Here is the full playlist of videos explaining the catching mechanics in Pokémon: ua-cam.com/play/PL6PeVETu1eqLteWd5dA-vVyOztRDYe8qo.html In case you are wondering, from Gen 3 onward, all balls work correctly and do what they say. Gen 1 and 2 are the only ones with such broken catching mechanics. Also, I have learned I pronounce Tangela and Azalea really REALLY wrong. Sorry.
From what I've read/witnessed, the apricorn balls in HGSS also apply directly to the Pokemon's catch rate, but caps it at 255. As such, the full bonus of many apricorn balls is not applied and there's plenty of situations where what should be guaranteed captures are anything but, like using a Level Ball on a Route 1 Pokemon with full health. What's more, no apricorn ball helps catching Pokemon with a catch rate of 255 already. I don't think this is unintended, but it's very interesting to me, personally.
You have to have all 6 members of your team learn Blizzard, then use strength on the first Sudowoodo to yank it out of the ground, jam Moltres into the now-empty hole, use a Burn Heal on Moltres, then have all 6 pokemon on your team use Blizzard in a single battle. Moltres will then evolve into a convoluted playground myth.
@@molassesman4066 tbf I also laughed as a kid 25 years ago when someone told me to talk to an old man in the 2nd city, then fly to the island and surf along the coast to find a thing that multiplies your items...
This is honestly so validating. I still remember hunting Raikou with fast balls and being pissed, among a general feeling that things were not right with the apricorn balls
I legit never used them at all. It was just too irritating trying to get them in the first place when Ultra Ball exists and can be purchased hundreds at a time. It is funny seeing that I was accidentally correct in not using them lol
Fast balls were the only special balls anybody used iirc. Since it is hard to tell what's luck and what's intentional I never knew it was bogus. Then again I only ever caught one of them.
The moon ball working on Pokemon that evolve with a burn heal absolutely broke me. They messed up the catch rate mechanics on the ball that only helps with literally 4 Pokemon in the entire game.
Moon Ball is literally an oversight, the game points to Moon Stone ID... from Generation 1, even though Moon Stone was moved 2 slots behind in Generation II and in its place is now Burn Heal.
The Moon Stone was already moved back in Spaceworld '97 too seemingly, and the Burn Heal takes its place in the index. So whoever added the Moon Ball's effect must not have been informed that it had been moved way back.
Personally, I find it very odd and interesting that the Moon Ball actually checks the target pokemon to see how it evolves, rather than just consulting a pre-compiled list of moonstone evolvers.
@@a-s-greig I wonder if it was a space issue. Gen 2 notoriously had limited space on its cartridge until Satoru Iwata was brought on to optimize the code.
@@mystereoheart2579 Writing out the check "normally" wouldn't make any real difference. (In fact, it's probably a space saving, because you'd just read from a local table instead of using far calls to retrieve the evolution data from a different ROM bank.) It's just good design to check your existing data instead of duplicating it... if only they checked for the right value, too.
@@LuminousLeadProbably the logical explanation, yes. Future-proofing is hard, but a LOT of things will go wrong in programming if you don't commit to it. Like, imagine if they had actually made a list of moon stone evolvers. Now what? They would need to change the list every single time a new moon stone evolver gets added, or possibly even removed. One pointer - at the moon stone evolution item itself - should take care of that. Just make sure that one pointer is actually correct.
@@rightouskofi7861 just remember that the game came out before internet was in every household, even then people found out of the glitch way later in the games life span
@@juovlaniga6869 No offense but I grew on an island of 5000 people in the population. If me and MANY of my friends knew I'm sure most people could find out.
@@juovlaniga6869 I mean I was on an island that's usually behind America with technology and I had internet since about 99 00 and my mom was just a substitute teacher..... internet wasn't that expensive did you grow up in those times ? How old are you?
I can only Imagine the horror of the guy who put in the slightly incorrect hex value for the item the moon ball looks for, finding out it looks for BURN HEAL EVOLUTIONS.
@@hunter00143 no it's two different coding things. At least in my experience using ROM editors. I'm pretty sure each Pokemon is individually coded to have a specific trigger for its evolution. You would have to manually go in and change the code on each specific Pokemon you wanted to evolve that way.
apparently it was because gold and silver uses different hex values for items than red and blue, and burn heal’s hex number in gs was moon stone’s hex number in rb
@@HomeCookinMTG Correct. Their learnset table also includes their evolution method and its parameters, and no Pokémon has a Burn Heal as an evolution item.
I’m seeing a lot of people that tried to use the fast ball on the legendary dogs and only now found out why it never worked. I have the opposite problem. I caught Entei on my fifth try with a fast ball somehow, so I spent the rest of my Pokemon days wondering why I couldn’t catch anyone else with them.
You can't casually mention the broken Gen 1 catching mechanics and not make a video on it. Jokes aside, this was a really cool video and it's presentation was very well done. Great job on it!
I got curious and checked it out. The formular is pretty complicated. Summary is that it mostly works as intended, but they forgot to give the ultra ball it's (second) modifyer, so it's essentially worse than superball in most situations and the random number generation is also pretty faulty which makes the rates different than intended. A few highlights: - Safari Ball is essentially the same as a Ultra Ball, but that effectively makes it WORSE than a Pokeball- - The ball "missing" on legendaries is not really a special mechanic or something. It's just part of how the failure text is generated. Essentially, fail is fail though.
The worst thing about the moon ball in gen 2 is that the game doesn't even keep track of the ball you used to catch a pokemon. So you can't even just use it to catch something then transfer it to later games if you're playing the virtual console version. It's genuinely just an incredibly useless item.
So are you saying if you catch a Pokémon with a Moon Ball from Pokémon Gold VC, transfer to a newer generation and still doesn't show up? That's very dumb if you ask me.
@@nidohime6233 Yeah, the game just flat out doesn't save what ball they were caught in. It's just not in the data of Gen 2. So it just transfers as a standard Poke Ball.
Wow, I've played through Gold and Silver hundreds of times, and I never even thought about why Pokeballs tend to misbehave in this game. But 90% of the time, I only have Kurt craft Heavy Ball anyway; because there's only 1 Snorlax in GSC and if you don't have a healthy stockpile, he's gonna give you problems. But I had no idea the other Balls were coded so badly, especially the Moon Ball, that's just downright hilarious to me; how they messed up the item ID that poorly to detect an item that has zip to do with evolution; the Fast Ball also surprised me, since i always thought it worked based on Pokemon's speed and the turn of the battle; so if the Pokemon was fast, and it was turn 2, you'd have a super high chance to catch them... Tangla, Magnemite and Grimer lol, wow that's dumb. This was quite a fascinating list to witness.
Just cheat in masterballs, life is too short and time is too precious to waste pulling out your hair trying to lower HP without making the Pokemon faint.
@@alexandratheavenger3436 I mean, for the most part; catching Pokemon really isn't that hard to the point you can't just throw Ultra Balls at it and get it 90% of the time. It just takes patience. Not to mention, False Swipe is always a good option if you just want to easily catch Pokemon. Still, in Gen 1 only, the Master Ball method takes priority thanks to Missingno. In all Gens after that, I generally save it on the off chance I encounter either a Shiny that can explode, or a roamer Legendary.
@Mcheetah That's not what Quick Ball does. It only gets a boosted catch rate turn 1 - by turn 2 it's already normal. It also isn't affected by the Pokemon's speed.
Moon Ball looking up the item ID for Burn Heal instead of Moon Stone was likely the result of looking at the wrong table of item IDs, since Burn Heal in Gen 2 uses the same item ID Moon Stone used in Gen 1.
I learned about the level ball when I found a shiny abra, since I already knew about the Fast Ball glitch I wanted to look it up and make sure I was actually getting a better catch rate than if I just chucked an ultra ball. I didn't fully understand all the technical gobbledygook I found, but at the very least I came to the conclusion that "ignores HP% and status modifiers" couldn't possibly make things worse in my scenario. I think in the end it was a 100% catch chance, which I definitely needed to avoid a heart attack while the ball was shaking.
That explains so much. Remember being so tilted when those fast balls I had curt craft daily never made it past the first wobble on raikou, entei and suicune
Gen 2 was one of my favorites a couple months ago found a copy of gold for $60 and my gf had a blue game boy advanced soo. I’ve been playing for nostalgia.
I remember using fastballs against the legendary dogs and wondering why I went through all this effort for something that doesn't seem to work, now I feel justified
I would love to see more videos like these. For some reason learning the inner workings of games I’ve played to death almost feels like the final frontier to mastering them! :D
Id love to see a companion video on how busted Gen 1 Mechanics really were when you are done with this series I bet id would be a fun thing ti dive into and just see how much ductape is holding gen 1 toegther
@Mcheetah I will say I feel this about the competitive meta. Like it's so interesting to me, and I really do hope Gen 1 formats that include more pokemon start taking off like OU has, because they're surprisingly compelling and very unique. I also like little cup which has a similar amount of jank, so I guess this makes sense. I'm not even really a genwunner or whatever, just interested in busted machanics, some of them IMO being fun changes like the crit formula (getting rewarded for speed and critical hits is kinda like a dexterity stat, and the DnD player in me loves that for some reason). Yeah, psychic types really should have better counters, but other then that I enjoy the meta thoroughly. Especially with pokemon like Poliwrath who provide such an interesting blend of good and bad traits competitively.
I went and instant subscribe to you after seeing one of first videos ever. As someone who grew up in this era and have a strong nostalgia and love about Gold & Silver this video was very well put together. And i loved how you took so much interesting facts that even to this day i did not know hahah. Keep it up man great content!
Absolute banger of a video! I love the effort, the presentation and all the little details. When I looked up how many subs you had I expect something along 250k. Dude, keep up the awesome work, it will pay off!
This explains why the special balls never seemed to work for me. I love how this channel, in two videos, clarified half of the Pokeissues I had as a kid. Yes, I used the apricorn balls. No, they never seemed to work.
i had this recommended to me a while ago but didn't watch it until now, choosing instead to watch your gen 1 living dex series first, i just wanted to say that i really like the style of your informative and scripted videos like this one and hopefully you keep up the quality like this in the future :)
I will always remember the first time that I went to catch Ho-oh on Pokemon Silver, thinking it would be L40 like Lugia (without having saved for a while) and panicking when I got into the encounter with a L70 legendary. I had to use my L100 HM slave to weaken it using Cut, and watched as every single ball that I had missed its mark. But when I was about to run out of balls and would have to reset and go through the entire tower again, I used a Lure Ball that I had and it actually worked and I catched Ho-oh!
Good informative video. I knew most of this, but did not know that Paralysis doesn't do JACK in Gen 2. No wonder I've always had much better success with sleep!
I knew there waa something off about those kurt made pokeballs. As a kid I always saved the fast one for the legendary dogs lmao i always wondered why none of them seemed to work
This was an incredibly fun video. I'd honestly love to see a video like this covering each generation's formulas just cause it's the perfect amount of nerdy but also fun and informative. Keep up the great work!
Love your channel! Currently sperging on Gen 3 Pokemon, hoping to catch em all! Something I wanted to mention. If you were doing it on actual hardware, you could save a lot of time in Gen 1 using Stadium. You can win all of the “choice Pokemon” (Fossils, Hitmons, Starters, and Eevee) as prizes for competing the challenge.
@@nehemiasvalentin strongly obsessing over. It's in reference to Asperger Syndrome, a type of autism, for which one of the most notable signs is an extreme or very strong interest or attachment to a particular subject or hobby. This often results in them knowing just about everything there is to know about a subject, and people with Asperger's often find success as experts in their field. I have it, and my focus is video game design, which brought me here, because I love learning stuff like this.
@@Meandmyshadowclones That is very interesting. I didn't know that what it was called because I also have that intense desire sadly it's not with something that it profitable in any way but i have it.
@@Jotari Agreed. I think the commenter was more impressed with the amount of information and work put into this video, but production value isn't the thing to praise.
I'm so glad I found your channel. I've been watching a few of your videos and your content reminds me of the type of Pokemon content I was watching on YT a few years ago. Simple, straight to they point, and breaking down the game mechanics in a way that makes sense. I have learned so much information I didn't know about these 20+ years old games just from the few videos I have watched of yours. I love your work so far!
After seeing you in my recommended list, I binge watched all of your videos. Crazy to see only 102 subs, with the quality of the content on the channel. I'm looking forward seeing it grow and it's great to be a part of that :)
Honestly the Love Ball working on the same species makes sense. The game takes the pokemon you're using into account, so it would take not only it's gender, but species into account since this would pretty much indicate it's possible (nay, guaranteed) for it to breed (granted, using this logic it could have also increased catch rate by egg groups too, but I can only imagine the kind of glitchy sight that would have given us). Because of this, it almost makes some sense that it would work on pokemon of the same sex due to gender-locked pokemon.
tbh it'd probs have been better to use a gender flag that goes up to 3 (3rd would be unknown gender, but since we need a default value for the flag 0 would equal gender 1, 1=gender 2, and 2=gender 3), check if the pokemon is a list of gender-locked exception pokemon (like nidorina/nidorino) then check if the gender is not equal in value to your own (since we filtered out gender 3 at the start). If check 1 fails and the gender is actually gender 3 (unknown), then it might default to some other behavior instead.
Probably make it egg-group locled instead of species locked, since the intent is to use it for pokemon your current one can breed with, then just include an exception for ditto, who can breed with everything.
When I was young playing this game, I thought it was so cool to make custom pokeballs, but I had a suspicion that they had little to no effect... Maybe sometimes it did?? I wasn't too sure, so I just stopped using it LOL your video confirms it. How did you even figure this out?? And now I'm REALLY curious how Gen 1 balls worked😂 please make a part 2 video about it!! This was so fun to watch
I need to hear about these Gen1 mechanics. I've really liked the great ball since childhood because it "seemed" better when I played Gen1. I fully understood that it was likely a bias, but it's just a game so I'll indulge myself. Finding out that it actually WAS better is very intriguing to me.
@@SeanWheeler100 no, it has a 255x multiplier iirc, which in practice is a distinction without a difference because it always results in a 100% catch rate.
This video and the Gen 1 video are fantastic, detailed and well edited, and you did a great job, but saying "balls" that many times is just automatically funny.
Turns out Pokemon games have always been broken and GF are just really shitty coders. It only truly bit them in the ass in the 3D era because of the exponential workload increase their inefficiency causes.
@@Cool_Kid95 even past the buggy days of the first 2 pokemon gens, gf have always been shitty, inefficient coders. a lot of people started complaining about graphical/bug issues in pokemon during the switch era, but the signs have always been there. the clearest example are the legendarily slow gen 4 games. you might've seen memes about gen 4 health bars scrolling really slowly compared to other gens. this happens because the gen 4 games only decrease hp by one point every frame for some godforsaken reason. pokemon games have always had poor optimizations like this. gf got away with it in the past because they were working on handheld systems that already had limiting hardware, but that's no longer the case. the switch era isn't a period of unprecedented laziness for gf like some people believe, it's just that the switch has dramatically better specs than what gf have been working with since the creation of pokemon, and that makes their failure to fully take advantage of their hardware's potential much more apparent.
Dude, you have just recovered so many memories. I DID NOTICE the glitch! And it drove me crazy. Because you could only get a certain number per day as you stated, I never was able to get a large enough number to thoroughly test the statistics but I noticed that none of them did what they said they did. The ones I made and tried out were the moonstone one, the fast one and the Love Ball and none of them were ever more effective than a Pokeball. As a matter of fact, I don't think they ever successfully captured. I got so frustrated I stopped making them and told my friends they were garbage. I had a few friends make some to prove me wrong and the only friend saying they were effective was the friend using the water ones. So.. I guess yeah, all checks out. Lol, this is amazing to see years later, Thanks for making it!
Things like this really explain even the current state of Pokémon. It's no wonder the task of modeling and balancing every Pokemon/Move in one game is too much even for their billions of dollars. It was just never the intent of the developers to make the greatest video game of all time, just to get their idea of monster collection out there.
I honestly think Gamefreak should make a Pokemon that does evolve via a burn heal, just as a little reference to the Moonball. Something like a Wood Pokemon that evolves when it is afflicted by burn, and then cured with a burn heal, becoming a Charcoal pokemon.
"Due to an oversight " has got to be a meme due to how prevelant it is both in the amount of bugs in the old games, and scarlet and violet but that's neither here nor there, and how everyone says the exact phrase "due to an oversight"
I played the game for like 2-3 hours per day and insisted on trying to find and catch everything, so my progress was extremely slow. Thus, a Pokeball for free if I spent a few minutes at the beginning of each session to go to Kurt was nice.
Your pronunciation of Ho-oh caught me so off guard I dropped my pretzels... I can't really blame you for that, but I'm going to anyway! (Great videos, I just came from watching your gen 1 video on catching mechanics ^^ )
Aaah yes, Kurt, the man who makes balls and just goes "F it, it does whatever" and gives them to a kid with a label that says very different things about the product.
Another funfact: It was completely impossible to catch Beldum or the Tapu with a Heavy Ball in SM, as the calculation incorrectly reduces their catch rate to 0 instead of 1.
(1:50) Actually, wouldn't tripling 0.78% give you an amount higher than 2%? (7:12) I love the use of the Imakuni? theme from Pokémon TCG here. (10:53) Yeah, this is one of the most hilarious goof-ups Game Freak ever made.
Super interesting video. I’ve never seen a video that goes into catching mechanics before in this amount of depth. Edit: You could make a series on all the catching mechanics of all generations and I’d be down to watch all of them.
Super great video! I love seeing all the errors mapped out, and the way you laid it out made it so much more funny! There were even more than I knew about! Wow! Also I'm so so sorry, but I've gotta... *Uh-zay-lee-uh To pronounce Azalea *Tangle-uh To pronounce Tangela respectively. I'm so sorry, my brain went nuts listening to the pronunciations, but I hate being the nitpicker. Anyway, super nice video! 👍
@@TekkenGirl4Lyfe is really a lovely video and I hate putting a damper on nice things. I just think it takes away from a video when things are mispronounced. And I'm not talking differing dialects or cultural differences, but full-on incorrect. It's just distracting, that's all. We knew what he meant so it doesn't really change much, but I haaad to say it
The level ball seems more akin to the later added quick ball. Its pretty much just encounter the pokemon and immediately start chucking balls. No damage, no statuses, only balls. But unlike quick balls, you get the effect EVERY turn, not just the first one. Overall, kinda niche, but seems pretty good!
Today I revisited this video, because I got extremely frustrated by the catch rate of a Stantler. Had to check if I was doing something wrong. Turns out, I was either just extremely unlucky, or Stantler has an outrageously low catch rate for such a "basic" pokemon. Thank you for creating this very helpful video.
You could have also mentioned that the pokemon affected by the Heavy Ball are a grand total of 6. 2 that only appear once to catch and Lapras which only appears once per week. Because most of these heavy pokemon that would be affected cannot be encountered in the wild: Like Golem, Steelix or Dragonite And by weight only Steelix would fall into the +30 range anyways... Everyone else is too light!
I always wanted the ability to mix apricorns. If you give Kurt both a green and black apricorn, you get a heavy friend ball that has both of their effects.
Apart of what there say in the description most Johto balls where badly implemented because the where fewer code writers at the time and since programmes where much more obtuse to use it was easier to have an oversight.
I remember, as an epic feat when I was a kid, capturing a Lugia in the Crystal edition with... a Lure ball. I guess it had low hp and paralized/slept cause I dont remember, but capturing a Lugia with a lure ball... I will never forget that.
4:48 Can you direct me to a video or such about Gen 1 catching mechanics, please? I'm loving this analysis so far, & would love to earn about the other gen's quirks! 7:44 Dare I ask what the other 3 tables have? 9:48 It does still account for the catch rate or such, so as not to multiply nothing by 4, or such, right? Anyway, great analysis video! Thanks for uploading!
9:57 supporting lgbtq on accident, that’s a rip Note- I am in no way saying I dislike the lgbtq community, I mostly just said this as a small joke, taking a small jab at the bug itself
Here is the full playlist of videos explaining the catching mechanics in Pokémon: ua-cam.com/play/PL6PeVETu1eqLteWd5dA-vVyOztRDYe8qo.html
In case you are wondering, from Gen 3 onward, all balls work correctly and do what they say. Gen 1 and 2 are the only ones with such broken catching mechanics. Also, I have learned I pronounce Tangela and Azalea really REALLY wrong. Sorry.
From what I've read/witnessed, the apricorn balls in HGSS also apply directly to the Pokemon's catch rate, but caps it at 255. As such, the full bonus of many apricorn balls is not applied and there's plenty of situations where what should be guaranteed captures are anything but, like using a Level Ball on a Route 1 Pokemon with full health. What's more, no apricorn ball helps catching Pokemon with a catch rate of 255 already. I don't think this is unintended, but it's very interesting to me, personally.
I’m not wondering about that, I’m wondering about what drove you to *voice a NidokingxNidoking bit*
@@spaceperson741 wouldn't 255 be a guaranteed catch anyway?
@@renakunisaki Nope. It’s about 1/3 or 1/4-ish. Don’t remember exactly, but not guaranteed.
There was that bug where beldum was so heavy it rolled over the heavy ball to have a 0% chance in gen 7, but that was patched.
What Blaine says: "You better have Burn Heal!"
What he means: "You should evolve your Nidorino."
Solid advice in a Fire Gym.
You have to have all 6 members of your team learn Blizzard, then use strength on the first Sudowoodo to yank it out of the ground, jam Moltres into the now-empty hole, use a Burn Heal on Moltres, then have all 6 pokemon on your team use Blizzard in a single battle. Moltres will then evolve into a convoluted playground myth.
@@victoriousf.i.g.3311 fuck i think you killed me
This is too stupid
I need to turn into the stand notorious BIG
Considering that Nidoking gains Ground typing when evolving is quite fitting.
@@molassesman4066 tbf I also laughed as a kid 25 years ago when someone told me to talk to an old man in the 2nd city, then fly to the island and surf along the coast to find a thing that multiplies your items...
This is honestly so validating. I still remember hunting Raikou with fast balls and being pissed, among a general feeling that things were not right with the apricorn balls
I legit never used them at all. It was just too irritating trying to get them in the first place when Ultra Ball exists and can be purchased hundreds at a time. It is funny seeing that I was accidentally correct in not using them lol
This explains so much. I noticed the same thing.
OMG....i knew i wasnt the only one. Apricorn balls were SHIT
Fast balls were the only special balls anybody used iirc. Since it is hard to tell what's luck and what's intentional I never knew it was bogus.
Then again I only ever caught one of them.
I used a master ball on shiny raikou, caught suicune on my third ultra ball...never got entei
10:52 Imagine healing a Nidorino's burn and it just decides to evolve.
So the Moon Ball only works on Blaine, got it
@@grassfish01 "YOU BETTER HAVE MOON BALL"
Ingredients to make Burn Heal include (but are not limited to):
Rawst Berry Extract
Aloe Vera
Disinfecting Agents
And Moon Stone Powder.
It just evolved through sheer happiness when I touched it. What where you doing to it
That doesn't sound like the worst evolution ever. Maybe different heals make the Pokemon evolve differently.
The moon ball working on Pokemon that evolve with a burn heal absolutely broke me. They messed up the catch rate mechanics on the ball that only helps with literally 4 Pokemon in the entire game.
Moon Ball is literally an oversight, the game points to Moon Stone ID... from Generation 1, even though Moon Stone was moved 2 slots behind in Generation II and in its place is now Burn Heal.
The Moon Stone was already moved back in Spaceworld '97 too seemingly, and the Burn Heal takes its place in the index.
So whoever added the Moon Ball's effect must not have been informed that it had been moved way back.
Or... Burn heals are made out of crushed up moon stones in gen 2! 😂
@@Oboromaru they’re sussy wussy imposters
wow! you said sussy! that’s so funny!
@@jazuqua Or maybe it was one of the first programmed items and they forgot to update it.
Personally, I find it very odd and interesting that the Moon Ball actually checks the target pokemon to see how it evolves, rather than just consulting a pre-compiled list of moonstone evolvers.
Yeah, checking it against 4 items in the index doesn't sound difficult at all to code
@@a-s-greig I wonder if it was a space issue. Gen 2 notoriously had limited space on its cartridge until Satoru Iwata was brought on to optimize the code.
@@mystereoheart2579 Writing out the check "normally" wouldn't make any real difference. (In fact, it's probably a space saving, because you'd just read from a local table instead of using far calls to retrieve the evolution data from a different ROM bank.) It's just good design to check your existing data instead of duplicating it... if only they checked for the right value, too.
I imagine it future proofs it a bit and insulates it against evolution design changes.
@@LuminousLeadProbably the logical explanation, yes. Future-proofing is hard, but a LOT of things will go wrong in programming if you don't commit to it.
Like, imagine if they had actually made a list of moon stone evolvers. Now what? They would need to change the list every single time a new moon stone evolver gets added, or possibly even removed. One pointer - at the moon stone evolution item itself - should take care of that. Just make sure that one pointer is actually correct.
Blaine was always two steps ahead of us. He knew that Burn Heal had many other, how you might say... unconventional uses.
the dark side of the force is a pathway to many abilities some consider to be..... unnatural
@@camharkness The dark side of the burn heal.
@@camharkness Is it possible to learn this power?
@@tedscheett9420 not from a jedi...
There's a reason he was in Team Rocket in the manga
I remember using the Fast ball against the roaming legendaries.
My pain finally came full circle…
Just clone your master balls....
@@rightouskofi7861 ye.
@@rightouskofi7861 just remember that the game came out before internet was in every household, even then people found out of the glitch way later in the games life span
@@juovlaniga6869 No offense but I grew on an island of 5000 people in the population. If me and MANY of my friends knew I'm sure most people could find out.
@@juovlaniga6869 I mean I was on an island that's usually behind America with technology and I had internet since about 99 00 and my mom was just a substitute teacher..... internet wasn't that expensive did you grow up in those times ? How old are you?
I can only Imagine the horror of the guy who put in the slightly incorrect hex value for the item the moon ball looks for, finding out it looks for BURN HEAL EVOLUTIONS.
Now it's got me wondering if there's a glitch method to actually evolve something by using a burn heal on it
@@hunter00143 no it's two different coding things. At least in my experience using ROM editors. I'm pretty sure each Pokemon is individually coded to have a specific trigger for its evolution. You would have to manually go in and change the code on each specific Pokemon you wanted to evolve that way.
It would have been fun if they'd had that as part of the gameplay though e.g.: Eevee used Burn Heal. Eevee is evolving into Glaceon.
apparently it was because gold and silver uses different hex values for items than red and blue, and burn heal’s hex number in gs was moon stone’s hex number in rb
@@HomeCookinMTG Correct. Their learnset table also includes their evolution method and its parameters, and no Pokémon has a Burn Heal as an evolution item.
I’m seeing a lot of people that tried to use the fast ball on the legendary dogs and only now found out why it never worked. I have the opposite problem. I caught Entei on my fifth try with a fast ball somehow, so I spent the rest of my Pokemon days wondering why I couldn’t catch anyone else with them.
You can't casually mention the broken Gen 1 catching mechanics and not make a video on it.
Jokes aside, this was a really cool video and it's presentation was very well done. Great job on it!
I got curious and checked it out. The formular is pretty complicated.
Summary is that it mostly works as intended, but they forgot to give the ultra ball it's (second) modifyer, so it's essentially worse than superball in most situations and the random number generation is also pretty faulty which makes the rates different than intended. A few highlights:
- Safari Ball is essentially the same as a Ultra Ball, but that effectively makes it WORSE than a Pokeball-
- The ball "missing" on legendaries is not really a special mechanic or something. It's just part of how the failure text is generated. Essentially, fail is fail though.
Good news, homie
The worst thing about the moon ball in gen 2 is that the game doesn't even keep track of the ball you used to catch a pokemon.
So you can't even just use it to catch something then transfer it to later games if you're playing the virtual console version.
It's genuinely just an incredibly useless item.
So are you saying if you catch a Pokémon with a Moon Ball from Pokémon Gold VC, transfer to a newer generation and still doesn't show up? That's very dumb if you ask me.
@@nidohime6233 That's correct. All pokemon transferred from VC will be in a pokeball no matter the ball they were caught in.
@@nidohime6233 Yeah, the game just flat out doesn't save what ball they were caught in. It's just not in the data of Gen 2. So it just transfers as a standard Poke Ball.
Thats a shame the special balls look super cool
@@sikusher I mean, why would they, the throw animation sprite looks the same for all pokemon balls
Wow, I've played through Gold and Silver hundreds of times, and I never even thought about why Pokeballs tend to misbehave in this game. But 90% of the time, I only have Kurt craft Heavy Ball anyway; because there's only 1 Snorlax in GSC and if you don't have a healthy stockpile, he's gonna give you problems.
But I had no idea the other Balls were coded so badly, especially the Moon Ball, that's just downright hilarious to me; how they messed up the item ID that poorly to detect an item that has zip to do with evolution; the Fast Ball also surprised me, since i always thought it worked based on Pokemon's speed and the turn of the battle; so if the Pokemon was fast, and it was turn 2, you'd have a super high chance to catch them... Tangla, Magnemite and Grimer lol, wow that's dumb.
This was quite a fascinating list to witness.
Just cheat in masterballs, life is too short and time is too precious to waste pulling out your hair trying to lower HP without making the Pokemon faint.
@@alexandratheavenger3436 I mean, for the most part; catching Pokemon really isn't that hard to the point you can't just throw Ultra Balls at it and get it 90% of the time. It just takes patience. Not to mention, False Swipe is always a good option if you just want to easily catch Pokemon.
Still, in Gen 1 only, the Master Ball method takes priority thanks to Missingno. In all Gens after that, I generally save it on the off chance I encounter either a Shiny that can explode, or a roamer Legendary.
@Mcheetah That's not what Quick Ball does. It only gets a boosted catch rate turn 1 - by turn 2 it's already normal. It also isn't affected by the Pokemon's speed.
Moon Ball looking up the item ID for Burn Heal instead of Moon Stone was likely the result of looking at the wrong table of item IDs, since Burn Heal in Gen 2 uses the same item ID Moon Stone used in Gen 1.
@@Kohchu I thought False Swipe wasn't introduced until Gen IV?🤔
I learned about the level ball when I found a shiny abra, since I already knew about the Fast Ball glitch I wanted to look it up and make sure I was actually getting a better catch rate than if I just chucked an ultra ball. I didn't fully understand all the technical gobbledygook I found, but at the very least I came to the conclusion that "ignores HP% and status modifiers" couldn't possibly make things worse in my scenario. I think in the end it was a 100% catch chance, which I definitely needed to avoid a heart attack while the ball was shaking.
Man I found a shiny Abra once outside the daycare center grass. It teleported after escaping the ball I I threw :(
@@Pocketjuju22 that's what shiny abras do, ruin your day
@@samueldubois6484 Fucking literally mon gars
Reminds me of when I found a shiny Skuntank in Gen 4 that used the move Memento immediately after breaking out of a Quick Ball.
That explains so much. Remember being so tilted when those fast balls I had curt craft daily never made it past the first wobble on raikou, entei and suicune
Can't believe I wasted all that time making fast balls for the legendary dogs lol. Good video!
ayyye alizee yeezy
Me too! Until I realized I was better off just throwing ultra balls bcs these fast balls are shit
I made myself a mean look golbat, to trap them. It didn't work
For some reason it worked for raikou
@@comics4556 that some reason is luck
9:08 i refuse to believe this choice of words was unintentional
I'm such a sucker for Gen 2 nostalgia, thanks for using the original OST as bg music in this video!
Gen 2 was one of my favorites a couple months ago found a copy of gold for $60 and my gf had a blue game boy advanced soo. I’ve been playing for nostalgia.
@@johnnoreau3570 Nice mate!
I remember using fastballs against the legendary dogs and wondering why I went through all this effort for something that doesn't seem to work, now I feel justified
I would love to see more videos like these. For some reason learning the inner workings of games I’ve played to death almost feels like the final frontier to mastering them! :D
Id love to see a companion video on how busted Gen 1 Mechanics really were when you are done with this series I bet id would be a fun thing ti dive into and just see how much ductape is holding gen 1 toegther
Its just a ball of ducktape, mixed inside glue at this point
@Mcheetah I will say I feel this about the competitive meta. Like it's so interesting to me, and I really do hope Gen 1 formats that include more pokemon start taking off like OU has, because they're surprisingly compelling and very unique. I also like little cup which has a similar amount of jank, so I guess this makes sense. I'm not even really a genwunner or whatever, just interested in busted machanics, some of them IMO being fun changes like the crit formula (getting rewarded for speed and critical hits is kinda like a dexterity stat, and the DnD player in me loves that for some reason). Yeah, psychic types really should have better counters, but other then that I enjoy the meta thoroughly. Especially with pokemon like Poliwrath who provide such an interesting blend of good and bad traits competitively.
@Mcheetah I completely agree with this
Yes.
So you want a video that's 20 hours long? 😅
I went and instant subscribe to you after seeing one of first videos ever. As someone who grew up in this era and have a strong nostalgia and love about Gold & Silver this video was very well put together. And i loved how you took so much interesting facts that even to this day i did not know hahah. Keep it up man great content!
You are reeeeeeaaaaally great at this UA-cam thing ! It's always nice to know more about broken and unknown stuff in games, thanks o/
Using the Pokemon's primary colour in the font next to it at around 4:20 is such a nice touch. I didn't realize how nice a colour Wooper is rocking
Absolute banger of a video! I love the effort, the presentation and all the little details. When I looked up how many subs you had I expect something along 250k.
Dude, keep up the awesome work, it will pay off!
This explains why the special balls never seemed to work for me. I love how this channel, in two videos, clarified half of the Pokeissues I had as a kid. Yes, I used the apricorn balls. No, they never seemed to work.
7:09 When deciding how to pronounce "Tangela", have you considered the fact that this Pokemon is like, all _tangled_ and stuff?
but it IS a tangible pokemon
Now I think there's a tangelo with eyes wrapped up in those vines
He fucks up the pronunciation of Ho-oh and Azalea Town too
i had this recommended to me a while ago but didn't watch it until now, choosing instead to watch your gen 1 living dex series first, i just wanted to say that i really like the style of your informative and scripted videos like this one and hopefully you keep up the quality like this in the future :)
I know this is common to say for smaller channels but you really deserve more subs/views! I find your series so interesting
I will always remember the first time that I went to catch Ho-oh on Pokemon Silver, thinking it would be L40 like Lugia (without having saved for a while) and panicking when I got into the encounter with a L70 legendary. I had to use my L100 HM slave to weaken it using Cut, and watched as every single ball that I had missed its mark. But when I was about to run out of balls and would have to reset and go through the entire tower again, I used a Lure Ball that I had and it actually worked and I catched Ho-oh!
Good informative video. I knew most of this, but did not know that Paralysis doesn't do JACK in Gen 2. No wonder I've always had much better success with sleep!
Now I want to see a pokemon in Scarlet and Violet who evolves via different heals.
I knew there waa something off about those kurt made pokeballs. As a kid I always saved the fast one for the legendary dogs lmao i always wondered why none of them seemed to work
This was an incredibly fun video. I'd honestly love to see a video like this covering each generation's formulas just cause it's the perfect amount of nerdy but also fun and informative. Keep up the great work!
Love your channel! Currently sperging on Gen 3 Pokemon, hoping to catch em all!
Something I wanted to mention. If you were doing it on actual hardware, you could save a lot of time in Gen 1 using Stadium. You can win all of the “choice Pokemon” (Fossils, Hitmons, Starters, and Eevee) as prizes for competing the challenge.
What's sperging ?
@@nehemiasvalentin strongly obsessing over. It's in reference to Asperger Syndrome, a type of autism, for which one of the most notable signs is an extreme or very strong interest or attachment to a particular subject or hobby. This often results in them knowing just about everything there is to know about a subject, and people with Asperger's often find success as experts in their field.
I have it, and my focus is video game design, which brought me here, because I love learning stuff like this.
@@Meandmyshadowclones That is very interesting. I didn't know that what it was called because I also have that intense desire sadly it's not with something that it profitable in any way but i have it.
@@lightyagami3492 eh, profitable or not, if it brings you joy, go for it.
@@Meandmyshadowclones That is true and yes i do go for it :)
My brain is so messed up, whenever you say balls I hear the vine boom sound effect in my head. Please help
The production value on this is insane. Time to binge everything!
What....no offense to the maker, but it's really not. Most of the video is static screens.
It's a powerpoint, but it's put together and presented very well.
@@charliecarrot Yes, not what I would consider insane production value.
@@Jotari Agreed. I think the commenter was more impressed with the amount of information and work put into this video, but production value isn't the thing to praise.
@@charliecarrot I have a feeling it could be a bot. I've seen quite a few comments recently in general praising production values on UA-cam.
I'm so glad I found your channel. I've been watching a few of your videos and your content reminds me of the type of Pokemon content I was watching on YT a few years ago. Simple, straight to they point, and breaking down the game mechanics in a way that makes sense. I have learned so much information I didn't know about these 20+ years old games just from the few videos I have watched of yours. I love your work so far!
After seeing you in my recommended list, I binge watched all of your videos. Crazy to see only 102 subs, with the quality of the content on the channel. I'm looking forward seeing it grow and it's great to be a part of that :)
Dang bruh since your comment 11 days ago he's now at several thousand lol
@@tb8654 that is crazy. I didn't even notice that, until your comment 0.0 Glad he finally gets the attention he deserves!
The burn heal thing was actually surprising. This was a fun video. Keep it up dude!
Honestly the Love Ball working on the same species makes sense. The game takes the pokemon you're using into account, so it would take not only it's gender, but species into account since this would pretty much indicate it's possible (nay, guaranteed) for it to breed (granted, using this logic it could have also increased catch rate by egg groups too, but I can only imagine the kind of glitchy sight that would have given us). Because of this, it almost makes some sense that it would work on pokemon of the same sex due to gender-locked pokemon.
what
tbh it'd probs have been better to use a gender flag that goes up to 3 (3rd would be unknown gender, but since we need a default value for the flag 0 would equal gender 1, 1=gender 2, and 2=gender 3), check if the pokemon is a list of gender-locked exception pokemon (like nidorina/nidorino) then check if the gender is not equal in value to your own (since we filtered out gender 3 at the start). If check 1 fails and the gender is actually gender 3 (unknown), then it might default to some other behavior instead.
Ayo?
Hey man, love is love
Probably make it egg-group locled instead of species locked, since the intent is to use it for pokemon your current one can breed with, then just include an exception for ditto, who can breed with everything.
When I was young playing this game, I thought it was so cool to make custom pokeballs, but I had a suspicion that they had little to no effect... Maybe sometimes it did?? I wasn't too sure, so I just stopped using it LOL your video confirms it. How did you even figure this out?? And now I'm REALLY curious how Gen 1 balls worked😂 please make a part 2 video about it!! This was so fun to watch
Would love to see a video on gen 1 PokeBall mechanics next!
I need to hear about these Gen1 mechanics. I've really liked the great ball since childhood because it "seemed" better when I played Gen1. I fully understood that it was likely a bias, but it's just a game so I'll indulge myself. Finding out that it actually WAS better is very intriguing to me.
Thankfully, you won't have to wait long for the Gen 1 video :')
ok but the level ball bypassing catch rate actually sounds kinda useful
I think the catch rate can only IMPROVE if it is calculated since I can't think of a negative factor going into it
@@shanerpressley Yes. "Bypassing the catch rate" is never useful.
Doesn't the Master Ball bypass the catch rate?
@@SeanWheeler100 no, it has a 255x multiplier iirc, which in practice is a distinction without a difference because it always results in a 100% catch rate.
@@ryangallagher9723 Yeah, it maxes out the chances so that it captures successfully no matter what, so in a way it bypasses all catch rates.
This video and the Gen 1 video are fantastic, detailed and well edited, and you did a great job, but saying "balls" that many times is just automatically funny.
Moon Ball is my absolute favorite in terms of design, and the burn heal thing just makes it infinitely better
Ah I feel so dumb using status like paralysis thinking I was increasing my catch odds 😔
In fairness, paralysis at least helps the Pokémon you have out survive longer and slows your target from running out of PP.
Love how informative this video is! The Moon Ball will forever be my favorite Pokeball.
just two kings enjoying some love ball. dont be a hater
7:12 - I LOVE how Imakuni's theme from the TCG gameboy color game beagn to play as soon as balls begin to get weird.
I always hearing about how broken old Pokémon games are, takes me back to the days of MissingNoXpert. Please do more! 💛
@I don't fist bump people like you. He overreacted about COPPA to an outrageous amount. Does he know he can come back now?!
Turns out Pokemon games have always been broken and GF are just really shitty coders. It only truly bit them in the ass in the 3D era because of the exponential workload increase their inefficiency causes.
@@cornparade6874 Oh?
@@Cool_Kid95 even past the buggy days of the first 2 pokemon gens, gf have always been shitty, inefficient coders. a lot of people started complaining about graphical/bug issues in pokemon during the switch era, but the signs have always been there. the clearest example are the legendarily slow gen 4 games. you might've seen memes about gen 4 health bars scrolling really slowly compared to other gens. this happens because the gen 4 games only decrease hp by one point every frame for some godforsaken reason. pokemon games have always had poor optimizations like this. gf got away with it in the past because they were working on handheld systems that already had limiting hardware, but that's no longer the case. the switch era isn't a period of unprecedented laziness for gf like some people believe, it's just that the switch has dramatically better specs than what gf have been working with since the creation of pokemon, and that makes their failure to fully take advantage of their hardware's potential much more apparent.
@@Cool_Kid95 is that why he disappeared??
Dude, you have just recovered so many memories. I DID NOTICE the glitch! And it drove me crazy. Because you could only get a certain number per day as you stated, I never was able to get a large enough number to thoroughly test the statistics but I noticed that none of them did what they said they did. The ones I made and tried out were the moonstone one, the fast one and the Love Ball and none of them were ever more effective than a Pokeball. As a matter of fact, I don't think they ever successfully captured. I got so frustrated I stopped making them and told my friends they were garbage. I had a few friends make some to prove me wrong and the only friend saying they were effective was the friend using the water ones. So.. I guess yeah, all checks out. Lol, this is amazing to see years later, Thanks for making it!
Things like this really explain even the current state of Pokémon. It's no wonder the task of modeling and balancing every Pokemon/Move in one game is too much even for their billions of dollars. It was just never the intent of the developers to make the greatest video game of all time, just to get their idea of monster collection out there.
I honestly think Gamefreak should make a Pokemon that does evolve via a burn heal, just as a little reference to the Moonball. Something like a Wood Pokemon that evolves when it is afflicted by burn, and then cured with a burn heal, becoming a Charcoal pokemon.
Don't forget the moonball. It's a very useful item for catching pokemon, which use burnheal to evolve.
"Due to an oversight " has got to be a meme due to how prevelant it is both in the amount of bugs in the old games, and scarlet and violet but that's neither here nor there, and how everyone says the exact phrase "due to an oversight"
I played the game for like 2-3 hours per day and insisted on trying to find and catch everything, so my progress was extremely slow. Thus, a Pokeball for free if I spent a few minutes at the beginning of each session to go to Kurt was nice.
These videos are great. Very informative and well put-together definitely Subbed
Just picked up a copy of Silver myself and am doing a catch em all run, so this video was very informative :D
Oh my god! I love the Imakuni music at 7:13! My inner child was going crazy
10:10 That's very progressive.
Your pronunciation of Ho-oh caught me so off guard I dropped my pretzels... I can't really blame you for that, but I'm going to anyway! (Great videos, I just came from watching your gen 1 video on catching mechanics ^^ )
So, the Love Ball is a gay Repeat Ball, in practice.
Aaah yes, Kurt, the man who makes balls and just goes "F it, it does whatever" and gives them to a kid with a label that says very different things about the product.
"I make these from tree nuts bro, sorry they're not the best thing you've ever used"
Excellent content! I'd love to see more stuff like this on your channel too.
10:52
Ay! That's the theme that plays in Marble in Somnium Files!
Funfact: in HG/SS a Heavy Ball is capable of one-shoting a sleeping, yet full health Groudon
Another funfact: It was completely impossible to catch Beldum or the Tapu with a Heavy Ball in SM, as the calculation incorrectly reduces their catch rate to 0 instead of 1.
(1:50) Actually, wouldn't tripling 0.78% give you an amount higher than 2%?
(7:12) I love the use of the Imakuni? theme from Pokémon TCG here.
(10:53) Yeah, this is one of the most hilarious goof-ups Game Freak ever made.
Super interesting video. I’ve never seen a video that goes into catching mechanics before in this amount of depth.
Edit: You could make a series on all the catching mechanics of all generations and I’d be down to watch all of them.
7-year-old me with a level 50+ Nidorino wondering when it will evolve... Blaine: Ha! You better have Burn Heal!
He knew all along.
13:03 🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨🤨
Side note but this channel is amazing! I highly appreciate all the work you put into it and im excited to see more
Super great video! I love seeing all the errors mapped out, and the way you laid it out made it so much more funny! There were even more than I knew about! Wow!
Also I'm so so sorry, but I've gotta...
*Uh-zay-lee-uh
To pronounce Azalea
*Tangle-uh
To pronounce Tangela respectively.
I'm so sorry, my brain went nuts listening to the pronunciations, but I hate being the nitpicker. Anyway, super nice video! 👍
_Thank you!_ I knew I couldn't be the only one wanting to point this out!
@@TekkenGirl4Lyfe is really a lovely video and I hate putting a damper on nice things. I just think it takes away from a video when things are mispronounced. And I'm not talking differing dialects or cultural differences, but full-on incorrect. It's just distracting, that's all. We knew what he meant so it doesn't really change much, but I haaad to say it
The level ball seems more akin to the later added quick ball. Its pretty much just encounter the pokemon and immediately start chucking balls. No damage, no statuses, only balls. But unlike quick balls, you get the effect EVERY turn, not just the first one. Overall, kinda niche, but seems pretty good!
I just found your videos. Keep up the good work. I love your living Pokedex challenge
Love that you use the Pokemon TCG soundtrack. One of the most underrated soundtracks in the game series.
10:00 The love ball is in fact workin as intended, theyre just sayin gay rights lol
I laughed so much, that you instantly gained a subscriber, nice job, loved it
i love the gay ball
Today I revisited this video, because I got extremely frustrated by the catch rate of a Stantler. Had to check if I was doing something wrong. Turns out, I was either just extremely unlucky, or Stantler has an outrageously low catch rate for such a "basic" pokemon.
Thank you for creating this very helpful video.
11:13 is hilarious, but imagine actually having Pokemon that only evolve after having a certain status condition healed in battle.
Who would've guessed that bringing some old guy some random nuts you found and then trying to use them to catch pokemon wouldn't work very well?
Would be funny if using a burn heal on let's say Mortres would actually evolve it into Pidgey or something 😂
You could have also mentioned that the pokemon affected by the Heavy Ball are a grand total of 6.
2 that only appear once to catch and Lapras which only appears once per week.
Because most of these heavy pokemon that would be affected cannot be encountered in the wild:
Like Golem, Steelix or Dragonite
And by weight only Steelix would fall into the +30 range anyways... Everyone else is too light!
I always wanted the ability to mix apricorns. If you give Kurt both a green and black apricorn, you get a heavy friend ball that has both of their effects.
That was a great video!! I have the feeling your channel will blow up big time:D
11:53 a-zuh-lay-uh town lollll
Very well made video you’ve got me hooked, can’t wait to see more!
Wait, why does ladyba's catch chance get tripled, but ho-oh's gets multiplied by 1.5x?
I’m glad I found this channel. You have videos about stuff I never knew before
Never understood how these things worked, only intuitively felt that the heavy ball is meant for Snorlax lol. Thank you for clearing that up!
Apart of what there say in the description most Johto balls where badly implemented because the where fewer code writers at the time and since programmes where much more obtuse to use it was easier to have an oversight.
I remember, as an epic feat when I was a kid, capturing a Lugia in the Crystal edition with... a Lure ball. I guess it had low hp and paralized/slept cause I dont remember, but capturing a Lugia with a lure ball... I will never forget that.
10:21 the gay ball
Informative, funny and nicely edited. That's a great vid right there.
4:48 Can you direct me to a video or such about Gen 1 catching mechanics, please? I'm loving this analysis so far, & would love to earn about the other gen's quirks!
7:44 Dare I ask what the other 3 tables have?
9:48 It does still account for the catch rate or such, so as not to multiply nothing by 4, or such, right?
Anyway, great analysis video! Thanks for uploading!
100% was Entei/Reikou/Suicune
Turns out that getting weird balls from some random guy isn't a great plan...
9:57 supporting lgbtq on accident, that’s a rip
Note- I am in no way saying I dislike the lgbtq community, I mostly just said this as a small joke, taking a small jab at the bug itself
6:50 A technical explanation is missing. Is the table code for the Fast Ball laid out as you described but not implemented correctly?