The Sound Type
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- Опубліковано 29 кві 2022
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What would happen if Pokemon were to add the Sound type in Pokemon Scarlet and Pokemon Violet?
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As much sense as Bug Buzz being a sound type move is taking away probably the best special bug move away from bug types would be a massive nerf to a lot of bugs despite getting a new 2X offensive type matchup
From a thematic sense, some of your ideas for Sound's typing could make sense.
I would still give Noivern and Toxicitry the sound type. Noivern becoming a Sound/Dragon and Toxicitry's two forms either making it Poison/Sound or Electric/Sound
I’ve honestly always thought psychic should hit steel for super effective, an old trick with psychics in the circus used to be bending spoons and making chains move on their own etc. it’s lore friendly and would balance psychic and steel so well
Other than light type (which is redundant now that fairy type exists), sound type seems to be the most popular fan type out there. You can really feel the World Champ Difference (TM) compared to other speculations about this, so thanks for the analysis!
I think thematically it would make sense for grass, ice, and ground to resist sound. mainly bc trees, snow, and dirt/sand all act as great insulators of sound. and I would actually make bug immune to sound bc most insects don’t hear sound in the same traditional sense we do and an immunity would definitely buff bug types.
You should had also mentioned Meloetta, the sound type fits her thematic wise.
Make Sound type mons immune to sleep. It'd both make sense and buff the ice type since freezing would be the only alternative
Bug could be full-on immune to sound given many of them lack hearing organs and as a whole they just aren’t bothered by sound
The issue I see with Sound specifically is that a lot of Normal special moves are sound moves, so converting them into sound moves would reduce the number of special-type moves that normal has
For those curious, Dark and Steel were pretty much added as counters to Psychic and Normal as they were super strong in G1. So that’s why Dark is immune to Psychic and why Steel resists Normal and Psychic as well.
I would argue just about every generation comes with a gimmick that severely impacts gameplay, it’s just that the next generation kept them in the old days.
I really like the idea of adding a new type however I feel like completely countering Steel, fairy AND Water both offensively and defensively while only being countered by weak types would just put it in S+ tier immediately and therefore not really solve the issue
I just noticed that you should swap the defensive types, since it now looks like Ice, Bug, Poison and Rock only deal half damage and Steel, Water, Flying and Fairy do double damage
It's a cool idea to try to balance the type strenghts by adding the sound type but you have to justify them, you can't just add a new type only to be convenient with other types it has to make sense thematically too... If we're logical I think the sound type should be super effective against water (sound travels faster though water), steel (sound travels even faster through steel) and psychic (sound can bother your focus, music can control your emotions) and weak to bug (bugs produce sounds and are not bothered by it), grass (cotton can be use to isolate walls from sound, trees can mute some sounds) and maybe another type but I can't figure out which one
I'd like it if Grass resisted Sound type, based on the "play classical music or sing to your plants-kind of thing".
Since you were focusing on this from a competitive perspective first and foremost, I think it would have been better to determine type interactions first and THEN decide a hypothetical theme that would fit that criteria.
I feel like Sound Type would just be Fairy 2.0, because by countering the strongest type, you become the strongest type. Plus, unlike fairy which is mainly designed to counter the strongest type at that time (dragons), sound is made to counter the most dominant type rn and then some
Dark type is literally evil type