WHAT? Reverb G2 Needs LESS Performance Than Quest/Link? HP Reverb G2 Performance Comparison!
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- Опубліковано 25 лип 2024
- In this video I am measuring performance of the HP Reverb G2 in comparison with all the other major VR headsets on the market! Find out how the G2 fares against Rift CV1, Rift S, Oculus Quest with Link, Valve Index, Vive and Odyssey+! You might be surprised about
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TIMESTAMPS
00:00 Intro
01:24 OpenVR Benchmark Intro
02:00 HP Reverb G2 - Full Resolution
03:29 HP Reverb G2 - Half Resolution
04:16 Oculus Quest / Link
05:48 Vive Pro
06:40 Valve Index
07:37 Oculus Rift S
08:51 Oculus Rift CV1
10:01 Samsung Odyssey +
11:03 HTC Vive
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Was this video useful to you? Did you try the OpenVR Benchmark tool yourself? What results did you get?
All the Oculus headsets have the Oculus stuff behind them, so testing them relies on what settings you have for them. What Oculus settings did you use when testing those headsets? F.ex. Quest using Link you could set it to have no super sampling and you can adjust the render resolution for link through the debug tools. There is also whether or not you have enabled the Oculus smoothing features and a few other things I think.
The same does to some extend go for the other headsets, because SteamVR seems to usually decide on some super sampling setting for each headset and it might not always make sense. So in case you did not already do this, I think its important to ensure that all the special features are either disabled or setup the same. But what the "same" is is debatable I guess, because is it to force each headset to have the same rendered resolution or just disable all supersampling?
I do not have the answers regarding how to do the tests the best way, maybe you already thought about this, but it is interesting to see these comparisons.
My results for the Quest is considerably higher with 45fps which exceeds normal results. Even stranger, at 150% (2212x2448) resolution it was 45.5fps which was considered normal (???) for my config. Doesn't make much sense. My config, GTX-1080 TI and Intel i7-7700K, 16 GB.
If it make any difference. My Graphics Preference setting in the Oculus client, which I think supersedes the ODT settings, was set at prioritize quality.
I got a 37.5 with rift-s
You said you've been enjoying full resolution with the G2 and your numbers were pretty close.
Happily looking forward to the reverb!
@@guruburu6181 I think that id because the Link feature might have lowered your Link quality for its rendering. But also your gpu might be a as good or better than the 2070 super.
@@guruburu6181 your numbers should be a little higher. The GTX 1080Ti beats the RTX 2070S by 17% according to
gpu.userbenchmark.com/Compare/Nvidia-RTX-2070S-Super-vs-Nvidia-GTX-1080-Ti/4048vs3918
First VR game to have DLSS 2.0 will be a god send
When is that going to happen? I've been waiting forever. ACC was supposed to have DLSS but doesn't.
If Nvidia gives us a universal DLSS 3.0 for Ampere that would be nobrainer for VR.
DLSS won't work in VR
@@vitskr1 Who told you that?
@@vitskr1 I'm pretty sure you don't know what DLSS is, because he does not talk about DLSS in this video.
Definitely useful information to have! It would be great if you had listed the render resolution used by each headset in the chart just so we can also see how that compares all in one view (I know they were shown throughout the video just would've been easier to compare).
In any case, how do the visuals of the Reverb G2 at 100%/full-resolution compare to the Samsung Odyssey+ at 150% or even 200% Super-Sampling? Is the G2 worth the upgrade for visuals if your system is already capable of running the Odyssey+ at 150% or higher?
This is my go to for everything VR. I can't wait to see the Pimax benchmarks! I've got an 8kx with the eye tracking module on the way and would love to see the comparison.
Hi Bogan, really glad that you enjoy the channel! I will show you that benchmark soon! :)
Thanks that was great. Was the Quest set to quality or performance in the Oculus software?
Great video, would be nice if you play some games to find out how it
performs under stress :) If I get 25fps with a RiftS on a 1070, I assume
the G2 on Half Res will not run properly on my system?
Very interesting tests, as well as the results. What I have not yet seen in the tests was the results using only 60 Hz. It would also be interesting to know how this value affects the quality of the experience. Thanks Sebastian.
I also would like to see some 60hz testing
I agree... 60hz without motion smoothing in sims for example would also be interesting. If it is smooth that would be fantastic news for sim fans. I know 72hz is surprisingly smooth if you can hit that fps stable without motion smoothing.
agreed, 60hz on some of the older wmr headsets (including my lenovo explorer) is unusable as it flickers like crazy. i would be interested to see if it works properly on the reverb g2 though, as it would be far less demanding and would make for some smooth 60fps gameplay recordings instead of converting 90fps to 60, which being uneven would mean doubling up, or losing frames etc.
I’m wondering about HPRG2’s requirement for a powered usb c port. If you don’t have a powered port, where do you connect the external power? Would it interfere with game play? Thanks @mrtv
Do you think re sellers from amazon for example would ship internationally? I'm thinking of buying the G2 from Australia.
Hi there Sebastian
May I ask if you have heard anything of a date push back for the HP reverb G2 to October?
Hello, and thanks for the video. Could you explain the resolution listed with the frame rates for each headset please? I noticed that the Oculus Quest used 2064 x 2272, almost the same as the Reverb G2 at full resolution, and I believe it is 1400 x 1600 per eye. Are all the other devices' resolutions their native ones, or is there some super-sampling going on, and if so, is it consistent across all devices?
Must headsets use a resolution higher than native this is set by the headset developer
Can you do the same but with the quest 2 please??? Thanks for the video
Do you have a G2 performance video in normal games compared to other headsets like Rift S and Index etc? I may be blind but couldn't find one.
Hey Sebastian. Can I ask you a rather odd question? How is the Reverb G2 preforming at half framerate? I have certain games i use with my Rift S, making me very dependant on ASW. ETS2 and ATS. They needs to be locked at 40-45FPS in order to work properly.. Does the Reverb G2 have a motion smoothing that works fairly OK at half framerate?
Can you give me a link to your t-shirts? I saw it on the youtube mobile app but the link didn't work for me for some reason.
Im running my quest+link fine with a rx 590, which supposedly only can run the g2 at half resolution. Now you are saying that i can run it in full res?
I have exactly the same GPU and CPU as you. Does it mean I can safely upgrade from Rift S to Reverb G2?
Has this information remained accurate as link had improved?
I'm deciding between a Quest 2 with link and a Reverb G2.
Can you compare the G2 to the Rift S in terms of comfort/weight? It seems smaller and lighter, can you confirm?
Hello Sebastian, Does the G2 in half resolution looks better than the Odyssey + in full resolution??
Still waiting on the "How to have good sleep with the HP Reverb G2" , "Cook like a pro with HP Reverb G2" and lastly, "How to improve your sex life with HP Reverb G2"
Thanks for the good ideas! But honestly, if you were one of the only 3 people on earth to have this device, would you not publish as many video as possible informing the audience about a device that they have probably on preorder or considering preorder?
@@mixedrealityTV Yes of course, I want moar videos!
All of that goodness is.....coming up
Nicely done, Sebastian 👍can't wait to run my G2 on the RTX 2080!!
Oh you will have a blast! Thanks!
So what sort of frame rates are you getting on your 2070 super using the Reverb G2 at full resolution ? Do you need to run the games at 4k resolution on your pc to get the full resolution on the G2 ?
I'm really curious how the Quest 2 with the recent Link update compares to this. Will there be an updated version soon? Or could you share these benchmark stats?
That is what i also want to see tbh. Quest 2 with link and with latest updates takes it to better place imo
Very interesting. Thanks a lot!
I have the same GPU but with a i5 8400 cpu. Will the g2 have problems running on my system? It already struggles slightly in certain VR games with my current CV1
Great video. Is there a release date yet for g2?
Thank you! Big help!
Would be nice to see comparison half resolution of reverb g2 with resolution of othe headsets when we looking at fps.
Vielen dank Herr Sebastian, this is something i have always wondered about and couldn't find good benchmarks anywhere. That's definitely a dealbreaker for me, performance and comfort are everything
Great content as awalys Sebastian, thank you for that! One question, what is the resolution per headset in the test based on/set by? From what I see in the video the resolution between the headsets vary a lot (some seems supersampled, some not), which I assume highly impacts the results.
The display they are using in the headset, it's the native resolution of the panel unless otherwise specified.
Hi, this is based on 100% SS. The resolution is determined by the headset manufacturer. So Oculus decides how many pixels are rendered when the Quest/Link is set to 100% SS for example.
@@mixedrealityTV Peculiar this: I wonder why the default resolution for the Quest is as high as 2064 x 2272??
That is virtually the same amount of pixels as the G2, so it is no wonder it gets similar-ish performance!
The other Oculus headsets does not have this exaggerated resolution. You sure this is the default value for the Quest?
If you compare performance overall, the resolution seems to be the most obvious factor for the differences in performance... but even if you factor in resolution, the Valve headsets seem to perform better than the others, and the Oculus headsets seems slightly worse than the others. Strange, but perhaps the Valve drivers are better optimised somehow?
@@rogerwennstrom6677 Because SteamVR needs to process all calls and pass them on to the Oculus service, all Oculus headsets incur a performance hit due to not offering native SteamVR support. Valve has to go through Facebook's Oculus background service to do anything, whereas with the Vive & Index, Valve have direct access, no middleman.
I have an i7 with geforce rtx 3070. Wich headset should I choose for sim racing?
Can't wait for my G2 although going to have to wait a little longer as the UK reseller has just advised that due to worldwide demand it'll ship in October.
How you think it would work with a AMD 5700 and Ryzen 3600? I am averaging 36fps in this bench with a CV1.
As someone moving from Quest to G2 this is great news
Bro same. Oculus Link fucking sucks ass and I returned it then Pre-ordered the G2
Yea but really if you don’t have a 2080 super or over then the frame rate will be unplayable even with a 2070 what the you tuber uses the frame rate will be absolute garbage but, you mught say well i could just play at half rez right??? Well no if you do then might as well get a different headset 😤
@@pepsiman910 hey dumb dumb. MRTV has actually used a 2070 Super on Ultra settings with the G2, full resolution and maintained 90 FPS. So yeah, you're wrong.
@@ThriceAlmightyAZ yea but i would get the quest 2 it has almost 4k at 90 hz and it is wireless so
@@pepsiman910 i previously preordered the quest 2, but ended up changing my mind bc the 90hz thing won't be there at launch / wanted a VR gear more for PCVR rather than standalone
would i be fine with fulk resoultion on the rx 5700? The quest 2 runs really good for me only issue i have is compression
what is the minimum graphic card required to render half life alyx at 90fps for hp reverb g2(so that it matches the 90hz refresh rate)?
How is the odyssey so fast ..? it has a higer resolution than the ogRift?
Makes no sense, he must have messed up the test
Hi Sebastian, when. You said G2 at half res, do we need to lower the supersampling at 50%? Thanks.
Yes, that is exactly right.
@@mixedrealityTV thanks!
How do you change the resolution for the G2. Within the WMR portal or within Steam VR?
SteamVR. But in windows setting you can change between 60 and 90 hz.
I have quest with rx 580 I can run most game I can run with g2?
Hi. Can you please(!) tell me how the black levels compare in very dark scenes with the Index and other LCD displays? Is it about the same (messy grays) or is it a big improvement? I love my Index but HATE the blacks in very dark horror games.
Better blacks than on Index, but of course still not oled black.
@@mixedrealityTV Thanks for the response. Have you tested it in fully dark scenes, such as the catacombs in Saints and Sinners, Organ Quarter, Westworld, etc? Is it still gray and washed out like the Index but slightly better, or is it a big improvement? Thanks again for the reply!
Thanks for doing the Odyssey+
Does the spanish Amazon site for Reverb g2 pre-order take the money right away or when they ship? I want to see Flight Simulator 2020 on it.
pre ordered 1 month ago,no money was taken from my account,Amazon takes the money when they ship.It says I will receive it between 1st and 2nd of October,I live in Spain..
Not sure about it, but normally they only take money once they send out!
Okay, after some research I noticed you are using an old driver for your 2070. In the last month, the newest Nvidia drivers include new hardware assisted compression drivers that work with the link on the quest. This allows lossless compression and finally allows the link to look better then using virtual desktop. Could you please update your graphic card drivers and redo the oculus portion of the quest? Thanks!
can I get a quest 2 to run closer to the less demanding headsets since i only have a 1070ti
How would the g2 run on a gtx 1080 (non ti)
I'm suddenly super interested in G2 even though I hate the idea of going back to dealing with a cord and playing in my small bedroom. Not going to drop $1000 for Index and will likely skip the Quest S regardless of how good it will be and I suspect it will be very good headset. Sucks.
The G2 is a great option!
I noticed with your Quest test that there was a ton of stuttering. Is that just from our perspective?
Would of been useful if u had included the original reverb for your testing
Is thunderbolt 4 compatible with Reverb G2
I am running basically same specs as in this video: same GPU, bit better CPU with Ryzen 7 3800, same RAM, Gigabyte Aorus x570 mb. But I have stutters and freezing with my G2. My main thing is racing sim and iRacing...can't use the G2 as it causes too many problems with the stuttering. This is without the speakers attached..with them attached it's worse...get sound cutting off, then screen freeze and crash. So I'm wondering, what is going on with my PC?? Any ideas appreciated.
FIXED!!! Needed to add PCIE USB 3.1 Gen 2 card and that was it... the G2 works stutter, freeze free.
Can you compare the quest 2 and Hp reverb after the latest massive link update? I wanna see the power required
I did compare them when I tested my VR Laptop (XMG Neo 15). I already used the update. G2 looked way better and did not need more resources than Quest 2.
How can the differences be explained other than resolution and refresh rate combined? Shoundn't it be possible to just calculate the results (apart from the quest compression)
Yeah, but you can't be sure about something like the compression on Quest, that's why you make this kind of benchmarks.
One of the stunning things I found running the benchmark test is that I get around a 20% improvement in fps if I use Virtual Desktop rather than Oculus link. I really didn't expect that. I have Asus Rog 3 laptop with i7 and RTX2060.
Really I get a bit less performance
20% is a pretty big number, I suspect you either made that number up or had something set up very wrong.
@@socks2441 The post was three years old lol.
Thanks for another great video Sebastian! And what about the RTX 2070, can it really run the Reverb G2, or is it just on paper?
I got the 2070 Super and it runs really well!
@@mixedrealityTV Thanks for the reply. The RTX 2070 Super indeed runs it very well, however, I have its baby brother RTX 2070 and was wondering if it can really run it as HP claims. I really want the Reverb G2 as my first VR headset.
Just found a typo on my first post, I meant RTX and not GTX.
Sebastian but How is possibile that result with Odyssey+...It has the same resolution of Vive Pro and Index... maybe there Is some bug...did u try several times?
With 2070 super i5 8600k Vive Pro I get 36.38
It is all about the Render Resolution at 100% SS. The headset manufacturer decides how many pixels need to be rendered at 100% SS. So Samsung was confident enough that at this lower render resolution, the Odyssey still looks better than Vive Pro at their higher render resoltution. It is totally up to the manufacturer, so this benchmark is 100% fair and representative.
@@mixedrealityTV I checked you are right as usual...now it's clear, thank you.
Does it have a wire? Wires ruin the immersion for me
How does that FPS correlate to what you are seeing in some games such as Half Life etc?
It does not correlate to any game in specific. This is just to compare between headsets and you could learn that the G2 will perform just like the Quest/Link does on your system!
@@mixedrealityTV ok sweet
Really great news, Sebastian.
My Odyssey + literally just died last night. Left screen went off. Now I'm looking at a new headset. But from this amazingly timed comparison, (THANKS A MILLION MRTV) I think I'll just get another Odyssey for now. I have a low end for VR system, i7 3770 on GTX 1070 and are able to run Assetto Corsa Competizione just ok in VR. I was seriously torn btw the Quest and G2. But looks like unless I'm willing to upgrade the PC too, best to just find another Odyssey + for now.
Thanks for the video. Please, make the same comparison but with the couple of most interesting games for VR. Like Elite:Dangerous, MFS2020, F1, etc. I think it's will be interesting for lots of ppls.
Hi Denis, with this video, you can make it yourself because now you see the comparison and multipliers between the headset fps.
I have a 2080 super and can SS my Samsung Odyssey Plus to 270 without it tearing or breaking games... what does the Reverb G2 look like more than 100% SS?
It already looks sooo good at 100% SS. But there is still some room for even making it looks better. I will let you know once I am using my 2080ti system.
MRTV - MIXED REALITY TV Sweet, looking forward to it! Love the videos!!
How is the performance with the G2 at half/full resolution in Xplane compared to the other headsets?
VR in xplane is already a fucking nightmare xd
This video will tell you exactly how this headset compares to other headsets. Check out the multiplier that I computed for each headset, that is your answer.
I have a gtx1080 what frame rate you reckon I would get at full res?
I would think it could reach 90 hz in certain games but you would have to tone down the vr graphics quality in some games to cope with the increased pixel count of the g2. I own a 1080 but upgraded to an rtx 2080super and even then I think that will be barely adequate to enjoy future vr titles to the full. I built a new pc, our old cpu's don't push the gpu's to their full potential.
@@dankepige thanks ill see how it goes
Odyssey plus impresses again.. Basically the best FOV of the first generation, the best colors/contrast/screen door effect of the first gen... and now we find out it's the most efficient headset as well... pretty amazing. But not such great news for me since I have an older system, I was hoping to see the OD+ was harder to run that way I could possibly think i would be OK upgrading..
Why did you increase render resolution on the Oculus Quest in steamvr? this is not the default render resolution used and makes performance much less? And before you say it's set by Oculus, it isn't, my own settings confirm 100% SS in steamvr render resolution is 1808x2000 for the Oculus Quest on link....
Will my 2070 run Assetto Corsa on the G2 at full res? That's all I need to know. That said compared to my CV1 the G2, even on half res, looks like a huge upgrade and without having to sell my soul to FaceBook.
Same with me. I have a 2070 super and will be mostly playing AC, iracing and automobilista 2. I hope these games are lighter than the benchmark app.
Was that the link test with Quest 2 or quest 1?
At that time was with Quest 1.
Perfect video! Thanks for sharing the benchmark you used so we can see what performance we should expect with the G2!
You are very welcome!!!
Yea, cant wait to play some benchmarks.
Any idea how the G2 at half rez compares to the O+ visual wise since it would be similar FPS?
if its better than the rift S, then it will be better than the O+ in terms of clarity since the rift S has a little sharper picture than the OD+... But the OD+ is still Oled and has no screen door effect.. So the colors/contrast and vivid picture still should be better on the OD+... as well as the OD+ has a better FOV. It's still a contender all these years later
@@Guinea54 It is indeed, I was looking forward to an upgrade but it seems there is no clear upgrade, for any alternative there appears to be something I'm giving up (FOV, or contrast/colors, etc.). Let's see if that OD2 materialises.
@@carnajom8831 Yeah im very curious what Samsung does.. But i would say probably the G2 would be a significant upgrade.. that picture looks really good and he says the colors are pretty great for an LCD. Just the FOV is nothing exciting.
Granted, I already suspected this, and I'm pretty sure that this is only true if you have quality settings on "Prioritize Quality"
Since this sets the default supersampling to something like 2000x2340, also you have the performance impact of live encoding a video signal
exactly. then on top of that this test they are both in the mid 20's fps wise. but in real gaming you would want 72hz and 90 hz respectively. so no the g2 is not equally demanding. 90hz is obviously much more demanding than 72... and in this video as you stated you can see they are both at roughly the same resolution. reverb g2 native and quest supersampled.
i dont get what this test is supposed to mean other that the same gpu with the same benchmark pushes roughly the same framerates for two headsets running the same resolution... which is meaningless...
He is also using the older Nvidia drivers that don’t incorporate the hardware accelerated compression for the link cable.
Do you think an rtx 2070 is enough to run that thing?
VR newb here. What is LINK in Steam? Is that the same as using Steam VR?
That’s just using an oculus quest with pc
How does the Odyssey+ with a higher resolution of 2880 x 1600 get more frames than the other ones above it, like CV1 and RiftS??? I'm confused
yes my question to. very odd. og rift and og vive should run at the same resolution too
It is about the render resolution at 100% SS. This resolution is set by the headset manufacturer and it seems Samsung was very confident that their headset at lower resolution will still look better than others at 100% SS.
@@mixedrealityTV so you are not running it at native resolution?
that doesn't seem a fair test
@@benjaminbeames665 this is the native render resolution. Render resolution =/= display resolution.
@@adamo1139 doesn't make sense. it's higher resolution then CV1 but gets more fps
for the reverb g2, why does it say: rendering resolution: 2196x2152? thats higher and lower than 2160x2160? for best results shoudlnt it maintain the correct aspect ration and be pixel to pixel? weird.
and then for the quest why does it say: rendering resolution: 2064x 2272?
so the reverb g2 is more or less native resolution but the quest is being supersampled..?
is steam vr automatically adjusting things and making this test innacurate or does the quest automaticlly/ require such a high resolution for its compression algorithm or something?
also thats stressing the gpus/ headsets below their framerate (72 vs 90) which is generally a good way to do things. but for comparison if you were running a game on the g2 it would be at either 45 or 90, where as the quest it would be 26 or 72 so if what we are testing is which headset is most demanding in real world use this test is not accurate. as the g2 would obviously be more demanding at 90hz than the quest at 72hz. thats a lot more information to be processed...
g2 resolution: 1:54
quest resolution: 4:28
The render resolution is set by the manufacturer. It might be higher than actual resolution because manufacturer needs to think about optics/lens correction profiles etc.
@@mixedrealityTV ah, ok. fair enough. although realistically since they are different refresh rates the reverb g2 is still more demanding than the quest no matter what this benchmark says.
quest: 2064x2272= 4,689,408 x72= 337,637,376 pixels per second.
reverb g2: 2196x2152 = 4,725,792 x90 = 425,321,281
the reverb g2 is pushing a LOT more pixels per second if running at native refresh rate.
even with the couple of percent of performance impact the compression/encoding algorithm has with the quest.
but i guess the point of this video was to make us realize how poor the performance is with the quest using the link cable. and i certainly see that. its really bad. not only supersampling beyond native resolution but also the compression/ encoding impact. it eats performance that it wouldnt if this was a normal pcvr headset of the same resolution. and on top of all that you get increased latency, blurriness and the occasional artifact...
i personally would definitely prefer the reverb g2 over a quest. also oculus is officially going to be forcing facebook logins if you want to use their software. that is terrible.
@@mixedrealityTV im guessing you had manually set steam vr supersampling for each headset to 100% or deactivated the automatic supersampling steam vr does if it detects powerful hardware etc:
steamcommunity.com/games/250820/announcements/detail/1661138371528106606
so even at steam vr 100% manual setting the quest still runs at 2064x 2272 per eye above the native screen resolution of 1440x1600?
thats weird, but i guess thats just what they have to do to make it work for whatever reason. thanks for the explaination. i was a bit confused. sorry for doubting ya! :-)
Can you make a video about exactly how "half resolution" mode works in G2? I thought it halves the pixel amount in both dimensions in a way that you can use 4 pixels of the display to show 1 pixel of the rendered image. That's the only way I know to have reduced resolution for an LCD display w/o any artifacts due to low-quality hardware resampling. Reducing 2160x2160 to 1552x1520 should result in image quality reduction and resampling artifacts. This is probably my main concern for this headset, because RTX 2070 Super is NOT a GPU for 4K, it's simply not powerful enough to push close to 10 million pixels 90 times per second in intensive games.
Well most vr games it should be fine.
Isn't the FPS bound to the choice of GPU and the render resolution rather than to the specific headset???
Yes, but the headsets will set their render resolution for 100% SS, which I am checking out here.
i'm curious about how is this working, since its headsets are ruinning through his gpu, not the headsets gpu(because they aint got one right? hence the reason why its PCVR) - i dont think he understands how this works.... amazed by this guys stupidity :D
Do you think it's even worth it to get a G2 if I have a 1660ti? I have the quest 2 but am really getting tired of facebook...
This is EXACTLY what I was looking for, thank you Sebastian!! I am a 3D content creator and you can imagine what this video means!
You should've listed the resolutions in the benchmark comparisons.
they are there.
reverb g2: 2196x2152
quest: 2064x 2272
@@socks2441 For the G2 that's per eye, and for Quest it's the whole panel or also per eye?
@@Z0ku that was the resolution the software was reporting, the actual screen resolutions are:
Reverb g2: 2160x4320
Quest: 1440x3200
I think?
Reverb g2 per eye: 2160x2160
Quest per eye: 1440x1600
I have most of the headsets and...yeah, the Odyssey+ is easily double the Index or Pimax in Normal on DCS on the Nevada map for fps...oddly not as big a difference on the Syria or Channel maps (for all of you DCS fans out there).
interesting, but why is the resolution for the quest & vive pro so high? its vertical res is over 4K, like the G2, but its native is 1600 pixels I believe, like the O+, but O+ is only rendered at 1800 vertical pixels here
Different lens magnifications result in a different image distortion correction factor being necessary to retain the details of the image. Especially with low resolution panels, whereas the G2 has sufficient native pixels to not need that and still manages to retain rendered details lost on a lower resolution panel, without supersampling it behind the scene even higher(that image correction lens factor SteamVR uses) to try and keep those details in the final lower resolution panel image.
@@comdudeskip so the vive pro and quest are rendering over 2000 vertical pixels onto their 1600 px displays during regular gameplay? but what if you reduce SS in steam to their native res? - this seems like a bad idea for performance if true
What would the performance be like on an RTX 2060 with the Ryzen 5 2600x?
Maybe SS ~70%, have quite the same setup
Great content Sebastian. You encouraged me to pre-order the G2 around a month ago and cannot wait!! Nor can my 6yo son who misses his VR too (/sold our Rift S).
VR can be very bad for childrens eyes development. It is important that the IPD is ecxacly correct.
I wonder if Quest 2 does better using link?
Do you need 32gig of Ram to run VR, I have 16Gig of 3000mhz at the moment.
No. You are good.
Depending on the games.For Microsoft Flight sims 2020, 32 is needed if you play with Ultra settings and aim for more than 60FPS based on my own experience.I even saw some sim enthusiasts using 65 gig of ram for their entire cockpit setup.
I'd like to get the G2 - so par I've just had a PSVR. But the G2 gets just 25 fps at full resolution on the benchmark. And this seems a pretty capable rig (2070 Super?) Is this likely to reflect performance in actual games? In other words, with that spec machine and GPU are new games really going to be playable at something like decent framerate and image quality? I couldn't really afford to buy the GS and a card substantially faster than a 2070. Maybe the new 3000 series cards will change the calculation a bit...
Hi Mike, as I said in the beginning of that video, the benchmark fps do not reflect actual fps in games and I am still getting full 90 fps in games on that machine. If course depends on which games.
When is HP going to release the release date? If I preorder, is getting it before November a realistic expectation?
Mid to late September I hope.
Nothing but speculation
Fall 2020 is the official release date.
Rumors says fall October or November for the preorder people.
I am starting to think it's just going to go from fall straight to available now
The page I preordered it from says that the release date is the 10th of September
Seb: Any news from the Xtal side?
Nice. 2080ti comparison would be interesting also. I'm getting about 51 on the Index.
Great! That means you will likely have LOTS of fun with the G2 should you order it. :) But the Index is already great.
Hold on a minute, 27 fps in full resolution only ? I thought the 2070 super was a gpu ready for full resolution ? I'm confuses, did i miss something ?
Yes, you missed the disclaimer at the beginning of the video where I tell you how OpenVR benchmark works.
How come only the first couple of headsets were set to 2xxxX2xxx resolution, wouldn't the test be fairer if all headset were set to be the closest they could be in resolution, also where was the artisan, and 8k x? Is there a reason you have excluded them from this benchmark?
(Apologize, paused the video when you said OG Vive was last to write the comment so didn't hear about the 8kx)
The resolutions are set by the headset manufacturers.
@@mixedrealityTV that would be fine but athe quest is 1600x 1440, the same with the index and the vive pro, but the prebenchmark listing has the Vive pro and the index at 2016x2040
@@metalmanexetreme There's a lens image distortion detail correction step in all headsets at 100% SS on SteamVR. This means a res multiplying factor is usually necessary to stop detail loss in the centre of the lens when warping with downsampling to a low resolution panel. The G2 has sufficient panel resolution to not need this factor on top and still manages to retain the details of the image.
@@comdudeskip okay so it's steam causing the discrepancy, thank you for filling me in. I didn't mean to sound skeptical, I only wanted to make sure the test is fair and impartial.
Does this mean that if I have a 2070 Super, I won't be able to run the G2 at full resolution, right?
You will be. This test was done on 2070 Super.
Very nice!
Glad you enjoy the content!
8KX?
As I can see, the Reverb renders close to it's native resolution, but Quest, Vive Pro and Index run with supersampling, so their render resolution is around the same with Reverb. It is probably the default behavior for these headsets, but I don't think this is a good comparison methodology.
Quest was running with very high super-sampling. Render resolution was almost the same as g2 in full res
Nope, it was 100%SS for Quest, just as all the other headsets. The high render resolution was set by Oculus. This is exactly what you get when you do Quest/Link.
@@mixedrealityTV Netherless, it runs at crazy at Supersampling on your PC. For me it runs at much closer to native resolution with default settings
Why cant Samsung/MS release a new odyssey with touch sensitive controllers?