RE: The rusty broadsword in the stone in the pond next to the Temple of Time from BOTW - The sword is actually still nearby, having fallen into the water (perhaps when the Korok hid under the rock!). If you activate ultrahand you'll see it sitting there under the surface.
In botw, when in the temple of time, you can hear the temple of time motif from ocarina of time. But in totk, it's been replaced with the ruins ambience like with any other ruined area in botw or totk
Bro wasn't dead yet he must've actually died while link was inside the fourth shrine he must've lied about dying during the calamity to not make link think he could've been saved if he was faster
The royal claymore at King Rhoam’s grave is likely a reference to Hyrule Warriors: Age of Calamity. His default weapon in that game is the Royal Claymore.
@@ale32731. no it didn't hyrule warriors came out 3 years before breath of the wild. wait a second. 2014 2017 2020 2023. hold the fuck up. is there going to be a new hyrule warriors game for tears of the kingdom in 3 years
If you complete a side adventure called potential princess sightings. A yiga disguised as zelda is where you first meet Rhoam after exiting the shrine of resurrection. The yiga would mock link acting like Zelda has lost her memory similar to how link lost his.
For whatever reason I was so obsessed with the front gate filled with water in BOTW, and thought about how cool it would be to drain it and walk through the gate at the bottom of the plateau. I was so happy to go back in TOTK and see that I could blow open the entrance way. It did not disappoint.
@@Mari_Izu Funfact: Fujibayashi and co. had created an entire _pre-Calamity_ version of Hyrule during development of Breath of the Wild which they THEN turned into the post-Calamity version we see in the game. Age of Calamity did NOT revealed any new locations which Aonuma had *already* created for Breath of the Wild.
@@javiervasquez625 Funnier fact: If they never showed, it wasn't "revealed" until Age of Calamity. Go fucking away with your weird hate-boner with the game. And I also doubt they created the *entire* pre-calamity Hyrule because tons of the generic debrits don't match what AoC shows.
Also, at 12:30 boulder blocking the water, you can see the TOTK maps changing after you drained the water. Originally, the map had water, making it into a pond/lake, but once you drained it, the map was updated to show walkable land. :)
Definitely all the missing stuff, I'm not really a fan of the decision to remove all the Shiekah technology without even an explanation, it feels less like revisiting a nostalgic area from the first game and more like visiting an alternate reality version of it where nothing you did actually happened
@@Zombiegg101 in lookout landing (if I’m not mistaken) if you go in the little building and look at Purah’s diary it states that they chose to dismantle all Shiekah technology in fear of something like the calamity happening again and taking over the technology once more It’s either there or somewhere in Kakariko village but yeah, that’s the reason
One thing I personally immediately noticed when entering the Temple of Time in TotK is that its unique music track from BotW was no longer there and had been replaced by the generic BotW ruins theme. I thought that was very odd.
another notable difference is that there's now a Gloom Spawn boss on the Plateau in Tears. Its just a little off from the Battle Talus and the Zonai Shrine putting it somewhere in the middle, which was definitely a jumpscare for me when I triggered it the first time.
Same man, my first encounter was the Taki-Ihaban shrine (the one in a cave) and I honest to god avoided all caves like the plague for at least 20 playing hours after that lmao@@HerrscherofMeep
I think the lack of monster presence is due to the Yiga clan. There's a diary in one of the depths bases that mentions that the monsters should be avoided due to their hostile nature, so I'm assuming that in their takeover of the Great Plateau (perhaps to look for clues in regard to the mine in the deoths right below it, or perhaps to prevent Link/ anyone fighting for Hyrule from being able to use the shrine of resurrection again) they basically just did a sweep of the entire plateau and eradicated all the monsters they could find. Kinda ironic how both the yiga clan and monster forces serve the same master and strive for similar goals of defeating the hero/ reviving the demon king but are still at odds with each other
They serve the same master, but it feels like Ganon was not made aware of this. And if he is, it'd be more like Team Rocket to Giovanni type of beat lmao
it seems like Gannon abandoned the Gerudo warriors that followed him, for his new demon army So i feel like he'd bout do the same for the Yiga clan; Gannon: "Who are these fools? . . . my fanclub??? Oh whatever, kill Link, and them after."
You know how those Ancient Shiekah Monks just disintegrate after Link completes their shrine in BotW? I have a theory that after Link completed all the Sheikah Shrines AND defeated Calamity/Dark Beast Ganon, then almost all the Sheikah tech, Divine Beasts, and shrines also disintegrated because their sole purpose was to help kill Calamity Ganon. I don't think the Ancient Sheikah (monks), who were the same ones that made the tapestry in BotW, actually knew of the real Ganondorf that's been sealed far beneath Hyrule Castle. They must've thought that only Calamity Ganon was the only big threat. So they made their entire plans and strategy around getting rid of Calamity Ganon and NOT Ganondorf. And in their plans, they probably included plans to disintegrate all their Sheikah technology once Calamity Ganon was gone as future proofing (or maybe as a failsafe). This theory would also explain why the Sheikah Slate from BotW is also gone (because it's an Ancient Sheikah tech) and why Purah Pad (a modern invention) replaces it in TotK.
The flaw with that Theory is that the Towers and Shrines were built with the Knowledge that the Calamity WILL eventually return so they wouldn't make the stuff destroy themselves after a Single Calamity. The Deku Tree was also said to have witnessed multiple returns of Calamity Ganon so if the Sheikah asked him then they would have also realized that fact.
I personally headcanon that the self-destruct was not caused as part of sheikah design, but rather was the last spiteful command of Calamity Ganon before he was sealed. He originally wanted to keep them around to take over once he was free of Zelda's seal, but once he realised he was doomed, he used his last burst of control to melt all the tech he could in a final act of civilizational destruction.
Not to be the nerd but there’s a diary in the game somewhere stating that they scrapped all Sheikah tech in fear of something (like the calamity returning and taking control of the tech once again) and probably is why theirs new sheikah tech.
@@Tom.Tomlet.T.Tomingtonthat makes sense, though I have to wonder how they managed, since the science seems pretty far beyond them. I suppose Purah and Robbie must have found a way to deactivate/destroy them all at once.
"You can't hold a pencil or a writing stick of any kind for the last 100 years." But like, man was cooking apples, hunting boars, giving away a warm doublet and the paraglider.
It's incredible how the Sheikah built the shrine of resurrection right below where Ganondorf murdered Sonia and transformed into the Demon King, it gives a lot of symbolism to the fight they had against the Great Calamity.
Interestingly, the shrines of light in the distant past (as seen in one of the tears) seem to be in the exact same spots as the Sheikah shrines from BotW
In general, BoTW and ToTK seem to focus on different set pieces of the world. Locations that had more importance in BoTW are different from the locations that ToTK emphasize.
I was a weirdo and didn’t want to talk to Purah when I started TotK so I ended up travelling pretty far without any glider. I thought since I didn’t have one I had to find it. I went to the great plateau and got the nostalgic fabric before I even got a paraglider. Thought I lucked out early on and found the stuff to make it. Of course I came back to Purah and she gave me the glider immediately so I was like, “oh I guess I just get the glider from her lol”😂 Just a funny story of my play time. Let me know if y’all skipped getting the glider by accident too.
yeah did the same haha.I wanted to visit Gerudo as soon as possible because it was my favorite place in botw. Didn't know where to find the paraglider and didn't care. I actually made it to gerudo town eventually through the underground cave system. I was disappointed by how dead the place was and finally returned and talked to Purah 😂
i knew purah was the main quest line and thought i should get the paraglider before the main quest starts, so i went to the great plateau first to see if the old place gave me any hints. i almost thought i had to gather 3 nostalgic fabric to make the paraglider, and then i saw purah (and i was like "bruh,")
12:40 for me this was one of the most satisfying moments of the game. After not being able to clear a path in BotW, it was a great feeling to be able to open it now.
Totk great platue for me was so fun because I got the paraglider for the first sky view tower and was like "huh, what's over there?" and I went to explore and got the bargainer statue quest and my first experiences with black bokoblins. Somehow I never saw any yiga though.
Im sad i missed that. Need to use the object map more often, i use the interactive map which i think also shows gloom spawns, but still somehow overlooked that one
Note that if you decide to walk away from the non-cave Shrine and further into the big field of grass, that there is a set of Gloom Stalkers/Hands roaming the area. And the ledges above said Shrine have both a Thunder Wizzrobe and a Lightning Likelike.
Those gloom hands were my first instance with that enemy. I was going to check out where I started the first game and instead I got gripped by the final evolution of the Floormaster
@@BowlOSoup6661 I tried to use the correct term (because I knew it wasn't hands but forgot what it actually was), but it is surprisingly annoying to look up what said accurate name is.
I don’t quite remember if you already covered this in a BotW useless fun facts video, but the pattern on the nostalgia fabric is likely a reference to Revali as that pattern appears on Revali’s landing pretty much exclusively, there’s a great tumblr post on it haha. I thought it was cute and maybe worth mentioning!
Now this gets me really pumped for ALL the major area comparisons. Then a follow up longer vid with every notable change in a totally unimportant place from botw.
The fact that all Sheikah tech just up and vaporized between BotW and TotK bothers me far more then it should, to the point that it would regularly take me out of the game experience. I wish it was explained even the slightest bit.
Yeah, that really bothered me, too. I can understand some of it getting removed and either scrapped or recycled, but all of it? Was it really a top priority to send a team into multiple uninhabited wastelands and climb dangerous, snow-covered mountains just to haul away some rusty junk that's simply going to be destroyed? It completely strains disbelief.
Retcons feel really cheap when the entire world is re-used. Same with Divine Beasts. With how important they were for 10 000 years, one would think they would be addressed.
@@Rock-vk9ei The new towers aren't built in the same place as the old ones. Also, there's no way the Hudson Construction Company made it to the underground section of the Akkala Labyrinth that was crawling with Guardians. There's just SO MUCH sheikah stuff around the world.
Nice video! I'm a newbie whose 1st intro to Zelda is TotK. I would be confused when people spoke of various locations from BotW, that I had no idea. This was helpful & interesting.
If you haven't played any other Zelda game, then I definitely recommend Twilight Princess and Wind Waker, (If you have a Wii U or are up to emulating it) but, if you don't think you can do that, then get Skyward Sword, it's much more linear than BotW or TotK, but it's some of the most fun I've ever had with a game in my life, to the point where I can 100% the game without a guide in one day
One of my favorite experiences in TotK was just going back to all the landmarks from BotW and seeing how much has changed. The Old Man's hut was by far my favorite discovery since it sent me on a goose chase all across Hyrule, which ended in me going all around the depths to fight Master Khoga again.
14:12 if check the water the rusty sword is still there... You can pick it with and fuse it the stone which feels a little weird, its ironic at least 😅
The claymore placed on Rhoam's grave is actually a reference to the book _Creating a Champion_ where it states it is "the favoured weapon of use by the Royal Family of Hyrule". Also Tears of the Kingdom has _confirmed_ that Age of Calamity is *non canon* to the timeline confirming that the claymore placed on Rhoam's grave is NOT a reference to that game.
@@javiervasquez625 brother in christ, neither of them exist in BOTW or TOTK so why would only one be able to be referenced? References are easter eggs from the devs that are about something else in the REAL WORLD, so even non canon games are able to be referenced.
@@AizzurasReaper Creating a Champion is a book which CONTAINS canon information pertaining to the canon timeline of The Legend of Zelda which is why Nintendo has referenced it in Tears of the Kingdom. Find me a source which says the Royal Claymore is NOT a reference to the canon-giving Creating a Champion book or simply stop writing salty contrarian parroting.
TOTK should have a speedrun category where you get to the Shrine of Resurrection cave as quickly as possible and proceed to progress like you're speedrunning BOTW, with the Bargainer Statue eyes quest in place of the mandatory shrines
Something I've never saw anyone comment about is the fact that the sky rocks (the ones you can't move with recall) are "merged" to where they felt, also some of them don't look like they have fallen off from sky at all.
I know you're probably not gonna see this, but just by watching the first few seconds, I already knew that this was a video worth watching on TV with a bowl of Goldfish
It's interesting really how you feel so strongly about in certain places not being any change, whereas I personally find it hard to believe there has been this much drastic change in just 5 or 6 years in game. It absolutely made me feel like Aonuma and the team just wanted everyone to forget BotW ever happened. Most people are very fond of TotK, me personally, I enjoyed BotW more. It's hard to explain, I enjoyed it more because it was new and exciting to explore, no rewards really needed, for the exploration was the reward. In TotK everything is the same, except Sheikah stuff is gone completely, how would they have been able to do so? Not a single ancient screw somewhere in Hyrule left? Impossible. It made it truely feel like BotW never happened.
Actually there's a _10 year gap_ seperating the events of Breath of the Wild with Tears of the Kingdom as confirmed by Mattison's age so with that said it is far too plausible for Zelda and co to organize a "house cleaning" of Hyrule so that all objects and constructs related to the Great Calamity would be disposed off to literally forget about the tragic incident which caused so much pain and misery to the denizens of the kingdom. It isn't a plothole or dismissive decision by Nintendo but simply a clever design choice by embracing the _passage of time_ and it's effect on the world as it keeps on changing.
@@javiervasquez625 10 years? Wow, Link and Zelda do NOT age at all xD And didn't want to write a whole lot up there, would have loved to add that cleaning up Hyrule, especially Sheikah tech out of fear of something like the Calamity 100 years prior happening again, but with the amount of guardians all over Hyrule even in 50 years, a few things here and there would have been more realistic. Also someone mentioning that Sheikah tech is gone for that reason would have been good. And there's still so much rubber left all over Hyrule from 110 years ago by that point, why not clean that up? Why build entirely new towers in the same regions when you already had a building that could have been possibly modified is another thing. Not to mention that all our unique sets of armor have suddenly been scattered all over Hyrule and the depths, many of which were in hideouts by Misko, a long gone thief in BotW let alone TotK. And there's many more points, which I don't want to bore anyone with, that just make me feel like BotW never happened. They really should have let us travel back in time, we could have still built stuff with the new abilities and they'd have their grand hurra about fantastic gameplay physics. But instead it felt like a reboot to BotW, without that BotW excitement of exploring a whole new Hyrule. I think that's the best way I can put it.
I got the impression that they wanted totk to be friendly to people who HADNT played botw. From an out of game dev perspective, it makes sense. A lot of games do this palette cleanse, though i agree it made totk feel barren for us die hards. Especially cuz I did a huge replay through of botw right before totk.... it was like oh. Maybe I shouldn't have done that. I don't think we'll ever recapture that magic of opening the world and launching off sheika towers the way we got in BOTW. That magic is unique to that game. Totk felt like an amazing expansion on where botw felt empty, but I don't think it was ever going to give us that same WOW factor because we'd already been there. Even with the depths and the sky islands. They felt like add on in a place we'd already been..
its really strange how nintendo insisted on removing almost ALL traces of the Ancient Shika for the sequel. like, i know its not the focus of this story but its a part of this world and to surgically remove all of the Shika architecture strikes me as reductive and short sighted. why not carry ancient shika ruins forward into the series as one of the many visual styles and themes for dungeons?
I don't know if anyone's said it yet, but that korrok platform on the ceiling requires ascend. Basically ascend through it and you'll get your korrok seed.
13:00 That is actually a very interesting point. For those who don't know, in Archeology there's this thing called a Tel. It's basically a mound of dirt that builds up from successive generations of settlements being built, abandoned long enough to become naturally buried, then again and again and again. I'm told the largest and subsequently oldest one is Jericho. Anyway, I'm looking at that gate now and wondering if it was once simply the gate to a castle or town wall millennia ago. And that by extension the initial walls of the Great Plateau were the walls of the town. Jericho's about 6000ish years old iirc, for comparison. Forgive me, thanks to Zeltik's video on the Forgotten Temple Archeology has become a massive pet interest of mine.
5:30 I think the fact that Link begins to feel cold earlier on the rock wall ledge here is because the time seems to be later in the day. This was a feature in BOTW as well, where the time of day could and usually did affect temperature. It's probably not that the temperature boundaries were shifted, but it was later in the evening and so cooler, making it so the colder areas and places close to them cause Link to get colder sooner. An easy way to check would be to just go back around Noon or whatever time you had checked for it in BOTW and see if there's still a difference. Aside from that, everything covered here is spot on. Sorry for sounding like an "uhm ackshooally" type of guy lol. Good video
The one shrine on the Surface is also kinda guarded by Gloom Hands which will hunt you down to take your soul away, and if you kill them they'll spawn Phantom Ganon to finish off what remains of you.
5:14 Underneath the sky rock, there's a glowing eye that's part of a quest to free a Bargainer Statue in the depths. There should be another in one of the icicles in 5:58 too, but I don't know why it's not there
@@TheZeldaEnthusiast yessss thank you!! During my game, this question was linked to the fact that divine beast and sheika technology disappear. There is references about the "calamity ganon" so we're in a world where it exist, not an alternative timeline. Sidon talk about how we save the domain against vah ruta who became crazy (I don't really remember if he say the name). And everyone talk about the sacrifice of Mipha too. There is the pic in the "zelda house" where we can see the campions, and that's all. I assumed that there was maybe a hidden reference to old champions somewhere in their town, but never found them :/
The only thing that bugged me is if you have the DLC for BotW there was the last Devine "beast" via a long elevator. Wheres that hole? Was it filled in? The Yiga hole is nowhere near big enough.
One thing I noticed while playing TotK is that the torch the old man used to make his fire where you meet him is still there. It’s almost like he’s still trying to help by lending us a fire starter 😢
That fallen skyrock next to the stasis shrine has to be a little wink to botw speedrunners, because in a botw speedrun you use stasis and an arrow to launch the rock vertically, to get to the cold area quicker
@@TheZeldaEnthusiast whats the name of the item? if its a unique i wonder if its duplicatable lol. imagine just erasing ganon out of existence at the start of the fight, how would that work with his dragon form?
The boundary changes with cold weather can be attributed to the change of seasons in Hyrule. The devs demonstrated it with changes in vegetation, weather patterns, and even the sun being in a different position.
To explain King Rhoam's Grave. In one of the first cutscnes in Age of Calamity(Basically A BOTW prequel from before calamity ganon revived) he is seen giving orders to soldiers, including link, while holding a royal CLAYMORE with ONE HAND. That man was buff.
Did I leave out anything cool?
RE: The rusty broadsword in the stone in the pond next to the Temple of Time from BOTW - The sword is actually still nearby, having fallen into the water (perhaps when the Korok hid under the rock!). If you activate ultrahand you'll see it sitting there under the surface.
The weird korok puzzle means you need to ascend trough the wood platform
Not the great plateau but where did the great sky islands come from like what parts of the map from btw was flown up there
In botw, when in the temple of time, you can hear the temple of time motif from ocarina of time. But in totk, it's been replaced with the ruins ambience like with any other ruined area in botw or totk
[[SPOILERS]]
If you go to the little cave where the Old Man was in BotW, you will see a Yiga disguised as Zelda.
If the king can give you a paraglider, chop trees, and bake apples, I'm 99% sure he can hold a pen.
He didn't write that dairy with a bloody finger.
I'm pretty sure we also see him hunting in the forest.
He can hold stuff
Bro wasn't dead yet he must've actually died while link was inside the fourth shrine he must've lied about dying during the calamity to not make link think he could've been saved if he was faster
@@PhoenixDening-cz5wd I agree.
The royal claymore at King Rhoam’s grave is likely a reference to Hyrule Warriors: Age of Calamity. His default weapon in that game is the Royal Claymore.
Or it is a "royal" claymore...
@@TsarBomba69420 that's probably why the royal claymore was his weapon of choice to begin with lol
mind you. botw came out three years before hyrule warriors
@@ale3273 the royal claymore at the king's grave can only be found in Tears of the Kingdom and not BOTW. :)
@@ale32731. no it didn't hyrule warriors came out 3 years before breath of the wild. wait a second. 2014 2017 2020 2023. hold the fuck up. is there going to be a new hyrule warriors game for tears of the kingdom in 3 years
If you complete a side adventure called potential princess sightings. A yiga disguised as zelda is where you first meet Rhoam after exiting the shrine of resurrection. The yiga would mock link acting like Zelda has lost her memory similar to how link lost his.
That's a cool feature. Dang, thought i wouldnt miss anything by filming this series on a relatively untouched file lol
Bruh
the first time i saw that i was like oh the yiga are going to mega hell for that
wait once you complete or while doing it?
@@I_AM_HYDRAA Its after you complete it
The Korok puzzle at 10:48 is one where you have to ascend up through it
Ahhh THAT makes sense! Thanks :)
this one had me stumped for a bit longer than I'd like ti admit, though I did figure it out myself.
@@JosephBlowshish
Ha.
Stump.
@@joltganda thanks I laughed
I thought he just left out the spoiler lol
For whatever reason I was so obsessed with the front gate filled with water in BOTW, and thought about how cool it would be to drain it and walk through the gate at the bottom of the plateau. I was so happy to go back in TOTK and see that I could blow open the entrance way. It did not disappoint.
In Age of Calamity you can see the stairs before it was flooded and full of dirt.
@@Mari_Izu Funfact: Fujibayashi and co. had created an entire _pre-Calamity_ version of Hyrule during development of Breath of the Wild which they THEN turned into the post-Calamity version we see in the game. Age of Calamity did NOT revealed any new locations which Aonuma had *already* created for Breath of the Wild.
@@javiervasquez625 Funnier fact: If they never showed, it wasn't "revealed" until Age of Calamity. Go fucking away with your weird hate-boner with the game.
And I also doubt they created the *entire* pre-calamity Hyrule because tons of the generic debrits don't match what AoC shows.
@@javiervasquez625 that would've been so fun to see in botw
Also, at 12:30 boulder blocking the water, you can see the TOTK maps changing after you drained the water.
Originally, the map had water, making it into a pond/lake, but once you drained it, the map was updated to show walkable land. :)
Thats good stuff for the totk useless videos ;)
@@TheZeldaEnthusiast Thanks for the reply!! I loved the series in BOTW and glad you brought it back for TOTK. :D
Can't wait for more! :D
Hey that's bulshit, it should only update if you use the tower again angry emoji
Seeing that the Yiga took over the place where Link starts BotW in TotK was like seeing that the Ballas took over Grove Street in GTA5
LMAO LITERALLY
It makes me wonder how far off were they from finding a still comatose Link
... theres a spin off for ya
I always got a weird feeling revisiting the great plateau in TotK, mostly of nostalgia, but something else feels off about it…
Definitely all the missing stuff, I'm not really a fan of the decision to remove all the Shiekah technology without even an explanation, it feels less like revisiting a nostalgic area from the first game and more like visiting an alternate reality version of it where nothing you did actually happened
@@Zombiegg101 in lookout landing (if I’m not mistaken) if you go in the little building and look at Purah’s diary it states that they chose to dismantle all Shiekah technology in fear of something like the calamity happening again and taking over the technology once more
It’s either there or somewhere in Kakariko village but yeah, that’s the reason
@@LinkFan199but there’s absolutely no way they had the manpower to dismantle all the shrines, guardians, and divine beasts.
@@jinx1987 if they built them in the first place, why can’t they take them apart?
@@LinkFan199 they didn’t, it was their ancestors thousands of years ago, back when there were a lot of them
One thing I personally immediately noticed when entering the Temple of Time in TotK is that its unique music track from BotW was no longer there and had been replaced by the generic BotW ruins theme. I thought that was very odd.
Woah, I never noticed that. That is really weird that they took it out.
I noticed that as well and I thought it was strange
Yea
well we do have the nostalgia fabric up there, i guess it kind of makes sense that the entire place has memories of the great plateau
another notable difference is that there's now a Gloom Spawn boss on the Plateau in Tears. Its just a little off from the Battle Talus and the Zonai Shrine putting it somewhere in the middle, which was definitely a jumpscare for me when I triggered it the first time.
It's just by the hopper pond
it was the first time i ever saw gloom hands and it scared the shit out of me
My first spawn was climbing Mount Lanayru and I was quite upset when I got thrown off the cliff by the nearby ice lizalfos lol
Deadass almost cried, I was alone at home and suddenly heard that music
Same man, my first encounter was the Taki-Ihaban shrine (the one in a cave) and I honest to god avoided all caves like the plague for at least 20 playing hours after that lmao@@HerrscherofMeep
I think the lack of monster presence is due to the Yiga clan. There's a diary in one of the depths bases that mentions that the monsters should be avoided due to their hostile nature, so I'm assuming that in their takeover of the Great Plateau (perhaps to look for clues in regard to the mine in the deoths right below it, or perhaps to prevent Link/ anyone fighting for Hyrule from being able to use the shrine of resurrection again) they basically just did a sweep of the entire plateau and eradicated all the monsters they could find. Kinda ironic how both the yiga clan and monster forces serve the same master and strive for similar goals of defeating the hero/ reviving the demon king but are still at odds with each other
They serve the same master, but it feels like Ganon was not made aware of this. And if he is, it'd be more like Team Rocket to Giovanni type of beat lmao
it seems like Gannon abandoned the Gerudo warriors that followed him, for his new demon army
So i feel like he'd bout do the same for the Yiga clan;
Gannon: "Who are these fools? . . . my fanclub??? Oh whatever, kill Link, and them after."
The rusty sword on the Great Plateau is still there, is in the water, for me, it is a great detail
You know how those Ancient Shiekah Monks just disintegrate after Link completes their shrine in BotW?
I have a theory that after Link completed all the Sheikah Shrines AND defeated Calamity/Dark Beast Ganon, then almost all the Sheikah tech, Divine Beasts, and shrines also disintegrated because their sole purpose was to help kill Calamity Ganon.
I don't think the Ancient Sheikah (monks), who were the same ones that made the tapestry in BotW, actually knew of the real Ganondorf that's been sealed far beneath Hyrule Castle. They must've thought that only Calamity Ganon was the only big threat.
So they made their entire plans and strategy around getting rid of Calamity Ganon and NOT Ganondorf. And in their plans, they probably included plans to disintegrate all their Sheikah technology once Calamity Ganon was gone as future proofing (or maybe as a failsafe).
This theory would also explain why the Sheikah Slate from BotW is also gone (because it's an Ancient Sheikah tech) and why Purah Pad (a modern invention) replaces it in TotK.
The flaw with that Theory is that the Towers and Shrines were built with the Knowledge that the Calamity WILL eventually return so they wouldn't make the stuff destroy themselves after a Single Calamity. The Deku Tree was also said to have witnessed multiple returns of Calamity Ganon so if the Sheikah asked him then they would have also realized that fact.
I personally headcanon that the self-destruct was not caused as part of sheikah design, but rather was the last spiteful command of Calamity Ganon before he was sealed. He originally wanted to keep them around to take over once he was free of Zelda's seal, but once he realised he was doomed, he used his last burst of control to melt all the tech he could in a final act of civilizational destruction.
Not to be the nerd but there’s a diary in the game somewhere stating that they scrapped all Sheikah tech in fear of something (like the calamity returning and taking control of the tech once again) and probably is why theirs new sheikah tech.
There’s a flaw here in that in purahs old lab there are still parts from broken guardians
@@Tom.Tomlet.T.Tomingtonthat makes sense, though I have to wonder how they managed, since the science seems pretty far beyond them. I suppose Purah and Robbie must have found a way to deactivate/destroy them all at once.
"You can't hold a pencil or a writing stick of any kind for the last 100 years."
But like, man was cooking apples, hunting boars, giving away a warm doublet and the paraglider.
My logic is more seriously flawed than I thought...
It's incredible how the Sheikah built the shrine of resurrection right below where Ganondorf murdered Sonia and transformed into the Demon King, it gives a lot of symbolism to the fight they had against the Great Calamity.
Interestingly, the shrines of light in the distant past (as seen in one of the tears) seem to be in the exact same spots as the Sheikah shrines from BotW
That was what made me think that we were getting DLC Shrines to max out everything but apparently not.
this is actually really cool to see botw and totk side by side, brings back memories
The jumpscare trying to go into the Forest of Spirits from the Riogok shrine... the gloom hands waiting
In general, BoTW and ToTK seem to focus on different set pieces of the world. Locations that had more importance in BoTW are different from the locations that ToTK emphasize.
Yep, considering they made 2 new levels of play, makes sense they gave emphasis elsewhere.
11:35 “finders keepers” this is how I feel about any item in the game.
Yes! That thing on the ceiling is a korok puzzle! You ascend through it :)
I was a weirdo and didn’t want to talk to Purah when I started TotK so I ended up travelling pretty far without any glider. I thought since I didn’t have one I had to find it. I went to the great plateau and got the nostalgic fabric before I even got a paraglider. Thought I lucked out early on and found the stuff to make it. Of course I came back to Purah and she gave me the glider immediately so I was like, “oh I guess I just get the glider from her lol”😂 Just a funny story of my play time. Let me know if y’all skipped getting the glider by accident too.
yeah did the same haha.I wanted to visit Gerudo as soon as possible because it was my favorite place in botw. Didn't know where to find the paraglider and didn't care. I actually made it to gerudo town eventually through the underground cave system.
I was disappointed by how dead the place was and finally returned and talked to Purah 😂
yeah i got distracted for ages and got kinda lost but then I finally went to talk to purah and realised that's where you get the glider
i knew purah was the main quest line and thought i should get the paraglider before the main quest starts, so i went to the great plateau first to see if the old place gave me any hints. i almost thought i had to gather 3 nostalgic fabric to make the paraglider, and then i saw purah (and i was like "bruh,")
i had no idea that we even GET a paraglider in this game until i decided to cooperate with her (which wasn’t long thankfully)
i did💀
12:40 for me this was one of the most satisfying moments of the game. After not being able to clear a path in BotW, it was a great feeling to be able to open it now.
Totk great platue for me was so fun because I got the paraglider for the first sky view tower and was like "huh, what's over there?" and I went to explore and got the bargainer statue quest and my first experiences with black bokoblins. Somehow I never saw any yiga though.
it was a stable quest that lead me back to the great plateau lol
According to the Object Map there's a Gloom Spawn between Riogok Shrine and Hopper Pond
According to the object map... You know how I Know there's a gloom spawn over there? Because I've encountered them myself.
Im sad i missed that. Need to use the object map more often, i use the interactive map which i think also shows gloom spawns, but still somehow overlooked that one
Note that if you decide to walk away from the non-cave Shrine and further into the big field of grass, that there is a set of Gloom Stalkers/Hands roaming the area.
And the ledges above said Shrine have both a Thunder Wizzrobe and a Lightning Likelike.
I knew about the likelike and wizrobe but not about the gloom hands. I would have def mentioned the glooms hands if i knew that!
Those gloom hands were my first instance with that enemy. I was going to check out where I started the first game and instead I got gripped by the final evolution of the Floormaster
Does nobody call them by their actual name? It's Gloom Spawn, not Gloom Hands, not Gloom Stalkers, Gloom Spawn.
@@BowlOSoup6661 I tried to use the correct term (because I knew it wasn't hands but forgot what it actually was), but it is surprisingly annoying to look up what said accurate name is.
@@BowlOSoup6661 gloom spawn? More like gloom ON everyone playing this damn game that was excited for DLC
Ah, the Riogok Shrine. Exiting that shrine was the first time I encounter the scariest thing(s) in the game and almost pooped myself. Good times.
I don’t quite remember if you already covered this in a BotW useless fun facts video, but the pattern on the nostalgia fabric is likely a reference to Revali as that pattern appears on Revali’s landing pretty much exclusively, there’s a great tumblr post on it haha. I thought it was cute and maybe worth mentioning!
I believe the symbol is the emblem for the rito in general, as revali's landing was built before he died, and was named so as a memorial
Now this gets me really pumped for ALL the major area comparisons.
Then a follow up longer vid with every notable change in a totally unimportant place from botw.
That's the plan. It's a pretty big project, but it'll be super fun to work on
The fact that all Sheikah tech just up and vaporized between BotW and TotK bothers me far more then it should, to the point that it would regularly take me out of the game experience. I wish it was explained even the slightest bit.
Yeah, that really bothered me, too. I can understand some of it getting removed and either scrapped or recycled, but all of it? Was it really a top priority to send a team into multiple uninhabited wastelands and climb dangerous, snow-covered mountains just to haul away some rusty junk that's simply going to be destroyed? It completely strains disbelief.
@@Celestia282Uh yeah. That’s what the Hudson Construction Company was for. You know they had to build the towers there right?
Retcons feel really cheap when the entire world is re-used.
Same with Divine Beasts. With how important they were for 10 000 years, one would think they would be addressed.
@@Rock-vk9ei The new towers aren't built in the same place as the old ones. Also, there's no way the Hudson Construction Company made it to the underground section of the Akkala Labyrinth that was crawling with Guardians. There's just SO MUCH sheikah stuff around the world.
I feel like all the tech must have been whisked away by some sort of timeline overwrite when Zelda travelled to the past
Nice video! I'm a newbie whose 1st intro to Zelda is TotK. I would be confused when people spoke of various locations from BotW, that I had no idea. This was helpful & interesting.
Happy it helps, thanks!
If you haven't played any other Zelda game, then I definitely recommend Twilight Princess and Wind Waker, (If you have a Wii U or are up to emulating it) but, if you don't think you can do that, then get Skyward Sword, it's much more linear than BotW or TotK, but it's some of the most fun I've ever had with a game in my life, to the point where I can 100% the game without a guide in one day
You have to ascend up through those Korok puzzles for them to reward you.
Yeah... that's so obvious I'm shocked people didn't get that.
One of my favorite experiences in TotK was just going back to all the landmarks from BotW and seeing how much has changed. The Old Man's hut was by far my favorite discovery since it sent me on a goose chase all across Hyrule, which ended in me going all around the depths to fight Master Khoga again.
That korok that you weren't "smart enough to figure out" requires you to use ascend through it.
14:12 if check the water the rusty sword is still there...
You can pick it with and fuse it the stone which feels a little weird, its ironic at least 😅
Since i missed that, ima have to find a way to script this bit into a totk useless info vid
At 10:49 any korok puzzles that look like that require you to use acend under the tree stump. When you arrive at the top the korok will pop out.
11:31 Royal Claymore was his weapon of choice in Age of Calamity.
The claymore placed on Rhoam's grave is actually a reference to the book _Creating a Champion_ where it states it is "the favoured weapon of use by the Royal Family of Hyrule". Also Tears of the Kingdom has _confirmed_ that Age of Calamity is *non canon* to the timeline confirming that the claymore placed on Rhoam's grave is NOT a reference to that game.
@@javiervasquez625that doesn’t mean it can’t be referenced?
@@javiervasquez625 brother in christ, neither of them exist in BOTW or TOTK so why would only one be able to be referenced? References are easter eggs from the devs that are about something else in the REAL WORLD, so even non canon games are able to be referenced.
@@GemmaBee14 And your *evidence* that fanfiction can be referenced in canonical games is...?
@@AizzurasReaper Creating a Champion is a book which CONTAINS canon information pertaining to the canon timeline of The Legend of Zelda which is why Nintendo has referenced it in Tears of the Kingdom. Find me a source which says the Royal Claymore is NOT a reference to the canon-giving Creating a Champion book or simply stop writing salty contrarian parroting.
Imagine how wrinkly fingers Link must have had in the beginning of BotW, waking up in a hot spring after 100 years.
TOTK should have a speedrun category where you get to the Shrine of Resurrection cave as quickly as possible and proceed to progress like you're speedrunning BOTW, with the Bargainer Statue eyes quest in place of the mandatory shrines
oh that'd be funny. could be a good category extension run lol
Something I've never saw anyone comment about is the fact that the sky rocks (the ones you can't move with recall) are "merged" to where they felt, also some of them don't look like they have fallen off from sky at all.
It’s kinda like the Zonai Stakes in that regard.
5:13 I wonder if this is a reference to how the rock in botw is used to go up in speedruns
Lol i was thinking about including that in my script, but ended up leaving that part out 😄
10:50, ascend through that, it is a korok
2:16 Kass was here too... God the Champions' Ballad was so cool
I know you're probably not gonna see this, but just by watching the first few seconds, I already knew that this was a video worth watching on TV with a bowl of Goldfish
Never mind you did see it
It's interesting really how you feel so strongly about in certain places not being any change, whereas I personally find it hard to believe there has been this much drastic change in just 5 or 6 years in game. It absolutely made me feel like Aonuma and the team just wanted everyone to forget BotW ever happened. Most people are very fond of TotK, me personally, I enjoyed BotW more. It's hard to explain, I enjoyed it more because it was new and exciting to explore, no rewards really needed, for the exploration was the reward. In TotK everything is the same, except Sheikah stuff is gone completely, how would they have been able to do so? Not a single ancient screw somewhere in Hyrule left? Impossible. It made it truely feel like BotW never happened.
Actually there's a _10 year gap_ seperating the events of Breath of the Wild with Tears of the Kingdom as confirmed by Mattison's age so with that said it is far too plausible for Zelda and co to organize a "house cleaning" of Hyrule so that all objects and constructs related to the Great Calamity would be disposed off to literally forget about the tragic incident which caused so much pain and misery to the denizens of the kingdom. It isn't a plothole or dismissive decision by Nintendo but simply a clever design choice by embracing the _passage of time_ and it's effect on the world as it keeps on changing.
@@javiervasquez625 10 years? Wow, Link and Zelda do NOT age at all xD And didn't want to write a whole lot up there, would have loved to add that cleaning up Hyrule, especially Sheikah tech out of fear of something like the Calamity 100 years prior happening again, but with the amount of guardians all over Hyrule even in 50 years, a few things here and there would have been more realistic. Also someone mentioning that Sheikah tech is gone for that reason would have been good. And there's still so much rubber left all over Hyrule from 110 years ago by that point, why not clean that up? Why build entirely new towers in the same regions when you already had a building that could have been possibly modified is another thing. Not to mention that all our unique sets of armor have suddenly been scattered all over Hyrule and the depths, many of which were in hideouts by Misko, a long gone thief in BotW let alone TotK. And there's many more points, which I don't want to bore anyone with, that just make me feel like BotW never happened. They really should have let us travel back in time, we could have still built stuff with the new abilities and they'd have their grand hurra about fantastic gameplay physics. But instead it felt like a reboot to BotW, without that BotW excitement of exploring a whole new Hyrule. I think that's the best way I can put it.
I got the impression that they wanted totk to be friendly to people who HADNT played botw. From an out of game dev perspective, it makes sense. A lot of games do this palette cleanse, though i agree it made totk feel barren for us die hards. Especially cuz I did a huge replay through of botw right before totk.... it was like oh. Maybe I shouldn't have done that. I don't think we'll ever recapture that magic of opening the world and launching off sheika towers the way we got in BOTW. That magic is unique to that game. Totk felt like an amazing expansion on where botw felt empty, but I don't think it was ever going to give us that same WOW factor because we'd already been there. Even with the depths and the sky islands. They felt like add on in a place we'd already been..
10:48 I was confused on these Puzzles too. There is nothing telling you to Ascend up that spot.
10:48 I BURST OUT LAUGHING I THOUGHT YOU WERE JOKING.. WOW
It's so strange visiting a former tutorial area and seeing its changes, I got nostalgia just wondering around.
its really strange how nintendo insisted on removing almost ALL traces of the Ancient Shika for the sequel. like, i know its not the focus of this story but its a part of this world and to surgically remove all of the Shika architecture strikes me as reductive and short sighted. why not carry ancient shika ruins forward into the series as one of the many visual styles and themes for dungeons?
oh yea, thats right, Zelda doesnt HAVE dungeons anymore...
I don't know if anyone's said it yet, but that korrok platform on the ceiling requires ascend. Basically ascend through it and you'll get your korrok seed.
Lol thanks. Yeah I've gotten it since uploading this video.
13:00 That is actually a very interesting point. For those who don't know, in Archeology there's this thing called a Tel. It's basically a mound of dirt that builds up from successive generations of settlements being built, abandoned long enough to become naturally buried, then again and again and again. I'm told the largest and subsequently oldest one is Jericho. Anyway, I'm looking at that gate now and wondering if it was once simply the gate to a castle or town wall millennia ago. And that by extension the initial walls of the Great Plateau were the walls of the town. Jericho's about 6000ish years old iirc, for comparison. Forgive me, thanks to Zeltik's video on the Forgotten Temple Archeology has become a massive pet interest of mine.
5:30 I think the fact that Link begins to feel cold earlier on the rock wall ledge here is because the time seems to be later in the day. This was a feature in BOTW as well, where the time of day could and usually did affect temperature. It's probably not that the temperature boundaries were shifted, but it was later in the evening and so cooler, making it so the colder areas and places close to them cause Link to get colder sooner.
An easy way to check would be to just go back around Noon or whatever time you had checked for it in BOTW and see if there's still a difference.
Aside from that, everything covered here is spot on. Sorry for sounding like an "uhm ackshooally" type of guy lol. Good video
I will definitely look more into that, thanks. Never heard of this
10:47 you can actually get this korok by ascending right through it. hope that helps :)
10:48 You need to acend through that thing, the the korok will appear.
8:31 ah, yes, the BotW hoverbike
6:50 how did i not know that this cave exists on the great plateau in botw!?
The games are only separated by a couple of in-game years. How much weathering on stone do you expect? O_o
Hey those Korok stumps on the ceilings like shown at 10:44 are meant for you to use Ascend on..
Always forget about ascend... thanks
Subscribed! I've been waiting for someone to make these exact videos! Please make more for more regions.
Thanks! Yep, that's the plan - to cover the entire surface map. And then possibly things like malice vs gloom or other comparisons
The one shrine on the Surface is also kinda guarded by Gloom Hands which will hunt you down to take your soul away, and if you kill them they'll spawn Phantom Ganon to finish off what remains of you.
5:14 Underneath the sky rock, there's a glowing eye that's part of a quest to free a Bargainer Statue in the depths. There should be another in one of the icicles in 5:58 too, but I don't know why it's not there
Sweet vid! The Stone turned Battle Talus was my favorite detail in the game because of how honestly cute it is!
Also Hyrule Castle next?
Def doing the castle in a future episode
Maybe somebody here can answer me. Why in totk I can't find references about Urbosa, Revali, and Daruk when there is a whole parc dedicated to Mipha?
Fantastic questionI want to research this a bit more for my totk useless info videos.
@@TheZeldaEnthusiast yessss thank you!! During my game, this question was linked to the fact that divine beast and sheika technology disappear. There is references about the "calamity ganon" so we're in a world where it exist, not an alternative timeline. Sidon talk about how we save the domain against vah ruta who became crazy (I don't really remember if he say the name). And everyone talk about the sacrifice of Mipha too.
There is the pic in the "zelda house" where we can see the campions, and that's all. I assumed that there was maybe a hidden reference to old champions somewhere in their town, but never found them :/
I feel in totk they should've kept the shrine of resurrection, but made it seem abandoned abd not just completely gone.
The only thing that bugged me is if you have the DLC for BotW there was the last Devine "beast" via a long elevator. Wheres that hole? Was it filled in? The Yiga hole is nowhere near big enough.
@@FabNSmash good point, it would've been cool to explore in totk
In TotK, there is a gloom spawn at the edge of the forest of spirits towards the shrine.
Ain't no way bro disrespected king Rhoam by taking the royal claymore at his grave and saying "finders keepers"
Removing the sheika tech in TotK was an unforgivable sin.
I really started tearing up a bit when I got to the great plateu in totk for the first time, a lot of memorys came back to me
10:48
Hey, I’m pretty sure the puzzles for those Koroks are actually pretty simple, you just have to use ascend under them!
FUN FACT: the sword in the stone at the start of the game near the temple is actually still there in tears, it’s in the water!!!!!
I learned that after making this vid. Wish I'd known bc thats such a cool detail
14:06 first play through of botw I ABSOLUTELY thought that this was the master sword and got really exited.
Hi Can you please link me to the over world theme on piano that you're using at the end of the video? I really like that version.
This is actually a really cool idea of a series! Great content my man.
15:13 but he did hold an axe in botw so he must have found some kind of way
Someone else mentioned how he was moving around the warm dublet, which I admit pokes a hole in my little theory about ghosts writing in diaries
One thing I noticed while playing TotK is that the torch the old man used to make his fire where you meet him is still there. It’s almost like he’s still trying to help by lending us a fire starter 😢
The korok puzzle you couldn’t solve was a puzzle where you use ascend on
Homie forgot the gloom hands
That fallen skyrock next to the stasis shrine has to be a little wink to botw speedrunners, because in a botw speedrun you use stasis and an arrow to launch the rock vertically, to get to the cold area quicker
i live for these videos honestly. so entertaining yet calming at the same time
2:52 Link is floating with a glowing bowling ball... lol
removing nearly every totk reference to the sheikah technology was a creative mistake
Filmed in front of a live online audience 😂. Love it (still sad I missed it though).
All you have to do for that korok puzzle is to ascend through it
Noticed you only had 1 battery, the game never tells you but just north of lookout landing there is a Crystal Refinery, go there...
The Great Plateau is probably one of my favorite places in both BOTW and TOTK.
My theory is that TotK takes place in a different season than BotW.
Closer to winter, I think.
at 10:45 you're supposed to use Ascend on that Korok puzzle thing.
Immaculate vibes, love your narration
Honestly, it was bittersweet going back to the plateau. Lots of changes.
10:46 ascend through it
10:22 what was the attachment used on that arrow? i dont remember any attachments deleting npcs out of the game lol!?
Lol thats the ancient shard thing i found in the treasure chest next to the giant skyrock found in the exact spot the great plateau tower used to be
@@TheZeldaEnthusiast whats the name of the item? if its a unique i wonder if its duplicatable lol. imagine just erasing ganon out of existence at the start of the fight, how would that work with his dragon form?
10:51 you have to use ascend
The boundary changes with cold weather can be attributed to the change of seasons in Hyrule. The devs demonstrated it with changes in vegetation, weather patterns, and even the sun being in a different position.
That tree target stump thing IS a korok puzzle, you need to ascend up it, it should make some targets to shoot, once you do you get a korok seed
It’s crazy how BotW is only 6 years old but wondering around the plateau in this game gets you a little choked up like it’s a child hood classic
Have you tried ascending through that korok that’s in the place of the old bee hive? That would be my first thought
Yeah, I've learned since publishing this video that's what youve gotta do
To explain King Rhoam's Grave. In one of the first cutscnes in Age of Calamity(Basically A BOTW prequel from before calamity ganon revived) he is seen giving orders to soldiers, including link, while holding a royal CLAYMORE with ONE HAND. That man was buff.
9:32
Wait, what happened to Gray, Red, and Larry? Are they okay?!
Sup Tony great vid. I unfortunately haven't been able to catch the streams but love the vids that came out