I'm streaming Mondays, Tuesdays and Fridays, starting around 2-4PM EST and ending around 7-8:30PM EST at twitch.tv/thesaltfactory_ , if that tickles your curiosity at all.
I've been playing cyberpunk on a 5 plus year old xbox one and haven't had any issues at all, no freeze up, no major glitches, none at all really, and i'm 20 plus hrs into it, so its not as bad as some people say, there's settings even for consoles and by default they're all set to high and they all need to be turned off on older machines, plus they've had several patches already, but yeah its a graphics hog so on older machines some people are having issues but my xbox one is playing it very good with all the graphics settings turned off, but its a huge complex gameworld, more so than skyrim, or fallout 4 or GTA, 8 million people pre ordered cyberpunk, but its a great game actually, the city is probably 1000 times more detailed than boston in fallout 4.
@@westoftherockies Well if someone wants that as their prize, I don't mind buying it for them. I figured this was a better idea for those uninterested in the game in general/until it's fixed
@Parasitic Phantom True, but doesn’t mean his experience is a sole exception either. I’m also playing on Xbox (One X, though) and having very few issues, it runs fine. Edit: there are at least a couple of AAA games released every year that are in bad state with as bad shit as quest breaking bugs (mainly Ubisoft games), that most of the reviews don’t even mention, only later report on huge fixes and mentions that there is way more yet to fix. And no-one complains. Yet nearly everybody feels almost obligated to shit on CP to some extent.
To be fair... I didn't finish FO4 and didn't do it's DLCs either... For same reason... It's boring AF! And though I ADORE Garrus' voice actor, he voices every 4th man in the game... Without changing tone of inflection...😂
@@westoftherockies I have a beast of a PC, and it literally crashes every Damn time I play... And since the recent patch, I can't upgrade my gear anymore (it doesn't say why)... Now, I played the tabletop version, so I probably understand it more than most others, but I still get confused on the daily. Plus, if you reach 8mb saves, it corrupts and becomes game breaking. I'm only about 12 hours in, and am already at 3.5mb...I don't expect I'll be able to finish it.
I still remember the best joke Fallout 1: I need to find the water part Fallout 2: I need to find the G.E.C.K. Fallout 3: I need to find my dad Fallout 4: I need to find my son Fallout new Vegas: Who the fuck shot me in the head
@Namevor Namenach fall out new vegas 2, who the fuck shot me in the head with consequences wether you help whoever or murder everything that breathes or doesn't even have to while the the entire map you fucked over has bigger shit. Plays feel good Inc in the background 🤡
It's odd that the MC doesn't bury his wife before heading out to Boston. There could be a timelapse after talking with the butler bot that has a lamposted grave site and some dialogue amounting to "its done - yaddy yadda - I swear I'll find our son!" Anything but leaving her to rot in some metal tomb like a vault that's right outside his house.
They are preserved in a cryonic pod. They've been dead inside it for 60+ years. They'll be preserved for centuries to come. There's no need to bury them. They won't decompose any time soon and it's better than burying them to rot in the backyard. Someone who just lost their spouse and had their child kidnapped in front of them would probably not be thinking about hauling the frozen body through the vault, up the lift and back to the town to bury them. That's something they would do after or at the end of the main story when they've had time to process everything.
I was coming into this game fresh off a New Vegas run. My first thought was, "Pfft drama queen. I shrugged off a headshot at the start of the last game!" 😂
@@lindboknifeandtool It would've been a great way to introduce the player to the settlement building. Instead we have Mama Murphy who won't stop whining until you build her a stupid chair.
What's funny is that you can bring companions to the vault to see your dead wife, and they all have dialogue. I just imagine the Soul Survivor bringing people in going "Welp, there's my dead wife"
Here is the thing that really pissed me off about settlement building. I spent hours making Sanctuary Hills really well defended. Put Steel walls up around the whole thing, with only one gate in. That gate defended with mines and turrets and traps. Aha! I thought that is impregnable. No such luck. I happened to be there trading with Carla one time and an attack spawned. And all the raiders spawned INSIDE the fucking walls. Made the whole base building thing completely fucking pointless. Why bother building all these defences if they can just spawn in the fucking middle?
I made a settlement an impenetrable fortress with watchtowers, automated defense turrets covering the perimeter, with only one gate leading inside. I equipped every resident with top-of-the-line weapons and armor. "Hey boss, some inbred raiders kidnapped Jimmy, go save him because none of us can handle it." Fuck off, Bethesda.
@@Th3overseerModLoser just like how your spouse in skyrim can be kidnapped, even though your spouse is a follower that equipped with legendary daedric weapon and armory that can beat a legendary dragon with little help from you
There are mods to move the spawn points, but the fact the enemies just teleport inside defences unless you mod the game is just another symptom of sloppiness on their part.
Fallout NV, Caesar literally brain cancer and you can cure him using your post-war wasteland knowledge Fallout 4, father is “sick”, he lives in possibly the most advanced society in the fallout universe. He dies anyway Excuse me, what?
Fallout 4 Logic: Go to Nuka World. Kill Raider leader. Electricity magically makes his power armor invulnerable. *Kills leader* Fallout 4: Oh Nuka World has no power. Go turn it on.
@@BJWFenix wish they made a fallout game where bethesda focuses on the combat and exploration parts of the game and obsidian focus on the RPG side of the game since combat is trash in NV but the RPG side is stellar, for bethesda the RPG side is poor but exploration and combat is good
The best experience I had with the railroad was the first time I found them. I literally followed the red line, went to the basement, realized it was a code lock, and guessed railroad as a meme. It was fucking hilarious; double so when Desdemona refused to believe I guessed the password
Literally had a conversation with someone on reddit about how stupid this shit is and they actually tried to argue with me about how literally nobody else would think to follow the LITERAL red line to their door step. It amazes me how far people will go to defend this game's short comings.
The red line wasn’t painted by the railroad, the freedom trail is in Boston and I’ve walked it a couple times, it made sense to give it a thing/ reward but honestly should’ve just been a weapon stash or cool armor rather than a faction
@@goldhound4389 excuse me but what faction got its ass kicked by a tribal with a smartwatch, and which faction got its strongest soldier, a super mutant with power armor on steroids, reduced to mere XXL briskets?
Uhhhhh. You should come out to the Midwest. We got two types of 20 year olds. Type A (me tho I'm 19) that looks the same as HS, and Type B which is Maxson. Maxson is more common 💀. It's all in the facial hair.
Hey, remember how in New Vegas your Companion Boone hated the Legion so much that he would attack them on sight and the Legion turns hostile if you have him in your party? Why the hell was it so hard for Bathesda to make the Brotherhood be hostile towards you for having Nick? They do it with Danse when he is revealed to be a Synth!
Because that would lock you out of their faction, without being expressly told, like the Danse quest, that you're making a bad choice for this faction. F4 doesn't like player error
@@EnclaveColonel well like in nv. You wouldn't have to be locked out forever; maybe only after act 2 (after confronting benny) do the ncr and legion become locked out forever, could have been something similar after the brotherhood reinforcements come to the commonwealth
@@CreaperSiege Oh yeah, super smart. Stay out in the sticks miles away from the largest city in the area to look for your son. How about this, go to Diamond city (more people=more leads) work as a gun for hire (as the pc is a very skilled combatant) and rent out a hotel room until they can get their own place (a base of operations in a high traffic area. Leagues smarter than wasting your time building a settlement for other people when your child has been kidnapped and your main focus is finding said child asap.
Electronic signals actually don't react well to radiation, so the glowing sea would be the perfect place to hide from synths who need to be given orders via electronic signals
True, but given the VERY wide usage of both robots and nuclear power (given it's Fallout, you know it's not going to be super safe), it's likely that all or most robots were made withe radiation shielding. Given the post war state of tue Commonwealth, the Institute almost definitely made synths shielded.
The synths do have radiation shielding, so they wouldn't get damaged or destroyed in the glowing sea. However, electromagnetic frequencies get disrupted in high radiation areas, so the synths would likely have no way to stay in contact with the institute, and also probably wouldn't be able to teleport directly into the glowing sea. This means they would have to teleport outside of it, make their way in, survive all its dangers, AND find who/what they're looking for without any outside help. THEN they would have to bring said item or person back out of the glowing sea in order to reestablish communications and be teleported back to the institute. They probably COULD do it, but the resource cost probably wouldn't be worth it in their eyes, which is probably why they hired Kellog to find virgil instead of a Courser since they couldn't find Virgil anywhere else
Where Fallout 4 falls apart, is literally "Shaun". Shaun has no meaning, *we* have no attachment to Shaun and he's absolutely nothing more to a player than an un-interesting plot driver (there's very few interesting plot drivers at all in Fallout 4 in general).
For real. When I played FO4 I straight up forget about Shaun unless I was forced to bring him up in dialogue. I didn’t give a shit about Shaun in the beginning, didn’t care about finding him in the middle, and wasn’t surprised at who he was in the end. I was disappointed that he was used as a driver for your entire journey.
i don't even like fo3 but at least there the game spends a long-ass time building up a relationship between your character and your dad. with shaun there's just literally nothing
New Vegas's MacGuffin: "It's a platinum chip." You have absolutely no reason to give a shit about it at the start besides earning some fat caps from mister house, but neither does your character. The two agree with each other, which is important.
Nick just walking into the Prydwen and nothing happening would be like Boone going into Fortifacation Hill and just making a snarky remark at a legionary.
The BOS shoot Danse on sight when he is revealed he is a synth, and yeah, that makes sense, they hate synths. But yeah, let the one that looks literally looks like a TERMINATOR in, and also the one who is an actual Terminator!! (X6-88) As long as they don't wear Sombreros and have mustaches, ahhhhhh, it will be fine to have them go straight to our airship and leader with no resistance.
I mean they must truly only care about gen 3s and consider Nick more like a mildly more complex protectron. Otherwise it makes no sense, but then Curie would fall into another gray area since she doesn't really hide that she's a Miss Nancy in a new body, as far as I remember she doesn't make sure that no BoS people are around before commenting on having a new body for the 30th time that day. I mean she has the same physical specs of a gen 3 synth and expresses the potential to love and expand on modern medicine with that new hardware, so it's not like she's neglecting the extra power she's packing underneath the hood. I never played an Institute run but I don't think BoS cares about X-77 or whatever the name of that synth companion is either. And come to think of it BoS never did anything to Strong, who isn't even a special case super mutant, just a regular dumb one who wants to find human milk so he can be stronger.
I take it back, Bethesda writers just ignore the bigotry in gameplay because upsetting factions is scary. After all that's how they treated mutants in Fallout 3 and people didn't really point that out much, Fawkes and Charon weren't really challenged to get to walk through the BoS territory while the flaws of the faction and most people in the game was a hatred of ghouls and super mutants. I'll have to bring Raul around the BoS bunker in New Vegas and see how they react. Obsidian did have the sense to make a companion bow out of a segment or abandon/attack the player if the player's acting against their ideals.
@@skyebetired516 I guess that the Capitol Wasteland and Mojave guys are not that fanatical to kill on sight ghouls and mutants (Lily and Raul). The Mojave chapter is to busy trying to stay alive to start killing on sight and attract attention, plus Elder McNamara and many others tended to see mutants and ghouls as living intelligent beings to not care about what race they are. However, the Capitol Wasteland and ESPECIALLY the Commonwealth ones needed at least a freaking challenge! Imagine if I went to Nelson in New Vegas, never got challenge and brought to Dead Sea. That be immersion breaking 110%!
Nah it looks like laziness on Bethesda's part. Charon and Fawkes can head right into Ten Penny Tower. A strictly no mutant zone, and the wiki despite saying "yeah this can just happen without any questing." It doesn't mention any dialogue about people being fussed about having them in there or the Citadel. The wiki does point out dialogue about Lily and Raul being degraded and threatened by brotherhood members though, even if they get let into the base. The justification there is probably just that you can legitimately stumble into the brotherhood unaware so if you had Raul or Lily with you when that whole thing starts they'd need to use a "This place gives me the willies, I'm sorry but I'm not going in there with you." dialogue to stop you from instantly skipping trying to save the chapter for needing to eliminate it like every faction wants anyways.
Just got done watching Hbomber talk about how New Vegas' intelligent and meticulous quest design _leads_ you to the cool parts or story beats organically. And in this game, we have a psychic just tell you where the plot is happening next, so you can go there now.
@Socucius Ergalla morrowind could be bad with directions. I remember that one little sidemission when there is a kidnapped woman in a daedric temple and you need to escort her to her husband. And husbands position is described like "west of here". Main problem isn't that he was actually south-west, but that the "west of here" is a big piece of land to find a single npc.
@Socucius Ergalla I mean the market is so dumbed down that if you try to go back to the older games were everything was against you, it won't sell well for those new generations and it might lead to bankruptcy, and since the game's difficulty isn't in combat like dark souls but rather it being like real lif in many ways like where should I go, how should I go there, asking people for directions and no quest markers makes the game pretty challenging yet satisfying when you find those ruins on your own, but people want fun over satisfying that's why games nowadays take hours to finish
@@Tucker454 Yeah, happens all the time near two specific locations; the town hall with the golden grasshopper on top, and more often near the shopping mall infested with raiders. The game will just soft lock every time without fail. Ruined any attempts at finishing the game again since it started happening. Doesn't even just happen with mods installed, it'll die in a vanilla state too.
It is weird that they haven't made any new music in that game's universe in about a hundred years I understand that Brian at Polygon has worked to create a new musical genre for the Fallout Universe
During my first play through, when the deathclaw in Concord showed up, I watched as it ran into one of the old bombed out cars, glitched, got launched 300 hundred feet into the air, and then died on impact.
During mine, I was underleveled and randomly found Swan, who proceeded to slap me so hard a i flew back and clipped into a nearby building. He couldn’t hit me, and I could still shoot and kill him, and walk right out when I was down.
If anything, the Railroad seems pretty consistent. I mean, in Fallout 3, the Railroad lady from the Rivet City quest literally just walks up to you and announces that she's in the Railroad and has been keeping an eye on you since you talked to the Institute guy that one time. She doesn't know going in if you're on the Institute's side or not. She just blabs everything to you immediately with no prompting and allows you to continue her side of the quest even if you outright tell her you're not on her side. The Railroad are impressively stupid and always have been.
I remember seeing a clip where Todd Howard was talking about how he wanted to further streamline "The Elder Scrolls" by removing races as he didn't see the real difference between playing an orc compared to something else. He doesn't strike me as a guy who values the role playing element.
My pasta is very bland and devoid of flavor, please provide sauce? :) I'd appreciate a link to a video, or at least the site where I can read that alleged interview. I like my outrageous claims to come with an actual source :)
@@TobiasT96 no, first one he was involved in was one of the spinoffs, it was a pirate game that takes place in hammerfell where you're a redguard named cyrus.
The cool thing about Deacon is that you can actually see him stalking you at certain points. You can find him in Diamond City and Goodneighbor for example as a "generic" NPC prior to meeting him at the Railroad.
what is even cooler is that I wondered how far he can go so I immediately went north church after waking up and there is a unique dialouge. He says he knows nothing about you but you still followed the freedom trail so you must be useful.
Danse being a synth was a bigger twist to me than Shaun to be honest. Seeing the kid in the institute made me immediately suspicious and out right say “that’s not my kid” and when father showed up go “that’s my kid” because him being old as hell was obvious when meeting Kellogg’s Cinnamon Toast Crunch. Which would have been fine if there was more depth to the dialogue and options presented to the player.
In my game I made the wife black and my male character white. The baby was clearly mixed. My character in game was supposed to be fooled by the white skin blue-eyed synth baby that looks nothing like his mixed baby. Plus, at the beginning of the game, Codsworth says it has been 200 years. Kellogg/Father say it have been 60 years. Which one is it? Seeing as the head writer of Bethesda subscribes to the KISS method in writing, he sure did not follow it here. There is nothing simple about the nonsensical twist.
@@trappedintime_ so far as the time line, it's been 200 years since the bombs dropped, per codsworth dialogue. It's been 60 years since kellogg stole shaun. Both are true, they're just measuring two different time spans
The bigger issue, is that bethesda didn't plan for the "fuck whoever these people are, kill everyone" mentality. If you kill father before even initiating dialogue for the first time, in an effort to shoot first ask questions later to save your son... the game restricts you from doing anything else in the institute. You can't even open any doors to kill everyone else inside, but all the NPCs are hostile and you get no answers
@@SSSauceyBuns this is exactly what my friend did the first time he played... I was sitting there watching him play, and the moment father walks through the door, he immediately shot him on reflex, which was quite hilarious as it took him a second to realise what he had done. he reloaded a slightly earlier save pretty much immediately after though, so we didn't know that it locks you out of that though, that's ridiculous
@@cragraven 2 mirelurks and a raider turret I know because, of how many times Iv had to load a previous save Because the vertibird wouldn’t land in the prydwen
@@cragraven I know! I didn't see a single thing. Once I think I shot some wandering caravan by accident because I was literally just golding down my mouse button and aiming randomly.
I remember playing Fallout 4 when it came out and despite enjoying it, the feeling I got when I picked up power armour and fought death claw in the first mission was incredible disappointment. Even that early in the game, it already felt like I'd basically experienced what the whole game had to offer in terms of combat. Saving power armour for later in the game, maybe halfway through, would have made for a big game changer to keep things fresh whereas revealing the death claw so early basically makes most other enemies in the game feel lacklustre
I literally had the same experience the first time i played it...felt like it was patronizing and shameless pandering, regurgitated corporate shlock, stooping to the lowest common denominator, seriously, really flattened the pacing from the start, and I honestly had to choke down bile, and just try to forget about it and not cheapen the experience, I'd literally bought my 3770 and gtx 780 classified for...used lol.
When I fought the Mirelurk Queen the first time, I just laid a ton of mines and hoped that she would walk out that way. She set all of them off at once and died immediately. I just shrugged and carried on.
Same. Though im careful as to how I go about it, try to keep the 4 minutemen alive. The second queen in the small island, I killed her with missiles and minutemen artillery pretty fast too
I find it fucking hilarious that as soon as Danse is found out to be a synth Maxson wants him taken out. Then when Nick comes on board the Prydwen the brotherhood don't give more than 2 shits.
Brings Nick to Maxson = tf you thinking traveling with this thing dude, you make weird choices man, but anyway do kill our most loyal BOS member would you cuz he's untrustworthy unlike you who brings synths to our base (Nick, synth kid Shaun, synth Curie) (also Strong who's a supermutant which they hate) OR Tries to travel with Danse after saving him = enemy of BOS but not when you travel with Nick, synth Curie or Strong tf ??!! Like unless they see me with Danse how do they know and make me an enemy but they do not care if I bring 'freaks and things' onto their base ????!! Fallout 4 has no consistent internal logic at all.
The Deathclaw having to stop to swing at you bothered me so much for such a relatively small problem. Like they could’ve just imported the werewolf lunge attack from Skyrim and it would’ve made a deathclaw battle at least a little threatening.
I’m not even scared to fight a deathclaw in FO4. In FO3 and NV they were impossibly fast and you were never going to outrun one. I planned out how I was gonna kill them in those games because it was actually a threat, in FO4 the pathing and movements make it a joke
Not even just that. Their added movements, which do look good to be fair, utterly trivialize them even without needing to stop before attacking. Instead of an incredibly fast charge at the player and lunging attacks, the 4 deathclaws constantly move side to side evasively. But they are too big to be hard to hit, so they just give long periods of free damage to the player.
I think what gets me most with the settlement system, in Fallout 4 you are a lone survivor trying to find your missing kid. In 76 you are trying to repopulate the commonwealth. In FO4, you go around building an eff-ton of settlements. In 76, you build one that is portable. I think Bethesda got confused somewhere.
If it was just so needy at the start it would be fine. You go out recruit people for the minutemen, build defenses and get their water and food production started. Then if a settlement needs help there's people who can go defend it. But the way it is makes no sense. Not even the ridiculous amount of there's a settlement that needs help requests. You're building a group that will defend each other but you're the only one who actually does anything. What's the point of the minutemen if it's a one man army? When I first played I thought they were all main story quests. After hours of doing requests that came over the radio I had enough. You won't even be done with one before another starts. I finally looked up about it and felt so stupid I had been doing a revolving door of settlement quests and it just made me lose enjoyment for the game.
@@tigerwoods373 Yeah. I remember feeling that way after sinking a few hundred hours into Skyrim when I learned to tell a radiant quest from a “real” quest. The whole Infinite radiant quest system is so shallow that I can’t see anyone wanting to continue doing them after completing the major factions.
@@blackhat4206 I don't see why they put an infinite loop of them. Nobody is gonna keep playing to keep doing them. They're good at the start for xp and caps. They should put a limit on how many you can do or at least have a message about other quests so people like me don't do them nonstop and get bored of the game.
yeah but it was built in 1951 and is a trail meant for tourists that brings them to historical sites. it has nothing to do with the underground railroad and it makes no sense for a faction that's supposed to be in hiding to use it.
anders not true, there is plenty of lore that helps explain why things are the way that they are. fallout is not real life, and nobody knows how to run a secret organisation in a post apocalyptic world, this means that arguing how dumb things are is even more stupid than the topic.
Fun fact, after you kill Kellogs, the Prydwen only appears if you exit through a specific door. On my second playthrough i went out using another door and was wondering if the game bugged me out of the main quest.
@@christopherrichards3607 You've never played cyberpunk then. Or any bioware game for that matter. I've built maps for bioware games in the past. They have literal triggers you can place on the floor or on objects so that when the player walks over it or touches it an event will play. It's true for most games. Every game is "on rails". The story happens in a linear arc no matter what you do.
@@VaultArchive72 well of course, but bethesda is hands down the worst studio at designing quest/stories that have multiple branching paths that give the illusion of freedom. And they tote themselves as if their stories are the best part of their games
I played 100 hours of this game hoping to find any good or even decent story, writing, or quests. Then I met Shaun who calmly explained that he now runs the faction that killed his mom and employs her killer. I then killed Shaun and uninstalled the game.
It's such a shame that the enviromental storytelling elements that most people don't really dig into are often far, far, FAR superior to the actual storylines you're meant to actually go through. I can think of only a handful of quests I can actually call engaging and I can probably 100% blame it on my preference towards wacky wasteland antics.
@@gratuitouslurking8610 Frost the mod is actually a better game because of this. Bethesda should have bought fallout and made all of it's games after the bombs fell and be harrowing tales of survival and desperation. Have Obsidian be contracted to do stuff within the normal timeline Say something like if Fallout 3 was about D.C a year or two after the bombs fell and then Obsidian makes it in the modern fallout timeline.
It's funny cause if you kill him the game just ziplines to the mission where you must go to war with them and it's hilarious :) Watch the TFS Gameplay of when they met Shaun it's great
@@AbstractTraitorHero Nope. Bethesda being in charge of lore BEFORE the main timeline would be a mistake. They can make games from like 2577 - onward lol so there is no chance they would fuck up the main timeline Obsidian is working on (in your idea)
@@brremsilverte.9022 Male Sole: Welp! Time to become a stealing, innocent murdering and settlement raiding Raider despite the fact that I’m a former war vet who swore to defend the American people with my own life!
Fun fact: You can actually single-handedly wipe out the non-Minutemen factions; their leaders aren't essential. It's a shame that the first one you meet is the Yes Man option.
FO4's frontloading of it's worse elements very much is in this same situation. Beyond this baffling situation of making a faction of goody-two-shoes a forced can't-kill, but to intro it right off the start and also throw at you a bunch of high-power items to kill an enemy you have no reason to be fighting at the time because Todd Howard found it a cool idea (actual true story, apparently 20 minutes after the new Deathclaw was set up it was being put into a demo that probably was moved to Concord towards release). Add in that your choice is either braving mutants and monsters to force your way into Diamond City as your main quest hub, or deal with Preston to get a few levels, and it's so freaking baffling.
Fortunately Nuka-World fixes this (Preston is still essential... but still), i actually did a destroy all factions playthrough and it can be decently fun because you set your own goal Too bad it requires both a DLC and for me to do the devs job for them
@@Spike2276 Sim Settlements Conquer does a better fix of it personally, turning the Minutemen into an enemy faction and granting you a unique raider gang to team up with. Hopefully that function reaches SS2 eventually.
Ya know, they almost did a good job with the opening. They could give you the power armor, let you mow down the raiders, then have the deathclaw trash your armor before running off. It would both establish the armor as powerful, and the deathclaw as a real threat. Then the player would have a reason to go down 2 long quest chains, one where you fix the armor, and one where you track the deathclaw for revenge. And the last step to fix the amour could be a crucial part that was eaten by the deathclaw. You could either hunt the creature to finish your armor, or find the part elsewhere so you can have your rematch wearing the armor.
this is good and imagine if there was a 3rd option to tame the deathclaw as it respects your strength and becomes a follower like strong? Bro I know it’s wacky but that would’ve been so sick. That’s too much work for Bethesda though of course 😂
Could go another route: You drive the deathclaw off, but it manages to utterly trash a portion of the breastplate and the underlaying frame. Later, upon repairs and revenge, you get a unique PA torso (Still slashed, but neatly patched up), and the PA version of a deathclaw gauntlet made from that specific deathclaw. You really want to go all in, you also get to use its scales to deck out parts of the PA. Having a deathclaw-coated T-45 sounds amazing.
Just to mention as a Bostonian - That red line on the ground IS a real thing, not something that the Railroad in FO4 invented. The Freedom Trail is a historical walking tour of Boston. It was kind of cool to see in the game, and honestly I would have liked if they used it with the Railroad in a way of "Well, you would know that it's GOT to be the Freedom Trail because of the 'Freedom' Thing" but... Instead it's just a series of 'Clues' that a child could solve. It is a little more clever than you give it credit for but... Not that much.
That was the part of the game where I started to get sucked in to the story and having fun. I know it’s got it’s issues but I loved fallout 4. It’s the first Bethesda game Ive played though.
Radiation can actually damage electronics. One of the reasons why the image of that radiated lump in Chernobyl is messed up. Would be cool wouldn't it if your pipboy just stopped working in the Glowing Sea.
@cool dude I mean that could be worked around with proper air conditioning. Much more problematic would be the water that is generated as a by product whenever you burn carbon-hydroxides. Imagine the intense black mold behinf every corner. Although one could argue that mr. Handy would clean that up... i guess
@@Vinsedesign tell that to Bethesda. There's transistors in the games now. A thing specifically mentioned by the creators as not a thing in the Fallout universe...is now canonically in...
That's me now when playing settlements 2. Jake wants me to go to Diamond City and talk to a guy and he says, "and you can maybe get some info on your son." ??? Oh yeah right my son, eh I'm sure he's fine now, how do I build this again?
Shut up preston is a great one. also why not just put a base line 'defenses needed' to make a settlement 'safe'? you can still spawn in some random attacks on the settlement while you're approaching it, giving you a reason to WANT to go help... rather than force you to try and keep the settlement safe.... on the other side of the fucking map.
Only 3 minutes in, but 9 have to just tell you how much I appreciate you even acknowledging the music. It's tragic to me, how few people have pointed out how incredibly well done the music is. That opening theme is absolutely wonderful, and every time I open Fallout 4, I get excited to play just because of that. All of the music in the game is incredibly well done, and I can't believe it not only didn't win any awards, but hasnt even been discussed on UA-cam at all. It's world class composition and orchestration. Truly beautiful renditions of the original work.
While the start of the game was unemotional, there was one moment that was rather depressing, the first night out of the vault. I sat there in my old home now in ruin, a couple of candles burning, and I listened to the tape from my wife.
It's weird bc if they forced that scenario in a story moment or something it would be stupid. But since you did it yourself it was cool. That's what's fun about their games.
@@conformistbastard9842 Even better Imagine the Survivor rebuilding Sanctuary and stripping it down to make quarters and defenses for the colonists, but the one thing they don't tear down is Shaun's crib. Fast forward to the moment they return to Sanctuary after visiting the Institute for the first time, and the first thing they do is scrap the crib.
@redx no, even if they didn’t, it’s factual they have a son, a spouse, a backstory, and a purpose that you don’t get to choose. It made it really hard to immerse into my character when I was constantly having to account for these things when I was trying to craft a history or justify certain decisions. You get to “choose” how to pursue that purpose the game tells you your character has, but the storylines are extremely similar that the only difficulty you’ll have is whether or not you kill Maxson for his coat or kill Desdemona because she’s annoying. I’m exaggerating. You can always kill them both anyway. No, the only choice in the game I truly had to stop and think about was whether to join the institute or not since it’s the only faction that feels different than the others and because the game’s been telling you since you completed the tutorial that everything your character has done has been to find the aforementioned estranged son that’s now old enough to be your Father and even sometimes acts like he is. That’s how my experience was playing the game. Even if they didn’t have a voice. I like the voice acting in the game and actually enjoyed it. That is not the reason I say what I said about the game. I’m not saying the game is bad either. I really liked the game a lot and had fun every minute I played it. I understand it’s not exactly new, your character being given a purpose right at the start of the game. Fallout 1 says “go find a water purifier for us.” Fallout 3 says “go chasing after ya daddy.” Fallout New Vegas doesn’t even give your character a true purpose but it does tell you you were someone, but it’s so vague about what that role your character use to play that being a “courier” could mean just about whatever you want it to. I was a courier for high-speed bullets to brains. “DELIVERY! *shoots doc Mitchell in the face* Well, that’s my job done for the day.” But that’s it. And those things don’t really get in the way of being the type of character you want to be, but rather they’re just there in order to be a sort of foundation for the actual game. Fallout 4 tells you your character was a specific somebody before everything happened. Gives you a cutscene and everything (which feels particularly relevant if you play as a male). Tells you “your character cares a lot about their child and their spouse” and makes every storyline in the main story tailored to that. Which makes things feel off if you spent the first 40 hours of gameplay just doing what you wanted, like I did, because it’s suppose to be an rpg so I shouldn’t be feeling tied down by the main story if i don’t particularly care for it. There’s also a surprisingly small amount of quests in the game in general, it disappointed me when I finished the game and realized I had nothing to do, and I even checked the wiki against my completed quest list to make sure that was the case. You complete the objective the game gives to your character and suddenly there’s very little reason to keep playing, in the vanilla game, and even with some of the dlc’s there’s a case to be made for doing it before finishing the main story line since it will allow you to experience more of it. And what happened to the Karma system? Is that system even in the game now? Is it hidden? If it is, doesn’t that imply it’s not something the player needs to think about? In which case there‘s no need to worry if you’re the asshole one day and the nice guy the next despite how weird it feels to be so bipolar? No, the voice acted character is the least of my concerns when it comes to making the statement that it’s an action-adventure game, and not an rpg.
@@HDGaminTutorials the voice acting isn’t really the reason that it doesn’t feel like an rpg. The most rpg-like content in the game is with the companions because, in regards to your relationship with them, your choices matter. The game’s already trying to funnel you towards specific choices by the time you get out of the vault. If anything I’d say the biggest thing that gets in the way of being able to call it an rpg is actually having a son, because you’re constantly having to justify why you’re doing certain things in regard to how much the game is telling you your character cares about them, and you’re eventually going to feel like what the game is telling you about your character and how you’re playing it are inconsistent, because you’re trying to play an rpg and the game’s saying “but I’m an action-adventure. Don’t you wanna go on an epic adventure to find the son the character I made for you cares about so much? Too bad, that’s what you’re gonna do because I didn’t put that many side-quests in the game, most of them aren’t worth a sneeze, and every faction you can join relates to the main objective I gave for you. So you’re either gonna do it or you’re not gonna run out of shit to do. I made sure of that, it’s *why* i didn’t put that many side quests in the game to begin with and *why* every faction is wrapped up in the main storyline. Yeah, we did that on purpose because we wanted to funnel everyone into giving a shit about the character I made for you.” - Godd Howard 2015 Look, I like to complain about Fallout 4 but I actually think it’s a fun game to play. It’s just, you can’t think too hard about it. In that way, it’s like anime. Once you think about it too much, you’ve lost. Lost interest, lost the desire to keep going with it, lost your goddamn mind with how stupid shit is sometimes, lost the plot, lost any care you had for the characters. So you have to turn your brain off if you wanna get the most enjoyment you can from it. And that’s not very rpg, considering rpg’s have been the types of games where you need to think about things before you just go and do them since the genre was first created. But do you know what genre of game is most enjoyable when you don’t think about it? The Action-Adventure. That genre of game usually wants you to not think beyond what it tells you because as soon as you do, is when you start to see the cracks and holes, when you start questioning things that stand out because they’re left unanswered despite feeling like an important question. Which is why the action-adventure doesn’t want you to think too much. Just like anime.
@redx I mentioned the thing about fallout 3 already. And the nature of an rpg isn’t freedom, it’s actually restriction based on choices. Been that way since the days that rpg’s were just board games. You can’t just suddenly be something different because you feel like it. You choose the role you wanna play and the choices you make, how they impact the game, what paths they open up and what ones they close away, are a reflection of that role you’ve chosen. But action-adventure games allow you to experience every way you can play within one play through, like your character is some Demi-god that’s capable of absolutely anything just cause they’re the main character. Another similarity to anime lol. People misunderstand what an rpg is meant to be, it seems. A role-playing game isn’t a role-playing game if you’re *not* locked into the role you’ve chosen to play and you can just suddenly decide to be the exact opposite of what you chose at the start when you’re halfway through the experience. This is why Fallout 4 is not an rpg just because it has freedom. It’s exactly because you have that freedom, that it can never be an rpg. Think about some of the primary complaints about Fallout 4. For example, things like “I wish that I would get locked out of certain factions for joining others” or the way it’s more commonly put “why can I join the brotherhood if I’m already a part of the railroad, that’s stupid” (which I agree with that sentiment to a certain extent). That’s literally a complaint about a lack of a restriction that would typically be found in an rpg game, like how you can’t join the Legion if you’re in the NCR and vice-versa. RPG’s restrict your freedom in favor of making clearly-defined roles you can play. Hence the name, rpg. So I ask, where’s the roles you can play in fallout 4? Are they really only just “an asshole” and “not an asshole”, well not exactly. There’s “an asshole in the institute” “asshole not in the institute” “nice guy in the institute” and “nice guy not in the institute”. Wow, so many roles to play I wonder what I should do?
The thing I like about New Vegas' Courier is that they eventually explain that they've been through hell and back before starting the FNV story. For me it makes becoming somr unstoppable force of the Mojave more reasonable.
"I lost my son, and I don't know what era am I." Preston: "That's rough buddy, hey wanna join the minutemen and become our leader?" "You son of a bitch I'm in."
Yea I was replaying the game and my girl was said, "Yea man, was frozen for like 200 or so years and my baby was pried out of my freshly slain husbands arms" and Preston was like, "Yo, word? Also you're the general now go talk to these farmers about a factory full of raiders they need you to exterminate"
I'm in a hurry my son was taken and my wife was killed, I need to find my son!! = does the main quest as fast as possible Preston: Yo I see you got the schematics from Virgil before meeting me here at the freedom museum, help my group out first then we'll help you out. helps the minutemen with the freedom museum in Sancuary, now Preston help me get into the institute so I can save my son!! Preston: haha no, help settlers first then we'll help you, sucks about your family tho helps settlers Preston: good work man you're General of the minutemen now :) what you still care about your son ?? ok I guess we'll help you now eventually gets into the institute, Father psychologically tortures you by making you think your son is still a kid and can be saved and raised by you then tells you he's your son and you should join him. (even tho they're evil to the commonwealth and did nothing to help you get into the institute). The SS really puts up with too much shit, I just want to kill everyone in the game for being assholes but the games forces you to be the good guy and doesn't allow you to kill certain characters to get an ending to the main quest.
After becoming minuteman general, taking over the castle and all settlements, spending hundreds of hours trying to glitch walls and floors into destroyed houses, repopulating them with settlers fully stocked with food, water, defences, weapons and armour, killing thousands of raiders, supermutants and ghouls, collecting the best weapons and armour of the wasteland, meeting new companions and advancing their quests, and then one day while talking with Codsworth... "Have you found young Shaun yet?" Me ; "Who the hell is Shaun?"
@@legion999 i actually enjoy the settlement building with mods and settlement pack dlcs its one of the things that bring me back is trying to make cities across the wasteland
A major problem with the death claw fight at the beginning is that it at least made me overestimate what enemies I could fight soil spent way too long trying to do things I was not meant to be doing at that level
Also, they nailed speech in NV and then reverted to the inferior system in 4. Just yesterday, I played NV (specifically the quest with the cannibals on the strip). I had the option to side with the cannibals. Not only that, NV allows you to apply various skills and stats to conversation, making canny observations with high perception, applying knowledge of guns or explosives to a problem, or just surprising someone with your scientific knowledge. And then 4 has you do speech checks in meaningless dialogue, where even with maxed out charisma, you'll still have a chance of failure.
Funny enough I felt that New Vegas's greatest strength in the Dialogue System mostly is something that people don't talk about. But as the Red Letter Media bit goes: "You didn't notice it, but your brain did". This usually is the flip side of a complaint people have in Fallout 3, 4, Oblivion, etc. You walk up to a perfect stranger, initiate dialogue, and they say: "OH THANK THE GODS YOU'RE HERE TO HELP ME!" and dump a quest on you. Whereas New Vegas conversations almost without exception (there are a few that do that, like one with the captives in the mines south of Nelson) start with the NPC giving you a fairly generic greeting, and then you have to ask them about what is going on. Something that Morrowind similarly did with its topic based conversations normally. It helps avoid the whole "Player is the center of the universe" feeling and that everyone is helpless just waiting for the player to show up. It's such a simple sort of trick, and yet almost every RPG misses it. Now there is stuff that Fallout 4 actually did improve on, but it's not the dialogue system. It has great RPG moments... but it doesn't do a good job highlighting them.
I think what makes Fallout: New Vegas' final battle so nice, is that the final battle is a culmination of all your achievements and quests, just like how the game starts with Goodsprings and you gathering allies/items to help you fight off the powder gang (or the opposite). In Fallout 4, the final battle just sort of happen? There is 4 factions, and you chose one to win. There is no more achievement than the fact you are the guy with the gun that took down the most. There is no build up, other than the fact that X faction sees themselves as the best to rule the wasteland, by any means necessary. It doesn't make the morally grey, it just kinda makes all of them arseholes. The factions in New Vegas all have their problems, but at least they have a plan for the wasteland. They have real flaws, but they are all shaped by their own experiences, and probably very defining for them, their actual history.
The only good faction is the Minuteman which sadly is also the most tedious of factions to work with since they all seem to rely on you to solve everything Both also is the only faction I didn't have to question their motives, cause the Brotherhood are hubris, the institude are to high on their horses to realize they are more of a problem, and the railroad are just dumb like if they joined the miniteman not only do they become stronger but they have the same idiology and the miniteman wants peace for everybody sinth or not
I don't think that really jives, though, because the feeling of agency just wasn't there. The game ends after you complete the dam sequence, so you just get *told* what happens to all these people with slideshows that don't illustrate much. And your actions during the game don't have a huge impact on the structure of the final sequence. Although people can come in to help, most of them (like the Boomers) are just set dressing that doesn't change how the final battle goes, and it's treated as inevitable the entire game, which feels *incredibly* forced when you take some of the pathways. Probably the biggest example is that you can take Boone and go on a suicide mission to murder Caesar, and although people treat it as a Big Deal the final sequence just doesn't change. The execution was even more halfhearted, but I think the Minutemen were a much better attempt at that sort of "your choices have weight" thing because they're a faction that you literally build up from rubble into a force to be reckoned with, and there are missions, in-game bonuses, and random events that make it clear what you're doing is causing changes. It seems like the Railroad were supposed to be the same way, since a bunch of the characters remark about how much trouble the Railroad is in and there's one sidequest where you set up a safehouse to transport synths through, but their questline also isn't impacted very much.
@@louisvaught2495set dressing? Dude, having everyone at the dam makes it super easy to get through. Having no one at the damn is genuinely Alot tougher. Especially if you're playing on harder difficulties with survival mode. What're you talking about set dressing? Also EVRRY FALLOUT GAME ENDS THAT WAY. Also, they only had 18 months to develop, they couldn't implement an endgame, that's not a fault of the game whatsoever. You're complaining about things that aren't there's when you should be criticizing what the game gives you not what you wanted. Fallout 4 criticism of dialogue isn't because it isn't there and players want it. It's because it IS there and it's absolute shit.
With regards to Deacon saying he was stalking you is that you can actually find him in both Diamond City and Goodneighbour, but he is just a "Drifter" and "Diamond City Security". So he actually was kind of following you, which was a nice touch in my opinion.
About the mission were you destroys the brotherhood with the railroad: you can actually dress up as a brotherhood soldier and do the entire thing stealthy, where you need to pass increasingly hard speech checks as to avoid suspicion, i think that playing this mission like that is actually very interesting and makes more sense considering the railroad is this stealth faction
issue is there's no speech skill so you have to be 'lucky', rather than have spend time and character-creation effort towards it... like in Fallout New Vegas. I thought unapologetically stealing game mechanics from other developers and their games were a-okay with how the batman-combat seem to be a thing in almost every combat-flow game to this day.
That is actually pretty cool. Too bad I never knew, because nobody in the game *told me* Like, would it have been that much more dialogue to have Deacon (or whoever) say: "Hey, maybe you can get a Brotherhood uniform and sneak your way in."
1:03:22 perfect time for a Boone moment, you know how he mentions that if you go near cottonwood cove he will shoot legion soldiers without hesitation as a warning? Maybe give nick the same treatment or a warning from maxon who won’t talk to you with the synth in the same room
" the legion kidnapped my wife, if i see any legion i will kill them on sight " " The synths are a goddamn plague, they are the top example of all evil, they are the technology that set the world back to the stone age, they are a danger to us and all of mankind, oh by the way nice synth "
The power armor at the start would of been cool, if you get a junk "raider" looking one that they had been working on. Maybe it's missing a few pieces. After you find them the raiders have to go regroup so you have more time. Then you are able to find manual for basic power armor uses. So it gives you a speed and power defuff. And you get the adv skill later.
Maybe they could've had the power armor be destroyed beyond repair by the Deathclaw, so you have to discard to because it's useless - but still served like a kind of sneak preview for the later game. Maybe you could then get your second Power Armor when becoming a full member of the Brotherhood, or as part of an optional quest to prepare for going to the Glowing Sea. Also, I just figured (in my head-canon) that every pre-war person had an intuitive understanding of how technology, like Power Armor, works, even if they aren't specifically trained for it, just because they grew up in a world where that kind of technology is common. Just as most people today can probably operate a vehicle well enough, even without a driver's license (though you definitely shouldn't).
@@LadyDoomsinger Or considering that the Power armours suddenly need power cores (when previous lore said that their energy supply was basically infinite) - Have it run out of energy and the the core is too damaged from age and combat (and/or the mechanism to remove it is damaged) too be replaced.
Or hell, just give us Strength perks for power armor usage. The first of which would be reducing and then ignoring worn power armor weight. So that at the beginning you'd have to either travel VERY light or become a nigh immobile but well protected target, and once you did specialize in that you would be able to actually take it out on supply runs and the like.
@@undertakernumberone1 old lore never said they had a "basically infinite" power supply, they have always needed batteries its just that the fusion core time needed to be shortened for gameplay reasons.
Hell you can even keep the original lore with the old power armor it's just the raiders used the frame and the broken pieces to make theirs. I like that honestly
I feel like "Bethesda being afraid to let anyone fail" (not the exact quote, but you get it) is really the best way to phrase Bethesda Fallouts biggest issues. At least from me. I feel like every other smaller issue I've ever had with them, stems from that.
Its an issue with a lot of games today. Its the millennial equivalent of participation trophies. You must always win, no one may lose. Everyone is a winner. No one is a loser. The Outer Worlds does it too. Also don't help millennials are the ones jumping into game development now. So expect the stereotypical generation tropes translated into your media.
@@DarkeningDemise I don't think this is a millenial issue, this is most likely an issue caused by companies wanting to maximize profits and minimize loss's. Best way to do that is to make the games hard to fail. Doesnt stop companies like Owlcat or Inexile from making old school style "If ya fuck up your build goodluck" style games, it just means we have to look a bit harder. This is a capitalism problem not necessarily a developer problem, not to say it can't be dev caused sometimes just that you usually dont see this type of trend unless something larger is going on. This was inevitable with games becoming increasingly mainstream, but as with metal new niche's and Genre will be converted until you have a thousand shitty little niche sub sub sub genre.
@@DarkeningDemise Some boomers just can't help but bring up millenials. Go walk to school up hill in the snow both ways or something. Most folks just play video games for fun.
@@vaultdweller1386 This^ Nowhere near a generational issue, but entirely corporate culture-which has become so dissassociated from reality that its no surprise said company's products have become so generically bland they're more awful than anywhere near productive. Look at what Hasbro has done to Wizard with Magic TG-You have idiots put in creative management positions when they only have management *experience* and no creative talent whatsoever
There's a mod that actually restored some cut content for the Danse and Brotherhood quest. Basically if you didn't kill Danse, you could then challenge Maxson for Elder in a duel. And obviously if you win, you become the leader of the BoS.
I'm glad I wasn't the only one who experienced the "I'm just bored" phenomenon. I have tried time and time again to pick up the game, and just finish the main story. But I have only done it once. Once in the 5 years this game has been out and the hundreds of hours I have in the game. One time finishing the main story. Never finished Nuka World or Far Harbor. I got really sucked into the settlement system until it got really tedious and then I just got annoyed by it. I'm glad I wasn't the only one who experienced that sensation. I have tried tons of mods to try and spice up the playthrough but to this day I still cannot convince myself to finish the game again or any of the DLC. Just can't.
Yep, the only way I got more than a couple hours into the game was playing the sim settlements mod. Helping settlements build themselves into massive complexes was amazing but i've never actually got far into the main story compared to finishing new vegas multiple times.
i didnt like far harbor the enemy felt really bullet spongy and the settlements kept asking for help and not being able to do that pissed me off, it just felt like busy work shooting every enemy 100 times and walking everywhere whit power armor lol
I've got almost 2000 hours of Fallout 4 on my Steam, but I've never managed to finish Nuka World because I feel like it's trying to put me into a coma of boredom. I've played the main story only once, and never again because it is the dumbest garbage I've seen. I've played through Far Harbor a couple of times, and it's the best narrative content that the game has, and the best atmosphere, and has one of the only non-murder-boner super mutants of the game. I literally play the game for its mods and treating it as a more violent version of the sims/farming simulator, building and interior decorating houses, farms etc. and killing the occasional exotic critter or raider. As much as people like to shit on Fallout 4 for its settlement system, it's pretty much the only thing it has going for it.
Fallout 4 was one of the few moments in my life in which the excitement was so overwhelming I actually couldn't sleep and it makes the final product much more disappointing.
Factions in Skyrim: Not the best but you can do all of them as one character Factions in New Vegas: Are the best, and are seamlessly integrated into the emergent narrative that is the main story, but you can't do them all as one character. Factions in Fo4: Not the best and you can only do ONE per playthrough because they're tied to the main story even though they have no effect on the main story.... wait what?
Fallout 4 is such a weird game. It’s paradoxically a great game and a poor game. I heard it described as “an amazing game... for someone else” and that sounds accurate. As a fallout fan, nothing it does services me... but if someone ELSE wanted a fun scavenging shooter then fallout 4 would absolutely deliver. I just can’t separate what “I” expect from the series from what Fallout 4 is. It’s a good game generally but it’s a bad game for me.
Exactly. I had a conversation with my brother, and we concluded that it was a good game, but not a good Fallout game. If it was a standalone game, it would probably be viewed with greater interest, but when compared to a lot of the previous entries, it is somewhat of a disappointment, especially when we have seen what the games could be. It just doesn't feel like a real fallout game to me.
Just because fallout 4 is a “good shooter” doesn’t make it a good fallout game in the entire history of fallout it has never been a shooter first it is an RPG with shooting apart of it when you strip the Roll Playing aspect of fallout you have a pour imitation of Far cry and Mass effect
Even as a shooter, it's terrible. The world is just lifeless and dull, the dungeons are just copy and pasted nonsense, and the enemies are just bullet sponges. The RPG elements and writing being bad here is just two of many issues the game has.
The issue of Kellogg's age could be solved by simply making him a ghoul. Hell, make him a resident of pre-war Sanctuary that couldn't get to the vault. By the time Shaun gets taken, Kellogg would be so ghoulish that the MC wouldn't recognize him.
I thought Kellogg's age was already explained through Institute tech and cybernetics. Though that then begs the question of why Father is dying if Kellogg was able to be sustained for so long.
@@canolathra6865 father is dying of some kind of disease as for kellogg he was healthy enough just had implants that would prolong his natural life span so as not to die of old age
@@canolathra6865 I'm pretty sure they explain in the story that the procedure to get the implants that Kellogg has is agonisingly painful, and everyone they've tried it on previously have died from the sheer pain. The only reason Kellogg survived is because he's a badass who's experienced a load of pain already so he was able to fight the pain. I'd imagine if Shawn/Father had that procedure done, he probably wouldn't even survive it, having led such a sheltered life
Make Kellog a neighbor in pre-war sanctuary, someone who Nate somewhat knew in the military or something, who comes over for a breakfast to talk to Nate about the Veterans Hall thing. The bombs are coming down, he gets denied from the vault, he's ghoulified, survives for ages in the outside world, has grown bitter at Nate and Nora, and when he comes to the vault for the institute, he doesnt even care at this point that its Shawn he's stealing, or that its Nora/Nate hes killing and leaving their spouse alive and frozen. That would also make Shawn and Kellog's relationship a lot more interesting, as Kellog might become attached to Shawn because he reminds him of his pre-war life, or his relationship he had with Nate. This relationship with Shawn (godchild?) can foster a sense of regret over the next few decades, and Kellog can actually regret what hes done, but stick by his actions and consequences. When the sole survivor catches up, its revealed their relationship to him, although hes not recognizable, and Kellog owns up to what hes done, yes, but hes made his peace and understands the survivors fury. He understands that they want vengeance, but because of the law of survival, will still fight them if they try to kill him. That explains the cool, calm understanding and way of talking he has in the actual game now. (and, maybe, just maybe we can forgive him...? make him into an npc, or a settler, or a quest related/quest giver npc, or even *gasp* a companion. it would be cool to do the memory quest and see all of this from his perspective, and even have a decent conversation when its done. Nate expresses sympathy to him at how cold the world has made him and the horrible things that have happened to him.)(also on the memory quest, its not his child that he has with the woman, but hers that he loves like his own, and ghouls in a romantic/sexual relationship with humans is not crazy, look at sole fucking Hancock or Beatrix from NewVegas) (yikes this is long, sorry)
The funniest part of the railroad puzzle for me was I didn't even notice the letters in the letters during my walk. I saw "Freedom Trail" and already knew they expected me to spell Railroad. I genuinely did happen to guess the password to their secret door.
@@prinzdenax true, however I think the small bit we know about Benny (leader of an average group of raiders, until he was approached by a securitron sent by Mr. House proposing him the job of leader of the chairmen, secretly trying to keep Benny under his thumb - meanwhile, Benny actually had his thumb on Mr. House the entire time. Benny stealing the platinum chip being the point where Mr. House knows he has been betrayed.) is more interesting than Kellogg’s, at least in my opinion, pretty generic merc with nothing to lose character that makes him a HD version of Boone from New Vegas
@@prinzdenax you really do get to know a lot about Benny if you pay attention to the quests while following his trail, and his goals when you finally meet him. Plus the variety of ways you can actually deal with him that isn't just linear fight scene
@@Mstanaturalselection I know, but in one of the missions in Fallout 4, you get to go inside Kellog’s mind and see back to his childhood, which is a bit more interesting in my opinion.
@@Mstanaturalselection The fact that there are multiple ways you can deal with Benny, that he has this interesting Personality and Manners and that you learn some but not all things about him makes him far more interesting than a run-of-the-mill Mercenary.
"Well, Doc, Dogmeat over here named himself after some time with the Minutemen. Then one seriously fucked up night he started to whisper into my ear. One even more fucked up thing happened after an ever worsening fucked up thing that night. Before I knew it I was boning Dogmeat and he was a howlin'. Does this qualify as "non-human sexual relations, Doc? Well, considering he *did* give me some sweet pillow talk before and after the fact!" That would of been some of the most priceless hysterical dialogue if that had actually happened.
I start Fallout 4 and get bored after a few hours or so.. Recently purchased New Vegas again after not playing it for years. I pumped almost 30 hours in it over the course of a few days. It's so fucken good. The choices and consequence in this game is insane. We need another Fallout from Obsidian...
I always watched my dad play it while I was about 8-10. (Is that ok?). Then some months ago I bought it off a keyshop. Well here I am 3 playthroughs later.
Bethesda rushed obsidian a lot, but when Obsidian released Outer Worlds and I played through it, I gotta say, they do good work, but maybe them rushing is a good thing (they leave so many missions with so many choices that the late game suffers and everything kinda blends late game, though, the story itself is good. And the npcs are funny as hell like the corporate spokesman guy who sells on the trading hub place, I've not played in a while forgive my memory)
@@ZeroSensed Yeah, there most two famous games are Kotor2 and Fallout New Vegas, look more into it. They very little game development time for new Vegas due to Bethesda rushing it to avoid releasing it near skyrim, and kotor2 has an out of bounds scene with the rogue guy in the cells on the asteroid mining facility. He says stuff about the game development and about how he was meant to have his own game. Then look up that there is an entire cut planet almost finished (if on pc there is a mod that tried to restore it) about two sides of robots. Along with the ending being rushed explaining why it felt so odd for parts of the ending. I have had two game breaking bugs on pc for kotor 2 and 5 for 1. (On pc, there is a glitch associated with 3 lines of code and the counter for cutscenes. Basically the cutscenes are set to far in game, which means the game tries to load in a late game area as it loads the tutorial and crashes the other 3 lines are for fixing graphics because it can and will crash your game during a cutscene.. it was something else) . Hope that answers the question, I hope you look it up and find our more about it
Yes, I get it you hate the kid just like everyone else. I liked this game for its writing. Why does everyone have to remind me how wrong I was. I only enjoyed this game for the story.
@@robertdowling4673 I'm pretty sure nobody is attempting to make you hate the game. It's just a series we're very invested in especially the people who watched it change. I've not played much of fallout 4 but the story is alright personally I think that it would be better suited for a linear game.
@@Spectrik I wrote this when I was in a bit of an angry mood. I don't care people like Salt don't like fallout 4. He seems like a nice guy and he even said in his Outer Worlds video he doesn't care if people like the stuff he doesn't. So I've got nothing against him. It's just a lot of Fallout fans did treat me like shit for liking fallout 4 and it's caused me to become bitter when it comes to the whole thing. At least that's just how I fell.
@@robertdowling4673 ah I understand I've made more than my fair share in spur of moment comments. In any case if you prefer the Bethesda games that's just as valid as people like me who prefer Obsidian/Black Isle, because at the end of the day it's just a few games that different people prefer different parts of
@@Spectrik I actually don't prefer Bethesda games tbh. I really dislike Skyrim for similar reasons lots of people seem to dislike fallout 4. I just liked fallout 4 because I thought its story was engrossing and thought-provoking. Along with liking the companions. Obviously, I'm in the minority on that. But that's just how it is with a lot of things. I'm glad you were able to be mature about it and respect my opinion. I just can't say the same with most other fallout fans I've encountered online and in real life. Fo4's a game really close to my heart and is one of it's few fans Is never easy. And It's even harder when people remind you how wrong you were all the time.
Having just played it for the first time recently, I can say Fallout 4 is best when you ignore the main story. ...which is, you know, a terrible recommendation for a game.
@@NeonKodiak I would say FO4’s main story is uniquely bad and undesirable. I can mentally handle speeding through Skyrim’s story. FO4 makes me want to smash my head against a wall.
I absolutely adored this game! I found it revolutionary! And then I played Fallout New Vegas. I had never played the Fallout games before. Seeing what it _used_ to be and then became made things incredibly... lackluster. I didn't go back to Fallout 4. I binged New Vegas.
I put new Vegas down after a half hour and never touched it again when I couldn’t sprint and the combat mechanics were clunky as fuck. I tried it on my PlayStation and it looked like shit. Maybe one day with a gaming computer and a sprint mod I’ll play it.
@@daveurban6651 Yeah I put it down the first time I played. I tied it again later and it is harder to get thrkugh after seeing games with better mechanics. Highly recommend a gaming computer with it! I beat the game then modded it, and that's what keeps me coming back. A simply sprint addition and some basic customisation changes and it's amazing!
@@daveurban6651 Without extensive modding, the combat is bad and the world is ugly as sin. The writing is fantastic, but if it doesn't appeal to you, there's no reason to force yourself to try and enjoy the game.
I played Fallout 1+2 - after loosing because of the time limit, I never played them again. Played FO3, it kept crashing, dropped it. Played New Vegas; Sided with House, he wanted me to kill the BOS and I liked both sides, didn't find a way to keep both alive so I dropped it. Is currently playing FO 4 VR, haven't bothered with base building and have not affiliated with anyone so now I'm just a person wandering world looking for a lost son... there doesn't seem to be much of an overarching story, but just doing sidequests and searching for Shaun is quite fun.
true, but you also can get a laser pistol with the exact same legendary effect, and since you can turn a laser pistol into rifle, semi energy sniper, or shotgun, its kind of pointless unless you wanna say you got all the possible uniques you could (unless you never level lockpicking for some reason)
I feel like I know exactly what Fo4's problem is. Fallout 4 was the first game I played in the series. As someone who loves survival/open world I instantly fell in love with the game. Not too long after that, I played fallout 3 and New Vegas. In those games I experienced a severe downgrade in terms of basic gameplay mechanics, but the engaging lore more than made up for that. Honestly if we could get a New Vegas with Fo4's gameplay mechanics then this series would be unstoppable
Who knows, we might see such a thing eventually with Bethesda and Obsidian having the same parent company. I know that the New Vegas team is long gone at this point, but I really think that a new Fallout with Obsidian leading at least the writing and story could turn out fantastic. The Outer Worlds wasn't the best game of all time or anything, but the writing is generally around the quality that Obsidian is known for, and if the same or greater effort is allowed into a future Fallout then it could turn out great when combined with the more modern combat of Fallout 4. I just hope to see anything but a repeat of Fallout 4 or 76. I can't say I expect greatness, but I'm a bit hopeful for a return to form for the series.
This is what they are trying to do with 76. Its all fallout 4 mechanics, but they brought back the dialog box, as well as perks being used in conversation. But they already fucked that game up so hard, it's piss in the wind anymore. 76 is a painfull reminder of what could have been, and what could be in the future.
This was my first fallout game. But I came over from playing morrowinfd and skyrim so I gave this a try. Loved it and. Then I played 3 and Vegas. Love them too. love them in different ways
Considering how Bethesda is being all money hungry, I'm shocked they haven't remade New Vegas. Especially since they are all out of good will at this point. New Vegas in the FO4 engine would be an instant success.
Once you realize Bethesda turned Fallout into apocalyptic Elder Scrolls it makes more sense. Ghouls are Zombies, Muties are Orcs, Raiders are Bandits, Radiation is effectively Dark Magic or corruption, etc
but you're forgetting that they literally did paint the street red because some parts of the freedom trail were either blocked off by rubble or completely destroyed after the war. If you follow the trail its pretty easy to tell
@@Otakupatriot117 It doesnt actually. Most people in wasteland can't read, or understand literally anything about history. Almost no one woukd actually make it past the secret door.
@@samuelbishop3316 Except they're not just hiding from "most people in the wasteland," they're hiding from the most intelligent group of scientists in bethesda's world. Who most certainly can read, and frankly don't even need to know shit about history to follow a bright red trail and figure out a simple code, which also gives them a password that's just the same as the faction's name. If they can't figure that out, then they're the stupidest mad scientists in fiction.
Fallout 1: Where’s the Water Chip? Fallout 2: Where’s the G.E.C.K? Fallout 3: Where’s my dad? Fallout 4: Where’s my son? Fallout 76: Where’s my refund? Fallout NV: Where’s the sumbitch who shot my melon 🍉
27:00 Skyrim allowed you to appoint a steward for your estate. The settlement system could have been much improved by allowing you to appoint an NPC to be the "boss" of a particular place who could then take care of the needs of the settlement. Maybe there would be a quest or a series of quests to find and befriend that person so they would be willing to do it.
That seems like a big draw of this game just to be *cool* like story and game play wise giving lvl 3 sole surviver a mini gun power armor and a death law kill is busted but its cool
Late as all hell on this, but you actually can get settlements to the point where they no longer need help. It's just dumb, stupid and counterintuitive. The trick is to dump ungodly amounts of resources into turrets and such until it is several times the settlement's production. Then just rely on trade routes to keep its stats high. As a result, you end up with a few settlements that do all the production (typically closely clumped), and everything else is just a nest of gun turrets with the people working scavenger benches. As a result, you only see raids on your few farms/water purifier settlements, and the thousands of absolutely not labor camps stop asking go completely ignored by bandits. It helps make it feel more fitting if you turn a few of the turrets to face inwards.
I love how Vault Tec’s experiments in the Bethesda game aren’t actually experiments, they’re just acts of large scale cruelty. Like Vault 19 in FNV actually had a goal which was to induce wide spread paranoia throughout the vault without the use of chemicals. But in Fallout 4 it’s like “What happens if we freeze people?” No thesis, no goal just fuck around and find out. “What if he make rich people live in a communal space with poor people?” Again, no thesis or goal, just fuck around find out.
Weirdly enough, the goal was imply in that vault. That either the people running would do their job proper but slowly starve to death or result to cannibalism.
Its weird that requirement for power armor training is lacking in the only game that actually makes it almost a small mech instead of heavy armor you put on like you've mentioned. It would make the most sense to be here out of all of the games lol
@@GalanThings It honestly is kinda bizzare as well. I chalk it up for them wanting that 'action moment' to grab people's attention with the museum fight, but on the other hand you wouldn't even need to change the story much, basically most the factions seem to know how to run power armor in some degree so you could get training during their milestones.
I just find it disappointing that power armor is this amazing tech and it seems pretty simple to get that even raiders can get them and the Atom Cats have a whole supply line of them, but places like Goodneighbor, and Diamond City doesn't have them. These two places that have a lot of supplies and great trading points aren't so greatly protected against things like Gunners, raiders, etc. Note: If the sole survivor can walk in, shoot everything down on their own with no problem, security is pretty lenient. Which is mind-numbing considering a place like Diamond City had a whole incident of a synth just shooting up the place that more protective security would've been set in place.
@@GalanThings the answer to this is that the male is canonically a soldier so we can assume he was trained for it in the army, but then you get to the female MC.... who was a lawyer.
@@GalanThings It got to do with the fact that the canon mc is the male lead. Overall this power armor overhaul is the only new things that the fallout4 brings, that stick to gamers. It has potential but with Todd Howards motto: "It just works!" It highlights how bethesda need only to produce half assed games and still some gamers will accept it with pride. Just look at 76, people now say "it is a good game NOW". Ironic as gamers would rather be fooled and scam just so the game will be good now.
What I hate about this game is that I’m always a parent looking for their child, no exceptions. I literally couldn’t role play as anything else because it’s super shoved down your throat from the second you start the game. My first NV run however was an energy weapon wielding dr who sympathized with the followers and wanted an independent NV. My second was a smarmy, speech/barter heavy character who tried to woo their way out of things most of the time and wanted to cozy up to Mr. House. And my favorite was a wacky wasteland lady with super low INT but enormous STR who liked punching things and joined the legion because they punch real good 👍 Honestly never found a game that lets me do that better than NV, except tabletop games really.
Other than that, you're always looking for a baby, although there are vault logs and other hints, Shaun could be much older. If your character has above average intelligence, even without those hints they should be aware Shaun could be older. But no, immersion killed right off the bat.
Honestly far harbor does a amazing job being its own thing with the choice to involve the institute or brotherhood if you want. Nuka World extends the ending or beginning depending on how you go about the main story. By taking over the common wealth as a raider leader and either deciding to either betray them and wipe them out or continue to rule the commonwealth as a overboss
People don't mind that Final Fantasy 7 has you always play an amnesiac ex-soldier, and Fallout 2 always has you begin as an inexperienced bumpkin from an isolated little village, so why is it so offensive for F4 to have you always play a crusading parent/widower?
@@etcetera1995 Fallout 2 being an inexperienced bumpkin from an isolated village is your origin, Fallout New Vegas, being a courier who got hired to do a job and ambushed along the way is... Not an origin I guess, but origin of how you got involved with the events of the game. Fallout 4, being a war vet from before the war who got frozen and thrown into the wasteland was a nice origin, then they had to also force "also you're an angry parent who's searching for kidnapped son" onto it. More like you're an actor playing a part that you have to play. Sure you can do it in a handful of different ways but your motivation is 100% always finding your son. I don't personally mind it at all, I actually enjoy it even if it's cheesy and maybe a little too much for what's supposed to be an RPG, but it's very much different than the others. Final Fantasy 7, Idk about cus I haven't played that one.
The reason the story is so bad is the management cut production by nearly a year and a half. They said we are releasing in 7 months, wrap everything up and start tying up loose ends. The Minutemen were planned to have the most comprehensive story line (as is evidenced by in game exposition that leads to dead ends) but it was largely scrapped. Some people will recall Emil Pagliarrulo speech where he stated that you don't need to waste time writing if you can get people building "shacks," around this time. I suspect this was when management decided they needed to pump up their portfolio to they could sell the corporation or go public and started trying to milk every avenue of potential income (like their attempts to monetize mods, put stored in old games, "76" etc.) Fallout 4 was designed to be BGS's best game ever but the devs were sold out by management. Hopefully Microsoft is going to send a hatchet man in there and send greedy corporate con men to the block they so justly deserve. It's not like they failed, and are just as rich as they dreamed.
I vividly remember the Emil Pagliarrulo presentation, and good looooord is it bad. All the way through you get an impression that his writing style is very shallow, and he seems to justify it with 'the players are gonna turn it into paper airplanes anyway, so why make it complicated?' sort of a mindset. He's just not the best fit to be a head writer for a game you're billing under the RPG label.
@@gratuitouslurking8610 Bethesda has amazing writing to it's credit! The lore of the Elder Scrolls is really comprehensive and even on par with some of the best of fantasy writing, but the corporate management just can't see the value in actual art. Rather they are happy to pander to the lowest common denominator. Whoever will pay the most for the least effort. (Read: whales)
@@Psychol-Snooper Many of the old writing team that's responsible for Arena through Morrowind (and arguably Oblivion/Fallout 3) probably doesn't still exist anymore at Bethesda, and those that do are, well, Todd and his cronies. Not meaning to be pessimistic but it does help explain the general downward slant among all the other bad habits of the modern gaming industry they've indulged in.
@@gratuitouslurking8610 I think Todd is the ring leader. None of the other studios have stooped to such dreadful behavior. Here's to hoping that Microsoft will send a hatchet man and remove all the cancer!
As fun as the Power Armor is, I began to walk around the map without them after a while. I think the normal Armor pieces (that I console commanded since the Institute doesn't have a full stock of Institute gear) are enough to win a lot of the fights. And sometimes you actually have to use the stimpacks and other medical items to survive.
How father should have handled Kellogg: "from reading the reports, kellogg shot the woman who gave birth to me, my "mother" as some old documents refer to them. Since you may have seen her shot, i figured you might want to enact revenge and want to look for me. Using him to be bread crumbs to follow to find me worked: you got revenge and found your way to me." That would have set up his character thought process and how he viewed things.
@@THAC0MANIC your video just proved my point. Around the end of his video he states that the institute AND speech/dialouge werent implemented properly. Yes, the GAMEPLAY loop is fine, but the STORY and some of the storys QUEST is where it falls flat. So..... Thanks for proving my point Btw, 1:31:27 is the timestamp in that video where he states they werent done right
@Namevor Namenach who are you referring to? Thacomanic, where his video he linked was praising fo4, where the timestamp had nothing to do with what i stated? Or father, where his dialogue didnt mention using kellogg to find shawn? The closest was mentioning that shawn was using kellogg and kept him on a short leash, and knew of his behavior. He never said "i used kellogg to lead you to me." He said "i used kellogg to give you.....us.... Revenge." Where did he say he used kellogg to lead the player to the institute? You do know that pronoun games dont work irl and only angers the other person, or are you just stupid? Dont be an ass next time
Honestly, I'm just glad someone finally admitted that they actually had *any fun at all* with 4 instead of just shitting all over it. It makes it a lot easier to take the criticism it deserves seriously.
It's a great game, it's just not a well written or terribly open ended one. The gunplay, customizations of weapons, armor, robots... all good stuff. Unfortunately, that's about it. Nick is pretty much a forgettable, throwaway character and he's easily the most memorable and likable companion. Legendary monsters are cool, but their drops are pretty much never worth it. There are some cool scenes (predwyn, the first time you find out that liberty prime is a thing, frying Danse with a rocket...), but there aren't (m)any good stories. Playing the game is awesome, even settlement building, as annoying as the expectation to do it ten times is... but the attacks have set spawn points so you can't really build decent defenses, and a few trash guns and armor for your settlers and you don't even need to ACTUALLY show up. Behemoths, Swan, Deathclaws... they're all pretty awesome, but they simply don't ever feel like a threat. I think limiting your ability to get mini nukes wouldn't have even helped, my RPG can down most of them in two hits, max. Power armor is awesome.. but fusion cores drain entirely too quickly for a solid half of the game. And that's just it. There's buts everywhere. A few minor, and a few major changes could've put this game in the top twenty of all time... with all these flaws it's a really fun, VERY average experience.
@@iami3rian394 as some have said, Fallout 4 is a pretty good action adventure game with rpg elements being forced to be the sequel to a pretty deep rpg series. If it was allowed to be the game it wants to be and not this messy chimera of a hundred different things it would be seen way better. Or shit if it didn't come as the direct sequel to New Vegas, which has one of if not the most in depth and complex worlds and stories fallout has ever had
Unfortunately for me the rpg elements were the whole reason I liked fallout at all. So when playing 4 is was really frustrating, but I can see how people could like it.
@@SkyTreeStudio difference is New Vegas was made by Obsidian, which are the remnants of Interplay, who invented Fallout. They've proven they know how to write a good game and it's still peculiar Bethesda let them do New Vegas since it just makes Bethesda look bad when someone else does a better job. Which is likely also why they were never consulted again for 4 or 76
I love that you turned Nora into a living Beetlejuice scary face, but still wondered why baby Shaun looked so much like a squashed Cabbage Patch doll! 😂
I think the removal of the skill system and how the perks functioned previously hurt this game's potential roleplaying options so badly let alone makes all endgame characters feel painfully samey.
I think the fact that you are either a prewar soldier/prewar lawyer that had just thawed out from a vault looking for their son, ruined the role playing potential
@@tbm8251 Uh no? It only comes down to having better dialogue and build options which would have fit if you chose the lawyer or veteran, but roleplaying does NOT mean a blank slate character.
@@tbm8251 Restricts things, yeah. It's definitely a factor, but if the games mechanics don't facilitate roleplaying, then it doesn't really matter if the story facilitates it or not.
Honestly I'd be happy with just integrating perks into the dialogue because the skill system is really outdated. Outer Worlds brought it back and it didn't really give us anything. Putting 10 points into a skill only to realize all you got was some passive buffs (or in the case of hacking like skills, Jack shit) isn't a good system. If they'd just integrated perks and attributes into dialogue it'd have been fine
@@balloonfantasy3686 a lot of ppl disagree with you. This is why for Example there’s entire mods in Skyrim that totally rework the start of the game and you can pick all these different backstories for your character. Yeah you can roleplay as a character with a pre built back story but that’s generally pretty generic and shallow. Ppl want to role play as THEIR character, not one with everything pre built and generic. Ppl want to build their character up. I truly believe A LOT of ppl would disagree with your comment.
Imagine if the brotherhood asked if you’ve ever had relations with another species and you say deathclaw. Would they be disgusted, impressed, or a combination of the two?
@@heilmodrhinnheimski You know, I never really thought about it until you said it, but yeah. There is a weirdly large amount of deathclaw porn. Wonder what it is about them.
i just add hunderdes of mods and roleplay thats how i enjoyed this game also there are some good mods like frost that make it like a survival game wich is fun
Ngl one of the things I really like about your videos is your can be critical without being overtly cynical, and while doing so you have no problem saying what you randomly really enjoyed or really liked. It feels very honest.
I'm streaming Mondays, Tuesdays and Fridays, starting around 2-4PM EST and ending around 7-8:30PM EST at twitch.tv/thesaltfactory_ , if that tickles your curiosity at all.
I've been playing cyberpunk on a 5 plus year old xbox one and haven't had any issues at all, no freeze up, no major glitches, none at all really, and i'm 20 plus hrs into it, so its not as bad as some people say, there's settings even for consoles and by default they're all set to high and they all need to be turned off on older machines, plus they've had several patches already, but yeah its a graphics hog so on older machines some people are having issues but my xbox one is playing it very good with all the graphics settings turned off, but its a huge complex gameworld, more so than skyrim, or fallout 4 or GTA, 8 million people pre ordered cyberpunk, but its a great game actually, the city is probably 1000 times more detailed than boston in fallout 4.
@@westoftherockies Well if someone wants that as their prize, I don't mind buying it for them. I figured this was a better idea for those uninterested in the game in general/until it's fixed
@Parasitic Phantom True, but doesn’t mean his experience is a sole exception either. I’m also playing on Xbox (One X, though) and having very few issues, it runs fine.
Edit: there are at least a couple of AAA games released every year that are in bad state with as bad shit as quest breaking bugs (mainly Ubisoft games), that most of the reviews don’t even mention, only later report on huge fixes and mentions that there is way more yet to fix. And no-one complains.
Yet nearly everybody feels almost obligated to shit on CP to some extent.
To be fair... I didn't finish FO4 and didn't do it's DLCs either... For same reason... It's boring AF! And though I ADORE Garrus' voice actor, he voices every 4th man in the game... Without changing tone of inflection...😂
@@westoftherockies I have a beast of a PC, and it literally crashes every Damn time I play... And since the recent patch, I can't upgrade my gear anymore (it doesn't say why)... Now, I played the tabletop version, so I probably understand it more than most others, but I still get confused on the daily. Plus, if you reach 8mb saves, it corrupts and becomes game breaking. I'm only about 12 hours in, and am already at 3.5mb...I don't expect I'll be able to finish it.
Fallout 4 Dialogue options:
1. What?
2. Yes (funny)
3. Yes
4. Yes (but later)
Forgot the 'Sarcastic yes' after the third 'maybe' option lol
"No but yes"
1. Yes (arsehole response)
2. Yes (friendly response)
3. Yes (sarcastic response)
4. Yes (but not right now)
Option four half the time was also "Where's Shawn? (Yes)"
You forgot speech checks
yes but gimme more caps [red]
Stop that's bad [red]
I still remember the best joke
Fallout 1: I need to find the water part
Fallout 2: I need to find the G.E.C.K.
Fallout 3: I need to find my dad
Fallout 4: I need to find my son
Fallout new Vegas: Who the fuck shot me in the head
Chad courier vs .....well all these pathetic clowns
Underrated comment
nothing beats *angry mailman noises*
Fallout New Vegas: I need to find my fancy poker chip
@Namevor Namenach fall out new vegas 2, who the fuck shot me in the head with consequences wether you help whoever or murder everything that breathes or doesn't even have to while the the entire map you fucked over has bigger shit. Plays feel good Inc in the background 🤡
You know, would've been really cool if Kellogg kept coming up as a second personality in Nick rather than that one, singular time.
100% agree would have been a really cool plot point too
Cyberpunk
@@Gorgonzola0987 Tales from the Borderlands did it better.
LMFAO I forgot that even happened
That would've been so good
It's odd that the MC doesn't bury his wife before heading out to Boston. There could be a timelapse after talking with the butler bot that has a lamposted grave site and some dialogue amounting to "its done - yaddy yadda - I swear I'll find our son!"
Anything but leaving her to rot in some metal tomb like a vault that's right outside his house.
It would certainly influence us to care more than we already do. Like with the settlement editor you could make a grave or some shit or shrine idk lol
They are preserved in a cryonic pod.
They've been dead inside it for 60+ years.
They'll be preserved for centuries to come.
There's no need to bury them.
They won't decompose any time soon and it's better than burying them to rot in the backyard.
Someone who just lost their spouse and had their child kidnapped in front of them would probably not be thinking about hauling the frozen body through the vault, up the lift and back to the town to bury them.
That's something they would do after or at the end of the main story when they've had time to process everything.
I was coming into this game fresh off a New Vegas run. My first thought was, "Pfft drama queen. I shrugged off a headshot at the start of the last game!" 😂
@@lindboknifeandtool It would've been a great way to introduce the player to the settlement building. Instead we have Mama Murphy who won't stop whining until you build her a stupid chair.
What's funny is that you can bring companions to the vault to see your dead wife, and they all have dialogue.
I just imagine the Soul Survivor bringing people in going "Welp, there's my dead wife"
Here is the thing that really pissed me off about settlement building. I spent hours making Sanctuary Hills really well defended. Put Steel walls up around the whole thing, with only one gate in. That gate defended with mines and turrets and traps. Aha! I thought that is impregnable. No such luck. I happened to be there trading with Carla one time and an attack spawned. And all the raiders spawned INSIDE the fucking walls. Made the whole base building thing completely fucking pointless. Why bother building all these defences if they can just spawn in the fucking middle?
I made a settlement an impenetrable fortress with watchtowers, automated defense turrets covering the perimeter, with only one gate leading inside. I equipped every resident with top-of-the-line weapons and armor.
"Hey boss, some inbred raiders kidnapped Jimmy, go save him because none of us can handle it." Fuck off, Bethesda.
@@Th3overseerModLoser I know right? 😂😂
@@Th3overseerModLoser just like how your spouse in skyrim can be kidnapped, even though your spouse is a follower that equipped with legendary daedric weapon and armory that can beat a legendary dragon with little help from you
Wow Bethesda. Just the sheer amount of different bugs people are reporting really makes me think they should just stop.
There are mods to move the spawn points, but the fact the enemies just teleport inside defences unless you mod the game is just another symptom of sloppiness on their part.
Fallout NV, Caesar literally brain cancer and you can cure him using your post-war wasteland knowledge
Fallout 4, father is “sick”, he lives in possibly the most advanced society in the fallout universe. He dies anyway
Excuse me, what?
Fallout 4 Logic: Go to Nuka World. Kill Raider leader. Electricity magically makes his power armor invulnerable.
*Kills leader*
Fallout 4: Oh Nuka World has no power. Go turn it on.
@@skullduggery8514 yeah bethesda has brain dead writers
canceraidsronaplague ....yip...
@@BJWFenix wish they made a fallout game where bethesda focuses on the combat and exploration parts of the game and obsidian focus on the RPG side of the game since combat is trash in NV but the RPG side is stellar, for bethesda the RPG side is poor but exploration and combat is good
@@Chuked after bethesda saw obsidian in a same class, microsoft class, it probably come true one day
The best experience I had with the railroad was the first time I found them. I literally followed the red line, went to the basement, realized it was a code lock, and guessed railroad as a meme.
It was fucking hilarious; double so when Desdemona refused to believe I guessed the password
The moment when 123456 or Password would be a saver choice than Railroad.
Literally had a conversation with someone on reddit about how stupid this shit is and they actually tried to argue with me about how literally nobody else would think to follow the LITERAL red line to their door step. It amazes me how far people will go to defend this game's short comings.
@@MarioSantos-zx4bj Dude I bring this and WAY more points up during that conversation thread, but my contemporary just didn't want to concede.
Same dude I just guessed railroad it was funny as hell.
The red line wasn’t painted by the railroad, the freedom trail is in Boston and I’ve walked it a couple times, it made sense to give it a thing/ reward but honestly should’ve just been a weapon stash or cool armor rather than a faction
I never realised Maxson is 20 in FO4. He must be like the oldest looking 20 year old I've ever seen.
To be fair, he's in charge of an entire chapter of the strongest military force in Post-War America
@@goldhound4389 does the enclave even still exist by the time fallout 4 takes place?
@@goldhound4389 excuse me but what faction got its ass kicked by a tribal with a smartwatch, and which faction got its strongest soldier, a super mutant with power armor on steroids, reduced to mere XXL briskets?
Uhhhhh. You should come out to the Midwest. We got two types of 20 year olds. Type A (me tho I'm 19) that looks the same as HS, and Type B which is Maxson. Maxson is more common 💀. It's all in the facial hair.
@@goldhound4389 too bad the Enclave have been wiped out twice by this point
Hey, remember how in New Vegas your Companion Boone hated the Legion so much that he would attack them on sight and the Legion turns hostile if you have him in your party? Why the hell was it so hard for Bathesda to make the Brotherhood be hostile towards you for having Nick? They do it with Danse when he is revealed to be a Synth!
Good point
Because that would lock you out of their faction, without being expressly told, like the Danse quest, that you're making a bad choice for this faction. F4 doesn't like player error
@@EnclaveColonel well like in nv. You wouldn't have to be locked out forever; maybe only after act 2 (after confronting benny) do the ncr and legion become locked out forever, could have been something similar after the brotherhood reinforcements come to the commonwealth
its just bad game design. what do you expect from bethesda nowadays
The Legion let you have Arcade with you, even if they disdain modern science. NV wasn't consistent with who they wouldn't let you have in.
I had a friend spend 3 hours customizing his wife and himself. His face was priceless.
Was this a pun?
@@rmbwemanplays5567 No, the joke is his wife fucking got capped by Kellogg.
@@bestusernamevercreated LMFAOOOO
He should have asked his wife first.
@Duce they were literally made to be as bland as possible and to kill sex drive.
Still, they are damn good
"I lost my son, i have no idea where he is and I just awoke in this war torn land"
Preston: "damn, that sucks... anyway we need to build a base"
I mean, that part actually sounds pretty reasonable.
@@CreaperSiege Yeah, build up a safe haven to fall back to in between searching for your son. Pretty fucking smart if you ask me.
And that shit happend everyday,so youre case in game is noting special
We need YOU to build a base*
@@CreaperSiege Oh yeah, super smart. Stay out in the sticks miles away from the largest city in the area to look for your son. How about this, go to Diamond city (more people=more leads) work as a gun for hire (as the pc is a very skilled combatant) and rent out a hotel room until they can get their own place (a base of operations in a high traffic area.
Leagues smarter than wasting your time building a settlement for other people when your child has been kidnapped and your main focus is finding said child asap.
Electronic signals actually don't react well to radiation, so the glowing sea would be the perfect place to hide from synths who need to be given orders via electronic signals
If the game was better written, that could have been brought up.
True, but given the VERY wide usage of both robots and nuclear power (given it's Fallout, you know it's not going to be super safe), it's likely that all or most robots were made withe radiation shielding. Given the post war state of tue Commonwealth, the Institute almost definitely made synths shielded.
The synths do have radiation shielding, so they wouldn't get damaged or destroyed in the glowing sea. However, electromagnetic frequencies get disrupted in high radiation areas, so the synths would likely have no way to stay in contact with the institute, and also probably wouldn't be able to teleport directly into the glowing sea. This means they would have to teleport outside of it, make their way in, survive all its dangers, AND find who/what they're looking for without any outside help. THEN they would have to bring said item or person back out of the glowing sea in order to reestablish communications and be teleported back to the institute. They probably COULD do it, but the resource cost probably wouldn't be worth it in their eyes, which is probably why they hired Kellog to find virgil instead of a Courser since they couldn't find Virgil anywhere else
Where Fallout 4 falls apart, is literally "Shaun". Shaun has no meaning, *we* have no attachment to Shaun and he's absolutely nothing more to a player than an un-interesting plot driver (there's very few interesting plot drivers at all in Fallout 4 in general).
For real. When I played FO4 I straight up forget about Shaun unless I was forced to bring him up in dialogue. I didn’t give a shit about Shaun in the beginning, didn’t care about finding him in the middle, and wasn’t surprised at who he was in the end. I was disappointed that he was used as a driver for your entire journey.
It’s a macguffin
The most forgettable mcguffin in video game history, @@looinrims.
i don't even like fo3 but at least there the game spends a long-ass time building up a relationship between your character and your dad. with shaun there's just literally nothing
New Vegas's MacGuffin: "It's a platinum chip." You have absolutely no reason to give a shit about it at the start besides earning some fat caps from mister house, but neither does your character. The two agree with each other, which is important.
Nick just walking into the Prydwen and nothing happening would be like Boone going into Fortifacation Hill and just making a snarky remark at a legionary.
The BOS shoot Danse on sight when he is revealed he is a synth, and yeah, that makes sense, they hate synths.
But yeah, let the one that looks literally looks like a TERMINATOR in, and also the one who is an actual Terminator!! (X6-88)
As long as they don't wear Sombreros and have mustaches, ahhhhhh, it will be fine to have them go straight to our airship and leader with no resistance.
I mean they must truly only care about gen 3s and consider Nick more like a mildly more complex protectron. Otherwise it makes no sense, but then Curie would fall into another gray area since she doesn't really hide that she's a Miss Nancy in a new body, as far as I remember she doesn't make sure that no BoS people are around before commenting on having a new body for the 30th time that day. I mean she has the same physical specs of a gen 3 synth and expresses the potential to love and expand on modern medicine with that new hardware, so it's not like she's neglecting the extra power she's packing underneath the hood. I never played an Institute run but I don't think BoS cares about X-77 or whatever the name of that synth companion is either. And come to think of it BoS never did anything to Strong, who isn't even a special case super mutant, just a regular dumb one who wants to find human milk so he can be stronger.
I take it back, Bethesda writers just ignore the bigotry in gameplay because upsetting factions is scary. After all that's how they treated mutants in Fallout 3 and people didn't really point that out much, Fawkes and Charon weren't really challenged to get to walk through the BoS territory while the flaws of the faction and most people in the game was a hatred of ghouls and super mutants. I'll have to bring Raul around the BoS bunker in New Vegas and see how they react. Obsidian did have the sense to make a companion bow out of a segment or abandon/attack the player if the player's acting against their ideals.
@@skyebetired516 I guess that the Capitol Wasteland and Mojave guys are not that fanatical to kill on sight ghouls and mutants (Lily and Raul). The Mojave chapter is to busy trying to stay alive to start killing on sight and attract attention, plus Elder McNamara and many others tended to see mutants and ghouls as living intelligent beings to not care about what race they are. However, the Capitol Wasteland and ESPECIALLY the Commonwealth ones needed at least a freaking challenge! Imagine if I went to Nelson in New Vegas, never got challenge and brought to Dead Sea. That be immersion breaking 110%!
Nah it looks like laziness on Bethesda's part. Charon and Fawkes can head right into Ten Penny Tower. A strictly no mutant zone, and the wiki despite saying "yeah this can just happen without any questing." It doesn't mention any dialogue about people being fussed about having them in there or the Citadel.
The wiki does point out dialogue about Lily and Raul being degraded and threatened by brotherhood members though, even if they get let into the base. The justification there is probably just that you can legitimately stumble into the brotherhood unaware so if you had Raul or Lily with you when that whole thing starts they'd need to use a "This place gives me the willies, I'm sorry but I'm not going in there with you." dialogue to stop you from instantly skipping trying to save the chapter for needing to eliminate it like every faction wants anyways.
Just got done watching Hbomber talk about how New Vegas' intelligent and meticulous quest design _leads_ you to the cool parts or story beats organically. And in this game, we have a psychic just tell you where the plot is happening next, so you can go there now.
This 😂
@Hagedo Charmara that's what I thought
Dunno who this hbomber is. But new vegas is an overrated pile of dog poop.. Like all of the fallout games after 2.
@Socucius Ergalla morrowind could be bad with directions. I remember that one little sidemission when there is a kidnapped woman in a daedric temple and you need to escort her to her husband. And husbands position is described like "west of here". Main problem isn't that he was actually south-west, but that the "west of here" is a big piece of land to find a single npc.
@Socucius Ergalla I mean the market is so dumbed down that if you try to go back to the older games were everything was against you, it won't sell well for those new generations and it might lead to bankruptcy, and since the game's difficulty isn't in combat like dark souls but rather it being like real lif in many ways like where should I go, how should I go there, asking people for directions and no quest markers makes the game pretty challenging yet satisfying when you find those ruins on your own, but people want fun over satisfying that's why games nowadays take hours to finish
I always found it ironic that there is a faction called “the railroad” in a game in which you, the player, is railroaded for the entire length of it.
Genius writing.
The best thing about Fallout 4 unironically is exploring the map with Classical Radio on
Just don't go near downtown Boston, or the game may self destruct.
@@Tucker454 Yeah, happens all the time near two specific locations; the town hall with the golden grasshopper on top, and more often near the shopping mall infested with raiders. The game will just soft lock every time without fail. Ruined any attempts at finishing the game again since it started happening. Doesn't even just happen with mods installed, it'll die in a vanilla state too.
It is weird that they haven't made any new music in that game's universe in about a hundred years
I understand that Brian at Polygon has worked to create a new musical genre for the Fallout Universe
You can do that with every fucking game man
Building settlements with mods is great too
During my first play through, when the deathclaw in Concord showed up, I watched as it ran into one of the old bombed out cars, glitched, got launched 300 hundred feet into the air, and then died on impact.
That sounds like less of a shark jump than killing it at that stage in the game.
@@notrdy4thisjelly546 yeah...
During mine, I was underleveled and randomly found Swan, who proceeded to slap me so hard a i flew back and clipped into a nearby building. He couldn’t hit me, and I could still shoot and kill him, and walk right out when I was down.
@@tylereli7593 good ol' Bugthesda experience.
@@neoqwerty Sounds like more of a feature than a bug :D
First time I played BoS I took Danse's uniform, figuring he'd never take off his PA. So he was in his underwear for the dramatic ending.
literally sunbathing
Omfg it happends to me too lmao
Same
Rofl
I did that too!
If anything, the Railroad seems pretty consistent. I mean, in Fallout 3, the Railroad lady from the Rivet City quest literally just walks up to you and announces that she's in the Railroad and has been keeping an eye on you since you talked to the Institute guy that one time. She doesn't know going in if you're on the Institute's side or not. She just blabs everything to you immediately with no prompting and allows you to continue her side of the quest even if you outright tell her you're not on her side. The Railroad are impressively stupid and always have been.
the only institute intelligence in the capital wasteland is zimmer
I remember seeing a clip where Todd Howard was talking about how he wanted to further streamline "The Elder Scrolls" by removing races as he didn't see the real difference between playing an orc compared to something else.
He doesn't strike me as a guy who values the role playing element.
You’re kidding me
My pasta is very bland and devoid of flavor, please provide sauce? :)
I'd appreciate a link to a video, or at least the site where I can read that alleged interview. I like my outrageous claims to come with an actual source :)
But isn’t Elder Scrolls his baby?
@@mrmoviemanic1 What do you mean his baby? First he was involved in was Morrowind
@@TobiasT96 no, first one he was involved in was one of the spinoffs, it was a pirate game that takes place in hammerfell where you're a redguard named cyrus.
The cool thing about Deacon is that you can actually see him stalking you at certain points. You can find him in Diamond City and Goodneighbor for example as a "generic" NPC prior to meeting him at the Railroad.
yeah hes always there when i'm fixing my power armor in that one ghetto city
what is even cooler is that I wondered how far he can go so I immediately went north church after waking up and there is a unique dialouge. He says he knows nothing about you but you still followed the freedom trail so you must be useful.
I always punch him for stalking me, lol. You get one free shot on anyone, as long as you holster your weapon after you hit them.
@@yukowolfang8645 I think not always. I used to shoot piper when u first try to enter diamond city and for some reason she never calms down
And then I killed everyone in the railroad for being the most stupid faction
That "speech/dialogue" montage is glorious.
Gloriously fucking depressing.
BROOOOOOOOOOOO
That "speech/dialogue" montage is glorious.
Would you say simple, effecient, glorious?
Im tire
The plot point about Shaun being father was so unbelievable that I kept waiting for the speech option to get him to admit he was lying to pop up.
1:00:45
B.o.s." we are here to save you!!!"
"Yay it's the brotherhood of steel!!"
B.o.s." from yourselves!"
"Oh no it's the brotherhood of steel...
Nice reference
Omg the reference is amazing
HELLSING ANYONE!! XD HA!
[South Park detective voice]
Niccccce
Judd Forest: "Jim how many power armor suits we got in that air ship!"
Jim: "'bout a few."
Judd Forest: "'bout a few."
Danse being a synth was a bigger twist to me than Shaun to be honest. Seeing the kid in the institute made me immediately suspicious and out right say “that’s not my kid” and when father showed up go “that’s my kid” because him being old as hell was obvious when meeting Kellogg’s Cinnamon Toast Crunch. Which would have been fine if there was more depth to the dialogue and options presented to the player.
In my game I made the wife black and my male character white. The baby was clearly mixed. My character in game was supposed to be fooled by the white skin blue-eyed synth baby that looks nothing like his mixed baby. Plus, at the beginning of the game, Codsworth says it has been 200 years. Kellogg/Father say it have been 60 years. Which one is it? Seeing as the head writer of Bethesda subscribes to the KISS method in writing, he sure did not follow it here. There is nothing simple about the nonsensical twist.
@@trappedintime_ so far as the time line, it's been 200 years since the bombs dropped, per codsworth dialogue. It's been 60 years since kellogg stole shaun. Both are true, they're just measuring two different time spans
The bigger issue, is that bethesda didn't plan for the "fuck whoever these people are, kill everyone" mentality. If you kill father before even initiating dialogue for the first time, in an effort to shoot first ask questions later to save your son... the game restricts you from doing anything else in the institute. You can't even open any doors to kill everyone else inside, but all the NPCs are hostile and you get no answers
@@SSSauceyBuns this is exactly what my friend did the first time he played... I was sitting there watching him play, and the moment father walks through the door, he immediately shot him on reflex, which was quite hilarious as it took him a second to realise what he had done. he reloaded a slightly earlier save pretty much immediately after though, so we didn't know that it locks you out of that though, that's ridiculous
@@trappedintime_ no matter how i design nate and Nora my kid is a ginger. Fair play I am a ginger so maybe bethwsda just knows somehow.
Wait, you actually found something to shoot when riding the vertibird up to the prydwen? Props to you.
Right? I don’t think I have ever seen a single enemy on that vertibird ride.
@@cragraven 2 mirelurks and a raider turret
I know because, of how many times Iv had to load a previous save
Because the vertibird wouldn’t land in the prydwen
Everytime I ride they can sure see me though. Seems like every time I do it some random wastelander starts taking potshots.
@@cragraven I know! I didn't see a single thing. Once I think I shot some wandering caravan by accident because I was literally just golding down my mouse button and aiming randomly.
I usually just shot at any car I could see, the mini nuclear explosions are cool.
I remember playing Fallout 4 when it came out and despite enjoying it, the feeling I got when I picked up power armour and fought death claw in the first mission was incredible disappointment. Even that early in the game, it already felt like I'd basically experienced what the whole game had to offer in terms of combat.
Saving power armour for later in the game, maybe halfway through, would have made for a big game changer to keep things fresh whereas revealing the death claw so early basically makes most other enemies in the game feel lacklustre
I literally had the same experience the first time i played it...felt like it was patronizing and shameless pandering, regurgitated corporate shlock, stooping to the lowest common denominator, seriously, really flattened the pacing from the start, and I honestly had to choke down bile, and just try to forget about it and not cheapen the experience, I'd literally bought my 3770 and gtx 780 classified for...used lol.
When I fought the Mirelurk Queen the first time, I just laid a ton of mines and hoped that she would walk out that way. She set all of them off at once and died immediately. I just shrugged and carried on.
Same. Though im careful as to how I go about it, try to keep the 4 minutemen alive. The second queen in the small island, I killed her with missiles and minutemen artillery pretty fast too
@Firelord Eliteast67 Very surprising and anti-climatic
When I fought the queen I realized a melee build using jet and a switch blade wasn't gonna cut it
I mean I don't think a creature would understand the threat of explosives very well
Wtf I had to use two mini nukes and a nuka Gerande
I find it fucking hilarious that as soon as Danse is found out to be a synth Maxson wants him taken out. Then when Nick comes on board the Prydwen the brotherhood don't give more than 2 shits.
I suppose you could say that since Nick is from diamond city it would piss off the residents and make their work much harder
Brings Nick to Maxson = tf you thinking traveling with this thing dude, you make weird choices man, but anyway do kill our most loyal BOS member would you cuz he's untrustworthy unlike you who brings synths to our base (Nick, synth kid Shaun, synth Curie) (also Strong who's a supermutant which they hate)
OR
Tries to travel with Danse after saving him = enemy of BOS but not when you travel with Nick, synth Curie or Strong tf ??!!
Like unless they see me with Danse how do they know and make me an enemy but they do not care if I bring 'freaks and things' onto their base ????!!
Fallout 4 has no consistent internal logic at all.
i dont know what i expected going through the comment section for a game i haven't finished yet
@@DonMofet sorry for the spoiler
@@spacemantiss 100% my fault no worries
The Deathclaw having to stop to swing at you bothered me so much for such a relatively small problem. Like they could’ve just imported the werewolf lunge attack from Skyrim and it would’ve made a deathclaw battle at least a little threatening.
I’m not even scared to fight a deathclaw in FO4. In FO3 and NV they were impossibly fast and you were never going to outrun one. I planned out how I was gonna kill them in those games because it was actually a threat, in FO4 the pathing and movements make it a joke
Not even just that. Their added movements, which do look good to be fair, utterly trivialize them even without needing to stop before attacking. Instead of an incredibly fast charge at the player and lunging attacks, the 4 deathclaws constantly move side to side evasively. But they are too big to be hard to hit, so they just give long periods of free damage to the player.
I think what gets me most with the settlement system, in Fallout 4 you are a lone survivor trying to find your missing kid. In 76 you are trying to repopulate the commonwealth. In FO4, you go around building an eff-ton of settlements. In 76, you build one that is portable. I think Bethesda got confused somewhere.
If it was just so needy at the start it would be fine. You go out recruit people for the minutemen, build defenses and get their water and food production started. Then if a settlement needs help there's people who can go defend it.
But the way it is makes no sense. Not even the ridiculous amount of there's a settlement that needs help requests. You're building a group that will defend each other but you're the only one who actually does anything. What's the point of the minutemen if it's a one man army?
When I first played I thought they were all main story quests. After hours of doing requests that came over the radio I had enough. You won't even be done with one before another starts. I finally looked up about it and felt so stupid I had been doing a revolving door of settlement quests and it just made me lose enjoyment for the game.
Skyrim bro skyrim and they took the same idea over to this game
@@tigerwoods373 Yeah. I remember feeling that way after sinking a few hundred hours into Skyrim when I learned to tell a radiant quest from a “real” quest. The whole Infinite radiant quest system is so shallow that I can’t see anyone wanting to continue doing them after completing the major factions.
@@blackhat4206 I don't see why they put an infinite loop of them. Nobody is gonna keep playing to keep doing them. They're good at the start for xp and caps. They should put a limit on how many you can do or at least have a message about other quests so people like me don't do them nonstop and get bored of the game.
Massachusetts native here, but the Freedom Trail does exist, and it is also a big red line winding through Boston.
I know, the problem is that it's used as an indicator towards a faction... Why not just have it in the game and NOT use it like that?
@@octavianpopescu4776 the railroad loves really ham-fisted metaphors I guess?
yeah but it was built in 1951 and is a trail meant for tourists that brings them to historical sites. it has nothing to do with the underground railroad and it makes no sense for a faction that's supposed to be in hiding to use it.
@@octavianpopescu4776 it's not even an indicator to a faction, it's an indicator to a SUPER SECRET NO-TELL CLUB INVITE ONLY faction
anders not true, there is plenty of lore that helps explain why things are the way that they are.
fallout is not real life, and nobody knows how to run a secret organisation in a post apocalyptic world, this means that arguing how dumb things are is even more stupid than the topic.
Honestly man, I dont want to think about how long it takes you to make these videos but please keep posting them. Love this shit
Ur welcome for the 500th thumb up a year later, Chief Sitsnpees
Fun fact, after you kill Kellogs, the Prydwen only appears if you exit through a specific door.
On my second playthrough i went out using another door and was wondering if the game bugged me out of the main quest.
Yeah i did that too lmao
The most "on-rails" sandbox I've ever played in.
@@christopherrichards3607 You've never played cyberpunk then.
Or any bioware game for that matter.
I've built maps for bioware games in the past.
They have literal triggers you can place on the floor or on objects so that when the player walks over it or touches it an event will play.
It's true for most games.
Every game is "on rails".
The story happens in a linear arc no matter what you do.
@@VaultArchive72 well of course, but bethesda is hands down the worst studio at designing quest/stories that have multiple branching paths that give the illusion of freedom. And they tote themselves as if their stories are the best part of their games
I remember making that mistake on my Railroad playthrough. Glad I could fix it using commands 😅😅
I played 100 hours of this game hoping to find any good or even decent story, writing, or quests. Then I met Shaun who calmly explained that he now runs the faction that killed his mom and employs her killer. I then killed Shaun and uninstalled the game.
I killed father immediately when I saw him and thought I broke the game.
It's such a shame that the enviromental storytelling elements that most people don't really dig into are often far, far, FAR superior to the actual storylines you're meant to actually go through. I can think of only a handful of quests I can actually call engaging and I can probably 100% blame it on my preference towards wacky wasteland antics.
@@gratuitouslurking8610 Frost the mod is actually a better game because of this.
Bethesda should have bought fallout and made all of it's games after the bombs fell and be harrowing tales of survival and desperation.
Have Obsidian be contracted to do stuff within the normal timeline
Say something like if Fallout 3 was about D.C a year or two after the bombs fell and then Obsidian makes it in the modern fallout timeline.
It's funny cause if you kill him the game just ziplines to the mission where you must go to war with them and it's hilarious :)
Watch the TFS Gameplay of when they met Shaun it's great
@@AbstractTraitorHero Nope. Bethesda being in charge of lore BEFORE the main timeline would be a mistake. They can make games from like 2577 - onward lol so there is no chance they would fuck up the main timeline Obsidian is working on (in your idea)
Wife dies
Main character: oh no! Anyways.
Alright then. TIME TO GO TO NUKA WORLD!
@@brremsilverte.9022
Male Sole: Welp! Time to become a stealing, innocent murdering and settlement raiding Raider despite the fact that I’m a former war vet who swore to defend the American people with my own life!
@@LG-dr6kc it’s a joke
@@total_chaos4u620 ik, and I’m playing along
*sells wedding ring immediately*
Fun fact: You can actually single-handedly wipe out the non-Minutemen factions; their leaders aren't essential. It's a shame that the first one you meet is the Yes Man option.
FO4's frontloading of it's worse elements very much is in this same situation. Beyond this baffling situation of making a faction of goody-two-shoes a forced can't-kill, but to intro it right off the start and also throw at you a bunch of high-power items to kill an enemy you have no reason to be fighting at the time because Todd Howard found it a cool idea (actual true story, apparently 20 minutes after the new Deathclaw was set up it was being put into a demo that probably was moved to Concord towards release). Add in that your choice is either braving mutants and monsters to force your way into Diamond City as your main quest hub, or deal with Preston to get a few levels, and it's so freaking baffling.
Fortunately Nuka-World fixes this (Preston is still essential... but still), i actually did a destroy all factions playthrough and it can be decently fun because you set your own goal
Too bad it requires both a DLC and for me to do the devs job for them
@@Spike2276 Sim Settlements Conquer does a better fix of it personally, turning the Minutemen into an enemy faction and granting you a unique raider gang to team up with. Hopefully that function reaches SS2 eventually.
how to fix fallout 4: make preston killable
Ya know, they almost did a good job with the opening. They could give you the power armor, let you mow down the raiders, then have the deathclaw trash your armor before running off. It would both establish the armor as powerful, and the deathclaw as a real threat. Then the player would have a reason to go down 2 long quest chains, one where you fix the armor, and one where you track the deathclaw for revenge. And the last step to fix the amour could be a crucial part that was eaten by the deathclaw. You could either hunt the creature to finish your armor, or find the part elsewhere so you can have your rematch wearing the armor.
this is good and imagine if there was a 3rd option to tame the deathclaw as it respects your strength and becomes a follower like strong? Bro I know it’s wacky but that would’ve been so sick. That’s too much work for Bethesda though of course 😂
Could go another route: You drive the deathclaw off, but it manages to utterly trash a portion of the breastplate and the underlaying frame. Later, upon repairs and revenge, you get a unique PA torso (Still slashed, but neatly patched up), and the PA version of a deathclaw gauntlet made from that specific deathclaw. You really want to go all in, you also get to use its scales to deck out parts of the PA. Having a deathclaw-coated T-45 sounds amazing.
@@Umbra_UrsusI love the idea of power armor “coated” in a death claw
Just to mention as a Bostonian - That red line on the ground IS a real thing, not something that the Railroad in FO4 invented. The Freedom Trail is a historical walking tour of Boston. It was kind of cool to see in the game, and honestly I would have liked if they used it with the Railroad in a way of "Well, you would know that it's GOT to be the Freedom Trail because of the 'Freedom' Thing" but... Instead it's just a series of 'Clues' that a child could solve. It is a little more clever than you give it credit for but... Not that much.
I came here to say the same thing.
That was the part of the game where I started to get sucked in to the story and having fun. I know it’s got it’s issues but I loved fallout 4. It’s the first Bethesda game Ive played though.
I accidentally found the Railroad without the Freedom Trail and my first guess was the password being Railroad.
Nice Bethesda 😐
If anything, it being a real thing that exists in real life makes it LESS clever, since now it's not even Bethesda's idea.
I read that as Bosnian and I was so confused 💀
Radiation can actually damage electronics. One of the reasons why the image of that radiated lump in Chernobyl is messed up. Would be cool wouldn't it if your pipboy just stopped working in the Glowing Sea.
yeah but nick specifically states that he can accompany you to the glowing sea because synths don't take radiation damage
@@HatsunePeeku bethesda writing at its finest
@cool dude
I mean that could be worked around with proper air conditioning.
Much more problematic would be the water that is generated as a by product whenever you burn carbon-hydroxides.
Imagine the intense black mold behinf every corner.
Although one could argue that mr. Handy would clean that up... i guess
@@HatsunePeeku in Fallout lore there are only lamps-based electronics; that kind of electronic is pretty resistant to radiation.
@@Vinsedesign tell that to Bethesda. There's transistors in the games now. A thing specifically mentioned by the creators as not a thing in the Fallout universe...is now canonically in...
"It's not a bad game if it has an awesome modding community"
-Ol' Tod
i think that is ->why
That's me now when playing settlements 2. Jake wants me to go to Diamond City and talk to a guy and he says, "and you can maybe get some info on your son." ??? Oh yeah right my son, eh I'm sure he's fine now, how do I build this again?
Yes let us pray in the name of Godd Howard
Shut up preston is a great one. also why not just put a base line 'defenses needed' to make a settlement 'safe'? you can still spawn in some random attacks on the settlement while you're approaching it, giving you a reason to WANT to go help... rather than force you to try and keep the settlement safe.... on the other side of the fucking map.
*cough* fallout 76 *cough*
Only 3 minutes in, but 9 have to just tell you how much I appreciate you even acknowledging the music. It's tragic to me, how few people have pointed out how incredibly well done the music is. That opening theme is absolutely wonderful, and every time I open Fallout 4, I get excited to play just because of that.
All of the music in the game is incredibly well done, and I can't believe it not only didn't win any awards, but hasnt even been discussed on UA-cam at all. It's world class composition and orchestration. Truly beautiful renditions of the original work.
There's so much tension and ominous bass clarinet in the score and I love hearing that instrument used well
“War changes, never. War. Shit. War. Fuck.”
-Sole Survivor, 2020
Edit: Thank you for the likes!
@Rebecca Mason War (no but yes)
God that made me laugh so fucking hard
Life good.
"War has changed old man ."
-Hunter Killer Drone Mark XXX
"war has changed"
- Solid Snake
While the start of the game was unemotional, there was one moment that was rather depressing, the first night out of the vault. I sat there in my old home now in ruin, a couple of candles burning, and I listened to the tape from my wife.
I feel like if they ever make a fallout movie and get a good director and writer who know what the game is and played it. I can see that in a movie.
@@jasonhasenfus6090 At this point Uwe Boll could make it and it would be the one movie of his where it can't be worse than the video game.
@@ZorotheGallade ahahahahaha
It's weird bc if they forced that scenario in a story moment or something it would be stupid. But since you did it yourself it was cool. That's what's fun about their games.
@@conformistbastard9842 Even better
Imagine the Survivor rebuilding Sanctuary and stripping it down to make quarters and defenses for the colonists, but the one thing they don't tear down is Shaun's crib.
Fast forward to the moment they return to Sanctuary after visiting the Institute for the first time, and the first thing they do is scrap the crib.
Fallout 4 is an action-adventure game, not an rpg game. You play as Bethesda's character, not your own. And that's the main problem I think.
It sucks precisely because you *have to have* a son named Shaun
Them adding voice acting to the main character is an unnecessary addition to the game it makes the character feel nowhere near like my own
@redx no, even if they didn’t, it’s factual they have a son, a spouse, a backstory, and a purpose that you don’t get to choose. It made it really hard to immerse into my character when I was constantly having to account for these things when I was trying to craft a history or justify certain decisions. You get to “choose” how to pursue that purpose the game tells you your character has, but the storylines are extremely similar that the only difficulty you’ll have is whether or not you kill Maxson for his coat or kill Desdemona because she’s annoying. I’m exaggerating. You can always kill them both anyway. No, the only choice in the game I truly had to stop and think about was whether to join the institute or not since it’s the only faction that feels different than the others and because the game’s been telling you since you completed the tutorial that everything your character has done has been to find the aforementioned estranged son that’s now old enough to be your Father and even sometimes acts like he is. That’s how my experience was playing the game. Even if they didn’t have a voice. I like the voice acting in the game and actually enjoyed it. That is not the reason I say what I said about the game. I’m not saying the game is bad either. I really liked the game a lot and had fun every minute I played it. I understand it’s not exactly new, your character being given a purpose right at the start of the game. Fallout 1 says “go find a water purifier for us.” Fallout 3 says “go chasing after ya daddy.” Fallout New Vegas doesn’t even give your character a true purpose but it does tell you you were someone, but it’s so vague about what that role your character use to play that being a “courier” could mean just about whatever you want it to. I was a courier for high-speed bullets to brains. “DELIVERY! *shoots doc Mitchell in the face* Well, that’s my job done for the day.” But that’s it. And those things don’t really get in the way of being the type of character you want to be, but rather they’re just there in order to be a sort of foundation for the actual game. Fallout 4 tells you your character was a specific somebody before everything happened. Gives you a cutscene and everything (which feels particularly relevant if you play as a male). Tells you “your character cares a lot about their child and their spouse” and makes every storyline in the main story tailored to that. Which makes things feel off if you spent the first 40 hours of gameplay just doing what you wanted, like I did, because it’s suppose to be an rpg so I shouldn’t be feeling tied down by the main story if i don’t particularly care for it. There’s also a surprisingly small amount of quests in the game in general, it disappointed me when I finished the game and realized I had nothing to do, and I even checked the wiki against my completed quest list to make sure that was the case. You complete the objective the game gives to your character and suddenly there’s very little reason to keep playing, in the vanilla game, and even with some of the dlc’s there’s a case to be made for doing it before finishing the main story line since it will allow you to experience more of it. And what happened to the Karma system? Is that system even in the game now? Is it hidden? If it is, doesn’t that imply it’s not something the player needs to think about? In which case there‘s no need to worry if you’re the asshole one day and the nice guy the next despite how weird it feels to be so bipolar? No, the voice acted character is the least of my concerns when it comes to making the statement that it’s an action-adventure game, and not an rpg.
@@HDGaminTutorials the voice acting isn’t really the reason that it doesn’t feel like an rpg. The most rpg-like content in the game is with the companions because, in regards to your relationship with them, your choices matter. The game’s already trying to funnel you towards specific choices by the time you get out of the vault. If anything I’d say the biggest thing that gets in the way of being able to call it an rpg is actually having a son, because you’re constantly having to justify why you’re doing certain things in regard to how much the game is telling you your character cares about them, and you’re eventually going to feel like what the game is telling you about your character and how you’re playing it are inconsistent, because you’re trying to play an rpg and the game’s saying “but I’m an action-adventure. Don’t you wanna go on an epic adventure to find the son the character I made for you cares about so much? Too bad, that’s what you’re gonna do because I didn’t put that many side-quests in the game, most of them aren’t worth a sneeze, and every faction you can join relates to the main objective I gave for you. So you’re either gonna do it or you’re not gonna run out of shit to do. I made sure of that, it’s *why* i didn’t put that many side quests in the game to begin with and *why* every faction is wrapped up in the main storyline. Yeah, we did that on purpose because we wanted to funnel everyone into giving a shit about the character I made for you.” - Godd Howard 2015
Look, I like to complain about Fallout 4 but I actually think it’s a fun game to play. It’s just, you can’t think too hard about it. In that way, it’s like anime. Once you think about it too much, you’ve lost. Lost interest, lost the desire to keep going with it, lost your goddamn mind with how stupid shit is sometimes, lost the plot, lost any care you had for the characters. So you have to turn your brain off if you wanna get the most enjoyment you can from it. And that’s not very rpg, considering rpg’s have been the types of games where you need to think about things before you just go and do them since the genre was first created. But do you know what genre of game is most enjoyable when you don’t think about it? The Action-Adventure. That genre of game usually wants you to not think beyond what it tells you because as soon as you do, is when you start to see the cracks and holes, when you start questioning things that stand out because they’re left unanswered despite feeling like an important question. Which is why the action-adventure doesn’t want you to think too much. Just like anime.
@redx I mentioned the thing about fallout 3 already. And the nature of an rpg isn’t freedom, it’s actually restriction based on choices. Been that way since the days that rpg’s were just board games. You can’t just suddenly be something different because you feel like it. You choose the role you wanna play and the choices you make, how they impact the game, what paths they open up and what ones they close away, are a reflection of that role you’ve chosen. But action-adventure games allow you to experience every way you can play within one play through, like your character is some Demi-god that’s capable of absolutely anything just cause they’re the main character. Another similarity to anime lol. People misunderstand what an rpg is meant to be, it seems. A role-playing game isn’t a role-playing game if you’re *not* locked into the role you’ve chosen to play and you can just suddenly decide to be the exact opposite of what you chose at the start when you’re halfway through the experience. This is why Fallout 4 is not an rpg just because it has freedom. It’s exactly because you have that freedom, that it can never be an rpg. Think about some of the primary complaints about Fallout 4. For example, things like “I wish that I would get locked out of certain factions for joining others” or the way it’s more commonly put “why can I join the brotherhood if I’m already a part of the railroad, that’s stupid” (which I agree with that sentiment to a certain extent). That’s literally a complaint about a lack of a restriction that would typically be found in an rpg game, like how you can’t join the Legion if you’re in the NCR and vice-versa. RPG’s restrict your freedom in favor of making clearly-defined roles you can play. Hence the name, rpg. So I ask, where’s the roles you can play in fallout 4? Are they really only just “an asshole” and “not an asshole”, well not exactly. There’s “an asshole in the institute” “asshole not in the institute” “nice guy in the institute” and “nice guy not in the institute”. Wow, so many roles to play I wonder what I should do?
The thing I like about New Vegas' Courier is that they eventually explain that they've been through hell and back before starting the FNV story. For me it makes becoming somr unstoppable force of the Mojave more reasonable.
"I lost my son, and I don't know what era am I."
Preston: "That's rough buddy, hey wanna join the minutemen and become our leader?"
"You son of a bitch I'm in."
Rick and Morty reference?
@@misteryA555 also some Avatar too
Yea I was replaying the game and my girl was said, "Yea man, was frozen for like 200 or so years and my baby was pried out of my freshly slain husbands arms" and Preston was like, "Yo, word? Also you're the general now go talk to these farmers about a factory full of raiders they need you to exterminate"
if he is in, i am in.
I'm in a hurry my son was taken and my wife was killed, I need to find my son!! = does the main quest as fast as possible
Preston: Yo I see you got the schematics from Virgil before meeting me here at the freedom museum, help my group out first then we'll help you out.
helps the minutemen with the freedom museum
in Sancuary, now Preston help me get into the institute so I can save my son!!
Preston: haha no, help settlers first then we'll help you, sucks about your family tho
helps settlers
Preston: good work man you're General of the minutemen now :) what you still care about your son ?? ok I guess we'll help you now
eventually gets into the institute, Father psychologically tortures you by making you think your son is still a kid and can be saved and raised by you then tells you he's your son and you should join him. (even tho they're evil to the commonwealth and did nothing to help you get into the institute).
The SS really puts up with too much shit, I just want to kill everyone in the game for being assholes but the games forces you to be the good guy and doesn't allow you to kill certain characters to get an ending to the main quest.
Fun fact if you show up to the railroad meeting in power armor with the bright headlight you can actually see them standing there in the dark
Yea and it look ridiculous lmfao
@@themanwithnoname1839”they’ll be here in any second guys”.
After becoming minuteman general, taking over the castle and all settlements, spending hundreds of hours trying to glitch walls and floors into destroyed houses, repopulating them with settlers fully stocked with food, water, defences, weapons and armour, killing thousands of raiders, supermutants and ghouls, collecting the best weapons and armour of the wasteland, meeting new companions and advancing their quests, and then one day while talking with Codsworth...
"Have you found young Shaun yet?"
Me ; "Who the hell is Shaun?"
Lmao literally me
Was this settlement shit even worth it to you or were you doing it out of obligation?
That last bit made me laugh
@@legion999 i actually enjoy the settlement building with mods and settlement pack dlcs its one of the things that bring me back is trying to make cities across the wasteland
@@legion999 Why would he do it out of obligation? It's a game
A major problem with the death claw fight at the beginning is that it at least made me overestimate what enemies I could fight soil spent way too long trying to do things I was not meant to be doing at that level
Also, they nailed speech in NV and then reverted to the inferior system in 4.
Just yesterday, I played NV (specifically the quest with the cannibals on the strip). I had the option to side with the cannibals.
Not only that, NV allows you to apply various skills and stats to conversation, making canny observations with high perception, applying knowledge of guns or explosives to a problem, or just surprising someone with your scientific knowledge.
And then 4 has you do speech checks in meaningless dialogue, where even with maxed out charisma, you'll still have a chance of failure.
I want to replay new Vegas so badly but it always crashes on me every 10 minutes despite my beefy pc specs (compared to minimum requirements at least)
@@drsipp407 get the anti-crash mod mate, I run almost 80 mods and rarely crash.
NV was developed by Obsidian, not Bethesda.
That's true, and it shows so hard.
Various things in NV were improvements over 3, but when 4 came around, the reverted back to 3's mistakes.
Funny enough I felt that New Vegas's greatest strength in the Dialogue System mostly is something that people don't talk about. But as the Red Letter Media bit goes: "You didn't notice it, but your brain did". This usually is the flip side of a complaint people have in Fallout 3, 4, Oblivion, etc. You walk up to a perfect stranger, initiate dialogue, and they say: "OH THANK THE GODS YOU'RE HERE TO HELP ME!" and dump a quest on you.
Whereas New Vegas conversations almost without exception (there are a few that do that, like one with the captives in the mines south of Nelson) start with the NPC giving you a fairly generic greeting, and then you have to ask them about what is going on.
Something that Morrowind similarly did with its topic based conversations normally.
It helps avoid the whole "Player is the center of the universe" feeling and that everyone is helpless just waiting for the player to show up. It's such a simple sort of trick, and yet almost every RPG misses it.
Now there is stuff that Fallout 4 actually did improve on, but it's not the dialogue system. It has great RPG moments... but it doesn't do a good job highlighting them.
"endurance is a bad stat"
*montage of dying on fucking normal difficulty*
never change bro
I play always 1 endurance
But I play very easy 🤣
I literally only ever died on normal when I committed suicide or doing something dumb for the memes.... how could he fuck up that bad
@@Evayasi cazadors
@@aidenallen5922 don’t bring them back
I think what makes Fallout: New Vegas' final battle so nice, is that the final battle is a culmination of all your achievements and quests, just like how the game starts with Goodsprings and you gathering allies/items to help you fight off the powder gang (or the opposite). In Fallout 4, the final battle just sort of happen? There is 4 factions, and you chose one to win. There is no more achievement than the fact you are the guy with the gun that took down the most. There is no build up, other than the fact that X faction sees themselves as the best to rule the wasteland, by any means necessary. It doesn't make the morally grey, it just kinda makes all of them arseholes. The factions in New Vegas all have their problems, but at least they have a plan for the wasteland. They have real flaws, but they are all shaped by their own experiences, and probably very defining for them, their actual history.
The only good faction is the Minuteman which sadly is also the most tedious of factions to work with since they all seem to rely on you to solve everything
Both also is the only faction I didn't have to question their motives, cause the Brotherhood are hubris, the institude are to high on their horses to realize they are more of a problem, and the railroad are just dumb like if they joined the miniteman not only do they become stronger but they have the same idiology and the miniteman wants peace for everybody sinth or not
I don't think that really jives, though, because the feeling of agency just wasn't there. The game ends after you complete the dam sequence, so you just get *told* what happens to all these people with slideshows that don't illustrate much. And your actions during the game don't have a huge impact on the structure of the final sequence. Although people can come in to help, most of them (like the Boomers) are just set dressing that doesn't change how the final battle goes, and it's treated as inevitable the entire game, which feels *incredibly* forced when you take some of the pathways.
Probably the biggest example is that you can take Boone and go on a suicide mission to murder Caesar, and although people treat it as a Big Deal the final sequence just doesn't change.
The execution was even more halfhearted, but I think the Minutemen were a much better attempt at that sort of "your choices have weight" thing because they're a faction that you literally build up from rubble into a force to be reckoned with, and there are missions, in-game bonuses, and random events that make it clear what you're doing is causing changes. It seems like the Railroad were supposed to be the same way, since a bunch of the characters remark about how much trouble the Railroad is in and there's one sidequest where you set up a safehouse to transport synths through, but their questline also isn't impacted very much.
@@louisvaught2495set dressing? Dude, having everyone at the dam makes it super easy to get through. Having no one at the damn is genuinely Alot tougher. Especially if you're playing on harder difficulties with survival mode.
What're you talking about set dressing?
Also EVRRY FALLOUT GAME ENDS THAT WAY.
Also, they only had 18 months to develop, they couldn't implement an endgame, that's not a fault of the game whatsoever.
You're complaining about things that aren't there's when you should be criticizing what the game gives you not what you wanted.
Fallout 4 criticism of dialogue isn't because it isn't there and players want it. It's because it IS there and it's absolute shit.
With regards to Deacon saying he was stalking you is that you can actually find him in both Diamond City and Goodneighbour, but he is just a "Drifter" and "Diamond City Security". So he actually was kind of following you, which was a nice touch in my opinion.
About the mission were you destroys the brotherhood with the railroad: you can actually dress up as a brotherhood soldier and do the entire thing stealthy, where you need to pass increasingly hard speech checks as to avoid suspicion, i think that playing this mission like that is actually very interesting and makes more sense considering the railroad is this stealth faction
issue is there's no speech skill so you have to be 'lucky', rather than have spend time and character-creation effort towards it... like in Fallout New Vegas. I thought unapologetically stealing game mechanics from other developers and their games were a-okay with how the batman-combat seem to be a thing in almost every combat-flow game to this day.
@@kinagrill well, you need to have good charisma to pass, but yes, it is not 100% skill based, it does have a bit of luck involved
@@Ricardo_Rick You need 11 charisma. 6 base and one set of grape mentats = 100% speech check pass
That is actually pretty cool. Too bad I never knew, because nobody in the game *told me*
Like, would it have been that much more dialogue to have Deacon (or whoever) say: "Hey, maybe you can get a Brotherhood uniform and sneak your way in."
@@LadyDoomsinger i think they mention it since they give you one, but yes, they should have been more clear about it
11:25 I love how you completely sidestep the fact that you find the dog at a gas station called "red rocket" lmao
Lmao I never made that connection
Lmao i just now got that too
Haha
I was hoping I could get through an entire day without seeing a reference to dog dicks.
Actuallt stopped playing after that moment
Theres no way Maxon is only 20. I'm 30 and that guy looks older than me.
Grow a beard, get a scar and wear a long coat.
@@mmcion1 also live in a post apocalyptic wasteland your entire life
Do drugs and you gonna get old really fast
You gotta start killing people.
Our generation is pretty soft. Look at teens from the 50s even. They look like they are in their 40s!
1:03:22 perfect time for a Boone moment, you know how he mentions that if you go near cottonwood cove he will shoot legion soldiers without hesitation as a warning? Maybe give nick the same treatment or a warning from maxon who won’t talk to you with the synth in the same room
" the legion kidnapped my wife, if i see any legion i will kill them on sight "
" The synths are a goddamn plague, they are the top example of all evil, they are the technology that set the world back to the stone age, they are a danger to us and all of mankind, oh by the way nice synth "
The power armor at the start would of been cool, if you get a junk "raider" looking one that they had been working on. Maybe it's missing a few pieces. After you find them the raiders have to go regroup so you have more time. Then you are able to find manual for basic power armor uses. So it gives you a speed and power defuff. And you get the adv skill later.
Maybe they could've had the power armor be destroyed beyond repair by the Deathclaw, so you have to discard to because it's useless - but still served like a kind of sneak preview for the later game. Maybe you could then get your second Power Armor when becoming a full member of the Brotherhood, or as part of an optional quest to prepare for going to the Glowing Sea.
Also, I just figured (in my head-canon) that every pre-war person had an intuitive understanding of how technology, like Power Armor, works, even if they aren't specifically trained for it, just because they grew up in a world where that kind of technology is common. Just as most people today can probably operate a vehicle well enough, even without a driver's license (though you definitely shouldn't).
@@LadyDoomsinger Or considering that the Power armours suddenly need power cores (when previous lore said that their energy supply was basically infinite) - Have it run out of energy and the the core is too damaged from age and combat (and/or the mechanism to remove it is damaged) too be replaced.
Or hell, just give us Strength perks for power armor usage. The first of which would be reducing and then ignoring worn power armor weight. So that at the beginning you'd have to either travel VERY light or become a nigh immobile but well protected target, and once you did specialize in that you would be able to actually take it out on supply runs and the like.
@@undertakernumberone1 old lore never said they had a "basically infinite" power supply, they have always needed batteries its just that the fusion core time needed to be shortened for gameplay reasons.
Hell you can even keep the original lore with the old power armor it's just the raiders used the frame and the broken pieces to make theirs. I like that honestly
I feel like "Bethesda being afraid to let anyone fail" (not the exact quote, but you get it) is really the best way to phrase Bethesda Fallouts biggest issues. At least from me.
I feel like every other smaller issue I've ever had with them, stems from that.
Its an issue with a lot of games today. Its the millennial equivalent of participation trophies. You must always win, no one may lose. Everyone is a winner. No one is a loser. The Outer Worlds does it too. Also don't help millennials are the ones jumping into game development now. So expect the stereotypical generation tropes translated into your media.
@@DarkeningDemise I don't think this is a millenial issue, this is most likely an issue caused by companies wanting to maximize profits and minimize loss's. Best way to do that is to make the games hard to fail. Doesnt stop companies like Owlcat or Inexile from making old school style "If ya fuck up your build goodluck" style games, it just means we have to look a bit harder. This is a capitalism problem not necessarily a developer problem, not to say it can't be dev caused sometimes just that you usually dont see this type of trend unless something larger is going on. This was inevitable with games becoming increasingly mainstream, but as with metal new niche's and Genre will be converted until you have a thousand shitty little niche sub sub sub genre.
Fallout 5 should start in a scorpion cave
@@DarkeningDemise Some boomers just can't help but bring up millenials. Go walk to school up hill in the snow both ways or something. Most folks just play video games for fun.
@@vaultdweller1386 This^ Nowhere near a generational issue, but entirely corporate culture-which has become so dissassociated from reality that its no surprise said company's products have become so generically bland they're more awful than anywhere near productive. Look at what Hasbro has done to Wizard with Magic TG-You have idiots put in creative management positions when they only have management *experience* and no creative talent whatsoever
There's a mod that actually restored some cut content for the Danse and Brotherhood quest. Basically if you didn't kill Danse, you could then challenge Maxson for Elder in a duel. And obviously if you win, you become the leader of the BoS.
I'm glad I wasn't the only one who experienced the "I'm just bored" phenomenon. I have tried time and time again to pick up the game, and just finish the main story. But I have only done it once. Once in the 5 years this game has been out and the hundreds of hours I have in the game. One time finishing the main story. Never finished Nuka World or Far Harbor. I got really sucked into the settlement system until it got really tedious and then I just got annoyed by it. I'm glad I wasn't the only one who experienced that sensation.
I have tried tons of mods to try and spice up the playthrough but to this day I still cannot convince myself to finish the game again or any of the DLC. Just can't.
Yep, the only way I got more than a couple hours into the game was playing the sim settlements mod. Helping settlements build themselves into massive complexes was amazing but i've never actually got far into the main story compared to finishing new vegas multiple times.
i didnt like far harbor the enemy felt really bullet spongy and the settlements kept asking for help and not being able to do that pissed me off, it just felt like busy work shooting every enemy 100 times and walking everywhere whit power armor lol
Same. Although I still love the gameplay.
I've got almost 2000 hours of Fallout 4 on my Steam, but I've never managed to finish Nuka World because I feel like it's trying to put me into a coma of boredom. I've played the main story only once, and never again because it is the dumbest garbage I've seen. I've played through Far Harbor a couple of times, and it's the best narrative content that the game has, and the best atmosphere, and has one of the only non-murder-boner super mutants of the game.
I literally play the game for its mods and treating it as a more violent version of the sims/farming simulator, building and interior decorating houses, farms etc. and killing the occasional exotic critter or raider.
As much as people like to shit on Fallout 4 for its settlement system, it's pretty much the only thing it has going for it.
Far harbor is wortg finishing for sure , it's way better than the main game in many regards
Fallout 4 was one of the few moments in my life in which the excitement was so overwhelming I actually couldn't sleep and it makes the final product much more disappointing.
I know that feel chum, Cyberbug did it too me.
It maybe isn’t a great RPG, but in my opinion there is no doubting the fact that it’s still a good game.
Maybe because you expected too much
I agree and totally understand
I'm about to go through it with Elden Ring.. I hope its just not a bad game, that's it. I know better by now to not hope too much
"It was the first time I felt this excited about a game release since "Mass Effect 3"."
With hindsight, this sentence alone speaks volumes.
I felt kind of sad for him after this sentence lol
Complete brah moment
Factions in Skyrim: Not the best but you can do all of them as one character
Factions in New Vegas: Are the best, and are seamlessly integrated into the emergent narrative that is the main story, but you can't do them all as one character.
Factions in Fo4: Not the best and you can only do ONE per playthrough because they're tied to the main story even though they have no effect on the main story.... wait what?
Fallout 4 is such a weird game.
It’s paradoxically a great game and a poor game.
I heard it described as “an amazing game... for someone else” and that sounds accurate.
As a fallout fan, nothing it does services me... but if someone ELSE wanted a fun scavenging shooter then fallout 4 would absolutely deliver.
I just can’t separate what “I” expect from the series from what Fallout 4 is. It’s a good game generally but it’s a bad game for me.
What is this... a crossover episode?? Haha
Exactly. I had a conversation with my brother, and we concluded that it was a good game, but not a good Fallout game. If it was a standalone game, it would probably be viewed with greater interest, but when compared to a lot of the previous entries, it is somewhat of a disappointment, especially when we have seen what the games could be. It just doesn't feel like a real fallout game to me.
Just because fallout 4 is a “good shooter” doesn’t make it a good fallout game in the entire history of fallout it has never been a shooter first it is an RPG with shooting apart of it when you strip the Roll Playing aspect of fallout you have a pour imitation of Far cry and Mass effect
Even as a shooter, it's terrible. The world is just lifeless and dull, the dungeons are just copy and pasted nonsense, and the enemies are just bullet sponges. The RPG elements and writing being bad here is just two of many issues the game has.
I loved playing it, hated the story tho. I liked the factions tho, but god is the story boring
The issue of Kellogg's age could be solved by simply making him a ghoul. Hell, make him a resident of pre-war Sanctuary that couldn't get to the vault. By the time Shaun gets taken, Kellogg would be so ghoulish that the MC wouldn't recognize him.
Kellog was with the synth Shaun
I thought Kellogg's age was already explained through Institute tech and cybernetics. Though that then begs the question of why Father is dying if Kellogg was able to be sustained for so long.
@@canolathra6865 father is dying of some kind of disease as for kellogg he was healthy enough just had implants that would prolong his natural life span so as not to die of old age
@@canolathra6865 I'm pretty sure they explain in the story that the procedure to get the implants that Kellogg has is agonisingly painful, and everyone they've tried it on previously have died from the sheer pain. The only reason Kellogg survived is because he's a badass who's experienced a load of pain already so he was able to fight the pain.
I'd imagine if Shawn/Father had that procedure done, he probably wouldn't even survive it, having led such a sheltered life
Make Kellog a neighbor in pre-war sanctuary, someone who Nate somewhat knew in the military or something, who comes over for a breakfast to talk to Nate about the Veterans Hall thing. The bombs are coming down, he gets denied from the vault, he's ghoulified, survives for ages in the outside world, has grown bitter at Nate and Nora, and when he comes to the vault for the institute, he doesnt even care at this point that its Shawn he's stealing, or that its Nora/Nate hes killing and leaving their spouse alive and frozen. That would also make Shawn and Kellog's relationship a lot more interesting, as Kellog might become attached to Shawn because he reminds him of his pre-war life, or his relationship he had with Nate. This relationship with Shawn (godchild?) can foster a sense of regret over the next few decades, and Kellog can actually regret what hes done, but stick by his actions and consequences. When the sole survivor catches up, its revealed their relationship to him, although hes not recognizable, and Kellog owns up to what hes done, yes, but hes made his peace and understands the survivors fury. He understands that they want vengeance, but because of the law of survival, will still fight them if they try to kill him. That explains the cool, calm understanding and way of talking he has in the actual game now. (and, maybe, just maybe we can forgive him...? make him into an npc, or a settler, or a quest related/quest giver npc, or even *gasp* a companion. it would be cool to do the memory quest and see all of this from his perspective, and even have a decent conversation when its done. Nate expresses sympathy to him at how cold the world has made him and the horrible things that have happened to him.)(also on the memory quest, its not his child that he has with the woman, but hers that he loves like his own, and ghouls in a romantic/sexual relationship with humans is not crazy, look at sole fucking Hancock or Beatrix from NewVegas) (yikes this is long, sorry)
"War.. changes never war.. shit.. war.. fu-" -- Ah yes, the famous quote of the franchise. Still gives me goosebumps everytime. 😬
Was that a real thing from the game? Sounded like it ;D
Time stamp?
@@vuilnisgod4388 1:52:08 - a classic~ 👍
The funniest part of the railroad puzzle for me was I didn't even notice the letters in the letters during my walk. I saw "Freedom Trail" and already knew they expected me to spell Railroad. I genuinely did happen to guess the password to their secret door.
They so thought Kellogg was a better version of Benny
Kellog is a more interesting character imo, we barely get to know shit about Benny.
@@prinzdenax true, however I think the small bit we know about Benny (leader of an average group of raiders, until he was approached by a securitron sent by Mr. House proposing him the job of leader of the chairmen, secretly trying to keep Benny under his thumb - meanwhile, Benny actually had his thumb on Mr. House the entire time. Benny stealing the platinum chip being the point where Mr. House knows he has been betrayed.) is more interesting than Kellogg’s, at least in my opinion, pretty generic merc with nothing to lose character that makes him a HD version of Boone from New Vegas
@@prinzdenax you really do get to know a lot about Benny if you pay attention to the quests while following his trail, and his goals when you finally meet him. Plus the variety of ways you can actually deal with him that isn't just linear fight scene
@@Mstanaturalselection I know, but in one of the missions in Fallout 4, you get to go inside Kellog’s mind and see back to his childhood, which is a bit more interesting in my opinion.
@@Mstanaturalselection The fact that there are multiple ways you can deal with Benny, that he has this interesting Personality and Manners and that you learn some but not all things about him makes him far more interesting than a run-of-the-mill Mercenary.
"Have you ever had sex with something considered non-human." The brotherhood needing to ask this was never a meme, and that's a goddamn crime.
"Well, Doc, Dogmeat over here named himself after some time with the Minutemen. Then one seriously fucked up night he started to whisper into my ear. One even more fucked up thing happened after an ever worsening fucked up thing that night. Before I knew it I was boning Dogmeat and he was a howlin'. Does this qualify as "non-human sexual relations, Doc? Well, considering he *did* give me some sweet pillow talk before and after the fact!"
That would of been some of the most priceless hysterical dialogue if that had actually happened.
Don't lie, you would be one of the first to get a female Gen 3 Synth if it'd be programmable and low maintenance...
Until her warranty goes out then promptly goes crazy and kills you, @@Donnerwamp.
@@adamgray1753 sounds like a apple product intentionally breaking so you buy the next gen
The Gen 4 Synths come with the "vibrate" function automatic, @@liquidgarfield8523. That is how Apple will get ya.
I start Fallout 4 and get bored after a few hours or so..
Recently purchased New Vegas again after not playing it for years. I pumped almost 30 hours in it over the course of a few days. It's so fucken good. The choices and consequence in this game is insane. We need another Fallout from Obsidian...
I always watched my dad play it while I was about 8-10. (Is that ok?).
Then some months ago I bought it off a keyshop. Well here I am 3 playthroughs later.
Bethesda rushed obsidian a lot, but when Obsidian released Outer Worlds and I played through it, I gotta say, they do good work, but maybe them rushing is a good thing (they leave so many missions with so many choices that the late game suffers and everything kinda blends late game, though, the story itself is good. And the npcs are funny as hell like the corporate spokesman guy who sells on the trading hub place, I've not played in a while forgive my memory)
Joshna Frank Does obsidian get rushed a lot? I remember KOTOR II being rushed aswell.
@@ZeroSensed Yeah, there most two famous games are Kotor2 and Fallout New Vegas, look more into it. They very little game development time for new Vegas due to Bethesda rushing it to avoid releasing it near skyrim, and kotor2 has an out of bounds scene with the rogue guy in the cells on the asteroid mining facility. He says stuff about the game development and about how he was meant to have his own game. Then look up that there is an entire cut planet almost finished (if on pc there is a mod that tried to restore it) about two sides of robots. Along with the ending being rushed explaining why it felt so odd for parts of the ending. I have had two game breaking bugs on pc for kotor 2 and 5 for 1. (On pc, there is a glitch associated with 3 lines of code and the counter for cutscenes. Basically the cutscenes are set to far in game, which means the game tries to load in a late game area as it loads the tutorial and crashes the other 3 lines are for fixing graphics because it can and will crash your game during a cutscene.. it was something else) . Hope that answers the question, I hope you look it up and find our more about it
Joshna Frank Thanks dude, that definitely helped. It's very curious that they were both rushed to me.
Kid: Bethesda, Write more dialogue.
Bethesda: Look kid I'm tired now.
I love how Shaun is ostensibly a scientist yet goes against rationality in almost every decision he makes.
Yes, I get it you hate the kid just like everyone else. I liked this game for its writing. Why does everyone have to remind me how wrong I was. I only enjoyed this game for the story.
@@robertdowling4673 I'm pretty sure nobody is attempting to make you hate the game. It's just a series we're very invested in especially the people who watched it change. I've not played much of fallout 4 but the story is alright personally I think that it would be better suited for a linear game.
@@Spectrik I wrote this when I was in a bit of an angry mood. I don't care people like Salt don't like fallout 4. He seems like a nice guy and he even said in his Outer Worlds video he doesn't care if people like the stuff he doesn't. So I've got nothing against him. It's just a lot of Fallout fans did treat me like shit for liking fallout 4 and it's caused me to become bitter when it comes to the whole thing. At least that's just how I fell.
@@robertdowling4673 ah I understand I've made more than my fair share in spur of moment comments. In any case if you prefer the Bethesda games that's just as valid as people like me who prefer Obsidian/Black Isle, because at the end of the day it's just a few games that different people prefer different parts of
@@Spectrik I actually don't prefer Bethesda games tbh. I really dislike Skyrim for similar reasons lots of people seem to dislike fallout 4. I just liked fallout 4 because I thought its story was engrossing and thought-provoking. Along with liking the companions. Obviously, I'm in the minority on that. But that's just how it is with a lot of things. I'm glad you were able to be mature about it and respect my opinion. I just can't say the same with most other fallout fans I've encountered online and in real life. Fo4's a game really close to my heart and is one of it's few fans Is never easy. And It's even harder when people remind you how wrong you were all the time.
Having just played it for the first time recently, I can say Fallout 4 is best when you ignore the main story. ...which is, you know, a terrible recommendation for a game.
Yes, I have the most fun when I make acquiring settlements and exploring the world my priority.
The story is fuckin garbage.
and with a ton of mods
It's a good game. Just not a good FALLOUT game.
i mean skyrim is basically that and its been rereleased a billion times.
@@NeonKodiak I would say FO4’s main story is uniquely bad and undesirable.
I can mentally handle speeding through Skyrim’s story. FO4 makes me want to smash my head against a wall.
I absolutely adored this game! I found it revolutionary!
And then I played Fallout New Vegas. I had never played the Fallout games before. Seeing what it _used_ to be and then became made things incredibly... lackluster. I didn't go back to Fallout 4. I binged New Vegas.
I put new Vegas down after a half hour and never touched it again when I couldn’t sprint and the combat mechanics were clunky as fuck. I tried it on my PlayStation and it looked like shit. Maybe one day with a gaming computer and a sprint mod I’ll play it.
@@daveurban6651 Yeah I put it down the first time I played. I tied it again later and it is harder to get thrkugh after seeing games with better mechanics. Highly recommend a gaming computer with it! I beat the game then modded it, and that's what keeps me coming back. A simply sprint addition and some basic customisation changes and it's amazing!
@@daveurban6651 Without extensive modding, the combat is bad and the world is ugly as sin. The writing is fantastic, but if it doesn't appeal to you, there's no reason to force yourself to try and enjoy the game.
I played Fallout 1+2 - after loosing because of the time limit, I never played them again. Played FO3, it kept crashing, dropped it. Played New Vegas; Sided with House, he wanted me to kill the BOS and I liked both sides, didn't find a way to keep both alive so I dropped it. Is currently playing FO 4 VR, haven't bothered with base building and have not affiliated with anyone so now I'm just a person wandering world looking for a lost son... there doesn't seem to be much of an overarching story, but just doing sidequests and searching for Shaun is quite fun.
@@flemmingpedersen567 Highly recommend FO4's DLC Far Harbor! Actually made the game worth it to me!
to be fair, that little robotic shaun at the end gives you a unique laser rifle if you do enough fetch quests for him.
true, but you also can get a laser pistol with the exact same legendary effect, and since you can turn a laser pistol into rifle, semi energy sniper, or shotgun, its kind of pointless unless you wanna say you got all the possible uniques you could (unless you never level lockpicking for some reason)
I feel like I know exactly what Fo4's problem is. Fallout 4 was the first game I played in the series. As someone who loves survival/open world I instantly fell in love with the game. Not too long after that, I played fallout 3 and New Vegas. In those games I experienced a severe downgrade in terms of basic gameplay mechanics, but the engaging lore more than made up for that. Honestly if we could get a New Vegas with Fo4's gameplay mechanics then this series would be unstoppable
Who knows, we might see such a thing eventually with Bethesda and Obsidian having the same parent company. I know that the New Vegas team is long gone at this point, but I really think that a new Fallout with Obsidian leading at least the writing and story could turn out fantastic. The Outer Worlds wasn't the best game of all time or anything, but the writing is generally around the quality that Obsidian is known for, and if the same or greater effort is allowed into a future Fallout then it could turn out great when combined with the more modern combat of Fallout 4. I just hope to see anything but a repeat of Fallout 4 or 76. I can't say I expect greatness, but I'm a bit hopeful for a return to form for the series.
This is what they are trying to do with 76. Its all fallout 4 mechanics, but they brought back the dialog box, as well as perks being used in conversation. But they already fucked that game up so hard, it's piss in the wind anymore. 76 is a painfull reminder of what could have been, and what could be in the future.
This was my first fallout game. But I came over from playing morrowinfd and skyrim so I gave this a try. Loved it and. Then I played 3 and Vegas. Love them too. love them in different ways
Considering how Bethesda is being all money hungry, I'm shocked they haven't remade New Vegas. Especially since they are all out of good will at this point. New Vegas in the FO4 engine would be an instant success.
Fallout 4: New Vegas has entered the chat
The way bethesda treats super mutants as cannon fodder is just lazy god
Brrrrrrt
they can always create more where they came from i guess..
Once you realize Bethesda turned Fallout into apocalyptic Elder Scrolls it makes more sense. Ghouls are Zombies, Muties are Orcs, Raiders are Bandits, Radiation is effectively Dark Magic or corruption, etc
@@satakrionkryptomortis You can always create more humans from where they come from (womb). So I don't get why that would be an explanation.
@@satakrionkryptomortis aren't super mutants supposed to be sterile? At least in fallout 1 they were
1:52:10
“War… changes never…”
“War… shit.”
“War… fuck!”
The railroad didn't paint a red line through the city. The freedom trail is a real historical landmark in Boston. en.wikipedia.org/wiki/Freedom_Trail
Finally someone else who knows lol
The fact it's a real place doesn't make it any less stupid.
but you're forgetting that they literally did paint the street red because some parts of the freedom trail were either blocked off by rubble or completely destroyed after the war. If you follow the trail its pretty easy to tell
@@Otakupatriot117 It doesnt actually. Most people in wasteland can't read, or understand literally anything about history. Almost no one woukd actually make it past the secret door.
@@samuelbishop3316 Except they're not just hiding from "most people in the wasteland," they're hiding from the most intelligent group of scientists in bethesda's world. Who most certainly can read, and frankly don't even need to know shit about history to follow a bright red trail and figure out a simple code, which also gives them a password that's just the same as the faction's name. If they can't figure that out, then they're the stupidest mad scientists in fiction.
Fallout 1: Where’s the Water Chip?
Fallout 2: Where’s the G.E.C.K?
Fallout 3: Where’s my dad?
Fallout 4: Where’s my son?
Fallout 76: Where’s my refund?
Fallout NV: Where’s the sumbitch who shot my melon 🍉
27:00 Skyrim allowed you to appoint a steward for your estate. The settlement system could have been much improved by allowing you to appoint an NPC to be the "boss" of a particular place who could then take care of the needs of the settlement. Maybe there would be a quest or a series of quests to find and befriend that person so they would be willing to do it.
@The Hittite i was literally about to point that out lol
If there's one thing we can all agree on, it's this:
Liberty Prime snapping that Behemoth's neck was cool .
Yeah that's pretty much it...
What wait? I saw Prime throwing the thing like a football
@@skeletonnoise6178 Yeah, he grabs it by the head, lifts it up & snaps it's neck with a one hand twist, then tosses it to the side.
@@aceofsharks9837 Oh I gonna have to replay it though it’s been years
That seems like a big draw of this game just to be *cool* like story and game play wise giving lvl 3 sole surviver a mini gun power armor and a death law kill is busted but its cool
Late as all hell on this, but you actually can get settlements to the point where they no longer need help. It's just dumb, stupid and counterintuitive.
The trick is to dump ungodly amounts of resources into turrets and such until it is several times the settlement's production. Then just rely on trade routes to keep its stats high. As a result, you end up with a few settlements that do all the production (typically closely clumped), and everything else is just a nest of gun turrets with the people working scavenger benches. As a result, you only see raids on your few farms/water purifier settlements, and the thousands of absolutely not labor camps stop asking go completely ignored by bandits.
It helps make it feel more fitting if you turn a few of the turrets to face inwards.
Sounds like Communism but it actually worked.
I love how Vault Tec’s experiments in the Bethesda game aren’t actually experiments, they’re just acts of large scale cruelty. Like Vault 19 in FNV actually had a goal which was to induce wide spread paranoia throughout the vault without the use of chemicals. But in Fallout 4 it’s like “What happens if we freeze people?” No thesis, no goal just fuck around and find out. “What if he make rich people live in a communal space with poor people?” Again, no thesis or goal, just fuck around find out.
Weirdly enough, the goal was imply in that vault. That either the people running would do their job proper but slowly starve to death or result to cannibalism.
I will give fallout 4 this they turn power armor into this cool concept of being a 1 man tank where previously it was just like heavy armor
Its weird that requirement for power armor training is lacking in the only game that actually makes it almost a small mech instead of heavy armor you put on like you've mentioned. It would make the most sense to be here out of all of the games lol
@@GalanThings It honestly is kinda bizzare as well. I chalk it up for them wanting that 'action moment' to grab people's attention with the museum fight, but on the other hand you wouldn't even need to change the story much, basically most the factions seem to know how to run power armor in some degree so you could get training during their milestones.
I just find it disappointing that power armor is this amazing tech and it seems pretty simple to get that even raiders can get them and the Atom Cats have a whole supply line of them, but places like Goodneighbor, and Diamond City doesn't have them. These two places that have a lot of supplies and great trading points aren't so greatly protected against things like Gunners, raiders, etc.
Note: If the sole survivor can walk in, shoot everything down on their own with no problem, security is pretty lenient. Which is mind-numbing considering a place like Diamond City had a whole incident of a synth just shooting up the place that more protective security would've been set in place.
@@GalanThings the answer to this is that the male is canonically a soldier so we can assume he was trained for it in the army, but then you get to the female MC.... who was a lawyer.
@@GalanThings It got to do with the fact that the canon mc is the male lead.
Overall this power armor overhaul is the only new things that the fallout4 brings, that stick to gamers. It has potential but with Todd Howards motto: "It just works!"
It highlights how bethesda need only to produce half assed games and still some gamers will accept it with pride. Just look at 76, people now say "it is a good game NOW". Ironic as gamers would rather be fooled and scam just so the game will be good now.
What I hate about this game is that I’m always a parent looking for their child, no exceptions. I literally couldn’t role play as anything else because it’s super shoved down your throat from the second you start the game.
My first NV run however was an energy weapon wielding dr who sympathized with the followers and wanted an independent NV.
My second was a smarmy, speech/barter heavy character who tried to woo their way out of things most of the time and wanted to cozy up to Mr. House.
And my favorite was a wacky wasteland lady with super low INT but enormous STR who liked punching things and joined the legion because they punch real good 👍
Honestly never found a game that lets me do that better than NV, except tabletop games really.
Other than that, you're always looking for a baby, although there are vault logs and other hints, Shaun could be much older. If your character has above average intelligence, even without those hints they should be aware Shaun could be older. But no, immersion killed right off the bat.
Honestly far harbor does a amazing job being its own thing with the choice to involve the institute or brotherhood if you want. Nuka World extends the ending or beginning depending on how you go about the main story. By taking over the common wealth as a raider leader and either deciding to either betray them and wipe them out or continue to rule the commonwealth as a overboss
People don't mind that Final Fantasy 7 has you always play an amnesiac ex-soldier, and Fallout 2 always has you begin as an inexperienced bumpkin from an isolated little village, so why is it so offensive for F4 to have you always play a crusading parent/widower?
@@etcetera1995 Because it's poorly written. The idea isn't bad, the execution is.
@@etcetera1995
Fallout 2 being an inexperienced bumpkin from an isolated village is your origin, Fallout New Vegas, being a courier who got hired to do a job and ambushed along the way is... Not an origin I guess, but origin of how you got involved with the events of the game.
Fallout 4, being a war vet from before the war who got frozen and thrown into the wasteland was a nice origin, then they had to also force "also you're an angry parent who's searching for kidnapped son" onto it. More like you're an actor playing a part that you have to play. Sure you can do it in a handful of different ways but your motivation is 100% always finding your son.
I don't personally mind it at all, I actually enjoy it even if it's cheesy and maybe a little too much for what's supposed to be an RPG, but it's very much different than the others.
Final Fantasy 7, Idk about cus I haven't played that one.
The reason the story is so bad is the management cut production by nearly a year and a half. They said we are releasing in 7 months, wrap everything up and start tying up loose ends. The Minutemen were planned to have the most comprehensive story line (as is evidenced by in game exposition that leads to dead ends) but it was largely scrapped.
Some people will recall Emil Pagliarrulo speech where he stated that you don't need to waste time writing if you can get people building "shacks," around this time. I suspect this was when management decided they needed to pump up their portfolio to they could sell the corporation or go public and started trying to milk every avenue of potential income (like their attempts to monetize mods, put stored in old games, "76" etc.)
Fallout 4 was designed to be BGS's best game ever but the devs were sold out by management. Hopefully Microsoft is going to send a hatchet man in there and send greedy corporate con men to the block they so justly deserve. It's not like they failed, and are just as rich as they dreamed.
I vividly remember the Emil Pagliarrulo presentation, and good looooord is it bad. All the way through you get an impression that his writing style is very shallow, and he seems to justify it with 'the players are gonna turn it into paper airplanes anyway, so why make it complicated?' sort of a mindset. He's just not the best fit to be a head writer for a game you're billing under the RPG label.
@@gratuitouslurking8610 Bethesda has amazing writing to it's credit! The lore of the Elder Scrolls is really comprehensive and even on par with some of the best of fantasy writing, but the corporate management just can't see the value in actual art. Rather they are happy to pander to the lowest common denominator. Whoever will pay the most for the least effort. (Read: whales)
@@Psychol-Snooper Many of the old writing team that's responsible for Arena through Morrowind (and arguably Oblivion/Fallout 3) probably doesn't still exist anymore at Bethesda, and those that do are, well, Todd and his cronies. Not meaning to be pessimistic but it does help explain the general downward slant among all the other bad habits of the modern gaming industry they've indulged in.
@@gratuitouslurking8610 I think Todd is the ring leader. None of the other studios have stooped to such dreadful behavior.
Here's to hoping that Microsoft will send a hatchet man and remove all the cancer!
If you think m$ won't be just as profit driven then youre kidding yourself.
As fun as the Power Armor is, I began to walk around the map without them after a while. I think the normal Armor pieces (that I console commanded since the Institute doesn't have a full stock of Institute gear) are enough to win a lot of the fights. And sometimes you actually have to use the stimpacks and other medical items to survive.
Yep, you don't need it.
1:15:55 "Teleportation? Why, think of how quickly you could help all those settlements now!"
How father should have handled Kellogg: "from reading the reports, kellogg shot the woman who gave birth to me, my "mother" as some old documents refer to them. Since you may have seen her shot, i figured you might want to enact revenge and want to look for me. Using him to be bread crumbs to follow to find me worked: you got revenge and found your way to me." That would have set up his character thought process and how he viewed things.
You just made that part of the story so much more better and genuine.
thats new vegas style writing right there
ua-cam.com/video/JQr70sDtxsg/v-deo.html
@@THAC0MANIC your video just proved my point. Around the end of his video he states that the institute AND speech/dialouge werent implemented properly. Yes, the GAMEPLAY loop is fine, but the STORY and some of the storys QUEST is where it falls flat. So..... Thanks for proving my point
Btw, 1:31:27 is the timestamp in that video where he states they werent done right
@Namevor Namenach who are you referring to? Thacomanic, where his video he linked was praising fo4, where the timestamp had nothing to do with what i stated? Or father, where his dialogue didnt mention using kellogg to find shawn? The closest was mentioning that shawn was using kellogg and kept him on a short leash, and knew of his behavior. He never said "i used kellogg to lead you to me." He said "i used kellogg to give you.....us.... Revenge." Where did he say he used kellogg to lead the player to the institute?
You do know that pronoun games dont work irl and only angers the other person, or are you just stupid? Dont be an ass next time
Honestly, I'm just glad someone finally admitted that they actually had *any fun at all* with 4 instead of just shitting all over it. It makes it a lot easier to take the criticism it deserves seriously.
It's a great game, it's just not a well written or terribly open ended one.
The gunplay, customizations of weapons, armor, robots... all good stuff. Unfortunately, that's about it. Nick is pretty much a forgettable, throwaway character and he's easily the most memorable and likable companion.
Legendary monsters are cool, but their drops are pretty much never worth it. There are some cool scenes (predwyn, the first time you find out that liberty prime is a thing, frying Danse with a rocket...), but there aren't (m)any good stories.
Playing the game is awesome, even settlement building, as annoying as the expectation to do it ten times is... but the attacks have set spawn points so you can't really build decent defenses, and a few trash guns and armor for your settlers and you don't even need to ACTUALLY show up.
Behemoths, Swan, Deathclaws... they're all pretty awesome, but they simply don't ever feel like a threat. I think limiting your ability to get mini nukes wouldn't have even helped, my RPG can down most of them in two hits, max.
Power armor is awesome.. but fusion cores drain entirely too quickly for a solid half of the game.
And that's just it. There's buts everywhere. A few minor, and a few major changes could've put this game in the top twenty of all time... with all these flaws it's a really fun, VERY average experience.
@@iami3rian394 as some have said, Fallout 4 is a pretty good action adventure game with rpg elements being forced to be the sequel to a pretty deep rpg series. If it was allowed to be the game it wants to be and not this messy chimera of a hundred different things it would be seen way better. Or shit if it didn't come as the direct sequel to New Vegas, which has one of if not the most in depth and complex worlds and stories fallout has ever had
Unfortunately for me the rpg elements were the whole reason I liked fallout at all. So when playing 4 is was really frustrating, but I can see how people could like it.
@@SkyTreeStudio difference is New Vegas was made by Obsidian, which are the remnants of Interplay, who invented Fallout. They've proven they know how to write a good game and it's still peculiar Bethesda let them do New Vegas since it just makes Bethesda look bad when someone else does a better job. Which is likely also why they were never consulted again for 4 or 76
well you can have fun with anything, many people have fun playing sonic 06, while acnowledging its a shit game, same with fallout 4
I love that you turned Nora into a living Beetlejuice scary face, but still wondered why baby Shaun looked so much like a squashed Cabbage Patch doll! 😂
I think the removal of the skill system and how the perks functioned previously hurt this game's potential roleplaying options so badly let alone makes all endgame characters feel painfully samey.
I think the fact that you are either a prewar soldier/prewar lawyer that had just thawed out from a vault looking for their son, ruined the role playing potential
@@tbm8251 Uh no? It only comes down to having better dialogue and build options which would have fit if you chose the lawyer or veteran, but roleplaying does NOT mean a blank slate character.
@@tbm8251 Restricts things, yeah. It's definitely a factor, but if the games mechanics don't facilitate roleplaying, then it doesn't really matter if the story facilitates it or not.
Honestly I'd be happy with just integrating perks into the dialogue because the skill system is really outdated. Outer Worlds brought it back and it didn't really give us anything. Putting 10 points into a skill only to realize all you got was some passive buffs (or in the case of hacking like skills, Jack shit) isn't a good system.
If they'd just integrated perks and attributes into dialogue it'd have been fine
@@balloonfantasy3686 a lot of ppl disagree with you. This is why for Example there’s entire mods in Skyrim that totally rework the start of the game and you can pick all these different backstories for your character. Yeah you can roleplay as a character with a pre built back story but that’s generally pretty generic and shallow. Ppl want to role play as THEIR character, not one with everything pre built and generic. Ppl want to build their character up. I truly believe A LOT of ppl would disagree with your comment.
Imagine if the brotherhood asked if you’ve ever had relations with another species and you say deathclaw. Would they be disgusted, impressed, or a combination of the two?
Pics or it didn't happen.
I mean, judging by how much deathclaw porn has been drawn by FO4 players, I wouldn’t be surprised if that was a very popular dialogue option.
@@heilmodrhinnheimski wait...what?
@@heilmodrhinnheimski Pls enlighten us in how you got your name like that 💕
@@heilmodrhinnheimski You know, I never really thought about it until you said it, but yeah. There is a weirdly large amount of deathclaw porn. Wonder what it is about them.
FO4 is definitely fun to play.
But the Sole Survivor doesn't have spurs that jingle jangle.
FO4 in a nutshell: fun to play, not fun to beat
This is so accurate - hundreds of hours but uve completed it twice
i just add hunderdes of mods and roleplay thats how i enjoyed this game also there are some good mods like frost that make it like a survival game wich is fun
*Jingle Jangle!*
Ngl one of the things I really like about your videos is your can be critical without being overtly cynical, and while doing so you have no problem saying what you randomly really enjoyed or really liked. It feels very honest.