The BEST SPELLS in Baldur's Gate 3 - Complete Guide to Spells of Every Level

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  • Опубліковано 3 чер 2024
  • The most important decision a spellcasting character can make are what spells they want to learn, prepare, and cast - but the options are overwhelming! In this guide I break down the best spells of every single level from cantrips to level 6, giving you all the information you'll ever need to pick the perfect spells for any character you'd like to make!
    This guide covers spells I rated S-tier or A-tier in my monstrously detailed complete tier list of every single spell in Baldur's Gate 3, including adjustments and community feedback, and is a definitive guide to the best options for spellcasters.
    For (extremely) detailed information on every spell, check out the individual tier lists!
    BG3 Wiki complete stats all spells: bg3.wiki/wiki/Spells
    Playlist: • How to Build Good Char...
    Cantrips: • More Than You EVER Wan...
    Level 1, Part 1: • This Guy REALLY Loves ...
    Level 1, Part 2: • SO MANY S Tier Spells ...
    Level 2, Part 1: • GATHERING POWER - BG3 ...
    Level 2, Part 2: • Do I Secretly LOVE Dam...
    Level 3, Part 1: • The BEST SPELL and the...
    Level 3, Part 2: • TAKING CONTROL - BG3 S...
    Level 4, Part 1: • BANISHING CONFUSION - ...
    Level 4, Part 2: • ICE AND FIRE - BG3 Spe...
    Level 5: • It's ALL DAMAGE - BG3 ...
    Level 6: • ULTIMATE POWER - BG3 S...
    0:00 Intro
    4:37 Cantrips
    14:47 Level 1
    32:52 Level 2
    44:32 Level 3
    54:40 Level 4
    1:02:21 Level 5
    1:07:56 Level 6
  • Ігри

КОМЕНТАРІ • 239

  • @Exxyo
    @Exxyo 3 місяці тому +237

    I think that the lightning cantrip is underrated, yes it's melee range, but remember that the damage can be enhanced with water, AND it prevents enemies from using reactions, which is fairly useful for some fights and to deal damage instead of just using disengage in case someone gets too close.

    • @BenjaminRodriguezReyes
      @BenjaminRodriguezReyes 3 місяці тому +33

      You can also give it 9m of range with a Sorcerer's Distant Spell

    • @gustavoconti3431
      @gustavoconti3431 3 місяці тому +32

      You can always use it and move away with the "free disengage", which I feel like is very valuable AND it has advantage against armored opponents which can be very good AND you can use destructive wrath with it. I agree, would put it right next to firebolt, if not higher.

    • @milanstepanek4185
      @milanstepanek4185 3 місяці тому +6

      Yeah I like it too. You cant always outposition mobile melees (they have misty step, 2km jump range at higher lvls) so the ability to damage them (with advantage if they have armor) and then walk away without triggering opportunity attacks is pretty good. Not to mention lightning dmg benefits from a lot of items and status combos (reverberation items) so it can be part of a decent build.

    • @Laurannah101
      @Laurannah101 3 місяці тому +5

      fr ive used it so many times for gale

    • @dangr123
      @dangr123 3 місяці тому +4

      It's my default disengage on casters

  • @mtaur4113
    @mtaur4113 3 місяці тому +90

    Shrodinger's Darkness is a superposition of S rank and D rank until it is discussed.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +33

      The second one is supposed to be Darkvision! The person who made the tiermaker just put in the wrong image. You can see me run into that in the level 2 tierlist

    • @GitGoodGaming
      @GitGoodGaming Місяць тому +1

      The outcome changes depending on who is witnessing it

  • @LadyBernkastel92
    @LadyBernkastel92 Місяць тому +3

    These guides are super helpful. I'm way more of a roleplayer and much less of a character planner. I love making characters, but a lot of the time I have trouble making them be... good mechanically, and these help a lot. There are some things I won't do like taking a single level in a new class unless I can think of a story reason to do so, but knowing that the option could improve my character and is there makes me more inclined to try to think of good RP reasons. Your guides are super helpful without being overwhelming, and I just wanted to thank you for that.
    Keep up the great work!

  • @zifnabdr
    @zifnabdr 3 місяці тому +7

    Love the line at 29:17 that "the enemy of optimization if randomness." Now i really want you to make a Wild Mage sorc class and optimize the hell out of it! Great content. Love everything you have done the last few months!

  • @aagm.
    @aagm. 3 місяці тому +2

    Was inevitable, been going back and forth from each part of each level, good call

  • @juliogomezplascencia6580
    @juliogomezplascencia6580 3 місяці тому +23

    Being a duergar bard with minor illusion, unlimited invisibility and bow, makes the honor mode accessible.
    Practically with my character I defeated the entire goblin camp without being seen.
    Minor illusion carries me on his back in this mode.

    • @payday7679
      @payday7679 3 місяці тому +4

      Duergar in general can trivialise the game most people overlook the bonuses because there not super exciting or clearly dps increasing but infinite invisibility, being able to avoid insta deaths via pushing attacks and paralysis resistance are genuinely amazing for the entirety of the game

    • @marcincinus2553
      @marcincinus2553 2 дні тому

      how infinite invisible work?

  • @What_do_I_Think
    @What_do_I_Think 3 місяці тому +16

    I already saw your tier-list from Lvl1-6 spells. But it is great to see a second round about the best spells!

  • @julianshook8869
    @julianshook8869 3 місяці тому +1

    Love the BG3 vids. You are one of my favorite BG3 creators

  • @colebengston3963
    @colebengston3963 3 місяці тому

    I like that you have the tier list posted and that you explain the list entirely

  • @markuskonrad6049
    @markuskonrad6049 3 місяці тому +26

    I completely ignored minor illusion in my first playthrough. In my honor run, I was playing around with it to see what all the fuss is about. My first aha moment was in wither's tomb, where I used it to group the bandits around the explosive barrel - one firebolt later all but one of them were dead. From then on I've been using it whenever I can, a lot of times combining it with invisibility to get into the right position to cast minor illusion, completely destroying any positional advantage enemies might otherwise have. It honestly trivialises most fights in the game.

    • @CMiY0
      @CMiY0 3 місяці тому +4

      Lmao exact same story here. Now that I play shadow monk in my honor run, minor illusion is the GOAT. There’s way too many things you can do by taking away attention.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +17

      One of the things I think BG3 did incredibly well is translate the illusions and enchantments from tabletop to a video game. That's incredibly hard to do, and they made disguise self and minor illusion feel extremely impactful in a way I don't think any other D&D adaptation has managed.

    • @DonkThikkness
      @DonkThikkness 3 місяці тому +2

      My cheesy strategy involved my Deugar Bard (race Invisibility Cantrip is so broken), Minor Illusion, followed by Glyph of Warding:Sleep. Then I’d let Asterion and Lae’Zel unleash their anger issues on the sleepies.

  • @DonkThikkness
    @DonkThikkness 3 місяці тому +7

    Good tier list, thanks for all the effort. One thing I don’t think gets stressed enough is that in combat, most spells and available options are competing for that coveted “Action” in a turn which I think drops a lot of spells down. Add in specific conditions (enemy type, required concentration, low chance % to hit, spell slot rarity, etc) and they fall further in usefulness.
    Rarely would I use Hold Person or Monster and often opted for a spell like Glyph of Warding: Sleep. Found myself not using many spells because of concentration and the low success %.
    Wish there were fewer spells requiring concentration, or could be upcast to not require concentration. All the time I found myself saying, ‘Why cast that, instead of Haste?’
    Found Tasha’s Hideous Laughter to get better in later levels and think it should rank higher. Level 1 spell to completely remove an enemy and make them prone. Laughing maniacally as your team takes turns wailing on them…so satisfyingly disrespectful. High save DC at later levels offsets the multiple save opportunities. Oh, many of the animals have over 5 Int and the spell deserves to go up a tier just to see laughing animals. =) For a Bard, I’d say this spell is better than their level 6 spell options: Eyebite and Otto’s Dance. Save the level 6 for a Counter Spell.
    Only other spell I think I’d change is Glyph of Warding. My personal favorite spell in the game and think it deserves an S rank. It’s a devastating control spell that does not require concentration, sleep is probably the best debuff in the game, and it works on many bosses. My Deugar Bard would turn invis (with their OP race Cantrip) cast minor illusion to group as many together, and GoW:Sleep. My go to cheesy strategy. Being able to select a damage type instead of crowd control is just icing on the cake.

  • @EuphoriaDeep
    @EuphoriaDeep 3 місяці тому +3

    Thank you, kind sir. I have loved this whole series.

  • @juliogomezplascencia6580
    @juliogomezplascencia6580 3 місяці тому +11

    Disguise self should be higher only because of Shapeshifter's Boon Ring. Extra points to all ability check, makes charisma tests, stealing, cheating, etc. easier. Fantastic for a main character

  • @ProbeAway
    @ProbeAway 3 місяці тому +2

    One of the other things that people seem to overlook with spiritual weapon is that it gives adjacent enemies the threatened condition, meaning you and your companions have advantage against them. It’s just such great utility for a bonus action

  • @peterbrand8547
    @peterbrand8547 3 місяці тому +4

    All your videos are amazingly useful. I would love you to do a deep dive on concentration spells explaining strengths and weaknesses, breaking them down by the user's class, tactics in battle, when and when not to use them, and what else you can do in combat while doing them. Thanks! I've always been a bit afraid to use them fearing that I won't be able to maintain concentration or that I won't be able to focus on anything else in combat. Thanks!

    • @tyguy8194
      @tyguy8194 Місяць тому

      Have a wizard cast haste on your best martial attacker that already has 2 attacks and you lose this fear very quickly and start casting it round 1 every fight 👍

  • @Princess_Salami
    @Princess_Salami 3 місяці тому +11

    Overall comment: This entire series of Tier list videos has been AMAZING, and has given me so many ideas for builds and party compositions. Also, it feels like I'll probably send the link to all my friends who I've slowly started turning into fellow optimizers.
    Fun Counterspell Fact:
    Pretty sure Counterspell is the only reason the Act 2 final Boss fight's Special Attack was turned from a Cantrip to a 7th level spell in Patch 6. Because no roll to Counterspell Finger of Death is... most likely not what the devs intended.
    Elemental Summon Party:
    I LOVE having party members summon the different levels of Conjure Elemental (or Minor Elementals), because they work pretty well off of each other. So I usually end up with one party member with 2 Ice Mephits, one with a Water Elemental and one with a Water Myrmidon.
    Build idea based on Shillelagh and Ensnaring Strike:
    I'm really wondering if a Spores Druid/Gloomstalker or Hunter Ranger could be a good melee combo, if you consider how having Shillelagh means you can focus on increasing your Wisdom instead of Dex or Strength, and with Bounty Hunter, that could make Ensnaring Strike even more reliable.
    Also, some quarterstaves have some pretty interesting bonuses, like Cacophony dealing an extra 1d4 Thunder on hit, and giving access to Short Rest Thunderous Smite. Or the Gold Wyrmling Staff that's a +1, deals an extra 1d4 fire damage on hit, AND gives access to Fire Bolt.... Same-ish but cold damage with Mourning Frost...
    Gloomstalker's bonus 10ft move speed in the 1st round of combat would make getting into melee with enemies much faster.
    And if you REALLY felt like it, wielding a staff in 2 hands would let you make use of Great Weapon Master....

    • @TheRedAzuki
      @TheRedAzuki 3 місяці тому +1

      For that Spore Druid / Gloomstalker combo
      Get Winter's Clutches + Mourning frost, (Winter's Clutches = Whenever you do cold damage, you do Encrusted with Frost x2,) and your Mourning frost is a 1d8+1d4, with hasted, you'll do a total of 4 attacks + 1 on turn one, that could and then maybe proc the frozen condition, and thus making them vulnerable to bludgeoning damage.

    • @Princess_Salami
      @Princess_Salami 3 місяці тому

      @@TheRedAzukiWell, I've been mainly playing Honor Mode, so the Haste thing will only mean one more attack, instead of an entire new Action. But I'm LOVING the idea. Especially if I use the Drakethroat Glaive buff to add Thunder Damage to the Mourning Frost 😯

  • @Lowetide87
    @Lowetide87 Місяць тому

    Thought I’d add a comment to say you’ve earned a subscriber and new follower from this series. In a couple of videos you comment on what draws in new blood - for me it’s high quality content (there’s a LOT of BG3 stuff out there, it’s annoying when people post videos and clearly don’t know the game as well as the average audience member), a series of longer average content (I’m used to Dav & OG BG, but I also listen on the drive to work so 17 min videos do nothing for me) and also your view/approach is great (great content, but funny too). I’m a rare commenter but had to shout up!

  • @longboy5639
    @longboy5639 3 місяці тому +9

    The absolute Legend, never missed

  • @alexgourdplant
    @alexgourdplant 3 місяці тому +1

    Best BG3 tier lists on the Internet. Period.

  • @jaxsonfanta5420
    @jaxsonfanta5420 3 місяці тому +1

    I want you to know: if I see you uploaded a Baldurs gate 3 video, it IS the next thing I’m watching on UA-cam. I’m on UA-cam a lot thanks to my job, and your content is prime time UA-cam for me. I always learn so much, you have a great way of educating and helping me understand the mechanics of the individual parts of this very deep and complex game, and break it down well for a scrub like me.
    I’m trying tactician now, and I believe that a lot of my confidence in my Sword Bard build comes from the knowledge that I now possess, and a lot of the knowledge is what you taught me.
    Also you have a fun personality and are humble enough to change your mind if one of us normies comes at you with a good point. Anyways, thanks, and subscribe to this guy, he deserves it!

    • @jaxsonfanta5420
      @jaxsonfanta5420 3 місяці тому

      I did want to shoot an opinion at you. I feel like Shocking grasp is a really good cantrip. It and Ray of Frost are my sorcerers go to’s. You can double the damage with wet condition, tempest clerics can also maximize the damage it does, but best of all, it’s a spell that is melee ranged/focused, almost no other spell is that, and it’s free…. It also (whenever it hits) make it to where the enemy that is probably melee, and can probably hurt you/kill you since you’re probably squishy, they now cannot opportunity attack you…. Allowing you to then run away and not trigger an opportunity attack……. For free, PLUS it has advantage on characters in armor.
      It being melee range, unlike almost every other spell in the game, does not immediately get the disadvantage dice whenever some enemy is standing near you. Its design in my opinion is to be the sorc and wizards “get off me” action… especially before you have misty step/invisibility, which each cost a spell slot, whenever it does not.
      I use this spell a lot, it’s one of the greatest spells at what it does, which is get your squishy character out of a bad situation for free. Unlike disengage at least shocking grasp did damage, and debuffed the enemy to be unable to tack any reactions until their turn, quicken spell this cantrip if your in melee range, hit, then run away and cast something else since your now not in the dreaded disadvantage range with your spells.
      I know it’s long, but I had to defend the cantrip that has been so useful on my sorc.

  • @RagnellAvalon
    @RagnellAvalon 3 місяці тому +1

    Something that was pointed out in the cantrips video which is worth bringing up again is that if you have the Awakened buff from the Githyanki Thingy in act 1 which lets you use Illithid Powers as bonus actions, you can use one of the Concentration cantrips like True Strike as your action and then spend it to use Concentrated Blast as a bonus action, which is a *lot* of damage (3d6) for no investment other than it being your action and bonus action, especially as it's part of Act 1.
    This doesn't make them good in a vacuum but it makes them much better in context than many other cantrips.

  • @ysius
    @ysius 3 місяці тому +4

    I just beat honour mode today. Thanks for helping me with your videos

  • @realdaggerman105
    @realdaggerman105 3 місяці тому +22

    The real best spells were the friends we made along the way.

  • @DropoutJournal
    @DropoutJournal Місяць тому +2

    I think Grease has some more utility due to it being flammable. In many scenarios, using Fire Bolt to set the Greased AoE on fire can do a fair amount of damage, particularly at the lower levels, that can have significant utility even outside of it just being a better version of Ice Knife.

  • @nostromofidanza1502
    @nostromofidanza1502 3 місяці тому

    This is amazing. Thank you!

  • @vilgrar5738
    @vilgrar5738 2 місяці тому

    Thanks, this will help a lot.

  • @tkgg
    @tkgg 3 місяці тому

    My last playthrough was paladin, fighter, bard and cleric so I used both the arcane battery staves to apply heroes feast at the beginning of the day and summon a deva. I could also just restore a lvl 6 spell slot with the pendant if I wanted to keep an arcane battery charge for later or throw a high lvl aid on the team. There's a lot of nifty things you can do in this game. Limitation is your imagination.

  • @Sarum9nich
    @Sarum9nich 3 місяці тому +4

    Shillelagh can be taken as nature cleric and allow you to build a melee focused caster that uses wisdom for both melee attacks and spells like command. Shillelagh is especially brutal when you get access to Arcane Synergy - doubling your wisdom scaling for damage. My current character is thematic nature cleric of Mielikki / beastmaster ranger built around using shillelagh. I will get 5 levels of ranger minumum for second attacks, rest will go into cleric probably for more spell slots.

    • @GRIFFIN1238
      @GRIFFIN1238 3 місяці тому +1

      What do you prefer to trigger the Diadem of Arcane Synergy with? Hunter's Mark comes to mind, radiating orbs too.

    • @Sarum9nich
      @Sarum9nich 3 місяці тому

      ​@@GRIFFIN1238 People claim that playing an instrument in combat will give you Performing condition and give Arcane Synergy. Going close to the enemy will inflict Threated condition and also give Arcane Synergy. Cant verify if its still work (comments about it were somewhat old), i did not reached monastery yet to grab the hat myself. If it does not work - probably with Hunters Mark, yes.

    • @GRIFFIN1238
      @GRIFFIN1238 3 місяці тому

      @@Sarum9nich bg3.wiki notes that they've patched the self buffs out of triggering Arcane Synergy.
      I'm theorycrafting how to keep it active on a Bardadin, so I'm exploring all options. Unfortunately the gloves of dexterity bar me from the radiating orb gloves.
      The threatened condition does seem like the easiest option. I'll have to playtest.

  • @nCedric1
    @nCedric1 3 місяці тому +11

    Acid Splash is carrying me in act III with the necklace that gives you spellcasting ability bonus to cantrip damage, since it's aoe and doesn't brake my concentration :).

    • @ProbeAway
      @ProbeAway 3 місяці тому +7

      How is a 3d6 + mod damage in a tiny AoE, with a highly resisted damage type that is *completely* negated by a save, carrying you in Act 3?!? With a +5 mod that’s an average of 15.5 damage at level 10+ lol
      I’m glad you’re having fun with it - which is the main thing - but it’s an objectively bad spell

    • @nCedric1
      @nCedric1 3 місяці тому +2

      @@ProbeAway tell me, are those highly acid resistant enemies in the room with us?
      If I hit 2 people with it, I'm dealing 26 extra damage a round without spending a slot on top of my spirit guardians...

    • @ProbeAway
      @ProbeAway 3 місяці тому +3

      @@nCedric1 lol no, they’re just scattered throughout BG3.
      26 damage is mediocre, and that’s assuming they don’t make a DEX save (which many enemies will) and negate the damage completely. If you have spell slots, casting command, guiding bolt or inflict wounds is a much better option, and if you don’t have any spell slots at all then… rest. Or cast produce flame, which does more single target damage on average, can also be boosted by that necklace, is more likely to hit, and can crit.
      And you’re a cleric? The only way to get it as a cleric is the magic adept feat, high elf racial cantrip or to multiclass as a wizard or a sorc. In which case it operates off INT or CHA. You’d be way better off taking the spell sniper feat and getting eldritch blast to cast using your WIS.
      Again, great if you’re having fun, but you’ll struggle to convince anyone that this is actually a good spell. There’s a reason it sits near the bottom of these tier lists

    • @joshtanner8048
      @joshtanner8048 2 місяці тому +1

      @@ProbeAwaylet the man enjoy his acid splash

    • @im7254
      @im7254 2 місяці тому +1

      I refuse to play without acid splash. It breaks open boxes in aoe infinite times

  • @kellysamuel3383
    @kellysamuel3383 2 місяці тому

    Shocking grasp was very useful against the exploding robots especially when combined with wet condition
    I killed all of them I could do I appreciated it

  • @AkantorCZ
    @AkantorCZ 3 місяці тому +1

    I'd put Sun Beam higher. The fact that you can cast it up to 10x without spending additional spell slots as long as you can keep the concentration up is actually pretty good.

  • @bludart
    @bludart 3 місяці тому

    Great videos. Have you thought about doing spells from the 5e mod? How about a video about quirks and spell/ability behaviors? I know tool tips aren't always right like produce flame or you mentioned certain spells trigger at the beginning of a turn vs others that trigger at the end for example.
    A Cephalopocalypse deep dive into these inconsistencies would be amazing.

  • @ayylmao752
    @ayylmao752 3 місяці тому +3

    I really love your videos. Thanks for teaching me so much about this game.
    I do have to say though, I scarcely can ever get spiritual weapon to play in my favor. Usually what ends up happening is that enemies ignore it, run away, its got no attack of opportunity so they can safely just book it. It's got no movement speed so it can rarely catch up. As a result it usually ends up getting one or two hits in, if im lucky, those hits will actually land, and i usually end up just wasting the spell slot. I feel like there's just considerably less high variance spells i can throw out. Id rather put down a moonbeam any day of the week for example. Or for a non concentration spell, a just casting scorching ray or an upcast ice knife or something.
    I don't know maybe i just need to cast it in better locations or something.

    • @tallyhanma.official
      @tallyhanma.official 3 місяці тому

      Keep up the great videos

    • @HallsteinI
      @HallsteinI 3 місяці тому +2

      @ayylmao752 I agree completely, Spiritual Weapon (to me) has similar problems to Cloud of Daggers. That said, if you have access to Sleet Storm in your party and manage to funnel the enemies into Sleet Storm through a choke point that's when Spiritual Weapon has performed really well for me at least since it can't slip on the ice and proned enemies can't take reactions so you can just run the weapon in and out of range repeatedly.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому

      Try using it in chokepoints! The goal with the spell isn't to do damage, it's to distract enemies and block their movement - look for doorways and other obstructions you can use to force them to interact with it.

    • @ayylmao752
      @ayylmao752 3 місяці тому

      @@Cephalopocalypse Thanks. I'll try that out.

  • @OddConrad
    @OddConrad Місяць тому

    I've gotten some pretty good mileage out of Mage Armor by casting it on my summons. Few (if any) wear armor, and it's just a nice little buff to let them tank more hits and such

  • @yvaskhmir
    @yvaskhmir 2 місяці тому +1

    Enhance Ability is especially good for getting Advantage on Charisma rolls, as then it's almost never a single-use spell, rather a spell that makes several rolls in a row a lot easier, because there's no turn limit. And there's a lot of scenarios where you'll be making a lot of dialogue checks in a row. The added bonus of the average 20% increase on a very important roll is why the spell should always be prepared by at least one character. And mid-late game 2nd level spell slots are not that important, so using just one to gain advantage on several checks is worth it. I don't understand why it's in B, rather than A.

  • @Reddotzebra
    @Reddotzebra 23 дні тому

    Silence also has multiple uses outside of combat. First and foremost, even with high skills, shopkeepers can sometimes "hear" if you open a chest or pick up a heavy piece of armor from their inventories, if you drop silence on top of them beforehand they won't hear anything (This also means you can use explosives VERY close to NPCs without them investigating, as in, right next to them as long as they don't take damage.)
    Also some NPCs will actively try to leave the silence field as soon as you drop it down which gives it some efficacy in clearing out rooms or forcing enemies to look in different directions and it does it in a different way than minor illusion will. (Hard to explain, basically it pushes multiple NPCs out of an area instead of pulling them towards an area, it's useful when used in conjunction with minor illusion.

  • @Vassilinia
    @Vassilinia 3 місяці тому +3

    Seeing True Strike so low always reminds me that it's only good because of the mod that makes it last 1 turn as a bonus action. True Strike is in such a weird spot where it's god awful but if you mod it even a little bit it becomes awfully broken.

  • @JirkaKunst
    @JirkaKunst 3 місяці тому +17

    May I please suggest a tier list of all the different Tadpole/Illithid powers? Some of them are incredibly OP (Luck of the Far Realms) while others seem to not be worth the time required to read the tooltip (Displacer Beast Shape). I would love to hear your opinion on this topic. You could perhaps group them by how many other powers you need to unlock them.

  • @prkeene
    @prkeene 3 місяці тому

    In my experience, Command, Fear and Hypnotic Pattern are the best CC spells in the game. They completely neutralize enemies and are either AoE or multi-target when up casted. Hold Person, Dominate and Hold Monster are only single target. Also Fear and Hypnotic pattern can target undead where most CC spells cannot.

    • @thewanderers97
      @thewanderers97 2 місяці тому

      Hold person is also multi target when upcasted (though one less target per spell slot than command)

  • @nat.1193
    @nat.1193 3 місяці тому

    Witch's Bolt amazingly serves as an early game nuke when upcasted, especially with 2 levels in tempest cleric. Utilizing Luck of the far realm you can force a 96 damage crit, which is frankly absurd at lvl 3-4.

  • @the_born_again1350
    @the_born_again1350 2 місяці тому

    Lightning grasp I think is a bit better if you get it triggering for opportunity attacks. Thaumatergy and make friends are FANTASTIC on a cha character. You win so many rolls with those in your kit. But this is coming from someone who has not tried warlock and the eldritch spell that is S tier. Lol. Gonna have to try it next game. (Best warlock solo build anyone?)

  • @equilibrium9135
    @equilibrium9135 3 місяці тому

    Consider making a video for a full 4 members party build with as many of top notch spells as possible and no overlapping concentrations. Curious which party would that actually make.

  • @NoWhereKing-fj2eo
    @NoWhereKing-fj2eo Місяць тому

    Scorching ray also let you stack acuity pretty easily in combat, with the fire acuity hat, especially on a sorc with quickened and hold monster in act 3 it’s S tier imo in that situation XD

  • @Shaman5EUSK
    @Shaman5EUSK 3 місяці тому

    i just want to note that people should get Shart to take Produce Flame cantrip to stop her from using her dex save so she actually hits her cantrips. you're welcome!

  • @thomasohara5926
    @thomasohara5926 3 місяці тому +3

    This list definitely makes me feel a lot less afraid to multi-class spellcasters - losing out on 4th or 5th spells doesn't sting quite so bad as long as you're still getting 4th/5th lvl spell slots. I wonder if this was an intentional design decision to encourage multi-classing, or if it was just a happy byproduct of a rule meant to limit bookkeeping.

    • @niedomyty00
      @niedomyty00 3 місяці тому

      If you haven't already please consider trying Lore Bard with 2 levels of Warlock. It's so freaking good!

    • @markopusic8258
      @markopusic8258 3 місяці тому

      ​@@niedomyty00The one I heard about is lore bard with 3 levels of sorcerer to twin cast haste. Yeah that seems interesting.

  • @shaggyblanco9821
    @shaggyblanco9821 3 місяці тому +1

    Hellish Rebuke being bottom tier is just straight unbelievable to me, it's like the only other thing I'd even use my spell slot for as a warlock outside of hexing people. Also Call Lightning being so high when it takes your concentration slot is another thing, it's competing against Haste and I'm hasting 99% of the time

    • @EnsoTB
      @EnsoTB 3 місяці тому

      Misty Step is better than Hellish Rebuke in every single circumstance… why deal damage as a reaction to being hit, when you can move and avoid taking damage in the first place?

    • @shaggyblanco9821
      @shaggyblanco9821 3 місяці тому

      @EnsoTB One is a reaction the other is bonus action, one is for movement the other is for damage. They're not competing with each other outside of spell slots, even then they're different level spells. And let's be honest, you're gonna get hit no matter what

  • @Divock
    @Divock 3 місяці тому

    I thought conjure woodland being was insane when I thought it and the wood woad’s spells (not the resummoning of wood woad since the interface hinted that enough) were one use only. I’m pretty sure I’m using the spell incredibly inefficiently and yet they get so much done (why does the dryad’s bonk ALSO ensnare 😂)
    The fact that I chose Druid for my first run and there are two additional Druid companions leads to leading entire armies throughout the day and I love it

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому

      I've played this game for 100s of hours and I still keep discovering new abilities that spell has - it's like 20 spells in one! It's ridiculous

  • @tohrulol
    @tohrulol 3 місяці тому +6

    If I may suggest an idea for a video, I would like to see a video on putting together a spell list for a build. It's not really practical to just pick S-tier spells since many of them use concentration (not to mention they won't all be available to the build). Not enough guide makers talk about how spells work together, how lower tier spells can compliment higher tier spells, spreading out the saves you can target, etc.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +1

      I've done dozens of these - you can find spell lists for specific builds in any of my build guides :D

    • @fakeaccount6319
      @fakeaccount6319 3 місяці тому

      You spent all that time typing a long ass paragraph when you literally could’ve just visited his page. UA-cam IQ

  • @a-walpatches6460
    @a-walpatches6460 3 місяці тому

    Very helpful goto video, cheers. What were the eldritch knight spells that were ranked low because they're only good for that class? I'm about to start my first playthrough, I think there were two and Blade Ward was mentioned in this video but I don't think that was one of the two.

  • @Reddotzebra
    @Reddotzebra 23 дні тому

    One other hilarious thing with moonbeam is... Remember your comment about how friendship was good enough just because you could use it to win the persuasion checks on the Act 2 bosses?
    Moonbeam is also custom made to melt those bosses to bonemeal, which is a major part of why I always want a druid in my party.

  • @user-od4kr2tt4j
    @user-od4kr2tt4j 3 місяці тому

    Paladin is a martial class which proficient in all weapon including ranged weapon. This fact indicates that Paladin is not exclusive for melee attack build. Out of its various smites, Branding Smite is the only smite that is able to cast to ranged weapon. And I believe versatility adds huge amount of value to spells. And it uses bonus action. Unlike other ability, having high dexterity (attack roll for ranged attack) is never wrong for any build. Because its functionality is very much all around. Initiative, armor class, 2 very important skills (Sleight of Hand, Stealth). And as far as I know, Paladin in any games is not known for its great melee attack but its toughness and increasing armor class also increases toughness. So, as long as Paladin you are building is tough, there is no oddity (lore wise) even though its main damage source is ranged attack.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому

      Sure! In fact, I posted a dexterity-based paladin build right here on the channel ("the safest character in bg3") - they can be very strong! Branding Smite I still wouldn't *usually* recommend though simply because it's a pretty inefficient use of the slot - if you really *need* the extra ranged damage it can be useful, but I think that circumstance will come up fairly rarely and you'll mostly be better served by other spells

    • @user-od4kr2tt4j
      @user-od4kr2tt4j 3 місяці тому

      @@Cephalopocalypse yeah. What came in my mind while typing that comment was "it's the only smite that's versatile enough for either melee and ranged focused build". And of course it's just additional damage source for ranged focused Paladin. The thing is, it's level 2 spell. Too priceful for that kind of spell for being level 2 spell. It deserves at least at A if it's level 1 spell. Btw, 2 things that I like the most about Paladin are: 1)being proficient in all armour type and all weapon. 2)its level 6 passive (Aura of Protection).

  • @markuskonrad6049
    @markuskonrad6049 3 місяці тому +9

    There is almost no risk to friends, even in honor mode. The effect lasts 10 turns and enemies only turn hostile after it ends, so usually there is more then enough time to get away from them, which also prevents them from calling you out.

    • @Vassilinia
      @Vassilinia 3 місяці тому

      ​@@christopherbohan145110 rapport? Christ that's steep.

    • @Ampathetic
      @Ampathetic 3 місяці тому +2

      Additionally, a lot of charisma checks cause a potential enemy to leave, meaning you don't need to deal with the potential fallout from Friends anyway, since they can't turn hostile after they disappear.
      If you're doing an honor mode run, you should always take Friends if you can fit it, and use it whenever you can get away with it. I go so far as picking High (half) Elf purely for Friends, and it pays off about as much as a different racial trait.

    • @EuphoriaDeep
      @EuphoriaDeep 3 місяці тому

      Do they remember you used it on them if you come back later? Like, say, a shopkeeper? That's been the one thing that's kept me from taking it in character creation yet.

    • @markuskonrad6049
      @markuskonrad6049 3 місяці тому +4

      @@EuphoriaDeep Never happened to me. Same as if you get enemies temporarily hostile, but then flee the combat - they will not remember.

    • @EuphoriaDeep
      @EuphoriaDeep 3 місяці тому

      @@markuskonrad6049 Thanks, good to know! I've got a few builds I want to try without having to bump up charisma. Two rolls are better than one!

  • @Nuinwing
    @Nuinwing Місяць тому

    Globe of invulnerability is just ridiculous in the act 3 boss fights, funny to see Orin for example just flail around and do no damage.

  • @madduxcornell9801
    @madduxcornell9801 3 місяці тому +2

    would you say that you would rather upcast a level 1 or 2 spell like command rather than using a level 3+ control spell thats in b tier?

  • @phlyphlo
    @phlyphlo 3 місяці тому

    Okay though, black tenticals are underated though, they do not burn up and if your wizard has medium amour profiecnacy theres an amore from Moonglow in Act 2 that gives disavantage for restraint spells. So with wall of fire any dot.

  • @theauthenticsimpsoni
    @theauthenticsimpsoni 3 місяці тому

    I think Eyebite deserves some mention. It and Animate Dead are the best options for a single class Warlock for level 6 spells which they cannot use for upcasting.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +2

      Check out the entry on Eyebite in my tier list! I talk a *lot* about it :D

    • @kingofgrim4761
      @kingofgrim4761 2 місяці тому

      Animate dead I think is terrible. Even as a necromancer it was kinda like the low level animate dead was better

  • @isaz2425
    @isaz2425 2 місяці тому

    About otto's irresistible dance. it does have a saving throw. It's not that op anymore (compared to hold monster for example)

  • @Jafin16
    @Jafin16 Місяць тому

    I will never forget taking on a certain powerful devil and turning him into a big nothing because of Hunger of Hadar. He basically didn’t take a turn…

  • @im7254
    @im7254 2 місяці тому

    Acid aoe cantrip is how you can open 20 boxes to check for loot with a click

  • @omermaimon1490
    @omermaimon1490 3 місяці тому

    Hex is so much better than hunter's mark, since it procs at so many cases where hunter's mark won't (for some reason).
    For example, unarmed attacks

  • @doloresabernathy9809
    @doloresabernathy9809 3 місяці тому +1

    Haste also had s big AC buff. So its offensive and defensive. No such thing as too much Haste.

  • @ahilal
    @ahilal 3 місяці тому

    It’s so weird to me that people long rest after every fight. I will hang on to my bliss spores absolutely as long as I can. And elixir effects and such.

  • @Tentacl
    @Tentacl 2 місяці тому

    42:50 I used to LOVE enhance ability until I started just carrying
    SPOILER
    The Ressonance Stone you get from the end of act 2 near the brain "reader" machine in my inv. Perma advantage on rolls for free and the debuff is VERY situational, basically never matters.

  • @gildartsclide
    @gildartsclide 3 місяці тому

    Would like to see a guide on how equipment interacts with spell pools of charisma and Intelligence, and so forth. For example, does the Diadem of Arcane synergy use Wis or int if you multi classed and learned your monk levels first then your rogue levels second. As in, if your level 10 and your using Diadem of Arcane synergy, and you learned Monk first then rogue, then monk again at level 10, are you using Wisdom to power that item now or is it Intelligence?

    • @cannyvalley8522
      @cannyvalley8522 3 місяці тому

      Intelligence. Items and scrolls use spellcasting ability of a class you taken first level in latest (returning to level up your monk will not set it back to wis, but say dipping cleric will). Although I have yet to test it myself, I don't have the item you mentioned...

  • @cameronschmid4773
    @cameronschmid4773 3 місяці тому +1

    Mad disrespect for Warden of Vitality for level 3. Non concentration (IS concentration in 5e), and is a free bonus action 2d6 healing for 10 turns. Paired as a Life Cleric, and you get an additional 5. It’s literally a healers wet dream of a spell. I normally do Spirit Guardians on turn 1, then Warden turn 2. Can’t. Die. Ever. Goated

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +2

      Check my build "the best healer in bg3" :D

    • @cameronschmid4773
      @cameronschmid4773 3 місяці тому

      @@Cephalopocalypse I like it! Currently running a Lore bard with 1 level in Life Cleric (only at level 8). Having an absolute blast with it, healing like crazy, giving Bless and Blade Ward with every one. But, I’m definitely gonna make Shadowheart that build on an Honor mode run so I have a healer!

  • @johanedfors3899
    @johanedfors3899 3 місяці тому +1

    Is it controversial for me to say that ray of frost is better than eldritch blast? Eldritch blast might have 3 rays but ray of frost can be twin spelled and have damaged doubled from chilled or wet conditions while also leaving enemies prone with ice surfaces due to snowburst (potentially skipping their turns too). There are also far more damage modifiers for cold damage cantrips than force damage too, like Kereska's favor, necklace of elemental augmentation and draconic ancestry. With all of these in mind and lets say you have 24 charisma, you'll deal 360 - 612 damage per turn with bloodlust and haste against wet/chilled enemies while creating ice surfaces underneath them, only costing 6 sorcery points (something that is easy to get if you are mostly using cantrips anyway). If you also don't want to bother making enemies wet, then you still have a chance to inflict chilled with Mourning Frost on enemies you are targeting, potentially passively getting the vulnerability bonus anyway. Ray of frost just has way more potential and consistent damage than eldritch blast from what I see. Like you might say that this is like specific sorcerer build, but the reason eldtritch blast gets so much credit is because of how its damage is easily stack-able in specific warlock builds, and as I demonstrated in this build, ray of frost has super easily stack-able damage too and potential for extreme damage.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +1

      I think that's a very reasonable take! Part of why they're rated like this here is the question I'm really asking is "should you take this spell?" A sorcerer without ray of frost will be weaker than one with it of course, but won't be crippled - a warlock without eldritch blast is just an embarrassment to their friends and family.

    • @johanedfors3899
      @johanedfors3899 3 місяці тому

      @@Cephalopocalypse I feel like that's more of a fault of the class and not the spell. I mean, would circle of death be ranked higher if it was the only good damage spell of some specific class? I don't think so. The class is just garbage with and without it and will never be considered better than any other class with any other level 6 spells, just like Warlock with Eldritch blast will always be worse than sorcerer and ray of frost (arguably). That's just what I think though.

  • @cannyvalley8522
    @cannyvalley8522 3 місяці тому

    How about ranking elixirs, potions and weapon coatings?

  • @noden1739
    @noden1739 3 місяці тому

    Ray of sickness in D tier is wild lol

  • @DJiLLFERNO
    @DJiLLFERNO 3 місяці тому

    A little bit of an over bias to control spells I think since you probably only want 1 or 2 per character, need to do damage to take enemies off the board and if are resisted/ enemies move, do nothing.
    For another video, a spoiler filled how X spell solves Y encounter would be nice since I did not know about the charisma of Orin

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому

      It's really the opposite - you only need one damage spell most of the time (whatever does the most damage), whereas different control spells are good in different encounters. People are generally overcautious about taking multiple concentration spells, but the point of spellcasters is to provide versatility - having the *best* spell for the encounter is better than using multiple spell slots on a single fight.

    • @DJiLLFERNO
      @DJiLLFERNO 3 місяці тому

      @@Cephalopocalypse haha well I have watched 12 hours of these vids so I do appreciate your insight. Maybe I fall into the camp of fireball goes boom and that is fun!

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому

      @@DJiLLFERNOThe only thing that matters!

  • @paulneligh5095
    @paulneligh5095 3 місяці тому +1

    Im a little shocked that greater invisiblity isnt S tier. It can be straight up busted with a high enough stealth score

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +1

      You really have to build around it to get the broken value out of it - for most parties it will average a couple extra attacks before combat, which is still excellent, but won't just win the entire game by itself. Of course if you build around it (and can stand the extreme tedium of that playstyle) it's incredibly broken, but most players won't have done that

  • @joaquincaceresguibovich3182
    @joaquincaceresguibovich3182 2 місяці тому +3

    "usually you get one 6th level spell per day"
    meanwhile my sorcerer casting 6 chain lighting per long rest

  • @kursedgunner2657
    @kursedgunner2657 3 місяці тому +4

    Isn’t disguise self S tier , in act 1 you can easily get shapeshifter boon ring that give you a bonus to all you checks for the whole game , if you rate guidance so high for a free spell why rank so low a free no cost spell that can give a stacking buff which only takes a ring slot which isn’t highly contested early if at all considering the buff it gives

    • @juliogomezplascencia6580
      @juliogomezplascencia6580 3 місяці тому +1

      That ring is helping me a lot in the first act in honor mode.
      It makes most of the checks accessible

    • @EuphoriaDeep
      @EuphoriaDeep 3 місяці тому

      I'd guess that because if you bought the deluxe edition, you get that spell free with a shapeshifter helment waiting for you in your camp chest. I use it all the time, but if I didn't have it, I'd call disguise an A tier.

    • @kursedgunner2657
      @kursedgunner2657 3 місяці тому

      @@EuphoriaDeep free spell meaning it’s a ritual spell and it does not cost a spell slot to use

    • @EuphoriaDeep
      @EuphoriaDeep 3 місяці тому +1

      @@kursedgunner2657 i just mean it's an enchanted item, so you can use it whenever you want, and it doesn't take up a slot in your memory, you use it once, put on your regular headgear, and can recast it all day at no cost.

    • @Ampathetic
      @Ampathetic 3 місяці тому +1

      The rationale was that Disguise Self requires a lot of meta game knowledge to know where and how to best use it. I love the spell, and I use it whenever possible alongside Shapeshifter's Boon, but I get the reasoning for a video that's probably aimed at players who might not get the ring or know specific racial options for encounters.

  • @trengilly01
    @trengilly01 3 місяці тому +2

    Why would you ever take a 1 level dip in to Warlock? Wouldn't it always be better to take Spell Sniper feat (or Magic Initiate Warlock)? if you just want Eldritch Blast?
    And also for Thaumaturgy wouldn't it be better for a Bard to take Magic Initiate Cleric instead of a one level dip into Cleric?

    • @EuphoriaDeep
      @EuphoriaDeep 3 місяці тому +2

      Good question. I always dip 2 in warlock if I'm going to at all, so you can get the charisma bonus on EBlast and unlimited darksight. I haven't found thaumaturgy worth going out of your way for.

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +4

      A 1-level fiend warlock dip (for a bard or sorcerer) gets you Command and Eldritch Blast, as well as a bunch of extra spell slots. A 1 level Cleric dip gets you heavy armor, shields, guidance, thaumaturgy, bless, and a ton more besides - either give you much more than you'd get from magic initiate. They're not mandatory of course, but if you were looking at magic initiate anyways it's almost always better to just take the class level instead.

    • @trengilly01
      @trengilly01 3 місяці тому +1

      Thaumaturgy is what sold me on a Zariel Tiefling. The only othe way to get it. Was perfect for my Vengeance Paladin!@@EuphoriaDeep

    • @EuphoriaDeep
      @EuphoriaDeep 3 місяці тому

      @@trengilly01 Most of the builds I've done so far have been high charisma, so I haven't really needed it yet. I took it once for a Storm Sorcerer with a dip into Storm Cleric, and just ended up never using it.

    • @trengilly01
      @trengilly01 3 місяці тому

      I like to restrict my characters to just one social skill (Persuasion, Intimidation, Deception or Performance). And have played several non-charisma focused classes. That then defines their character and limits their social options. The role play is just so much more fun and its nice to not automatically be able to pass everything. @@EuphoriaDeep

  • @pascual8506
    @pascual8506 3 місяці тому +2

    I don't like create water after the nerf tbh, i'd rather use a mage hand to throw water bottles at people

    • @EuphoriaDeep
      @EuphoriaDeep 3 місяці тому

      it'd be nice if magehand had an inventory, lol...i hate micromanaging by placing bottles in the world for it to throw.

  • @phlyphlo
    @phlyphlo 3 місяці тому

    Arcane gate is only really usefull for the Iron throne and ontop of the nether brain.

  • @toddparker514
    @toddparker514 3 місяці тому

    Enhance ability is good for con or wis for saving throws right?

    • @cannyvalley8522
      @cannyvalley8522 3 місяці тому

      No, saving throw and ability check are two different things. Enhance ability is for ability checks only.

    • @toddparker514
      @toddparker514 3 місяці тому

      Bummer I don't use it bhtthkughtit might help saving throws lol guess bot bummer .

  • @soulmata
    @soulmata 3 місяці тому +5

    People keep spreading false information about Friends - even on Honour mode, you can use 100% safely, every time, even against friendly NPCs. All you need to do is not be within their detection range when you break concentration (and stay away for 2 turns while they investigate the crime). You can spam this on every dialogue in the entire game that isn't against companions (companions will always lose 10 reputation). I use Friends on Honour Mode for literally every dialogue check where it's available instead of wasting Enhance Ability. It is straight up S-Tier as it gives you free Advantage for every Charisma-based dialogue check, with absolutely no downside if you know how to use it properly.

    • @TheGodPoing
      @TheGodPoing 2 місяці тому +1

      Was gonna say this, best cantrip to pick as Astarion/shafowhearth

    • @chad522
      @chad522 2 місяці тому

      That's a bug, not intended. Honour mode was supposed to fix those (like extra attack shenanigans) but clearly they missed one, so he doesn't suggest it.

    • @soulmata
      @soulmata 2 місяці тому +1

      @@chad522 It's been like that since EA. Just because it's not RAW doesn't mean it's not intended. They could have fixed it in any of the hundreds of patches since EA until now. And nothing about youtube videos pertaining to BG3 tactics do anything but gloss over things that might be bugs or oversights. They cover what is reality. And what is reality is that Friends is S-Tier.

  • @CerebralRage66
    @CerebralRage66 Місяць тому

    You’ve said paralyze is top 2 or 3 debuff. How come you recommend raven over the crab?

    • @Cephalopocalypse
      @Cephalopocalypse  Місяць тому +1

      Raven's mobility means it's much easier to actually land the debuff and to keep the familiar safe

  • @tiagoleivas3495
    @tiagoleivas3495 3 місяці тому +1

    You can beat basically any battle using only Moon beam. I did a Druid only party and this spell was my main damage dealer till level 6 and I kept using till end game.

    • @kingofgrim4761
      @kingofgrim4761 2 місяці тому

      Concentration broken after one hit

    • @vitorapereira9469
      @vitorapereira9469 2 місяці тому

      ​@@kingofgrim4761 not if you have high const svng trw,

  • @kylehalpern6695
    @kylehalpern6695 2 місяці тому

    I don't get the appeal of hunger of hadar. It does very low damage. Enemies just walk out of it. And darkness doesn't seem to prevent them from hitting me or me from them.

    • @bentrieschmann
      @bentrieschmann 26 днів тому

      You force push them back with your invocation powered eldritch blast. They stay CC'd and take damage. Plus, it hit multiple targets.

  • @bsmf-gaming
    @bsmf-gaming 3 місяці тому

    adding names would have been great or atleast highlight which spell you are talking about

  • @shinzoux5912
    @shinzoux5912 3 місяці тому +1

    Drink every time he says reZource

  • @thebomu
    @thebomu 2 місяці тому +2

    Hunter mark is at max A tier is not even close as good as Hex.

    • @padricburke8858
      @padricburke8858 17 днів тому

      Also agree that they should be A tier, curious why u think hex is a lot better?

  • @WylliamJudd
    @WylliamJudd 2 місяці тому

    What happened to Feign Death?

  • @Zephir26
    @Zephir26 3 місяці тому

    You did included reactions spells but forgot paladin bread and butter : smite.
    That been said I clearly enjoyed these tierlists. Good work !

    • @shea42
      @shea42 2 місяці тому

      not a spell

  • @danielk.2733
    @danielk.2733 3 місяці тому

    Why two characters should have guidance? You only can use it once per skill check or am I wrong?

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому +1

      You're right - but sometimes one of the two will want to be using another reaction effect like bardic inspiration or enhance ability - having it on two characters guarantees you can always use it!

  • @thomasrosendahl2783
    @thomasrosendahl2783 3 місяці тому +2

    What are the top mono classes? I dont like to multi class if i can avoid it. Im planning to do a solo run on balanced, so it has to be a strong versatile class with support, damage and protection etc.

    • @mccoyrj452
      @mccoyrj452 3 місяці тому +4

      Fighter is particularly strong as a mono class because you do reach 3 attacks per action at high levels as well as having flexibility in armors etc. The subclasses let you be flexible in a lot of ways.
      Druid is another great one for high end spell casting but can still get in the mix in melee when you need to because of shapeshifting.
      I would avoid Warlock as a mono class even though by the end you will have an amazing set of spells but it benefits the most from multi classing in my opinion.
      All in all though any class can do full mono class and be successful you just gotta work around what it’s not good at if you are going solo.

    • @Pietime2121
      @Pietime2121 3 місяці тому +1

      AestusRPG just made a killer tier list on exactly this 😊

    • @proteuswest1084
      @proteuswest1084 3 місяці тому +1

      In addition to what was already said, Monk is a great mono class…very powerful melee damage with great movement, unique gear sets, and strong control plus some self healing.

    • @zacsby5256
      @zacsby5256 3 місяці тому +1

      I would def do paladin or bard

    • @Graysett
      @Graysett 3 місяці тому +1

      Any fighter, Moon Druid, Beastmaster Ranger, Abjuration Wizard, Draconic Sorcerer, any Monk (but they really like going 3 Rogue to get the Thief subclass). Bard too.
      If you're gonna do a solo run as a monoclass I'd do Moon Druid or maybe Gloomstalker Ranger. Stealth builds can do the majority of encounters on their own if you know how to abuse them, but Moon Druids can be built to do pretty much everything in a much more straight forward manner.

  • @gentryjenkins9664
    @gentryjenkins9664 2 місяці тому

    Did i miss the giant fireball?

  • @gipsymelody1268
    @gipsymelody1268 Місяць тому

    lol dude put the acid splash into D? :S
    litreally one of the strongest cause can damage multiple enemies!

  • @Djustin77
    @Djustin77 2 місяці тому

    I find mage hand to be useless. recharge on short rest and only last 10 turns

  • @inadaizz
    @inadaizz 2 місяці тому

    Darkness appears to be both S and D tier? 33:50

  • @thesenate2718
    @thesenate2718 25 днів тому

    I haven’t watched the whole video so maybe you already answered this… but where is fireball??

  • @WylliamJudd
    @WylliamJudd 2 місяці тому

    Placing Blade Ward at A Tier has got to be wrong, even with all of your caveats and explanations.

  • @bukojoetheslapsoils8273
    @bukojoetheslapsoils8273 3 місяці тому

    Tasha's Hideous Laughter in C? I guess you're using the spell wrong.

  • @lunchbox6576
    @lunchbox6576 3 місяці тому

    Holy crap I have been using a level 3 choice because I thought it made the spell stronger. Oops.

  • @florianb2856
    @florianb2856 3 місяці тому

    Dominate Person is D-Tier?! Really? I use it on the bosses in honour mode and they help me (DC 35 to save) fight their minions.

  • @lolimmune
    @lolimmune 3 місяці тому

    ALGORITHM

  • @picklerick_404
    @picklerick_404 3 місяці тому

    why is mage armor in c tier its great for casters

    • @Cephalopocalypse
      @Cephalopocalypse  3 місяці тому

      Most of the races in bg3 have armor proficiencies baked in, so there's not a lot of characters that can't just wear armor instead. It picks up value again in the lategame when you want to wear certain robes though!

  • @LukasSalich
    @LukasSalich 3 місяці тому +1

    lvl 0 => acid splash is amazing against enemies that you can't see on screen with moonlantern and see invisibility
    lvl 1 => shield of faith is amazing on (non-caster) builds with high armor and concentration like fighter+ranger+light_cleric multiclass => they can not hit you and break con
    lvl 2 => misty step is weaker than alternatives, but good for beginners; spiritual weapon and flaming sphere are weak once you start to min-max chars
    I basically agree with the rest.

  • @akshayy_xd
    @akshayy_xd 2 місяці тому

    Ive never played dnd before or any kind of such game and i ended up rolling a rogue who immediately multiclasses into warlock fey thingy with the poison and thr true strike skill
    Am i the dumbest mf ever