Patch 3 Updates: Fixes According to Patch that I didn't test: "If an NPC calls for guards and you then shapeshift or disguise yourself without any witnesses, the guards will interrogate you rather than directly arrest you afterwards." Also they fixed the tooltip on the trap disarm kits and thieves tools. So now it's more clear.
Can you test how long it takes Zevlor to transform into a mindflayer in Act 2? It's not very well documented anywhere (not on reddit or the wiki), but when I finally got around to "freeing" him he was already a Mindflayer. Googling the issue, multiple people reported him "missing" from the correct area but I think I ended up taking too long to get to him. Backtracking to the Monastery and Grimforge before dealing with him might have had something to do with it.
@@Gilthwixt1 I never even knew that can happen. The first time I went there he wasn't there and the 2,3, and 4th time I went there he was. Ur saying he actually turns into a mindflayer? that's interesting
Yep that's how I found it in act 3 where I got stuck in a loop of guards coming for me, did seeming on party and got interrogated, passed the check and carried on. When I went back to normal appearance no issues.
If you have tooltips on it gives you a tooltip when you first encounter a disarmable trap. The tooltip says that disarming the trap requires a kit, and that the kit will be consumed if you fail (it doesn't say it won't be consumed if you succeed, but I think that's implied).
The fun thing is, I found about the Underdark shortcut completely by accident cuz I was raven morphed as a druid with everyone else dead and no hope of winning the fight, so I flew into the chasm, reached the bottom unharmed but didn't get the cutscene. Myth Busted by Wild Shape too !
I was just wayy too low level when i found the spider boss, so i just got out of there. My way to the underdark was through the bandit hideout elevator
I have 250 hours in this game and every time I lockpick/disarm a trap I always tell myself "damn I should have checked how many tools I had so I know if it consumes them" AND EVERY TIME I FORGET AND I NEVER MANAGED TO GET AN ANSWER you saved me a great descent into madness thank you so much
During the trials of Shar one of the mirror images actually disarmed me, picked up the Blood of Lathander, and despawned on death without dropping it. It's not only possible but it can lead to some very weird situations.
Kind of a bummer that Disguise Self is so limited in its uses. From this it seems like all it’s good for is fitting into small openings, speaking with dead that you’ve killed, and walking out of jail like you mentioned.
it can trivialize certain social encounters. entering the goblin camp as a Drow will make it so you don’t need to pass any checks to get in, they just assume you’re one of them and tell you to go to Minthara
It's honestly completely backwards. Disguise Self is an ILLUSION. It's meant to make you LOOK different than you normally would, But the spell itself even specifies that it is FAKE. If you make yourself look bigger or smaller, the physical space your actual body takes up is still there and can be interacted with regardless of the illusion. Baldur's Gate 3 made it the complete opposite. It quite literally changes you into what you select, even items identifying you as the race in question, and physically altering your size, while everyone implicitly still knows that you're the same person.
@@SSL_2004 I don't care, I like making my followers tiny little halflings and crawling through holes, so I'm fine with it!! We're just tricking the hole too lol.
Since it seems a good amount of people didnt know about the lockpick and thieves tools, Ill throw in another tip people might not know. For the buried chests hidden throughout the game you don’t actually have to pass the checks on any of your characters to get said chest. Just use a shovel from your inventory and dig around the area where the dirt mound would be if you had passed those survival checks. Furthermore, there’s actually a few chests throughout the game that dont have any checks and can only be found by simply knowing they exist and using a shovel from your inventory. One such chest in act 1 is located under the bridge leading up to the toll house where the paladins of tyr are.
I got a check for that one and if there r ones that r just there I'm sure scratches will tell u where to look with his ability he even points out stuff you've already dug up
@@ProxyGateTacticianit feels like something they forgot to take out of the tooltips as it used too but they decided against it but this makes multiple Trap Disarm kits worthless as you either pass or fail disarming traps outside of inspiration rerolls.
Much easier way to not get caught stealing is sending the character who did the deed to camp immediately afterwards. The victim will still try and call your other characters out, but they can just honestly say they didn't do it and the NPC will drop it.
It was really funny when I stole some Tadpole Jars, and then got accused. But my character has already consumed them... They found no evidence. Perfect crime.
Don’t know if you’ll read this but you can tell that you put an incredible amount of effort into this video. Great work. This is the level of obsession I love to see in creative work. Also those texts from Jessica felt too real lol.
When I fought Anders in the tollhouse, I thought I was super-clever by Commanding him to drop his sword. But he immediately picked it up again. So I am not sure why you did not have the same experience, but it DEFINITELY happened to me because he killed my Bard MC twice with that damn sword. I was on Tactician, and it did take him an entire turn to pick up and re-equip the sword.
I played on Balanced and have seen enemies re-equip so many times, I waz honestly shocked that this is considered a myth. I played as a Ranger with a bear companion. Because the main attack and Honey Paws did the same damage, I always used the latter due to its ability to make an enemy drop their weapon or knock unarmed enemies prone. I would estimate that 50-70% (huge window, but I wasn't exactly recording any data) of the enemies I disarmed just re-armed themself on their next turn. I also know for a fact that what he said about "they will only pick it up if they have no available actions" is untrue. There would be times where my character was stood directly in front of the enemy and they would still re-equip.
I’ve only seen an enemy re-equip something once and it was a zealot of the absolute in moonrise yesterday during my raid on moonrise. Lae’zel disarmed him with her superiority die and on his next turn her required the axe and then passed his turn so it was near not having be freaking triple smited by another zealot since he died before his second turn.
I’m gonna blame it on the game still being new at the time. But then again I got this game on release day and i still saw it happen on balanced mode. It happened inside the githyanki creche right after you go inside the “weapon” they were after. The first myth was false too tho. Whenever I fail pickpocketing I just take the fall and go to jail. Then walk out in a different disguise. They will say nothing
Thank you for busting the first myth. There were a lot of people saying that if you took too long to complete the grove quest, the tieflings would leave and the ritual would be complete. I couldn't find the exact number of days anywhere, so I completed the whole quest and a few parts of act 1 without long resting at all.
Yeah just the general concept of long rests advancing the timeline made me fear ever long resting, had my first long rest at level 5, and after that maybe once per level or so. Not having that timer means I should be able to actually progress some companion relations.
Yeah dont trust 90-95% of the shit you about BG3 online bc 90-95% of the community has no fucking idea what they are talking about and are just either making shit up or they are parroting shit that someone else made up
@@Mewobiba from what I read, there are only a few instances where a long rest will progress a quest, and the quest-giver will say something along the lines of "in the morning " or other similar phrases
Even now knowning that long rests aren't as restrictive as I thought I still barely use them it would just make the game to easy plus i cant see a real DM letting u long rest after every single fight and im konda treating that bit like it's a real DM saying we can long rest now which is usually after a couple quests and at least one boss
There definitely are some things with a background timer tied to long rests which I experienced in my playthrough. I was surprised this one about the Grove wasn't true because it would've been consistent with some other things. I like it as a feature though - I still long rested plenty without feeling like the game was running away from me, but having that soft reminder that the plot goes on without you and that you can't just mess around indefinitely was such a simple but significant narrative improvement over most of these kind of games where something can be SO URGENT but will wait forever for you to do sidequests.
Thanks! Comments like this make it much easier to keep going lol after staring at this stuff for hours and hours I start to question if it's even enjoyable
@@ProxyGateTactician sure, mate keep it up and if someday you will get a sponsorship, i don't think that will be a problem you deserve more reward for ur work :)
@@okuta.c I've already had like 20 offers already haha but I think it's just not a great idea at this point and I'm happy with the way my channels going.
I mean this channel is pretty new, I wouldn't be surprised if there was some kind of rule to not pay new youtubers for adds, when they don't know if you will stay or not... That and the BG3 content could be probably considered as a free add on it's own for Larian.
This video took me close to 70 hours to complete which I didn't really expect when I started it. So I hope people enjoy it as much as I did creating it. I also tried adding it in 4k, not sure if people will use that though. I can't tell the difference on my screen but if you can let me know it adds about 3 hours to the process, and I had to spend some extra money to unlock that but if I find people prefer that I'll continue to do it!
I don't really care about resolution (I care about the good content!), but fwiw I'm viewing on 1440p, and the 1440 res makes a noticeable difference over 1080. And even on my monitor the 4k is a slight improvement over 1440 because of the high res supersampling/low res compression.
@@Mike_BEASTonI'm in the exact same position. I rarely find the increase from 1440 to 4k that impactful. However 1080 to 1440 is a massive Improvement for me, I'm not sure if this is because I'm in ultra wide though.
After the theft, merchants begin to suspect the theft of the first companion or player they see nearby, but if the question about the theft is asked to someone other than the person who committed the theft, they can say that you didn’t do it and they easily let you go. But if the character who is asked the question stole it, they won’t believe you. Disguise probably works in such a way that after asking about the theft, they will believe you even if you stole it.
Anders, the guy posing as paladin of Tyr who has the Sword of Justice, consistently picks-up his sword after being disarmed even if he has other actions available.
Just use command outside combat(do not get him hostile with dialogue or attacks) on turn based mode then steal it quickly then run away…works everytime
I got BG3 a few days ago and was looking like a mad man for actual good, expert content (love your tips and tricks vids). You're awesome for how much effort you put into these! Really shows in the quality
Same way you don't notice the ever growing stash of shovels. XD My first run, I assumed shovels were one use. Maybe they break easily or whatever. So, I was grabbing every shovel I could find. Had quite a stockpile before I found out they were multi-use and I could just get rid of all the others.
The first one happened to me, which really sucked and I didn't understand why. Someone said it was 10 long rests, but I thought I'd rested longer than that. Thank you for clearing this up for me!
Yeah the amount of misinformation floating around about that one was insane. I seriously had watched maybe 10 other videos of people explaining it, and none of them actually were correct
Yeah it's 10 long rest, this cksuck in the video doesn't know that that because he only played the latest patch. On first official release, an X amount of rest would insta lock the grove.
Yeah same, when i got to Voss i started reloading the save to see how good was his weapon on act 1, was disarming on 3 people at the same time, when the spell finally worked on Voss it worked on everybody too so the gyth girl went straight to get Voss weapon and equipping then started crushing me with it hahahaha
It might also be a factor of damage. Like possibly comparing unarmed damage with weapon damage and making a choice based on that. Goblin weapons tend to be shit so don't pick them up again,. Gith weapons are good, hence they do pick them up
@@florac1995gotta be more than that because the tutorial commander boss has never once picked up his weapon when I have Shadowheart make him drop it. Of course, his attention is entirely on the Mind Flayer, so perhaps the AI thinks it's best to keep attacking and not waste a turn equipping the weapon, idk.
Man, it’s good to know about the grove part, I rush to saved the Druid leader and miss many parts in act 1… including two party members. Now I know I can take my time to explore all of act 1 areas before triggering the event flag
yeah forreal. I wanted to make sure the grove didn't close, and ended up missing the shadow druid questline and getting musical instrument proficiency from alfira. next time I won't be in such a rush!
@@BahamutEx In divinity original sin 2, if you played as an undead, you could use your bony finger to pick locks, and thus never need lockpicks for the whole game
The disguise self thing makes sense logically. If you stole something, then they don't know you're the one who did it. They don't know that you looked like a gnome when you did it. They catch you because they find the item on you. On the other hand, when you're a fugitive they know what you look like. They know your character is the fugitive, so they wouldn't bat an eye at the random gnome. The "friends" thing is the weird thing here. They "became friends" with the gnome, not your character, so how do they know it's your characters? I guess you could chalk it up to "it's magic" and they have some kind of lingering feeling that you're the one they were friends with... since they would have been friends with you regardless of your appearance while under the effect.
friends works like charmed in a sense. no matter if you’re disguised or not youre still making them be friendly with you with a spell. they dont “know” its you any more than they know they are being forced to be friendly because it doesnt matter if they know. on tactician you can get accused of using the spell but thats about it
If You disguise Yourself as a masculine tiefling while floating through Avernus on the Nautiloid, the boars and imps won’t attack You. I dunno about the demons but I was able to run right pass the regular enemies without them reacting to my presence.
Thank you for this video, especially debunking the grove myth! This would have made things so much easier for me had I known this so hope it helps someone else. I was worried on my first run through that I'd activate the grove lockdown by taking a long rest and didn't want to risk it (playing as a druid myself, felt important to the RP side of things)... so I handled the entire goblin camp, missions, and taking out of the whole interior on just the two short rests given (granted, I only fought those inside the temple, handled the outside after completing the grove quest and getting a long rest in). It did make every choice though feel important and had to play things slow and steady. Talked my way in with bluffs and persuasions, scouted the area and accomplished all side missions I could, and when I finally initiated combat, battled from the bottom on up of the temple employing a lot of subterfuge, baiting, and tactical combat. Fun, but stressful, lol.
Regarding enemies re-equipping weapons - during the tutorial level, when I used the command drop spell on one of the cambion, he picked up his weapon on the next round. So the enemies don't only try to pick up their weapons when they have no other course of action. The rest of the video is super informative tho, disproved alot of "confirmed" info that I saw being posted on reddit which just goes to show you shouldnt just blindly trust info online. Cant imagine the hours it must have took to test all the scenarios. Great video!
I think the biggest myth that needs busting is the Workshop Bench myth. Lots of conflicting opinions from websites (probably AI generated) and forums claiming you should not sell Gold/Silver/Bronze ingots, because in Act III there's a workbench in your camp. Love the editing and no-BS content you're providing. It's a hard subscribe from me, good sir!
lol is there seriously websites claiming that??? I never even saw those. Yeah I'm 99% sure they're useless in the current version of the game, but I bet in definitive edition they'll add something for them.
The weapon dropping is really weird. Some NPCs can and cant from what ive seen. Commander Zhalk seems to be the only one who won't no matter what. It feels random, I've had enemies pick it up immediately, some run at me to punch me in the throat, and some stand around confused, dash, then stand still for a few seconds before ending their turn. The AI seems really unsure how to respond.
Zhalk makes sense. He's programmed to only attack the mindflayer. It's why he doesn't just straight up kill your party if you engage him. The flaming fist and githyanki are quick to pick up their weapons too. I've tried disarm on both and they start combat by picking up their weapons. I think this might be due to their races having scripted events in places where they start unarmed? I don't know about the gith, but the flaming fists in act3 when you barge into one of their bunks, they all race for the nearest weapon.
Good to know about the grove, I definitely minimised long rests in Act 1, what a waste of time lol I've also seen other people be confused about the trap disarm kits and lockpicks not being consumed, it's not just you
Probably because it says "Single Use" right on the tooltip for the Trap Disarm and it says it will be consumed haha I realized that as I was finishing this video's editing
Trap Disarm kits never seem to be consumed on fail as well. Maybe it's a bug because failing means only an inspiration can't stop the upcoming explosion. But that makes since so I *think* they are meant to be consumed but consciencely decided against it therefore making multiple Trap Disarm kits worthless.
I really am surprised that the blood of lathander ability works on the underdark pit but death ward does not. In normal 5e, if you take damage equal to current hp + max hp it straight up insta-kills you. You don't make saving throws, you just die. This effect is negated by death ward, but not by an effect that would trigger when you enter the dying state. Great video, been loving the mythbusting you are doing.
It inspired me to test it with a half orc, to see if their relentless endurance passive would work as well. Can confirm that it does not, so I guess they just overlooked the Blood of Lathander or it works a slightly different way.
@@primarchxvi9492i think it might be a bug in the way that when you jump the game first counts you as incapacitated during the cutscene and then dead at the bottom but BoL revives you from incapacitated during the cutscene and before the insta kill trigger
I've noticed enemies will re-equip weapons frequently later in the game. I often use honeyed paws on my ranger bear to lock enemies into a loop, they either waste an action re-equipping or just try to punch a bear, but usually only resort to punches if I steal the weapon.
I need approx 1 million more of these videos. Specifically, I would like you to map every single trigger condition in the game for all things. thank you in advance.
As a noob to the franchise this channel is a treat! Im always surprised to see new discoveries and strategies coming out to tell my friends about. Excellent job as always i hope this channel grows to the size it should be. Keep up the good work man!
All thieves tools are good for to stack is that they act as inspiration and lets you retry the lock. Helped a lot when I was busting open some AC 30 vaults
I restarted twice. Once halfway in act 2. Once halfway into act 1 when I realized I missed out on the flaming sword lol. I have been so stressed about long resting.. you’re a godsend.
Disguise self can help you when speaking with the dead if you killed the npc and still wanna talk with them. Simply cast a disguise before casting speak with the dead and the dead npc will talk with you instead of just refusing to speak.
K but have YOU yourself tested this or did you just hear this from someone else and took it as fact? Bc far too many of yall just repeat shit you hear without testing it and it makes taking tips from ppl very hard bc 90% of the are flat out wrong
Thank you so much. I was very scared I would ruin the grove quest because I'm long resting a bit too much since I'm thourough in my exploration of the world. You alleviated my fear. Very comprehensive and useful video !
omg, stuffing Gale's dead body inside a box and then continually shifting that box toward and away from an NPC so that they slowly die from Gale's necrotic body is the most Baldur's Gate 3 thing I've ever seen. Amazing. This game has so so much meme potential
The Disguise self myth was not known to me, what I do know can be done with it are things like this: When you get arested and escape the prison you get a debuff for two minutes prompting guards to arrest you again on sight, this can be circumvented with with disguise self. When you obtain a weapon with Race requirements like a Gith sword you can Disguise self to use bonuses it awards to specific races. It allows the player to change character size allowing you to squeeze through holes to small for you... If a certain race gives aditional speach options they can be promted with disguise self. These above mentioned are tested and work.
Also, NPC Attitude is tracked separately for each appearance. This can be seen if you give gifts to a vendor to raise their Attitude while disguised. Theoretically, this would mean that if you receive negative Attitude from being caught committing a crime, you can avoid any consequences from that by changing your appearance.
Also, if you kill someone and try to use Speak with Dead on them, they will refuse to speak to their killer. Using Disguise Self will allow you to speak to them still.
Another fun fact about Disguise Self is that it disables reactions... but not all of them. I kept my Warlock permanently disguised to make use of the Shapeshifter's Boon Ring (+4 to all checks while Disguised/Shapeshifted) and turned into a Gith to activate the racial bonuses on the Githyanki Sword. My Warlock could still use Attacks of Opportunity, but their Counterspell and Hellish Rebuke were permanently disabled while disguised...
It's funny that in the test he disguised himself, hid, pickpocketed, undisguised himself, then unhid. What was the disguise self for if you're just going to hide?
I can say that I went to the goblin camp, I failed my intimidation check and they became hostile towards me and killed me. Upon reviving I ran from the village and disguised myself in hopes of making them non-hostile. They still immediately entered combat upon seeing me.
Huh! That last one is interesting. I'd noticed that I wasn't consuming trap disarm kits, because I had fewer of those, but I always figured I was passively consuming thieves' tools. In my head, I figured "Well, trap disarm kits tend to be rarer, and disarming traps is often more useful than lockpicking something..." so I just assumed those weren't used up while thieves' tools were, lol.
Goblins may not be a great test subject. I was testing how to get the moon lantern from Karniss without killing their Harper. If you kill Karniss and pick up the moon lantern, the Harper takes it. If you disarm him and equip it, the harpers ask for you to give it to them in a cut scene. But if you disarm him and then pick up the moon lantern, and then send the moon lantern to camp while in battle, you can ally with the harpers and keep the moon lantern. In the process of testing this, I find that Karniss does pick up his weapon but not the moon lantern. Also, I recall that in tactician the Githyanki patrol also pick up their weapon when disarmed (while having other actions to do such as attacking someone in range).
Great vid, something I found out recently is that you can speak with dead even if you're the one who killed the NPC. Oftentimes, a narration of "The corpse is willing to speak but not to it's murderer" comes up when you try, but if you disguise self first the corpse doesn't recognise you and so is willing to have a chat which I thought was neat.
The Disguise spell failing to fool NPCs when you commit crimes makes sense. They don't know what you looked like when you took the items, because they literally didn't see you do it. They just accuse you (no matter your appearance) for being "the new guy in town" since you were nearby at the time. Although the crime mechanics can be unforgiving, I think they did a good job making it logical and realistic. Fun to figure out how to be a criminal correctly in this game
While I was still learning the game and testing things, I used Command to make the bugbear in the grove drop its weapon and it immediately picked it back up on its next turn.
That last one is mostly due to a confusing description of toolkits. But, it's not hard to figure out. The biggest thing for me is Hex. The debuff is super confusing if you're not familair with DnD rules.
Ya, this one really threw me when I found out about it. Hex debuffs _ability checks,_ not _saving throws._ If you debuff Wisdom, all those Wisdom-save spells are still entirely unaffected. So basically the only one that matters is Strength, since Shove is one of only a small number of combat mechanics that are actually _ability checks,_ rather than saving throws.
I do plan on doing stuff like that in the future for sure. I’d like to do a challenge run for the whole game. I’ve got some clever ideas for it too. I might do a stream in a couple weeks if I do some tests here and my internet isn’t terrible
It'd be interesting to test what summons you are able to have concurrently without any being dismissed, then trying to put it to the limit and see some of the result
7:20 does thief passive for resistance to fall damage help him survive a fall? Try with massive hp thief in explorer mode while jumping into underdark?
Yeeeeah, I had disarmed the Commander in the tutorial, expecting him to ignore it and not pick it up again. Well, he DID re-equip it in combat. Was quite the shocker for me :D
Neat small detail, unarmed NPCs will pickup nearby weapons. Tested this at the Last Light Inn when it gets attacked, i left a bunch of daggers down near the bar and the cooking fire. When the attack began every unarmed NPC attempted to pick up a weapon, most on their first turn. Though I noticed they will ignore this if in Threatened. One of the tieflings started their turn, pushed one of the demons out of Threaten range, and then picked up a dagger for their main action. Completely unrelated but I saved the gnomes and they were there during the fight, dispite them all having clubs, every turn they threw rocks.
The first myth I had a similar experience in my first playthrough at the grymforge. Went there, tried to unalive the traders, failed miserably due to being there a bit too early, traveled back to the first area and defeated the hag and a handful of other quests including recruiting karlach and wyll, then finally returned to the rubble being cleared and the trapped nere being dead and all of the npcs to being gone.
great stuff like always, but I suspect its rather hard to find myths like this to test. As another topic would not mind seeing more content ideas like niche item combinations for builds, there are plenty of hard to use situational magic items for spell damage types/conditions that I can't quite piece together.
Yeah it's not super easy and I kind of have to be a bit creative with it. Like it's not really a "myth" that featherfall doesn't work, but the fact that 99% of the people write that you must use featherfall kind of made it into one. I probably won't be able to do another mythbusting video for a month or so until I get more solid ideas. So I'll work on some other types of content for sure. Build guides are a great idea, but Im worried they are going to patch the game
@@ProxyGateTacticianhello there, been watching your content for a while. Can you test Ogre horn range? Like whats the limit of the Ogre coverage area etc Also the Morning Lord Radiance from Monastery still there if you remove and rejoin companion, even though they said it's been fixed. There's also another one, what would be printed on the paper if you do certain things in Act 3 the next day
My first playthrough, I read into the "investigate Kahga" mission as if I was supposed to eliminate her. Not understanding that initiating combat on your own usually skips a bunch of important cutscenes and essential conversations, I got locked out of the grove. No cutscene showing the tieflings rebelling against the druids- nothing. Just long rested, and the grove was locked. It wasn't until my second playthrough did I actually see the end of that plotline and how dramatically it changes act 2 for you haha. This was in Nov 2023, so maybe a patch came out to make it harder to get it locked down?
Love your commitment to testing facts before putting out guides/videos, was getting sick of people just riding the wave and posting nonsense for views. As always love your videos!
Also I think the thieve’s tool myth may have come from memories of DOS2 where lockpicks are consumed once you use them, no matter the outcome. I didn’t realise thieve’s tool works differently until your video!
I have experience with enemies re-equipping their weapons during combat, but it seems to be the more advanced/tougher foes and so far, only non-ranged. This is also a bit of a rare occurrence. Edit: Only seen it during tactician mode.
I saw it on Balanced mode when fighting The Paladins of Tyr. I disarmed Anders on my first turn and thought that I was safe... But he just picked it up on his next turn and proceeded to beat me up 💀
I could've sworn I saw the Devil in the Nautiloid do this when I was new to the game and managed to disarm him. I played on Explorer then, though. It was the only instance of that happening that I could really think of possibly going on with when I've played the game. I can't be 100% sure, though.
In Baldur's Gate proper, I disarmed an automaton and a flaming fist in the same round, the flaming fist then proceeded to pick up the automaton's great sword which sorta blew by mind and looked very silly
7:22 There's an item in act 3 that makes you immune to fall damage, Nyrulna. I don't think there's any way to get it in act 1 without mods or something, but that could be interesting to test.
That's not what the Mountain Pass pop-up said when the game released, which is why it was insanely confusing. The only warning we got was that there were like higher level enemies/it would be more dangerous or something. Which is why we were very confused when we went through it to just checking the area out and then came back to finish off the goblin camp before realizing something was very messed up.
The disguise self trick does appear to work. Its just both times you did it there is only you and the merchant anywhere near by so using their powers of deduction the thief has to be you as there is simply no-one else around. You should use the spell, pickpocket and move well away from the person you pickpocketed while they notice the theft. Then you change out of your disguise (while still out of lines of sight of anyone) and walk back to the person and they won't accost you for the crime.
I been trying to figure out if I could ling rest without the grove being locked off by looking online and was getting contradictory results, so this helps a lot
On getting caught stealing, some additional information. It is based on whether you have the stolen item on the character that's in certain proximity to the original owner of the item. However, if you steal some items, move away from the original owner, then wait until the owner and surrounding guards finish their search patterns, you can approach them again without being caught if you move pass them. If you immediately leave with the item and get out of the render range of the NPCs, the search patterns would not be triggered and search resumes after you move back into render range. Once the NPC during their search move within their trigger proximity, but not too close to start the conversation, they will chase you forever until you either leave the render range or they catch up to you. This can mean, the NPC will chase you from one side of the map to the other. NPCs also have "memory" of you stealing from them, if they never caught you they will "catch" you next time you talk to them (if you don't have the stolen item on you) or "catch" you if you still have the stolen items if you get too close. This means, a lot of the "get rich quick by stealing" guide is doing new players a huge disservice. Only steal from NPCs that do not transition across Acts, and only steal from them right before you leave the Act forever. For example, Dammon the infernal machine blacksmith, DO NOT steal from him in Act 1 or 2, only in Act 3 after you finish all the related quests. Otherwise, you are pretty screwed.
Here are a few Myths, although i know the answer to some of them I still think they can help you with your content: Do DCs for ability checks get higher on tactician? Does Otiluke's Resilient Sphere really block every damage except fall damage? (since fall damage does seem to still go through) Do Npc's have every item they have in there pocket/ Can you really pickpocket every item a Npc has? Do Foes pick up other weapons when disarmed or only their own? Does the Feather Fall or the ability of the Monk to reduce fall damage work with spells like Telekinesis?
Just for you i'll answer what I know for now. DC rolls not 100% sure but I think they don't get higher. It should just be enemy rolls (not confident in that though) NPC's do have everything in their pockets except for equipped items so if it's an equipped item you can't steal it unless they are dead. Enemies CAN Pick up other weapons when disarmed. I had it happen in my testing I had disarmed 2 enemies and it picked up someone else's weapon that was on the ground. Featherfall does prevent fall damage from shove and spells, but not 100% sure if the monk's one does
While stealing that Legendary Gith sword, I had an invis Shadowheart upcast 2nd lvl Command drop and save scummed until I got the Gith Dragon Rider and the next best drop their swords at once. After a failed check and a fight, the second Gith picked up the legendary sword and immediately oneshot crit Shadowheart into the shadow realm... lol In the end I was able to get both swords without a fight, but I reverted to an older save and did the event normally. I plan to use the Legendary sword in my Dark Urge playthrough though.
That last one took me for a loop too. Never knew when I succeeded in lockpicking that I actually got to keep the tools too. Definitely helps save gold on my next playthrough now that I'm doing a ninja build so I don't keep buying them at each vendor.
I had so many thieves kits that I never really kept track of the number and just assumed that if you succeed it still used them up because "Used Thieves Kit" popped up, so you're not the only one.
The funny thing about the last one, i realised that trap disarms only got consumed on a failure, but still thought theives tools got consumed anyway. So close, yet so far to the truth
They fixed the tooltip on the traps like last week is probably why. The tooltip said "Single use consumed on use" on the trap kit so it messed us all up
On the lockpick/disarm thing, I actually checked that for myself to confirm that it only consumed those items on failure because the pop up notification is quite unclear.
Thieves tools/disarming thingy are consumed on failed attemtps. Also about disguise self. Maybe it will work if you won't dispell your illusion so close to the npc? Just the trought that crossed my mind while watching your video. Great job mate! Had fun watching it :)
I've known the thieves' tools and trap disarm thing since my first time playing, though I was fairly well versed in 5E stuff so it didn't surprise me that failing meant they break. That said I feel like your testing for disguise self was potentially a little lacking. I swear I HAVE had a crime be not blamed on me when I disguised somewhere else, came into view as the disguise, grabbed the things unseen and ran off around a corner to drop the disguise. But I've also had that method fail on me, there has been a note on loading screens that people can HEAR crimes as well as see them, and there's no real indicator for the player to know when they heard something.
What's interesting is that if you loot an enemy corpse and then that corpse is revived as a zombie by other enemies, the zombie will sometimes go pick up a weapon to fight again. I had this happen when deciding to fight Sovereign Glut immediately after killing the enemies nearby, only for him to revive their leader who I had looted. He then proceeded to go grab a pickaxe out of a nearby box a couple of turns later, and try to attack with that.
I'm late to this one so I hope you see this. There's another thing that's been bugging me and seems like a good thing to test: Is there anyway to get the jump on the Harpy encounter? They all start either invisible, or something, and I tried a bunch of different ways to attack them before they ambush you after you talk to the kid. Nothing seemed to work. Feels like if there's some way to cheese it, you could find it! Great content as always, of course. Incredible fun and informative video.
For the thieves tools, glad to know my assumption was correct, noticed it first play-through but didn’t test it too much as I didn’t wanna lol. I think it stems from how dnd campaigns typically have 1 set of lockpicks, and i think some DMs make it either break or a chance of breaking on a fail (makes sense)
For the lockpicking and disarm traps, they get consumed when you fail. I found that out the hard way when I had failed to disarm a trap and only had 1 tool.
The thieve's tools and trap disarm kits thing does make sense when you think about how successfully using them wouldn't cause them to break, allowing you to reuse them again. But failing would mean they do break and be consumed.
Patch 3 Updates:
Fixes According to Patch that I didn't test:
"If an NPC calls for guards and you then shapeshift or disguise yourself without any witnesses, the guards will interrogate you rather than directly arrest you afterwards."
Also they fixed the tooltip on the trap disarm kits and thieves tools. So now it's more clear.
Nice, thanks for the update
Can you test how long it takes Zevlor to transform into a mindflayer in Act 2? It's not very well documented anywhere (not on reddit or the wiki), but when I finally got around to "freeing" him he was already a Mindflayer. Googling the issue, multiple people reported him "missing" from the correct area but I think I ended up taking too long to get to him. Backtracking to the Monastery and Grimforge before dealing with him might have had something to do with it.
@@Gilthwixt1 I never even knew that can happen. The first time I went there he wasn't there and the 2,3, and 4th time I went there he was. Ur saying he actually turns into a mindflayer? that's interesting
@@Gilthwixt1 You might have hit the wrong button on the tanks
Yep that's how I found it in act 3 where I got stuck in a loop of guards coming for me, did seeming on party and got interrogated, passed the check and carried on. When I went back to normal appearance no issues.
Oh boy, I feel so stupid. Played as a thief for over 200h and didn't realize that I wasn't consuming thief tools stocked up 50 of them xD
I did too and realized I had 19 in act 1 during this play through lol
They do when you fail.
You only consume those if you fail and choose the option with the tools to try again.
Sadly it took me way to long to realise this aswell 😂
If you have tooltips on it gives you a tooltip when you first encounter a disarmable trap. The tooltip says that disarming the trap requires a kit, and that the kit will be consumed if you fail (it doesn't say it won't be consumed if you succeed, but I think that's implied).
Me too! I'm a little over 90 hours in and I somehow hadn't noticed either! I'd even worried about running out and have bought more at every merchant 😂
The fun thing is, I found about the Underdark shortcut completely by accident cuz I was raven morphed as a druid with everyone else dead and no hope of winning the fight, so I flew into the chasm, reached the bottom unharmed but didn't get the cutscene. Myth Busted by Wild Shape too !
well.. u you used Flight so I suppose it gives the same result as wizard's flight, no?
@@Greenvd Yup, just wanted to share another way of reaching the same results :)
That’s such a cool and memorable way of finding this!
@@Greenvd But without casting a spell (technically).
I was just wayy too low level when i found the spider boss, so i just got out of there. My way to the underdark was through the bandit hideout elevator
I have 250 hours in this game and every time I lockpick/disarm a trap I always tell myself "damn I should have checked how many tools I had so I know if it consumes them" AND EVERY TIME I FORGET AND I NEVER MANAGED TO GET AN ANSWER
you saved me a great descent into madness thank you so much
During the trials of Shar one of the mirror images actually disarmed me, picked up the Blood of Lathander, and despawned on death without dropping it. It's not only possible but it can lead to some very weird situations.
rofl I bet it was an attempt to fix people exploiting disarming those mobs to duplicate weapons. That's an awful side effet
our annoying one was raphael summoning a debter, who picked up the blood of lathander so we rushed it terrified of the impending sun beam
Kind of a bummer that Disguise Self is so limited in its uses. From this it seems like all it’s good for is fitting into small openings, speaking with dead that you’ve killed, and walking out of jail like you mentioned.
it can trivialize certain social encounters. entering the goblin camp as a Drow will make it so you don’t need to pass any checks to get in, they just assume you’re one of them and tell you to go to Minthara
It's honestly completely backwards. Disguise Self is an ILLUSION. It's meant to make you LOOK different than you normally would, But the spell itself even specifies that it is FAKE. If you make yourself look bigger or smaller, the physical space your actual body takes up is still there and can be interacted with regardless of the illusion.
Baldur's Gate 3 made it the complete opposite. It quite literally changes you into what you select, even items identifying you as the race in question, and physically altering your size, while everyone implicitly still knows that you're the same person.
@@SSL_2004 I don't care, I like making my followers tiny little halflings and crawling through holes, so I'm fine with it!! We're just tricking the hole too lol.
For real. Why can't you disguise yourself as someone you've seen before?
He’s wrong don’t turn back before being caught and don’t have party nearby
Since it seems a good amount of people didnt know about the lockpick and thieves tools, Ill throw in another tip people might not know. For the buried chests hidden throughout the game you don’t actually have to pass the checks on any of your characters to get said chest. Just use a shovel from your inventory and dig around the area where the dirt mound would be if you had passed those survival checks. Furthermore, there’s actually a few chests throughout the game that dont have any checks and can only be found by simply knowing they exist and using a shovel from your inventory. One such chest in act 1 is located under the bridge leading up to the toll house where the paladins of tyr are.
Those are probably mrant to be found using
((SPOILER))
your trusty dog.
I got a check for that one and if there r ones that r just there I'm sure scratches will tell u where to look with his ability he even points out stuff you've already dug up
That one is a check, I just got it earlier today
Got the check for that one too.
If you have the dog summoned he ll bark and lead you to them too
If you fail a lockpicking roll there is an option to reroll while consuming a thieves tool. So you definitly need more than one in your inventory.
Yeah but I had always thought it consumes on a successful roll too because the tooltip says “single uses on the trap disarm kits
@@ProxyGateTacticianit feels like something they forgot to take out of the tooltips as it used too but they decided against it but this makes multiple Trap Disarm kits worthless as you either pass or fail disarming traps outside of inspiration rerolls.
So why not just exit the window and try again instead of using the tools? Would that let you keep them?
@@Isnogood12no. Consumes lock pick tools
but the video is about not consuming the tools on success..
Much easier way to not get caught stealing is sending the character who did the deed to camp immediately afterwards. The victim will still try and call your other characters out, but they can just honestly say they didn't do it and the NPC will drop it.
It was really funny when I stole some Tadpole Jars, and then got accused. But my character has already consumed them... They found no evidence. Perfect crime.
I think sendind the item to camp also works but I'm not sure?
There's plenty of time to simply walk away from the crime scene.
That's not true. I've had several instances of an NPC accusing the wrong character and not giving the option of anything outside combat or jail.
I do this constantly and have never had an NPC confront anyone other than the person who stole from them. Fool proof method for sure
Don’t know if you’ll read this but you can tell that you put an incredible amount of effort into this video. Great work. This is the level of obsession I love to see in creative work. Also those texts from Jessica felt too real lol.
Thanks so much! I'm happy to see someone noticed those lol. Always nice to see someone notice those small details. I do read all the comments!
I'm glad you mentioned the texts. I also had that thought, put didn't feel it was my place ya know. lol
When I fought Anders in the tollhouse, I thought I was super-clever by Commanding him to drop his sword. But he immediately picked it up again. So I am not sure why you did not have the same experience, but it DEFINITELY happened to me because he killed my Bard MC twice with that damn sword. I was on Tactician, and it did take him an entire turn to pick up and re-equip the sword.
The hobogoblin, goblin camp chief did the same, I wonder if bosses are faster to do it
I'm almost 100% sure enemies just cheat with their action economy
I played on Balanced and have seen enemies re-equip so many times, I waz honestly shocked that this is considered a myth. I played as a Ranger with a bear companion. Because the main attack and Honey Paws did the same damage, I always used the latter due to its ability to make an enemy drop their weapon or knock unarmed enemies prone. I would estimate that 50-70% (huge window, but I wasn't exactly recording any data) of the enemies I disarmed just re-armed themself on their next turn. I also know for a fact that what he said about "they will only pick it up if they have no available actions" is untrue. There would be times where my character was stood directly in front of the enemy and they would still re-equip.
I’ve only seen an enemy re-equip something once and it was a zealot of the absolute in moonrise yesterday during my raid on moonrise. Lae’zel disarmed him with her superiority die and on his next turn her required the axe and then passed his turn so it was near not having be freaking triple smited by another zealot since he died before his second turn.
I’m gonna blame it on the game still being new at the time. But then again I got this game on release day and i still saw it happen on balanced mode. It happened inside the githyanki creche right after you go inside the “weapon” they were after. The first myth was false too tho. Whenever I fail pickpocketing I just take the fall and go to jail. Then walk out in a different disguise. They will say nothing
Thank you for busting the first myth. There were a lot of people saying that if you took too long to complete the grove quest, the tieflings would leave and the ritual would be complete. I couldn't find the exact number of days anywhere, so I completed the whole quest and a few parts of act 1 without long resting at all.
Yeah just the general concept of long rests advancing the timeline made me fear ever long resting, had my first long rest at level 5, and after that maybe once per level or so. Not having that timer means I should be able to actually progress some companion relations.
Yeah dont trust 90-95% of the shit you about BG3 online bc 90-95% of the community has no fucking idea what they are talking about and are just either making shit up or they are parroting shit that someone else made up
@@Mewobiba from what I read, there are only a few instances where a long rest will progress a quest, and the quest-giver will say something along the lines of "in the morning " or other similar phrases
Even now knowning that long rests aren't as restrictive as I thought I still barely use them it would just make the game to easy plus i cant see a real DM letting u long rest after every single fight and im konda treating that bit like it's a real DM saying we can long rest now which is usually after a couple quests and at least one boss
There definitely are some things with a background timer tied to long rests which I experienced in my playthrough. I was surprised this one about the Grove wasn't true because it would've been consistent with some other things.
I like it as a feature though - I still long rested plenty without feeling like the game was running away from me, but having that soft reminder that the plot goes on without you and that you can't just mess around indefinitely was such a simple but significant narrative improvement over most of these kind of games where something can be SO URGENT but will wait forever for you to do sidequests.
Quality video. No bullshit, no sponsor ads, just pure CONTENT!
Thanks! Comments like this make it much easier to keep going lol after staring at this stuff for hours and hours I start to question if it's even enjoyable
@@ProxyGateTactician sure, mate
keep it up
and if someday you will get a sponsorship, i don't think that will be a problem
you deserve more reward for ur work :)
@@okuta.c I've already had like 20 offers already haha but I think it's just not a great idea at this point and I'm happy with the way my channels going.
I mean this channel is pretty new, I wouldn't be surprised if there was some kind of rule to not pay new youtubers for adds, when they don't know if you will stay or not...
That and the BG3 content could be probably considered as a free add on it's own for Larian.
@@ProxyGateTacticianplease keep going. This stuff is super cool and appreciated by all of us
This video took me close to 70 hours to complete which I didn't really expect when I started it. So I hope people enjoy it as much as I did creating it. I also tried adding it in 4k, not sure if people will use that though. I can't tell the difference on my screen but if you can let me know it adds about 3 hours to the process, and I had to spend some extra money to unlock that but if I find people prefer that I'll continue to do it!
I don't really care about resolution (I care about the good content!), but fwiw I'm viewing on 1440p, and the 1440 res makes a noticeable difference over 1080. And even on my monitor the 4k is a slight improvement over 1440 because of the high res supersampling/low res compression.
Lol I'm watching this from my phone near my workplace. Ain't no way I'm using my data for 4K.
Most people won't watch in 4k 😅
@@Mike_BEASTon good to know. My crappy PC I can't notice any difference haha
@@Mike_BEASTonI'm in the exact same position. I rarely find the increase from 1440 to 4k that impactful. However 1080 to 1440 is a massive Improvement for me, I'm not sure if this is because I'm in ultra wide though.
After the theft, merchants begin to suspect the theft of the first companion or player they see nearby, but if the question about the theft is asked to someone other than the person who committed the theft, they can say that you didn’t do it and they easily let you go. But if the character who is asked the question stole it, they won’t believe you. Disguise probably works in such a way that after asking about the theft, they will believe you even if you stole it.
I am in shock about the Thieve's Tools one. I never realised it only consumed it if you failed--It makes sense though 😅
I feel like i remember the game saying it when I got my first set tbh, but i could be wrong
@@bernpaulson I feel like half of these myths wouldn't have spread if people just actually bothered to read lmao
Well I find that lockpicks are the single heaviest slot in my inventory ^^;;;
was pretty obvious if you used Astarion who basically can't fail most rolls. You'd accumulate a fairly large amount in a short period of time.
Anders, the guy posing as paladin of Tyr who has the Sword of Justice, consistently picks-up his sword after being disarmed even if he has other actions available.
Just use command outside combat(do not get him hostile with dialogue or attacks) on turn based mode then steal it quickly then run away…works everytime
busting that first myth is actually amazing for a lot of players' peace of mind, thanks a lot for your time!
I got BG3 a few days ago and was looking like a mad man for actual good, expert content (love your tips and tricks vids). You're awesome for how much effort you put into these! Really shows in the quality
Glad I could help!
I hope you didn't spoil your game. So much of what makes this game good is the surprise and adventure.
How do you play this game for hundreds of hours and not notice the ever-growing pile of Thieves Tools in your inventory? 😂
Same way you don't notice the ever growing stash of shovels. XD My first run, I assumed shovels were one use. Maybe they break easily or whatever. So, I was grabbing every shovel I could find. Had quite a stockpile before I found out they were multi-use and I could just get rid of all the others.
@@mewmew34 Not only multi-use, but they don't even have to be in that character's inventory
The first one happened to me, which really sucked and I didn't understand why. Someone said it was 10 long rests, but I thought I'd rested longer than that. Thank you for clearing this up for me!
Yeah the amount of misinformation floating around about that one was insane. I seriously had watched maybe 10 other videos of people explaining it, and none of them actually were correct
@@ProxyGateTacticianI think this could be a product of constant patches... Maybe at one point it used to work like that but they patched it out
Yeah, this happened to me. I can upload an image as proof if need be. I didn’t go into the Underdark or the Mountain Pass
Yeah it's 10 long rest, this cksuck in the video doesn't know that that because he only played the latest patch. On first official release, an X amount of rest would insta lock the grove.
I had no idea the grove could actually be closed. I have 120 hours on the game and 3 playthroughs
IDK whether if the re-equip is based on enemy INT or any other thing, but in my battle with Githyankis, they were always re-equip their wep asap.
Yeah same, when i got to Voss i started reloading the save to see how good was his weapon on act 1, was disarming on 3 people at the same time, when the spell finally worked on Voss it worked on everybody too so the gyth girl went straight to get Voss weapon and equipping then started crushing me with it hahahaha
I've also had the cambions on the nautiloid re-equip their weapons if I didn't grab them.
It might also be a factor of damage. Like possibly comparing unarmed damage with weapon damage and making a choice based on that. Goblin weapons tend to be shit so don't pick them up again,. Gith weapons are good, hence they do pick them up
@@florac1995gotta be more than that because the tutorial commander boss has never once picked up his weapon when I have Shadowheart make him drop it. Of course, his attention is entirely on the Mind Flayer, so perhaps the AI thinks it's best to keep attacking and not waste a turn equipping the weapon, idk.
@@santosic yeah, I wouldn't take the tutorial boss as any indication since he has unique targeting programming
Man, it’s good to know about the grove part, I rush to saved the Druid leader and miss many parts in act 1… including two party members. Now I know I can take my time to explore all of act 1 areas before triggering the event flag
If you investigate kagha and confront her with the evidence, you can stop the right of thorns pretty early on.
Almost all of it. Entering the Mountain Pass area will automatically resolve the Druid Grove quest line
yeah forreal. I wanted to make sure the grove didn't close, and ended up missing the shadow druid questline and getting musical instrument proficiency from alfira. next time I won't be in such a rush!
It's a great QOL change to not consume trap disarm kits. In Divinity Original Sin 2, those got used up so you had to be very sparing with them.
Playing as a skeleton 🖤
@@BahamutEx Just send in the expendable dwarf
@@Besieged1927 how does that help with the thieves tools?
@@BahamutEx In divinity original sin 2, if you played as an undead, you could use your bony finger to pick locks, and thus never need lockpicks for the whole game
@@damienrobertson4356 I know, that's why I said "playing as a skeleton" 👀
The disguise self thing makes sense logically. If you stole something, then they don't know you're the one who did it. They don't know that you looked like a gnome when you did it. They catch you because they find the item on you.
On the other hand, when you're a fugitive they know what you look like. They know your character is the fugitive, so they wouldn't bat an eye at the random gnome.
The "friends" thing is the weird thing here. They "became friends" with the gnome, not your character, so how do they know it's your characters? I guess you could chalk it up to "it's magic" and they have some kind of lingering feeling that you're the one they were friends with... since they would have been friends with you regardless of your appearance while under the effect.
friends works like charmed in a sense. no matter if you’re disguised or not youre still making them be friendly with you with a spell. they dont “know” its you any more than they know they are being forced to be friendly because it doesnt matter if they know. on tactician you can get accused of using the spell but thats about it
I love that you are doing Myth Busters for BG3. Thanks Proxy.
Man I LOVE your videos. Straight forward to the point, no BS, and the myth busting is *chefs kiss*
If You disguise Yourself as a masculine tiefling while floating through Avernus on the Nautiloid, the boars and imps won’t attack You. I dunno about the demons but I was able to run right pass the regular enemies without them reacting to my presence.
Thank you for this video, especially debunking the grove myth! This would have made things so much easier for me had I known this so hope it helps someone else. I was worried on my first run through that I'd activate the grove lockdown by taking a long rest and didn't want to risk it (playing as a druid myself, felt important to the RP side of things)... so I handled the entire goblin camp, missions, and taking out of the whole interior on just the two short rests given (granted, I only fought those inside the temple, handled the outside after completing the grove quest and getting a long rest in). It did make every choice though feel important and had to play things slow and steady. Talked my way in with bluffs and persuasions, scouted the area and accomplished all side missions I could, and when I finally initiated combat, battled from the bottom on up of the temple employing a lot of subterfuge, baiting, and tactical combat. Fun, but stressful, lol.
Regarding enemies re-equipping weapons - during the tutorial level, when I used the command drop spell on one of the cambion, he picked up his weapon on the next round. So the enemies don't only try to pick up their weapons when they have no other course of action. The rest of the video is super informative tho, disproved alot of "confirmed" info that I saw being posted on reddit which just goes to show you shouldnt just blindly trust info online. Cant imagine the hours it must have took to test all the scenarios. Great video!
I think the biggest myth that needs busting is the Workshop Bench myth.
Lots of conflicting opinions from websites (probably AI generated) and forums claiming you should not sell Gold/Silver/Bronze ingots, because in Act III there's a workbench in your camp.
Love the editing and no-BS content you're providing. It's a hard subscribe from me, good sir!
lol is there seriously websites claiming that??? I never even saw those. Yeah I'm 99% sure they're useless in the current version of the game, but I bet in definitive edition they'll add something for them.
You're telling me I've been slogging these bars with me for no reason the whole time? 💀
The weapon dropping is really weird. Some NPCs can and cant from what ive seen. Commander Zhalk seems to be the only one who won't no matter what. It feels random, I've had enemies pick it up immediately, some run at me to punch me in the throat, and some stand around confused, dash, then stand still for a few seconds before ending their turn. The AI seems really unsure how to respond.
Yeah most of the time they won’t do it so I originally thought it never happens. Was happily surprised to be wrong about it
I remember in fight with Zhalk, he never picked his weapon up, but cambions after Command: Drop picked it up immediately.
@@DartAleksHe knows everyone wants his sword so he is just being a bro about it
Zhalk makes sense. He's programmed to only attack the mindflayer. It's why he doesn't just straight up kill your party if you engage him.
The flaming fist and githyanki are quick to pick up their weapons too. I've tried disarm on both and they start combat by picking up their weapons. I think this might be due to their races having scripted events in places where they start unarmed? I don't know about the gith, but the flaming fists in act3 when you barge into one of their bunks, they all race for the nearest weapon.
Another enemy that seems to never pick up their weapon is the steel watchers. Disarming them really makes them much simpler to deal with
The Enhance Ability spell says that it reduces fall damage when you hover over the spell icon next to the player's avatar
Dude, I had to add a thumbs up just for the sheer amount of effort you put into the testing. Well done.
We need more videos like this that squashes all rumors that many people or influencers (mistakenly) spread to be true. Good job!
I don't think you're going to find many people willing to spend 70 hours making a sub-10 minute video. Just isn't very practical.
Good to know about the grove, I definitely minimised long rests in Act 1, what a waste of time lol
I've also seen other people be confused about the trap disarm kits and lockpicks not being consumed, it's not just you
Probably because it says "Single Use" right on the tooltip for the Trap Disarm and it says it will be consumed haha I realized that as I was finishing this video's editing
@@ProxyGateTactician in EA trap disarm tools were consumed on use (not only on fail). Maybe people didn't realize it was changed?
it is a good idea to long rest as little as possible in act 1 if gale is in your party as his need to absorb magic is triggered by resting.
@@TalesOfSurvivalyou only lose 3 crap items to him, while if you don’t long rest you lose many other triggers instead.
Trap Disarm kits never seem to be consumed on fail as well. Maybe it's a bug because failing means only an inspiration can't stop the upcoming explosion. But that makes since so I *think* they are meant to be consumed but consciencely decided against it therefore making multiple Trap Disarm kits worthless.
I really am surprised that the blood of lathander ability works on the underdark pit but death ward does not. In normal 5e, if you take damage equal to current hp + max hp it straight up insta-kills you. You don't make saving throws, you just die. This effect is negated by death ward, but not by an effect that would trigger when you enter the dying state. Great video, been loving the mythbusting you are doing.
Yeah that one I found by accident when I jumped in with the wrong character and I’m like wait why did shadow heart just live
It inspired me to test it with a half orc, to see if their relentless endurance passive would work as well. Can confirm that it does not, so I guess they just overlooked the Blood of Lathander or it works a slightly different way.
@@primarchxvi9492i think it might be a bug in the way that when you jump the game first counts you as incapacitated during the cutscene and then dead at the bottom but BoL revives you from incapacitated during the cutscene and before the insta kill trigger
I've noticed enemies will re-equip weapons frequently later in the game. I often use honeyed paws on my ranger bear to lock enemies into a loop, they either waste an action re-equipping or just try to punch a bear, but usually only resort to punches if I steal the weapon.
In act 3 I've had it happen with the fake clown, and with the steel watcher. I really wanted the stupid hammer and giant (useless) sword.
10/10. This game desperately needed Mythbusters. Thank you for your time and efforts.
I need approx 1 million more of these videos. Specifically, I would like you to map every single trigger condition in the game for all things. thank you in advance.
As a noob to the franchise this channel is a treat! Im always surprised to see new discoveries and strategies coming out to tell my friends about. Excellent job as always i hope this channel grows to the size it should be. Keep up the good work man!
Respect for the thoroughness of testing.
All thieves tools are good for to stack is that they act as inspiration and lets you retry the lock. Helped a lot when I was busting open some AC 30 vaults
or if you want to open the DC 99 door to the vaults
All thieves tools act as thieves tools.
I restarted twice. Once halfway in act 2. Once halfway into act 1 when I realized I missed out on the flaming sword lol. I have been so stressed about long resting.. you’re a godsend.
I can't thank you enough.
I was scared of resting. Not anymore.
You just gain a subscriber.
your dedication is unbelievable, you're my favorite BG3 channel by far!!!
Disguise self can help you when speaking with the dead if you killed the npc and still wanna talk with them.
Simply cast a disguise before casting speak with the dead and the dead npc will talk with you instead of just refusing to speak.
K but have YOU yourself tested this or did you just hear this from someone else and took it as fact? Bc far too many of yall just repeat shit you hear without testing it and it makes taking tips from ppl very hard bc 90% of the are flat out wrong
@@surr3ald3sign I’ve 100% tested it and it works, I still use this method as of now with no issues.
@@surr3ald3sign I have tested this, it works
Thank you so much. I was very scared I would ruin the grove quest because I'm long resting a bit too much since I'm thourough in my exploration of the world. You alleviated my fear. Very comprehensive and useful video !
omg, stuffing Gale's dead body inside a box and then continually shifting that box toward and away from an NPC so that they slowly die from Gale's necrotic body is the most Baldur's Gate 3 thing I've ever seen. Amazing. This game has so so much meme potential
You get *really* thorough with these. Really give the myth the benefit of the doubt. Bravo.
The Disguise self myth was not known to me, what I do know can be done with it are things like this:
When you get arested and escape the prison you get a debuff for two minutes prompting guards to arrest you again on sight, this can be circumvented with with disguise self.
When you obtain a weapon with Race requirements like a Gith sword you can Disguise self to use bonuses it awards to specific races.
It allows the player to change character size allowing you to squeeze through holes to small for you...
If a certain race gives aditional speach options they can be promted with disguise self.
These above mentioned are tested and work.
Also, NPC Attitude is tracked separately for each appearance. This can be seen if you give gifts to a vendor to raise their Attitude while disguised. Theoretically, this would mean that if you receive negative Attitude from being caught committing a crime, you can avoid any consequences from that by changing your appearance.
Also, if you kill someone and try to use Speak with Dead on them, they will refuse to speak to their killer. Using Disguise Self will allow you to speak to them still.
Another fun fact about Disguise Self is that it disables reactions... but not all of them.
I kept my Warlock permanently disguised to make use of the Shapeshifter's Boon Ring (+4 to all checks while Disguised/Shapeshifted) and turned into a Gith to activate the racial bonuses on the Githyanki Sword.
My Warlock could still use Attacks of Opportunity, but their Counterspell and Hellish Rebuke were permanently disabled while disguised...
It's funny that in the test he disguised himself, hid, pickpocketed, undisguised himself, then unhid. What was the disguise self for if you're just going to hide?
I can say that I went to the goblin camp, I failed my intimidation check and they became hostile towards me and killed me. Upon reviving I ran from the village and disguised myself in hopes of making them non-hostile. They still immediately entered combat upon seeing me.
The internet really embodies the meme of “my source is that I made it up”.
Appreciate the time you took to test these myths/assumptions. I didn't realize my thief's tools weren't being consumed because I rarely failed.
Huh! That last one is interesting. I'd noticed that I wasn't consuming trap disarm kits, because I had fewer of those, but I always figured I was passively consuming thieves' tools. In my head, I figured "Well, trap disarm kits tend to be rarer, and disarming traps is often more useful than lockpicking something..." so I just assumed those weren't used up while thieves' tools were, lol.
It really does feel like disguise self should work in those instances. Too bad they dont
Goblins may not be a great test subject.
I was testing how to get the moon lantern from Karniss without killing their Harper. If you kill Karniss and pick up the moon lantern, the Harper takes it. If you disarm him and equip it, the harpers ask for you to give it to them in a cut scene.
But if you disarm him and then pick up the moon lantern, and then send the moon lantern to camp while in battle, you can ally with the harpers and keep the moon lantern.
In the process of testing this, I find that Karniss does pick up his weapon but not the moon lantern. Also, I recall that in tactician the Githyanki patrol also pick up their weapon when disarmed (while having other actions to do such as attacking someone in range).
Yep, I have same experience with disarming the Githyanki.
Great vid, something I found out recently is that you can speak with dead even if you're the one who killed the NPC. Oftentimes, a narration of "The corpse is willing to speak but not to it's murderer" comes up when you try, but if you disguise self first the corpse doesn't recognise you and so is willing to have a chat which I thought was neat.
Yep it's a great trick to use to find those extra dialogues you normally miss. I love that they added stuff like that
The Disguise spell failing to fool NPCs when you commit crimes makes sense. They don't know what you looked like when you took the items, because they literally didn't see you do it. They just accuse you (no matter your appearance) for being "the new guy in town" since you were nearby at the time. Although the crime mechanics can be unforgiving, I think they did a good job making it logical and realistic. Fun to figure out how to be a criminal correctly in this game
While I was still learning the game and testing things, I used Command to make the bugbear in the grove drop its weapon and it immediately picked it back up on its next turn.
That last one is mostly due to a confusing description of toolkits. But, it's not hard to figure out. The biggest thing for me is Hex. The debuff is super confusing if you're not familair with DnD rules.
Ya, this one really threw me when I found out about it. Hex debuffs _ability checks,_ not _saving throws._ If you debuff Wisdom, all those Wisdom-save spells are still entirely unaffected. So basically the only one that matters is Strength, since Shove is one of only a small number of combat mechanics that are actually _ability checks,_ rather than saving throws.
I would really love to see a redo of your summon video or similar challenge videos! It was so fun! Perhaps a different challenge?
I do plan on doing stuff like that in the future for sure. I’d like to do a challenge run for the whole game. I’ve got some clever ideas for it too. I might do a stream in a couple weeks if I do some tests here and my internet isn’t terrible
It'd be interesting to test what summons you are able to have concurrently without any being dismissed,
then trying to put it to the limit and see some of the result
7:20 does thief passive for resistance to fall damage help him survive a fall? Try with massive hp thief in explorer mode while jumping into underdark?
Yeeeeah, I had disarmed the Commander in the tutorial, expecting him to ignore it and not pick it up again. Well, he DID re-equip it in combat. Was quite the shocker for me :D
Neat small detail, unarmed NPCs will pickup nearby weapons. Tested this at the Last Light Inn when it gets attacked, i left a bunch of daggers down near the bar and the cooking fire. When the attack began every unarmed NPC attempted to pick up a weapon, most on their first turn. Though I noticed they will ignore this if in Threatened. One of the tieflings started their turn, pushed one of the demons out of Threaten range, and then picked up a dagger for their main action.
Completely unrelated but I saved the gnomes and they were there during the fight, dispite them all having clubs, every turn they threw rocks.
The first myth I had a similar experience in my first playthrough at the grymforge. Went there, tried to unalive the traders, failed miserably due to being there a bit too early, traveled back to the first area and defeated the hag and a handful of other quests including recruiting karlach and wyll, then finally returned to the rubble being cleared and the trapped nere being dead and all of the npcs to being gone.
great stuff like always, but I suspect its rather hard to find myths like this to test. As another topic would not mind seeing more content ideas like niche item combinations for builds, there are plenty of hard to use situational magic items for spell damage types/conditions that I can't quite piece together.
Yeah it's not super easy and I kind of have to be a bit creative with it. Like it's not really a "myth" that featherfall doesn't work, but the fact that 99% of the people write that you must use featherfall kind of made it into one.
I probably won't be able to do another mythbusting video for a month or so until I get more solid ideas. So I'll work on some other types of content for sure. Build guides are a great idea, but Im worried they are going to patch the game
@@ProxyGateTacticianhello there, been watching your content for a while. Can you test Ogre horn range? Like whats the limit of the Ogre coverage area etc
Also the Morning Lord Radiance from Monastery still there if you remove and rejoin companion, even though they said it's been fixed.
There's also another one, what would be printed on the paper if you do certain things in Act 3 the next day
If you fail the lock pick or disarm check it consumes it
Right. I had also thought it did it on success though. Probably because the tooltip says "single use" and if you mouseover it says consumed on use.
The lock picks and trap disarm tool kits ARE consumed, but only if you fail the check.
My first playthrough, I read into the "investigate Kahga" mission as if I was supposed to eliminate her. Not understanding that initiating combat on your own usually skips a bunch of important cutscenes and essential conversations, I got locked out of the grove. No cutscene showing the tieflings rebelling against the druids- nothing. Just long rested, and the grove was locked. It wasn't until my second playthrough did I actually see the end of that plotline and how dramatically it changes act 2 for you haha. This was in Nov 2023, so maybe a patch came out to make it harder to get it locked down?
i didnt even know the grove could close
Love your commitment to testing facts before putting out guides/videos, was getting sick of people just riding the wave and posting nonsense for views. As always love your videos!
Also I think the thieve’s tool myth may have come from memories of DOS2 where lockpicks are consumed once you use them, no matter the outcome. I didn’t realise thieve’s tool works differently until your video!
I have experience with enemies re-equipping their weapons during combat, but it seems to be the more advanced/tougher foes and so far, only non-ranged. This is also a bit of a rare occurrence. Edit: Only seen it during tactician mode.
I saw it on Balanced mode when fighting The Paladins of Tyr. I disarmed Anders on my first turn and thought that I was safe...
But he just picked it up on his next turn and proceeded to beat me up 💀
I could've sworn I saw the Devil in the Nautiloid do this when I was new to the game and managed to disarm him. I played on Explorer then, though. It was the only instance of that happening that I could really think of possibly going on with when I've played the game. I can't be 100% sure, though.
In Baldur's Gate proper, I disarmed an automaton and a flaming fist in the same round, the flaming fist then proceeded to pick up the automaton's great sword which sorta blew by mind and looked very silly
Thanks for taking time to test this stuff out, people like you add a lot to the community!
You're the best. I was always curious about what causes the grove to lock down but couldn't wade through all the misinformation.
7:22 There's an item in act 3 that makes you immune to fall damage, Nyrulna. I don't think there's any way to get it in act 1 without mods or something, but that could be interesting to test.
Nope, 100% unobtainable pre act 3 and once you enter act 3 you are permemantly locked out of the act 1 area completely so there is no way to test this
That's not what the Mountain Pass pop-up said when the game released, which is why it was insanely confusing. The only warning we got was that there were like higher level enemies/it would be more dangerous or something. Which is why we were very confused when we went through it to just checking the area out and then came back to finish off the goblin camp before realizing something was very messed up.
The disguise self trick does appear to work. Its just both times you did it there is only you and the merchant anywhere near by so using their powers of deduction the thief has to be you as there is simply no-one else around. You should use the spell, pickpocket and move well away from the person you pickpocketed while they notice the theft. Then you change out of your disguise (while still out of lines of sight of anyone) and walk back to the person and they won't accost you for the crime.
But if you walk away when you did it even without the disguise it works that way in my testing it didn't make a difference.
I been trying to figure out if I could ling rest without the grove being locked off by looking online and was getting contradictory results, so this helps a lot
On getting caught stealing, some additional information. It is based on whether you have the stolen item on the character that's in certain proximity to the original owner of the item. However, if you steal some items, move away from the original owner, then wait until the owner and surrounding guards finish their search patterns, you can approach them again without being caught if you move pass them. If you immediately leave with the item and get out of the render range of the NPCs, the search patterns would not be triggered and search resumes after you move back into render range. Once the NPC during their search move within their trigger proximity, but not too close to start the conversation, they will chase you forever until you either leave the render range or they catch up to you. This can mean, the NPC will chase you from one side of the map to the other. NPCs also have "memory" of you stealing from them, if they never caught you they will "catch" you next time you talk to them (if you don't have the stolen item on you) or "catch" you if you still have the stolen items if you get too close. This means, a lot of the "get rich quick by stealing" guide is doing new players a huge disservice. Only steal from NPCs that do not transition across Acts, and only steal from them right before you leave the Act forever. For example, Dammon the infernal machine blacksmith, DO NOT steal from him in Act 1 or 2, only in Act 3 after you finish all the related quests. Otherwise, you are pretty screwed.
Here are a few Myths, although i know the answer to some of them I still think they can help you with your content:
Do DCs for ability checks get higher on tactician?
Does Otiluke's Resilient Sphere really block every damage except fall damage? (since fall damage does seem to still go through)
Do Npc's have every item they have in there pocket/ Can you really pickpocket every item a Npc has?
Do Foes pick up other weapons when disarmed or only their own?
Does the Feather Fall or the ability of the Monk to reduce fall damage work with spells like Telekinesis?
Just for you i'll answer what I know for now.
DC rolls not 100% sure but I think they don't get higher. It should just be enemy rolls (not confident in that though)
NPC's do have everything in their pockets except for equipped items so if it's an equipped item you can't steal it unless they are dead.
Enemies CAN Pick up other weapons when disarmed. I had it happen in my testing I had disarmed 2 enemies and it picked up someone else's weapon that was on the ground.
Featherfall does prevent fall damage from shove and spells, but not 100% sure if the monk's one does
@@ProxyGateTactician Thank you very much!
for last one , you are not alone , it is first time i noticed that too
While stealing that Legendary Gith sword, I had an invis Shadowheart upcast 2nd lvl Command drop and save scummed until I got the Gith Dragon Rider and the next best drop their swords at once. After a failed check and a fight, the second Gith picked up the legendary sword and immediately oneshot crit Shadowheart into the shadow realm... lol
In the end I was able to get both swords without a fight, but I reverted to an older save and did the event normally. I plan to use the Legendary sword in my Dark Urge playthrough though.
Love that you just casually broke physics jumping through a boulder in the background of your outro without addressing it at all
Lmaooo you’re the first one to mention it I love when people notice that stuff
That last one took me for a loop too. Never knew when I succeeded in lockpicking that I actually got to keep the tools too. Definitely helps save gold on my next playthrough now that I'm doing a ninja build so I don't keep buying them at each vendor.
I played as an half-orc, and the passive that lets you survive once with 1hp worked to get me into the underdark alive, but at 1hp
i love watching this because i’ve done two playthroughs currently both at a the Moonrise Towers and literally what is the spider boss lmao 😭
I think the disarming and lockpicking tools behaviour is quite intuitive
I had so many thieves kits that I never really kept track of the number and just assumed that if you succeed it still used them up because "Used Thieves Kit" popped up, so you're not the only one.
The funny thing about the last one, i realised that trap disarms only got consumed on a failure, but still thought theives tools got consumed anyway. So close, yet so far to the truth
They fixed the tooltip on the traps like last week is probably why. The tooltip said "Single use consumed on use" on the trap kit so it messed us all up
That cutscene for falling into the Underdark had me rolling saves against Tasha's Hideous Laughter.
I failed those saves.
On the lockpick/disarm thing, I actually checked that for myself to confirm that it only consumed those items on failure because the pop up notification is quite unclear.
Myth to test: the "Tavern Brawler"-Feat lets you add the bonus on your attacks and damge rolls when attacking as a druid in his wildshaped form?
Thieves tools/disarming thingy are consumed on failed attemtps. Also about disguise self. Maybe it will work if you won't dispell your illusion so close to the npc? Just the trought that crossed my mind while watching your video. Great job mate! Had fun watching it :)
I've known the thieves' tools and trap disarm thing since my first time playing, though I was fairly well versed in 5E stuff so it didn't surprise me that failing meant they break. That said I feel like your testing for disguise self was potentially a little lacking. I swear I HAVE had a crime be not blamed on me when I disguised somewhere else, came into view as the disguise, grabbed the things unseen and ran off around a corner to drop the disguise. But I've also had that method fail on me, there has been a note on loading screens that people can HEAR crimes as well as see them, and there's no real indicator for the player to know when they heard something.
What's interesting is that if you loot an enemy corpse and then that corpse is revived as a zombie by other enemies, the zombie will sometimes go pick up a weapon to fight again. I had this happen when deciding to fight Sovereign Glut immediately after killing the enemies nearby, only for him to revive their leader who I had looted. He then proceeded to go grab a pickaxe out of a nearby box a couple of turns later, and try to attack with that.
I'm late to this one so I hope you see this. There's another thing that's been bugging me and seems like a good thing to test: Is there anyway to get the jump on the Harpy encounter? They all start either invisible, or something, and I tried a bunch of different ways to attack them before they ambush you after you talk to the kid. Nothing seemed to work. Feels like if there's some way to cheese it, you could find it! Great content as always, of course. Incredible fun and informative video.
I'm 3 weeks late, but if you have access to the Silence spell, you can cast that around your team and you won't have to worry about the harpies' song.
I've probably reconfirmed the tool one to myself 3 times already "Did I have this right last time I checked?" LOL
For the thieves tools, glad to know my assumption was correct, noticed it first play-through but didn’t test it too much as I didn’t wanna lol. I think it stems from how dnd campaigns typically have 1 set of lockpicks, and i think some DMs make it either break or a chance of breaking on a fail (makes sense)
For the lockpicking and disarm traps, they get consumed when you fail. I found that out the hard way when I had failed to disarm a trap and only had 1 tool.
The thieve's tools and trap disarm kits thing does make sense when you think about how successfully using them wouldn't cause them to break, allowing you to reuse them again. But failing would mean they do break and be consumed.