Challenge idea: do a solo run on tactician/honour with the worst possible build, made by Cephalopocalypse: copper dragonborn wild magic sorcerer with 8 CHA, 9 DEX-CON, 15 STR-WIS, 17 INT, with useless spells/cantrips: dancing light, true strike, poison spray, light, charm person, featherfall. No armor proficiencies, simple weapons only, starting with 5 hp. And every level up you have to choose the most useless spells/feats :)
thankfully i was a wildheart barbarian when it was time to chicken chase, idk how i did it legitimately the first time but i decided to just tell the owlbear to book it to the finish line.
That quest must be bugged because when you save them all, it does show in Gather Your Allies that they will help you against the Absolute, only for them to be a no show.
Yeah, and just the idea of Gortash blowing up children for ... ... no reason ??? is just stupid. Like, yeah, we already understand he's evil. Literally just a "kick the dog" moment. Tbh, Act 3 has a lot of flaws :(
I would, but my tav accidentally pulled the wrong lever and now his body is resting in the blighted village. I guess pissing off Wulbren is my reward for the quest
@@Danny_B13 Yeah, happened to my last Dark Urge as well. xD I considered reloading, but since it was... you know... a Dark Urge, it kinda fit too well to not just leave poor Barcus dead.
There's the House of Grief battle, not so much a quest, but. That one and the Iron Thrown were initially the must frustrating but when you figure out how to beat them they're easily the most memorable and satisfying. Seeing all those gnomes running to the ladder and you're like "Yay, go go go!" I think it's just what the designers had in mind when they made them.
I only found out too late that the House of Grief fight is THE place for Shadowheart to use her Divine Intervention (Sunder the Heretical mainly). LOTS of enemies, makes perfect sense story-wise whether you killed the Nightsong or not, and objectively makes the fight a lot easier if you combine it with other AoE attacks. I lost that battle a LOT due to not using it. Ended up getting a lucky initiative roll with Shadowheart just before Gale, ran up the entrance stairs with all my party, used summons to keep the enemies busy at the bottom of them, used SH's daylight spell to get rid of the darkness, immediately followed by Gale fireballing the now-funnelled sharrans. My monk Tav and Karlach were here to defend Gale and get rid of any enemy with enough movement to climb up the stairs. But hooo boy, tough fight.
House of Grief was easily the _worst_ for me until I figured out the stairs strat on my 4th or 5th attempt: set up two scrolls of Wall of Fire horizontally and vertically to make a flaming cross shape that most of the Sharrans just repeatedly ran through lmao. Astarion, Jaheira wildshaped as an owlbear, and my sorcadin stood behind the door and picked off anyone who got too close with ranged spells/attacks, and if someone tried using Darkness or similar when they got close I counterspelled 'em. Shadowheart healed us if we ever did get hurt, and she also used two scrolls to summon two mud mephits and a larger Earth elemental in front of the door to hold the line. The _real_ kicker though is because I went through the big Zhentarim vs Guild fight after recruiting Minsc, I got the iron flask (with the Spectator trapped in it) since I did their quest legit and never stole it. That Spectator was only lvl 5 and did _not_ live long against the Sharrans, but it was the real mvp during my final attempt. I just had Astarion chuck it into the center of the room and misty step back behind the door before we raised the walls of flame lmao
Wyll's quest is also incredibly disappointing. The whole part with Ansur made me bitter because the Emperor just. Stole the scene. Like wtf man I was so upset at that. Wyll doesn't even have that many extra lines. Also Save the Gondians ends up with having both the Ironhand and Gondians as allies if Barcus is there. I love that little gnome. You can help him cast out Wulbren and unite the two factions and it was so satisfying! I only managed this in my second playthrough because I'd managed to keep Barcus alive and it was very rewarding.
Ansur was terribly unsatisfying, I have to agree. All this talk about a legendary dragon and whatnot and thinking that it'll help us turns out to be an enemy. The equipment from doing it is nice but in terms of story, it left a lot to be desired.
Honestly it’s his whole quest that’s like that, i had a bug on my first run that broke wyll’s companion quest so it never started in the journal, but i still completed all the major objectives just by exploring without ever knowing they were part of his quest, i swear it feels like he isn’t needed in his own story and it’s just sad…
The Ansur quest felt exactly like "The Hobbit" (the movies) : they made a HUGE deal out of him for a long time (I mean you gotta pass a Gauntlet of Shar v2 and stuff), only then to be rewarded with dialog that you literally have NO say in it (unlike other dialogs where different options lead to different dialogs) and then no choice but to having to defat the dragon, no new allies. Like wtf bro why are you mad at ME???? Im not the one that killed you. Afterward you DO get a few new dialog options with the Emperor which I thought was pretty cool, but besides that, thats it. very disappointing in the end
Wyll's entire quest can be completed without him ever leaving camp lmao. Shadowheart, Astarion and Lae'zel kinda steal the show from everyone else, even Gale's personal quest is a bit lacking, though nowhere near as weak as Wyll and Karlach's who suffered greatly from being last minute adjustments and additions respectively.
I tried to convince them to let barcus be the leader in my first playthrough, but then failed the checks. I ended up having done the entire quest with zero rewards. Wulbren hated me cause I let the gondian live and the gondian couldnt help me cause of said reason in the video. Really sucked cause the entire quest felt pointless.
Saving the Gondians for me was never about the reward. My party had almost everything they needed at that point. My character was trying to be a hero, and couldn't just turn a blind eye to their plight. Plus, the Iron throne encounter is just amazing. Even though it isn't as dangerous as some of the bosses, the time limit really makes it memorable. Most exciting encounter besides Ansur IMO.
Exactly my point too. The iron Trhone is so unique. And it gives you Ravenguard in the final battle as an ally, and Omeluum gives you some items if u save him. Slightly better than fighting fucking ghosts for hours and gaining a paint that you can't put on a wall....
I loved the whole quest, but come on. You don't even get a cutscene where you get to see them united! If you're not going to give a reward, at least give a heartfelt cutscene or thank you😊
I hated the Ansur encounter. Come to think of it, it should have made this list! An ugly fight and all for nothing. You can get the loot without the fight.
on my first "Save the Gondians" playthrough, i decided to use a Potion of Angelic Reprieve because i'd never gotten to, and i REALLY needed it, because it was ridiculously difficult to keep these idiots alive. i jumped up into the rafters and used it, because nothing could really hit me up there a Gondian jumped up, SHOVED me, and woke me up. i decided to just let them die after that
Reminds me of that video where someone saved Jaheira in the tower fight by teleporting her up to the rafters and healing her. After that she immediately jumped down, went prone and died before she could do anything.
I just had the opposite yesterday! I was doing great in the fight, but then had two steel watchers next to me about to explode... I managed to move my party but my "me" was stuck there. Some absolute babe of a gondian - before moving herself from the blast - pushed me to safety!! ♥ I stared at the screen in awe for a bit and then clipped it 😂
I think most allies are programmed to do something like that if they find opportunity. I used an Angel Potion during the final sequence and once of the summoned Hellrider allies decided to spend his turn shoving me awake and not helping kill the giant goddamn dragon lol
The underwater prison was honestly one of my favorite parts of act 3. It actually required strategy to save all the gnomes, the Duke and Omeleum inside the time limit.
I just played it today for the first time after completely stumbling on the submersible with no idea what it did, and it was SO fun for me. Had to save and reload a few times to figure out how to save Ravengard, but that’s part of the game :)))
I just did it for the second time last night and I BARELY got my durge back onto the sub. It was so extremely fun. It's pretty easy if you make sure both Wyll and Gale have the ability to create portals for your party and the gondians and your party to use.
Raid the grove quest is probably the least favorite for me because minthara's behavior doesn't make sense. She's send here for a mission - find the artifact. And yet neither during the raid nor after it she doesn't search the grove, doesn't interrogate anyone, no investigation done whatsoever. And the next day she just leaves, thinking that murder of "heretics" will win her any favors. Like girl aren't you forgetting something? Something about an artifact hmm?.. that was infuriating for me
Agree. Minthara has a lot of herp-derp moments that might get missed in a single playthrough but become more obvious/ annoying in later runs. Of all the companions, she feels the least refined/ consistent. Fortunately, Emma Gregory's performance was so stellar, it overshadowed all of the Minthara writing flaws for me, at least. I could attentively listen to that lady talk about tax code and have a good time 😅
There's a very good reason Minthara's behavior doesn't make sense. Spoilers if you don't know, but it's because she's very literally not the one making those choices. She even condemns you for attacking the grove if you don't have a reasonable explanation for it. For the record, the attack on the grove has nothing to do with the artifact. They're entirely separate things. Attacking the grove is solely because the Absolute said so. They know the survivors of the nautiloid crash have the artifact, and that's a separate issue. We even encounter separate groups of the Absolute's forces going after these two different goals specifically.
Though you can also just randomly stumble upon this place, be like “omg why so many explosives around I’m going to steal every single one of them” then return out of town get into the basement realizing there’s a quest😂
If I could at least commission Oskar to paint Astarion so he could see himself again, it'd make that damn quest a little more worth it but NO. he has no reaction! Istg the painting you get isn't worth what I paid the Zhent to free him and also frankly........ Janneth is too good for Oskar, he kind of sucks as a person and doesn't deserve her devotion. Next run I'm leaving him with the Zhent, girlie will be better off.
My painting almost always turns out to be Minsc and it makes me laugh every single time. Also I think they're both actually much better off with Oskar in the Zhentarim's hands.
I killed all the Zhentarim so he could escape, but he still didn’t leave by himself. In Act 3 now, and he gets so mad like “after you FAILED to save me 😡” like bruh. Jannath was having an art gallery at her house and was feeling bad abt him until I told her he left her for another woman. She was frustrated, but thanked me bc now she didn’t have to worry abt him. Gave me the ring, too 👍 UPDATE: killed all the Zhentarim AGAIN, through the Guild Hall fight. He still won't leave. At this point I think leaving him to his own devices is natural selection.
When I found this quest I literally thought if I save him he will probably be available for my painting creation. Like goblins for the statue, but no he literally does nothing.
The painting always changed who it was whenever I picked it up and dropped it. Wish it would've just let us lock in one character, and get special dialogue if that character was Astarion.
What's the point when Astarion wouldn't react, anyway? (basing this on how Astarion has no reaction if you pay the hefty price to have a statue made of him).
Raiding the grove is easily the worst choice in the entire game simply because of Dammon. You get some low level loot from a few druids but lose out on the flawed helldusk set, the armor of persistence, like four best-in-slot weapons, the darkfire shortbow, and basically any interesting arrows bc he sells the vast majority of those in act 3
I mean, for the arrows Karlach's friend sells those and you can also find them in. Wyrm Rock and Rivington. The only issue for me is the Legacy of the Masters. Those gloves are exactly what an archer (or a unholy assassin) wants.
it's more satisfying to see lady jannath freely having a social event in her not-destroyed home. this happens if you don't save Oskar from the zhent (you can still meet him in act 3)
It makes sense as to why Wyll and Karlach feel so unpolished in regards to their story when you discover they were after thoughts in development of BG3.
Iron Throne rescue mission has to be one of the most memorable gameplay moments in the game for me. Sure it's very hard to save everyone, but it's like a tactical puzzle you have to solve, many times involving preparations before going in there. And if it's annoying for you, but you still wanna save everyone, go partial illithid with all your characters - It becomes almost trivial with perma fly and mind blasts.
I enjoyed it too, but after realizing there’s no reward for doing well and no achievement for saving them all it felt like ok… why did I bother trying so hard to do it. I think if gondians were only required to be saved there and no other areas I could accept it’s not bad
Or, get a monk with rogue multi class, stack some movement speed, haste, and go super sonic with step of the wind, loop across the entire map like twice in one turn and unlock every prison cell. 😂 it is hilarious to imagine that in real time
I thought I f*cked up, when my time was running out and I had only Omeluum left to save. I got to control him, checked his abilities and it was so rewarding to actually pull it off by saving everyone including the Duke with Mizoras interference.
The chicken chasing will be done with the owlbear cub if you let it live if/when you killed it's mother. In this case you can talk to it and get it to go where it needs to and then tell it to follow your scent to camp.
You can skip the need to do chicken chasing with dialogue options and still get the cub to show up at your camp as long as you let it get your sent before talking to the goblin.
You can also go to the cave, meet the Owlbears then leave. Then, a couple of long rests later, you can go back and the mother will be dead, killed by the goblins who then took the cub back for the chicken chase.
@@EluneAnzu You don't even need that. I killed all goblins, then entered Owlbear cave and let her live so backed out of the conversation. Long rest Owlbear mama is dead. And somewhat later the cub just appears at camp on it's own. Had it in my first playthrough and also in my second (although it did not yet join me in my second as I only had the scene where it comes and runs away, only in my second playthrough it was Astarion who chased it away instead of Gale, but since I use Astarion and not Gale in that run it may be that)
The Free the Artist Quest is the most annoying because the battle is within the house with multiple layers. The ghosts will agro you even if they're on the higher floor and they take their turns forever. After doing it on my first playthrough, I always kill the artist in the Zentharim hideout. LoL
My issue is the bugs. The quest is already annoying to do, and i actually would’ve be happy with painting cuz at that pint in act3 I’m all stack up with everything, with end game builds and don’t really need much. Instead of gold or some gear I most likely wouldn’t need, portrait of my character is something very unique and cool for once. No other quest does anything similar. HOWEVER, the damn painting buggs out every single time. Not only is it random, the character in the painting would also change everything you load the game or change location or go to camp, heck, even reloading a save will change the portrait. Like for example it would be that of Gale when being rewarded, then you go to camp and it becomes Jaheim’s, then you save and reload and it becomes Laezel, then you go back out and it becomes just blank. and then you quit the game and reopen and it becomes Astarion. Like wtf? Is like as if it’s possessed, ironically. Realizing that instantly breaks your immersion. Safe to say, in all my subsequent playthrough, lady jannath mansion has only been used for her art exhibition.
Another quest worthy of a black mark is the eagles' nest on top of the monastery. You kill several eagles to evict them from an eagle-sized nest to give the nest to a much smaller bird, and the reward is a chest you could always dig up anyway.
... there's a thing you get for clearing out the eagles besides the Blood of Lathander? Interesting. I didn't know there were additional extra rewards on top of an end-game weapon.
@@dontmisunderstand6041 that's the thing, it isn't really an extra reward. Chances are you already found the stash just by walking past it on the way down the mountain. It's just a regular Survival Check Buried Stash.
If you're referencing the poltergeist section... I had the permanent see invisibility buff and it did little to nothing for me in that section. One ghost still insisted on playing hide and seek for at least an hour.
It just triggered combat while I was walking by, for me. I was getting that buried chest in the yard and the see invisibility buff ‘revealed’ a poltergeist inside of that stupid house (who designed that house, btw? It’s got the dumbest layout. I know it’s a game dungeon and not an irl house but still. Damn.) and I had to spend 3-5 turns just dashing through the house, triggering combat with all the other poltergeists, to get to where that first revealed ghost was. 100% save the artist is the worst quest in the game. It’s so damn long for such a meagre reward and leads into the mystic carrion quest, which makes it feel even longer.
Except ... who gets that buff? The game is VERY literally telling you over and over ... "dude, Volo is killing you. You sure you want it to get worse?" The people who did it WITHOUT knowing the reward did it out of morbid curiosity and likely do both different paths of every single choice.
@@zero11010except the game doesn't tell you Volo is killing you. It's telling you, you're going to lose that eye if you keep it up. One eye is a good trade off for being able to ruin people's fun with invisibility
@@Drums_of_Liberation except it doesn’t tell you the reward. You’re being stabbed, by a known liar, in the eye with a knitting needle until he pulls out an ice pick. And you have to go through something like four separate opportunities for him to stop while your companions disapprove of your choices …… as they should … because it’s obscenely stupid.
I genuinely can’t believe I completed the dribbles the clown quest my first time playing. I did literally everything I could in act 3, but I’m still amazed I found all his pieces LOL
I always have trouble finding the one in Lavernica's house, because it's in this little alleyway tucked underneath a bridge that's not on a main path, but knowing it shares a wall with Araj's exploding lab place helps a little.
One major objection here: At the end of the save the Gondians quest, there are three options. You can side with the Gondians or with the Ironhands or you can replace Wulbren. This option is only available though, when you did not let another important person fly in the first act. With this third option you still get the support of the Ironhands in the final battle.
Honestly the issue with Karlachs quest isn’t that the ending isn’t “good” it’s just you get so many options and implications that there is a solution. Kinda disappointing her only real “good” option is to back to literal hell.
I would argue the quest being simplistic is that makes it really underwhelming. Literally all you do is get 2 inferno iron and dialogue. There is nothing to it. You don’t even get a quest to go out of you way to a specific location to find these material, you just stumble upon them while you do other stuff. All other companion have waaaay cooler and longer quest with either unique location, unique boss, unique choice that alters the storyline, unique npc to save or interact with, unique gear as reward, unique new ability, or a combination of all. Meanwhile karlach get “fetch” quest and I guess kill gortash, which you would do anyway in main quest. Even wyll, who’s got the second half-baked companion quest, have ties with iron throne and slay the wyrm, and 2 potential reward that can only be obtained thru Mizora. they really didnt put much work in karlach’s quest😅
@@yanli111 does getting the infernal iron even do anything? The first infernal iron doesn’t even give you approval lol. I’m not the type of guy to only do quests for rewards since I like the story and all but you’d think karlach would atleast be slightly appreciative of you stopping her dying
Yeah I honestly don't understand why they put all that dialogue with the steel watch if it leads nowhere lol. I believe Swen when he says there wasn't more; Karlach was a late addition and was just meant to be a minor NPC. But it's weird there are all these breadcrumbs with a dead end.
I personally hate resolve the abduction because up until that quest I had fully commited to no savescumming. But Isobelle decided to trigger 3 opportunity attacks and go down.
thats why i move all my characters to the entrance points to the room and block the entry.. NPC's really have a good tendency to kill themselves as soon as possible xD
It's a quest/battle that desperately needs more "outs". I like it when the outcomes of tactical fights can lead different story results depending on what exactly happened (for example, the Iron Throne battle does exactly this, which is why a lot of people love it). It keeps game more replayable and makes the world feel more dynamic. However, a minor bit of unluckiness or not-quite-optimal tactics shouldn't mean the difference between "everything is peachy" and "everyone is dead" like it does at the Inn. For example, if Isobel goes down, you should be able to prevent her from being taken. Maybe the warding falters and a few Harpers outside die (making the later assault a bit harder). Even if you let her get taken, maybe you can find another way to ward the Inn (at the cost of more lives outside the inn). Later on, you should still have the chance to keep Isobel alive by KOing her in the Ketheric battle.
@@dontmisunderstand6041this ^ thought I was gigabrain for casting invisibility on her and she immediately breaks it and starts getting rekt. Waste of a spell charge
Just have Shart cast Sanctuary on her and heal her when she takes dmg. If you position your party right and don't completely fail your initiative rolls, it's not that hard.
I call Find Dribbles the worst with how annoying it is for a crap reward imo. Save the Gondians at least leads you to where Duke Ravenguard and Omeluum are and if you help Barcus you can still get the ironhand gnomes in the final fight while siding with the Gondians. Having a controllable Steel Watcher in the final fight would have been fantastic
Yeah find dribbles is the worst quest you go on this long as goose chase to find his body parts which idk how anyone could do on a blind play trough I had to look that shit up and once you complete the quest the circus gone they leave getting rid of a amazing area with fantastic characters and scents merchants I know they said they would leave once dribbles was found but I didn’t expect the devs actually remove them like I thought would be “oh you found dribbles thanks here’s some mediocre gloves and we’ll be leaving soon” and have them remain there while your still in act three as they are preparing that way the circus is still there the player still has access to the merchants and characters while their “preparing to leave”
As soon as i read up about the Spellmight gloves, picking up Dribbles' remains became little more than a footnote. It's just ridiculous that you went outta your way on a shit tedious quest only to get some junk that you'd have no qualms about selling right away.
With the gondians, you can side with them but convince Barcus to take over the iron hand gnomes. He will send you help in the final battle by giving you grenaders
Right, but the quest says the gondians will still help you in the final battle if you choose that option and they still don’t send any help which feels broken somehow
@@ProxyGateTacticianWeird how they fixed the Watcher not using one of his abilities correctly but not fixed him not appearing there at all. Maybe a case of them checking something with debug tools to spawn him in there or something
I legitimately don't understand the Gauntlet of Shar hate. The trials are easy enough, even on Honour Mode, are overall pretty interesting, and that section of the game has some awesome character interactions and backstory. Ofc the trials won't be as fun on a second go around because they're puzzles you've already solved, but I never dread it like some people seem to 😶
It wouldn’t be as bad if it didn’t feel like you need to cheese the invisible maze to complete it. Also the elevator is in there lol I’m surprised you don’t mind that for Honour mode
The hidden path trial was bugged when I first attempted it on tactician and just kept killing me even though I was on the path. So you bet your ass I used knock on that door for honor mode and skipped that bad boy
I don't understand the hate for the invisible maze. I could see the path highlighted on the ground and I just had to follow it and I got it first time with no trouble. Why do you guys not have it highlighted ?
@@gildeddrake1479sometimes it is bugged and you can see the path. Also every time i did it by jumping/ flying to the platforms it would randomly kill me like 80% of the time for no apparent reason.
Everyone talks about how karlach gets a crap ending, but honestly spawn astarion starts burning up and has to live life in the underdark, which is also pretty lame for an outcome. Some of the companions even just casually say "guess we wont see him ever again. Oh well".... Im glad the epilogues hinted at both a cure for karlachs heart, and astarion still looking for ways to walk in the sun, though
I don't think he lives in the underdark. He is just back to night life in baldurs gate. He also talks about how he tries to save people now. Not the worst ending
@@Slack-3R In my game I played as a Seldarine Drow, romanced Astarion, didn't Ascend him and released all the spawns into the underdark. On the Epilogue we ended up living in the Underdark, training the spawns to control themselves, like an Xman institute.
It's because Astarion burning from the sun after the tadpoles get purged is lore and ingame logically sound. Karlach not being able to fix her engine considering the steel watch has the improved version, the gondians are engineers who know all about the engines and the blacksmith NPC seemed like he could fix it down the line. It was just cut because Larian decided to cut the whole upper Baldurs' gate. And then they lied about it, even tho 2 weeks before release they talked about it.
Only evil monsters force Karlach to go on living in Avernus, after she explicitly says she would rather die. The only reason she goes on living is because you manipulate her into doing so. Like forcing a pet to live with painful and devastating injuries just to sate your own emotional desires. Disgusting. They included the false hope of return to give you a way out, a means of allowing you to keep your false moral high ground intact. But I know the truth. And now you do too.
@@itzan7513 i mean... archdruids can canoically cure vampirism in dnd lore... so halsin could cure him. Its actually not really all that hard to cure vampirism or even just find a way to walk in the sun again. I think some sort of mention that you are at least looking for a cure rather than accepting his fate (or as it says in the quest log), dooming him. But yes, I think Karlach should definitely have some sort of way(also I saw somewhere, scrolls of true resurrection could cure her, if that's true Gale has one as well as the party could easily afford one or the compents for one). There are several holes regarding things like this, as there would definitely be a way to figure it out pretty easily if it is dnd lor based(which it is).
@@thiagoanbonfim The one redeeming thing about the dribbles questline is that all the murder scenes are callbacks to the main antagonists of BG2 Throne of Bhaal DLC.
Investigate the Fireworks: I was okay with the quest. The reward for me was throwing multiple people out the window. Then the shopkeeper joined the fight. He would take a full minute to decide to dash upstairs. He almost destroyed my Honour Mode run by getting me caught in a crash loop every time I loaded into the game. Way too overpowered move-set for a stupid shopkeeper.
MY GAME WOULD CRASH ON PS5 EVERY.SINGLE.TIME. I WOULD ATTACK AND IT WAS THE SHOPKEEPERS TURN. I MEAN EVERY SINGLE TIME. I HAD TO START PUTTING CHARACTERS DOWN THERE WITH HIM FOR THE GAME NOT TO CRASH.
For me the investigation of Suspicious Toys will always be the most useless quest line :/ Like you mentioned it seems so odd there's literally NOTHING you can do with the info once you've figured it all out, no reward for killing them or 'revealing' them.
I can respect Larian's decision to move on from Baldur's Gate, but I am super disappointed. There's so much more to this world. I genuinely thought we'd face Zariel or Vlaakith during our campaign.
@BornToTroll-it5ju way to call them egotistical when all they've done this past year is continue to patch and provide as much content as possible for free. It's not even their fault, WotC is just that shitty that no one wants to work with them.
@@TheGreendaleHumanBeingif you play Descent into Avernus then you can absolutely slap Zariel around at level 13. She isn't that powerful in the lore, BG3 talks her up more than it should
I'm actually a really big fan of Karlach's questline. It's sad and heart wrenching to know that you can't find a way to properly save her during the game. But, with her romance having the option to blaze through Avernus with her was the best ending possible for me. She still gets her freedom, and someone to stay by her side. She does also mention that you found plans to fix the engine and are getting ready to raid one of Zariel's forges to do it, which is fun to think about.
Yeah, not every story needs to be wrapped up in a tidy bow to be good. However, I do think that a valid complaint is that Karlach's questline is just kind of simplistic. It's basically a fetch quest and then you're done. Her relationship with Gortash is kind of interesting, but also a bit half-baked. Other than having some unique dialog, there's not much else going on.
Another thing about the explosive toys quest is that it is completely bugged. If you initiate combat, usually the people on the other floors of the building will be drawn in The problem with this is that most of the time, the characters fail to move, take actions, or do anything besides standing there for minutes at a time, only for the game to crash afterwards. I’ve personally tried to quietly eliminate them, or eliminate them all at once e, but there’s always a straggler or two who managed to not die quick enough. So yeah, not only is the quest apparently (and I say this because I literally can’t beat it) unrewarding, but it’s bugged to hell.
That would explain why I for the life of me was not able to stealth that section. Had to resort to just blowing everything up after getting frustrated.
I stealthed my whole party with invisibility potions, positioned them perfectly on the top floor to take everyone out asap without risking the barrels and loot only to randomly aggro the lower two floors and have the receptionist chick throw an Alchemists Fire literally through the the fucking ceiling and blow the whole floor up. She didn't even climb fully up the stairs or anything. Had to just murderhobo my way from the ground floor up
By this time I generally have at least two half-illithid PCs. They simply fly on top of a neighbouring building and chuck a Fire Bolt, Fireball, Alchemist Fire or Arrow of Fire through the open window at the smoke powder barrel. KABOOM and if any Banites survive, seeing them go "wut y room go bang?" Is hilarious.
dribbles is the worst for sure, you get no quest markers so you have to just explore every inch of the map, you have to find a crapton of bodyparts and the reward is terrible
@@RPCauldron But you can literally get it for free by just pickpocketing or even killing the NPC, and by the time you collect all the body parts you’ll likely already be level 12, so it is incredibly pointless to go through the actual quest to get this item
I really despised Ethel's quest in Act 1, specifically the combat encounters in the swamp. I know it is intended to be dangerous and hard to maneuver but all the mud, poison, and cc makes it my least favorite thing to do in the whole game.
The worst thing is playing it for the first time, taking ages to get to ber boss fight nd then realise you are horribly underleveled so you have to reload a save from over an hour ago.
I didn't even know there were combat encounters in the swamp. First time I got to the hut I tried to walk through her fireplace and it triggered a fight.
I really like the Shar trials, except for the Faith-Leap one. The soft-step trial lets you use a bunch of solutions to get around it such as invisibility potion/spell, gaseous form, or just being super fast; so I think it lets you experiment and try different things in multiple playthroughs. The self-same trial is a pretty fun 'gotcha' on a first playthorugh when your characters are probably not optimised anyway but encourages sneaky tactics on second playthroughs such as removing the enemies' equipment or sneaking in companions after the trial starts, both of which I think are on the border of 'was I meant to do that' solutions which I find very fun in an RPG. I agree the faith-leap trial seems not to be implemented correctly though, and they really needed to avoid anything requiring fine control in a game where fine character control is not really possible.
Try the faith leap with a moon lantern. I've read that reveals the path and I think that's what I did on my first playthrough though at the time I just thought it was a settings bug when the path stayed visible.
@@Furthea2the visible floor was a bug that they have since fixed. Was visible in my first run but more recent runs the paths are invisible as intended. Still easy though as the map of the routes is at the start.
For faith leap I have memorized the path and you can achieve farily accurate movement, by always turning your camera to a 90° angle relative to the direction you need to move, then placing your cursor at your characters feet and moving it horizontally to the target location
Faith leap is easy with the map on the floor but its super bullshit that it just starts killing you if you try and jump through it. The game normally does a great job of rewarding creative thinking, so suddenly introducing an instakill punishment for thinking outside the box sucks ass
In defense of the chicken chasing, it’s very easy to skip that. I mostly use it to get the owlbear cub. I’ve literally never done it with an actual chicken tbh.
If you talk to the chicken with speak with animals on, you can tell it to run to the end, no check, I think you can do the same with owlbear cub( there might be a check there, can’t remember rn)
i dont get why karlach just doesnt stay in the house of hope? theres a good person there, its in the hells, she can be comfortable until they can find a solution? its so aggravating to see her either die, or force you and wyll to go to hell (rip if youre dating will and want karlach to live).
"Force you and wyll to go to hell (rip if youre dating will and want karlach to live)": This was actually my ending and I interpreted it to mean that we became a trio, fighting demons in hell together. I was not bothered by it at all.
is she just gonna sit around with Hope flicking her bean. Being stuck in that place would be the most boring thing ever. I never felt all bubbly inside when Hope decides to stay there. Sure, her situation greatly improved not being a captive and all, but not by much.
i believe it’s because zariel is pretty much constantly hunting her down, so staying in one place would be the worst possible decision. i cant think of a specific dialogue but i’m pretty sure karlach says a few times throughout the game that she’s been running from zariel and her hell army for a long time. holding up probably wouldn’t work, especially not in the HoH.
@@MargaManterola Same here, I actually loved this ending as it let my character keep adventuring with two of his favorite companions. I know Karlach didn't WANT to go back to Avernus but I think the three of them could make the best of it.
As I said in a reply, I'm surprised Ansur isn't in the list. I felt completely tricked after having been promised a dragon... It was a not very interesting fight, the reward can be collected without fighting, and the main plot point that you discover (that the emperor is Balduran) is almost absent from dialogue afterwards, I thought it was going to be a much bigger deal. I'm not sure if it's my least favorite, but definitely top 3.
plus the emperor being balduran is unnecessarily confusing for his character and the city as a whole, i honestly forgot he was balduran until this comment because it's such an underdeveloped plot point
I think the biggest reason in act 3 not to do some of the more tedious quests except once is because of that point you are not able to level any higher
A truly excellent reason to grab the mod that raises the level ceiling to 20. Why do tedious quests for the underwhelming magic items in this version of D&D?
@@davidhorn8004 Leveling only actually makes you stronger in DnD (and BG3) through the additional abilities gained by those levels. Currently, modding can't add in those abilities or the higher leveled spells that almost every class needs to meaningfully gain from increasing the level cap.
As much as I was sad seeing the ending for Karlach, I still find it interesting and nicely written. Not everything is fixable, not everyone can be saved, some people will die or return to their miserable state after clearing the main quest, that's just how it is.
The problem is, at least three people should be able to fix her (whoever installed the engine in the first place, the ironhands, and the steelwatch), and Karlach mentions a wish spell but it's never a real option. I don't accept it because it's forced drama that ignores solutions.
I don't like the Karlach quest because it's just not finished. They were speaking about the upper city two months before release. And the upper city was important to Wyll and Karlach. The two characters whose stories feel cut short and shafted :// I hope for a definitive edition to add back cut content.
Fuck that shit! This a fantasy game, if we want a happy ending we can get it. Get that "That's how it is" out of here. There were a thousand in-universe ways to fix Karlach including the literally god of death sitting in your camp. Larion just wanted cheap pain for the playerbase.
Honestly, it feels like Larian did everything they could to discourage a fully evil run (i.e., one that includes raiding the grove and helping kidnap Isobel) without fully railroading players away from it. There are viable ways to be not entirely good or be an antihero of sorts, but being completely evil is punished incredibly hard for virtually no reward and I'm not sure how I feel about that.
I'd say you can be very evil, just save things for the right moment. You can save the grove and then kill all the druids (which usually happens to me because I want the idol of Silvanus). You knock Alfira out to keep her from dying before act 2. Then you rescue Lakrissa and the gnomes and once they're all there and reward you (Potent Robe) you kill Isobel. The only real issue I have with that is not getting the "Legacy of the Masters" in act 3. Which means if I'm going with a physical unit it's a bad loss. But with a sorcerer or something like that you're still ok. Also even if you refuse Bhaal as the Durge you can still be evil. In fact, the Durge is a very vicious person even without the Urge influence. If you choose the right dialogue questions after refusing Bhaal you get a creepy note from the narrator telling you all the evil you do from then on will be for yourself and not for Bhaal. There are other similar situations revealing you can still be a piece of crap if you want and it's compatible with the lore. Then you can go for the epilogue to find an empty camp with no allies and have an attempt to kill Withers with "Atrophy". The fitting end of the one who just wants to kill by themselves and for themselves. Even the Absolute, the Dead Three and their predecessor will be just one of your victims.
I'm definitely doing that on my next playthrough (if I don't kill him first!). The enemies inside are just so tedious to kill and the way to disable them is not at all evident. It's a shame, because the mystery of the quest was so interesting
SAME, the Gauntlet was challenging, but not frustrating for me. The walking on darkness answer is literally drawn on the floor when you start. The whole stealth mission is done with an invisibility spell/potion, and the fight with yourself, you don't need to actually do that, the debuff for having someone else kill a duplicate can be easily removed.
Biggest problem for me was that you cant use him as slave after literally buying him. He just runs away and if I try to knock him down to stop it, everyone around gets aggroed for me damaging MY OWN property :(
Also Karlach's quest is basically fetch quests that you accidentally stumble into. Her whole betrayal backstory is just a few lines of dialogue, and tied to one of the more uninteresting villains. Which is a damn shame. Because her story had the potential to take you to way more interesting locations.
That's a serious mistake. Barcus makes the Last Light a Triple Play for important vendors. Plus there's that whole final battle thing. Your play-thru may vary...
@@davidhorn8004 My first completed playthrough ended up making it to the final battle with my only allies being Dame Aylin and Astarion's minions. It was fairly difficult to succeed in the end.
Shocked that there is supposed to be a Gondian Steelwatcher. That said, you CAN be nice to the Gondians and get the iron hands, if you put Barcus in charge of them. Not that it’s worth it, the Gondians blow. I like saving the ones in the depths, but the ones in the foundry are morons.
Only 1:31? When I did the stupid “save the painter” quest, the poltergeists bugged out and EACH TOOK TWO MINUTES TO TAKE THEIR TURN. SOMETIMES THEY WOULDNT EVEN DO ANYTHING ON THEIR TURN. So yeah that one easily makes the top of my list, didn’t even finish it on my first playthrough and I never will. Oskar gets blown up in the Zhentarim hideout now, every single time. He’s more evil than the netherbrain if you ask me.
Fighthing against my own strong clones is always fun, it will be the last actual engaging fight for the rest of the playthrough. Everything else will die before I even finish casting my buffs.
The other day I sent in Shadowheart against herself and the challenge felt like it was probably intended to be done that way, it was quick and fairly easy.
@@korakysI agree, is even easier if you have her unequip everything before initiating the trial since shadow being mirrors her equipped items-sneak in, re-equip best items and surprise the would-be ambusher, who has no weapons or armor 👍
I get that not every quest can have a happy ending but not making the steel watch be more related to Karlach's heart was a huge missed opportunity for story telling.
I did a bit of experimenting with Oskar's painting and discovered that he always paints whichever companion is closest to you when you tell him to go ahead with the painting. So if you want a painting of yourself you must let one of the companions do the talking and make sure you¨re the closest one to that companion. I don't think this was intended but is simply a very banal mistake by the person writing the script. They could have made the whole thing more interesting by letting you talk him into painting a nude of yourself instead and then be able to sell that for a fortune to someone! XD
Ohh really is that what the trigger is? That is interesting. I didn't realize it. I was just like why the hell did Astarion talk to her and I got minthara? Even worse is sometimes you start the dialogue, and ur companions were still walking and can go closer when you're in the cutscene. Good testing to find that.
4:26 i heard the cut content from act 3 (High Hall) was going to be the solution to Karlachs problem which explains why it feels like you are getting the “bad ending” she gets despite you doing everything to help her.
The worst quest easily for me was saving and finding Mol. Having a capable and charismatic character who seems to be struggling with a growing addiction to ambition would be fun enough. But having it be a child adds an extra layer to it. It built up and up and up with saving Mol's friend, then looming dread with Raphael, then finally seeing her kidnapped...only for a fart out ending where she's just chilling in the guild's lobby. "Oh hey, good to see you again, got big plans, friends? eh they'll be fine. k bye!" -Quest completed ...the fuck?
I remember being really annoyed with "Stop the Presses". When you accept it, you have to complete it before a long rest otherwise it's failed and you get bad reputation in Baldur's Gate, and I also thought its gameplay was very frustrating. I don't even remember if there's a reward! It seems like your character is better off never starting the quest altogether, in my opinion (I played it soon after release so maybe Larian patched it since).
I completed the Gondian quest today and I gotta say, their AI was very good. I remember them constantly running into danger months ago but I feel like their AI must have been tweaked in recent patches because they made a good habit of Misty Stepping out of danger. One even pushed two of their paralyzed buddies out of a Steel Watcher explosion with Thunderwave. Well played..
Yea they all get blur now and they spam misty steps they got way better than original release. I still took 4 tries to save every single one on explorer but I was using awful builds also. Most of my late game save files were from challenge runs where my chars are under leveled or something lol
I can't agree with the 'chicken chasing' being bad because does anyone actually do it with the chicken? I assumed everyone ended up with the owlbear cub being the substitute chicken in which case saving him and have him join your camp is plenty of reward.
are you kidding. I love some of these quest. i dont really mind the underwhelming rewards. what I seek is the experience I get from them. Some are funny and thrilling. iron throne quest was an underwater adventure, it was really fun and Id like to play it again.
The save the artist quest was horrible from any angle. First you pay 600 gold for some stranger at a time in the game where gold still means something only for the prick to come back later, which requires you to navigate through a house with time stealing poltergeists in turn based mode in which the final one could play hide and seek for a while. By the time you free the artist you best be getting the sword of colossal whoop arse or the amulet of infinite health, but a painting. Mine was just a shadow. That one was so bad I'm pretty sure it was Larian trolling us. The poltergeist house pissed me off. It highlights how painfully inn-efficient the games turn based design is and it just so happens that the polterguists take longer than any other character in the game to act. Also any battle where a lot of enemies are placed at upward angles against you. You don't get to do that unless you design better controls that allow the player to easily access those angles. And of course the final march to the netherbrain ends up being just that. But you are correct about some things, such as the Shar quest, which I thought was fun and is so easy on a second playthrough.
@@LibertyRapsher my rogue bullied the merchant into allowing him to pay zero gold for that man... then insulted the artist by telling him exactly how much we didn't spend on him 😂
Investigate the Suspicious Toys is especially annoying since the fight at the end breaks your paladin oath and has a chance of bringing the guards in. It just feels broken.
In my first playthrough, I spent maybe 2 hours trying to do the suspicious toys quest without initiating combat, before looking it up and discovering I had no other option. That was a very disappointing waste of time, especially for a game that touts creative problem solving and freedom of choice.
Act 1 is a solid 11 hours if you wipe out the grove. My current playthrough is at 27 hours and hasn't yet entered the Creche, because I saved the grove.
@@dontmisunderstand6041 Why would anyone with a pinch of soul want to wipe out the Grove? Even if you really are aiming for "the most evil character ever," taking out the Grove takes away about half of your companions and rips the guts out of your game options...in the 1st Act!
One of my characters had been dating Gale but Gale refused to give up the possibility of godhood for my character so I went to hell with Karlach. Gale can have his divinity. I'll take my fiery new girlfriend and our epic quest to save her life any day.
And you get to share a cigar with a kickass loveboat. Her last line makes it clear she's not exactly unhappy. "And this time...I'm not alone." With a really cute little smile. She's gonna be okay.
3/4 of the Shar trials can be cheesed. 1 - The Sneak one can be done before interacting with the statue and bleeding, just by lockpicking some doors/disarming some traps, just have one party member wait inside right in front of the prize, start the trial and go back to that companion to pick the gem, takes like 3 sec. 2 - The Copies trial can also be cheesed by unnequiping everything in your party before bleeding to the statue, right after you can equip every piece again, and now you have a fight where the enemies are naked and you have your nice gear. hehehe 3 - The Pathway trial is cheesed by just standing at the right corner to where the bleeding offer is, and just click on the other side. For some reason this straight line goes perfectly and you can finish it like it was nothing. Havent noticed any cheese for the Libray part, tho, might have to ask those Mice around the temple.
Was about to say this too! To add to the 2nd one (Copies trial), I've also heard you can send everyone else back to camp and just have one player do the trial. Makes the fight go just a bit quicker with one KO hit!
I had no problem with any of those challenges AND I don't know what I did right but I could just see the invisible pathway so it's wasn't even a trial for me.
it doesn't matter if you can cheese them... the problem is it takes a lot of time and is super boring. They are not difficult per se, they are just tedious.Especially on your third or fourth playthrough in a questline that is obligatory
For the save the artist quest you can get 1 painting per companion. They sell for between 650-750 each (depending on the persausion skill of the one talking to the vendor). If you take all 10 companions there thats 11 paintings and around 7700 gold for completing it.
Thanks so much for looking into the summonable steel watcher stuff, knowing it 100% exists in the game files is definitley vindication haha It sucks that it appears to be bugged though, hopefully someone at Larian hears your plea and puts us all out of our misery, thanks again man!
Save the Gondians isn't too bad. It intersects with other quests like Disable the Steelwatch, etc. so you're not solely focused on it and the loot you get along way is pretty good.
Karlach's story is great as it is, she is a metaphor for a person with a terminal illness. They want to die peacefully but they will do the chemotherapy treatment if you really insist. By accepting treatment they are willing to go through hell, not for them, but they'll do it for you.
I get that, but in this case, karlachs chemo is magic, the solution to her problem absolutely exists within the game world, but the devs didnt put it in their game. Basically, its telling the player in a game where choices matter, that their choice doesnt matter.
Theres even a legitimate solution in game thats just never mentioned You can get a Scroll of True Ressurection. Which magically re-creates a persons body, so you can revive a desd person from a single fingernail. You could easilly get the scroll. Kill Karlach. Cut off a hand or something, cast the spell on the hand, and she'd be reurned to life with her original heart back
@@Canadian_Zac that is a 9th level spell. There are no spells above level 6 in the game. Plus, you need a diamond worth 25000 gp as a material component, which is supposed to be an extreme rarity and it is fair it doesn't exist in the game.
@@Achaemus what is the magic solution to her problem? She needs a heart. And there's some poetry in that because she is the most kindhearted person in the party. Any magic that can probably cure her, give her a new body or a heart is probably too advanced for the level cap of the game. Sure you can cast wish or something like that, but it's not that simple. And it is ok if a DM says high level magic isn't available in his campaign
@Ian-hm4ld Gale has one that you can get in the game. It's either you get it as part of his personal quest in act 3, or you can get it by killing him, and following his automated image's instructions to bring him back. Can't remember which. But it is in the game
to be fair, the Gondians aren't at all worth it as allies. I expected them to be chucking smokebomb grenades all over the place but instead they do the amazing idea of running up to something in melee range to attempt a ranged attack joking aside, they are not at all worth the allies though the iron throne is absolutely memorable
If you can worm Wyll out of his contract with Mizora before going to the iron throne, you'll find Wyll's dad and can save him! Definitely very rewarding. Wyll deserves nice things.
So I'm guessing you didn't save Barcus because if you do the Gondians and iron hand gnomes can make peace, Barcus basically becomes the new ruler of the iron hand and evicts wulbren from the iron hands
i wanted to play the game as if im roleplaying to try to enjoy it like other people do, but i quickly realized i'm very reward motivated, so i can't truly roleplay, and i feel like this video validated a lot of my feelings lmao
Man, I had an idea how Karlach's ending would go as far as choices my first playthrough, considering I'd romanced her, I thought I was going to be okay. During the docks sequence I had a few mini heartattacks that I had somehow been locked out and she was going to burn up in front of me. Thank the gods that wasn't the case. Look her ending isn't perfect. But after the amendment of the epilogue, it has a silver lining. It's up to your imagination how the forge heist would go. More importantly, she's still alive and not alone. Avernus wasn't even her biggest fear. It was the loneliness and betrayal she faced. She makes a point to highlight those two things enough throughout the game in dialogue with her that they might as well be giant neon signs. She's willing to go with Wyll too if you didn't romance her. I have to imagine she's even more content being there with the person she loves if you do go. I know I plan to do it every single run, afterall Karlach is bae.
My friend romanced Wyll in our playthrough, and both him and Wyll were able to go to Avernus with Karlach. At first I was disappointed because my character was the one who built the bond with her (but I chose to have my character kill himself at the end haha), but I think PC + Wyll + Karlach to Avernus ending was really cute in a way! Especially with the added epilogue stuff
Finally, someone who understands Karlach! For her it does seem to be about the loneliness and the trust. That's why she's my favorite companion because I feel like she's a lot like me. I love her!
@@Sky-si1iv K-bae is my pookie bear lol. She's always in my party, rom'ed, and spoiled af in my runs. Somebody gets all the best gear, diamonds, beers, and stuffed animals we find lmao.
If my players want to continue playing their characters after finishing the "Descent into Avernus" D&D campaign, then I will let them up with Wyll and Karlach to go after the forge for fixing her engine for good. :)
I know this was made 7 months ago, but just as an update, I did get the Steel Watch ally during my fight with the Absolute (after saving all the Gondians)
I can never save the Gondians inside the facility itself. At best I can spare some in first "interior" section adjoined to the city map itself and that I only succeeded at somewhat my first time and had to repeat when it turned out that the important NPC I needed to talk to died. That whole section can go fuck itself. It's not fair, it's not fun, and it's frustrating when you're aiming for perfection, which let's face it most of us do when we're playing games with options like this for the first time.
I enjoyed the Gondians mission. The underwater prison was totally memorable and I relished the fights where you needed to disable the devices which made their collars explode.
Find the Mushroom Picker. Not because the item rewards are bad or anything, just the moral implications and results of interacting with the quest... Either you blow up Baelen (nice job?) you save Baelen, and he gets to be abused by his wife again (y.. yay?) or you feed him the noblestalk and *he* gets to abuse his wife again (oh no) You might argue giving Baelen the noblestalk is the 'good' outcome because she leaves him under the cover of night but like... not really?? She has no source of income and her abuser is still out there somewhere, he could find her and resume his abuse at any moment. What's worse is, there are all these cats in Act 3 that only serve to give some small semblance of closure to this plot, and only in the event you give the mushroom to Baelen... I wish Larian didn't have an entire questline trying to "both sides" an abusive relationship... it really undermines that actual dynamics and struggles of real abusive relationships... I have seen so many people going 'why don't you just leave her/him' not understanding how or why people find themselves in these places, and this game could have taken the opportunity to shine a light on a rarely discussed issue, but through a fictional framing that makes it more approachable... just like it did for Astarion's questline.
the part that was annoying with that quest is no one was in the right. he was an abusive jerk, and she poisoned him and kept him that way for years.. rather just keep the noble stalk for myself (bonus if you are Durge and eat it as well)
Interesting point, hadn’t considered Derryth as an abuser herself-thought lobotomizing the man that had abused her for 70 years was justice served. One playthrough gave noble stalk to Shadowheart, another Durge used on self, other times just let her have so she has a well-stocked supply of potions and ingredients in Act 3
Neither Baelen nor Derryth are nice people. I consider it a good thing if Baelen dies of a spore overdose, but he's not getting his scrolls back. Nor is he getting the noblestalk. It's far too valuable to waste on restoring some yutz's memories. Give to Derryth, assuming you intend to play Act III, then go buy a couple-three of the best healing item in the game from her - after any level-up or long rest. Logistically, there is no other option. If you want to wander down memory lane, save, sample, restore. You're welcome.
The rewards for the Gondian quest are much better now, siding with them and making Barcus leader of the Ironhand Gnomes makes it so you get the ally support from both the Gondians _and_ Ironhand Gnomes, and it feels good to save everyone, make peace between conflicting factions, _and_ piss off Wulbren. Truly the optimal conclusion to multiple threads throughout the game. Within the factory itself, the Gondians now tend to misty step up to some pipes far away from the action and snipe down, so they _tend_ to not get themselves killed in my experience. The iron thone is the iron throne though, it's still really fucking tough. I think the toy quest is the worst in my opinion. Not only is there no nuance to it, but you have to actively trespass and kill an entire building of people to complete it. There isn't even any satisfying investigation to it, you talk to toymaker, find the explosives in the charity barn, toymaker says the explosives come from the fireworks place, you go there, you kill everyone. Not only can you not blackmail gortash or inform the flaming fist, you can't even investigate where the smokepowder is coming from, what they're doing, maybe finding a passcode or someone to impersonate to get to the third floor, just nothing. It's a murder hobo quest and an intelligent wizard/detective character has no solution other than murder.
I think my biggest problem with the save the gondians quest is that they were just so freaking bad at surviving. Like after I had cleared the path to the staircase in the underwater prison, all this NPC needed to do was walk. Just....walk and go up the stairs. But no.... of course he didn't do that, so he died
I think the challenge and idea behind the Iron Throne quest is pretty good. Like in good DnD, not every encounter should be about wiping the floor with enemies in the same way you always do. Even on the higher difficulties it's perfectly possible to release all the prisoners in time with good use of haste, fly, potions, and movement-boosting items. That tells me it's pretty well balanced. But like in the foundry, the big problem is with the gondians themselves who will randomly decide to not run to the ladder, often just stodd waiting for the sahuagin to kill them or even running PAST the ladder to get out. Like a lot of act 3 it's a really good idea let down by janky performance.
I had it happen once where one of them ended turn at the ladder so no one else could use it causing the rest of the gondians to all run the wrong way and then not escape in time
Same issue, I loved the idea but I felt like I was fighting against the AI most of the time more than the enemies or the clock. Managed to save them all on Tactician but I had to resort to throwing Void Bulbs at them on the last turn to try and get their AI to register the ladder, and even then it took a few reloads and sending Omelum back down to pick up the last one who still wouldn't find it. A good deal of the time they wouldn't use their full dashes either and would just take a few steps and cancel for no reason. Great quest idea ruined by jank
I’m really surprised the trials of shar was on here. I honestly didn’t find any of the trials to be overly difficult and actually had a good time doing them
Feedback on each of the top 10 10) Yeah, the puzzles were frustrating at first and tedious on repeated playthroughs. The stealth one is kind of but can easily be sneezed with an invisibility scroll. I actually like the mirror matches one, although I usually do not even follow the rules and end up just killing the doppelgangers with ease. Especially with party limit begone. But the invisible maze is the worst; and only decent if either giving Shadowheart a Hill Giant Elixer to enhance jumping strength or using grant flight in turn based mode. But using knock on the door is the way to go yes. 9) Yeah, the damn chicken one. Only fun if using the Owlbear cub, then just get the Owlbear cub out of the Goblin camp. But better to recruit him is to kill the Goblins before interacting with the mother Owlbear. 8) Yeah, I freed Oskar multiple times, he may be a good guy, but the quest is annoying with little to no reward. I feel bad for siding with the bad guys for once on this quest. The only thing you gain out of the portrait is that it sells for a fortune when given to a merchant. 7) Yeah, this is an annoying fight and the following fight is even more annoying. Especially killing off too many very important NPCs including Dammon and all those poor Tiefling children. And there is no reward so many things that make the main quest worse 6) Oh Karlach, my very favorite romance option and companion character in the game. It's so sad that her ending is bleak no matter what you do, save for her returning to Avernis with Wyll and you. And even killing Gortash does little to satisfy her. Hope final patch 7 grants ability to fix her heart fully. 5) Yeah, while getting a lot of good explosives is a nice reward, we do not even know why they are targeting innocent children. Just pure sadism? 4) Yeah, all of those quests are attempts at basically just being poor man's versions of Fire Emblem. Where they're more so slow and boring rather than outright challenging. They could be fun on Party Limit Begone, but even then. The who causing long boring lags and enemies taking too long during their turns is boring. It's a shame the final boss against the Netherbrain is this anticlimactic. 3) Damn the Dribbles one is so boring yeah. 2) Ugh. I hate how that is even an option in the first place. Sure evil runs can be fun, but killing innocent civilians and children is not. Especially Dammon, Mol, Mattei, Alfira, Bex, Danis, ect. And no reward when you can just raid the Goblin camp while simply knocking out Minthara without killing her. 1) Yeah, the Iron Throne is by far the most annoying quest in the game; and so difficult to save everyone without a single casualty and making sure all your party members make it out alive. All those Sahagins and water hazards are especially annoying. Made even worse if you decide to break Mizora's pact. And as for disabling the Steel Watchers, it does appear vanity to rescue the ones from the Iron Throne if Wulbren is alive, because he just murders them anyway. Still, helping Barcus become the leader and kicking Wulbren out is the real satisfaction. And there is going to be a new reward for patch 7. Honorable mentions, Steal the Githyanki Egg; who would help lady Esther? Siding with Kagha against Zevlor is also a terrible quest. Another subquest especially bad is "Surrender Shadowheart to Viconia.
I have a tip! Kill the moonrise guards beforehand! I killed them bit by bit because I knew I was gonna have to fight all of them. They still give you a couple to fight but it takes A LOAD off
It would be fine if saving the dude was the end of it. Another life saved, another '(Completed)" in the quest log - my paladin is happy and I am happy. But then you have to ask him about a stupid dowry and hope you pass the Perception check to actually get it from a literal haystack. Also get back and talk to him like three different times to even get this information. I was playing a paladin eager to help anyone in need, but finding a lost wedding gift? It felt like such a stupid waste of time.
Another thing that sucks is there are multiple ways of missing out on Zevlor, Halsin, Dammon, Mol, Arabella etc, besides raiding the Grove. Many players including myself assumed the game to be an open world kinda game, not a time quest, where if you fail a time quest early on it locks you out of a huge chunk of the game later on (I'm on board with choices leading to different present and future outcomes, but taking a decent portion of late game things based on early game decisions is frustrating). As a result people like myself start seeking online playthroughs/cheats because we don't want to miss out on huge chunks of the game in the future or if we replay the Grove/Goblin Camp portion we don't want to make a choice that removes large portions of the game later. and there are multiple ways you can lock yourself out even when you think you're taking all precautions. It won't put tree branches over the grove, but it will lock you out of the Grove characters going forward. On a most recent playthrough I decided to take the helping Kaghda to see the errors of her ways path, which worked in that regard, but locks you out of the Tiefling characters going forward. On a first playthrough this made me paranoid going forward. Any difficult decision would cause me to look it up online and or feel less free or confident about roaming around and letting the game happen naturally
None of the quests are timed as far as I’ve seen, they do skip some parts or all of some of you go to certain areas though, like if you go to the Mountain Pass before saving them, the grove will get locked. But the Tieflings won’t leave until you have killed the goblin leaders, I’ve done the Kagha redemption like 3 times, if you tell Zevlor he thanks you for giving them more time, and asks you to take care of the goblins. You need to do kagha’s quest before killing the goblins. tldr: you can take as much time as you want, as long as you don’t go to far ahead of where the game expects you to be. Not intuitive to some, but not timed
The problem is that the game is very good at faking urgency. In reality you can take all the time you want, only advancing certain main story quests or progressing into different zones (although there will be a warning for that) will lock you out of stuff. But when you first play you are very motivated to press on with the main quest, when in reality you should do those last after exploring everything else.
@@tobiasbayer4866 The main quest only felt urgent to me up until the first meeting with the dream guardian, who effectively tells you that you won’t turn while they’re around. What this meant to me was that I didn’t have to worry about time. Then again I’ve played a lot of rpgs, so maybe I just have a good feel for these things. Generally unless the game gives you an actual timer number, there is no actual urgency, regardless of what characters say, has been my experience.
@@DestroyerOfSouls213 The tadpole is the obvious thing, but I dont just mean that. Basically every main story quest does this. Helping the grove and promising to get rid of the goblins? Yeah, lets do that right away. Being tasked with infiltrating moonrise? Right away. The only thing where that isnt really the case is act 3 because getting to wyrm keep and finding Orin isnt straightforward and requires a bit of exploration. Basically what Im trying to saying is that the main story threads are laid out in such a way that you want to see what happens next immediately, and most of the time you are able to, but when you just follow the main story you miss out on a bunch of stuff, so you kinda have to take the indirect path If you want to explore everything. The whole story just flows so smoothly together that messing around with side missions messes up the pacing a bit imo.
I rather enjoy the massive encounters with over 10 combatants. You really get the stretch the class's legs, deploy massive AOE spells and abilities, and have to make turn-by turn tactical decisions.
I'm so glad you mentioned the Raid the Grove quest as the dog poo that it is. I played it last night and forgot that Minthara turns on you if you don't sleep with her, and ended up killing her, thus making the quest useless, punishing myself for no reason and like you said, locking me out of future quests. It's such a bad quest, and worse, it's written poorly. You mention Dribbles the Clown needing a guide but I feel like Minthara being your ally needs a quide too because canonically there is no reasonable way to assume anyone would EVER ally with her. Even roleplaying, it's hard to justify making such a person your companion.
lol “1.5 min between turns is too long”. I mean yeah, it’s a video game I get it. But in actual D&D you can easily go like half an hour between your turns
I know lol I did dnd with my irl friends and 5 people had never played. One battle I remember taking nearly 3 hours and then they all quit the next week. I blame the DM for it though
That's an issue with dnd tho, some people actually dislike it but also when you play with friends that 30 min can feel like 30s so it's different. When in bg3 your turns take like 30s and enemies take 3x more time you're spending only 1/4 of the battle doing anything other than staring at npcs and irl dnd with friends time outside of your turn can actually be fun
The most disappointing quest to me was the one involving Ansur. Instead of giving us an actual dragon to assist in the final battle, we get more information that the Emperor is just a massive douche.
Oh also-sorry-you can now cure Karlach by playing as Karlach and romancing God Gale, who takes you to become a Goddess. I wonder if she would take the crown at the end and be okay? Like if she’s just a companion?
Patch 7 Highlights were just shared! The Gondian Steelwatcher is being fixed and added to the game!
ffff😭
Challenge idea: do a solo run on tactician/honour with the worst possible build, made by Cephalopocalypse: copper dragonborn wild magic sorcerer with 8 CHA, 9 DEX-CON, 15 STR-WIS, 17 INT, with useless spells/cantrips: dancing light, true strike, poison spray, light, charm person, featherfall. No armor proficiencies, simple weapons only, starting with 5 hp. And every level up you have to choose the most useless spells/feats :)
when proxy is getting softlocked you know it's a crazy chal
Just in time to celebrate the anniversary 🤣
thankfully i was a wildheart barbarian when it was time to chicken chase, idk how i did it legitimately the first time but i decided to just tell the owlbear to book it to the finish line.
The gondian quest sucks, but pissing off wulbren who’s the biggest asshole ever makes it worth it.
Pissing off Wulbren *is* the quest reward
I started to just leave them in moonrise. No one will miss him
I regret that I can't kill Wulbren. Pissing him off kind of fills the void, but not really.
That quest must be bugged because when you save them all, it does show in Gather Your Allies that they will help you against the Absolute, only for them to be a no show.
also you still get the iron hands you just tell Wulbren's ex to be the leader
I will happily side with the Gondians and get absolutely no rewards just for the pleasure of sticking it to Wulbren
You can have Barcus replace Wulben as leader of the Ironhands and have both factions as allies in the final fight.
@@Martin-di9pp Yes! I found this much more rewarding
Yeah. Screw Wulbren
@@emmasilver2332 Fuck Wulbren Bongle.
@@Martin-di9ppHow?
I desperately wish it would be possible to blackmail Gortash with the toy quest
Fr!! What's the point of uncovering this plot? Confirming what we already knew, that Bane's best boy probably isn't a Good Person™?
@@eclecticcode I know, right? It's not like he sold my girlfriend to a devil or anything
Best part of this stupid question is throwing a fireball into the fireworks shop from outside.
Yeah, and just the idea of Gortash blowing up children for ... ... no reason ??? is just stupid. Like, yeah, we already understand he's evil. Literally just a "kick the dog" moment. Tbh, Act 3 has a lot of flaws :(
Save the Gondians does mean Barcus ends up leader of the Iron Hands though. Do it for him :)
And he calls you friend :)
I was gonna say… do it for Barcus! Also, go to the Iron Throne first before going to the Gondians… saves you a trip
I would, but my tav accidentally pulled the wrong lever and now his body is resting in the blighted village. I guess pissing off Wulbren is my reward for the quest
@@Danny_B13 noooo 🤣
@@Danny_B13 Yeah, happened to my last Dark Urge as well. xD I considered reloading, but since it was... you know... a Dark Urge, it kinda fit too well to not just leave poor Barcus dead.
There's the House of Grief battle, not so much a quest, but. That one and the Iron Thrown were initially the must frustrating but when you figure out how to beat them they're easily the most memorable and satisfying. Seeing all those gnomes running to the ladder and you're like "Yay, go go go!" I think it's just what the designers had in mind when they made them.
I only found out too late that the House of Grief fight is THE place for Shadowheart to use her Divine Intervention (Sunder the Heretical mainly). LOTS of enemies, makes perfect sense story-wise whether you killed the Nightsong or not, and objectively makes the fight a lot easier if you combine it with other AoE attacks.
I lost that battle a LOT due to not using it. Ended up getting a lucky initiative roll with Shadowheart just before Gale, ran up the entrance stairs with all my party, used summons to keep the enemies busy at the bottom of them, used SH's daylight spell to get rid of the darkness, immediately followed by Gale fireballing the now-funnelled sharrans. My monk Tav and Karlach were here to defend Gale and get rid of any enemy with enough movement to climb up the stairs. But hooo boy, tough fight.
I had to reload at least 3 times in the House of Grief solely from that fight. It was a nightmare!
@@shadowdroid776 There's an easy way to do it, though it takes ages.
house of grief is tedious, but I definitely wouldnt call it difficult.
House of Grief was easily the _worst_ for me until I figured out the stairs strat on my 4th or 5th attempt: set up two scrolls of Wall of Fire horizontally and vertically to make a flaming cross shape that most of the Sharrans just repeatedly ran through lmao. Astarion, Jaheira wildshaped as an owlbear, and my sorcadin stood behind the door and picked off anyone who got too close with ranged spells/attacks, and if someone tried using Darkness or similar when they got close I counterspelled 'em. Shadowheart healed us if we ever did get hurt, and she also used two scrolls to summon two mud mephits and a larger Earth elemental in front of the door to hold the line.
The _real_ kicker though is because I went through the big Zhentarim vs Guild fight after recruiting Minsc, I got the iron flask (with the Spectator trapped in it) since I did their quest legit and never stole it. That Spectator was only lvl 5 and did _not_ live long against the Sharrans, but it was the real mvp during my final attempt. I just had Astarion chuck it into the center of the room and misty step back behind the door before we raised the walls of flame lmao
Wyll's quest is also incredibly disappointing. The whole part with Ansur made me bitter because the Emperor just. Stole the scene. Like wtf man I was so upset at that. Wyll doesn't even have that many extra lines.
Also Save the Gondians ends up with having both the Ironhand and Gondians as allies if Barcus is there. I love that little gnome. You can help him cast out Wulbren and unite the two factions and it was so satisfying! I only managed this in my second playthrough because I'd managed to keep Barcus alive and it was very rewarding.
Ansur was terribly unsatisfying, I have to agree. All this talk about a legendary dragon and whatnot and thinking that it'll help us turns out to be an enemy. The equipment from doing it is nice but in terms of story, it left a lot to be desired.
Honestly it’s his whole quest that’s like that, i had a bug on my first run that broke wyll’s companion quest so it never started in the journal, but i still completed all the major objectives just by exploring without ever knowing they were part of his quest, i swear it feels like he isn’t needed in his own story and it’s just sad…
The Ansur quest felt exactly like "The Hobbit" (the movies) : they made a HUGE deal out of him for a long time (I mean you gotta pass a Gauntlet of Shar v2 and stuff), only then to be rewarded with dialog that you literally have NO say in it (unlike other dialogs where different options lead to different dialogs) and then no choice but to having to defat the dragon, no new allies. Like wtf bro why are you mad at ME???? Im not the one that killed you.
Afterward you DO get a few new dialog options with the Emperor which I thought was pretty cool, but besides that, thats it.
very disappointing in the end
Wyll's entire quest can be completed without him ever leaving camp lmao. Shadowheart, Astarion and Lae'zel kinda steal the show from everyone else, even Gale's personal quest is a bit lacking, though nowhere near as weak as Wyll and Karlach's who suffered greatly from being last minute adjustments and additions respectively.
I tried to convince them to let barcus be the leader in my first playthrough, but then failed the checks. I ended up having done the entire quest with zero rewards. Wulbren hated me cause I let the gondian live and the gondian couldnt help me cause of said reason in the video. Really sucked cause the entire quest felt pointless.
Saving the Gondians for me was never about the reward. My party had almost everything they needed at that point. My character was trying to be a hero, and couldn't just turn a blind eye to their plight. Plus, the Iron throne encounter is just amazing. Even though it isn't as dangerous as some of the bosses, the time limit really makes it memorable. Most exciting encounter besides Ansur IMO.
Exactly my point too. The iron Trhone is so unique. And it gives you Ravenguard in the final battle as an ally, and Omeluum gives you some items if u save him.
Slightly better than fighting fucking ghosts for hours and gaining a paint that you can't put on a wall....
Reading this really lets me regret to have killed Gortash on my first encounter with him. If you do that you never get that Iron throne encounter :((
I loved the whole quest, but come on. You don't even get a cutscene where you get to see them united! If you're not going to give a reward, at least give a heartfelt cutscene or thank you😊
@@aekritleborgne1065 A painting that isn't even of your character lol
I hated the Ansur encounter. Come to think of it, it should have made this list! An ugly fight and all for nothing. You can get the loot without the fight.
on my first "Save the Gondians" playthrough, i decided to use a Potion of Angelic Reprieve because i'd never gotten to, and i REALLY needed it, because it was ridiculously difficult to keep these idiots alive. i jumped up into the rafters and used it, because nothing could really hit me up there
a Gondian jumped up, SHOVED me, and woke me up. i decided to just let them die after that
Ok that’s hilarious the gondians are so stupid hhahaha
Reminds me of that video where someone saved Jaheira in the tower fight by teleporting her up to the rafters and healing her. After that she immediately jumped down, went prone and died before she could do anything.
I just had the opposite yesterday! I was doing great in the fight, but then had two steel watchers next to me about to explode... I managed to move my party but my "me" was stuck there.
Some absolute babe of a gondian - before moving herself from the blast - pushed me to safety!! ♥
I stared at the screen in awe for a bit and then clipped it 😂
@@SaHaRaSquad god i love the BG3 AI so much 😐
I think most allies are programmed to do something like that if they find opportunity. I used an Angel Potion during the final sequence and once of the summoned Hellrider allies decided to spend his turn shoving me awake and not helping kill the giant goddamn dragon lol
The underwater prison was honestly one of my favorite parts of act 3. It actually required strategy to save all the gnomes, the Duke and Omeleum inside the time limit.
It definitely grew on me after a couple of playthroughs. Even harder if you freed Wyll from Mizora and she is actively trying to stop you.
I just played it today for the first time after completely stumbling on the submersible with no idea what it did, and it was SO fun for me. Had to save and reload a few times to figure out how to save Ravengard, but that’s part of the game :)))
I just did it for the second time last night and I BARELY got my durge back onto the sub. It was so extremely fun. It's pretty easy if you make sure both Wyll and Gale have the ability to create portals for your party and the gondians and your party to use.
I thought that was the best use of the turn limit mechanic.
@@davidmoran7827that happens?
Raid the grove quest is probably the least favorite for me because minthara's behavior doesn't make sense. She's send here for a mission - find the artifact. And yet neither during the raid nor after it she doesn't search the grove, doesn't interrogate anyone, no investigation done whatsoever. And the next day she just leaves, thinking that murder of "heretics" will win her any favors. Like girl aren't you forgetting something? Something about an artifact hmm?.. that was infuriating for me
The goblins did a lot of looting though so she trusted them I guess? But yea she totally dropped the ball never trust a gobo
@@ProxyGateTactician and worst of all you disappoint halsin :(
Agree. Minthara has a lot of herp-derp moments that might get missed in a single playthrough but become more obvious/ annoying in later runs.
Of all the companions, she feels the least refined/ consistent. Fortunately, Emma Gregory's performance was so stellar, it overshadowed all of the Minthara writing flaws for me, at least.
I could attentively listen to that lady talk about tax code and have a good time 😅
There's a very good reason Minthara's behavior doesn't make sense. Spoilers if you don't know, but it's because she's very literally not the one making those choices. She even condemns you for attacking the grove if you don't have a reasonable explanation for it.
For the record, the attack on the grove has nothing to do with the artifact. They're entirely separate things. Attacking the grove is solely because the Absolute said so. They know the survivors of the nautiloid crash have the artifact, and that's a separate issue. We even encounter separate groups of the Absolute's forces going after these two different goals specifically.
@@dontmisunderstand6041 literally this lol
The suspicious toys quest DOES suck, but the reward of being able to get a huge pile of explosives from it soothes any gripes I have tbh.
Though you can also just randomly stumble upon this place, be like “omg why so many explosives around I’m going to steal every single one of them” then return out of town get into the basement realizing there’s a quest😂
@@sophiasu5885Yep, same happened to me xD
It was a dumb decision (on purpose), but casting fireball during the fight in the shop was fun.
It always freezes on us whenever we confront the banites as soon as the clerk gets to take.his action.
No reward is worth messing with Avery Sonshal. His powers extend beyond simple AC or attack power. We are but mere pawns in his schemes.
If I could at least commission Oskar to paint Astarion so he could see himself again, it'd make that damn quest a little more worth it but NO. he has no reaction! Istg the painting you get isn't worth what I paid the Zhent to free him and also frankly........ Janneth is too good for Oskar, he kind of sucks as a person and doesn't deserve her devotion. Next run I'm leaving him with the Zhent, girlie will be better off.
My painting almost always turns out to be Minsc and it makes me laugh every single time.
Also I think they're both actually much better off with Oskar in the Zhentarim's hands.
I killed all the Zhentarim so he could escape, but he still didn’t leave by himself. In Act 3 now, and he gets so mad like “after you FAILED to save me 😡” like bruh.
Jannath was having an art gallery at her house and was feeling bad abt him until I told her he left her for another woman. She was frustrated, but thanked me bc now she didn’t have to worry abt him. Gave me the ring, too 👍
UPDATE: killed all the Zhentarim AGAIN, through the Guild Hall fight. He still won't leave. At this point I think leaving him to his own devices is natural selection.
When I found this quest I literally thought if I save him he will probably be available for my painting creation. Like goblins for the statue, but no he literally does nothing.
The painting always changed who it was whenever I picked it up and dropped it. Wish it would've just let us lock in one character, and get special dialogue if that character was Astarion.
What's the point when Astarion wouldn't react, anyway? (basing this on how Astarion has no reaction if you pay the hefty price to have a statue made of him).
Raiding the grove is easily the worst choice in the entire game simply because of Dammon. You get some low level loot from a few druids but lose out on the flawed helldusk set, the armor of persistence, like four best-in-slot weapons, the darkfire shortbow, and basically any interesting arrows bc he sells the vast majority of those in act 3
not to mention that you can just go and kill all the druids for loot and XP after the party and nobody bats an eye 😅
I mean, for the arrows Karlach's friend sells those and you can also find them in. Wyrm Rock and Rivington. The only issue for me is the Legacy of the Masters. Those gloves are exactly what an archer (or a unholy assassin) wants.
Minthara sitting on my face >>> absolutely anything dammon has to offer me
@@wsmith7918 Get on my level, I managed to get Minthara to sit on my face AND Dammon is my bro since I can pull both off.
@@ShadowFlower15 no face sitting scene without tiefling genocide unfortunately
it's more satisfying to see lady jannath freely having a social event in her not-destroyed home. this happens if you don't save Oskar from the zhent (you can still meet him in act 3)
I just noticed that if you don't do the questline there are humans outside the mansion trying to find ghosts but failing lol what a timeline
Now I don't feel so bad for ignoring him when I fight the Zents and set off all those explosions to kill three of them in the first round.
I'm so doing this! F*ck Oskar
It makes sense as to why Wyll and Karlach feel so unpolished in regards to their story when you discover they were after thoughts in development of BG3.
Iron Throne rescue mission has to be one of the most memorable gameplay moments in the game for me. Sure it's very hard to save everyone, but it's like a tactical puzzle you have to solve, many times involving preparations before going in there. And if it's annoying for you, but you still wanna save everyone, go partial illithid with all your characters - It becomes almost trivial with perma fly and mind blasts.
I enjoyed it too, but after realizing there’s no reward for doing well and no achievement for saving them all it felt like ok… why did I bother trying so hard to do it. I think if gondians were only required to be saved there and no other areas I could accept it’s not bad
Or, get a monk with rogue multi class, stack some movement speed, haste, and go super sonic with step of the wind, loop across the entire map like twice in one turn and unlock every prison cell. 😂 it is hilarious to imagine that in real time
I thought I f*cked up, when my time was running out and I had only Omeluum left to save. I got to control him, checked his abilities and it was so rewarding to actually pull it off by saving everyone including the Duke with Mizoras interference.
Mizora coming in from nowhere with the spiders and taking control of Ravenguard is a dirty move imo.
@@ProxyGateTacticianI don't get this. My character would try to save everyone, that's all the motivation i need.
The chicken chasing will be done with the owlbear cub if you let it live if/when you killed it's mother. In this case you can talk to it and get it to go where it needs to and then tell it to follow your scent to camp.
You can skip the need to do chicken chasing with dialogue options and still get the cub to show up at your camp as long as you let it get your sent before talking to the goblin.
As drow elf she hands over the reward for winning and all her earnings 😆
You can also go to the cave, meet the Owlbears then leave. Then, a couple of long rests later, you can go back and the mother will be dead, killed by the goblins who then took the cub back for the chicken chase.
Yeah, Owl Bear makes it a lot better.
@@EluneAnzu You don't even need that. I killed all goblins, then entered Owlbear cave and let her live so backed out of the conversation. Long rest Owlbear mama is dead. And somewhat later the cub just appears at camp on it's own. Had it in my first playthrough and also in my second (although it did not yet join me in my second as I only had the scene where it comes and runs away, only in my second playthrough it was Astarion who chased it away instead of Gale, but since I use Astarion and not Gale in that run it may be that)
The Free the Artist Quest is the most annoying because the battle is within the house with multiple layers. The ghosts will agro you even if they're on the higher floor and they take their turns forever. After doing it on my first playthrough, I always kill the artist in the Zentharim hideout. LoL
I agree. Easily irritated me the most.
my issue is that i had to engage with carrion. Why couldn't i cast remove curse on the portrait. It felt like a common sense move to me.
My issue is the bugs.
The quest is already annoying to do, and i actually would’ve be happy with painting cuz at that pint in act3 I’m all stack up with everything, with end game builds and don’t really need much. Instead of gold or some gear I most likely wouldn’t need, portrait of my character is something very unique and cool for once. No other quest does anything similar.
HOWEVER, the damn painting buggs out every single time. Not only is it random, the character in the painting would also change everything you load the game or change location or go to camp, heck, even reloading a save will change the portrait. Like for example it would be that of Gale when being rewarded, then you go to camp and it becomes Jaheim’s, then you save and reload and it becomes Laezel, then you go back out and it becomes just blank. and then you quit the game and reopen and it becomes Astarion. Like wtf?
Is like as if it’s possessed, ironically. Realizing that instantly breaks your immersion.
Safe to say, in all my subsequent playthrough, lady jannath mansion has only been used for her art exhibition.
In my second playthrough I understood the right choice was just to let the ghost take him, you get that ring at least.
@@yanli111 How does break your immersion? Obviously it's a magic painting
Another quest worthy of a black mark is the eagles' nest on top of the monastery. You kill several eagles to evict them from an eagle-sized nest to give the nest to a much smaller bird, and the reward is a chest you could always dig up anyway.
Yo fuck them eagles those bitches killed Astarion like 5 times in my first playthrough 💀
Same with the Frog in the Hag Swamp, he also shows you to a reward you can easily find before ever meeting the Frog.
I just bully that lil bird out of it's new nest and don't bother with attacking the eagles. I only talk to them while passing by and that's it.
... there's a thing you get for clearing out the eagles besides the Blood of Lathander? Interesting. I didn't know there were additional extra rewards on top of an end-game weapon.
@@dontmisunderstand6041 that's the thing, it isn't really an extra reward. Chances are you already found the stash just by walking past it on the way down the mountain. It's just a regular Survival Check Buried Stash.
This really highlighted how important the permanent see invisibility buff is...
If you're referencing the poltergeist section... I had the permanent see invisibility buff and it did little to nothing for me in that section. One ghost still insisted on playing hide and seek for at least an hour.
It just triggered combat while I was walking by, for me.
I was getting that buried chest in the yard and the see invisibility buff ‘revealed’ a poltergeist inside of that stupid house (who designed that house, btw? It’s got the dumbest layout. I know it’s a game dungeon and not an irl house but still. Damn.) and I had to spend 3-5 turns just dashing through the house, triggering combat with all the other poltergeists, to get to where that first revealed ghost was.
100% save the artist is the worst quest in the game. It’s so damn long for such a meagre reward and leads into the mystic carrion quest, which makes it feel even longer.
Except ... who gets that buff? The game is VERY literally telling you over and over ... "dude, Volo is killing you. You sure you want it to get worse?" The people who did it WITHOUT knowing the reward did it out of morbid curiosity and likely do both different paths of every single choice.
@@zero11010except the game doesn't tell you Volo is killing you. It's telling you, you're going to lose that eye if you keep it up. One eye is a good trade off for being able to ruin people's fun with invisibility
@@Drums_of_Liberation except it doesn’t tell you the reward. You’re being stabbed, by a known liar, in the eye with a knitting needle until he pulls out an ice pick. And you have to go through something like four separate opportunities for him to stop while your companions disapprove of your choices …… as they should … because it’s obscenely stupid.
I genuinely can’t believe I completed the dribbles the clown quest my first time playing. I did literally everything I could in act 3, but I’m still amazed I found all his pieces LOL
Actually impressive
Same, explored pretty much every piece of the city, picked every lock I could stumble upon😂
@@ProxyGateTactician Thank you 🙏
Same here, I still don't know how I managed to find all the pieces. Some of them are very out of the way.
I always have trouble finding the one in Lavernica's house, because it's in this little alleyway tucked underneath a bridge that's not on a main path, but knowing it shares a wall with Araj's exploding lab place helps a little.
One major objection here: At the end of the save the Gondians quest, there are three options.
You can side with the Gondians or with the Ironhands or you can replace Wulbren. This option is only available though, when you did not let another important person fly in the first act. With this third option you still get the support of the Ironhands in the final battle.
I’ll admit it. I pulled the wrong lever my first time. 😬
Honestly the issue with Karlachs quest isn’t that the ending isn’t “good” it’s just you get so many options and implications that there is a solution. Kinda disappointing her only real “good” option is to back to literal hell.
I would argue the quest being simplistic is that makes it really underwhelming. Literally all you do is get 2 inferno iron and dialogue. There is nothing to it. You don’t even get a quest to go out of you way to a specific location to find these material, you just stumble upon them while you do other stuff.
All other companion have waaaay cooler and longer quest with either unique location, unique boss, unique choice that alters the storyline, unique npc to save or interact with, unique gear as reward, unique new ability, or a combination of all. Meanwhile karlach get “fetch” quest and I guess kill gortash, which you would do anyway in main quest.
Even wyll, who’s got the second half-baked companion quest, have ties with iron throne and slay the wyrm, and 2 potential reward that can only be obtained thru Mizora.
they really didnt put much work in karlach’s quest😅
And you get soo much infernal iron later in the game, and it’s basically useless.
@@yanli111 does getting the infernal iron even do anything? The first infernal iron doesn’t even give you approval lol. I’m not the type of guy to only do quests for rewards since I like the story and all but you’d think karlach would atleast be slightly appreciative of you stopping her dying
@@HarryPujols Dammon can make 3 items from that infernal iron
Yeah I honestly don't understand why they put all that dialogue with the steel watch if it leads nowhere lol. I believe Swen when he says there wasn't more; Karlach was a late addition and was just meant to be a minor NPC. But it's weird there are all these breadcrumbs with a dead end.
I personally hate resolve the abduction because up until that quest I had fully commited to no savescumming. But Isobelle decided to trigger 3 opportunity attacks and go down.
thats why i move all my characters to the entrance points to the room and block the entry.. NPC's really have a good tendency to kill themselves as soon as possible xD
It really sucks when you cast Sanctuary on Isobel and her first chance to break that effect she does.
It's a quest/battle that desperately needs more "outs". I like it when the outcomes of tactical fights can lead different story results depending on what exactly happened (for example, the Iron Throne battle does exactly this, which is why a lot of people love it). It keeps game more replayable and makes the world feel more dynamic.
However, a minor bit of unluckiness or not-quite-optimal tactics shouldn't mean the difference between "everything is peachy" and "everyone is dead" like it does at the Inn.
For example, if Isobel goes down, you should be able to prevent her from being taken. Maybe the warding falters and a few Harpers outside die (making the later assault a bit harder). Even if you let her get taken, maybe you can find another way to ward the Inn (at the cost of more lives outside the inn). Later on, you should still have the chance to keep Isobel alive by KOing her in the Ketheric battle.
@@dontmisunderstand6041this ^ thought I was gigabrain for casting invisibility on her and she immediately breaks it and starts getting rekt. Waste of a spell charge
Just have Shart cast Sanctuary on her and heal her when she takes dmg. If you position your party right and don't completely fail your initiative rolls, it's not that hard.
While "Save the Gondians" fizzles out when you get to the foundry, "The Iron Throne" quest on its own is one of my favorite in the game.
I call Find Dribbles the worst with how annoying it is for a crap reward imo. Save the Gondians at least leads you to where Duke Ravenguard and Omeluum are and if you help Barcus you can still get the ironhand gnomes in the final fight while siding with the Gondians. Having a controllable Steel Watcher in the final fight would have been fantastic
Rescuing Omeluun only gives you some junk reward when you find him back at the Society
@@HarryPujols i gotta admit, my personal reward for saving Omeluum is him saying that he likes me XDD
@@HarryPujols saving Omie IS the reward on itself. Would protect best squid with my character's life.
Yeah find dribbles is the worst quest you go on this long as goose chase to find his body parts which idk how anyone could do on a blind play trough I had to look that shit up and once you complete the quest the circus gone they leave getting rid of a amazing area with fantastic characters and scents merchants I know they said they would leave once dribbles was found but I didn’t expect the devs actually remove them like I thought would be “oh you found dribbles thanks here’s some mediocre gloves and we’ll be leaving soon” and have them remain there while your still in act three as they are preparing that way the circus is still there the player still has access to the merchants and characters while their “preparing to leave”
As soon as i read up about the Spellmight gloves, picking up Dribbles' remains became little more than a footnote. It's just ridiculous that you went outta your way on a shit tedious quest only to get some junk that you'd have no qualms about selling right away.
With the gondians, you can side with them but convince Barcus to take over the iron hand gnomes. He will send you help in the final battle by giving you grenaders
Right, but the quest says the gondians will still help you in the final battle if you choose that option and they still don’t send any help which feels broken somehow
@@ProxyGateTacticianWeird how they fixed the Watcher not using one of his abilities correctly but not fixed him not appearing there at all. Maybe a case of them checking something with debug tools to spawn him in there or something
@@sunbleachedangel I used the debug book mod (which adds their debug tools) and if you use the mod in there it works fine.
I legitimately don't understand the Gauntlet of Shar hate. The trials are easy enough, even on Honour Mode, are overall pretty interesting, and that section of the game has some awesome character interactions and backstory. Ofc the trials won't be as fun on a second go around because they're puzzles you've already solved, but I never dread it like some people seem to 😶
It wouldn’t be as bad if it didn’t feel like you need to cheese the invisible maze to complete it.
Also the elevator is in there lol I’m surprised you don’t mind that for Honour mode
The hidden path trial was bugged when I first attempted it on tactician and just kept killing me even though I was on the path. So you bet your ass I used knock on that door for honor mode and skipped that bad boy
I don't mind the self same trial and the ring you get is worth it but fuck the invisible maze.
I don't understand the hate for the invisible maze. I could see the path highlighted on the ground and I just had to follow it and I got it first time with no trouble. Why do you guys not have it highlighted ?
@@gildeddrake1479sometimes it is bugged and you can see the path. Also every time i did it by jumping/ flying to the platforms it would randomly kill me like 80% of the time for no apparent reason.
Everyone talks about how karlach gets a crap ending, but honestly spawn astarion starts burning up and has to live life in the underdark, which is also pretty lame for an outcome. Some of the companions even just casually say "guess we wont see him ever again. Oh well".... Im glad the epilogues hinted at both a cure for karlachs heart, and astarion still looking for ways to walk in the sun, though
I don't think he lives in the underdark. He is just back to night life in baldurs gate. He also talks about how he tries to save people now. Not the worst ending
@@Slack-3R In my game I played as a Seldarine Drow, romanced Astarion, didn't Ascend him and released all the spawns into the underdark. On the Epilogue we ended up living in the Underdark, training the spawns to control themselves, like an Xman institute.
It's because Astarion burning from the sun after the tadpoles get purged is lore and ingame logically sound. Karlach not being able to fix her engine considering the steel watch has the improved version, the gondians are engineers who know all about the engines and the blacksmith NPC seemed like he could fix it down the line.
It was just cut because Larian decided to cut the whole upper Baldurs' gate. And then they lied about it, even tho 2 weeks before release they talked about it.
Only evil monsters force Karlach to go on living in Avernus, after she explicitly says she would rather die. The only reason she goes on living is because you manipulate her into doing so. Like forcing a pet to live with painful and devastating injuries just to sate your own emotional desires. Disgusting.
They included the false hope of return to give you a way out, a means of allowing you to keep your false moral high ground intact.
But I know the truth. And now you do too.
@@itzan7513 i mean... archdruids can canoically cure vampirism in dnd lore... so halsin could cure him. Its actually not really all that hard to cure vampirism or even just find a way to walk in the sun again. I think some sort of mention that you are at least looking for a cure rather than accepting his fate (or as it says in the quest log), dooming him. But yes, I think Karlach should definitely have some sort of way(also I saw somewhere, scrolls of true resurrection could cure her, if that's true Gale has one as well as the party could easily afford one or the compents for one). There are several holes regarding things like this, as there would definitely be a way to figure it out pretty easily if it is dnd lor based(which it is).
Siding with the Gondians pisses off Wulbren, which is a great reward on its own.
I think the fact that none of these are really THAT bad speaks to how good Baldur's Gate 3 is
For sure. I almost changed the video to be top 5 lol
Dribbles and Oskar quests felt really out of place for level 12 characters.
@@thiagoanbonfim The one redeeming thing about the dribbles questline is that all the murder scenes are callbacks to the main antagonists of BG2 Throne of Bhaal DLC.
Investigate the Fireworks: I was okay with the quest. The reward for me was throwing multiple people out the window. Then the shopkeeper joined the fight. He would take a full minute to decide to dash upstairs. He almost destroyed my Honour Mode run by getting me caught in a crash loop every time I loaded into the game. Way too overpowered move-set for a stupid shopkeeper.
I HATED that. Happened to me too and I had to reload a save from 30 minutes before and just go kill him in one round first thing
MY GAME WOULD CRASH ON PS5 EVERY.SINGLE.TIME. I WOULD ATTACK AND IT WAS THE SHOPKEEPERS TURN. I MEAN EVERY SINGLE TIME. I HAD TO START PUTTING CHARACTERS DOWN THERE WITH HIM FOR THE GAME NOT TO CRASH.
For me the investigation of Suspicious Toys will always be the most useless quest line :/ Like you mentioned it seems so odd there's literally NOTHING you can do with the info once you've figured it all out, no reward for killing them or 'revealing' them.
you need to come back and talk to the toy maker to finish the quest
I can respect Larian's decision to move on from Baldur's Gate, but I am super disappointed. There's so much more to this world. I genuinely thought we'd face Zariel or Vlaakith during our campaign.
I fully expected the same. I thought while playing we'll eventually meet Vlakkith during the base game as an encounter too
We don’t go to level 20 so that’s not gonna happen
@BornToTroll-it5ju way to call them egotistical when all they've done this past year is continue to patch and provide as much content as possible for free. It's not even their fault, WotC is just that shitty that no one wants to work with them.
@@TheGreendaleHumanBeingif you play Descent into Avernus then you can absolutely slap Zariel around at level 13. She isn't that powerful in the lore, BG3 talks her up more than it should
@@jasonscottsego7311 I was talking about vlaakith
I'm actually a really big fan of Karlach's questline. It's sad and heart wrenching to know that you can't find a way to properly save her during the game. But, with her romance having the option to blaze through Avernus with her was the best ending possible for me. She still gets her freedom, and someone to stay by her side. She does also mention that you found plans to fix the engine and are getting ready to raid one of Zariel's forges to do it, which is fun to think about.
Yeah, not every story needs to be wrapped up in a tidy bow to be good. However, I do think that a valid complaint is that Karlach's questline is just kind of simplistic. It's basically a fetch quest and then you're done. Her relationship with Gortash is kind of interesting, but also a bit half-baked. Other than having some unique dialog, there's not much else going on.
Another thing about the explosive toys quest is that it is completely bugged. If you initiate combat, usually the people on the other floors of the building will be drawn in
The problem with this is that most of the time, the characters fail to move, take actions, or do anything besides standing there for minutes at a time, only for the game to crash afterwards.
I’ve personally tried to quietly eliminate them, or eliminate them all at once e, but there’s always a straggler or two who managed to not die quick enough. So yeah, not only is the quest apparently (and I say this because I literally can’t beat it) unrewarding, but it’s bugged to hell.
That would explain why I for the life of me was not able to stealth that section. Had to resort to just blowing everything up after getting frustrated.
I stealthed my whole party with invisibility potions, positioned them perfectly on the top floor to take everyone out asap without risking the barrels and loot only to randomly aggro the lower two floors and have the receptionist chick throw an Alchemists Fire literally through the the fucking ceiling and blow the whole floor up. She didn't even climb fully up the stairs or anything. Had to just murderhobo my way from the ground floor up
By this time I generally have at least two half-illithid PCs. They simply fly on top of a neighbouring building and chuck a Fire Bolt, Fireball, Alchemist Fire or Arrow of Fire through the open window at the smoke powder barrel. KABOOM and if any Banites survive, seeing them go "wut y room go bang?" Is hilarious.
dribbles is the worst for sure, you get no quest markers so you have to just explore every inch of the map, you have to find a crapton of bodyparts and the reward is terrible
Just do the Orin quest - basically every Orin victim has one part of Dribbles on their corpse.
LOL THE REWARD IS THE SINGLE MOST POWERFUL ITEM FOR ANY BLASTER BUILD, ALMOST DOUBLING YOUR DAMAGE OUTPUT BUT OK
@@RPCauldron
But you can literally get it for free by just pickpocketing or even killing the NPC, and by the time you collect all the body parts you’ll likely already be level 12, so it is incredibly pointless to go through the actual quest to get this item
I'd rank Free The Artist as my top worst quest
I really despised Ethel's quest in Act 1, specifically the combat encounters in the swamp. I know it is intended to be dangerous and hard to maneuver but all the mud, poison, and cc makes it my least favorite thing to do in the whole game.
The worst thing is playing it for the first time, taking ages to get to ber boss fight nd then realise you are horribly underleveled so you have to reload a save from over an hour ago.
I didn't even know there were combat encounters in the swamp. First time I got to the hut I tried to walk through her fireplace and it triggered a fight.
I really like the Shar trials, except for the Faith-Leap one. The soft-step trial lets you use a bunch of solutions to get around it such as invisibility potion/spell, gaseous form, or just being super fast; so I think it lets you experiment and try different things in multiple playthroughs. The self-same trial is a pretty fun 'gotcha' on a first playthorugh when your characters are probably not optimised anyway but encourages sneaky tactics on second playthroughs such as removing the enemies' equipment or sneaking in companions after the trial starts, both of which I think are on the border of 'was I meant to do that' solutions which I find very fun in an RPG. I agree the faith-leap trial seems not to be implemented correctly though, and they really needed to avoid anything requiring fine control in a game where fine character control is not really possible.
Try the faith leap with a moon lantern. I've read that reveals the path and I think that's what I did on my first playthrough though at the time I just thought it was a settings bug when the path stayed visible.
@@Furthea2the visible floor was a bug that they have since fixed. Was visible in my first run but more recent runs the paths are invisible as intended. Still easy though as the map of the routes is at the start.
For Faith-Leap, I've started I just jumping the platforms 😅
For faith leap I have memorized the path and you can achieve farily accurate movement, by always turning your camera to a 90° angle relative to the direction you need to move, then placing your cursor at your characters feet and moving it horizontally to the target location
Faith leap is easy with the map on the floor but its super bullshit that it just starts killing you if you try and jump through it. The game normally does a great job of rewarding creative thinking, so suddenly introducing an instakill punishment for thinking outside the box sucks ass
In defense of the chicken chasing, it’s very easy to skip that. I mostly use it to get the owlbear cub. I’ve literally never done it with an actual chicken tbh.
From what I’ve read you actually get a gold reward from the owlbear version so maybe only chicken is broken
Am I the only one who turns on turn based mode and just shoves the chicken where I want it to go? lol
I've never once done the chicken thing either. That's one you almost have to go out of your way to experience as it is.
If you talk to the chicken with speak with animals on, you can tell it to run to the end, no check, I think you can do the same with owlbear cub( there might be a check there, can’t remember rn)
you can also move the boxes and chests to cut off the way back and guide it where you want it to go
i dont get why karlach just doesnt stay in the house of hope? theres a good person there, its in the hells, she can be comfortable until they can find a solution? its so aggravating to see her either die, or force you and wyll to go to hell (rip if youre dating will and want karlach to live).
"Force you and wyll to go to hell (rip if youre dating will and want karlach to live)": This was actually my ending and I interpreted it to mean that we became a trio, fighting demons in hell together. I was not bothered by it at all.
is she just gonna sit around with Hope flicking her bean. Being stuck in that place would be the most boring thing ever. I never felt all bubbly inside when Hope decides to stay there. Sure, her situation greatly improved not being a captive and all, but not by much.
i believe it’s because zariel is pretty much constantly hunting her down, so staying in one place would be the worst possible decision. i cant think of a specific dialogue but i’m pretty sure karlach says a few times throughout the game that she’s been running from zariel and her hell army for a long time. holding up probably wouldn’t work, especially not in the HoH.
@@MargaManterola Same here, I actually loved this ending as it let my character keep adventuring with two of his favorite companions. I know Karlach didn't WANT to go back to Avernus but I think the three of them could make the best of it.
Because Zariel is constantly hunting her. If she goes to the House of Hope, she'll just endanger its inhabitants.
As I said in a reply, I'm surprised Ansur isn't in the list. I felt completely tricked after having been promised a dragon... It was a not very interesting fight, the reward can be collected without fighting, and the main plot point that you discover (that the emperor is Balduran) is almost absent from dialogue afterwards, I thought it was going to be a much bigger deal. I'm not sure if it's my least favorite, but definitely top 3.
plus the emperor being balduran is unnecessarily confusing for his character and the city as a whole, i honestly forgot he was balduran until this comment because it's such an underdeveloped plot point
That quest was ridiculously glitchy for me too. So frustrating
I think the biggest reason in act 3 not to do some of the more tedious quests except once is because of that point you are not able to level any higher
A truly excellent reason to grab the mod that raises the level ceiling to 20. Why do tedious quests for the underwhelming magic items in this version of D&D?
I've only completed the game once, and I didn't hit level 12 until literally the last encounter before the battle for baldur's gate.
@@davidhorn8004 Leveling only actually makes you stronger in DnD (and BG3) through the additional abilities gained by those levels. Currently, modding can't add in those abilities or the higher leveled spells that almost every class needs to meaningfully gain from increasing the level cap.
As much as I was sad seeing the ending for Karlach, I still find it interesting and nicely written. Not everything is fixable, not everyone can be saved, some people will die or return to their miserable state after clearing the main quest, that's just how it is.
And if she goes with Wyll, it doesn’t even feel like a tragic ending. The pair of them are out there taking names and kicking ass.
@@vamp97 Agreed, they seem to be having quite some fun together down there
The problem is, at least three people should be able to fix her (whoever installed the engine in the first place, the ironhands, and the steelwatch), and Karlach mentions a wish spell but it's never a real option. I don't accept it because it's forced drama that ignores solutions.
I don't like the Karlach quest because it's just not finished. They were speaking about the upper city two months before release. And the upper city was important to Wyll and Karlach.
The two characters whose stories feel cut short and shafted ://
I hope for a definitive edition to add back cut content.
Fuck that shit! This a fantasy game, if we want a happy ending we can get it. Get that "That's how it is" out of here. There were a thousand in-universe ways to fix Karlach including the literally god of death sitting in your camp. Larion just wanted cheap pain for the playerbase.
Honestly, it feels like Larian did everything they could to discourage a fully evil run (i.e., one that includes raiding the grove and helping kidnap Isobel) without fully railroading players away from it. There are viable ways to be not entirely good or be an antihero of sorts, but being completely evil is punished incredibly hard for virtually no reward and I'm not sure how I feel about that.
I mean, the durge is a thing
@@i3lackfusion yeah and evil durge run is punished as well. god forbid you accept bhaal and become the absolute. no epilogue for you, nuh-uh
@@brittanysheets8782 what epilogue could there be, though?
I'd say you can be very evil, just save things for the right moment. You can save the grove and then kill all the druids (which usually happens to me because I want the idol of Silvanus). You knock Alfira out to keep her from dying before act 2. Then you rescue Lakrissa and the gnomes and once they're all there and reward you (Potent Robe) you kill Isobel. The only real issue I have with that is not getting the "Legacy of the Masters" in act 3. Which means if I'm going with a physical unit it's a bad loss. But with a sorcerer or something like that you're still ok.
Also even if you refuse Bhaal as the Durge you can still be evil. In fact, the Durge is a very vicious person even without the Urge influence.
If you choose the right dialogue questions after refusing Bhaal you get a creepy note from the narrator telling you all the evil you do from then on will be for yourself and not for Bhaal. There are other similar situations revealing you can still be a piece of crap if you want and it's compatible with the lore.
Then you can go for the epilogue to find an empty camp with no allies and have an attempt to kill Withers with "Atrophy". The fitting end of the one who just wants to kill by themselves and for themselves. Even the Absolute, the Dead Three and their predecessor will be just one of your victims.
Yeah, but the game is huge enough and making it twice as huge for a whole evil path seems like an insane undertaking
I didn't know the gauntlet of shar was hated, I loved it.
#1 should be saving the artist, it is so frustrating mechanically
If you just fly from outside it’s insanely easy but for experience I Intentionally tried walking through the building and I can see why it is bad
I'm definitely doing that on my next playthrough (if I don't kill him first!). The enemies inside are just so tedious to kill and the way to disable them is not at all evident. It's a shame, because the mystery of the quest was so interesting
SAME, the Gauntlet was challenging, but not frustrating for me. The walking on darkness answer is literally drawn on the floor when you start. The whole stealth mission is done with an invisibility spell/potion, and the fight with yourself, you don't need to actually do that, the debuff for having someone else kill a duplicate can be easily removed.
Biggest problem for me was that you cant use him as slave after literally buying him. He just runs away and if I try to knock him down to stop it, everyone around gets aggroed for me damaging MY OWN property :(
Also Karlach's quest is basically fetch quests that you accidentally stumble into. Her whole betrayal backstory is just a few lines of dialogue, and tied to one of the more uninteresting villains.
Which is a damn shame. Because her story had the potential to take you to way more interesting locations.
like were?
The only flaw in the game is I can’t tell wulbren I threw his boyfriend off a windmill
That's a serious mistake. Barcus makes the Last Light a Triple Play for important vendors. Plus there's that whole final battle thing. Your play-thru may vary...
@@davidhorn8004 one more enemy after killing Isobella you mean?
@@catgirluwu752 "Yes, living in the future *IS* a little like having bees live inside your head, but... there they are."
@@davidhorn8004 My first completed playthrough ended up making it to the final battle with my only allies being Dame Aylin and Astarion's minions. It was fairly difficult to succeed in the end.
Shocked that there is supposed to be a Gondian Steelwatcher. That said, you CAN be nice to the Gondians and get the iron hands, if you put Barcus in charge of them.
Not that it’s worth it, the Gondians blow. I like saving the ones in the depths, but the ones in the foundry are morons.
Only 1:31? When I did the stupid “save the painter” quest, the poltergeists bugged out and EACH TOOK TWO MINUTES TO TAKE THEIR TURN. SOMETIMES THEY WOULDNT EVEN DO ANYTHING ON THEIR TURN.
So yeah that one easily makes the top of my list, didn’t even finish it on my first playthrough and I never will. Oskar gets blown up in the Zhentarim hideout now, every single time. He’s more evil than the netherbrain if you ask me.
Exactly. Worst of the worst for me as well.
Fighthing against my own strong clones is always fun, it will be the last actual engaging fight for the rest of the playthrough. Everything else will die before I even finish casting my buffs.
I really enjoyed that part the first time, but the rest of the trials were annoying the first playthrough for me.
The other day I sent in Shadowheart against herself and the challenge felt like it was probably intended to be done that way, it was quick and fairly easy.
The reward is also not too shaby, that ring is useful. The dark walk puzzle however sucks.
@@korakysI agree, is even easier if you have her unequip everything before initiating the trial since shadow being mirrors her equipped items-sneak in, re-equip best items and surprise the would-be ambusher, who has no weapons or armor 👍
@@HarryPujols Just misty step over. I've completed it 4 times by doing that, no problem
I get that not every quest can have a happy ending but not making the steel watch be more related to Karlach's heart was a huge missed opportunity for story telling.
"only to sleep with Minthara."
Me doing it in 3/4 playthrough: "Worth it."
I did a bit of experimenting with Oskar's painting and discovered that he always paints whichever companion is closest to you when you tell him to go ahead with the painting. So if you want a painting of yourself you must let one of the companions do the talking and make sure you¨re the closest one to that companion. I don't think this was intended but is simply a very banal mistake by the person writing the script.
They could have made the whole thing more interesting by letting you talk him into painting a nude of yourself instead and then be able to sell that for a fortune to someone! XD
Ohh really is that what the trigger is? That is interesting. I didn't realize it. I was just like why the hell did Astarion talk to her and I got minthara? Even worse is sometimes you start the dialogue, and ur companions were still walking and can go closer when you're in the cutscene. Good testing to find that.
4:26 i heard the cut content from act 3 (High Hall) was going to be the solution to Karlachs problem which explains why it feels like you are getting the “bad ending” she gets despite you doing everything to help her.
I didn’t think about using knock!!! W knowledge thank you 🙏🏼
The worst quest easily for me was saving and finding Mol. Having a capable and charismatic character who seems to be struggling with a growing addiction to ambition would be fun enough. But having it be a child adds an extra layer to it. It built up and up and up with saving Mol's friend, then looming dread with Raphael, then finally seeing her kidnapped...only for a fart out ending where she's just chilling in the guild's lobby.
"Oh hey, good to see you again, got big plans, friends? eh they'll be fine. k bye!"
-Quest completed
...the fuck?
I remember being really annoyed with "Stop the Presses". When you accept it, you have to complete it before a long rest otherwise it's failed and you get bad reputation in Baldur's Gate, and I also thought its gameplay was very frustrating. I don't even remember if there's a reward! It seems like your character is better off never starting the quest altogether, in my opinion (I played it soon after release so maybe Larian patched it since).
I completed the Gondian quest today and I gotta say, their AI was very good. I remember them constantly running into danger months ago but I feel like their AI must have been tweaked in recent patches because they made a good habit of Misty Stepping out of danger. One even pushed two of their paralyzed buddies out of a Steel Watcher explosion with Thunderwave. Well played..
Yea they all get blur now and they spam misty steps they got way better than original release. I still took 4 tries to save every single one on explorer but I was using awful builds also. Most of my late game save files were from challenge runs where my chars are under leveled or something lol
I just played that and a gondian attacked a steel watcher that was already counting down to explosion thus causing it to explode immediately
I can't agree with the 'chicken chasing' being bad because does anyone actually do it with the chicken? I assumed everyone ended up with the owlbear cub being the substitute chicken in which case saving him and have him join your camp is plenty of reward.
are you kidding. I love some of these quest. i dont really mind the underwhelming rewards. what I seek is the experience I get from them. Some are funny and thrilling. iron throne quest was an underwater adventure, it was really fun and Id like to play it again.
The save the artist quest was horrible from any angle. First you pay 600 gold for some stranger at a time in the game where gold still means something only for the prick to come back later, which requires you to navigate through a house with time stealing poltergeists in turn based mode in which the final one could play hide and seek for a while. By the time you free the artist you best be getting the sword of colossal whoop arse or the amulet of infinite health, but a painting. Mine was just a shadow. That one was so bad I'm pretty sure it was Larian trolling us. The poltergeist house pissed me off. It highlights how painfully inn-efficient the games turn based design is and it just so happens that the polterguists take longer than any other character in the game to act.
Also any battle where a lot of enemies are placed at upward angles against you. You don't get to do that unless you design better controls that allow the player to easily access those angles. And of course the final march to the netherbrain ends up being just that.
But you are correct about some things, such as the Shar quest, which I thought was fun and is so easy on a second playthrough.
@@LibertyRapsher my rogue bullied the merchant into allowing him to pay zero gold for that man... then insulted the artist by telling him exactly how much we didn't spend on him 😂
"worst quests" doesn't imply that they're awful, just the worst of the quests available in BG3
Investigate the Suspicious Toys is especially annoying since the fight at the end breaks your paladin oath and has a chance of bringing the guards in. It just feels broken.
In my first playthrough, I spent maybe 2 hours trying to do the suspicious toys quest without initiating combat, before looking it up and discovering I had no other option. That was a very disappointing waste of time, especially for a game that touts creative problem solving and freedom of choice.
no matter how evil my OC is, I'm always side with Tiflings. All because of Dammon and his shop.
Logistics matter the most when you are in a war. :3
Act 1 is a solid 11 hours if you wipe out the grove. My current playthrough is at 27 hours and hasn't yet entered the Creche, because I saved the grove.
@@dontmisunderstand6041 Why would anyone with a pinch of soul want to wipe out the Grove? Even if you really are aiming for "the most evil character ever," taking out the Grove takes away about half of your companions and rips the guts out of your game options...in the 1st Act!
@@WalterWild-uu1td Nothing you said is even remotely relevant to anything I said.
I love the bitter sweet return to the Hells with either Wyll or your PC. It's a beautiful cutscene and great character moment for Karlach.
One of my characters had been dating Gale but Gale refused to give up the possibility of godhood for my character so I went to hell with Karlach. Gale can have his divinity. I'll take my fiery new girlfriend and our epic quest to save her life any day.
And you get to share a cigar with a kickass loveboat. Her last line makes it clear she's not exactly unhappy. "And this time...I'm not alone." With a really cute little smile. She's gonna be okay.
3/4 of the Shar trials can be cheesed.
1 - The Sneak one can be done before interacting with the statue and bleeding, just by lockpicking some doors/disarming some traps, just have one party member wait inside right in front of the prize, start the trial and go back to that companion to pick the gem, takes like 3 sec.
2 - The Copies trial can also be cheesed by unnequiping everything in your party before bleeding to the statue, right after you can equip every piece again, and now you have a fight where the enemies are naked and you have your nice gear. hehehe
3 - The Pathway trial is cheesed by just standing at the right corner to where the bleeding offer is, and just click on the other side. For some reason this straight line goes perfectly and you can finish it like it was nothing.
Havent noticed any cheese for the Libray part, tho, might have to ask those Mice around the temple.
Was about to say this too! To add to the 2nd one (Copies trial), I've also heard you can send everyone else back to camp and just have one player do the trial. Makes the fight go just a bit quicker with one KO hit!
I had no problem with any of those challenges AND I don't know what I did right but I could just see the invisible pathway so it's wasn't even a trial for me.
it doesn't matter if you can cheese them... the problem is it takes a lot of time and is super boring. They are not difficult per se, they are just tedious.Especially on your third or fourth playthrough in a questline that is obligatory
For the save the artist quest you can get 1 painting per companion. They sell for between 650-750 each (depending on the persausion skill of the one talking to the vendor). If you take all 10 companions there thats 11 paintings and around 7700 gold for completing it.
Thanks so much for looking into the summonable steel watcher stuff, knowing it 100% exists in the game files is definitley vindication haha
It sucks that it appears to be bugged though, hopefully someone at Larian hears your plea and puts us all out of our misery, thanks again man!
Save the Gondians isn't too bad. It intersects with other quests like Disable the Steelwatch, etc. so you're not solely focused on it and the loot you get along way is pretty good.
Karlach's story is great as it is, she is a metaphor for a person with a terminal illness. They want to die peacefully but they will do the chemotherapy treatment if you really insist. By accepting treatment they are willing to go through hell, not for them, but they'll do it for you.
I get that, but in this case, karlachs chemo is magic, the solution to her problem absolutely exists within the game world, but the devs didnt put it in their game. Basically, its telling the player in a game where choices matter, that their choice doesnt matter.
Theres even a legitimate solution in game thats just never mentioned
You can get a Scroll of True Ressurection. Which magically re-creates a persons body, so you can revive a desd person from a single fingernail.
You could easilly get the scroll. Kill Karlach. Cut off a hand or something, cast the spell on the hand, and she'd be reurned to life with her original heart back
@@Canadian_Zac that is a 9th level spell. There are no spells above level 6 in the game. Plus, you need a diamond worth 25000 gp as a material component, which is supposed to be an extreme rarity and it is fair it doesn't exist in the game.
@@Achaemus what is the magic solution to her problem? She needs a heart. And there's some poetry in that because she is the most kindhearted person in the party. Any magic that can probably cure her, give her a new body or a heart is probably too advanced for the level cap of the game. Sure you can cast wish or something like that, but it's not that simple. And it is ok if a DM says high level magic isn't available in his campaign
@Ian-hm4ld Gale has one that you can get in the game.
It's either you get it as part of his personal quest in act 3, or you can get it by killing him, and following his automated image's instructions to bring him back.
Can't remember which.
But it is in the game
If you save Barcus in Act 1 and side with the Gondians in Act 3, you can have the Ironhand Gnomes as an ally for the final fight
Right but it’s extra work for the same outcome which feels weird
to be fair, the Gondians aren't at all worth it as allies.
I expected them to be chucking smokebomb grenades all over the place but instead they do the amazing idea of running up to something in melee range to attempt a ranged attack
joking aside, they are not at all worth the allies though the iron throne is absolutely memorable
Barcus always dies in Grymforge for me. It's so infuriating!
In my first playthrough, I totally thought we could fix Karlach at the Steel Watch Foundry. I really wish we could.
If you can worm Wyll out of his contract with Mizora before going to the iron throne, you'll find Wyll's dad and can save him! Definitely very rewarding. Wyll deserves nice things.
If you sell Wyll to Mizora for the rest of eternity, Mizora will personally rescue his dad as well so... That's an option.
So I'm guessing you didn't save Barcus because if you do the Gondians and iron hand gnomes can make peace, Barcus basically becomes the new ruler of the iron hand and evicts wulbren from the iron hands
i wanted to play the game as if im roleplaying to try to enjoy it like other people do, but i quickly realized i'm very reward motivated, so i can't truly roleplay, and i feel like this video validated a lot of my feelings lmao
Man, I had an idea how Karlach's ending would go as far as choices my first playthrough, considering I'd romanced her, I thought I was going to be okay. During the docks sequence I had a few mini heartattacks that I had somehow been locked out and she was going to burn up in front of me. Thank the gods that wasn't the case.
Look her ending isn't perfect. But after the amendment of the epilogue, it has a silver lining. It's up to your imagination how the forge heist would go. More importantly, she's still alive and not alone. Avernus wasn't even her biggest fear. It was the loneliness and betrayal she faced. She makes a point to highlight those two things enough throughout the game in dialogue with her that they might as well be giant neon signs. She's willing to go with Wyll too if you didn't romance her. I have to imagine she's even more content being there with the person she loves if you do go. I know I plan to do it every single run, afterall Karlach is bae.
My friend romanced Wyll in our playthrough, and both him and Wyll were able to go to Avernus with Karlach. At first I was disappointed because my character was the one who built the bond with her (but I chose to have my character kill himself at the end haha), but I think PC + Wyll + Karlach to Avernus ending was really cute in a way! Especially with the added epilogue stuff
Finally, someone who understands Karlach! For her it does seem to be about the loneliness and the trust. That's why she's my favorite companion because I feel like she's a lot like me. I love her!
@@Sky-si1iv K-bae is my pookie bear lol. She's always in my party, rom'ed, and spoiled af in my runs. Somebody gets all the best gear, diamonds, beers, and stuffed animals we find lmao.
If my players want to continue playing their characters after finishing the "Descent into Avernus" D&D campaign, then I will let them up with Wyll and Karlach to go after the forge for fixing her engine for good. :)
@@ingakozuruba9145 "Fuck yes!"
I know this was made 7 months ago, but just as an update, I did get the Steel Watch ally during my fight with the Absolute (after saving all the Gondians)
I can never save the Gondians inside the facility itself. At best I can spare some in first "interior" section adjoined to the city map itself and that I only succeeded at somewhat my first time and had to repeat when it turned out that the important NPC I needed to talk to died.
That whole section can go fuck itself. It's not fair, it's not fun, and it's frustrating when you're aiming for perfection, which let's face it most of us do when we're playing games with options like this for the first time.
I enjoyed the Gondians mission. The underwater prison was totally memorable and I relished the fights where you needed to disable the devices which made their collars explode.
Find the Mushroom Picker. Not because the item rewards are bad or anything, just the moral implications and results of interacting with the quest...
Either you blow up Baelen (nice job?) you save Baelen, and he gets to be abused by his wife again (y.. yay?) or you feed him the noblestalk and *he* gets to abuse his wife again (oh no)
You might argue giving Baelen the noblestalk is the 'good' outcome because she leaves him under the cover of night but like... not really?? She has no source of income and her abuser is still out there somewhere, he could find her and resume his abuse at any moment. What's worse is, there are all these cats in Act 3 that only serve to give some small semblance of closure to this plot, and only in the event you give the mushroom to Baelen...
I wish Larian didn't have an entire questline trying to "both sides" an abusive relationship... it really undermines that actual dynamics and struggles of real abusive relationships... I have seen so many people going 'why don't you just leave her/him' not understanding how or why people find themselves in these places, and this game could have taken the opportunity to shine a light on a rarely discussed issue, but through a fictional framing that makes it more approachable... just like it did for Astarion's questline.
the part that was annoying with that quest is no one was in the right. he was an abusive jerk, and she poisoned him and kept him that way for years.. rather just keep the noble stalk for myself (bonus if you are Durge and eat it as well)
Interesting point, hadn’t considered Derryth as an abuser herself-thought lobotomizing the man that had abused her for 70 years was justice served.
One playthrough gave noble stalk to Shadowheart, another Durge used on self, other times just let her have so she has a well-stocked supply of potions and ingredients in Act 3
Neither Baelen nor Derryth are nice people. I consider it a good thing if Baelen dies of a spore overdose, but he's not getting his scrolls back. Nor is he getting the noblestalk. It's far too valuable to waste on restoring some yutz's memories. Give to Derryth, assuming you intend to play Act III, then go buy a couple-three of the best healing item in the game from her - after any level-up or long rest. Logistically, there is no other option. If you want to wander down memory lane, save, sample, restore. You're welcome.
THAT HOUSE WHERE THE ARTIST IS, IS SO ANNOYING TO TRY TO CONTROL THE CAMERA.
The rewards for the Gondian quest are much better now, siding with them and making Barcus leader of the Ironhand Gnomes makes it so you get the ally support from both the Gondians _and_ Ironhand Gnomes, and it feels good to save everyone, make peace between conflicting factions, _and_ piss off Wulbren. Truly the optimal conclusion to multiple threads throughout the game.
Within the factory itself, the Gondians now tend to misty step up to some pipes far away from the action and snipe down, so they _tend_ to not get themselves killed in my experience. The iron thone is the iron throne though, it's still really fucking tough.
I think the toy quest is the worst in my opinion. Not only is there no nuance to it, but you have to actively trespass and kill an entire building of people to complete it. There isn't even any satisfying investigation to it, you talk to toymaker, find the explosives in the charity barn, toymaker says the explosives come from the fireworks place, you go there, you kill everyone. Not only can you not blackmail gortash or inform the flaming fist, you can't even investigate where the smokepowder is coming from, what they're doing, maybe finding a passcode or someone to impersonate to get to the third floor, just nothing. It's a murder hobo quest and an intelligent wizard/detective character has no solution other than murder.
I think my biggest problem with the save the gondians quest is that they were just so freaking bad at surviving. Like after I had cleared the path to the staircase in the underwater prison, all this NPC needed to do was walk. Just....walk and go up the stairs. But no.... of course he didn't do that, so he died
I think the challenge and idea behind the Iron Throne quest is pretty good. Like in good DnD, not every encounter should be about wiping the floor with enemies in the same way you always do. Even on the higher difficulties it's perfectly possible to release all the prisoners in time with good use of haste, fly, potions, and movement-boosting items. That tells me it's pretty well balanced. But like in the foundry, the big problem is with the gondians themselves who will randomly decide to not run to the ladder, often just stodd waiting for the sahuagin to kill them or even running PAST the ladder to get out. Like a lot of act 3 it's a really good idea let down by janky performance.
I had it happen once where one of them ended turn at the ladder so no one else could use it causing the rest of the gondians to all run the wrong way and then not escape in time
Same issue, I loved the idea but I felt like I was fighting against the AI most of the time more than the enemies or the clock. Managed to save them all on Tactician but I had to resort to throwing Void Bulbs at them on the last turn to try and get their AI to register the ladder, and even then it took a few reloads and sending Omelum back down to pick up the last one who still wouldn't find it. A good deal of the time they wouldn't use their full dashes either and would just take a few steps and cancel for no reason. Great quest idea ruined by jank
I’m really surprised the trials of shar was on here. I honestly didn’t find any of the trials to be overly difficult and actually had a good time doing them
Artist is by far worst, i never wanted to replay that quest ever again
Feedback on each of the top 10
10) Yeah, the puzzles were frustrating at first and tedious on repeated playthroughs. The stealth one is kind of but can easily be sneezed with an invisibility scroll. I actually like the mirror matches one, although I usually do not even follow the rules and end up just killing the doppelgangers with ease. Especially with party limit begone. But the invisible maze is the worst; and only decent if either giving Shadowheart a Hill Giant Elixer to enhance jumping strength or using grant flight in turn based mode. But using knock on the door is the way to go yes.
9) Yeah, the damn chicken one. Only fun if using the Owlbear cub, then just get the Owlbear cub out of the Goblin camp. But better to recruit him is to kill the Goblins before interacting with the mother Owlbear.
8) Yeah, I freed Oskar multiple times, he may be a good guy, but the quest is annoying with little to no reward. I feel bad for siding with the bad guys for once on this quest. The only thing you gain out of the portrait is that it sells for a fortune when given to a merchant.
7) Yeah, this is an annoying fight and the following fight is even more annoying. Especially killing off too many very important NPCs including Dammon and all those poor Tiefling children. And there is no reward so many things that make the main quest worse
6) Oh Karlach, my very favorite romance option and companion character in the game. It's so sad that her ending is bleak no matter what you do, save for her returning to Avernis with Wyll and you. And even killing Gortash does little to satisfy her. Hope final patch 7 grants ability to fix her heart fully.
5) Yeah, while getting a lot of good explosives is a nice reward, we do not even know why they are targeting innocent children. Just pure sadism?
4) Yeah, all of those quests are attempts at basically just being poor man's versions of Fire Emblem. Where they're more so slow and boring rather than outright challenging. They could be fun on Party Limit Begone, but even then. The who causing long boring lags and enemies taking too long during their turns is boring. It's a shame the final boss against the Netherbrain is this anticlimactic.
3) Damn the Dribbles one is so boring yeah.
2) Ugh. I hate how that is even an option in the first place. Sure evil runs can be fun, but killing innocent civilians and children is not. Especially Dammon, Mol, Mattei, Alfira, Bex, Danis, ect. And no reward when you can just raid the Goblin camp while simply knocking out Minthara without killing her.
1) Yeah, the Iron Throne is by far the most annoying quest in the game; and so difficult to save everyone without a single casualty and making sure all your party members make it out alive. All those Sahagins and water hazards are especially annoying. Made even worse if you decide to break Mizora's pact. And as for disabling the Steel Watchers, it does appear vanity to rescue the ones from the Iron Throne if Wulbren is alive, because he just murders them anyway. Still, helping Barcus become the leader and kicking Wulbren out is the real satisfaction. And there is going to be a new reward for patch 7.
Honorable mentions, Steal the Githyanki Egg; who would help lady Esther? Siding with Kagha against Zevlor is also a terrible quest. Another subquest especially bad is "Surrender Shadowheart to Viconia.
I have a tip!
Kill the moonrise guards beforehand! I killed them bit by bit because I knew I was gonna have to fight all of them. They still give you a couple to fight but it takes A LOAD off
Solid tip lol I figured that one out after a couple playthrough but god is it a life saver
The worst quest by far is the frustrating and pointlessly annoying “save the burning man” or whatever it’s called.
Forgot that one even exists. It’s so forgettable
It would be fine if saving the dude was the end of it. Another life saved, another '(Completed)" in the quest log - my paladin is happy and I am happy.
But then you have to ask him about a stupid dowry and hope you pass the Perception check to actually get it from a literal haystack. Also get back and talk to him like three different times to even get this information.
I was playing a paladin eager to help anyone in need, but finding a lost wedding gift? It felt like such a stupid waste of time.
Chicken chasing? What chicken? That's called an owlbear!
Another thing that sucks is there are multiple ways of missing out on Zevlor, Halsin, Dammon, Mol, Arabella etc, besides raiding the Grove. Many players including myself assumed the game to be an open world kinda game, not a time quest, where if you fail a time quest early on it locks you out of a huge chunk of the game later on (I'm on board with choices leading to different present and future outcomes, but taking a decent portion of late game things based on early game decisions is frustrating). As a result people like myself start seeking online playthroughs/cheats because we don't want to miss out on huge chunks of the game in the future or if we replay the Grove/Goblin Camp portion we don't want to make a choice that removes large portions of the game later. and there are multiple ways you can lock yourself out even when you think you're taking all precautions. It won't put tree branches over the grove, but it will lock you out of the Grove characters going forward. On a most recent playthrough I decided to take the helping Kaghda to see the errors of her ways path, which worked in that regard, but locks you out of the Tiefling characters going forward.
On a first playthrough this made me paranoid going forward. Any difficult decision would cause me to look it up online and or feel less free or confident about roaming around and letting the game happen naturally
None of the quests are timed as far as I’ve seen, they do skip some parts or all of some of you go to certain areas though, like if you go to the Mountain Pass before saving them, the grove will get locked. But the Tieflings won’t leave until you have killed the goblin leaders, I’ve done the Kagha redemption like 3 times, if you tell Zevlor he thanks you for giving them more time, and asks you to take care of the goblins. You need to do kagha’s quest before killing the goblins. tldr: you can take as much time as you want, as long as you don’t go to far ahead of where the game expects you to be. Not intuitive to some, but not timed
The problem is that the game is very good at faking urgency. In reality you can take all the time you want, only advancing certain main story quests or progressing into different zones (although there will be a warning for that) will lock you out of stuff.
But when you first play you are very motivated to press on with the main quest, when in reality you should do those last after exploring everything else.
@@tobiasbayer4866 The main quest only felt urgent to me up until the first meeting with the dream guardian, who effectively tells you that you won’t turn while they’re around. What this meant to me was that I didn’t have to worry about time. Then again I’ve played a lot of rpgs, so maybe I just have a good feel for these things. Generally unless the game gives you an actual timer number, there is no actual urgency, regardless of what characters say, has been my experience.
@@DestroyerOfSouls213
The tadpole is the obvious thing, but I dont just mean that.
Basically every main story quest does this. Helping the grove and promising to get rid of the goblins? Yeah, lets do that right away.
Being tasked with infiltrating moonrise? Right away.
The only thing where that isnt really the case is act 3 because getting to wyrm keep and finding Orin isnt straightforward and requires a bit of exploration.
Basically what Im trying to saying is that the main story threads are laid out in such a way that you want to see what happens next immediately, and most of the time you are able to, but when you just follow the main story you miss out on a bunch of stuff, so you kinda have to take the indirect path If you want to explore everything. The whole story just flows so smoothly together that messing around with side missions messes up the pacing a bit imo.
I rather enjoy the massive encounters with over 10 combatants. You really get the stretch the class's legs, deploy massive AOE spells and abilities, and have to make turn-by turn tactical decisions.
I'm so glad you mentioned the Raid the Grove quest as the dog poo that it is. I played it last night and forgot that Minthara turns on you if you don't sleep with her, and ended up killing her, thus making the quest useless, punishing myself for no reason and like you said, locking me out of future quests. It's such a bad quest, and worse, it's written poorly. You mention Dribbles the Clown needing a guide but I feel like Minthara being your ally needs a quide too because canonically there is no reasonable way to assume anyone would EVER ally with her. Even roleplaying, it's hard to justify making such a person your companion.
9:35
"All in exchange for one night with Minthara"
I wasn't listening to the rest, RIP teiflings, man's gotta EAT
Do a Durge playthrough, she supports your evil all the way.
lol “1.5 min between turns is too long”. I mean yeah, it’s a video game I get it. But in actual D&D you can easily go like half an hour between your turns
I know lol I did dnd with my irl friends and 5 people had never played. One battle I remember taking nearly 3 hours and then they all quit the next week. I blame the DM for it though
That's an issue with dnd tho, some people actually dislike it but also when you play with friends that 30 min can feel like 30s so it's different. When in bg3 your turns take like 30s and enemies take 3x more time you're spending only 1/4 of the battle doing anything other than staring at npcs and irl dnd with friends time outside of your turn can actually be fun
The most disappointing quest to me was the one involving Ansur. Instead of giving us an actual dragon to assist in the final battle, we get more information that the Emperor is just a massive douche.
Oh also-sorry-you can now cure Karlach by playing as Karlach and romancing God Gale, who takes you to become a Goddess. I wonder if she would take the crown at the end and be okay? Like if she’s just a companion?
my poor karlach this is why she deserves the world... literally