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... Sawing the ghouls encounter, i now thinking, that it would be possible to carry a corpse to them in the Moonrise tower. The highest problem right now would be the climbing part, but i doesn't know if there is a way (with Reduce and throwing it to the top, maybe?) to help with that...
A sad fact about Quil, Alfiras failsave. She tells you, how she longs to find true love. And if you reach act 3 and killing Sarevok during the Bhaal quest, you find a dead guard in one of the cells down there, who has an unsent letter with him, where he confesses his love to her. That broke my heart.
Worst thing about durge is that you don’t get to brutalize quil and alfalfa sprouts, so it’s better to just end the first useless bard and celebrate by blaming it on asstarion
Even tho this isnt a HUGE secret, I think it's worth noting that if you play as Astarion, instead of dreaming about the dream guardian the first time, he dreams about Cazador, letting you see him long before act 3.
You say that Henk is the laziest fail safe but I disagree. Henk says "Jableeda" while Honk clearly says "Jablooda". A very significant difference between the two characters.
Here's one from act 3 I saw no one talking about : in the mystic Carrion quest, if you find his heart jar but don't immediately destroy it, he comes to your camp during long rest, steals it back and leaves a threatening note. After, you can steal it again from the same place but it dissapears again during next long rest. Also, without destroying the jar you can come to Carrion's manor every day and fight him over and over, he has several sarcastic remarks about repetiton and stupidity :D
Ohhh!!! I just got this the other day and I was so confused. I didn’t realize he actually stole the heart back 😂😂😂 is it in the same spot again or is it with Carrion? I’ve already killed him 3 times because I keep getting distracted.
I kind of love Honk due to his existence being so unknown that he doesn't even have a wiki page or any search results aside from one guy asking if he exists like he's bigfoot.
If you kill one of the goblin leaders with holy damage in act1. They don’t spawn in the Balthezar fight in the colony because their corpse is too damaged. Also, if you kill the wounded mind flayer in act 1 with a ray of frost, it’s still frozen at the goblin camp. Such an amazingly detailed game.
Wait a sec, is there a way to completely disintegrate the corpse? Then again if you did that they'd probably just use a mind flayer because most people don't know were the mindflayer came from just that it was from the ship.
A thing I've discovered is that if you rescue Volo in act 1 and do NOT start the eye surgery with him, he'll stay at your camp indefinitely. Not only does he act as a vendor at camp (has a money pool of about 800 gold and some useful items like Speak with Animal potions, handy for those for those who don't have the skill), he also has unique dialogue during the Tiefling party. What's more surprising is that the game keeps track of him. In act 2, after the fight at Last Light Inn when you talk to Jaheira and she tells you about how bards make up all kinds of different stories about her, you can tell her that your ''companion Volo is loose with the truth too''. She'll reply that Volo should've stopped making up stories a long time ago. It's a unique dialogue choice that's only available if Volo is at your camp.
I actually never did the Volo surgery because I didn’t trust him to do it right. So he stayed at my camp basically the whole game until he needed to be rescued in act 3 was quite surprised when I decided to do the surgery in second play through and it game me a permanent buff Volo might be worth keeping around as a vendor… or maybe not
Not sure what specifically triggers it, but I did Volo's surgery in Act 1 (as companion Karlach) and he is currently at my camp in Act 3. Can't remember if he's been there the whole time
Holy shit, an actual 'yoU dIdNT KnOw!!!!' video that actually talks about shit people most likely don't know. Your videos are actually worth watching. Got my sub.
Other than the dude booall in the underdark i missed like all these encounters because you have to do certain things usually killing someone which i didnt do. But yeah interesting that larien thought of these situations!
@@kevwox there are bugs that are 6 months old I read in forums where everyone reported the issue to devs and yet here I am still experiencing the same bugs. Devs on a slow roll.
Henk and Honk could have been such an amazing joke. Imagine if you found that bar and found they sell some interesting drinks that gave you buffs. You see a dialogue option for "do you sell anything else?" He grunts and says his brother does, he'll go and get him. He walks into the back room and seconds later the exact same NPC walks back out but his name is now Honk and he has the same dialogue but a different shop inventory.
I heard them talking down there after Ketheric Part 1. I was in Slayer form... so I figured dad demanded murder and pounced on them. 😂 Then I was left very confused about how to get back up. But hey. In Bhaal's name, etc.
I also found them in my 1st run but it was because I was so lost in Act 2 that I got them by accident and I never saw them again in other runs because I didn't know how I got to them! In fact, in every run I find a new thing, so much that at the end of Act 1 and 2 I do a manual saves named "bye bye Act 1" and "bye bye Act 2", like that if I want to redo Act 2 or 3 without begining a new run with an old tav can do it. I also have a save for the crèche!
So these are some of those encounters that Sven said only .001% of players would ever see? I just LOVE that these are options and that Larian dreamt these up, bravo.
I think the rarest scene I've seen was while playing as dark urge if you can speak to animals there's a single cat in moonrise towers that when spoken too will bring a memory back while screaming at you for the things you did to it and when you finish speaking to it you realize it's a corpse.
Fun fact with BOOOAL: if you’re a bard, you can turn the Kuo’toa against him by loudly proclaiming that you’re the real deity and he is a fake. This will turn BOOOAL into a regular Redcap. If you keep it up, the Kuo’toa will assist you in killing him, then worship you instead.
Larian updated the Durge play through. If you save Alfira (by knocking her out with non-lethal blow), then the Dragonborn npc will show up and will be killed. After killing the Dragonborn, Alfira will actually leave you a note thanking you for protecting her and resisting your murderous urge. However, she says she will avoid the durge at all costs due to his violent nature.
@@PaiNtRuTube Yeah I've tried to do this little trick on multiple durges now and it doesn't work. I knock her out up at her little songwriting spot, immediately long rest, and she comes to camp anyway. Super frustrating.
@5:56 When you loot Gomwick's body (Scratch's dead master) in Act 1, there's a letter addressed to Nine Fingers that mentions going to the graveyard and digging up a grave marked "M Kurwin" and that there are enough valuables to settle the debt. It's just signed "S" at the end, so not sure who wrote it.
I’ve actually been holding this letter all playthrough with the intention of finding that grave! It didn’t mark it with a question mark on the map like many secret cache notes do, but I suspect it’s bc it’s from a different act
I actually randomly found the Kobold practically Immediately when i got into act three. Like, I wandered around for a bit found a graveyard then proceeded to dig up all the graves then the kobold gave me a jumpscare. Also because I was Dragonborn i had some dialogue that skipped the fight. Without this video I honestly never would of known about the fight.
Thanks for the shout-out! Glad to have contributed to the video :) BTW, it's possible for your party members to turn into zombies too. When I was testing "what if" scenarios in the game and discovered the zombie Minthara and zombie Dror Ragzlin encounter Balthazar says something about recycling you into zombies so I wondered if he was being literal, and HE IS! You start the fight in pods and enemies will light the ritual candles in the room. Once the candles are lit you will start taking damage every turn you're still in a pod. If a character dies while in a pod, he will become a zombie. Sadly, I can't remember whether the transformation is permanent. It's possible that once you kill the zombies you can resurrect them as normal companions again, but my memory is a bit foggy on that. I would imagine that it's not permanent because I DO remember that my (tiefling) main character got turned into a zombie and that wasn't a game over. The zombie's name was simply "Tiefling" and he wore my character's face as a hat on his head. Maybe you can add your zombie self as a character most people won't encounter in a future video :p
Having a "back up" character that is just the twin of your current one with a slight change to the name is a meme in dnd. I would believe that Honk is a nod to that
Don't know if it's widely known but if you cast speak with dead on Gortasch after killing him you can have a chat with Bane that at least in my games is never properly voiced.
That's a leftover from a more involved Bane questline that Larian cut. That dialogue isnt voiced, because it technically isnt supposed to be in the finished game.
I also found a cool little encounter. If before you have all 3 netherstones you go to the morphic pool and try to take the boat to go meet the elder brain, the Emperor will usually not let you do it. But on the 4th attempt to take the boat, he gives up and it triggers the elder brain controlling you cut-scene.
So, did you guys know that there's a hidden chest next to Loroakan's tower? You don't get a survival check notified for this, and it's easily missed with some very powerful spells in the chest. It's the east side of the building "Sorcerous sundries". There's a small patch of garden where you can dig if you use a shovel.
There is a fail-safe tiefling in act 1 that is super rare. Apparently, if you have 1 member at the Grove when you have killed all three goblin leaders, your other character gets notified by a tiefling npc that the leaders have been slaughtered. If certain tiefling npcs have been slain before this, there is a very special Tiefling that spawns to do this. He isn't mentioned anywhere else in game, nor does appear anywhere else.
The kobolds and treasure in the cemetery are actually linked to a note which you find on the body of the former owner of scratch in act 1. It mentioned being able to pay off some debts if you were to dig at a grave with a certain name on it.
Found BHOOAL on my first play through and was going there every time ever since. The rest mostly were new to me. Also you don’t need to kill Alfira, the Dragonborn bard will appear if you just knock her out before long rest and this way you save Alfira. And you can find the letter to this Dragonborn bard from admirer in Bhaal Tribunal dungeon which I thought was romantically tragic.
Just to add onto this, Alfira actually makes a specific note of this line of actions if she survives to end game. During the epilogue, she'll send the Dark Urge a letter letting them know that she could see the murderous intent in their eyes but managed to hold themselves back. She (wisely) is choosing to not disclose where she is but was thankful for them managing to exercise restraint against her.
there is a failsafe fight in Old Garlow’s place if you never defeat the hag in act 1. Since Auntie Ethel has no reason to move from her tea house a group of bandits are using the hag survivor’s house to cover up a murder/robbery. No real reason to seek it out since the hag hair is very powerful but it’s cool that they included another encounter just in case. cool video, I didn’t know about most of these
i don't remember which house that is but in my first playthrough i killed ethel in the grove since i thought i was being a funny little metagamer and didn't know about the hair 😂😂
Is that where you find Ethel?? I've forgotten to fight her every time. 😂 I wondered who those bandits were, I figured I'd leave them to their own devices.
OOOOOOH. Yeah in my first playthrough I never went to the sunlit wetlands and I also didn't explore the tiefling area of the grove very in depth so I completely missed out on Ethel. When I got to act three I saw the bandits and that they were enemies and just went nope, not my problem lol. I really just wanted nothing to do with that hag
There are loads of failsafe characters. One of the hobbies of players during the beta appears to be killing NPCs that are summoned in cutscenes. There are fail safes to fail safes even. Because the player base appears to have taken the idea of fail safe NPCs as a personal challenge.
Fun Fact about Quil : In Act 3 when you reach Sarevok's tribunal, in one of the prisons there is a headless corpse carrying a letter that mentions quil I was absolutely baffled when I read it lol.
There is actually a very very valid reason for "killing" Alfira as Dark Urge before longresting, which is that you can't get the Leave No One Behind achievement for saving all of the Tieflings if you play as Dark urge without first knocking out Alfira with a non-lethal attack prior to longresting since her replacement will appear if she's indisposed for any reason, including being knocked out. Also, there are 2 references to Quil Grootslang in the game, 1 of which can be found by non-dark urge players, and 1 specifically for Dark Urge if you did kill Quil instead of Alfira. The first is a note on the dead body of a Flaming Fist in the Murder Tribunal Prison in act 3, the second is also in act 3 where you can ask the throatsinging dragonborn in the Guild Hall if she knows of another throatsinging dragonborn named Quil, to which she says of course she does because she's famous.
I knew about the Golden Minotaur because I tried pickpocketing the ritual supplies and failed which (unlike many other encounters) immediately started a battle rather than the usual reprimanding. I also knew about the Thay Shadows, but what shocked me the most is that I thought I dug up every hole in the cemetary and have somehow still missed Bugthimble. I have, however, encountered a girl there that's trying to revive her mother and will spawn a bunch of zombies if you tell her how to do necromancy (which I did.)
I pickpocketed her on my Honor Mode playthrough, which thankfully succeeded. I had the other three party members far, far away when I did it because I had no idea what she would be like in battle. Looks like I took the right precautions!
@@lesfrisbeesshe was a tough fight on explorer difficulty when I was assisting my friend with completing Act 3. But we did this immediately after killing Raphael so our casters were out of spells and we were all half health lmfao. My greedy ass rogue was like “surely stealing from display cases is easier in explorer mode”
@@lesfrisbees That is when I found out about the minotaur was my first honor playthrough that I got that far, luckly I was already level 12 by then and was absolutely blastin with my sorlock main character so after some initial surprise I was able to clean up the enemies and her out so that I could use her as a vendor after going to kill Raphael. But it definitely at first made me worry I had possibly just wiped my party with the damage they did to Astarion who had all of my gold. I was like "oh no... that thing just one shot Astarion with like 40k damage..." then I realized the spells they cast do damage based on the gold in your inventory so I just dropped all my gold on the floor and absolutely destroyed them.
Kudos, unlike most 'top 10 things you missed' videos which always have super obvious info in them, this actually has mostly new info that I've never seen even after like 8 playthroughs
Glad to hear it! I tried to find stuff that isn't super well known or things that took me like 500+ hours to notice. Still can never be sure if it' just me missing it lol
For the Quil interaction, you don't need to kill Alfira, you can knock her out. You would do this it you want to be rewarded the Portent Robe in Act2 for rescuing the teiflings from Moonrise. If Alfria is dead because of the Durge cutscene, you miss out on that reward
Yeah that what I do as well, until i get this night visit encounter, i quick save my game on every long rest and if it does trigger, i go back, knock out Alfira and get Quil, get my Durge reward and not lose the robe reward from Alfira in act 2.
@mq5190 yea for my honour mode i had to knock her out like 3 times before quill finally showed up on a long rest lol she hated me but i still got my robe 🤣
@@Standby_JRB you can just disguise yourself before you knock her out every time, she won't recognize you in this case. That's what I did for RP purposes, can't have my victims know it was me, after all.
Zombie Minthara and Dror Ragzlin is such an obscure encounter. You have to side with Tieflings in Act 1, turn bad in Act 2, and because you let Balthazar take the Nightsong, that also causes Shadowheart to permanently leave your party. The narrative "cost" of reaching the Zombie Minthara and Dror encounter is so heavy, it's no wonder few people ever find it.
I found it blind on my first playthrough. I don't think it was that rare, at least if you play blind and don't reload saves. I did play as an ambitious prideful character. I helped the grove because the absolute were trying to kill me, then let the necromancer take the nightsong because i wanted to be welcomed at the towers to get close to thorm to kill him without storming the enemy. I had to capture Isobel and a buncha people died, but they were did try to kill me when i first got there, so they can rot. The only one I felt sad for was Dammon, who helped my friend... Aniway, all this to say, I think its pretty limiting to only see "good" paths or "bad" paths in this game, its much more fun to look at every choice through your character's eyes
If you don't cure the curse from stealing from the temple and go to sleep at the camp, your party will be ambushed by 4 powerful enemies, Devas in my case. Almost ended a honour-mode run for me.
The boss Friol one is funny cause after playing through 4 times I never knew there was anything else that could happen. Every time the original halfling died so Friol would be there instead.
Losiir has dialogue for other characters too. If your playing co-op and start the conversation as any other character hes genuinely nice to the other players. I believe all the starting characters orgin and tav has unique dialogue for his death as well
There is an entirely unique character for the tieflings in act 1 when all possible failsafe characters have been killed. A stand in for Zevlor when his advisor and the teacher are both dead.
The final failsafe for Zevlor is Cerys. She normally appears in act II, so she's not entirely unique, but the double failsafe is the only way to meet her in act I
If you decide to ally with the grove and have the goblins attack, but everyone in the grove (ie all the NPC Tieflings) dies, then an entire new group of Tieflings will show up for the Tiefling party instead. I watched a “what if I do XYZ” video where they were just playing around with just how many failsafes (that only .01% of people will see) that there are, but this person managed to find something which didn’t have a failsafe if you kill the other failsafe, so they let Larian know and Larian put in a failsafe-failsafe 😂
I saw the gargoyles my first run because I liked exploring anywhere I could, but I avoided them since I thought they would aggro on sight. I talked to them my second playthrough out of surprise that they weren’t immediately hostile. The Necromancy of Thay, however, I saw because I was playing my oath of ancients paladin and thought he would disapprove of anything relating to undead. It was a surprise when the shadows appeared lol
Theres a djinn in a bottle under i beleive sorcerers sundries if u rub the bottle youll get sucked in and he will be put out you can interact with him inside and outside the bottle i believe
WOW. That's how good this game is. I have almost 300 hours between 4 full playthroughs and in a video that shows 10 encounters you may have missed, I missed ALL OF THEM.
Damn that makes so much sense now, every playthrough I've done always wondered if there was meant to be some sort of bigger boss fight in that room. Everytime I go there its just the zombies and dead shepard in that big room.
Dude I can't believe you did this much research, amazing! Nice content, appreciate your uploads and the fun facts! About the encounters and NPCs, I managed to find BOOOAL and the gargoyles in moonrise towers, but the others not 😁
Thanks for checking it out! Glad to hear I still manage to find stuff people didn't find. I'm not quite sure ever to be honest since it's been out a while now. I just try to find stuff other people didn't really talk about
Starting off strong, "in the basement of Stormshore Tabarnacle..." wait, THERE'S A BASEMENT? 😅 but I love these details in the game! // Edit to add: I think Nere is also in the 7. point if you didn't kill him before as a zombie! That's interesting that the condition for Zombie Dror and Minthara is to kill them first.
Ive got 922 Hours in this game, gone through several solo and multiplayer playthroughs and have missed a few of these encounters! I feel like with each playthrough theres something new I learn about or encounter! Phenomenal work from Larian
Honk as a failsafe is hilarious also i want to defend the Kurwin's Cauteriser, it's not amazing but it is light, which mean it can be dual wield with another light weapon if you don't have the dual wielding feat, and since the selection of light weapon is pretty slime, a +1 weapon with 1d4 extra fire dmg and the chance of burning the target is actually very good (with the knife of the undermoutain king in the other hand) I mean the sword of life stealing is probably better but c'mon, it's a flaming scimitar, that's so cool
Fair enough for sure. I just never use DW builds I did find it pretty interesting for sure, but in general I just make my melee use 2 handers. Maybe I gotta experiment with that next time
7:54 for anyone that wonders if you can save alfira from her grisly fate, you can also have quil show up at your camp instead if you knock alfira out the day before the camp encounter, while alfira is at the grove simply attack her with non lethal damage turned on to knock her unconscious leaving her with 1 health (don’t use spells or ranged attacks, they are still lethal), after the encounter with quil, you’ll find alfira still alive and well at the grove, although you’ll have to give her a gift or something for her to not be mad at you.
Slight correction to the Dark Urge bard NPC, you can also knock out Alfira to make the dragonborn bard spawn. This is the only way to save Alfira during the Dark Urge playthrough if you choose to resist.
At the end of act 1, if you take the elevator out of the underdark by the duergar camp into the shadow forest a cutscene will play where your main character has 2 spoken voice lines. This was so cool an such a suprise that it made me sad my main character never spoke again.
@@ProxyGateTactician there is one more instance where your character will actually talk idk if you need to be durge or not i was when it happned, but if you side with the goblins and then refuse minthara's advances on you at the camp she will attack you in the morning and your character actually has voiced dialogue for it.
@@Randcold5 minthara will attack you regardless if you accept or deny her advance. Unless you pick the right dialogue choices and the DC on persuasion is superrrr low.
my favorite character is ratin sesescor in Act 3. he's the rat in Alexander Rainforest's house (one of the murder victims). he isn't exactly "rare" i guess, becuase he's easy enough to find and i imagine most people do that quest, but he does have a funny dialogue if you use speak with animals! another thing that i don't know how many people do is the moonshae zinfandel collection in nine-finger's office. there's a plaque that says something along the lines of "someone's vintage moonshae zinfandel collection... it looks like quite a few are missing". the bottles can be found around the guildhall! i've found bottles 1461-68, and a bottle of 1475. i don't know if there's more, and i don't think that there's any gameplay function to it, but i thought it was cool. there's also a tarnished ring at the bottom of the guildhall in the watery area at the center. you find it with a perception check. i was looking through the pared game dialogue from patch five, and it looks like there was originally an NPC named "Doozy the Dunce" who was also down there, looking for his ring. I can't find him in my game, so its possible he might still exist, but i can't find him lol. I've found him in two dialog files: the first is him looking for his ring ("Did she have to throw my ring in the muck?"). in the second, its a player interaction with him. the first time you talk to him, he'll tell you he's looking for something, but it's a personal matter. the second time you speak to him, he tells you he's still looking, then admits that he gave a ring to lady ague and she tossed it in the mud. if the player found the ring, they have the option to give it back to him.
I’ve heard you can save Alfira AND Quill as dark urge- if you KO Alfira before the durge long rest, then when quill shows up have another NPC kill your durge, end the day, then revive them the next morning. You’ll get some disappointed dialogue from your Butler 😃
I have nearly 500 hours in the game, and this latest playthrough I've discovered some more new things in Act 3 that I didn't know about that all kinda played out as one thing leading to another: 1. Finally went to find Jaheira's house, and while talking to the rats in her basement, one of them mentioned some Fey stuff was happening at the Blushing Mermaid. So I looked it up and sure enough, Auntie Ethel and Mayrina make a comeback. 2. While looking for the house that begins the quest, I heard an explosion in one of the houses so I went to check it out, and it turns out Araj Oblodra also makes a return. Bonus: 3. You can pledge your allegiance to the cat Goddess Sharress by talking to a cat outside Sorcerous Sundries. I don't think it actually does anything though lol.
In the House of Hope, there is a “portal” that cannot be reached by the player. Some tried to stack crates to reach it, but only ended up crashing their game. It is a mystery to this day.
This game has so much content that players will never see :O Kind of amazing Pretty sure Henk and Honk would be a reference to VivaLaDirt in regards to laziness haha
After nearly 300 hours, this may be the first video I've seen in a long time that actually taught me things I didn't know. Absolutely crazy, deserves a like for sure
Wow these are so great. I got really excited when I saw Alfira as a companion in some of the clips, but alas, 'twas just a character built to look like her.
Yeah I would of never found the Djinn if i hadn't seen a video of someone describing how to find it. Never crossed my mind in my play throughs to try and walk through walls like that.
For the prison portion of number 8, That was the only encounter I had when going down there as my brain was thinking "Moonrise tower will have the important story beat so I'll do it last" freeing the nightsong in the process, then thinking "I will try and sneak around the encounter" so I entered from the bottom of the tower, being met with the death shepherds, which I promptly burnt them all with a wall of fire but I didn't know there were important things to do in the prison otherwise though.
I’m pretty sure most people know by now but to be safe: you can knock out Alfira with a non-lethal attack and she’ll survive. Quill Grootslang dies instead, and Alfira might just be mildly peeved that you KOed her the next day.
Finally someone mentioning Henk !! I was amazed too by how little the internet knows about him I'm pretty sure though there's more to him somehow... I can't remember if it's on him or in the basement below his tavern, but there's a note mentioning something about playing some music in the kitchen while the tavern is closed, and there's an NPC conveniently placed to guard the door... He's still suspicious for me, but I couldn't seem to figure out what might trigger anything in my many playthroughs Edit : and the fact the only difference in their lines is "bleed/blood"..... and they go "Ja......a"..... I need to go back there with JAheirA and Karlach maybe. Or as Karlach dating Jaheira ? Damn so many more stuff to try....
You can knock out Alfira when playing as a Good Dark Urge, so Quill will apear in her place. This way, Alfira will be alive in act 2 and 3. Its a good way to see Quill and leave Alfira alive.
It’s a metagamey thing to do, just like the neutral route Minthara method, but better to be able to get that potent robe as Durge than be locked out altogether
@@KervynVarro it is 100% a metagame strategy-- not metagaming in the sense of "do this because it's optimal and the meta relies on it," but meta in the sense that no one knows that minthara even is a companion until they loot her camp clothing/they learn from someone else out of the game; it requires outside knowledge (and there's nothing wrong with this, i do believe minthara's intended to be a second playthrough and beyond type of companion anyway and i like the addition for that purpose.) from a roleplaying standpoint, there's little reason to knock minthara out rather than kill her, if you're choosing to side with the tieflings. the characters wouldn;t even know that she's someone they'd be able to recruit. however-- from a purely gameplay standpoint, especially from the standpoint of someone who replays the game, it definitely makes sense to use this method every time because as repeat players, we are typically trying to see as much of the game as possible
3:10 I've seen that fight before I've seen the regular Moonrise Towers dungeon, because on my first playthrough I did not go to Moonrise Towers until the last encounter and then thought that the aim is to clear out the full tower lol. On my second playthrough I made a point to get into Moonrise Towers before it becomes the last fight zone as I've seen a lot of people taking pictures of all the conversations that I was not aware I missed.
Idk if it's rare per-say or well known. But in orins bedroom there's a corpse next to her bed which is the default durge body, the white dragonborn with red shadings.
i did know about quill simply because on my first playtrough i triggered the druid killing the tiefling . so i was actually chocked on my second playtrough when i saw alfira in camp, i genuinly tought i would recruit her!
+There's a well-hidden inspiration point in the area at the VERY end of the game which most players will probably just run through since there's no real reason to scour it for loot and it is not somewhere you're likely to get a social encounter. It's like THE last location you'll enter before the final sequence leading up to the boss fight. There's a body of a dragonborn on a ledge you can jump onto surrounded by intellect devourers on whom you can cast speak with dead, she'll tell you about her sister and the teddy bear they carried with them as a lucky charm, and if you take the plushie from her and then find the body of her sister in a locked room and then place that teddy in her dead sister's inventory, lae'zel will get an inspiration point and briefly comment on it i believe.
I dont have any rare encounters but I have noticed that two NPCs i remember from my first playthrough seem to have disappeared from my game. Ive done 4 playthroughs and in all subsequent runs after my first there are two NPCs missing from Guildhall. One is the woman with the crush on the Bugbear barkeep and the other is the man looking for his ring in the muck. I noticed they were absent in my second playthrough and im not sure if something ive done elsewhere in the game is causing them to be missing or if they were removed by a patch. Can you explore what conditions you need for them to show up?
With regards to Alfira or Quil Grootslang dying, you can go knock out Alfira before doing the long rest that initiates the cutscene, resulting in Quil's death and Alfira remaining alive. Just be sure to use a stealth character like Astarian to knock her unconscious so you don't risk any negative outcomes with her.
hmm I tried in Honor mode and it didn't seem to work so I assumed they fixed it, but it could be one of those things that only got changed in Honor mode.
@@ProxyGateTactician where did you long rest? In my first durge playthrough, I would knock her out and long rest at the Druids grove immediately after. On a subsequent durge run, I knocked her out, travelled to Waukeen’s rest and the failsafe triggered
@@ProxyGateTactician alfira comes to your camp after you meet her and leave the grove. Do your thing at grove, before leaving knock her out and when outside take a long rest.
@@ProxyGateTactician Knocking out Alfira worked for me in Honor mode. I found out through a different playthrough that jumping down towards Karlach from the Grove causes the Cutscene with Alfira to happen immediatly (unless you recruit Karlach before recruiting Wyll, which case the confrontation between the two happens first). I knocked out Alfira and did the Karlach skip on the same day and after long resting it triggered the scene with Quil in camp.
If you never recruit Astarion and reach Cazador, he will have a zombie Astarion for the sacrifice, which can be (somehow) revived with a revivify scroll after the fight. Sadly, he just becomes a non-aggressive Zombie who can't be added to the party
I got the Zombies by glitching the game on my very first run. I started throwing Balthazar's skeleton corpses off the platform, at which point he started a conversation with my Tav, while the Nightsong started a conversation with Shadowheart. The Nightsong convo took priority, and Balthazar disappeared, only to be standing in that same room once i worked my way down into the hive. I doubt that still works as the game has been patched intensely now, but it's funny to hear that it's a very rare thing to encounter.
I discovered the ghouls at Moonrise on my first playthrough because I SCOURED that place up and down to properly infiltrate the cult! It was such an interesting interaction and kinda stressful because I only brought one character up there 😂
I’m currently playing through a challenge run I’m having a lot of fun doing. No action can be made outside of your action/bonus action. So things like spell slots, channel divinity, bardic inspiration, are all banned.
If you enjoyed the video subscribe for more Baldur's gate 3 content! Also check out my latest video where I took on the challenge to beat baldur's gate 3 as the unluckiest man in the world:
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... Sawing the ghouls encounter, i now thinking, that it would be possible to carry a corpse to them in the Moonrise tower. The highest problem right now would be the climbing part, but i doesn't know if there is a way (with Reduce and throwing it to the top, maybe?) to help with that...
@@Senok13 easiest way would be a cloud giant str elixir from a vendor
okay but Honk being the identical brother of the bartender no one expected to die is a very D&D thing
"Oh, right, Henk died. Um, this is, uhh... His brother, um, Honk."
"His brother is named Honk?"
"Yes! Honk. And he gives you your meal."
A sad fact about Quil, Alfiras failsave. She tells you, how she longs to find true love. And if you reach act 3 and killing Sarevok during the Bhaal quest, you find a dead guard in one of the cells down there, who has an unsent letter with him, where he confesses his love to her. That broke my heart.
My durge is happy to hear that😈
Worst thing about durge is that you don’t get to brutalize quil and alfalfa sprouts, so it’s better to just end the first useless bard and celebrate by blaming it on asstarion
I love that Henk says "Jableeda" while Honk says "Jablooda"
I just imagine all e's that Henk says become o's when Honk says them
mato, this makos no sonso…
Honk.
@@Luck77332 mate, this makes ne sense
Honk honk
Even tho this isnt a HUGE secret, I think it's worth noting that if you play as Astarion, instead of dreaming about the dream guardian the first time, he dreams about Cazador, letting you see him long before act 3.
So there is no dream guardian for Astarion or do they just appear later?
@@Heigh_Ho appears later
Not sure if this is patched or not but you can, for some reason, trade with him lmao
@@yahia5476 lol. does he have anything interesting for trade?
@@kloklon Nope, he has nothing lol
You say that Henk is the laziest fail safe but I disagree. Henk says "Jableeda" while Honk clearly says "Jablooda". A very significant difference between the two characters.
Here's one from act 3 I saw no one talking about : in the mystic Carrion quest, if you find his heart jar but don't immediately destroy it, he comes to your camp during long rest, steals it back and leaves a threatening note. After, you can steal it again from the same place but it dissapears again during next long rest. Also, without destroying the jar you can come to Carrion's manor every day and fight him over and over, he has several sarcastic remarks about repetiton and stupidity :D
Thats hilarious lmao. Brb I'm going to try this.
heck yeah awesome
wait I killed him without getting the jars and he's not in his house anymore. he still comes to my camp every night and takes his jars tho
If u do this 100 times, new interaction happens in a camp.
Ohhh!!! I just got this the other day and I was so confused. I didn’t realize he actually stole the heart back 😂😂😂 is it in the same spot again or is it with Carrion? I’ve already killed him 3 times because I keep getting distracted.
I kind of love Honk due to his existence being so unknown that he doesn't even have a wiki page or any search results aside from one guy asking if he exists like he's bigfoot.
I believe in Honk
I know a guy who know a guy who is married to the uncle of the teacher of a kid who swear his grandpa had a picture of Honk.
About those Kobolds in the graveyard in act 3: If you play Durge you get the option to burry the Kobold alive.
lmfao
Knowing Durge, it's a wonder he didn't eat the poor thing lol
after breaking its limbs so it cant escape
😲 Wow........just.....wow. That's...something else. 😂🤣
Lovely.
If you kill one of the goblin leaders with holy damage in act1. They don’t spawn in the Balthezar fight in the colony because their corpse is too damaged. Also, if you kill the wounded mind flayer in act 1 with a ray of frost, it’s still frozen at the goblin camp. Such an amazingly detailed game.
Huh, I had wondered where that mindflayer came from, I didn’t realise it was the injured one from the ship
Also how does Balthezar spawn in the colony? Doesn’t he die in the Shadowfell or in the fight with him at the underground Shar area?
@@elenalizabeth Just like what the video said, this is assuming you *don't* kill him in the Shadowfell or the Gauntlet.
Wait a sec, is there a way to completely disintegrate the corpse? Then again if you did that they'd probably just use a mind flayer because most people don't know were the mindflayer came from just that it was from the ship.
@@Arthillis You could potentially pick up his corpse and keep it in your inventory. That would be interesting.
A thing I've discovered is that if you rescue Volo in act 1 and do NOT start the eye surgery with him, he'll stay at your camp indefinitely. Not only does he act as a vendor at camp (has a money pool of about 800 gold and some useful items like Speak with Animal potions, handy for those for those who don't have the skill), he also has unique dialogue during the Tiefling party. What's more surprising is that the game keeps track of him. In act 2, after the fight at Last Light Inn when you talk to Jaheira and she tells you about how bards make up all kinds of different stories about her, you can tell her that your ''companion Volo is loose with the truth too''. She'll reply that Volo should've stopped making up stories a long time ago. It's a unique dialogue choice that's only available if Volo is at your camp.
I actually never did the Volo surgery because I didn’t trust him to do it right. So he stayed at my camp basically the whole game until he needed to be rescued in act 3
was quite surprised when I decided to do the surgery in second play through and it game me a permanent buff
Volo might be worth keeping around as a vendor… or maybe not
Not sure what specifically triggers it, but I did Volo's surgery in Act 1 (as companion Karlach) and he is currently at my camp in Act 3. Can't remember if he's been there the whole time
I dont believe too many people let him cut your eye out, so he probably is at camp "indefinitely" in the case of lots of, if not most people
@@Mokarun_D He wanders off at the beginning of A3 and you find him again later, where you can "recruit" him again. So you just already did that.
@Blooest ohhhh yeah in the lower city. So really doing the surgery is not a big deal as you can get him again anyway
Holy shit, an actual 'yoU dIdNT KnOw!!!!' video that actually talks about shit people most likely don't know. Your videos are actually worth watching. Got my sub.
I appreciate that this video also wasn’t about abusing mechanics that are just gonna get patched out soon as a dev sees it, as well
Yeah so many of those videos are stuff like: "did you know you can meet sarevok in bg3??"
Got deep nuts
Other than the dude booall in the underdark i missed like all these encounters because you have to do certain things usually killing someone which i didnt do. But yeah interesting that larien thought of these situations!
@@kevwox there are bugs that are 6 months old I read in forums where everyone reported the issue to devs and yet here I am still experiencing the same bugs. Devs on a slow roll.
Henk and Honk could have been such an amazing joke. Imagine if you found that bar and found they sell some interesting drinks that gave you buffs. You see a dialogue option for "do you sell anything else?" He grunts and says his brother does, he'll go and get him. He walks into the back room and seconds later the exact same NPC walks back out but his name is now Honk and he has the same dialogue but a different shop inventory.
Reminds me of that episode of avatar where the dude in that lake village switches hats and says he’s the bother.
I believe you can actually feed the Ghouls on Moonrise if you have a corpse in your inventory
Holy shit. Well, that's on the list.
I actually encountered the gargoyles at Moonrise because Ketheric pushed Shadowhart off the edge of the tower during our first fight.
rofl did they attack you instantly in that scenario?
I too encountered them, though in my case it's because I went murder hobo and didn't know where to go to continue act 2.
@@ProxyGateTactician yes, Shart had to fight them alone. Luckily they were kinda a pushover for level 8 with all her shadow powers
I heard them talking down there after Ketheric Part 1. I was in Slayer form... so I figured dad demanded murder and pounced on them. 😂 Then I was left very confused about how to get back up. But hey. In Bhaal's name, etc.
I also found them in my 1st run but it was because I was so lost in Act 2 that I got them by accident and I never saw them again in other runs because I didn't know how I got to them! In fact, in every run I find a new thing, so much that at the end of Act 1 and 2 I do a manual saves named "bye bye Act 1" and "bye bye Act 2", like that if I want to redo Act 2 or 3 without begining a new run with an old tav can do it. I also have a save for the crèche!
So these are some of those encounters that Sven said only .001% of players would ever see? I just LOVE that these are options and that Larian dreamt these up, bravo.
The best part is that there is still more out there. There was one item in Divinity 2 which took like 2 years for players to discover it existed
@@ProxyGateTacticianwhat item was that i wanna google it and watch a fee videos
I think the rarest scene I've seen was while playing as dark urge if you can speak to animals there's a single cat in moonrise towers that when spoken too will bring a memory back while screaming at you for the things you did to it and when you finish speaking to it you realize it's a corpse.
oooh, interesting.
@@ProxyGateTactician DOS had a muuuuch smaller player base tho
Fun fact with BOOOAL: if you’re a bard, you can turn the Kuo’toa against him by loudly proclaiming that you’re the real deity and he is a fake. This will turn BOOOAL into a regular Redcap. If you keep it up, the Kuo’toa will assist you in killing him, then worship you instead.
Based Kuo’toa
not a unic bard interaction. anyone can do that
I did that as a rogue.
I did that my first play through
@enter_feeling6042 did you just try to spell 'unique' as 'unic'??
Larian updated the Durge play through. If you save Alfira (by knocking her out with non-lethal blow), then the Dragonborn npc will show up and will be killed.
After killing the Dragonborn, Alfira will actually leave you a note thanking you for protecting her and resisting your murderous urge. However, she says she will avoid the durge at all costs due to his violent nature.
But do you still get the robes?
And *still* rewards you with the cloak in Act 2 :)
F*ck, that feeling when I played good dark urge and didn't do it :(
Should be noted she leaves this note during the epilogue not anytime during act 1 or 2
@@PaiNtRuTube Yeah I've tried to do this little trick on multiple durges now and it doesn't work. I knock her out up at her little songwriting spot, immediately long rest, and she comes to camp anyway. Super frustrating.
I kinda love the concept of Honk though just as a reference to the "My character died, here's his brother with the same build / stats" trope.
@5:56 When you loot Gomwick's body (Scratch's dead master) in Act 1, there's a letter addressed to Nine Fingers that mentions going to the graveyard and digging up a grave marked "M Kurwin" and that there are enough valuables to settle the debt. It's just signed "S" at the end, so not sure who wrote it.
Totally didnt remember that. That's hilarious lol the coffin has like 500 gold + that weapon
I’ve actually been holding this letter all playthrough with the intention of finding that grave! It didn’t mark it with a question mark on the map like many secret cache notes do, but I suspect it’s bc it’s from a different act
I actually randomly found the Kobold practically Immediately when i got into act three. Like, I wandered around for a bit found a graveyard then proceeded to dig up all the graves then the kobold gave me a jumpscare. Also because I was Dragonborn i had some dialogue that skipped the fight. Without this video I honestly never would of known about the fight.
If you had the note and you read the tombstone the first time someone will mention the name sounds familiar and something about the guild
@@ProxyGateTactician now that I think about I think “S” stands for “Stonelord”
Thanks for the shout-out!
Glad to have contributed to the video :)
BTW, it's possible for your party members to turn into zombies too.
When I was testing "what if" scenarios in the game and discovered the zombie Minthara and zombie Dror Ragzlin encounter Balthazar says something about recycling you into zombies so I wondered if he was being literal, and HE IS! You start the fight in pods and enemies will light the ritual candles in the room. Once the candles are lit you will start taking damage every turn you're still in a pod. If a character dies while in a pod, he will become a zombie.
Sadly, I can't remember whether the transformation is permanent. It's possible that once you kill the zombies you can resurrect them as normal companions again, but my memory is a bit foggy on that. I would imagine that it's not permanent because I DO remember that my (tiefling) main character got turned into a zombie and that wasn't a game over. The zombie's name was simply "Tiefling" and he wore my character's face as a hat on his head.
Maybe you can add your zombie self as a character most people won't encounter in a future video :p
That's awesome thanks for sharing so much cool stuff! Also awesome that you saw this video right after I posted it lol
Having a "back up" character that is just the twin of your current one with a slight change to the name is a meme in dnd. I would believe that Honk is a nod to that
Don't know if it's widely known but if you cast speak with dead on Gortasch after killing him you can have a chat with Bane that at least in my games is never properly voiced.
Huh, wonder why it isnt voiced properly. I never had that issue. Technology is weird
That's a leftover from a more involved Bane questline that Larian cut. That dialogue isnt voiced, because it technically isnt supposed to be in the finished game.
A more involved bane questline? That sounds awesome. Out of the dead three he's the only one you don't really interact with much at all.
yeah bane just does not speak for me
The missing voice is fixed in the new patch. When I realized that Bane was the one talking, it freaked me out actually, wild
I also found a cool little encounter. If before you have all 3 netherstones you go to the morphic pool and try to take the boat to go meet the elder brain, the Emperor will usually not let you do it. But on the 4th attempt to take the boat, he gives up and it triggers the elder brain controlling you cut-scene.
So, did you guys know that there's a hidden chest next to Loroakan's tower? You don't get a survival check notified for this, and it's easily missed with some very powerful spells in the chest. It's the east side of the building "Sorcerous sundries". There's a small patch of garden where you can dig if you use a shovel.
There is a fail-safe tiefling in act 1 that is super rare. Apparently, if you have 1 member at the Grove when you have killed all three goblin leaders, your other character gets notified by a tiefling npc that the leaders have been slaughtered. If certain tiefling npcs have been slain before this, there is a very special Tiefling that spawns to do this. He isn't mentioned anywhere else in game, nor does appear anywhere else.
it's super rare but it's not a "very special" tiefling.
Zevlor has like 3 spare replacements which you only see if he dies
This is the channel that posted about that lol.
The kobolds and treasure in the cemetery are actually linked to a note which you find on the body of the former owner of scratch in act 1. It mentioned being able to pay off some debts if you were to dig at a grave with a certain name on it.
Found BHOOAL on my first play through and was going there every time ever since. The rest mostly were new to me. Also you don’t need to kill Alfira, the Dragonborn bard will appear if you just knock her out before long rest and this way you save Alfira. And you can find the letter to this Dragonborn bard from admirer in Bhaal Tribunal dungeon which I thought was romantically tragic.
Just to add onto this, Alfira actually makes a specific note of this line of actions if she survives to end game. During the epilogue, she'll send the Dark Urge a letter letting them know that she could see the murderous intent in their eyes but managed to hold themselves back. She (wisely) is choosing to not disclose where she is but was thankful for them managing to exercise restraint against her.
@@kirantJesus. Larian is on a whole 'nother level.
@@kirantthat's fucked up lmao
Yeah this also lets you get the potent robe from Alfira in act 2 so warlocks rejoice
there is a failsafe fight in Old Garlow’s place if you never defeat the hag in act 1. Since Auntie Ethel has no reason to move from her tea house a group of bandits are using the hag survivor’s house to cover up a murder/robbery. No real reason to seek it out since the hag hair is very powerful but it’s cool that they included another encounter just in case.
cool video, I didn’t know about most of these
i don't remember which house that is but in my first playthrough i killed ethel in the grove since i thought i was being a funny little metagamer and didn't know about the hair 😂😂
Is that where you find Ethel?? I've forgotten to fight her every time. 😂 I wondered who those bandits were, I figured I'd leave them to their own devices.
OOOOOOH. Yeah in my first playthrough I never went to the sunlit wetlands and I also didn't explore the tiefling area of the grove very in depth so I completely missed out on Ethel. When I got to act three I saw the bandits and that they were enemies and just went nope, not my problem lol. I really just wanted nothing to do with that hag
There are loads of failsafe characters. One of the hobbies of players during the beta appears to be killing NPCs that are summoned in cutscenes. There are fail safes to fail safes even. Because the player base appears to have taken the idea of fail safe NPCs as a personal challenge.
Fun Fact about Quil : In Act 3 when you reach Sarevok's tribunal, in one of the prisons there is a headless corpse carrying a letter that mentions quil I was absolutely baffled when I read it lol.
I love that there is stuff that references something that 99% of people would never know
I think you can also mention Quill to the Bard in the Guild tavern. Not sure if that is Durge or Dragonborn specific.
In addition to the above references I believe when a bard performs you’ll occasionally get some “do you know any Quil pieces?” comments from observers
Not the same Quill i guess, she specificaly said she took on the name of a known person
Love these kinds of videos man, about 600+ hours in and still coming across things I haven't seen before. Nice work!!
Thanks for checking it out :) I'm at 900 hours myself and still find tons of stuff I wanted to share lol. This game is just insane.
Yeah its like when I bought this game i actually bought multiple games. Take that DLC whores from other companies.
There is actually a very very valid reason for "killing" Alfira as Dark Urge before longresting, which is that you can't get the Leave No One Behind achievement for saving all of the Tieflings if you play as Dark urge without first knocking out Alfira with a non-lethal attack prior to longresting since her replacement will appear if she's indisposed for any reason, including being knocked out.
Also, there are 2 references to Quil Grootslang in the game, 1 of which can be found by non-dark urge players, and 1 specifically for Dark Urge if you did kill Quil instead of Alfira. The first is a note on the dead body of a Flaming Fist in the Murder Tribunal Prison in act 3, the second is also in act 3 where you can ask the throatsinging dragonborn in the Guild Hall if she knows of another throatsinging dragonborn named Quil, to which she says of course she does because she's famous.
I knew about the Golden Minotaur because I tried pickpocketing the ritual supplies and failed which (unlike many other encounters) immediately started a battle rather than the usual reprimanding. I also knew about the Thay Shadows, but what shocked me the most is that I thought I dug up every hole in the cemetary and have somehow still missed Bugthimble. I have, however, encountered a girl there that's trying to revive her mother and will spawn a bunch of zombies if you tell her how to do necromancy (which I did.)
I swore I had also. I found it on my like 6th playthrough and was shocked when he popped up. The fight was really neat
I pickpocketed her on my Honor Mode playthrough, which thankfully succeeded. I had the other three party members far, far away when I did it because I had no idea what she would be like in battle. Looks like I took the right precautions!
@@lesfrisbeesshe was a tough fight on explorer difficulty when I was assisting my friend with completing Act 3. But we did this immediately after killing Raphael so our casters were out of spells and we were all half health lmfao. My greedy ass rogue was like “surely stealing from display cases is easier in explorer mode”
@@lesfrisbees That is when I found out about the minotaur was my first honor playthrough that I got that far, luckly I was already level 12 by then and was absolutely blastin with my sorlock main character so after some initial surprise I was able to clean up the enemies and her out so that I could use her as a vendor after going to kill Raphael. But it definitely at first made me worry I had possibly just wiped my party with the damage they did to Astarion who had all of my gold. I was like "oh no... that thing just one shot Astarion with like 40k damage..." then I realized the spells they cast do damage based on the gold in your inventory so I just dropped all my gold on the floor and absolutely destroyed them.
Hahah. I taught her necromancy my first playthrough too. I was a cleric of Vlaakith.
Kudos, unlike most 'top 10 things you missed' videos which always have super obvious info in them, this actually has mostly new info that I've never seen even after like 8 playthroughs
Glad to hear it! I tried to find stuff that isn't super well known or things that took me like 500+ hours to notice. Still can never be sure if it' just me missing it lol
For the Quil interaction, you don't need to kill Alfira, you can knock her out. You would do this it you want to be rewarded the Portent Robe in Act2 for rescuing the teiflings from Moonrise. If Alfria is dead because of the Durge cutscene, you miss out on that reward
Yeah that what I do as well, until i get this night visit encounter, i quick save my game on every long rest and if it does trigger, i go back, knock out Alfira and get Quil, get my Durge reward and not lose the robe reward from Alfira in act 2.
@mq5190 yea for my honour mode i had to knock her out like 3 times before quill finally showed up on a long rest lol she hated me but i still got my robe 🤣
@@Standby_JRB LOL poor Alfira. "This guy again???? What did I DO????"
@@Standby_JRB you can just disguise yourself before you knock her out every time, she won't recognize you in this case. That's what I did for RP purposes, can't have my victims know it was me, after all.
To add to this, the cutscene seems to trigger on the first long rest after crossing the bridge to blighted village. Helpful for honor mode warlocks.
Zombie Minthara and Dror Ragzlin is such an obscure encounter.
You have to side with Tieflings in Act 1, turn bad in Act 2, and because you let Balthazar take the Nightsong, that also causes Shadowheart to permanently leave your party. The narrative "cost" of reaching the Zombie Minthara and Dror encounter is so heavy, it's no wonder few people ever find it.
I found it blind on my first playthrough. I don't think it was that rare, at least if you play blind and don't reload saves.
I did play as an ambitious prideful character.
I helped the grove because the absolute were trying to kill me, then let the necromancer take the nightsong because i wanted to be welcomed at the towers to get close to thorm to kill him without storming the enemy. I had to capture Isobel and a buncha people died, but they were did try to kill me when i first got there, so they can rot. The only one I felt sad for was Dammon, who helped my friend...
Aniway, all this to say, I think its pretty limiting to only see "good" paths or "bad" paths in this game, its much more fun to look at every choice through your character's eyes
If you don't cure the curse from stealing from the temple and go to sleep at the camp, your party will be ambushed by 4 powerful enemies, Devas in my case. Almost ended a honour-mode run for me.
good riddance
i was unlcky enough to get that, then astarions brothers the night after. Elf song was a mess for the rest of act 3
@@matthewcampbell3146 lol
The boss Friol one is funny cause after playing through 4 times I never knew there was anything else that could happen. Every time the original halfling died so Friol would be there instead.
Losiir has dialogue for other characters too. If your playing co-op and start the conversation as any other character hes genuinely nice to the other players. I believe all the starting characters orgin and tav has unique dialogue for his death as well
There is an entirely unique character for the tieflings in act 1 when all possible failsafe characters have been killed. A stand in for Zevlor when his advisor and the teacher are both dead.
The final failsafe for Zevlor is Cerys. She normally appears in act II, so she's not entirely unique, but the double failsafe is the only way to meet her in act I
The Grove has so many failsafes it's hilarious 😂
@@nothingtoseehere9648 Larion knows about the murderhobo players XD
If you decide to ally with the grove and have the goblins attack, but everyone in the grove (ie all the NPC Tieflings) dies, then an entire new group of Tieflings will show up for the Tiefling party instead.
I watched a “what if I do XYZ” video where they were just playing around with just how many failsafes (that only .01% of people will see) that there are, but this person managed to find something which didn’t have a failsafe if you kill the other failsafe, so they let Larian know and Larian put in a failsafe-failsafe 😂
Had no idea honk was a fail safe. Killed henk by accident, thought he just respawned for the cutscene
lolol you found the 0.001% NPC and didn't even realize it. that's awesome
I saw the gargoyles my first run because I liked exploring anywhere I could, but I avoided them since I thought they would aggro on sight. I talked to them my second playthrough out of surprise that they weren’t immediately hostile.
The Necromancy of Thay, however, I saw because I was playing my oath of ancients paladin and thought he would disapprove of anything relating to undead. It was a surprise when the shadows appeared lol
Honk is honestly so lazy as to be transcendent. Like. It’s so lazy that it opens the third eye and you see the world anew. I love him.
Dude talk normal
@@myonionsmatter7843 No.
@@myonionsmatter7843 I understood them perfectly. Sounds like a skill issue
@@Zoroasterisk "him" not "them"
@@mctorus "them" being AllergyPuppy, whose gender and pronouns are unknown.
Theres a djinn in a bottle under i beleive sorcerers sundries if u rub the bottle youll get sucked in and he will be put out you can interact with him inside and outside the bottle i believe
WOW. That's how good this game is. I have almost 300 hours between 4 full playthroughs and in a video that shows 10 encounters you may have missed, I missed ALL OF THEM.
Damn that makes so much sense now, every playthrough I've done always wondered if there was meant to be some sort of bigger boss fight in that room. Everytime I go there its just the zombies and dead shepard in that big room.
Dude I can't believe you did this much research, amazing! Nice content, appreciate your uploads and the fun facts!
About the encounters and NPCs, I managed to find BOOOAL and the gargoyles in moonrise towers, but the others not 😁
Thanks for checking it out! Glad to hear I still manage to find stuff people didn't find. I'm not quite sure ever to be honest since it's been out a while now. I just try to find stuff other people didn't really talk about
Outside moonrise tower theres a cat named steelclaw who will give you some extra backstory if you're playing as the dark urge
yes and then you brutally murder it which made me sad because I like the cats. They all have so much personality...
@@mcpunchins is there no way to not kill it?
@@elenalizabeth theres a line about trying to remember when you saw it before, if you don't pick that I'm pretty sure you're fine
their is a dog as well in ketheric room :( but you cant take him with you
@@julienchevalier6360
Squire, yeah he was a good boy. Shame Ketheric brings him into the fight at the top of the tower though forcing you to kill it.
Starting off strong, "in the basement of Stormshore Tabarnacle..." wait, THERE'S A BASEMENT? 😅 but I love these details in the game! // Edit to add: I think Nere is also in the 7. point if you didn't kill him before as a zombie! That's interesting that the condition for Zombie Dror and Minthara is to kill them first.
hahaha I feel like act 3 alone could have filled this entire list with how much obscure stuff there is
Not only there is, but the best amulet for clerics is there.
Larian really went and named the backup Githyanki prologue companion "Loser" lmao
Ive got 922 Hours in this game, gone through several solo and multiplayer playthroughs and have missed a few of these encounters! I feel like with each playthrough theres something new I learn about or encounter! Phenomenal work from Larian
I’m like the same as you 😂
I bet you’ve got some that I never found too
Honk as a failsafe is hilarious
also i want to defend the Kurwin's Cauteriser, it's not amazing but it is light, which mean it can be dual wield with another light weapon if you don't have the dual wielding feat, and since the selection of light weapon is pretty slime, a +1 weapon with 1d4 extra fire dmg and the chance of burning the target is actually very good (with the knife of the undermoutain king in the other hand)
I mean the sword of life stealing is probably better but c'mon, it's a flaming scimitar, that's so cool
Fair enough for sure. I just never use DW builds
I did find it pretty interesting for sure, but in general I just make my melee use 2 handers. Maybe I gotta experiment with that next time
There's that handaxe that does additional damage to burning targets, probably meant to dual wield with that
Scimitars are good for Druids as they don’t have proficiency in a lot of weapons, but can dual wield scimitars (like Jaheira does)
This was an extremely good video, I watch alot of bg3 clips and I have never heard anyone speak of most of these, bravo
Finally, some love for Honk. Long time coming but much deserved.
Amazing list, but I think you forgot one of the best ones: Ptaris. He is a boss level enemy in Act 3 that requires certain decisions in the creche
Holy crap, a list that actually has things that I haven't seen. Well done.
I love the DOS2 soundtrack in the background.
I've actually got a lot of these naturally but totally missed out on BOOOAL. Great video! This game deserves endless experimentation
7:54 for anyone that wonders if you can save alfira from her grisly fate, you can also have quil show up at your camp instead if you knock alfira out the day before the camp encounter, while alfira is at the grove simply attack her with non lethal damage turned on to knock her unconscious leaving her with 1 health (don’t use spells or ranged attacks, they are still lethal), after the encounter with quil, you’ll find alfira still alive and well at the grove, although you’ll have to give her a gift or something for her to not be mad at you.
the amount of details Larian put in this game is ABSOLUTELY REDICULOUS... Can't wait for their next game!
Slight correction to the Dark Urge bard NPC, you can also knock out Alfira to make the dragonborn bard spawn. This is the only way to save Alfira during the Dark Urge playthrough if you choose to resist.
A bit selfish of a reason but I pretty much knocked her out for the robes. Sure Quil had to die but…
Bugthimble's fight plays out exactly like how Into the Breach works! That's so cool.
At the end of act 1, if you take the elevator out of the underdark by the duergar camp into the shadow forest a cutscene will play where your main character has 2 spoken voice lines. This was so cool an such a suprise that it made me sad my main character never spoke again.
I only know of one other one. The Githyanki patrol if you find them when you're totally alone then your character will speak.
@@ProxyGateTactician there is one more instance where your character will actually talk idk if you need to be durge or not i was when it happned, but if you side with the goblins and then refuse minthara's advances on you at the camp she will attack you in the morning and your character actually has voiced dialogue for it.
@@Randcold5 minthara will attack you regardless if you accept or deny her advance. Unless you pick the right dialogue choices and the DC on persuasion is superrrr low.
Good god Larian is insane for adding all this and I love it. I hope they never stop updating this game with fresh new content.
my favorite character is ratin sesescor in Act 3. he's the rat in Alexander Rainforest's house (one of the murder victims). he isn't exactly "rare" i guess, becuase he's easy enough to find and i imagine most people do that quest, but he does have a funny dialogue if you use speak with animals!
another thing that i don't know how many people do is the moonshae zinfandel collection in nine-finger's office. there's a plaque that says something along the lines of "someone's vintage moonshae zinfandel collection... it looks like quite a few are missing". the bottles can be found around the guildhall! i've found bottles 1461-68, and a bottle of 1475. i don't know if there's more, and i don't think that there's any gameplay function to it, but i thought it was cool.
there's also a tarnished ring at the bottom of the guildhall in the watery area at the center. you find it with a perception check. i was looking through the pared game dialogue from patch five, and it looks like there was originally an NPC named "Doozy the Dunce" who was also down there, looking for his ring. I can't find him in my game, so its possible he might still exist, but i can't find him lol. I've found him in two dialog files: the first is him looking for his ring ("Did she have to throw my ring in the muck?"). in the second, its a player interaction with him. the first time you talk to him, he'll tell you he's looking for something, but it's a personal matter. the second time you speak to him, he tells you he's still looking, then admits that he gave a ring to lady ague and she tossed it in the mud. if the player found the ring, they have the option to give it back to him.
5:13 Whack-a-kobold with pluggable mole holes is another awesome example of Larian thinking of everything!
I’ve heard you can save Alfira AND Quill as dark urge- if you KO Alfira before the durge long rest, then when quill shows up have another NPC kill your durge, end the day, then revive them the next morning. You’ll get some disappointed dialogue from your Butler 😃
didnt work for mine, the party just wakes up with both my DUrge and Quill dead the next morning
I have nearly 500 hours in the game, and this latest playthrough I've discovered some more new things in Act 3 that I didn't know about that all kinda played out as one thing leading to another:
1. Finally went to find Jaheira's house, and while talking to the rats in her basement, one of them mentioned some Fey stuff was happening at the Blushing Mermaid. So I looked it up and sure enough, Auntie Ethel and Mayrina make a comeback.
2. While looking for the house that begins the quest, I heard an explosion in one of the houses so I went to check it out, and it turns out Araj Oblodra also makes a return.
Bonus:
3. You can pledge your allegiance to the cat Goddess Sharress by talking to a cat outside Sorcerous Sundries. I don't think it actually does anything though lol.
In the House of Hope, there is a “portal” that cannot be reached by the player.
Some tried to stack crates to reach it, but only ended up crashing their game.
It is a mystery to this day.
350 hours in this game - I knew basically none of these things. Good job
This game has so much content that players will never see :O
Kind of amazing
Pretty sure Henk and Honk would be a reference to VivaLaDirt in regards to laziness haha
After nearly 300 hours, this may be the first video I've seen in a long time that actually taught me things I didn't know. Absolutely crazy, deserves a like for sure
Thanks :)
im so happy to be a subscriber, your content is incredible
Thanks so much. Appreciate it!
Wow these are so great. I got really excited when I saw Alfira as a companion in some of the clips, but alas, 'twas just a character built to look like her.
Yea lol I like using her character model because I suck at making mine look interesting
you get a suprise round if you got too the prison instead of charging headfirst in too the enemy before the battle for tip 8
I had missed that battle in probably 20 playthroughs before I saw that battle. (I play a lot to get to a point for my recordings)
As someone with 500hrs and multiple completions. This brings me great joy and frustation to find things I've never seen!
two encounters i'd add to this it
1. The Djinn hidden in the vaults of Scorcerous sundries.
2. The Upper city sewers death knight encounter.
That upper city Death Knight one. I saw some people say Minthara can appear there. Have you ever experienced that?
@@ProxyGateTactician i heard so too. Personally i didnt get that. Goblins, absolute zealots, necromites and a real death knight with the 20d6 fireball
Holy fuck I had no idea there was an upper city sewers area, how did I not know that. This game keeps surprising me
Yeah I would of never found the Djinn if i hadn't seen a video of someone describing how to find it. Never crossed my mind in my play throughs to try and walk through walls like that.
@@Arthillis only figured it out because i was looking for extra rooms by phasing out of the map with my camera
Whoa.
Thanks for putting this together. I'm not gonna hunt all that down, but I love to see it.
For the prison portion of number 8, That was the only encounter I had when going down there as my brain was thinking "Moonrise tower will have the important story beat so I'll do it last" freeing the nightsong in the process, then thinking "I will try and sneak around the encounter" so I entered from the bottom of the tower, being met with the death shepherds, which I promptly burnt them all with a wall of fire but I didn't know there were important things to do in the prison otherwise though.
Did you not then go down the big red hole and find the bodies of all those prisoners you meant to save?
I’m pretty sure most people know by now but to be safe: you can knock out Alfira with a non-lethal attack and she’ll survive. Quill Grootslang dies instead, and Alfira might just be mildly peeved that you KOed her the next day.
Finally someone mentioning Henk !! I was amazed too by how little the internet knows about him
I'm pretty sure though there's more to him somehow... I can't remember if it's on him or in the basement below his tavern, but there's a note mentioning something about playing some music in the kitchen while the tavern is closed, and there's an NPC conveniently placed to guard the door...
He's still suspicious for me, but I couldn't seem to figure out what might trigger anything in my many playthroughs
Edit : and the fact the only difference in their lines is "bleed/blood"..... and they go "Ja......a"..... I need to go back there with JAheirA and Karlach maybe. Or as Karlach dating Jaheira ? Damn so many more stuff to try....
What a great video.
Thanks!
This game is absolutely amazing. I'm blown away by how many of these I missed in my many, MANY hours playing.
You can knock out Alfira when playing as a Good Dark Urge, so Quill will apear in her place. This way, Alfira will be alive in act 2 and 3. Its a good way to see Quill and leave Alfira alive.
It’s a metagamey thing to do, just like the neutral route Minthara method, but better to be able to get that potent robe as Durge than be locked out altogether
@@kevwox Neutral/good route Minthara actually isn't "metagamey" anymore and it does finally make sense to be able to recruit her in every playthrough
@@KervynVarro it is 100% a metagame strategy-- not metagaming in the sense of "do this because it's optimal and the meta relies on it," but meta in the sense that no one knows that minthara even is a companion until they loot her camp clothing/they learn from someone else out of the game; it requires outside knowledge (and there's nothing wrong with this, i do believe minthara's intended to be a second playthrough and beyond type of companion anyway and i like the addition for that purpose.)
from a roleplaying standpoint, there's little reason to knock minthara out rather than kill her, if you're choosing to side with the tieflings. the characters wouldn;t even know that she's someone they'd be able to recruit. however-- from a purely gameplay standpoint, especially from the standpoint of someone who replays the game, it definitely makes sense to use this method every time because as repeat players, we are typically trying to see as much of the game as possible
3:10 I've seen that fight before I've seen the regular Moonrise Towers dungeon, because on my first playthrough I did not go to Moonrise Towers until the last encounter and then thought that the aim is to clear out the full tower lol. On my second playthrough I made a point to get into Moonrise Towers before it becomes the last fight zone as I've seen a lot of people taking pictures of all the conversations that I was not aware I missed.
Idk if it's rare per-say or well known. But in orins bedroom there's a corpse next to her bed which is the default durge body, the white dragonborn with red shadings.
Yep. I get the impression that it’s like DAO and the origins technically “exist” but since they’re not the PC, they were killed off.
@@mlj3347 it was a cool detail to stumble into, I guess Orin won the 1v1! Lol
i did know about quill simply because on my first playtrough i triggered the druid killing the tiefling . so i was actually chocked on my second playtrough when i saw alfira in camp, i genuinly tought i would recruit her!
8:47 Well... there was 1 video about Honkers Hank... the cursed mod one.
+There's a well-hidden inspiration point in the area at the VERY end of the game which most players will probably just run through since there's no real reason to scour it for loot and it is not somewhere you're likely to get a social encounter. It's like THE last location you'll enter before the final sequence leading up to the boss fight.
There's a body of a dragonborn on a ledge you can jump onto surrounded by intellect devourers on whom you can cast speak with dead, she'll tell you about her sister and the teddy bear they carried with them as a lucky charm, and if you take the plushie from her and then find the body of her sister in a locked room and then place that teddy in her dead sister's inventory, lae'zel will get an inspiration point and briefly comment on it i believe.
I dont have any rare encounters but I have noticed that two NPCs i remember from my first playthrough seem to have disappeared from my game. Ive done 4 playthroughs and in all subsequent runs after my first there are two NPCs missing from Guildhall. One is the woman with the crush on the Bugbear barkeep and the other is the man looking for his ring in the muck. I noticed they were absent in my second playthrough and im not sure if something ive done elsewhere in the game is causing them to be missing or if they were removed by a patch. Can you explore what conditions you need for them to show up?
Quil was one of my favorite encounters. Her singing is 10/10 just like your content Proxy 😊
With regards to Alfira or Quil Grootslang dying, you can go knock out Alfira before doing the long rest that initiates the cutscene, resulting in Quil's death and Alfira remaining alive. Just be sure to use a stealth character like Astarian to knock her unconscious so you don't risk any negative outcomes with her.
hmm I tried in Honor mode and it didn't seem to work so I assumed they fixed it, but it could be one of those things that only got changed in Honor mode.
@@ProxyGateTactician where did you long rest? In my first durge playthrough, I would knock her out and long rest at the Druids grove immediately after. On a subsequent durge run, I knocked her out, travelled to Waukeen’s rest and the failsafe triggered
@@ProxyGateTactician alfira comes to your camp after you meet her and leave the grove. Do your thing at grove, before leaving knock her out and when outside take a long rest.
@@arjunkishore4080 I normally did it right after knocking her out in the grove yeah.
@@ProxyGateTactician Knocking out Alfira worked for me in Honor mode. I found out through a different playthrough that jumping down towards Karlach from the Grove causes the Cutscene with Alfira to happen immediatly (unless you recruit Karlach before recruiting Wyll, which case the confrontation between the two happens first).
I knocked out Alfira and did the Karlach skip on the same day and after long resting it triggered the scene with Quil in camp.
I got that Honk scene in my latest playthru and did not know he was that rare to see, pretty cool
If you never recruit Astarion and reach Cazador, he will have a zombie Astarion for the sacrifice, which can be (somehow) revived with a revivify scroll after the fight. Sadly, he just becomes a non-aggressive Zombie who can't be added to the party
Didnt realize I could revive him lol i'll have to try that next time
you can assert dominance on astarion if you kill him at the first encounter then revive him as well
I got the Zombies by glitching the game on my very first run. I started throwing Balthazar's skeleton corpses off the platform, at which point he started a conversation with my Tav, while the Nightsong started a conversation with Shadowheart. The Nightsong convo took priority, and Balthazar disappeared, only to be standing in that same room once i worked my way down into the hive.
I doubt that still works as the game has been patched intensely now, but it's funny to hear that it's a very rare thing to encounter.
I find the encounter with the dinosaurs when teleported by Akabi to be very unique and easy to miss.
I discovered the ghouls at Moonrise on my first playthrough because I SCOURED that place up and down to properly infiltrate the cult! It was such an interesting interaction and kinda stressful because I only brought one character up there 😂
If u kill astarion in act 1 then in act 3 in the cazador's fight he well appear as a zombie
I’m currently playing through a challenge run I’m having a lot of fun doing. No action can be made outside of your action/bonus action. So things like spell slots, channel divinity, bardic inspiration, are all banned.