Well, Bestow Curse - Constitution (applied by another party member first) should give the target disadvantage on saves, add to that with as much spell save dc you can muster and it wouldn't really be a problem..
@@Monstah7 yea but ur using 2 chars spells with both using concentration and requiring it to maintain concentration for 4 turns. In combat it's not realistic at all, and other CC"s so better jobs. Outside of combat though you can use both without aggroing an NPC which is pretty OP.
Later in the game it's not really a problem. There is almost not a single NPC that I don't get 100% of success rate with Flesh to Stone, you just need to stack DC Increase items, and in Act 3, there are PLENTY of these, making it quite easy for you to reach around 25 of DC, a bit less, or a bit more, depending how you go. It's still possible to argue though, that it would be easier to simply use Hold Monster, but Flesh to Stone is not really weak, just niched.
Shovel is a permanent member of my party. I've replaced Sceleritas Fel with a better little bloodthirsty minion. Shovel doesn't tell me what to do, and she shouts rude things at my enemies. 10/10 Would Summon Again
SAME, I raved so much about it that he's now like "Do not go on another rant about Shovel please" right after he just dared disrespect Shovel. IT'S FISTING TIME
@@ProxyGateTacticianit’s actually so funny how kinky Halsin is. He is a true tree hugger and I’m so for it. But sadly he’s died in EVERY playthrough that I’ve had during the goblin camp stuff and I’m so pissed. I WANT THE BIG STRONG BOI
@@bradthelad8308yeah what that person said…. Just have him wait there to pick the “stealth approach” then take care of all the main targets besides the guy that sits on the throne that talks to the dead mind flayer (I forgot his name it’s been a few) then you get a bunch of the explosive barrels found on the map. Stack them all up in front of him on his throne and light it up. Instant win.
Oddities aside, the fact the Monk gets different SFX for their spells just scratches a good itch in my love for Sound Design haha It’s perfectly thematic to each of the names, eg. Firecracker sfx for the alternate dragon dance fireball
Protip for quasits and other summons - they're all affected by the Aid spell. Summoning everything you possibly can, then casting aid with your best spell slot, will boost the HP of weaker allies substantially. Quasits benefit from this even more than the normal summons, because they have resistance to a lot of common damage types and low base HP - using this you can get them way up higher to soak up hits during combat at later levels. Even without that, the invisibility quasit can actually be SUPER useful - superseding the Alert feat! How you ask? By being invisible, they can enter the cones of vision in an enemy dense area without alerting them, and then effectively begin combat from stealth, surprising all non-immune enemies. Then, cart in the rest of your crew - first turn every fight. And since it's infinitely refreshable invisibility and they don't need a spell slot to summon, it's a good way of entering tons of combat encounters as an ambush.
Shovel did successfully scare the Orin in her changed form for me during my first playthrough. So they are not useless at all, considering that its free. Also you can get Longstrider and magic armor on it. Heroes feast + aid and its a strong tank
@@abadonaelOoh I've used most of these spells on Shovel, but I hadn't considered mage armor. Honestly, having summons makes those encounters with a ton of enemies so much easier, but survivability is a problem. Mage armor could help a lot with that
Fun fact: I used flesh to stone on gortash during the boss fight with him and it actually succeeded in fully petrifying him however after clearing the room of all enemies it still said I was in combat until I destroyed his statue so in it's best form you can just use it to get a free kill on a boss it petrifies
If it's the only target available then you won't be forced into combat, but you can't even loot or pickpocket them if they're petrified. So you wouldn't have been able to progress ur game until he died
I love the quasit, used it to kill a few bosses by summoning it before they die and letting it get the last hit just because I find it hilarious that these bosses are being defeated by a potty mouthed porcupine creature
I love Shovel so much I wish they would pump more dialogue into him. But hearing him scream "It's fisting time!" in every fight is so enchanting that he's still enough for me as is.
In act 3 my dc gear stacking wizard had basically a 100% chance to get flesh to stone to work on bosses like cazador, sarevok and such. Being able to turn them to stone outside of combat utterly trivialised some major fights and led to the funniest moment I’ve had playing the game where 3 of my characters pulled up a circle of chairs around statue gortash whilst monk karlach whooped his ass
I UNIRONICALLY USED ENTHRALL! On an animated armor that was staring at a door to someone's office in Lorrokan's tower It did exactly what I needed it to...
I normally keep my assassin out of combat based upon the enemies using examine. Ones with blind sight and enhanced detection capacity were very wide cones of detection, I let my bard pull off enroll and then well my assassins out of combat I'll have it walk around and set up a quick 100 damage combo.
As a bard in a party with lootgoblins, Enthrall is useful over Performing as it makes the sightline of an NPC more predictable, and there is no risk of gathering extra NPCs you didn't intend to have in the area. Sometimes, one person is watching a chest or door you wanna get into, and performing causes people to gather around you from all sides, so sightlines end up still being on it.
really! I find it hard to justify a lvl 2 spell slot for that though, but it's cool to hear you found a use. Even if it's because of some lootgoblin friends lol I can imagine them begging u to cast it
@@ProxyGateTactician yes lol begging does become a factor, and I admit I'm tempted myself as there's not a whole huge selection of Bard specific gear fitting to my playstyle so I gotta check every nook and cranny if I wanna move past the hat you find behind Alfira in Act 1
I guess Fog Cloud/Darkness isn't quite the same effect, so it's technically apples and oranges, but it can be used for pretty much every one of those use cases and probably better.
Divine intervention’s sunder the heretical can actually be cast multiple times if your cleric is killed by radiant retort. I cast it twice in a row against ralphael, Shadowheart instantly died but the mace of lathander brought her back and she could instantly cast it again. Made the fight rly easy tbh
Same, on my party play through I only used it once but in my own, same thing happened and Shadowheart was able to get it twice that way. Got the mace and a full party heal lol.
My favorite thing to do in my first playthrough (where i loot goblin kleptomaniac-ed absurdly hard and had stacks of scrolls) was to have the wizard drink a haste potion and cast six otilukes before the haste wears off, pass the spheres to the fighter and have them solo something they absolutely should not in two rounds
Shapechanger is such a wasted ability because the ttrpg version lets you just cast polymorph on yourself once a day for free which would obviously be useless in bg3 with how they changed the spell
For sure it is. Like why not just give it at level 3 or something so we could have used it. When I saw the spell I tried to find even 1 use for it, but not even being able to enter "Tiny" areas... I don't know lol
@@ProxyGateTactician I honestly think just giving the (up to cr1/the options druids get at level 4) wildshape options and some tiny creatures (which druids should have as options anyway) would be a good enough ability on a wizard to justify it. You couldn't use it more than once per long rest and it'd be way later and more restricted so it wouldn't be better than wildshape but it'd something worthwhile that no other wizard can do
I used it a lot in the city and to get to places in Wyrm Rock. My party wasn't using any tadpoles so I had no other access resource-free flying, which made it very handy. For example, I used to to get into the House of Hope by flying to the top floor of the diabolist's house. Changing maps when your party is chained together moves the entire party, so it didn't matter the rest of the party was still standing in the streets
I wish they disnt nerf all the good high level wizard spells in bg3. Polymorph, hypnotic pattern, banishment and plenty of thers have all been nerfed really hard.
I used flesh to stone on stone lord because one I thought it was fitting because of his name and two I got too sad when boo would run to his dead body and squeak in front of it. So I kept him in a perpetual limbo of alive and dead for boo’s sake. Then I reloaded the game and wondered what happened if I knocked him out? (Mind you jaheira was dead from moonrise towers and I heard if she’s dead minsc will never join you) so I knocked him out, talked to him and he got angry at me and I had to take him out. So okay I reload again, this time knocking him out and just leaving him alone. I come back and he talks to me like everything is all okay and joins my party? I am so glad I didn’t leave him encased in stone for all eternity.
@BlackMetalGraffiti I turned him into an ally, and after all his adds died, the fight "ended" because he was technically on my side. Then I just triggered turned based mode and set up massive damage.
I used enthrall once on my playthrough. In Act 3, when rescuing councillor Florrick. I used it on the patrolling guard to be able to break her out and sneak out of the prison without starting combat at all. I could've used invisibility - but I wanted so bad to use enthrall at least once!
There's also a small raised break in the wall opposite the guards at the table that you can just misty step her into then out the other side as the patrolling guard passes.
@@Kelgorr The game is crazy with the alternate routes and ways to complete objectives, wouldn't be surprised if I missed a better way to resolve most of my conundrums lmao
@@voa148I know! I loved it when I’d beat an area and go exploring and then I realized I could have went this way or this way and that there’s multiple ways inside that I missed.
does sanctuary work to protect you while using that spell? also i think there is a lesser potion which works as a short rest, which would restore a warlocks spell slots iirc
I use grasping vine all the time in combination with surface area spells. The enemies want to run away but the vine pulls them back on to the ice/grease so they are constantly prone and my characters kill them so easily with ranged attacks. It's a solid tatic for crowd control. :)
Yeah I think ur right. It's just insane how worthless the vine is lol. Also the attack has no animation so u can spam click arrows WAY faster than anyone else
Vine could be cool if it had like 15 health and didn’t require concentration. I guess yo can still do this using Dryad but thorns and then the vine seems like a good combo
If the ice cube spell was a cantrip, Larian would make it a 1/rest cantrip. Because these cantrips that are defined as "The magic associated with a cantrip is so inconsequential that a spellcaster might cast it without limit" spells are 1/rest.
They should just put some kinda limit to how many you can summon and it just starts resetting so people don’t summon 1,000 and crash someone’s game or something
I actually took Enthrall on my Bard playthrough also thinking that it's some weird taunt spell or some sort of conditional blind. Never got to use it because Hypnotic Pattern and Glyph of Warding (Sleep) exists, and the one time I tried to use it, I found the range to be painfully short. Immediately swapped it out the next time I wanted a new spell.
Right i didn't even mention how terrible its range is. I was sure it was a taunt as well and tried it a bunch before realizing what it actually does. The description was awful.
I guess enthrall can be useful to make a guard look away when one of your other character sneak around, but the o'ly zones I can see it being useful is act 3 where you most likely can make your rogue invisible anyway. Plus you could also perform if you're one of the two classes that learn the spell
I actually used flesh to stone for the first time on Viconia during the big Shar fight and it succeeded all 3 turns, letting me fight all the other guys without her wrecking shop. You can then use one of those items from vendors that depetrifies to kill quicker, or they will be resistant to your weapon attacks
Oh no the lone immobile unable to fight back statue is resisting my attacks better turn them back so they can fight back but Atleast I do full damage now
you know what would be an amazing easter egg ? if you could make your character blind (by playing Wyll and going through with Volo's surgery or Volo surgery + aunty whisper "cure") and then being a monk of the four elements would unlock the earth spells. heh, prolly too farfecthed anyway, great as always. Hundreds of hours in this game and I never gave most of those spells a second thoughts (beside the monk shitty cantrips, but I didn't realized that they didn't upgrade at lvl5 lmao they really stinks)
Fun fact: contagion has a spell that causes permanent blindness but it also doesn’t work haha. You can still see the full distance with it on your chars
I guess Enthrall could make it easier for your rogue to be hidden, and therefore, easier to get off Sneak Attack? but there's so many better ways to do that. Just use Blindness instead for the same effect re:Sneak Attack ease, and it also benefits everyone else.
Shovel was in fact really useful to me. He succeeded in two or three instances to induce fear into a high level NPC -- thus making him/her a lot less difficult to kill. He also likely will suck up at least one hit (and deal one if you are lucky) which can make all the difference you need in tight fights. Really neat at low levels. Might be different at higher levels though.
Just a little reminder that physics actually work in this game ^^ If you use a form of cold wind on a burning target it gets brittle, wich does dmg per turn and doubles thunder dmg. You can use a blow of wind on an icestorm for instance to chill everything before you too, works awesome for an ice mage ^^
Those ice blocks dont actually create water when destroyed though. (I swear they used to and had written it in the script for the video then realized after that they don't so cut it)
@@FirekingBarong It's interesting you remember the same thing though. I swear it used to drop water on the ground when that happened. I only realized it when making this video
Shovel is better though, because there are only a few ways to get quasits, and they're better than the default familiars. If you want one and don't want to invest in other classes, hes a good upgrade
Will you please make a barbarian/monk who throws the ice block. Exactly how much strength does it take to lift the ice block? Does barbarian bear ability, make it easier to lift the ice block; are there any potions or gear that make it easier to lift the ice block? Can you electrify the block for lighting damage? Can you poison the ice block for poisoning? Can you oil on the ice block and use fire to blow it up? How durable is the ice block?
You made some interesting points about enthrall. I'm also trying to think of useful applications for it. The only one that comes to mind is - turn undead requires enemies to be able to see you. I also wonder if enthrall could work on invisible/hidden characters.
Against a singular enemy such as a boss that's in a corner, you can use enthrall to let your rogue sneak up to them for a backstab. Don't think it's worth even preparing it though.
I think karmic dice makes it fail more often than it should. I’m not really sure but it would say 70% and I would try like 10 times to get it to work once. Which I know it has to roll 70%, 4 times in a row so maybe I just imagined it
@@ProxyGateTactician How would heightened spell affect this chance? Only impose disadv on the first save or on all 4? If heightened spell only affects one save then how about a bestow curse+flesh to stone combo? (targeting con)
@@Umbral_Choir I know bestow curse works, but those are both concentration spells. I used it in combo with a cleric sometimes to make it work more often when testing stuff for the video. I believe heightened spell would be just for the first save, but I didn't test that one.
For number 2, use it to keep enemy looking at your tank so you can sneak if it's lookin at your rouge and wanna use sneak. Also it's good for pickpocketing
I think that Enthrall’s most applicable purpose is synergistic with Rogue sneak attack on a tougher/boss enemy or an annoying enemy who is simply just blocking the rogue from sneaking based on vantage point alone. Because it is not concentration, it allows your caster to focus on other potentially more powerful concentration spells. Plus, it’s a charisma save which as far as I have experienced in the game so far, is often a weaker stat that can often be taken advantage of. But, if there are ANY other creatures in the battle with line of sight on the rogue that makes it a tougher to actually set up for. Overall, pretty mid but has potential in some uncommon scenarios.
flesh to stone is actually super effective if you have certain gear, a really easy way to get it tho is someone poisons the target and the other flesh to stones them, its really fun turning bosses into statues and even one failure makes them restrained
About Enthrall, there is the fearfull condition for which you can make a save throw if you are out of the casters sight at the end of your turn so someone can cast enthrall on the caster and place accordingly to allow the save throw. And in this case the spell is better than fog because you might want to still be able to see the enemy to hit him. If it worked the same way for the frighten condition it would make Enthrall a pretty good spell imo.
For flesh to stone I actually used it to beat Raphael! I was really struggling to deal significant damage to him and he was annihilating my team so I used Eyebite to put him to sleep, killed all the other enemies and pillars making sure not to wake him up, got Wyll to regain his level 6 spell with the long rest effect potion, bestowed a constitution curse on Raphael to give him disadvantage on the saving throw then turned him to stone. After that I could just beat him up freely!
Shapechanger is very different from its D&D 5e counterpart. In 5e it allows you to cast polymorph on yourself once a short rest, polymorph is also very different in 5e, allowing you to choose forms instead of it just turning you into a sheep
There is also a magic item in the game that gives you the option to turn people into a dire raven with polymorph, which just seems kindof weird and out of place.@@ProxyGateTactician
I have used enthrall a grand total of once, Astarion got caught trying to steal something and I had my bard cast it on the guy who caught him before performing to distract everyone (if you're caught stealing the NPC who caught you will just keep watching you so I enthralled them to stop them looking at astarion)
For some reason that grasping vine section made me laugh out loud. It's just so random and funny (to me 😳) I love all weird/absurd spells. It's fun to experiment with them! Oh and BG3 is very awesome! The creativity and cunning freedom is amazing.
9 months old, so I'm late to the party. BUT I'M ANSWERING THE CALL. I like keeping enthrall available on a character whenever I'm running an assassin gloamstalker on my team. In cases where it becomes a fight. I mean, it was going to become a fight anyways, but a lot of the time, you can get a few people dead without "entering" combat at all, and enthrall can allow for you to get away with really silly stuff, especially when two npcs are standing really close together. Very niche. (and to be honest I'm a bit out of it, so I don't know if I'm making sense here). But I like it a lot!
I keep forgetting that Basket's name used to be Shovel until I changed it. When you said Summon Shovel, I was like huh? And when you showed Shovel, I was like, "Oh, Basket."
I didn’t even know the blue jay spell existed. Maybe it can be useful for a stealth gameplay? When you don’t want to use up your potions or spell slots to become invisible but still sneak past enemies? Still, seems more like a spell designed for RP instead of a useful application in game
Yeah it lets you skip areas which normally have forced cutscenes even when you go there. It's super buggy for sure. Red enemies will still attack you on sight though. The first time I got it I tried to find any viable uses for it, but couldn't find much
An odd interaction with Summon Shovel(Cheaky Quasit) is that Storm Sorcerer and Wild Magic Sorcerer can't learn the spell. Shovel will have a unique dialogue for each of the subclasses saying something to the effect of "Thunder is powerful and too scary for Shovel or some such...". So in effect only Wizards, Warlocks and Draconic Sorcerer's can learn the summons.
You can learn as a sorcerer (without respec shenanigans) using disguise self if you have it. Disguise yourself, summon Shovel, talk to him, get through the mirror, drop the disguise, talk to him again.
I tried using enthrall once after Astarion had just escaped from prison and gone right back to the vendor to continue pickpocketing, but you know they always fukn swivel around to face him after he’s just been caught. Thought enthral might make him look at me instead. Didn’t work, I just went back to casting fog instead…
It's like Larian spent all those years on early access and forgot the last two weeks that they have to get character abilities up to level 12 and were like ah shit just throw some stuff together. The cracks in the game really start to show in Acts 2 and 3. Hopefully they continue to work on the game, not only bug fixes but also making some of the underwhelming sub-classes and spells worthwhile. Things like Contagion, for example, are almost useless because, well, no enemy is going to be surviving more than a few rounds if you are even half way decent at the game. Subclasses like Illusionist are also completely useless compared to the other Wizard subclasses.
enthrall makes it so that if during the spell the target realizes it has been robbed, they don't investigate and you never really get the consequence of lost trust due to it
I love that you can also rename Shovel in one of the dialogue options. I renamed her Fork in one of my playthroughs. She has her voice lines replaced with “Fork is going to MURDERISE you!” and such!
Shovel is lowkey MVP if you have a sniper that uses the blood curdling banshee. Just an extra chance to frighten your enemies and deal extra damage to them early game.
It was blocked by line of site. I had tried like 4 times to get all the rats in the room and always missed 1 or 2 so I was like ok that’s enough reloading no one will notice anyways 😂
the purpose of enthral is to get npc to look at you while your party robs them blind. but you can do this just by having dialogue with them so ya bad spell but i like that it exists.
I imagine enthrall would be good to help a rouge get a sneak attack off by allowing them to hide easier, or remove threaten from said rouge to allow them to hide next to the enemy for advantage.
hahaha so i learnt the quasit spell on gale because it though it would be more useful that way but i never actually summoned it, interesting to see how much ive missed on hahaha
Divine intervention saved my brain fight during first playthrough. I saved it for specificly for this fight to use the megaheal and was not wrong to do so)
I picked enthrall very early on as a warlock. I was playing a warlock with almost all pink spells with some necromancy and a few other. I have never once in my 200 hours of playtime even come close to considering using enthrall. I thought it worked as a taunt to be honest, but since my character is always the least tanky party member (unless i bring gale), I just never used it despite having it the entire game.
enthrall is useful for pickpocketing. you can use it to force an npc to look at you while using another character to pickpocket. or sneak into an area you otherwise cant access because of line of sight.
"Any attempt to open a door is unexplainably locked"
My brother in Christ you're a bird.
Lmaoo fair play
This gave me a good chuckle 😂
You're a bird harry
druid's wild shaped into a bird: uh.... hmmmm
The idea of failing 4 constitution saving throws in a row is so absurd that flesh to stone doesn't even make npcs hostile
Hahaha that’s the reason they’re like “well this will never work”
Well, Bestow Curse - Constitution (applied by another party member first) should give the target disadvantage on saves, add to that with as much spell save dc you can muster and it wouldn't really be a problem..
@@Monstah7 yea but ur using 2 chars spells with both using concentration and requiring it to maintain concentration for 4 turns. In combat it's not realistic at all, and other CC"s so better jobs.
Outside of combat though you can use both without aggroing an NPC which is pretty OP.
Later in the game it's not really a problem. There is almost not a single NPC that I don't get 100% of success rate with Flesh to Stone, you just need to stack DC Increase items, and in Act 3, there are PLENTY of these, making it quite easy for you to reach around 25 of DC, a bit less, or a bit more, depending how you go. It's still possible to argue though, that it would be easier to simply use Hold Monster, but Flesh to Stone is not really weak, just niched.
@@Rahdwiinyeah with no attunement and so many great unique items even fringe strats can be OP
I just love the image of a grasping vine shooting a crossbow. Genius.
It also has no attack animation so it fires like 10x faster than any other character out of combat
Shovel is a permanent member of my party. I've replaced Sceleritas Fel with a better little bloodthirsty minion. Shovel doesn't tell me what to do, and she shouts rude things at my enemies. 10/10 Would Summon Again
It should have been Shovel. Fel is a dweeb, Shovel is a chad
SAME, I raved so much about it that he's now like "Do not go on another rant about Shovel please" right after he just dared disrespect Shovel.
IT'S FISTING TIME
Plus his damage is really good and hits critical often plus scares enemies jeje
I actually like Sceleritas Fel, he helps me be a better person
Fel's your bulter, not your minion :(
instead of gaining a leagendary weapon for summoning 4 vines in halsin's bedroom you should get a legendary cutscene 👀
I chose him for a particular reason lmao. If ANYONE is into that it's Halsin
@@ProxyGateTacticianit’s actually so funny how kinky Halsin is. He is a true tree hugger and I’m so for it. But sadly he’s died in EVERY playthrough that I’ve had during the goblin camp stuff and I’m so pissed. I WANT THE BIG STRONG BOI
@@bradthelad8308actually he is pretty strong his fire elemental transform is so good he can attack up to 5-6 times I think
@@bradthelad8308you know you can make him wait at the prison where you freed him thus making it so he can’t die
@@bradthelad8308yeah what that person said…. Just have him wait there to pick the “stealth approach” then take care of all the main targets besides the guy that sits on the throne that talks to the dead mind flayer (I forgot his name it’s been a few) then you get a bunch of the explosive barrels found on the map. Stack them all up in front of him on his throne and light it up. Instant win.
Oddities aside, the fact the Monk gets different SFX for their spells just scratches a good itch in my love for Sound Design haha
It’s perfectly thematic to each of the names, eg. Firecracker sfx for the alternate dragon dance fireball
They sound better tbh they also get a unique cast animation which looks cool
I think they had more planned for the subclass but ran out of time
Protip for quasits and other summons - they're all affected by the Aid spell. Summoning everything you possibly can, then casting aid with your best spell slot, will boost the HP of weaker allies substantially. Quasits benefit from this even more than the normal summons, because they have resistance to a lot of common damage types and low base HP - using this you can get them way up higher to soak up hits during combat at later levels. Even without that, the invisibility quasit can actually be SUPER useful - superseding the Alert feat! How you ask? By being invisible, they can enter the cones of vision in an enemy dense area without alerting them, and then effectively begin combat from stealth, surprising all non-immune enemies. Then, cart in the rest of your crew - first turn every fight. And since it's infinitely refreshable invisibility and they don't need a spell slot to summon, it's a good way of entering tons of combat encounters as an ambush.
Same with heroes feast
Shovel did successfully scare the Orin in her changed form for me during my first playthrough. So they are not useless at all, considering that its free. Also you can get Longstrider and magic armor on it. Heroes feast + aid and its a strong tank
@@abadonaelOoh I've used most of these spells on Shovel, but I hadn't considered mage armor.
Honestly, having summons makes those encounters with a ton of enemies so much easier, but survivability is a problem. Mage armor could help a lot with that
Thanks bro, gave me some new strats lol
I could be late but i didnt know that shovel can brew potion and use them.
Fun fact: I used flesh to stone on gortash during the boss fight with him and it actually succeeded in fully petrifying him however after clearing the room of all enemies it still said I was in combat until I destroyed his statue so in it's best form you can just use it to get a free kill on a boss it petrifies
If it's the only target available then you won't be forced into combat, but you can't even loot or pickpocket them if they're petrified. So you wouldn't have been able to progress ur game until he died
Did you still get his Netherstone though?
@@Ellisepha yeah, his dust pile still had his loot and the scene of grabbing the stone just used a separate model of his normal body
I did the same on Raphael!
Yeah but i imagine its catastrophically unlikely for a boss to ever fail all of the saving throws involved
I love the quasit, used it to kill a few bosses by summoning it before they die and letting it get the last hit just because I find it hilarious that these bosses are being defeated by a potty mouthed porcupine creature
Should be an achievement to have like kept it slide and not able to re summon it
I love Shovel so much I wish they would pump more dialogue into him. But hearing him scream "It's fisting time!" in every fight is so enchanting that he's still enough for me as is.
In act 3 my dc gear stacking wizard had basically a 100% chance to get flesh to stone to work on bosses like cazador, sarevok and such. Being able to turn them to stone outside of combat utterly trivialised some major fights and led to the funniest moment I’ve had playing the game where 3 of my characters pulled up a circle of chairs around statue gortash whilst monk karlach whooped his ass
I UNIRONICALLY USED ENTHRALL!
On an animated armor that was staring at a door to someone's office in Lorrokan's tower
It did exactly what I needed it to...
World first usage of Enthrall found
You could have also just talked to it to make it turn towards you and it will remain facing that way
@@arie-aaaaKinda feels like most of these spells are just to pad the spell list with bad options.
I normally keep my assassin out of combat based upon the enemies using examine. Ones with blind sight and enhanced detection capacity were very wide cones of detection, I let my bard pull off enroll and then well my assassins out of combat I'll have it walk around and set up a quick 100 damage combo.
@@arie-aaaa yeah but that's far less enthralling
As a bard in a party with lootgoblins, Enthrall is useful over Performing as it makes the sightline of an NPC more predictable, and there is no risk of gathering extra NPCs you didn't intend to have in the area. Sometimes, one person is watching a chest or door you wanna get into, and performing causes people to gather around you from all sides, so sightlines end up still being on it.
really! I find it hard to justify a lvl 2 spell slot for that though, but it's cool to hear you found a use. Even if it's because of some lootgoblin friends lol I can imagine them begging u to cast it
@@ProxyGateTactician yes lol begging does become a factor, and I admit I'm tempted myself as there's not a whole huge selection of Bard specific gear fitting to my playstyle so I gotta check every nook and cranny if I wanna move past the hat you find behind Alfira in Act 1
@@algernopkrieger7710 I used that hat the whole time for the style points
@@ProxyGateTactician its also helpful for sneak attacks and need a spot to hide in combat without having to use too much movement
I guess Fog Cloud/Darkness isn't quite the same effect, so it's technically apples and oranges, but it can be used for pretty much every one of those use cases and probably better.
Divine intervention’s sunder the heretical can actually be cast multiple times if your cleric is killed by radiant retort. I cast it twice in a row against ralphael, Shadowheart instantly died but the mace of lathander brought her back and she could instantly cast it again. Made the fight rly easy tbh
Same, on my party play through I only used it once but in my own, same thing happened and Shadowheart was able to get it twice that way. Got the mace and a full party heal lol.
Sounds like a bug though.
There is also a item that lets you use it once per long rest.
@@tidakatathaos3482 - Is is something from a mod?
No, I do not play with mods. @@SirAlric82
My favorite thing to do in my first playthrough (where i loot goblin kleptomaniac-ed absurdly hard and had stacks of scrolls) was to have the wizard drink a haste potion and cast six otilukes before the haste wears off, pass the spheres to the fighter and have them solo something they absolutely should not in two rounds
I really love that spell. I can imagine you sending in that char and even if he died in 1 round his corpse would finish them all off by exploding
Shapechanger is such a wasted ability because the ttrpg version lets you just cast polymorph on yourself once a day for free which would obviously be useless in bg3 with how they changed the spell
For sure it is. Like why not just give it at level 3 or something so we could have used it. When I saw the spell I tried to find even 1 use for it, but not even being able to enter "Tiny" areas... I don't know lol
@@ProxyGateTactician I honestly think just giving the (up to cr1/the options druids get at level 4) wildshape options and some tiny creatures (which druids should have as options anyway) would be a good enough ability on a wizard to justify it. You couldn't use it more than once per long rest and it'd be way later and more restricted so it wouldn't be better than wildshape but it'd something worthwhile that no other wizard can do
I used it a lot in the city and to get to places in Wyrm Rock.
My party wasn't using any tadpoles so I had no other access resource-free flying, which made it very handy. For example, I used to to get into the House of Hope by flying to the top floor of the diabolist's house. Changing maps when your party is chained together moves the entire party, so it didn't matter the rest of the party was still standing in the streets
larian messed up polymorph so bad
I wish they disnt nerf all the good high level wizard spells in bg3. Polymorph, hypnotic pattern, banishment and plenty of thers have all been nerfed really hard.
For grasping vine you could snatch volo out from Baldurs gate when he’s being held hostage by the crowd.
That’s creative
Way of 4 elements Monk ki spells aren't effected by the spell Sniper feat, but they do trigger unarmed attacks like a monk weapon.
4:45 believe it or not, the one and only time I ever used Flesh to stone, was on a shape-shifter in Act 3, and it actually worked 😮
Truly unbelievable
I used flesh to stone on stone lord because one I thought it was fitting because of his name and two I got too sad when boo would run to his dead body and squeak in front of it. So I kept him in a perpetual limbo of alive and dead for boo’s sake. Then I reloaded the game and wondered what happened if I knocked him out? (Mind you jaheira was dead from moonrise towers and I heard if she’s dead minsc will never join you) so I knocked him out, talked to him and he got angry at me and I had to take him out. So okay I reload again, this time knocking him out and just leaving him alone. I come back and he talks to me like everything is all okay and joins my party? I am so glad I didn’t leave him encased in stone for all eternity.
@BlackMetalGraffiti I turned him into an ally, and after all his adds died, the fight "ended" because he was technically on my side. Then I just triggered turned based mode and set up massive damage.
@@SleepyChloeFist oh that’s smart I’ll definitely have to try that next play through
I used enthrall once on my playthrough. In Act 3, when rescuing councillor Florrick. I used it on the patrolling guard to be able to break her out and sneak out of the prison without starting combat at all. I could've used invisibility - but I wanted so bad to use enthrall at least once!
There's also a small raised break in the wall opposite the guards at the table that you can just misty step her into then out the other side as the patrolling guard passes.
@@Kelgorr The game is crazy with the alternate routes and ways to complete objectives, wouldn't be surprised if I missed a better way to resolve most of my conundrums lmao
@@voa148I know! I loved it when I’d beat an area and go exploring and then I realized I could have went this way or this way and that there’s multiple ways inside that I missed.
Potion of Angelic Slumber also restores all spell slots during combat.
Ohh good point I forgot about that one. I never would use it during combat though, but ur right.
Unless you use the globe of invulnerability which would be clever in a pinch
@@robertstylesclick5533 Sanctuary. Pop sanctuary and take a nap in the corner. LOL
does sanctuary work to protect you while using that spell? also i think there is a lesser potion which works as a short rest, which would restore a warlocks spell slots iirc
@@robberkitten5837 Sleep should break your concentration if you're using it, but otherwise it would work, sure.
I use grasping vine all the time in combination with surface area spells. The enemies want to run away but the vine pulls them back on to the ice/grease so they are constantly prone and my characters kill them so easily with ranged attacks. It's a solid tatic for crowd control. :)
it was buffed after this video came out! Totally better now. I wonder if any of the others here have been updated now too.
That vine summon also is an enemy in Act 2 during Hudson's Quest I'm assuming they just copy the enemy AI over to the summon variation
Yeah I think ur right. It's just insane how worthless the vine is lol. Also the attack has no animation so u can spam click arrows WAY faster than anyone else
Hudson?
@@bodhidaruma2824 He means Halson. You fight several vines near the portal
@@ProxyGateTactician Halson? I hardly know her.
Vine could be cool if it had like 15 health and didn’t require concentration.
I guess yo can still do this using Dryad but thorns and then the vine seems like a good combo
If the ice cube spell was a cantrip, Larian would make it a 1/rest cantrip.
Because these cantrips that are defined as "The magic associated with a cantrip is so inconsequential that a spellcaster might cast it without limit" spells are 1/rest.
That would be sad
They should just put some kinda limit to how many you can summon and it just starts resetting so people don’t summon 1,000 and crash someone’s game or something
I'd be perfectly fine with it being a lvl 1 spell for a magic class
I love Shovel (who i named Fork) just a great add for Gale
jfc can you imagine Tara meeting Shovel? She instantly finds it in herself to allow a modicum of respect for the rest of Mr. Dekarios' little friends.
Should setup a playdate with my Basket.
I actually took Enthrall on my Bard playthrough also thinking that it's some weird taunt spell or some sort of conditional blind. Never got to use it because Hypnotic Pattern and Glyph of Warding (Sleep) exists, and the one time I tried to use it, I found the range to be painfully short. Immediately swapped it out the next time I wanted a new spell.
Right i didn't even mention how terrible its range is.
I was sure it was a taunt as well and tried it a bunch before realizing what it actually does. The description was awful.
I guess enthrall can be useful to make a guard look away when one of your other character sneak around, but the o'ly zones I can see it being useful is act 3 where you most likely can make your rogue invisible anyway. Plus you could also perform if you're one of the two classes that learn the spell
Amazing videos, great choice of background music as well, sc2 ost bops. Looking forward to the Stormgate content too :)
Oh I can't wait to be able to talk about Stormgate! It's super promising.
Grasping vine is actually really useful with things like spike growth or grease.
I actually used flesh to stone for the first time on Viconia during the big Shar fight and it succeeded all 3 turns, letting me fight all the other guys without her wrecking shop. You can then use one of those items from vendors that depetrifies to kill quicker, or they will be resistant to your weapon attacks
Oh no the lone immobile unable to fight back statue is resisting my attacks better turn them back so they can fight back but Atleast I do full damage now
Oooh the terran broodwar music. Nostalgia straight to my heart!❤
you know what would be an amazing easter egg ? if you could make your character blind (by playing Wyll and going through with Volo's surgery or Volo surgery + aunty whisper "cure") and then being a monk of the four elements would unlock the earth spells. heh, prolly too farfecthed
anyway, great as always. Hundreds of hours in this game and I never gave most of those spells a second thoughts (beside the monk shitty cantrips, but I didn't realized that they didn't upgrade at lvl5 lmao they really stinks)
Fun fact: contagion has a spell that causes permanent blindness but it also doesn’t work haha. You can still see the full distance with it on your chars
Wyll can’t get Volo’s cure.
Wasn’t expecting StarCraft music in a bg3 video, it got me hyped when it came in!
I guess Enthrall could make it easier for your rogue to be hidden, and therefore, easier to get off Sneak Attack? but there's so many better ways to do that. Just use Blindness instead for the same effect re:Sneak Attack ease, and it also benefits everyone else.
I would've liked to at least see an honorable mention of Power Word: Kill, simply because it's similar to Divine Intervention a one time use.
Yea just for one char though. I had it written in the original script and cut it to a void spoiling it since it’s really a cool one
How do you get it??
@@wr5488 spoilers:
Be dark urge and get Baal’s blessing then beat Orin
Shovel was in fact really useful to me.
He succeeded in two or three instances to induce fear into a high level NPC -- thus making him/her a lot less difficult to kill. He also likely will suck up at least one hit (and deal one if you are lucky) which can make all the difference you need in tight fights.
Really neat at low levels. Might be different at higher levels though.
Shovel is female
Consistently the most interesting BG3 videos on UA-cam.
Thanks Scatch
Just a little reminder that physics actually work in this game ^^ If you use a form of cold wind on a burning target it gets brittle, wich does dmg per turn and doubles thunder dmg. You can use a blow of wind on an icestorm for instance to chill everything before you too, works awesome for an ice mage ^^
Those ice blocks dont actually create water when destroyed though. (I swear they used to and had written it in the script for the video then realized after that they don't so cut it)
@@ProxyGateTactician I played Monk in early acces and not after release so i was sure that they did. sorry for not checking again ^^
@@FirekingBarong It's interesting you remember the same thing though. I swear it used to drop water on the ground when that happened. I only realized it when making this video
I love eye bite because you can quite literally put anything to sleep, even things that don't sleep. Serious roleplay potential, there.
Shovel is better though, because there are only a few ways to get quasits, and they're better than the default familiars.
If you want one and don't want to invest in other classes, hes a good upgrade
Glad they buffed the grasping vine
I didn't even think to get multiple hirelings for divine intervention :o Damn, I'm gonna abuse that now that I know 😆
Will you please make a barbarian/monk who throws the ice block.
Exactly how much strength does it take to lift the ice block?
Does barbarian bear ability, make it easier to lift the ice block; are there any potions or gear that make it easier to lift the ice block?
Can you electrify the block for lighting damage?
Can you poison the ice block for poisoning?
Can you oil on the ice block and use fire to blow it up?
How durable is the ice block?
Honestly the shapechanger sounds to me more like someone at Larian reeeaaaallly wanted to be a bird ... It's really cute though
You made some interesting points about enthrall. I'm also trying to think of useful applications for it. The only one that comes to mind is - turn undead requires enemies to be able to see you. I also wonder if enthrall could work on invisible/hidden characters.
Against a singular enemy such as a boss that's in a corner, you can use enthrall to let your rogue sneak up to them for a backstab.
Don't think it's worth even preparing it though.
Turning Gortash into stone was pretty effective, his low CON helps.
I think karmic dice makes it fail more often than it should. I’m not really sure but it would say 70% and I would try like 10 times to get it to work once. Which I know it has to roll 70%, 4 times in a row so maybe I just imagined it
@@ProxyGateTactician
How would heightened spell affect this chance? Only impose disadv on the first save or on all 4?
If heightened spell only affects one save then how about a bestow curse+flesh to stone combo? (targeting con)
@@Umbral_Choir I know bestow curse works, but those are both concentration spells. I used it in combo with a cleric sometimes to make it work more often when testing stuff for the video.
I believe heightened spell would be just for the first save, but I didn't test that one.
For number 2, use it to keep enemy looking at your tank so you can sneak if it's lookin at your rouge and wanna use sneak. Also it's good for pickpocketing
Grasping vine seems like it could be used as a shove, but for enemies across gaps. It's a bit more stylish too. Feels more like a "Yeet!" that way too
but for a lvl 4 spell slot it shouldn't have 3 hp a lvl 7 lol
I think that Enthrall’s most applicable purpose is synergistic with Rogue sneak attack on a tougher/boss enemy or an annoying enemy who is simply just blocking the rogue from sneaking based on vantage point alone. Because it is not concentration, it allows your caster to focus on other potentially more powerful concentration spells. Plus, it’s a charisma save which as far as I have experienced in the game so far, is often a weaker stat that can often be taken advantage of. But, if there are ANY other creatures in the battle with line of sight on the rogue that makes it a tougher to actually set up for. Overall, pretty mid but has potential in some uncommon scenarios.
flesh to stone is actually super effective if you have certain gear, a really easy way to get it tho is someone poisons the target and the other flesh to stones them, its really fun turning bosses into statues and even one failure makes them restrained
About Enthrall, there is the fearfull condition for which you can make a save throw if you are out of the casters sight at the end of your turn so someone can cast enthrall on the caster and place accordingly to allow the save throw.
And in this case the spell is better than fog because you might want to still be able to see the enemy to hit him.
If it worked the same way for the frighten condition it would make Enthrall a pretty good spell imo.
For flesh to stone I actually used it to beat Raphael! I was really struggling to deal significant damage to him and he was annihilating my team so I used Eyebite to put him to sleep, killed all the other enemies and pillars making sure not to wake him up, got Wyll to regain his level 6 spell with the long rest effect potion, bestowed a constitution curse on Raphael to give him disadvantage on the saving throw then turned him to stone. After that I could just beat him up freely!
Shapechanger is very different from its D&D 5e counterpart. In 5e it allows you to cast polymorph on yourself once a short rest, polymorph is also very different in 5e, allowing you to choose forms instead of it just turning you into a sheep
Yeah it felt like they changed their mind at some point about it. I don't understand why the icon is a Frog for the spell
There is also a magic item in the game that gives you the option to turn people into a dire raven with polymorph, which just seems kindof weird and out of place.@@ProxyGateTactician
omg 2:46 explains why I thought my game had glitched because my character just started getting attacked by my party out of nowhere even at camp 😭
I have used enthrall a grand total of once, Astarion got caught trying to steal something and I had my bard cast it on the guy who caught him before performing to distract everyone (if you're caught stealing the NPC who caught you will just keep watching you so I enthralled them to stop them looking at astarion)
7:20 - please tell me I'm not the only one who just learned there is something there
Well at least you could take that away from this video!
I just did as well. Now curious as to what was in it.
The key to the chest is the one from the bird nest nearby. And you can jump down from the ledge above to get there.
For some reason that grasping vine section made me laugh out loud. It's just so random and funny (to me 😳) I love all weird/absurd spells. It's fun to experiment with them! Oh and BG3 is very awesome! The creativity and cunning freedom is amazing.
Grasping vine would be pretty great early game. Gyrmforge being the obvious area it would excel but there are a lot of holes/pits in the game
I love the background music choice
Okay, not BG3 related, but when you said "subscribe to the channel," the subscribe button flashes rainbow. That's awesome.
Oh they finally gave me that! Cool
9 months old, so I'm late to the party. BUT I'M ANSWERING THE CALL. I like keeping enthrall available on a character whenever I'm running an assassin gloamstalker on my team. In cases where it becomes a fight. I mean, it was going to become a fight anyways, but a lot of the time, you can get a few people dead without "entering" combat at all, and enthrall can allow for you to get away with really silly stuff, especially when two npcs are standing really close together. Very niche. (and to be honest I'm a bit out of it, so I don't know if I'm making sense here). But I like it a lot!
Fun video! There's always more things to learn in the game
I wasn't expecting that sc2 soundtrack. Fair enough
I feel like polymorph deserves an honorable mention, just because of its insane potential in 5e being reduced to...
sheep...
I keep forgetting that Basket's name used to be Shovel until I changed it. When you said Summon Shovel, I was like huh?
And when you showed Shovel, I was like, "Oh, Basket."
I didn’t even know the blue jay spell existed. Maybe it can be useful for a stealth gameplay? When you don’t want to use up your potions or spell slots to become invisible but still sneak past enemies? Still, seems more like a spell designed for RP instead of a useful application in game
Yeah it lets you skip areas which normally have forced cutscenes even when you go there. It's super buggy for sure. Red enemies will still attack you on sight though.
The first time I got it I tried to find any viable uses for it, but couldn't find much
if I'm pickpocketing a merchant I just have a party member talk to them, blinding is optional but would probably help lol.
An odd interaction with Summon Shovel(Cheaky Quasit) is that Storm Sorcerer and Wild Magic Sorcerer can't learn the spell. Shovel will have a unique dialogue for each of the subclasses saying something to the effect of "Thunder is powerful and too scary for Shovel or some such...". So in effect only Wizards, Warlocks and Draconic Sorcerer's can learn the summons.
Draconic sorcs also get a unique dialogue
that dialogue is actually hilarious too
You can learn as a sorcerer (without respec shenanigans) using disguise self if you have it. Disguise yourself, summon Shovel, talk to him, get through the mirror, drop the disguise, talk to him again.
@@cthulhuwu_ when I did it as Drac Sorc it just gave me the standard "Spellshite" dialogue...perhaps it depends on your draconic heritage/ancestry?
@@ProxyGateTactician It is! Shovel is a trip though I love that evil little girl!
I could see people using enthrall to get guaranteed sneak attacks off. But that’s the only use I could really see for it.
I tried using enthrall once after Astarion had just escaped from prison and gone right back to the vendor to continue pickpocketing, but you know they always fukn swivel around to face him after he’s just been caught. Thought enthral might make him look at me instead. Didn’t work, I just went back to casting fog instead…
It's like Larian spent all those years on early access and forgot the last two weeks that they have to get character abilities up to level 12 and were like ah shit just throw some stuff together. The cracks in the game really start to show in Acts 2 and 3. Hopefully they continue to work on the game, not only bug fixes but also making some of the underwhelming sub-classes and spells worthwhile. Things like Contagion, for example, are almost useless because, well, no enemy is going to be surviving more than a few rounds if you are even half way decent at the game. Subclasses like Illusionist are also completely useless compared to the other Wizard subclasses.
They gave a lot of love to divinity 2 after a couple years I’m sure this game will get it too and they can fix some of the shortcomings
enthrall makes it so that if during the spell the target realizes it has been robbed, they don't investigate and you never really get the consequence of lost trust due to it
Best spell is telekinesis. Chuck everyone off any cliff possible. For flair have them polymorphic as well.
I love that spell. It looks so good throws so fast. You can throw the blocks of ice with it even
I love that you can also rename Shovel in one of the dialogue options. I renamed her Fork in one of my playthroughs. She has her voice lines replaced with “Fork is going to MURDERISE you!” and such!
I am about 500 hours deep. And you tell me things I did not know. Best bg3 vid!
Grasping vine saved my ass when I was fighting Balthazar, low key goated
They super buffed it a few months after I posted this video lol so yeah it’s not completely worthless now
I love shovel! He can be invisible and give your arcane trickster automatic sneak attack or just be a meat for traps
Shovel is lowkey MVP if you have a sniper that uses the blood curdling banshee. Just an extra chance to frighten your enemies and deal extra damage to them early game.
The vine suddenly doing that got me good 😂 1:38
Right lol it should have had like permanently rooted debuff but all they did was set the movement to 0
Enthrall would be useful in actual DnD since it's subtle. If you cast fog, they'll know something's up, but if you use enthrall, they won't.
I fucking LOVE that you use the Starcraft soundtrack on your videos.
They have some amazing music and I'm excited for Stormgate (I know not Starcraft, but same devs)
5:45 that 1 rat has plot armour
It was blocked by line of site. I had tried like 4 times to get all the rats in the room and always missed 1 or 2 so I was like ok that’s enough reloading no one will notice anyways 😂
the purpose of enthral is to get npc to look at you while your party robs them blind. but you can do this just by having dialogue with them so ya bad spell but i like that it exists.
What a fantastic video man good job
Thanks a ton!
Always a killer video!
Thank you
I had Gale learn to summon Shovel, and the ability also appeared in Tav's spellbook. I can summon two Shovels.
This canonically implies the existence of a plane where everyone is Shovel
Nice music choice. Terran Theme ftw 🤘
Classic
I used enthrall to help with sneak attacks for a friend who was learning the game
I imagine enthrall would be good to help a rouge get a sneak attack off by allowing them to hide easier, or remove threaten from said rouge to allow them to hide next to the enemy for advantage.
I’ve used the block of ice to block the door and enemies have to find another way in. I then gain more time to heal my team with potions
hahaha so i learnt the quasit spell on gale because it though it would be more useful that way but i never actually summoned it, interesting to see how much ive missed on hahaha
Divine intervention saved my brain fight during first playthrough. I saved it for specificly for this fight to use the megaheal and was not wrong to do so)
The megaheal for sure does seem to have the biggest potential impact.
Divine intervention is not the only way to restore slots in combat, as you can use the angelic slumber potion in combat
Way of the 4 elements 4th spell type is actually earth, cause their fists still hit hard as rocks! (okay, that pun was bad on my part lmao)
Still a better explanation than Larian can give
Tbh I like the blue Jay one. Wish you got it earlier but it let me clean out the bank pretty easily.
I picked enthrall very early on as a warlock. I was playing a warlock with almost all pink spells with some necromancy and a few other. I have never once in my 200 hours of playtime even come close to considering using enthrall. I thought it worked as a taunt to be honest, but since my character is always the least tanky party member (unless i bring gale), I just never used it despite having it the entire game.
The way the spell is written it really sounds like a taunt to me too
enthrall is useful for pickpocketing. you can use it to force an npc to look at you while using another character to pickpocket. or sneak into an area you otherwise cant access because of line of sight.
Otiluke's reminds me of sneaking around with grenades in Fallout games
for sure reminded me of the way I used to play new vegas
Withers hirelings have unique dialogue with npc’s. I used the drone to talk to the blood potion lady and they discuss houses she knows him
Hmm could we use basilik oil to cure the effect from flesh to stone in order to unlock important character ?
Yes that does work, but only if you did it before progressing where they are supposed to be later
I laugh so loud when I decided to change shovel for fork. He was always whining that it was a bbad name 😂