I would say my favorite glitch is the Gen 1 desync glitch, when you use a damage rate move in an online battle if the number of hits isn't equal in both games the battle will desinc and you can theorycally win and lose a match at the same time.
@@thefaz3744 I'm not sure about the specifics of the multihit desync, however I do know about a similar rng-based desync based around Psywave. Psywave, for whatever reason, has different damage ranges depending on which player is viewing it, so it can potentially appear to do 1 damage for one player and 0 for the other, causing a difference in HP and so a desync. Other desyncs include being thawed by a Fire move while not having selected a prior move, selecting Counter while your opponent is hovered over a counterable move but having them switch to an uncounterable one, and a lot more.
@@thefaz3744 It's a messy explanation to the glitch, but basically if you use psywave in a multiplayer battle you're doing different damage rolls in the same battle depending the point of view, so you can KO and not KO your opponent's mon at the same time. This makes the game crash eventually.
There's was also when regieleki could outspeed everything under trick room of all things, because it went overboard with agility, tail wind, and a scarf. No mater what, Leki is always 4 parallel universes ahead of you.
You should do a video about 341 Special Amnesia Mewtwo in gen 1. It's kinda similar to that, but the steps required to actually acquire a legit one (i.e. the reason why it can be used on PS at all) are SO gen 1.
@@xaropevic7918 Reverend explains it in his video on niches in competitive pokemon, but basically, due to a glitch involving the EXP All item, you can knock out caterpies to gain stat exp in everything but the Special stat, allowing you to max everything else out, therefore allowing you to legally attain any amount of special stat exp with the other stats maxed out. The same can also be done for attack, which allows min-attack pokemon to be legal (such as any pure special attackers that want to minimize confusion damage.)
@@shadowhunterpiano4873 It's a glitch in R/S and FR/LG that causes roaming Pokémon (basically Latios/Latias and Entei/Raikou/Suicune) to always have an Attack IV of 7 and all other IVs (sans HP, which is unaffected) set to always be 0. It was fixed in Emerald.
Gen 1 hi jump kick having the downside of dealing exactly 1 damage to you if you miss is so funny to me. Also fails to damage you or the sub if you have a sub and miss AND if you and your opponent both have a sub and you miss then THEIR substitute will take the 1 damage instead. Gen 1 is the best
I liked the glitch in in-game double battles in pokémon sun & moon, where if your ally used a Z-move, it would attack your pokémon instead of an opponent's pokémon.
My favorite glitch is Emerald version’s cloning glitch using the link multi battle tower. It’s such a hilarious oversight to me and so incredibly easy to abuse.
I know it's not competitive related, but I'd love a detailed rundown of how the Mew glitch in gen 1 works. You do a very good explaining the technical side of the games, and I'd be willing to bet the video would do well in views.
Which mew glitch lol. There are a billion of them. We talkiing the one to catch it, the roaming trainer gltich. Or are we talking 8F to make it transferable to bank and then home?
Btw 8F is a really complex and potentially save deleting series of glitches that causes arbitrary code execution and is used to obtain the item 8F which we all know isnt an actual item. Using this item, with a very specific party setup, causes a glitch mew to be changed to an 'offical' event mew thats shiny when brought up.
glad to see you cover more gsc! it's my favorite gen competitively and it doesn't deserve the bad reputation it has. my 2 favorite gsc meme mechanics are giga drain failing vs substitute, and present doing high damage to mons whose 2nd type is special
I love all the stupid glitches in Gen 1, the 1/255 miss that has actually won me a game I should've lost once, dig/fly turning you permanently invincible if you got full para'd while using them meaning the moves are both banned, healing moves failing if you took exactly 255 points of damage, and counter being able to desync the game in a million different ways
I love this glitch, although you never see it in SW/SH normally it goes all the way up to SW/SH with Eternamax Eternatus I have one through hacked raids away while back and stat overflow works, however due to how the game functions I've realized that you can't substitute due to how the game handles dynamax Pokemon, it just crashes, it's still overall a niche yet very cool little trick
My Favorite Glitch is undisputedly the desync Glitch. Like, how on earth did that manage to slip through the cracks of online play? I know what causes a desync, but I'm still dumbfounded specifically how it just goofs the game out.
@@aegisScale Its a meme but ive never seen it despite hundreds of games on showdown. Im 1600 elo and i doubt anyone would be stupid enough to bring one above 1400
not exactly the same, the Mewtwo overflow requires going up to at least +4 (usually with Amnesia) and then getting a Special drop (usually with Psychic). specifically in that order, +2 -> +1 -> +3 doesn't work.
The reason why the stats roll over is because of hardware limitations. How computers store information is reliant on bits, and each bit has 2 possible storage values, which are 0 and 1. How computer scientists decided to make this work for technology is to use base 2 in coding (or binary), but essentially Instead of counting by 10s (11 = 11), they counted by groups of 2s (11 = 3). So something like 101 would be 9 in binary. Not all hardware can handle really large numbers easily, as you have limited space within the cartridge and how much to allocate to each element in the game. But what happens if you're at max capacity and need to keep going? Because of how they're stored, going from 3-> 4 would look like 011 -> 100 So when you're at something like 11111111 and you need to add something else to it, despite the fact you cannot add anymore, everything flips back over again, so it results in 00000000. So the values literally roll over.
I assume the other factor is the choice of HP type. That's why Heracross is risky to run HP Fighting in Gen 2, because it needs to reduce down to 3 Atk? HP? DVs to get HP Fighting, and Heracross don't have good Fighting moves back then.
When coding, the programmers probably accidentally used the '/' symbol instead of the '*" symbol. Stupid shit like this happens more often than you think in coding lmao
@@lyingcorn Weren't the games programmed in assembly? Especially with it being a multiple of four, specifically, I bet it was a bit shift operation, and "shr $2,%rax" (divide by 4) and "shl $2, %rax" (multiply by 4) are conceivably even easier to get backwards.
New April smogons tier udpates are here and when i checked PU i was really shocked Quaxwell is 1st pokemon by usage ?? Literally nobody is talking about tiers lover than RU I would love to see a video about this corageus duck and u r my only hope
my favorite glitch is acid rain. also, my understanding of why acid rain was patched out was because it was obviously not intended. If this rollover was patched in crystal and only kept in online battles to preserve backwards compatability, then it should also be obviously unintended. So why is this glitch kapt when acid rain isn't?
Probably due to the much more limited scope of the glitch. The stat overflow glitch only affects the output of the damage formula, but acid rain has a lot of other side-effects that would need to be replicated (it's not just weather damage, there's a number of other effcts depending on the field prior to the glitch being triggered.)
The eggs in Ruby & Sapphire not being able to hatch a shiny if they’re traded to another game. Emerald fixed this, so you can trade a shiny egg back into Ruby & Sapphire and it still won’t hatch shiny, but the other way around can hatch a shiny
Wait but how does caterpie come into all of this does it have some way to lower your opponent’s stats or like, underflow its own stats up to 999 or something?
@@timidate374It hard counters Snorlax in gen 2 OU. With a really high defense, a type that resists normal, and having recovery in roost, it can wall Snorlax forever pretty much. Fire blast is often used on Lax to counter to the counter
iirc Gen 1 has an identical overflow glitch though Showdown has not implemented it to my knowledge, likely because it both comes up much more rarely and Gen 1 competitive is not exactly high quality to begin with
I'm curious if there are any formats that limit the number of Pokémon that can learn specific TMs. Not as in limiting attacks because they're too good, but limiting them because there is no (official at least) way to teach them to more than one Pokémon in their source game. This would only apply to gen 1-4, as 5 onwards made TMs reusable.
You could always just trade a pokemon to another game, teach the tm, then trade it back, or you could have a pokemon hold a tm while you trade them. I believe in some gens you can also pass down tm moves via breeding. Also, I feel like a restriction like this would also inherently ban any pokemon that evolves via trading, since you can't get those with only a single cartridge.
@@emmetstanevich2121 yeah, that makes sense. It's still interesting to assume that, outside of a few moves, TMs were meant to be used carefully. Since I wasn't aware of any item duplication glitches in RSE, I had some Pokémon with some amusing movesets, such as an Armaldo with Aerial Ace or an Exploud with Flamethrower.
Pokemon' Crystal's ingame has it fixed, but its multiplayer does not have it fixed, that way crystal can still link battle with gold and silver, gsc ou replicates multiplayer
Pretty sure any fix in multiplayer would just lead to a desync against the other versions, hence crystal keeping it in multiplayer. Also, I feel like a lot of these edge cases help give gens 1 and 2 their identities, even though they don't have abilities or (in gen 1's case) items.
Caterpie dealing a million to exeggutor after the defense rollover made me laugh
P
"Let's see, what are the Pokémon people tryna turn into Ubers"
"Alright, Snorlax, Raikou, how original"
"Wait, what's this?"
"CATERPIE!?"
I blinked and almost missed it
funny how they added that to the simulator but not the acid rain castform, cherrim glitch
@@yungmuney5903 probably bcoz triggering stat rollover is easier and less specific
I would say my favorite glitch is the Gen 1 desync glitch, when you use a damage rate move in an online battle if the number of hits isn't equal in both games the battle will desinc and you can theorycally win and lose a match at the same time.
I've never heard about that, how does that happen?
@@thefaz3744 Psywave
@@thefaz3744 I'm not sure about the specifics of the multihit desync, however I do know about a similar rng-based desync based around Psywave. Psywave, for whatever reason, has different damage ranges depending on which player is viewing it, so it can potentially appear to do 1 damage for one player and 0 for the other, causing a difference in HP and so a desync.
Other desyncs include being thawed by a Fire move while not having selected a prior move, selecting Counter while your opponent is hovered over a counterable move but having them switch to an uncounterable one, and a lot more.
There's a great video by Plague von Karma that goes more in depth about Psywave, I highly recommend it and not just because im a pvk fanboy
@@thefaz3744 It's a messy explanation to the glitch, but basically if you use psywave in a multiplayer battle you're doing different damage rolls in the same battle depending the point of view, so you can KO and not KO your opponent's mon at the same time. This makes the game crash eventually.
Actually my caterpie was just hiding his real strength, exeggutor stood no chance
"?!? You were holding back your true strength all along??" -Goku
Uber Caterpie ftw!!!
Isn't caterpie for that exact reason in UBERBL?
Maybe Caterpie just decided to go apeshit, maybe Caterpie was just finally sick of it all.
There's was also when regieleki could outspeed everything under trick room of all things, because it went overboard with agility, tail wind, and a scarf. No mater what, Leki is always 4 parallel universes ahead of you.
I love the VGC content and longer videos, but these bite-sized pieces of competitive trivia are what made me fall in love with this channel
You should do a video about 341 Special Amnesia Mewtwo in gen 1. It's kinda similar to that, but the steps required to actually acquire a legit one (i.e. the reason why it can be used on PS at all) are SO gen 1.
This one isnt on smogon tho
I am curious now and unfortunately it will take a long time to freezai to make a video about it, so can you explain it?
@@xaropevic7918 Reverend explains it in his video on niches in competitive pokemon, but basically, due to a glitch involving the EXP All item, you can knock out caterpies to gain stat exp in everything but the Special stat, allowing you to max everything else out, therefore allowing you to legally attain any amount of special stat exp with the other stats maxed out.
The same can also be done for attack, which allows min-attack pokemon to be legal (such as any pure special attackers that want to minimize confusion damage.)
@@yomireal7570 what
I've always been fascinated by how viable Raikou and Suicune are in the ADV meta despite the roaming Pokémon IV glitch
You can get them with proper IVs from Colosseum if i'm not mistaken.
gen 3 is a a fucking sleepy unused mess
Isn't raikou uubl in adv?
Haven't heard about that glitch, what's it about?
@@shadowhunterpiano4873 It's a glitch in R/S and FR/LG that causes roaming Pokémon (basically Latios/Latias and Entei/Raikou/Suicune) to always have an Attack IV of 7 and all other IVs (sans HP, which is unaffected) set to always be 0. It was fixed in Emerald.
This is the first time I've heard the number 1024 be referred to as "ten hundred and twenty four". It seriously messed me up.
Gen 1 hi jump kick having the downside of dealing exactly 1 damage to you if you miss is so funny to me. Also fails to damage you or the sub if you have a sub and miss AND if you and your opponent both have a sub and you miss then THEIR substitute will take the 1 damage instead. Gen 1 is the best
I liked the glitch in in-game double battles in pokémon sun & moon, where if your ally used a Z-move, it would attack your pokémon instead of an opponent's pokémon.
I had an idea of what the title meant and was already imagining 1000 IQ Swagger strats to neutralize the opponent's Marowak lmao
My favorite glitch is Emerald version’s cloning glitch using the link multi battle tower. It’s such a hilarious oversight to me and so incredibly easy to abuse.
I know it's not competitive related, but I'd love a detailed rundown of how the Mew glitch in gen 1 works. You do a very good explaining the technical side of the games, and I'd be willing to bet the video would do well in views.
ua-cam.com/video/D2AT8IqYIQ4/v-deo.html
Check this out if you haven't seen it yet
Which mew glitch lol. There are a billion of them. We talkiing the one to catch it, the roaming trainer gltich. Or are we talking 8F to make it transferable to bank and then home?
Btw 8F is a really complex and potentially save deleting series of glitches that causes arbitrary code execution and is used to obtain the item 8F which we all know isnt an actual item. Using this item, with a very specific party setup, causes a glitch mew to be changed to an 'offical' event mew thats shiny when brought up.
Imagine losing because u have too much power
glad to see you cover more gsc! it's my favorite gen competitively and it doesn't deserve the bad reputation it has. my 2 favorite gsc meme mechanics are giga drain failing vs substitute, and present doing high damage to mons whose 2nd type is special
I love all the stupid glitches in Gen 1, the 1/255 miss that has actually won me a game I should've lost once, dig/fly turning you permanently invincible if you got full para'd while using them meaning the moves are both banned, healing moves failing if you took exactly 255 points of damage, and counter being able to desync the game in a million different ways
I love this glitch, although you never see it in SW/SH normally it goes all the way up to SW/SH with Eternamax Eternatus I have one through hacked raids away while back and stat overflow works, however due to how the game functions I've realized that you can't substitute due to how the game handles dynamax Pokemon, it just crashes, it's still overall a niche yet very cool little trick
My Favorite Glitch is undisputedly the desync Glitch. Like, how on earth did that manage to slip through the cracks of online play? I know what causes a desync, but I'm still dumbfounded specifically how it just goofs the game out.
PVP was a last minute addition to Gen 1 from what I've heard, they probably weren't even aware Psywave could do that
Maxing it’s offensive stat after one +2? Wonder where I’ve seen that before
(Fear of of RBY Mewtwo rises)
its* offensive stat
@@flyforce16bro autocorrect is a thing.
@@rainbowunicode8352 I guess proofreading isn't then
@@flyforce16 life be like that, what we gonna do?
Hyperbeam not recharging after it gets a KO.
Gamefreak for the love of god please bring this back
Lmao
Sounds like nuclear Gandhi in early Civ.
It is, but in the other direction. Was caused by an underflow to the max value.
The RBY bug where you can't heal while having exactly 255 points of damage is funny
The entire reason why Level 85 Chansey is such a meme.
@@aegisScale Its a meme but ive never seen it despite hundreds of games on showdown. Im 1600 elo and i doubt anyone would be stupid enough to bring one above 1400
Hidden power bug, to avoid a bug.
This is the EXACT same reason why Mewtwo doesn't run max Special in RBY.
not exactly the same, the Mewtwo overflow requires going up to at least +4 (usually with Amnesia) and then getting a Special drop (usually with Psychic). specifically in that order, +2 -> +1 -> +3 doesn't work.
The reason why the stats roll over is because of hardware limitations.
How computers store information is reliant on bits, and each bit has 2 possible storage values, which are 0 and 1.
How computer scientists decided to make this work for technology is to use base 2 in coding (or binary), but essentially
Instead of counting by 10s (11 = 11), they counted by groups of 2s (11 = 3). So something like 101 would be 9 in binary.
Not all hardware can handle really large numbers easily, as you have limited space within the cartridge and how much to allocate to each element in the game.
But what happens if you're at max capacity and need to keep going? Because of how they're stored, going from 3-> 4 would look like 011 -> 100
So when you're at something like
11111111 and you need to add something else to it, despite the fact you cannot add anymore, everything flips back over again, so it results in 00000000.
So the values literally roll over.
I assume the other factor is the choice of HP type. That's why Heracross is risky to run HP Fighting in Gen 2, because it needs to reduce down to 3 Atk? HP? DVs to get HP Fighting, and Heracross don't have good Fighting moves back then.
When being too strong for your own good is literal....
Marowak can't max its attack in Competitive Generation 2 Pokémon. Here's why.
Why comment the title of the video rephrased slightly? And who’s liking it?
@@linkthepringlesman3951 he probably commented so that the creator adds in the title “here’s why”
Maybe its how jimothy cool would do it
you and bkc have the best timing
i know u didn't just say ten hundred twenty four for 1024
My fav glitch is the Focus Energy because I do not get how that even happened
When coding, the programmers probably accidentally used the '/' symbol instead of the '*" symbol. Stupid shit like this happens more often than you think in coding lmao
@@lyingcorn Weren't the games programmed in assembly? Especially with it being a multiple of four, specifically, I bet it was a bit shift operation, and "shr $2,%rax" (divide by 4) and "shl $2, %rax" (multiply by 4) are conceivably even easier to get backwards.
Where did the VGC experience video go?
New April smogons tier udpates are here and when i checked PU i was really shocked
Quaxwell is 1st pokemon by usage ?? Literally nobody is talking about tiers lover than RU
I would love to see a video about this corageus duck and u r my only hope
If Crystal Fixed the glitch, wouldn't that mean it would also have been fixed in Stadium 2?
1:48 "attack stat of ten hundred and 32" 😬
my favorite glitch is acid rain. also, my understanding of why acid rain was patched out was because it was obviously not intended. If this rollover was patched in crystal and only kept in online battles to preserve backwards compatability, then it should also be obviously unintended. So why is this glitch kapt when acid rain isn't?
Probably due to the much more limited scope of the glitch. The stat overflow glitch only affects the output of the damage formula, but acid rain has a lot of other side-effects that would need to be replicated (it's not just weather damage, there's a number of other effcts depending on the field prior to the glitch being triggered.)
3:00
Must of sucked for that guy
That vileman guy from the beginning sure looks handsome
Really curious if there's any other bugfixes that get reverted for backwards compatibility.
The eggs in Ruby & Sapphire not being able to hatch a shiny if they’re traded to another game. Emerald fixed this, so you can trade a shiny egg back into Ruby & Sapphire and it still won’t hatch shiny, but the other way around can hatch a shiny
Wait but how does caterpie come into all of this does it have some way to lower your opponent’s stats or like, underflow its own stats up to 999 or something?
The 2nd example is defense overflow from the pokemon fighting caterpie
Is that Marrowaks name a reference to Beetle and the Hollowbones?
Very interesting! Question! Will you continue the little poke challenge in the future? By any chance?
Why Marowak can't max its Attack in competitive Pokémon
Anyone have a link to that bizfunder d0nut smogon premier league game?
So would Swagger be a good choice to against a Marowak then?
What is the command for the Team view in the chat?
Sadly, for something to be shiny, the non attack DVs have to all be 10, so shiny is still suboptimal.
Was this glitch fixed in stadium 1 or stadium 2?
Which is why level 1 snom can tank banded mega Rayquaza v create
Yeah, i did know that treezai, sorry
Best UA-cam content ❤
3:03 significant. Skarmory should never fall to a Normal-type.
what do you mean
@@timidate374It hard counters Snorlax in gen 2 OU. With a really high defense, a type that resists normal, and having recovery in roost, it can wall Snorlax forever pretty much. Fire blast is often used on Lax to counter to the counter
remember to use status move that boost your opponent attack...
iirc Gen 1 has an identical overflow glitch though Showdown has not implemented it to my knowledge, likely because it both comes up much more rarely and Gen 1 competitive is not exactly high quality to begin with
Caterpie is built different
My favourite glitch is Gen 1. It's a glitch so random it sometimes results is a playable game.
Bro please upload Randbat content again or any showdown content :(
Origin of Exodia (Pimpnite's Caterpie)?
Favorite glitch: acid rain
Weird didn’t know that
caterpie 2 stronk pls ban to ubers
I'm curious if there are any formats that limit the number of Pokémon that can learn specific TMs. Not as in limiting attacks because they're too good, but limiting them because there is no (official at least) way to teach them to more than one Pokémon in their source game. This would only apply to gen 1-4, as 5 onwards made TMs reusable.
You could always just trade a pokemon to another game, teach the tm, then trade it back, or you could have a pokemon hold a tm while you trade them. I believe in some gens you can also pass down tm moves via breeding.
Also, I feel like a restriction like this would also inherently ban any pokemon that evolves via trading, since you can't get those with only a single cartridge.
@@emmetstanevich2121 yeah, that makes sense. It's still interesting to assume that, outside of a few moves, TMs were meant to be used carefully. Since I wasn't aware of any item duplication glitches in RSE, I had some Pokémon with some amusing movesets, such as an Armaldo with Aerial Ace or an Exploud with Flamethrower.
I feel misled. It's not Caterpie, it's any weak Pokémon
Thanks for showing off the gsc fam in the spl replays
But give cherry bong his credit you fraud
This video had more likes than views wtf
You see a Freezai video and you like it. Simple as
My favorite glitch is Pokemon Red and Blue
But
But
Big bone.
Ten hundred
When integer overflow actually has effects and does something in MY pokemon game:
U and bkc same video same day lol
ten hundred and twenty four
ok good, I wasn't the only one that caught that lol
nice
so you're telling me that GSC OU keeps a GS bug that was fixed in Crystal, _on purpose??_
that's like, peak stupidity
>inb4 muh cartridge accuracy
Watch it again, the bug is only fixed in single player even in crystal.
Pokemon' Crystal's ingame has it fixed, but its multiplayer does not have it fixed, that way crystal can still link battle with gold and silver, gsc ou replicates multiplayer
peak stupidity is you not understanding the video after it explained why
Bro lacks listening comprehension
Pretty sure any fix in multiplayer would just lead to a desync against the other versions, hence crystal keeping it in multiplayer.
Also, I feel like a lot of these edge cases help give gens 1 and 2 their identities, even though they don't have abilities or (in gen 1's case) items.
Hey
Early
First maybe
Congrats, you actually were first
You're actually like 1025th or something, but you rolled over to 1st.
@@MegaSpamziken1996 aint no way
shouldnt run mac-imum attack? what???
They should patch glitches on showdown