The Wind Temple, Mixed Feelings - Dungeon Design in Zelda (TOTK)

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  • Опубліковано 10 лип 2024
  • The Stormwind Ark is the first dungeon I (and many others) visited in TOTK. It has an incredibly mysterious atmosphere, and some clever ways to work around the "cheese factor", but overall how does it fair as a Zelda Dungeon? Let's take a closer look!
    Special thanks to Banuune for securing the in game models of the dungeon used here.
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    TIME STAMPS:
    0:00 - Intro + TOTK Dungeon Order
    5:19 - Before the Dungeon
    8:17 - Dungeon Themes and Navigation
    27:22 - The Dungeon Boss
    31:38 - Conclusion
    #tearsofthekingdom #zelda #TOTK
  • Ігри

КОМЕНТАРІ • 224

  • @CaptBurgerson
    @CaptBurgerson  8 місяців тому +22

    Thanks for watching folks! What did you think of the Wind Temple?
    DID YOU KNOW YOU COULD DIVE THROUGH COLGERA? I did not know this until the comments below decided to blow my mind
    Stay cool ✌

    • @michaellane5381
      @michaellane5381 7 місяців тому +1

      The irony of this dungeon... It is the only one without a sub-boss unless you count the flux construct... The Lightning temple has the town defense/second boss fight, and bazaar defense.
      A Sub boss easily could have been used to make the puzzles here feel linear/connected without being REQUIRED linearly.

    • @emmettomeara1910
      @emmettomeara1910 6 місяців тому +3

      I didn’t know I could use arrows the first few times I fought him. I feel like nobody figured out both ways, and Nintendo could have made it cooler and clearer to use both together, like diving through one dive-only weak spot to reveal an arrow-only one.

    • @stachu5049
      @stachu5049 6 місяців тому +3

      Diving through the ice should be the base way to kill Colgera, it's way cooler, you're literally DIVING DOWN TO THE BEAST AND BREAKING THROUGH IT THROUGH THE SHEER POWER OF YOUR OWN HANDS AND GRAVITY. That's all kinds of epic. It also utilizes a mechanic previously shown in the build-up to the dungeon!

    • @jadethenidoran
      @jadethenidoran 5 місяців тому +1

      I assumed diving was the intended way, given how often the weak points are level with the ground, and based on the game and dungeon's focus on your aerial movement. Plus diving down while dodging the spikes it fires feels way cooler and at least a bit more challenging than just... Shooting it with a bow.

    • @NosliwOra
      @NosliwOra Місяць тому +1

      I didn’t know you could shoot it

  • @Piper_____
    @Piper_____ 9 місяців тому +174

    Nothing will compare, to me, to the moment when that title card first appeared. About halfway up the climb I literally gasped and said “this feels like a dungeon! Is this going to be a dungeon??” And when that title card showed up I was just so dang excited.

    • @StefawnVan
      @StefawnVan 8 місяців тому +2

      Same here!

    • @jarlwhiterun7478
      @jarlwhiterun7478 6 місяців тому +1

      For me*

    • @CaptBurgerson
      @CaptBurgerson  6 місяців тому +26

      @@jarlwhiterun7478don’t be that guy

    • @link5391
      @link5391 6 місяців тому +4

      I still remember that moment too for myself too, knowing that I was gonna enjoy the HELL out of this game

    • @nouns7504
      @nouns7504 5 місяців тому +1

      Every totk dungeon is EXACTLY what zelda fans asked for, completely linear but it lets botw fans cheese how they feel

  • @speedude0164
    @speedude0164 7 місяців тому +63

    Everything from the Rising Island Chain to Colgera is peak atmosphere building. The only other part of the game that comes close is the descent to Ganondorf.

  • @vianabdullah2837
    @vianabdullah2837 9 місяців тому +33

    If the dungeons going forward are going to be fairly short, I do hope there's at least more of them in the next 3D game. I thought the Kakariko ruins was leading up to a Shadow Temple with Paya as a Sage.

    • @CaptBurgerson
      @CaptBurgerson  9 місяців тому +11

      God I wish

    • @graceholbert2126
      @graceholbert2126 24 дні тому

      Oh damn that would've been so cool

    • @netweed09
      @netweed09 19 днів тому +1

      We got a sort of hearty meal - but really they could have given Us the full lavish Banquet quite easily. While I will always love Tears of the Kingdom, there were _so_ many missed opportunities. Nothing was stopping them for giving Us that Great Ancient Zonai Palace way off in the Sky (that would point towards a later gameplay run Area) or, Talented players could 'cheese' it by flying there with 100s of Zonai charges etc lol. The Palace would have housed that amazing Light Force Sonia & Rauru themselves used to fight off that Molduga invasion. Then of course, it could have house a ton of actual Lore, really filling Us in and a reward for the ppl who went out to discover it: the Sage - would have led to have been,, Link! 🐉

  • @namenamename390
    @namenamename390 6 місяців тому +18

    Weirdly, for a game that's known and rightfully praised for giving its players ultimate freedom, I think that the linear ascend towards the Wind Temple might be the single best section of the game, (and if it isn't, it's bested only by other linear sections). It is genuinely phenomenal and I can't think of anything wrong with that section.

    • @chambeet
      @chambeet Місяць тому +2

      Yes, so much more atmosphere can be created through these largely scripted, streamlined moments.
      My favorite parts of the game were the beginning descent with Zelda and then the descent at the end of the game that echoes this opening. They’re so atmospheric, and it’s something that was in a lot of the older Zelda games and I wish there were more moments like this in the recent games.

  • @RylixBlizzai
    @RylixBlizzai 9 місяців тому +41

    i think colgera is my favourite boss between both botw and totk
    even with the fight being so short and easy, especially for me who did it as my third boss in the game
    but it felt unbelievably cool hanging out in the sky way above colgera, dodging tornadoes while waiting for it to fire it's spikes, then having to dodge and weave between those until smashing right through it's body like the human missile
    i loved that so much and i'm a little sad that i probably won't get to see another fight like it for a while

    • @davidbeer5015
      @davidbeer5015 7 місяців тому +5

      Colgera is amazing if you play it like that.
      I accidentally found out the undersides are vulnerable and thought I had to shoot it from below....I beat it in 1-2 minutes.
      I feel like it would've been better to patch that hole so you had to actually engage more...

    • @michaellane5381
      @michaellane5381 7 місяців тому +4

      The crazy thing is this dungeon spawns one of the best bows infinitely close to the transport point, yet this boss doesn't actually require a bow and the power changes nothing to kill it, this boss has strict shatterpoints, not HP.
      Edit: lol, my autocorrect had broken "shatterpoint".

    • @mbii7667
      @mbii7667 5 місяців тому

      You can fight Colgera and all of the bosses again in the Depths

    • @patheticdawg
      @patheticdawg 5 місяців тому +1

      Colgera is probably my favourite in TOTK. I liked fighting Wind Blight the most between the two games though. Funny how they’re both in the Rito plot line

    • @netweed09
      @netweed09 19 днів тому

      Well not too tough a choice , seeing as Botw barely had any actual Bosses!

  • @R.A.M_Games
    @R.A.M_Games 7 місяців тому +29

    As an intro dungeon, The Wind Temple is the best in the series imo from its atmosphere, setting calling back to the sandship in SS, introduction to dungeon puzzle design in the game, and music with surprising length considering most intro dungeons are about 10-15 mins max to complete.

    • @davidn3054
      @davidn3054 5 місяців тому +1

      Glad I'm not the only one who remembers sand ship, I'm def bias with storm wind since sand ship was my favorite one from SS

    • @netweed09
      @netweed09 19 днів тому

      The Sandship has a great run up phase but the ship Itself went on a bit too much and became a little too bland and repetitive. And then of course, the ahem 'boss' was atrocious!!

  • @TheBreadPirate
    @TheBreadPirate 9 місяців тому +31

    Great analysis! I love how you explained the lack of difficulty increase. That never occured to me, but makes sense.
    I do have one gripe though, It's clear that the lead up to the dungeon was meant to be considered part of the dungeon experience.
    The desert temple has a linear section at the beginning of the pyramid which closely resembles the linear climb up to the Stormwing Ark. Additionally, the aethetic of the climbing section closely resembles that of the Ark itself which implies it is a part of the same environment (compare that to the Forest Temple and Lost Woods which feel entirely different).
    Aside from that, I am on board with the rest of the video. Nice job captain!

    • @Spoonishpls
      @Spoonishpls 3 місяці тому +2

      Fully agree. Those pieces are meant to be part of the dungeon. Nothing changes if "the Wind Temple" triggered when you first hit the islands going up. Heck, you could considered it all "the dungeon" with the last part being the "temple" to release the boss

  • @conanedogawa4798
    @conanedogawa4798 5 місяців тому +2

    In terms of how quickly you can defeat Colgera, I was fortunate enough on my first playthrough to have chosen the single most time-consuming method of defeating him, which is to use Link as a living projectile by having him dive through his weak points after he's launched all his spikes.
    I feel this is actually the method the designers meant for you to use as well. I also repeated this method on my second save file of the game because I wanted to enjoy the atmosphere of the fight. I only use the arrow method on Colgera when I'm re-fighting him in the depths.

  • @hyrulewarrior
    @hyrulewarrior 8 місяців тому +21

    My favorite temple is the Thunder Temple, but the the Wind temple has my heart as far as music and Boss!! Colgera is SO MUCH FUN!!! I fought it so many times now in the dephs, it's INCREDIBLE! When I first fought Colgera I didn't use any arrows 😅 I made Link throw his whole body thru him! Idk why didn't think to use arrows, but it made it so much more for me, yes he is easy, but so much fun!

    • @user-jl8td7tb9y
      @user-jl8td7tb9y 5 місяців тому +1

      I used arrows but the killing blow was me landing on its weakpoint😂

    • @Hyrule-Postman
      @Hyrule-Postman 5 місяців тому +1

      That is kind of the problem with TOTK dungeon order, they point you toward the Wind Temple first, but the way to the dungeon and boss fight are the most spectacular and memorable in the ggame, the dungeon in itself being the only part that is outclass by another dungeon. The game throw everything at you right at the start but does not go above it after that.

  • @kanityreactions
    @kanityreactions 6 місяців тому +4

    I feel like in TOTK the lead up to the dungeon is part of the experience, at least for me. We have the location itself (for example, Hebra) that we can explore; but then the way to the dungeon is a separate part; and it has it's own "puzzles", gimmicks, gameplay. I think the interesting question to explore is "what do we consider a dungeon in general" because TOTK to me personally felt like there were many elements of the dungeon mechanic implemented throughout the world (inside the shrines, for example, we have a few with doors and keys, we have puzzles; we have caves; dragon ball gacha items are replacing our regular zelda items that help in exploration and combat; etc). Maybe the idea is to have a whole world give that exploration + dungeon experience, with small detailed sprinkled in and a few temples with more concentrated "dungeon" experience. The bosses made me happy simply because they weren't the same shadow Ganon, but different monsters actually reminding me of Zelda enemies from previous games (and they added a lot of that throughout the world too). So, perspective and expectations play a huge part in this 🤔

  • @dwarasamudra8889
    @dwarasamudra8889 9 місяців тому +23

    Some people complain about the Fire Temple but I really enjoyed it. It had the most complicated puzzle and that really seemed to take an inspiration from tradtional past Zelda dungeons. If you dont try and "cheat" by climbing or making a flying device, then the rail track puzzle is pretty fun and satisfying to complete. Lighting Temple was also good. Wind Temple had a good atmosphere and aesthetic but it was too easy. Spirit Temple/Construct Factory had a unique gimmick but it was too short. Water Temple was very disappointing.

    • @SailorCheryl
      @SailorCheryl 9 місяців тому +6

      Bro, got the same opinion, I looove the firetemple for that reason. And I also love its atmosphere and menacing scale, its great! Lets see if burgerson likes it. ^^

    • @WigglesMother
      @WigglesMother 9 місяців тому +4

      I wasn't really disappointed by any of the dungeons myself (though I do wish Spirit Temple/Construct Factory was a bit longer, which is why I do generally consider the lead-up to the dungeons in TOTK to be part of the dungeons here, even though I don't for other Zeldas), but I agree with the Fire Temple being a fun complex puzzle, and made a point not to climb or build a flying device either.

    • @jarlwhiterun7478
      @jarlwhiterun7478 6 місяців тому

      I'll take "things that are incorrect" for 1000

    • @handsoaphandsoap
      @handsoaphandsoap 5 місяців тому

      The problem though is that it’s just so easy to cheat. Ascend alone breaks the entire dungeon which could’ve been fixed if they had just changed the architecture a bit. There are small platforms on the columns in the Fire Temple which you can stand on to use Ascend, otherwise the ceiling is too high up to use it. Just remove those platforms and the player is encouraged to engage with the puzzle.

  • @DonutSwordsman
    @DonutSwordsman 9 місяців тому +56

    The water temple was the only one that disappointed

    • @LikeADerp99
      @LikeADerp99 8 місяців тому +7

      Honestly that one was my favorite I love the anti gravity mechanic

    • @NebuIize
      @NebuIize 8 місяців тому +4

      water temple was the only one where i didnt have any trouble with a puzzle

    • @nxtlvlzeph
      @nxtlvlzeph 8 місяців тому +12

      it’s was literally just a bunch of sky islands with shrine puzzles 😭

    • @Gokulosestoavirus
      @Gokulosestoavirus 8 місяців тому +6

      Going to go against the grain. But that one was fun. The cheese factor with the low gravity was just a blast. It didn’t overstay its welcome.

    • @zoe.b.8548
      @zoe.b.8548 6 місяців тому +1

      Ughh I hated everything about the water temple 😭 especially the boss fight, I left after a few attempts and then didn't come back to it until after doing the Wind and lightning temple

  • @nachovennedictus6492
    @nachovennedictus6492 6 місяців тому +5

    Wow, I'm not the only one who got reminded of Ori when listening to this temple's Music!
    I feel like they're really underrated games.

  • @darrenm.7980
    @darrenm.7980 9 місяців тому +31

    3:09 Whoa, that's me!
    But anyway I agree with you 100% on the dungeon design of this game and you pretty much said what my thoughts are. While yes they are visually better than BOTW and the terminal activation makes more sense, the isolation and simplicity of the puzzles to activate said terminals just isn't as interesting as the lock and key design of the old games. The lock and key design was one of the things that made me fall in love with this franchise and while i still enjoyed these dungeons (most of them) they still don't really live up to the pre switch era dungeons.

    • @TheBreadPirate
      @TheBreadPirate 9 місяців тому +2

      You are famous!

    • @darrenm.7980
      @darrenm.7980 9 місяців тому

      @@TheBreadPirate Indeed!

    • @marielcarey4288
      @marielcarey4288 7 місяців тому +3

      The terminal activation stuff does not make sense in totk though. It's less sensible than rooms gated off by keys or any other objective.
      Terminals make sense in botw, because they're just massive robots, you activate and regain control of the parts of the robot with shiekah magic draining the bad stuff. In this game? It's just so dumb. Extremely painfully obvious lazy dungeon design. They're not even that big nor interesting to begin with (though imo Thunder and Fire temples get a pass but just barely on the Thunder one) Solve a crossword puzzle so big vase 1 can pour in the water temple!! Why is the source of water of the Zora a bunch of big vases set up like a xylophone? Who knows!
      This game was such a let down, I had high expectations, but I didn't expect it to just be worse than botw in every aspect besides gameplay.

  • @al3220
    @al3220 6 місяців тому +5

    Great video! I'm surprised you never dived directly through Colgera using Link's body as the actual projectile. But that's the beauty of this game - you play how you want!

    • @CaptBurgerson
      @CaptBurgerson  6 місяців тому +3

      Haha I only learned about that thanks to the other comments here! Wish I’d known because that is WAY more fun

    • @mbii7667
      @mbii7667 5 місяців тому

      I'm sad I never tried it either

    • @al3220
      @al3220 5 місяців тому +1

      @@mbii7667 you can rebattle Colgera and try it in the Depths!

    • @mbii7667
      @mbii7667 5 місяців тому

      @@al3220 I already fought it in the Depths lol. But maybe I'll go for round 3.

    • @al3220
      @al3220 5 місяців тому +1

      @@mbii7667 haha okay! Remember there are 3 of Colgeras in total... And technically infinite of them since they all reset after a blood moon!

  • @biCARRIEous
    @biCARRIEous 8 місяців тому +8

    In a game so large, I personally needed a nudge towards which way to go because the number of decisions I could have made was overwhelming (in the BEST way).
    And there's something about hearing one of the happiest songs of my childhood in a sad, minor key that hit me SO HARD.
    But then hearing it again during the boss fight in that triumphant way had me squealing like a kid again!!! 😃
    Great job as usual!! ❤

  • @jfgs930
    @jfgs930 9 місяців тому +18

    The lead up to the wind temple is the best part of TotK IMO. It reminds me of a classic linear 3D dungeon itself. We truly didn’t know what was coming, and the reveal didn’t disappoint.
    The dungeons are overall an upgrade from BotW but I feel like we traded the move-the-beast-around mechanic for unique atmosphere. Botw dungeons were (almost) literally alive. The wind temple is the closest we have to this in TotK.

  • @riccardoflorio2800
    @riccardoflorio2800 9 місяців тому +9

    There were three parts of totk that made me really love the game.
    1.Wind temple+the way to reach it
    This is the first "big moment of totk" and, it is, for me, for the most part due to its formidable soundtrack, and the fact that i beat Colgera by skydiving, and not using bow and arrows. I didn't think about using them, since in the ascent there were many iterations or circular ice walls, that could be broken right with a dive.
    SPOILER
    2. Light dragon reveal, and its leadup.
    I went first, to the deku tree, and there, it was the first time i found out of the phantom ganon of this game. The dive into the tree plus the unexpected bossfight then, lead me towards the big discovery of the master sword. I connected the dots for the scene right after the tutorial, and i tought it was a great idea. Then i finished the memories, and i found out the truth. It was THE second moment, everything made sense. This moment everyone finds about it differently, but o think, the intended way was deku tree->sword->memories, in this order, for me, kept the mistery troughout most of my main playtrough.
    3. Final boss fight.
    This was the best ganondorf fight i played, and by linking itself with the draconification, it only gets more value for the game themes.
    And by story beats, there, the english version did you dirty guys, since in my language (italian) they kept a most faithful approach to adapting and translation.
    It was great seeing Ganondorf talking about, the triforce of courage, making quotes of demise, sacrificing the soul (key price of draconification)!, and bringing link down to hell with him.
    On the music there finding the army theme recalling ganon theme in lttp, the first ganondorf phase having the percussion rithm of twilight, and the second phase theme having the melody of the ocarina fight. With the many recalls of botw main theme and calamity ganon theme, the music in this game, is a great protagonist

    • @sir_vaughn2018
      @sir_vaughn2018 6 місяців тому +1

      I don’t think these are even debatable as the best parts of the game

  • @quinintheclouds
    @quinintheclouds 5 місяців тому +2

    I did do the Wind Temple first, but only after running around a bit to stall, cause the game SO CLEARLY wanted me to go to Rito Village that I stubbornly wanted to go elsewhere first. But the game did a great job of making me WANT to go there first after all, not because of the blizzard, but because of the Lucky Clover Gazette. I just couldn't wait to see Traysi at her new job and see if I could help out as a reporter! Once I'd done the first geoglyph with Impa, I figured, okay FINE I'll just go to the Rito since I'm on the way (and I like to limit fast travel).
    Also am I the only one who realized we could use arrows AND diving through Colgera? I used arrows when shooting the underneath weak points, and dove from above whenever possible, and I had a GREAT time

  • @Brockbuiltmore
    @Brockbuiltmore 8 днів тому

    one of those things i DO love about TOTK now that i FINALLY got a chance to play it is its sheer freedom. as much as i love TOTKs and BOTWs sense of freedom and exploration, i appreciate how they kinda push you towards starting with the wind temple over outright forcing you to start there.

    • @Brockbuiltmore
      @Brockbuiltmore 8 днів тому

      At the same time, every time I watch ANY of Capts dungeon design videos and play a Zelda game for myself, I’m reminded that the Goods and bads of a games linearity is a double edged sword, especially comparing TOTK/BOTW to the typically thought of as linear games in Zelda, specifically TP. On one end, a player won’t be forced/confined to the story. On the other end, it means you have to make sure the player knows where they could/should be doing. Which is why I like BOTW/TOTW. It gives you freedom but it nudges you in the right directions. That’s the rock and hard place between our companion games. They were there for the story (MIdna, KORL) but also there to teach you about the game (Navi, tatl) but in BOTW/TOTK, it’s mostly all you. It’s not Zelda 1 or adventure of link but that’s the confliction. Zelda likes most franchises in 2024, has to both be welcoming to new players while still being challenging for veterans. It has to balance those that want complete freedom and those that want to be hinted at where to go. Which is why Navi 30 years ago was so monumental. Now, most of the time I’d absolutely look at walkthroughs but nothing beats solving a puzzle by yourself. To a vet, most of Zelda’s puzzles are a minor annoyance. But to someone like me, it’s EXTREMELY satisfying to solve a puzzle/shrine in BOTW/TOTK. Which is the confliction about TOTKs temples with the water temple and wind temple. To someone that played the game 3straight times, of course it might come off as underwhelming, but someone playing this game for the first time would think it’s the greatest thing Zelda came up with. But that’s just me.
      When we think about how many games Zelda has and how long this franchise has existed, it’s natural fans would be this divide. To me, I appreciate the games sense of freedom but let’s understand that every dungeon has to be dark souls. Not every dungeon has to be OOTs water temple.
      Last thought: sitting here as someone playing TOTW for the first time, I love it. I think it’s a great MM to its OOT. After playing these games, I’ve slowly becoming a fan of TOTKs/BOTWs freedom and satisfaction of figuring something out for myself. That the biggest divide we live with. Those that think of this as another game and those that think of this game as a puzzle box experience.

  • @bonnies122
    @bonnies122 9 місяців тому +1

    So hyped to see the other temples! Amazing bideo!

  • @RickRaptor105
    @RickRaptor105 9 місяців тому +6

    I did the Wind Temple 4th just to spite the game for telling me to go there first. I went to Water Temple first because of the order in Breath of the Wild (which is why I wasn't as disappointed by that one as many others seem to be), then to Lightning Temple because I thought it'd be funny to do the presumably hardest dungeon next, then to the Fire Temple before finally doing the Wind Temple.
    The funny thing is, this order meant I first did the two dungeons that have four locks and then the ones that had five locks, so I actually wondered whether the increasing number of locks was dependant on the order in which you do the dungeons.

  • @pinkdarkboy7127
    @pinkdarkboy7127 4 місяці тому

    I think the main thing that drove me and everyone else to the Rito first was the fact that the stakes were so much higher for them. They were starving. Zora were covered in goop, Gorons were acting weird, Gerudo were dealing with a storm but presumed fine. All those are bad but can be dealt with later. Lack of food us super important to deal with quickly.
    Also, I did dive througg Colgera and I liked how it made it similar to previous Zelda bosses and brought back the 3 hit rule lol.

  • @_kevosan
    @_kevosan 9 місяців тому

    This was a wonderful first video! You deserve so many more views on these. The quality is superb.

  • @nfenestrate
    @nfenestrate 9 місяців тому +1

    Whoooa new introduction. 🤘 🔥
    Another great dungeon breakdown!

  • @bonnies122
    @bonnies122 9 місяців тому +2

    The blender model is breathtaking every time I see it!!!

  • @slapper360
    @slapper360 5 місяців тому

    I remember my first time doing this dungeon. I was very active in the Lazerpig military enthusiast discord server, particularly the war ship section (it was at the time designated as one of the server’s cesspits). Being a part of that sub community made me enjoy the wind temple a lot.

  • @RinRin-ge7bq
    @RinRin-ge7bq 9 місяців тому +1

    Wonderful wonderful video! The dungeons were definitely improved upon from BotW, and that was such a cool and happy realization for me when I experienced this dungeon in particular. I really liked your critiques too, but knowing that nothing can be perfect, I can accept those few things :) So glad this part of the series is underway! You got us all hooked Capt! XD

  • @SailorCheryl
    @SailorCheryl 9 місяців тому

    Done watching 👍🏻 Really well done! I was hoping for another of your awesome 3D models and you did not disappoint. I love that you mentioned the lack of keys to open doors and that you even included possible spots where they could be found. I did the same as I revisited the dungeons after my first playthrough. 😁 I need to check your locations. Don't hesitate to include that discussion into your dungeon analysis. :) well, they could have also included the sixth lock, which was already activated from the beginning. There are some nice spots to hide things on this boat and it's kinda sad, that most of its outside doesn't need to be visited. Can't wait for your firetemple analysis! Excited to see if you'll join the lovers or haters club. 😁

  • @SailorCheryl
    @SailorCheryl 9 місяців тому

    Yieha! 🥳 so cool, it's finally Here, thx so much! It's also very nice that you included the lore of the construction itself. Iam sure Not many people managed to find that book. One thing you did not mention concerning the music of phase 4 and 5. Those two reuse the wonderful melody from phase 1 with a different Instrument and different pace, so that all parts of the windtemple music come together in the end. It's not easy to recognize the first time, but it's the full melody of that flute in the beginning. It will become even harder to notice in the lightning temple later, but they really found an awesome way to mix different parts of prior phases into the corresponding final one. It's easiest to recognize in the firetemple in my opinion.

  • @MarkingBuilds
    @MarkingBuilds 9 місяців тому +2

    In case you didn't notice already, I just wanna mention that it seems pretty obvious what the intended order of the game is:
    In lookout Landing, after you complete one of the four main dungeons, a few characters from the race move to the town and their flag is raised. These flags are on a line, not in the order of completion but in a set order that lines up pretty well with where you seem to be guided: Rito, Goron, Zora and Gerudo.
    And awesome video as always, this may just be my favorite series on youtube!

    • @CaptBurgerson
      @CaptBurgerson  9 місяців тому +1

      Yes, thank you. The intended order is something I'll be continuing to touch on with each dungeon's video

  • @jessamynroguski9649
    @jessamynroguski9649 5 місяців тому +1

    Yeah i had a very unique experience in that as soon as i landed on the surface i b-lined straight for Zoras Domain because, yaknow, fish prince is best boi and i gotta check up on him, see how he's doing
    So i need you to picture an extremely stubborn Link, with no glider, trail and error his way to Zoras Domain, including death by landing on sludge water and zonai device shenanigans, seeing theres a serious problem and going "yeah lets handle this first"
    There was even a point where i realized i couldnt do the towers til i activated them through Purah, and i was getting annoyed with the lack of map, so i went, did all that, was told i should go see the Rito and went "nah, i already had plans with the Prince" and went BACK to Zoras Domain

  • @Cyclingismywholelife
    @Cyclingismywholelife 9 місяців тому +1

    I agree with you completely, together with the build up, this temple is amazing, but alone it’s good.

  • @mubzytv
    @mubzytv 17 днів тому

    In my first playthrough, I did the wind temple first, then fire then water and lightning. On my 2nd playthrough, I went reverse. The build up to the Wind Temple was amazing. I loved travelling up the Sky islands. I was wondering how high are we even going

  • @GusherManX
    @GusherManX 5 місяців тому +1

    I spent most of my early time in the depths so first dungeon i found was fire temple and i got excited for a few seconds before i cheesed around through the thing and realized it wasn't active yet.
    It was cool finding it dormant and having to figure it how to open it, but the traversal felt like a let down
    Then i went to Zora's and did the water temple

  • @starsroof_1633
    @starsroof_1633 6 місяців тому

    your content is amazing!

  • @tylerherr4288
    @tylerherr4288 7 місяців тому

    diving into the storm even still sends chills up my spin and OVER my head
    like i get actually cold doing that lol
    why cant the rest of the game be that amazing?

  • @LunaP1
    @LunaP1 5 місяців тому

    I agree that the escalating melody for this dungeon (and the other dungeons after) was amazing. Using the Devine Beasts plus Champions and location themes mixed into each corresponding dungeon was perfect. And I love these dungeons better than BotW.

  • @RMFHGaming
    @RMFHGaming 9 місяців тому +1

    Dude! Well done 👏

  • @davidhenry7536
    @davidhenry7536 5 місяців тому

    something the wind temple has is the ambience. I felt so excited when I first landed. I also liked the dungeon puzzle in this temple but then when I saw it was the same puzzle four times I thought it was stupid. I came into the game having read TOTK was gonna give us classic Zelda dungeons back. But they kinda were the same to BOTW where u found a few pillars to activate then fight the blight. it worked in this dungeon but after I wanted something else

  • @azuzziken
    @azuzziken 6 місяців тому +1

    I find it surprising that no one has drawn the comparison between Colgera and Morpheel from TP. To me, their battles share the exact same problem: Great atmosphere, super fun to play, but essentially nothing is happening. The boss is just swirling around, it's so difficult to get hurt by it.

  • @thecjgameworld4013
    @thecjgameworld4013 6 місяців тому

    So before watching: my 1st dungeon was the Water Temple as now that I realized that the regions are in much more trouble than ever before, I wanted to help my Zora Brethren as soon as I could, and when I reached the Zora's Domain, that new muddier, darker theme left me shook as it actually felt like thier very civilization was on the verge of collapse and I had to do something right away.
    My complete order was Zora, Rito, Goron, then Gerudo (the last one was because of my memory with Vah Naboris, and I was right to assume, that dungeon's boss was extremely tough, far more chaotic than thunderblight)
    Yes I saw the storm, yes I was curious towards it, I even tried to put a beacon in it....and failed, BUT the Zora was my number 1 PRIORITY

  • @llaffer
    @llaffer 9 місяців тому

    lol. Near the end when he was showing pulling out the chest with icicles stuck to it, then getting damaged by the icicles after he dropped it --- I did the exact same thing (damaged myself).

  • @SierraGustafson
    @SierraGustafson 2 місяці тому

    I always thought that the Wind Temple theme, before you activate the first terminal, sounds like something ripped out of either Naruto or Okami.
    Plus, I LOVE the boss theme!

  • @mattfry6716
    @mattfry6716 9 місяців тому

    Great video 10/10 dude.

  • @Meeeeowowow
    @Meeeeowowow 9 місяців тому

    I loved the intro!

  • @HyruleGamer
    @HyruleGamer 9 місяців тому +1

    Dungeeeeeon Design Baaaaangers are back!! 🔥

  • @LadyXenif9006
    @LadyXenif9006 9 місяців тому +1

    The dungeon build-ups mirror Majoras Mask's dungeon build-ups really well.

  • @Gokulosestoavirus
    @Gokulosestoavirus 9 місяців тому

    Yay!
    My boo did amazing

  • @UnknownSpooky
    @UnknownSpooky 6 місяців тому

    This was in my brain and I want it in others' brains too, there's a melody in the Wind Temple music, specifically in the french horns, where they very nearly accidentally recreate the Elfsong Tavern theme from Baldur's Gatw: Dark Alliance

  • @UnknownSpooky
    @UnknownSpooky 6 місяців тому

    I personally think that this dungeon could have done with a moment where your paraglider was taken away and you had to take like a leap of faith towards some ice, thereby forcing you to learn that you can skydive through the ice safely without getting hurt, so you're inclined not to miss out on the nice Colgera battle music because you beat it too fast. Everyone says its the best boss battle theme in the game, and were it not for me not realizing you could skydive through ice, thereby getting it done in less than a minute of player input, I would have agreed.

  • @rubenduenas5881
    @rubenduenas5881 9 місяців тому

    This temple feels like a love letter to the wind waker

  • @neonswift
    @neonswift 9 місяців тому +1

    If anything TotK make these dungeons stand out more because they visual look more like dungeons of old. The new lick of paint though doesn't hide the fact that these are just divine beasts, you could replace the textures with divine beast textures and they'd feel the same.
    The lead up to the Wind Temple is better, but its also annoying with companions abilities just being tedious to use.

  • @Drakenwild
    @Drakenwild 9 місяців тому +1

    Oh, so that's how you are supposed to get the chest in that barred chamber. I just. Kind of. Kept trying to glide into the hole by jumping from walls until I eventually managed to crawl through it.

  • @RobbieNelson-oq6cu
    @RobbieNelson-oq6cu 6 місяців тому

    I was going to do the wind temple first, but ran into impa on the way, and proceeded to get all the memories before any main dungeons, so maybe it wanted you to do on or the other

  • @LinkMountaineer
    @LinkMountaineer 7 місяців тому

    This is by far the best dungeon, section, of the game in my opinion. Though, I’ve only done the Wind and Water Temples.

  • @RetroGoosen-ux8ty
    @RetroGoosen-ux8ty 8 місяців тому +10

    The lightning temple was the only one I didn’t completely hate.

    • @Miss_Rydia
      @Miss_Rydia 7 місяців тому +2

      Yes, the rest of them were so lackluster in comparison!

    • @The0fficialGigabyte
      @The0fficialGigabyte 6 місяців тому

      All the temples (especially lightning) is memorable to me
      The only reason a temple as bad as spirit does is funny mech fight

  • @AnthonyDGreen
    @AnthonyDGreen 7 місяців тому

    LOVE that song from Age of Calamity!

  • @marielcarey4288
    @marielcarey4288 7 місяців тому +1

    The Wind temple/ark looks INCREDIBLE and the sequence before getting to it is exhilirating, but... it's just empty when you get inside. Like. There's just NOTHING. I expected something like Skyward Sword's Sandship, a unique sealed off environment with history. But its just a flying boat with shrine puzzles.
    The divine beast formula was fine in botw because theres not supposed to be much environmental storytelling, its a robot with switches. But in totk? That formula falls HARD and it is painfully obvious.

  • @meatkirbo
    @meatkirbo 5 місяців тому

    I loved the stormwind ark. The puzzles were nice, Tulin is amazing, colgera was a nice boss that’s a perfect early game challenge. I just wish it was larger scale. It felt cramped, and I was on my feet far more than gliding. I enjoyed it, but it felt like it wasn’t built to really take advantage of Gliding and Tulin’s gust. The chain of islands is a great way to introduce you to the uses of his ability, however limited, and I enjoyed them. Probably my favorite part of the early game

  • @nullpoint3346
    @nullpoint3346 5 місяців тому

    You sound like you're addicted to opening locks in a good chunk of this video.
    I found it amusing.

  • @Bridgeofaudio
    @Bridgeofaudio 9 місяців тому

    I went to the wind temple first because I figured I’d get a movement ability similar to Revali’s Gale. And I wanted all of my movement options available ASAP

  • @BradleyGodlyGovt
    @BradleyGodlyGovt 2 місяці тому

    Yeah I did lightning temple first because I was most curious about the temple rising out of the sand from the trailers. Did the other three in this same order though. Kind of wish I had done lightning last since it's the best though lol, might have enjoyed the game slightly more that way.

  • @aaaaaaaaaa190
    @aaaaaaaaaa190 6 місяців тому +1

    Very accurate analysis, but how can you say no one is arguing that passing those moblins isn't part of the Forest Temple? It is part of the experience, undenyably. And the build up to the Stormwind Ark fits even more as part of the dungeon, because it is in an incredibly open game, and still it only leads you towards one location: the Wind Temple. In my opinion, of course.

    • @CaptBurgerson
      @CaptBurgerson  6 місяців тому +1

      It is certainly not an argument if heard until after the video premieres haha!
      I agree it is part of the experience, the lead up to a dungeon is inherently tied to the dungeon. They’re related, but they’re also a bit separate. The forest temple starts when you enter the temple. How you got there still matters, but that doesn’t make it part of the temple as a structure in the same way that a prologue in a book matters, but is not part of that book’s Chapter 1

    • @aaaaaaaaaa190
      @aaaaaaaaaa190 6 місяців тому

      @@CaptBurgerson Yeah, I understand that it is not really part of the actual dungeon, but I always consider the whole experience when I want to rank dungeons or stuff like this. But I can't ignore the fact that you actually talked about this part in the video and that's really important.

    • @CaptBurgerson
      @CaptBurgerson  6 місяців тому +1

      Yeah, it is always something I discuss in these videos, and always will

  • @MML72795
    @MML72795 6 місяців тому

    The fact that you don't have more subscribers is criminal

  • @Seabasstard22
    @Seabasstard22 7 місяців тому

    19:55 I would have made the water temple a giant wounded fish but like somehow it’s like it’s wounds are always being kept from pain from the water coming out of it and it’s spots on its body like Vah Medoh’s body, then it could have had flooded levels and sections like jabu-jabu’s dungeon design.

    • @Seabasstard22
      @Seabasstard22 7 місяців тому

      But make it to where the find dorsal and sides etc and the head and the body were segmented still

    • @Seabasstard22
      @Seabasstard22 7 місяців тому

      Could have done it like the dragon isles above the Faron region

  • @Hairo-rv9kl
    @Hairo-rv9kl 9 місяців тому +1

    There is one thing you forgot to mention about Colgera: It turns out that the intentional way to beat it is by *skydiving into its weakpoints!* Tulin even hypes you up as you're diving down into them.
    Admittedly, it's definitely not made super obvious since while his weak points look just like the breakable ice you could dive into, the dungeon itself doesn't make much if any use of that mechanic so it's something you'll have to remember from the dungeon lead-up.

    • @andrewwolff7592
      @andrewwolff7592 9 місяців тому +2

      I didn't realize until watching this that there other ways to do it other than diving into the weak points...haha

    • @undergroundhiphopfan6335
      @undergroundhiphopfan6335 8 місяців тому

      It is quite obvious since there are so many ice platforms you dive through on the build in fairness.

    • @undergroundhiphopfan6335
      @undergroundhiphopfan6335 8 місяців тому

      Build up*

    • @Hairo-rv9kl
      @Hairo-rv9kl 8 місяців тому

      @undergroundhiphopfan6335 it's because they're only on the lead-up that they're not so obvious because many players aren't going to remember them immediately, especially because typically a dungeon boss uses the gimmicks of the dungeon/storyline itself. Keep in mind that the other dungeons made sure to point out the specific weaknesses of each boss (the marbled rocks are breakable, gibdo hives are weak to lightning, etc) but the game never really points out what you can do with the ice, which is why some people won't really remember it and just use arrows.

  • @elsiebartlett6808
    @elsiebartlett6808 7 місяців тому

    Great video! Totally agree with your analysis, a little too easy. They forgot how to make the dungeon itself part of the puzzle. I think part of that is the new abilities too which let you cheese through many sections of these dungeons and access the puzzle-lock without necessarily traversing the intended path. I go back to those Aonuma Majora’s Mask dungeons and think about how he was a puppet make before that-someone who makes a lot of moving parts all work in unison-and these “dungeons” just feel a bit disjointed imo.

  • @yourlocalgrubdog3345
    @yourlocalgrubdog3345 6 місяців тому

    I did the wind temple first, which is interesting because I also usually do Vah Medoh first in BotW. For me, I got a line of dialogue from an NPC saying that the Rito were all starving due to the storm, which heavily motivated me to rush there and save them. This is one thing I think TotK does better than BotW; motivation. With Vah Medoh, the Rito admit they can avoid it by just walking but that it hurts their pride. In TotK, though, it feels like their lives are more at threat. Similar things apply to the other dungeon quest lines; in general, TotK makes it feel like an actual current emergency whereas in BotW it feels like a mere inconvenience or a potential future emergency. I actually care about their struggles, and it always feels like I really changed each major town, which was really cool.

  • @bdhuffman42
    @bdhuffman42 9 місяців тому +1

    Great job witht the video.
    I personally despise the laziness of copying BotW dungeon progression of pressing terminals/locks to open the path to the boss.
    The old dungeon designs were the number one thing I needed from TotK and was greatly disappointed.

  • @Joseph_Roffey
    @Joseph_Roffey 2 місяці тому

    Yeh I agree, good but short, great atmosphere, easy boss and I still find the dogma of requiring every aspect of a dungeon to be achievable in any order to needlessly harm the feeling of progression and the feeling of a difficulty curve as you say.

  • @BetterNicholas
    @BetterNicholas 5 місяців тому

    Personally I did the dungeons Water Fire Spirit Wind Lightning, Because I Made sure to do it (besides spirit which I just found the door and wanted to open) in the order you did in breath of the wild

  • @y2komrade
    @y2komrade 4 місяці тому

    I didn’t realize you were supposed to use the bow in this fight until I got to the depths version 😭 I was just skydiving through their weak points (which imo is the correct way)

    • @CaptBurgerson
      @CaptBurgerson  4 місяці тому +1

      I only learned about the skydiving method from comments here (it is mentioned in the next video too) but tbh since learning about that I can’t look back. Skydiving is WAY more fun

  • @Rhakimdar
    @Rhakimdar 6 місяців тому

    I ended up doing the Water temple first because I wanted to see my Boi Sidon! Next I did Gerudo cause I was hoping for a similar atk power but also because I genuinely loved that area. Its definitely my favorite dungeon lead up in the game I loved actually helping the gerudo against the Gibdo Siege the stakes felt very intense. Next I forcefully stumbled into spirit then did wind temple last. I think if they scaled the bosses upwards as you completed dungeons that would be a pretty solid way of improving the difficulty of them. As for Colgera itself I think the underbelly should be far more durable on its second phase. Maybe a very strong shield with its own hp bar rather than just a single thing of ice or just immune in general forcing you to have to dive through him or snipe him after his topside is revealed. The latter is probably less fun because it makes things a waiting game though so I think the underbelly having a shielded HP of its own would be a great way to improve the second part of the fight. Overall I agree its my favorite boss fight I loved the spectacle and music so much

  • @skc4188
    @skc4188 5 місяців тому

    34:55 - 35:30
    After hearing this part, it will be interesting to know what are your toughts on the Spirit Temple, considering that its gimmick is to hand over the dungeon experience to the Construct Factory, rather than showcase it by itself. =P
    (But to be fair, the Desert Palace in A Link Between Worlds did something similar, as it moved its boss to Misery Mire in Lorule, rather than having it inside its structure)

  • @Broockle
    @Broockle 7 місяців тому

    I didn't do any of these starter quests until I finished 3 of the temples 🤣
    I started Fire just cause I wanted to play out of order.

  • @coqui9879
    @coqui9879 6 місяців тому

    Ultimately this dungeon is a lot of style over substance, but the style is SO GOOD that I still love it

  • @mollyvandeusen120
    @mollyvandeusen120 8 місяців тому +1

    Colgera is way more fun to beat when you dive through the rings instead of shooting arrows at them

  • @jordanfish
    @jordanfish 5 місяців тому

    My one beef with this dungeon is i was so proud of myself when i got the cannon to destroy itself with recall. I wanted a reward though.

  • @sintanan469
    @sintanan469 6 місяців тому +1

    Binging your content, as I've said..
    The Wind Temple was my first. The pre-dungeon is fine. The food shortage doesn't feel as desperate a situation as the dialogue tries to make it out to be. A couple rito just given up to sitting in the snow as they're half-buried, grumbling about starvation, jumping out of the snow and eating food if you drop it in front of them. A couple rito like that would definitely help push the dire need for food as the blizzard chokes everything.
    For the dungeon itself.. the airship was nifty but felt small and lacking. It's just too empty to feel like what the lore says it was.
    So make it bigger. Add some side rooms that are ancient and abandoned sleeping chambers. Add a gallery where rito gathered and ate... just some environmental storytelling. You could add puzzles having to unlock bulkheads or more rooms to progress. Let Link move ancient furniture around to make paths and find switches and levers and keys. Heck, maybe expand the dungeon into more arks. One large one flanked by two minor ones players explore for keys to unlock rooms on the main ship.
    Maybe make the arks the original ships the zonai used to come to hyrule. Add in ancient rito writings for best boy Tulin to read. Maybe the zonai were responsible for militarizing the rito that were just a tribe of hunter/gatherers, using the rito as soldiers to fight in the war with the demons before Hyrule was a thing.
    Maybe the ark could have signs of being repurposed from a colony arks into warships. The warships that are being used against the rito right now.
    This furthers the idea of the zonai united the races, but paving over old traditions. And that Ganon is using the zonai changes against them, using the airborne military as a weapon against the very people that serviced.

    • @sintanan469
      @sintanan469 6 місяців тому +1

      Watching the Colgera fight just sparked an idea.
      What if the zonai harnessed the power of colgera to create the cloud barrier? Ganon corrupted the colgera in the ark ship, turning it ravenous and expelling the blizzard. Heck, show how cold the air coming from the colgera's prison is by having you able to ride the updraft, but it immediately tanks the temperature gauge to the lowest it can go... that gust of freezing air is really really really cold.
      There could have been a colgera young as the boss for tutorial island. The fight with the young could have been what finally shattered the master sword during a final blow cutscene, having gave link a corrupt and on the cusp of breaking master sword the whole time... a weapon nothing can be fused to because the damage to still inspire you to pick up a stick here or a club there to make other weapons.
      That way when you finally encounter a full grown colgera and you realize your fabled weapon broke on just a young... it would add to the initial worry and spectacle as you scramble to break the ice and damage the beast and realize you have grown from those few hours ago when you just started.

  • @lelac575
    @lelac575 5 місяців тому

    i visited the air temple first because revali's gale was so useful and I'd hoped the rito power was just as useful here

  • @StuartSimon
    @StuartSimon 9 місяців тому +1

    Having fought Gleeoks out in the wild? I’m pretty sure that most people would wait until having at least two sages before going after any Gleeoks. I know I waited for quite a while before defeating the Gleeok on the Bridge of Hylia and opening the southern part of Hyrule. I had at least Tulin and Yunobo with me.

    • @CaptBurgerson
      @CaptBurgerson  9 місяців тому +1

      I fought the one at the coliseum WAY early in the game. The feeling of triumph was unreal tbh

  • @pokemaniacalex8031
    @pokemaniacalex8031 5 місяців тому

    Funny how Teba is the only New Champion from BotW who doesn't become a Sage in TotK. Rather, his son, Tulin, does.

  • @nouns7504
    @nouns7504 5 місяців тому

    I went rito first because of how much i loved the rito, ever since windwaker the rito and their culture have pulled me in, might be because they are evidently based around north americans my own people

  • @mrnegative4482
    @mrnegative4482 3 місяці тому

    Just out of interest, I believe the "correct" dungeon order for both BOTW and TOTK is divulged via the order that the respective outfits are shown in the menu. For BOTW, it is Zora, Goron, Rito, then Gerudo. For TOTK, it is Rito, Goron, Zora, then Gerudo.
    Hence, the dungeon order for BOTW is: Vah Ruta, Vah Rudania, Vah Medoh, then Vah Naboris.
    For TOTK, the dungeon order is: Wind Temple, Fire Temple, Water Temple, then Lightning Temple.
    In both games, the fifth dungeon (Final Trial in BOTW and Construct factory/Spirit Temple in TOTK) are "supposed" to come last. Final Trial isn't even available prior to the four Divine Beasts being completed, and all the questing for the Spirit Temple in TOTK comes after you've completed the four elemental temples, assuming you follow Purah's story.

    • @CaptBurgerson
      @CaptBurgerson  3 місяці тому +1

      That is fully the order I believe as well for both games. Though I hadn’t taken that inventory stuff into account! (Though the champion abilities and sage vows also reflect this order in your inventory screen!)
      In other words, counterclockwise out from the great plateau in BOTW, and clockwise out from Lookout Landing in TOTK

  • @orryip
    @orryip 5 місяців тому

    Anyone else not realize you could shoot Colgera from underneath?!
    I waited for him to shoot all his spikes then just nosedived straight then revealed ice chunks.

  • @i.r.weasel7042
    @i.r.weasel7042 4 місяці тому

    I got to the ship without Tulin, and spent an hour running around wondering what to do... I figured the game wouldn't let me reach it if I shouldn't be there yet... I wish it was completable without Tulin, or if Tulin was just there waiting for you.

  • @putname8904
    @putname8904 6 місяців тому

    I found it funny that i did the wind temple last. And by last like 50 hours put into the game to actually start it

  • @tetra1767
    @tetra1767 9 місяців тому +3

    This was an amazing video!!! The content was your usual high quality analysis with evidence, but you added in poll results too and I thought that was great! The overall quality of this video was honestly such a step up... Which I didn't realize was possible 😝 idk, maybe it's just because I haven't seen a video for a little bit but this one really struck me. The music, blender maps, in game maps, in game footage, script, and vocal recording just 👌🏼 you really knocked it out of the park!
    I, as usual, agree with your take on this dungeon. I definitely liked it better than the botw divine beasts, but it was still lacking some of the interest that the original dungeons had. I didn't pick up on the WW tie ins during the final boss fight though, so thank you for highlighting those for me!! #WWbestzelda 😉
    Great video, burger!!! I can't wait for the next one 😁👏🏼

  • @xeldalachyrule
    @xeldalachyrule 2 місяці тому

    Personally, I did regions in the same order I did the Divine Beasts in during Breath of the Wild. Zora, Rito, Goron, Gerudo.

  • @maeakin94
    @maeakin94 5 місяців тому

    If you want to make colgera harder beat him with just sky diving I didn't even realize you could shot his weak points from underneath until my second playthrough Instead I waited for him to shed his spikes which he shoots at you then dived trough each of his cores

  • @Seabasstard22
    @Seabasstard22 7 місяців тому

    14:15 is this why the wind almost always blows from west to east

  • @nyxmiloq4167
    @nyxmiloq4167 9 місяців тому

    Great analysis, but it's missing some Colgera screaming

  • @cato3277
    @cato3277 9 місяців тому

    Sweet

  • @NeedsMoDakka
    @NeedsMoDakka 5 місяців тому

    I had interest in the wind temple first because I was spoiled for what Revali's gale would be replaced with, figured I HAD to at least check it out
    Ended up getting to the archery range first, then traveled to the Rito Village. "Huh? The elder's running the range?" i said
    Didn't even recognize who Tulin was, i guess i missed him entirely
    Climbing up i felt FUCKING STUPID for not remembering I had Ascend. Spent multiple cooking pots trying to build stamina in order to climb a pillar, only to fall down because you can't stick to horizontal ceilings... had to look that up
    I remember also that i put my Switch to sleep upon landing. I had to go to work the next morning, so i turned in. It was a rough day at work, and when i pulled out my switch, i was like "I do NOT have the mental capacity for this" and came back to it like 3 days later
    The Wind Temple should have been like 3x larger. Like, Smash Run sized. Throw in locked rooms. Let you enter from multiple spots like the current version, but make each section either ineterconnected or separate (pick one) and let the player explore quite a bit in each area
    There should have been more preamble in the Rito Village before heading up. They shoulda did something different than the 5 terminals. The boss was underwhelming, but an ok specticle fight.
    The platforms leading to the wind temple was the highlight.

  • @orange_turtle3412
    @orange_turtle3412 6 місяців тому

    The biggest issue with this dungeon in my opinion is the fact that it requires you to jump off the side to get into the interior. I spent a good 15 minutes looking for an entrance on the top before deciding to jump off and finding the side entrance. And I think thats 100% normal. Games as a whole, including this one, have ingrained in the minds of gamers that jumping off a platform into the void is a bad idea and usually leads to death or loss of progress. However, here the game requires you to do this in order to progress. Its not a puzzle or anything, since the game never hints or implies that this is what you’re supposed to do. It just expects you to go against your instincts and do something that you know from experience usually results in death. Its not a puzzle, its the game failing to communicate to the player. The entrances should have either been on the top or the game should have guided the player to the windows on the sides of the boat. Maybe by placing a chest or other important object on one of the oars to show the player that it is safe and beneficial to jump off. That one tiny change would have probably saved me 10-15 minutes of wasted time.
    Also one other tiny nitpick. Colgera is an awesome boss, but its tornado attack is stupid. Sometimes it will do the tornadoes when link is in a position in which it is pretty much impossible to avoid the attack. It resulted in multiple deaths that I believe were not in any way my fault, but rather the fault of unfair game design.

    • @CaptBurgerson
      @CaptBurgerson  6 місяців тому

      Counterpoints:
      1) Jumping from high places has been reinforced to not result in death in this game. You’re equipped with a paraglider and are spending a lot of the game jumping from high places. Sky islands, down chasms, etc.
      2) Those lower deck entries from outside are marked on the map
      3) There’s two small sky islands with bright lights and treasure chest visible from the main deck within gliding distance. You’re meant to be drawn in there, and from those treasure chests you can see those side entrances clearly.

  • @moxiewatts
    @moxiewatts 9 місяців тому +1

    leggo bb! ill comment more after i finish watching ❤

  • @Potheadjenkins
    @Potheadjenkins 5 місяців тому

    I feel like they shouldve implemented a game mechanic that restricts you from climbing and using the sage powers inside of dungeons like you walk through a curtain of gloom and it takes those away and then build the dungeon off of that

    • @CaptBurgerson
      @CaptBurgerson  5 місяців тому

      Designing around your abilities is far more interesting than just taking them away imho

  • @user-fo2yx7bb2o
    @user-fo2yx7bb2o 9 місяців тому

    lol I only did the wind temple first because I wanted extra mobility, and in BOTW We had revailis gale. I thought there may be a similar reward