can be done, there are a handful of tricks to make it work, but its something best done when you're experienced with the game.
Destruction effects are actually generally more useful as 'on use' effects on enchanted items. They don't have the same sort of cast animation times so you can create a magic item that casts a ranged low-damage effect and just machine-gun that spell effect at enemies (it does have to be ranged though; the touch animation screws with that plan). And since you are using a small damage number you can create them easily at low levels. An easy way to get through combat at low levels is a damage agility effect as a ranged on use effect on an item. Quickly hit an enemy with that several times and then their agility will be so low that an attack with any weapon will knock them to the ground.
A note on other schools: most of your mobility options are in alteration. The levitation/flight stuff is there as are the jump and slowfall effects. It also has the magical armor effect which you might want access to if you decide to go without armor since unarmored unsurprisingly lags behind the other armor skill options. Also some solid utility spells like feather, open lock and water breathing are here. Big fan of alteration in Morrowind.
Mysticism also has a variety of useful effects. Your teleport effects (Almsivi and Divine Recall and Mark and Recall) are here although Almisivi and Divine Recall you'll mostly use from scrolls. Absorb Health is here and its a better non-elemental source of damage than the damage health effect (same damage per magica cost but you get the positive side of the absorb). Soultrap is a mysticism effect which you'll need to use a lot of if you're enchanting (although just getting the effect and then putting it on an item is an easily viable way to use it). And reflect and spell absorption are the most useful powerful defenses against magic. You also get the detect spells which are occasionally useful.
Personally, if I'm doing a spellcaster without intending to do a lot of enchanting I tend to focus primarily on Conjuration and Alteration (and just play around with whatever other school I want to use. I just know my summons are doing a lot of my fighting for me). If you are want to use destruction as your primary combat magic alteration is even more useful. A jump and slowfall combo is a good way to get out of reach of enemies in order to get your attack spells off. Although there are readily available scrolls with that effect combination so you can use them instead. If enchanting, your focus should just be on acquiring as many spell effects as you can to put on your created items regardless of school. In fact, it might be a good idea to play an enchanter your first time to get a feel for various spell effects to see which are the most useful for your play style. Plus, I just find enchanting in Morrowind tons of fun. Hopefully this was at least slightly useful and not too ramble-y.
Hehe until you find that npc with reflect
I haven't tried Morrowind yet, but I hear it's a good expansion on Daggerfall's spell mechanics, which are also very fun
I'm doing a custom nightblade playthrough and I use mysticism for my damage effects. Absorb health is much more useful to me than out and out destruction spells. Also don't sleep on sanctuary, combine it with shield and you become harder to hit and have higher AC.
Are you telling me you never got the boots of blinding speed and glitched out the blinding effect by activating a resist magic spell then quickly equipping the boots so you run infinitely faster? "So uncivilized."
- Obi Wan Kenobi
That, and who moves in straight lines anyway? You are about 40% faster diagonally.
You did that too? I had the boots of blinding speed for the longest time having to deal with not being able to see very well. I eventually had to readjust my equipment for a temple quest and BLAM the blindness effect was negated and I was wondering why everything was so bright, lol.
That's not really a glitch tho
Okay, cool. But a game design flaw that you have to glitch or work around with a specific item isn't a quirk or a "pro gamer move," it's poor design by it's nature; and no matter how much charm or story the game includes from that point onwards, it's still a flaw in the design.
@@crono276 I mean it is a glitch. It's a spell that temporarily gives you high magic resistance, and when you equip the boots, it lasts forever which isn't supposed to happen.
The boots of blinding speed were like the coolest thing ever, especially when you didn't have the willpower to use them properly and went blind from running so fast.
You resist half the effect by playing as a breton and a spell of resist magic 50% for 3 seconds leads to the blindness effect being negated. Unfortunately I like to play as an Argonian so I can never enjoy the convenience of the boots.
@@JollyOldCanuck Enchant a different item to have nighteye constant effect. Voila. You can wear the boots now.
@@kvltizt Beast races like Khajit and Argonian can't wear boots.
@@JollyOldCanuck just make a spell of 100% resist magicka... or 2 of 50% resist magicka.
@@robertharris6092 beast races can't wear boots or helmets
I love how intertwined everything is! The politics of Vvardenfell is what makes it feel like a place that is under pressure from multiple factions, each vying for power in their own unique ways. I find it great that you can ruin your chances at joining a guild/whatever by going down a path that is against them, and that people interact differently with you based on what you do. If you're an Argonian but also a very established Telvanni wizard (like me), other Argonians are put off because you joined a house known for slaving. The Mages Guild will be put off by you because you work for those darned Telvanni, who are opposed to them. It all felt like you were making choices and having to face the consequences of what you've done. I don't feel like I should be able to do Skyrim's Dark Brotherhood quests and then flounce back into Solitude like nothing ever happened. Sure, people comment, but they don't really stop you from doing anything your heart desires. In Morrowind, people refused services or refused to talk to you if they hated you enough - and they should.
ikr just yesterday I was playing modded skyrim and got into Markarth prison quest for a first time. I completed it by helping the prisoner boss and now EVERYONE in the town says "omg I've heard you helped those prisoners", but no one ever does anything to you. And btw you get behind bars by getting framed for murder, but apparently your good name does not ever get cleared and you remain forever shunned by townsfolk at least verbally.
And don't get me started on how ridiculous it is for a prison in fantasy world to have absolutely zero protection against magic talents of its potential clients.
@@protogionlastname6003 Haha right? They're like oh you're in prison and the door is locked and I just whip out an unlock spell and laugh my way out of jail. Meanwhile you can just show up to the mages college, kill one of the students during the first lesson, and they just kinda move on without really doing anything. You can go out and be the arch-mage, the dark brotherhood listener, a liberator of the Markarth prisoners, and that guy who ended the civil war, and then waltz into the Companions building to have them treat you like a wet eared idiot.
As a kid I legitimately thought the nord race were some kind of squid people, the way their facial hair was presented in the character creator. Hence why i always skipped over them, face tentacles always freaked me out.
Ты серьезно ?
Don't play baldurs gate 3 then lol
Eh that was back then. Though I'l admit the nords still look damned hideous. The squid faces in baldur's gate are far better looking @@Artyom-x8t
You ended up going for the 'evil' ending to the figthers guild questline. You can instead choose to help Percius Mercius, who has been giving you helpful advice for all your quests, to remove the Camonna Tong influence in the fighters guild. You will end up killing the guildmaster at the end as well, as he was corrupt. Great video!
Then a plague of thievery will sweep across the land because to get that result you also have to be head of the Thieves' Guild.
@@hoodaticus ...the good ending of Fighters' Guild can only be attained by the head of the Thieves' Guild?
I don't know how to feel about that, in all honesty. I'm certain there's a bunch of lore that makes it make sense (I haven't played either guild), but on a surface level that seems quite dubious.
Also sorry for replying two months later, I've been rewatching Salt's TES reviews and this comment was the only one that really caught my eye.
@@lordkalpa5254 Define "good". If you're a Dark Elf Nationalist then "good" is the Camonna Tong ending, if you're an Imperialist then you want the Thieves' Guild to win.
@@lordkalpa5254 You don't have to be in the Thieves' Guild at all to get that ending. I just did it a few months ago on my last playthrough of the game and the character never even looked in the Thieves' Guild's direction.
@@lordkalpa5254 as explosive said, you dont have to be part of the thieves guild, although being so, can give you more information on what's going on in a single playthrough, or you can save that for more a thief related play through.
But you dont have to be a part of any one faction, to complete any other factions quests.
The issue with the early Thieve's Guild quests and stealing keys was actually a game bug if I recall. Steal chance was based on item weight, because keys technically had zero weight they made it infinitely more difficult to steal them based on the game mechanics equations that calculated that kind of shit. It was fixed in the various overhaul mods and such, but was never really patched in the official version itself. If the mechanics are your major hangup, I highly recommend the various Morrowind overhauls and code patches for additional playthroughs.
Useful spells to have enchanted on equipment/scrolls: levitate, mark/recall, divine and almsivi intervention, frenzy. A good many of your complaints about long travel times and such would easily have been addressed by making use of these of the teleportation spells, and numerous people in the game try to point you towards them as viable options early on.
Intersecting and conflicting questlines I actually love. It makes your choices have consequences. Unlike later games in the series, you have to choose between factions which makes subsequent playthroughs more meaningful. Literally every character in Skyrim can advance to the highest rank in any of the factions, can become thane of every single hold, etc... The mechanics of Morrowind's faction system limits you. Not only can you not normally join every faction, but your skills and abilities limit how far you can advance in them. In Skyrim, you can hit Varkas with a sword once and never use a weapon ever again yet still become Harbinger. You can become the archmage with only ever casting a few spells required by the first few College quests and then never touching magic ever again. Other than the initial pickpocket of Brand-Shei in Riften, you can become guildmaster without ever really using any of the stealth skills. This isn't the case in Morrowind. You have to invest in the skills that are relevant to that faction to advance through the ranks. You have to actually be good at the things they value to lead the guilds. Some choices, like the Fighter's/Thieve's Guild can be resolved if you do the quests in the proper order. But others, like the vampire clans or the House quests, completely lock you out of the other options once you pick a side. Actions should have consequences, even if those consequences just means you get locked out of some other options.
Also: the Morag Tong is just a Morrowind version of the Dark Brotherhood? Those words are blasphemy good sir. You take that back right now.
TL;DR
You nailed it.
@@jamezb8134 No one asked or cares moron.
Can you make a spoiler free version for those of us looking to play in the next 60 years?
Lol
It will be 10 seconds of him saying
[insert game title here] may contain quests for you to complete and you may be involved in conflicts
No, catch up, it's been out for 20+ years naow
You N'wah
@@ganjgundam1 It's a joke
"Something about these weird creatures with lesser graphics really creep me out"
This is actually because they are lesser, it causes you to imagine, even subconsciously, a more realistic look for them and your imagination can do wonders. If they look more realistic already it can actually prevent your imagination from enhancing the experience.
agreed. some people just refuse to use their imagination for anything.
@@snowcloudshinobi
Exactly. It is why old horror movies would sometimes have the trope of you never seeing the monster (except, in some cases, at the end), as then you have to imagine what it would be and that enhances the fright. This trope has become less prominent these days as people have become less and less willing to use their imagination for anything, and so when expected to for a movie they are unable to.
@@philosophicaljay3449 the number of people complaining that godzilla didn't get enough screentime dumbfounded me. they have no appreciation for cinematics, they just shout "show me the big lizard shooting lasers out of its mouth more." i'm just surprised that we haven't gotten more michael bay adaptations of classic properties because of them.
Because Godzilla is not a horror monster. The appeal is monster fights.
"Godzilla is not a horror monster"
Uh, yes he is.
One of the things this game has that sometimes goes underaprecciated is the fact that npcs encourage you to do do other things outside the main quest. It's so simple, but when you are trying to roleplay the fact that an npc like Caius tells you "Hey, forget about this for a moment, go build up your reputation and hone your skills" feels really good instead of having an urgent plotline which will wait for me to lvl up and do all the stuff I want before even getting into it.
I completed the main quest once years ago. These days i just get lost doing side quests.
That's why I kinda dislike urgent main questlines, they always push you to the main quest, even if there is no time limit. On such games, the game often ends after you finish the main quest too, so you can't even do any of the side stuff if you rush it to make people shut up. (Dragon Age: Origins comes to mind, don't get me wrong I love the game to death but I wish I could hear the word "blight" less often while playing sometimes lol)
I like it when a game encourages you to go out and hone your skills, get to know factions and people, take some time off before the continuing along the main questline some more.
@@masterblaster2678 well, if you think about dragon age origins the blight is, narratively speaking, pretty fucking close lmao. Hordes of dark spawn are pillaging and raging through Ferelden like its nothing, and I think in terms of gameplay they make up for it, as you encounter them pretty often. Of course there's no gameplay limit, but how could you do so without being annoying?
@@emanuelebracci5 Yeah the blight is pretty close and killing people, but like, do they expect two barely experienced wardens, a swamp witch and a dog to throw themselves at the blight and suddenly it will be over? They should chill the heck out and let my team grow stronger before challenging a colossal dragon and its pet zombies.
@@masterblaster2678 yeah lol, you've got a point there...
Best part of this game was walking out of sada-nin and the weird wizard dude just falls out the sky randomly
Once, I made a custom slowfall spell, on target, 50 feet, just to save that bloke. And his response was: "I do not want to talk about it. Goodbye."
Rude chap.
Cheers.
That's the best part? Not that it's the best storytelling Bethesda have done... pretty much ever? Sure, it's funny, but if you think that's the car part of Morrowind, you really have a severe underappreciation for good storytelling.
Jordan Samaniego, it was more to be comical than to be serious, if you didn’t understand that perhaps you have a severe under appreciation of attempts at humor
@@adriansaavedra7923 Perhaps, but I've always valued a deep story over a silly one, and I don't feel like humour makes for nearly as interesting a story as conflict, backstabbing and character development, all of which are made less enjoyable by putting something funny right in the middle of it, in my opinion. That's why I enjoy Vampire: the Masquerade so much.
@@ArgandTabletop the op was telling a joke. Of course Wizards falling from the sky aren't the best part of an RPG. If that was the case, I would make an RPG about falling wizards and earn bank
boots of blinding speed. my favorite item. oh and we cant forget about the crab that you can trade with.
Chris Martinez I think in the Bloodmoon expansion in Solstheim
@Chris Martinez You're thinking of the mudcrab merchant. He's on a small island just to the east of Mzahnch in the Azura's Coast region. Close to the very starting point of the game.
I think it's awesome that the quests overlap. It makes things seem more real and makes me really have to piece together the craziness going on.
Согласен
>mentions how Divayth Fyr casually says you're immortal
>proceeds to casually mention the last living Dwarf
Can't be kicked off the ledge of firelink with levitate
I've been playing Morrowind for over a decade and I'm extremely ashamed to admit that I had completely missed the fact that the Nerevarine becomes immune to aging, or at least to death by age. He does imply it so casually that you can overlook that fact if you're not paying enough attention.
@@mariomares6572 Divayth Fyr is thousands of years old, not being able to die of ageing is casual to him
28:28 The game actually encourages you to avoid the main quest line. To create your "cover story" lol
brilliant really
You're a man.
Loved that about this game "hey thanks for this paper, now go and now if you will please piss off and go have fun! and if you remember about the main quest comeback whenever!" - Ciaus
@@nachoisone When I first played it on Xbox I totally forgot to go find Ciaus. I just started doing random quests and spent most of the time screwing around. I didn't really know there was main quest at the time lol.
What even was the Main story???
You don't have to taunt people on a morag tong quest!
They're sanctioned murders and you can present writs to the guards on their murders!
AHHHHHHH
Yeah but if you keep the writ it can get you out of other murder charges.
@@Ap0Kal1ps3 you can present writ to a guard, but he actually checks and tells you if it's a wrong one :D IIRC
@@twoeyedyum Guess personality must have an effect on it. I tend to cheese personality with potions so that guards will refuse to attack me even if I have a huge bounty.
But you get bonus rewards if you don't use a writ
@@Ap0Kal1ps3 Nah there's three writs added in tribunal that are bugged and can get you out of any jam as a result. The others don't count unless it's for the person you killed (including if any bystanders decided to try and attack you as well during your attack on the main target and you killed them too)
The one thing I remember the most about Morrowind was the Night Sky. It blew me away, and I felt a part of that universe.
Everyone in Morrowind walk like they've had too much to drink and are trying desperately to not show it.
If you lived in Vvardenfell you would too tbh
*Spams Sujamma
Try to walk crouched while holding a crossbow. Now that's a hilarious WTF moment, the ones drunk were the animators
@@flamethrowercandle2354 Not keto friendly. Cyrodillic brandy for me please.
more like they've caked their underwear
I like the fact that some of the guild quests are just random bullshit that your superiors want you to do for them just cause they can make you do them. Makes the guilds feel more like they're populated by actual people imo.
They kinda had that in Skyrim with radiant quests
@@elmovanners7091 Radiant quests aren't at all comparable imo, radiant quests suck ass.
@@elmovanners7091 Did you have to do radiant quests in the College though? I never did any.
@@madouc5754 I never finished the college of winter hold quest line i never really enjoyed magic besides restoration
@@Kristviljan same shit different name lmao
The plot contradictions were intentional. The writers felt that having contradictions and holes in the historical details make them more believable.
I was about to disagree until I thought about how ppl talk about our world’s history... 😂
When you have such reality-altering constructs as Anumidium, it makes sense that every account of what went on around it would be contradictory.
@@paulchapman8023 Or a Dragon Break happens, and suddenly every account of what went on around is true, even though they all contradict each other
It's not really much of a mystery who killed Nerevar anyway. Vivec lies to the Nerevarine when asked, but there is a secret message hidden through a cipher in the Sermons of Vivec which Vivec himself authored in which he says he killed Nerevar.
The disappearance of the Dwarves is certainly linked to their usage of the Heart of Lorkhan to build Anumidium and has little to do with the battle of Red Mountain itself. Baladas, a Telvanni wizard in Gnisis, explains that they most likely figured out a way to reverse engineer creation and unmade their physical forms, retreating behind principle itself--a consequence that was intended and foreseen. All that remains a mystery is specifically where the Dwarves went and in what mode that transportation took place. Are they a collective Godhead now? Did their souls remain separate and individual? Are they even within the dream anymore? That's not certain, but we do know for a fact that they didn't "disappear" but instead achieved some kind of apotheosis.
@@Thes4LT They didn't even fully disappear, really; their ghosts still haunt the ruins of their old cities.
This was one of the first games that totally immersed me. I played with headphones and loved the ambient sound of the weather.
Being underwater when there's a thunderstorm was great
You're absolutely right, I was impressed every time it started to rain.
Just looking at night into the sky of Morrowind was awe inspiring back then.
This game creeped the shit out of me as a kid and I loved it. I remember one of my scariest moments was accidentally attacking a strong NPC so I ran thinking it would give up, then 5 minutes later it comes charging at me through the fog and kills me. I love how this game feels like its own world on a different planet. Oblivion was pretty good for escapism as well but Skyrim I didn't click with at all. I was too young to fully appreciate Morrowwind but even now seeing it I get some nostalgia.
I love Skyrim. But yes I grew up on Morrowind. My favorite activity was to piss off the Balmora guards then book it to Caldera to talk to a guard there to pay my bounty while the Balmora guards are all running into the town to kill me, then watching them all stop immediately and slowly trudge back to Balmora. Hahaha.
I think the funniest thing that happened to me was that I used to use the coc command to fast travel and one time I did something unintentional to get a guard to pursue me to make me pay a fine, then teleported out. I swear it was months later when he finally caught up to me. I was so confused for a while till I realized what had happened.
Dagoth Ur is still my favourite big bad of all time "yo I know you're lost as shit and have a destiny to fullfil but before we need to kill one another let me say I'm very honored to meet and have a last talk with you".
I know he's batshit insane and turning people into neverdying zombies but honestly he has class
Or:
He's a well written character
@@gavind351 I mean, maybe. I don't remember enough about his actions to give a proper assessment. I would risk saying that he's well written but I'd struggle to give good arguments about it without playing it to refresh my memory.
Definitely his background is well written. The whole thing that the player doesn't know what exactly happened during Nerevar's death, how serious were his wounds, who was the most backstabbing person there. We're dealing with the Dunmer here, one of the most piece of shit backstabbing races in the Elder Scrolls. So Dagoth Ur could've been a power hungry tyrant-in-the-making or he could've been avenging Nerevar his betrayed friend and doing things with good in mind but getting corrupted with power later. Maybe a part of his knew that he became a monster therefore his battle with Nerevarine is destined to happen. And I love it being more open to interpretation and the fact that no later sources give it clear either.
@@miqvPL I find him very charismatic and pleasant for a immortal, disease spreading demi-god.
I was like 7 when I tryed playing this game, it scared the shit out of me
Yeah, I was like 10 when I got into it... I still remember how I felt the first time I accidentally wandered into a Sixth House cavern somewhere in the Ashlands. I was very disturbed.
I had multiple nightmares about monsters from this game. I slept with a lamp on for years after dreaming about those pasty white fuckers.
@900dollarydoos I've had similar experiences. My current OpenMW character had a bit of trouble killing their first Dark Brotherhood assassin, because RNG sucks or a long blade-wielding Breton.
I remember going in the water thinking i could go for a nice swim until some demon looking shit started attacking me. I turned off the xbox when i saw it under the water lmao
sure someones already pointed this out to you but TRIED, ITS FUCKING SPELLED TRIED NOT TRYED
I really like that quests intersect with each other, and that doing some makes others undoable. Makes the world feel alot more immersive and "real" :)
I liked the video but the whole *"Quests intersect and destroy other quest lines"* thing is completely intentional and is one of the many things from what separates an RPG game from an action game with RPG elements like oblivion and skyrim.
Yeah cause thats the only point thats important for a RPG. So Final Fantasy isnt a RPG? Its just eltist bullshit. Theres tons of subgenres.
Yes, I also loved that part of Morrowind. Can't understand the criticism of it. But it was obvious he had been badly trained by later games in how he played Morrowind. It really bugged me he took one faction at a time. That is an absurd way to play a fixed leveled RPG, that way of playing only works in Skyrim and Oblivion because they autoscale everything to match your level to rob you of the satisfaction of relative progress.
@@vordivask4059 I assume he did, because what he wrote is exactly what your comment implies.
A RPG can also be an RPG if it is completely linear like Final Fantasy.
Or did you meant to imply any RPG that doesn't have that is an "Action-RPG"? Because that's just nonsense.
AugustusCaesar I said “one of the many things”. You don’t have to have quest-lines that mess up other quest lines for an RPG to be an RPG, but it is a characteristic of one. And it makes sense in terms of the story and the world for your character to not be able to be buddy buddy with every single faction in the game. Morrowind demonstrates this along with many other RPG characteristics.
I misspoke in my original comment, Oblivion I would characterize as more of an ARPG but Skyrim is just an action game with RPG elements.
The line between RPG and action game with RPG elements is pretty fuzzy and it’s gotten more complicated over the years. In a traditional RPG game you are limited by your own characters attributes whether you like it or not. Decide to min max in fallout 2? Congratulations, with 1 INT your character is now mentally retarded and the decisions you make and how the world treats you is limited by that.
In my mind there are traditional western RPGs, JRPGs, new age RPGs or ARPGS that streamline many of the role playing aspects while still being an RPG game (fallout: NV and Oblivion), and then we have non-rpg games that call themselves RPG games like Skyrim.
We need better classifications for RPG games in general because there are so many sub genres and confusion over what does and does not make an RPG these days.
Thank god real life is turn-based, then! Whenever I steal a loaf of bread or a bottle of beer from the local store, I know that I've got X amounts of turns to get out of there
before the cops show up.
"especially for a game that came out 17 years ago"
holy shit it has been that long
THuff0313 I was 15 when it first came out... I feel old as shit lol
@@alexdelarge703 I was -1 lol
17 years? that's really not long haha
It will only get worse from here.
I was 11. Somehow it still feels like yesterday. It really kills me that people have started to call Skyrim a vintage classic game. And even though I’m three months from 30, I got told I was middle aged the other day. My life is over before I got to live it and my bones are turning to ash. ☠️
Wait, did you just take the corrupt fighter's guild route instead of the ousting the corrupted leader route?
You N'wah!
How?
@MsLadyAzura Oh Ok.
@MsLadyAzura I played through Morrowind so many times and I didn't know that. Well you gave me great excuse to replay the game again
My favorite part about this game was discovering - after a half-dozen characters and a thousand hours - that you actually can become the leader of both the Fighter's Guild and the Thieves' Guild, as well as all three Great Houses. It's rough, and most people would probably never play enough to find the various threads you need to pick up, but totally do-able without the console.
Vivec is easy to navigate when you’re a levitating wizard-lord lmao warrior n’wah!
playing TES 1-3 without alteration, s'wits
Yes, all the natives know that you teleport to the temple and get the levitation buff from the shrine.
tfw you have a boost jump 100 spell just to navigate vivec
@@adonissherlock boost jump AND featherfall, i call it the bootleg glider
i always find boots of apostle and thats enough
The leaders of the fighters guild were the bad guys, in league with the Camonna Tong.
This information is in the game.
It's because of games like these that I could read at a college level in middle school ha!
Not all of them. The Balmora one was dirty but the Ald'Ruhn guild master is alright.
@@ti-lo5hy
Awesome, Me too! That and Tolkien.
@@ti-lo5hy haha yeah same here
I mean, I read books a shit ton too, but this and games like it helped
I'd see some people read in class just barely getting through it or not knowing how to pronounce things and be like come onnn speed it up haha
@@ti-lo5hy porn books and games bro, childhood leaning of any language
You start the game off at the speed of an elderly man earnestly trying to cross the street, but one of the legs on his walker keeps getting stuck. Then you end the game with the ability to crash it because you're flying so fast from one end of the map to another. Love Morrowind so much.
Just started a new playthrough for the first time in about 10 years, I forgot how incredible the game really is
"Vivec is tedious to navigate"
**laughs in telvanni**
Oh dear god, the tight mushroom corridors. If someone was standing in the middle of it you couldn't pass through. And Sadrith Mora, I got lost there as many times as in Vivec.
*mweehehehe* just chug sum speed and levitate potions and you're golden xD
*Laughs in Mark and Recall spells*
@@Baldricksturnip servitors standing in my way as archmagister are where I get my bone meal from.
@Metsarebuff 22 "a new recruit or a non magic user " - most of these are slaves in fact if not name. At least two races are excellent at stealing levitation potions anyway.
52:41 "Did you bring the false Sunder? HEHEHE Shame on you!"
You're supposed to hit the heart with Sunder once and then switch to Keening to kill it in around 4 hits. This is specified in the pamphlet behind Vivec explaining the plan to defeat Dagoth Ur
I cringed when I saw him whacking the heart with his axe, saying, "yeah this thing took forever to take out for some reason."
Man I only discovered your oblivion reveiw a few months ago glad this came recomended.
Morrowind is old, and it feels old... so many problems, and yet... Morrowind feels so... real, the factions have a history, a history that gives them reasons for being the way they, wanting the things they want, doing the things they do. Once you begin to understand a little you want to know more, it draws you in, in large part because its so organic. Everyone tells you some little piece of the story, some of it is true, some isn't, some of what you learn is outright lies or misinterpretations, other things are facts or earnest beliefs... Just like real life... and in the end its left up to you to sift threw it all and make up your own mind about what really happened, and why, who was in the right and who wasn't. Best of all there is no right answer, everyone has their reasons for what they do, and what they believe and in the end you decide, based on your own point of view. Nothing is black and white, nothing is certain, its the best kind of storytelling which is what has made Morrowind one of the greatest games of all time, despite its flaws.
I'm just rewatching this and let me say, as an old school Payday 2 UA-camr, that Payday 2 Pre-Planning screen for the Thieves Guild quest just brought back such a wave of Nostalgia.
I love your videos. Cheers.
@@user-om8ni9qe9l your mom
Dang didn't know you watched Salt factory as well MDB hope your doing well.
@@AutisticPotato7 Yeah, he's a friend of mine! He's an awesome dude
For me the answer to the question "is Morrowind as good as I remember it to be?", is absolutely yes. I have always recognized the short comings of the mechanics of the game (especially stealthwise and the stagnant and frozen world where everyone just stands around and waits for the player character to show up), but at its heart it is what I love - a pen-and-paper rpg, brought to an open world computer game. I do appreciate the improvements to the game mechanics that the sequels brought, but Morrowind for me will always have the best story and the most feeling of being able to do what you want. Only Daggerfall had a better character creation system with more dept than Morrowind, but Morrowind still has a good system for that as well. Also the fact that not everything is scaled to your level and the way you can achieve a god-like power, is very satisfying when you remember how fragile and afraid your character was at lower levels. It reminds me of the old school D&D (1st Edition), where high level (36, the cap) humans could aspire to be literal demigods through epic questing (in the literal meaning of the word epic) and defeating impossible odds.
"slow movement"
My boy doesn't know about Alteration.
Mah boi doesn't even know about jumping always, everywhere, forever.
@@donatodiniccolodibettobardi842 Amen
@@chiefs2pretty4radio He seems to learn by the time of visiting Vivec, but not enough to jump over Skar's bridges in Ald-ruhn. =)
Fortify speed/athletics = restoration. And even though you could boost your speed with (custom) levitation spell (alteration), it was a waste of spell points when your speed was already high enough.
I prefered custom "jump + fortify speed" spells combined with an enchanted "slowfall 5pts" item (my weight was 0, courtesy of strong feather potions) to go around Morrowind.
Why walk when you can ride... the wind?
Cheers.
@@anaximanderofapollonia9842 Or you could use the Soul Trap glitch to make yourself ridiculously fast. Make a custom spell with Levitate and/or Feather on self and Soul Trap on target then cast it on the ground/a wall close enough to affect you. The spell effects aside from Soul Trap will linger until you next load. You can also do this with other spell effects like Telekinesis or Swift Swim.
I remember playing Morrowind when it came out. I thought there was no way this new fangled first person thing would be more popular than the isometric RPGs of the day. 😂
I never played MW in first person.
ureil septim had the "gift" of prophecy, he also sent you secretly. the guards didn't know shit. only the blades knew anything about what you were sent to do
I can’t believe you walked everywhere in this game 😂 it’s huge. Watching the game play without the character leaping from one rock, ledge or building to another is weird. I never run or walk, I jump everywhere, across rivers, down streets, over mountain ridges and up and down the stairs of my numerous stolen houses, otherwise the game is so slooooow.
This guys a nub, obviously he doesn't know about trama root and racer plumes.
Mark/recall. Mark in ghorak manor caldera. Trust me.
You can literally loot every “dungeon” and warp right to creeper. Massively heavy dwemer artifacts worth a lot? You can sell them to him.
You can rapidly level this way, and also get your speed up to 100 pretty early as a result.
@@larslowther1495 Don't forget the mudcrab with 10k gold for selling.
@@larslowther1495 "dwemer artifacts" .. OMG now I remember ... wow
Not to mention he didn't take any Silt Striders
When you said, "Little does he know, I am the temple" it cracked me up more than any other part of the video
Yea dude all of Salt's vids make me laugh my ass off lol, love his sense of humor
Sounds like you never found the boots of blinding speed. They were amazing, boosting your speed by 200 points, and all you had to do was use a magic resistance spell to avoid being blinded.
Breton ftw!!
whats wrong with being blinded?
Or use console commands .
@@Blox117 People are blind when they are blinded
First thing I do is commission a fort enchanting for 1 second item so I never have to buy anything from the enchanter again (only available with the expansions), then a boost alchemy for 1 second item, then use potions. Or just buy lots of skooma.
“Is Morrowind as good a game as I remember?”
Flashback to a near-faded memory of naked, yet masked man saying “what a grand and intoxicating innocence.”
Glad my brain knows what’s up without me having to keep tabs🤣
@Luke Brown *weapon shatters into a million pieces*
Come to the heart chamber, where destiny is made
*Careless Whisper plays*
Naked nord number 3 lol. He doesnt have a mask, just face paint, I think.
@@smocloud What a fool you are! How could you be so naive?
Astral it would have been cool if we did get an option to side with Dagoth ur.
Why... why were you taking your clothes off when fighting Morag Tong targets? Wasn't the whole point that their murders are LEGAL? They give you the proper paperwork and everything!
But it's so easy to provoke most of the targets, into attack the player first there by not incurring any bounty, or questions about their death, so never needing to present a writ to the guards.
Those writs come in handy later, when you kill someone else, not named in the writ and you can present them to the guard as a get out of jail free card.
I either head canon that, as corrupt guards at work, or incompetent ones, that see the Morag Tong header and dont bother reading the rest 🤪
@@toffeecrisp2146 Or you can put a command spell on them and lead them to their death by rodents in the sewers.
@@hoodaticus yep, loads of options.
i would kill them and the journal always said "I honorably executed so-and-so and no one dared to speak of it." and i ended up with all these writs that were get out of jail for free cards, whenever i committed a crime and got caught i got an option to show the writ, and 90% of the time they were like "ah ok, seems legit" and let me go.
Having passive creatures seems like such a minor thing, but Bethesda should definitely put more of them in areas normally reserved for enemies in newer games. I think it adds a lot of flavor to environments when they don't seem like 100% of the things in it were built solely for the player's quest. Also agree about the side quest interfering with the main quest to the point that it doesn't make sense/cuts out lore.
Yeah like, what are the passive creatures in Skyrim? Besides moose, foxes and rabbits I can’t think of any wild or strange passive creatures
@@ELiT3Griefer deer, elk, kinda mammoths.
this is like the one thing fallout 76 did well.
I recently started playing it again after nearly 20 years, with the help some graphical overall mods, and it's better than I remember. Decades of handholding and dumbed down systems have made me forget how truly great of a game it was/is.
This is what I needed right now. My favorite game back in the 6th grade till Halo 2 took over my life. Fullest most open rpg on console ever.
What's the best PC RPG?
I hate morrowind
@@wiedzmin8204 ok
@@amado4249 probably not the best... but my favorite is Ultima 7 The Black Gate
@@michaelnorrisisdabesteva I'm looking for a game to try. I have never played any of the Ultima series.
Oh, I have Balmora memorized.
"I don't feel like a thief, I feel like an errand boy..."
I mean, at low ranks, you are just an errand boy, that's what you are and what they see you as
Exactly, but even then, the thieves guild in Morrowind was definitely the worst guild storyline to boot.
Morag Tong, Imperial Cult/Dunmer Churches and Telvanii/Redoran were always my favorites
The main quest feels this exact same way.
Particularly the idea of being named Hortator and Nerevarine could hve been done a lot better than go to each area and do a fetch quest for them. I dont necessarily mean something like the Season Unending quest in Skyrim, but a more drawn out convention or something where they meet and ask you to perform a single task would hve been more enjoyable imo.
@@planescaped Thieves Guild wasn't the worst. Twin Lamps was the worst. I loved it as a way of deepening my character within the setting, but goodness it was shallow. x.x
Right lol like one of the ranks was called "footpad"
@@AndrewJ9673 That was the original intent. They actually had something planned for the games third act called the Grand Council or some such and originally being Hortator was going to have all these political machinations and the the Moon and Star ring was going to be a much more effective personality boost so that you could be a charismatic negotiator/leader but it was overly ambitious and as money dried up and they already pushed the release back they had to cut a lot of such content.
THIS dude raced through this game. It's tough to watch as someone who got lost for a year (in real time haha) playing the GOTY edition with the two massive expansions that offered a huge new island with werewolves and new everything, and a massive town with tunnels and tunnels of crazy shit underneath.
This game is beyond impressive and it WILL be updated for the future generations to play. I feel it. Just like KOTOR, hopefully they get the magic right again....for all of us.
Didn't they cancel KOTOR remaster indefinitely?
Ikr. The way he complains that quests for factions overlap and you actually *gasp* have to make decisions and *gasp* maybe replay the game if you want to see the other side... he is a perfect Bethesda-grown player and the reason why Bethesda now makes their games as shallow as possible.
@@dominicballinger6536 who knows, that's relatively close to what I understand as well, but they'll remake it for sure.
@@jamesowens9976 There are mods that fully update and rebuilds vanilla MW. There are literally thousands of mods,older and new to recreate the game.
I've finally built a PC and may dive into that, but that's a whole scene i know relatively little about. The game deserves a proper remake@@xScooterAZx
"There's no further consequence"
I much prefer this to magically unkillable people that just take a knee for a minute then get back up to fight on. Especially after said unkillable people say that I'm the only person strong enough to do the do.
I always kill Vivec when I'm done with the main quest, especially if I neglected to do it before faffing off to Mournhold for a few hours (or 10) to do Tribunal.
Maybe they take a knee so the arrows can't reach it.
@@feiradragon7915 Underrated argument
Yeah but wtf us the point if there's no consequence, it's literally the opposite side of the same coin
@@ArgandTabletop there's always something poetic about soul trapping vivec and putting him in a boot
Maybe I missed it but I didn't see you talk about fast travel options... I loved that the fast travel system wasn't simple like pretty much all games nowadays. Traveling the map involves planning and strategy on how to get everywhere as fast as possible. Once you get used to using the Mark, Recall, and Intervention spells alongside the silt striders, boats, and mages guilds you can actually get around the game world very quickly and efficiently. It's also very satisfying.
50:49 getting this message means you killed an essential npc thats tied to a quest, you can also kill 7:15 as well. btw fun fact he made the series of books called 'the lusty argonian maid' found in skyrim, so if you ever wondered why he sits at his house all day now you know. ( ͡~ ͜ʖ ͡°)
Don't forget "The Three Legged Guar"
Morrowind was my first RPG and Open-World Game, I picked it up randomly and I am so glad I did.
The scope and freedom of choice of this game blew me away, I had never seen anything like it and to this day I've not had another video game experience that came close to what it felt like exploring Morrowind for the first time.
2:20 Did...did you never use the shortcut keys for lockpicks and potions?
It's not apparent in the game how to setup hotkeys. However when you do, your needs are covered with just 1-9. That bloody imperial torso tho..
See I never got to utilize that because I always played a wizard and hotkeys were always taken up by spells.
I never felt the need to.
There are shortcut keys?
@@mustanaamiotto3812 you said it the best
Morrowind was waaay ahead of its time, sometimes it feels like we went backwards from here
was it? Gothic 1 had everything it had and more, 1 year earlier.
games are hand-holding idiot time now
@@Nutellafuerst No it didn't. No first person view in Gothic, no character creator, not as many questlines, not as many items in the world are able to be manipulated. But Gothic is better than Morrowind in other categories, with arguably better writing. It's true that Gothic was ahead of it's time as well.
@Plucky Bellhop- I've felt that way for a good while myself. I remember the mystery and excitement I felt making my way through Morrowind for the first time cold. Then I purchased that weighty tome that is the Game of the Year Strategy Guide for Morrowind and damn...It's bigger than most of the legit tabletop RPGs I own and it's the only strategy guide still to this day that I crack open and read just for its story progression and lore! There have been many a Morrowind inspired session of Tunnels & Trolls... Hands down STILL one of the best computer RPG games. Masterful story.
@@nilsholgersson7316 Not really ahead of it's time anymore if there are multiple games you can say that about. Other games were just shittier lmao.
Best part of the game is when you’re just walking in the marsh and get jump scared by a noodle jellyfish monster
Hard disagree. The best moment in my opinion was finding the scrolls of Icarus. Finding them blind was amazing, and a moment in gaming from being a kid I'll never forget.
@@Magus4D hard disagree. The best part of the game was when the joke went right over your head.
@@jordancox559 I mean, I'm familiar with the myth of Icarus. It's what made the entire moment so hilarious. Everyone playing Morrowind for the first time dies as a result of those scrolls. To this day I can feel the devs laughing at me.
@@Magus4D 🤦
@@jordancox559
The joke: Sees Redd575
Also the joke: Uses Scrolls of Icarian Flight.
I just love the magic system in this game. It gives you all the tools to succeed and you can approach it in different ways. So many spells
Personally, I LIKED that some of the quest lines broke each other. I liked the fact that you couldn't be everyone to everything and have ALL the masteries at once. I'd like to see more of that in the next TES game. (Preferably without the "kill the previous boss" aspect)
But yeah, of course it was more primitive than more modern games. Game design has evolved over the decades. You should see how messed up some of the NES games were...
Yeah having NPC that can't be killed was a bad move too, if I kill an important npc that is my own fault.... It feels so dumbed down, even level system and how they baby the fans for casual gamers who probably don't care about the series as a whole.
@@lorkhan8565 I don't mind making them unkillable... depending on the situation. Sometimes an essential NPC can be fragile and in a situation where they're easily killed unless you rush to save them (which is why escort missions can be such a pain). But I DO like being able to kill them deliberately - In Skyrim you lack the ability to kill the Dark Brotherhood after you join them... that sucks.
@@lorkhan8565 I just want them to have a fail state for each death rather than quest failed. I want to kill ulfric right away becuase I'm right next to him? That's fine, the empire wins without ulfric leading a rebellion, or galmur takers his place etc. Either way just finish it without so many rewards
So glad I watched this on a phone. This has to be the best black screen I've ever watched.
It's so dark
Lmao ikr
That is what made the game. Morrowind is a dark, depressed place.
@@LynxStarAuto I don't think you get the joke >.>
Flight spells is something that is sorely missed in later TES iterations...
blame shitty under powered consoles lol, that and the fact that skyrim uses the same fucking game engine as morrowind.
@@0Synergy ac:odysee uses the same engien as the first ac,
man, engines get enhanced over the years
and no Skyrim uses the creation engine, a already enhanced version of gamebryo
@@foooooof Except those are properly upgraded instead of just hamfisting new tech into them and calling it a day they are usually close to rewritten when they have major advancements hell FNV only used 2gb of ram at the time why do you think 4GB patchers existed, fuck ladders arent even possible because the animations are still 2006 tier animations because the way the Netimmerse engine handles animation is old and fucking clunky and they STILL HAVENT FUCKING UPDATED IT, for robots it requires MULTIFOLDER PATHS TO HAVE SIMPLE FUCKING ANIMATIONS
@@foooooof Creation Engine = Gamebryo Engine = NetImmerse Engine. It's been janky forever, they did "enhance" it but they did a bad job polishing it and making it work smoothly.
Sadly levitate spells were made illegal by the Empire, though from what I know it was to help with rendering. Then again, Neloth's Tower in Dragonborn has the spell in effect, so it could be made into a form of a magical elevator.
Nothing like roaming for a while, checking your map to figure out your position and that cave you've been looking for while trying to decipher that archaic journal entry when all the sudden "SQUARWK!" "SLAM!" another ninja Cliffracer...
I think it's canon (seriously) that a guy was later declared a saint by the temple for exterminating them as a species. Bonus points: The guy in question is the other prisoner on the ship at the start of the game, Jiub.
"Little does he know that I AM THE TEMPLE." LMFOA.
Morrowind is definitely an amazing game, especially for its time. I still personally have a special place in my heart for Daggerfall though, so much ambition and potential, i'm so glad it is being remade in Unity, I can't wait to start creating mods to make it the adventure that I always wanted.
"Little did he know I am the temple" :D
best subtle comment in the video lmao
"I dont know what it is about older games that get me spooked more so than newer ones" I relate so much to this line, I speedrun newer horror games because they really dont scare me but I touch any old school game and I start getting shivers but it also makes them more enjoyable in my opinion
Steal everything at the start, especially that limeware platter lol.
You cant
Delet This, you can actually pick up the platter and then drop it, which makes the guards think you’re basically the owner of the platter.
@@TurboToadnt I think that i have a mod that patches this lol
@@TurboToadnt that's why I said that lol, quick money at start of the game. And even more in general, this whole game you can steal anything and just drop it pay the fine pick it back up lol
@@delet3999 what do you mean you can't lol
1:19 What do you mean, "still a great track"?
This is the best version of it.
Probably using standard quality speakers/headphones.
@@rheymarvinsalestre4075 who?
Him. Idk, when I use my headphones, I always feel the native vibe of the soundtracks.
@@rheymarvinsalestre4075 Oh.
I dunno. I kinda feel the difference between acoustic systems but I'm not exactly an audiophile to pick up nuances.
Still, the first time I've heard "Nerevar rising" was on an old vinyl acoustic system jury-rigged to a PC (because I had nothing else at the moment). Turned out to be quite good.
I like all of them equally they all bring a flood of emotion for me
Creates character that specifically avoids any movement related attributes.
Complains about slow movement.
Other than that, well done!
no skill should be absolutely 100%, necessary
@@vaguepepper4028 It's not necessary, you just need to shut the fuck up about moving slowly if you didn't choose to move quickly.
@@vaguepepper4028 Having strengths and weaknesses is common in any good RPG, there are so many ways to negate these weaknesses in Morrowind as well, if you want a walking simulator
@@narcoleptic8982 Hm, but then again, I don't think it's a good mechanic if you have to specifically waste many skill points on one skill just to move at a somewhat sensible rate.
As in, moving at a pace that isn't mind-numbing should be the standard never mind your specific build.
@@Comintern1919 Try wearing clothes instead of daedric armor when you didn't choose to be fast, strong and enduring. Morrowind actually cares about how much crap you're wearing and carrying in your bag when determining your movement speed, as well as the size of character model. Taller models have longer legs, so they move ever so slightly faster.
This game is riddled with intricate mechanics and complicated equations that factor in a great deal of stats and current state of your character for every aspect of gameplay, which makes it a great RPG as opposed to interchangeable oblivions with guns or fallouts with swords that came after.
Always get the boots of blinding speed within the first 30 minutes, to make the on-foot travel bearable
I clocked thousands of hours in this game without following any of these major questlines. I just liked getting really badass and exploring at my own pace. Seriously.
Me too. Played a Alchemist merchant my first ever play through. Think I was lvl 30 before I left Balmora lol.
I first start Morrowind a month ago, after years playing in Oblivion and Skyrim, and now i’m addicted of Mor! It’s awesome game at least not worse that later games of TES and in some moments are much better. In one word it is a masterpiece👍👍👍
Also, you know that increasing athletics, acrobatics and speed can help you to run/ walk a LOT faster, right? Sometimes jumping constantly can make you move faster than if you simply walked the same distance. I also think that using a permanent levitate enchantment (on an item) might make you move more quickly, though I might be wrong. I know that this works in Might and Magic 7 (for blood and honour) and 8 (day of the destroyer) and I THINK it works in Morrowind, too.
Because Morrowind allows you to wear clothes (shirts, gloves, cloaks, pants, etc) under your armour, you can have so very many enchantments constantly buffing you at all times. And because you can soul-capture a summoned being, filling soul gems is very easy (Golden Saints for example).
I've made a ring that had a constant levitating enchantment once. I had to be able to summon a golden saint, kill it, and then stack intelligence potions so that I could enchant it without it failing. It took a while, but I did it and when I flew, woo! I FELT LIKE A GOD. but the most points in levitating I could have was 15 without maxing out all of my skills and trying my luck. So it was only slightly faster then my walking speed. But once I did it, the rest of the game felt trivial. These problems are for the ants, now if you`ll excuse me.
theres also the fortify spells, where you can get fortify speed 100 7 times in a single spell and run crazy fast, thats what i did to get over the speed problem, the easiest way to get a fortify attribute spell is at the start of the game too, jack of trades, fortify luck by 10? for 30 seconds? its like 107 gold at the start normally. go to balmora join the mages guild, and make fortify int. and speed and chrisma spells and the game can become a joke a lot of the time. fortify int spell at like 10 for 4 seconds, then make on for 50 for 4 seconds, then 100, then 400, then 700 because that was the max, and then just make op potions, sell them, money, (or make fortify int potions and drink one, make another, drink it to override the weaker one rinse repeat and make even stronger potions and spells for dirt cheap) but levitation is much slower than using fortify speed or athletics or acrobatics, especially sine you can combine speed and athletics into one spell both for 700 points for 100 seconds at the max.
i spent too much time making potions and spells just to do stupid shit.
@@jasminetravis1925
Yeah, I only really did stuff like that in oblivion, where you could stack your fortify 'x' spell effects and enjoy some truly god like results. Or to stack debuffs on an unfortunate enemy and watch them die from the first spell attack to follow. In Morrowind, I only used spells for summoning (to fill soul gems) and to enchant gear. I had perma-chants for levitation, for water breathing and water walking, for chameleon (100% total, scattered over a few items), to boost stats and skills, etc. It was very rare for me to use spells in combat (attack spells or buff/ debuff spells), as my uber-enchanted gear (all clothing, jewelry and armour pieces) made it wholly unnecessary. And because it was impossible to have everything I wanted on the one set of clothes+jewelry+armour, I had several sets for different tasks.
I really loved that versatility in Morrowind...
@@Raz.C : Flying is speed depends on the strength of your spell (Levitate X points for Y seconds). Levitate 1 point is pretty close to Paralysis.
Feather and/or Jump will be more effective.
@@jasminetravis1925 Yes. Alchemy. You weren't overriding the old intelligence potions, by the way. In morrowind they work cumulatively so each potion stacks with the other until the effect runs out. I had potions that fortified intelligence by 100000 or more points for like 3 years. Drink one of those then make a personality potion for infinite money.
Did you ever make a permanent knockout spell? Damage all attributes that give fatigue points 100, then one punch the person into a coma. They get up if you leave the area but they stay knocked out forever if you stick around.
Yes! The atmosphere was so spooky. I was bit on the ankles by a slug creature and it made me jump so hard I broke my desk.. I have never felt that way with any newer RPG unless it's a horror game.
Two things: the heart of Lorkhan took so long for you to kill because you were supposed to use Sunder and Keening for it
The other, you really should have played the expansions, they're both great but Tribunal is the most relevant to the story
I'm not a big fan of the expansions, honestly. Mournhold is way too confusing than it has to be (especially the sewers), all enemies are tanky as hell, and they don't offer as much as expansions in the other games.
"city of light, city of MAGIC!"
*Insert distant argonian aggressively squatting through town.*
I played the crap out of this game and remains my favorite ES game and I just found out you can equip candles to light up the world.
Yeah, when I started playing, I had the advantage of already knowing a lot of stuff about the game, as I had been watching a Let's Play of it. Did you know that you can double click on a spot in the local map to write notes, but not the world map, unfortunately.
I have over 200 hours in the game and I didnt even know you could equip candles.
@@ArgandTabletop Whenever i accidentally kill smugglers, I write their names on the spot so that I know if a quest is connected to them. :like:
@@ArgandTabletop Do you know a good How To play / Let's Play video without too much spoiler? I havent played Morrowind and am looking forward to play. The narrator of this video reveals too much spoiler
@@iandirish There are several UA-cam channels that go into the specifics of the game mechanics, but I don't know of any videos that explain just the basics. If you are interested in the more complex mechanics, it just some of the behind-the-scenes workings, the UA-cam channel LyleShnub taught me quite a lot. Also, I would recommend playing Morrowind with the Morrowind Code Patch (MCP), which can be found on the Nexus. On later playthroughs, you can mod it more, if you want.
The heart was bugged, you arent supposed to be able to destroy the heart without first getting the Weapons Sunder and Keening, so you skipped 2 dungeons at the end of the main quest. I have no idea how you managed to kill the heart, it is supposed to reset to 3000 HP every frame.
Maybe a code patch or mod altered that ratio.
He did get them
As Brandon pointed out, he even showed the dungeons where he got Sunder and Keening, AND them in his inventory. Way to watch the whole video 😀
@@FeylordTAEKE he didnt have them
I'm sure he did a lot of console hacks to make this video, we all know how it's "supposed" to work.
That locked house, by the way, makes an excellent house for you to take possession of, once you get to that part of the quest where you have to go there. The dead body there is a GREAT place to store equipment safely, without ever worrying about the items disappearing or the corpse-container respawning or numerical limits/ weight limits on the number of items you can place there.
Razar Campbell have to still be mindful of not overloading it or the game becomes unstable.
@@MrRavellon
You're right, of course, but "overloading" doesn't describe how very many items you can store there before it starts becoming troublesome.
And now, all this damn talk about Morrowind has made me feel that I need to go back to Vvardenfell...
ps: installing it now...
bruh yea
@@Raz.C Just installed it aswell, using openMW.
@@iladelproductions8820
openMW? What's that?
I'm using GOTY with Bloodmoon and Tribunal.
Loving these videos. Would love a "Was Knight of the Old Republic as good as I remember?"
It still is trust me.
Yes, armors are pretty ugly but Combat is fantastic and storylines are 8.5/10
@@niclasneziru1854 I'd say KOTOR had a competent but unremarkable story that stands out through flawless pacing. IMO the most interesting stories are in the side content, which really drops off towards the end. I still think Manaan is among the best arcs in any Bioware game and Korriban is the flat-out worst (Mass Effect 3's off the hook only because they'd given up on that structure by then).
KOTOR one was good but KOTOR 2 required the prior to really shine
@@Blurredborderlines I think the elevator pitch for KOTOR 2 was interesting but the game fucks up everything from start to finish (yes even Kreia).
This was the best Bethesda game and very impressive considering Todd Howard was only 5 working on it.
Wat
But my Lord tells me otherwise!
@@bobthebuilder1360 He said todd was only 5 years old working on it, get it? TODDler ;)
@@jamesmccloud7535 a five year old isn’t a toddler, your joke falls flat.
@@doubtful_seer XD
I think the thing to remember with the menu system in this game is that Moreowind is barely even the same genre as Skyrim. Morrowind is much more plodding and meticulous. You're supposed to pause frequently ro reference your spells, switch out enchanted items, check your character sheet, make and use potions and scrolls, read your journal, map out your journey, etc... this is why you can basically do everything that Skyrim and even Oblivion (to an extent) required you to go to a specific NPC or crafting station to do. You can brew potions, repair items, enchant _everything you can hold and several things you can't,_ etc... I think the choice to force players to use Alchemy and enchanting tables in lager installments was purposefully designed to speed up the pace of the game and make crafting more dynamic/ immersive by pinning theae tasks to specific locations.
But I prefer Morrowind, TBH. And this is not nostalgia, I played Skyrim _first... in _*_2019!_* I have gone back since then and fallen in love with Morrowind, no nostalgia glasses whatsoever.
Still can't get into Oblivion. I keep trying, and I'll get into the groove one of these days, but it's such a mushy middle ground between eras of RPG design that it just puts me off.