HP Reverb G2 Hands-On Test and Impressions!

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  • Опубліковано 16 жов 2024

КОМЕНТАРІ • 843

  • @tested
    @tested  4 роки тому +21

    More of our reviews (not just VR): ua-cam.com/play/PLJtitKU0CAegwL_3j59S7_93IEzvhYcDR.html

    • @PuppetMasterdaath144
      @PuppetMasterdaath144 4 роки тому +4

      An entire video of blabbering, considering all this information already being covered elsewhere.

    • @christianbernt2154
      @christianbernt2154 4 роки тому +1

      Why does the TTL of the Reverb G2 look worse than the Rift S in the racing game?

    • @dtz1000
      @dtz1000 4 роки тому +5

      @@christianbernt2154 MRTV did a far better through the lens where you could clearly see the difference between the headsets. This was poor in comparison.

    • @ScubyFlying
      @ScubyFlying 4 роки тому +2

      @@dtz1000 Agree, the TTL images in this video do not do the G2 justice. It feels like the author didn't put a lot of effort in to making a representative the picture. It is "just a picture" now. I think they can do better than this.

    • @42tancho
      @42tancho 4 роки тому

      (hijacking for question) did you notice a pixel column/pixel inversion problem? It was pretty bad on Index and I noticed it on Rift S too

  • @theimaxx3828
    @theimaxx3828 4 роки тому +461

    Just an update in regards to the USB C to A dongle, it WILL be included in the box. This change was made after this video was made.

    • @ryanmalin
      @ryanmalin 4 роки тому +4

      i have usbc but i never use it. USBa FTW.

    • @fhytyryjy
      @fhytyryjy 4 роки тому +3

      Thanks for that. I'm going to try 2m extenders and have a usb-c on my gfx card. So hopefully the dongle can go between the extender and the hmd. My pc is in a place which sucks to get to the back of it, so it will be nice if this works, it did with my rift s

    • @Der_Joghurt_Ohne_Ecke
      @Der_Joghurt_Ohne_Ecke 4 роки тому +2

      Nice i buyed it on the Hp site some days ago because they recomended it with the G2 as a pack. And of course they already sent the adapter to me. At least they gave discount and it didnt cost 25$ instead 10$.

    • @pumpuppthevolume
      @pumpuppthevolume 4 роки тому +4

      @@ryanmalin everything will be usbc at some point

    • @HoldenRiot
      @HoldenRiot 4 роки тому +1

      perfect! I preordered then realized I don't think I have USB-c on my Mobo just yet lol.

  • @SpacehotelMusic
    @SpacehotelMusic 4 роки тому +226

    The 'flip up' thing was never meant to be for flipping it up while wearing it! They were very clear about that (and it's kinda obvious from the design). It's for people who want to just hold it up to their face (i.e DEVS) without putting it on every time and it's also another, better way, of putting it on - hold to face then flip the *back* down, rather than loosening the straps, put it over head, then tighten straps it was supposed to be a set and forget thing (like rift CV1 but without springs due to the 'flip back down once on head' design). Never was a 'flip up' design like the Cosmos, MRTV and HP interviews themselves explained this. Just an FYI for anyone else reading who didn't know this cos Norm's made it sound like a design flaw. I also think this could be why the rear foam is stiffer to have longer life while it rubs against your skull during the flip fit process (and would soften up naturally through use)

    • @mixedrealityTV
      @mixedrealityTV 4 роки тому +45

      The version of the headstrap that I got at the MRTVHQ DOES have that springy mechanism by the way. So I do think it's Norm's preproduction model that does not have this included.

    • @Ruby_Mochii
      @Ruby_Mochii 4 роки тому +2

      Also worth mentioning is that with flip up the likes of vives have decreased fov as a result. It may be convenient but there's also drawbacks.

    • @mattlang5194
      @mattlang5194 4 роки тому +2

      That's actually still a design issue if the feature's purpose isn't very clear to the user. I'm sure it's something that owners will figure out on their own but it's something HP will need to consider for their communications about the headset.

    • @SpacehotelMusic
      @SpacehotelMusic 4 роки тому +1

      @@Ruby_Mochii It adds weight too IIRC.

    • @SpacehotelMusic
      @SpacehotelMusic 4 роки тому +1

      @@mattlang5194 I think once you have it on your head, if it feels like a CV1 rift or Index and you 'try' to flip it up while on your head and meet resistance, it'll be pretty obvious it's not for that. I've not seen anywhere else mention it as 'flip up front' like Norm did, they all were clear it's a form of fitting it on your head (and for devs quick tests). This would probably be stated clearly in any quick start/manual and after a few goes nobody would be trying to flip it up I feel.

  • @affecttheeffect
    @affecttheeffect 4 роки тому +201

    I prefer the G2's lack of an adjustment knob at the back of the headstrap because it means that I can rest my head on a pillow more comfortably without having to feel the pressure of a knob protruding onto the pillow.

    • @Sirius-qr4vu
      @Sirius-qr4vu 4 роки тому +84

      while watching porn ;)

    • @bis88
      @bis88 4 роки тому +7

      very good point

    • @Hoto74
      @Hoto74 4 роки тому +25

      I'm pretty sure that was one of the reason that they don't use a knob on the G2. The G2 is made for Sim players in mind.

    • @knyt0
      @knyt0 4 роки тому +1

      they could have placed the know somewhere else though

    • @jacooosthuizen3593
      @jacooosthuizen3593 4 роки тому +11

      Great for us racing sim guys with high racing seats as the knob at the back is uncomfy.

  • @Bassquake76
    @Bassquake76 4 роки тому +222

    Cool stuff. Looks like we're getting very close to no more screendoor and pixelation issues! Just need the fov to be 180° next! 😁

    • @panzermensch7152
      @panzermensch7152 4 роки тому +1

      Look up The Void VR Arcade there headsets have 180° view

    • @Bassquake76
      @Bassquake76 4 роки тому +3

      ​@@panzermensch7152 Looks like The Void VR has been around a while and not something we can buy. I wonder what the rez is for them?
      Edit: Wiki says its 2k per eye.

    • @evolicious
      @evolicious 4 роки тому +17

      @@Bassquake76 fyi, without destroying presence and depth, you really cant go beyond a certain PPD which is around 130degrees at a very high PPI. We need a huge breakthrough in lens technology to move forward. Otherwise you end up with tons of issue like pimax, xtal, starvr, and whatever the void is using. It's not a great experience once you have some time with it.

    • @ions7581
      @ions7581 4 роки тому +4

      @@evolicious Heard Star VR used some software trickery to make it clear beyond that tough? With eye tracking? With that being said, I am already noticing it on the Index. Gets smudgy on the sides.

    • @laartwork
      @laartwork 4 роки тому +3

      The Void was using Rifts with 100 degrees. I have a Pimax 8K+ with 140+ fov and I see no distortions or pixels. But it is expensive and demanding on the system.

  • @jag1963
    @jag1963 4 роки тому +136

    The first 5 minutes is a history lesson he actually starts talking about it at 5:15 seconds

  • @Xshinobi2k8
    @Xshinobi2k8 4 роки тому +176

    Now that Oculus has gone full Facebook, I think that I'm going to pick this up once it becomes available.

    • @StratumPress
      @StratumPress 4 роки тому +19

      Same here. I'm selling my Quest and my Oculus account($500 in games) and moving to wired VR until someone else puts out a standalone HMD.

    • @ElectricBikeReview
      @ElectricBikeReview 4 роки тому +6

      Same

    • @dwsnb
      @dwsnb 4 роки тому

      @@StratumPress Uh are you still doing this with the Oculus quest 2 announced?

    • @dwsnb
      @dwsnb 4 роки тому +3

      @@Gandalf721 how exactly is the quest 2 terrible for 299?

    • @gamesmaster1060
      @gamesmaster1060 4 роки тому +3

      @@Gandalf721 its not tho is it

  • @stupidbeetle
    @stupidbeetle 4 роки тому +32

    I love my Odyssey plus headsets to this day. Glad to see we are getting a decent upgrade!

    • @applebutter4036
      @applebutter4036 4 роки тому +1

      Me too. It looks like they've ticked all the boxes. Higher res, better tracking, bigger sweet spot, improved controllers and maybe better audio. Talk about a home run if it pans out.

  • @RenderedReality
    @RenderedReality 4 роки тому +55

    Can't wait to get my hands on the G2!! Seems like they did a great job with this headset!!! Coming from a Valve Index, and I am still super hyped for this!!! So glad they are using Index style audio!!!

    • @virtualoasis9966
      @virtualoasis9966 4 роки тому +10

      Looks like they used a lot of the things from Index that were excellent

    • @HamVR
      @HamVR 4 роки тому +7

      I'm here from your Tweet.. Yep same G2 pre-ordered from day one. Give me all that 4k glory all over my face!

    • @D.Enniss
      @D.Enniss 4 роки тому +20

      If you have an Index there's no reason to want a G2, the only thing you're getting better is picture clarity, even then you have more Hz and FoV on the Index, which are better for immersion and motion sickness 🙄🙄🙄🙄

    • @davebell771
      @davebell771 4 роки тому +13

      @@ifightfortheuser I would say it is more than slightly better visuals. I don't have the G2 but know the G1 has quite a lot better clarity than the index. The main Thing about the G1 was the clarity went away quickly when looking side to side or up and down. If the G2 has improved lenses, then I see it being a worthy upgrade from the index, especially if using for flight/car Sims.

    • @RichardJWZ
      @RichardJWZ 4 роки тому +2

      @Ikuma Games ​ @Infinity Dave ​ @Ultrawide And VR Remember that all the headsets run at 100% SS. For the HP this is very close to its native res (2160 x 2160), But on the Valve index 100% SS is 2016x2240 which is way higher as the screen res. You can still super sample the Reverb.

  • @Tyrielwood
    @Tyrielwood 4 роки тому +25

    Good Job with the Impressions Video! Glad to see that you guys have it too now!

    • @franklydoodle350
      @franklydoodle350 4 роки тому +1

      Nice (p)review by the way!

    • @whiteflyingmonkey
      @whiteflyingmonkey 4 роки тому

      Yep I was getting sick and tired of the unbalanced reviews floating around on UA-cam for a month. Finally a good review to help us with substance.

    • @tehdobie
      @tehdobie 4 роки тому

      You've got then on through the lens shots, keep up the stellar work!

  • @alias555aka
    @alias555aka 4 роки тому +19

    Norm and Jeremy donan awesome job with this series, I very recently got into VR and I'm already hooked. Will keep my eye on this series for more VR development news. Thanks guys. ✌🏻

  • @ZaphkieI
    @ZaphkieI 4 роки тому +78

    Valve and Microsoft needa collab again and come up with an Oculus Quest competitor so I can get away from Facebook.

    • @aspiealex9710
      @aspiealex9710 4 роки тому +1

      Valve can't even keep up with stock for the index atm, got their hands full with that right now in the vr department

    • @javiermendoza1999
      @javiermendoza1999 4 роки тому +4

      This is literally that, sir

    • @oliverwithers9736
      @oliverwithers9736 4 роки тому +1

      Yeah this is literally the collab between valve and Microsoft it isn’t standalone but VR isn’t going towards standalone as it’s just not very good valve and Microsoft both go for the best possible whereas oculus goes for affordability so if you want standalone oculus are the only ones considering it

  • @TNMD88
    @TNMD88 4 роки тому +7

    I just sold my Rift S. I'm definitely going to order this headset.

  • @R0BCRAM
    @R0BCRAM 4 роки тому +19

    I am just going to say this because it needs to be said. Norm, you do yourself and the "Tested" brand a great disservice by putting out parts of this preview as is. The through the lens images especially are not consistent in any way and mislead more than anything, and not in a good way. Perhaps get better at taking them rather than just going with the flow. Your words are at odds what your video shows which just makes the entire video unbelievable. It also has an unpleasant side-effect of no longer holding your wisdom in such high esteem in the future.

    • @Maelthorn1337
      @Maelthorn1337 4 роки тому

      I found myself tilting my head and furrowing my brow more than a couple of times when I was looking at those images.

    • @ElectricBikeReview
      @ElectricBikeReview 4 роки тому +1

      He may not be the only one taking photos and doing the editing, it’s a lot of extra work and he seems pretty busy researching and filming.

  • @jaybratt
    @jaybratt 4 роки тому +15

    This video was EVERYTHING I wanted the previous reviews to be. Showing how AWESOME the G2 is, but also showing the concerns and short comings! Thanks Guys!

    • @dtz1000
      @dtz1000 4 роки тому +3

      What about those appalling through the lens shots? Shameful for such a large channel such as this.

    • @jaybratt
      @jaybratt 4 роки тому +3

      @@dtz1000 most vr companies don't want or encourage through the lens shots because they give a bad portrayal of what you're gonna see. This is a good example of that. Some of them the G2 looked the best and some it looked barely better than a rift s. It's just not true to life because the camera can be out of focus or aimed different. Games can look different. Sadly it's something you can only see with your own eyes

    • @dtz1000
      @dtz1000 4 роки тому +1

      @@jaybratt MRTV did a decent job of showing the view through the lens. Not perfect but a whole lot better than this channel.

    • @jaybratt
      @jaybratt 4 роки тому +2

      @@dtz1000 that is the problem with through the lens pics. If you like one headset better you can be more careful about how you take the pic. Maybe these guys liked the index better and mr liked the G2 better so they UNINTENTIONALLY got better shots with their favorite headset. MRs through the lens in the cockpit made the G2 look stunningly beautiful. I really want to get my eyes in one
      EDIT: this is not saying either company intentionally got better or worse TTL shots but bias plays a part in everything humans do. Reviewers try their best to let that go and be honest but there will always be a degree of it. These guys and other vr enthusiasts will be more positive about vr headsets because they like vr where a vr hater would be pointing out every little flaw. Bias is inherent and unavoidable, that's why I recommend watching several channels reviews. Never just one.

    • @dtz1000
      @dtz1000 4 роки тому

      @@jaybratt I'm not sure who upvoted your previous comment within a minute of you making it (Tested perhaps?) but it's a bit unfair to accuse MRTV of something so dishonest. He's well known as one of the more honest reviewers. I'm not so sure about someone who would immediately upvote such a comment as yours though.

  • @dbrent7995
    @dbrent7995 4 роки тому +41

    Spent a lot of time basically nit-picking a pre production plastic frame and zero time on actually USING it. Go check MRTV's in depth videos about the G2 for real info. No offence to Norm but he didn't seem to know much about the G2 and about its fitment (not a flip up design for a start but a flip down fitting design) and telling us about issues that aren't even going to be coming to the paying customer.

  • @itsjoe0965
    @itsjoe0965 4 роки тому +4

    All I really need is, resolution, FPS, fov, comfort, tracking quality, cable length, and durability of headset/controllers.

  • @johannjensson6190
    @johannjensson6190 4 роки тому +26

    Thanks for the preview. Although you have to address the way you make TTL shots. The comparisons were quite inconsistent. I know it's not easy, but you are TESTED, and you have the means and the know-how. []-)

    • @ScubyFlying
      @ScubyFlying 4 роки тому

      Agree, the TTL images in this video do not do the G2 justice. It feels like the author didn't put a lot of effort in to making a representative the picture. It is "just a picture" now. I think they can do better than this.

    • @starmole5000
      @starmole5000 4 роки тому +1

      Yeah they barely looked any different. Surprised given the quality of other through the lens of G2. See MRTV's vids on YT. The colours and resolution look amazing on his videos.

    • @R0BCRAM
      @R0BCRAM 4 роки тому +2

      @@ScubyFlying And yet people are lauding this as the first serious and proper review/preview.

    • @Beaniez0
      @Beaniez0 4 роки тому

      I strongly agree. I have seen other TTL shots and the g2 was as clear as day.

  • @quietusplus1221
    @quietusplus1221 4 роки тому +43

    The comparisons seemed a little inconsistent. Like some images seemed to contradict previous ones.

    • @shomz
      @shomz 3 роки тому

      Probably because sweet spot differences.

    • @CassidyHansen
      @CassidyHansen 3 роки тому

      I noticed this as well. Sometimes the G2 clearly had the worst image, which contradicts pretty much every review.

  • @WillHabit
    @WillHabit 4 роки тому +7

    Great breakdown of the headset! Can't wait to get into Flight Sim and Starwars Squadrons with the G2.

  • @mixedrealityTV
    @mixedrealityTV 4 роки тому +30

    Hi! Glad you enjoy it as well! :) (You never replied to my twitter direct messages... ;)

    • @SpacehotelMusic
      @SpacehotelMusic 4 роки тому +9

      I like how you gave us an impression of how it would be to a VR Nut (esp upgraders from CV1 etc) with the niggles and pre-production stuff aside, and didn't overly focus on the obvious janky quirks of an early unit. I had a DK2 back in 2014 (talking of janky) and loved it, my Vive was also janky (though didn't love that as way too heavy) and I know that small niggles aren't that important at this early stage of VR but resolution/clarity and good sound are - which is why the G2 is the only game in town for upgraders from a rift CV1 etc. People calling you a shill obviously can't understand that some of us can look past the bad to see the good that's being given from HP while Facebook, our once great hope (oculus), nerfed PC VR and stepped backwards with the 'S' and now focus mainly on quest. G2 is what Oculus should have delivered a while back (and maybe they will in future and do it even better but it's clear now that only Valve and HP currently give a damn about PC VR in the right way)

    • @Rastor0
      @Rastor0 4 роки тому +1

      Sebastian any comment on the issues Norm had with tracking at 18:30 ?

    • @mixedrealityTV
      @mixedrealityTV 4 роки тому +12

      @@Rastor0 I agree that Rift S and Quest do a better job putting the controller close to the headset. But I disagree that this makes it tough to use for Pavlov/Onward. I am planning a new video to address this and try it out in a whole video, to get a more complete picture than those few seconds in this video.

    • @SelkynVR
      @SelkynVR 4 роки тому +3

      @@Rastor0 i play on first gen of WMR, and i have no problem on pavlov, contractors, onward... i use a Protube

  • @dv3444
    @dv3444 4 роки тому +132

    Those have to be some of the most inconsistent through the lens shots I have ever seen.

    • @evolicious
      @evolicious 4 роки тому +25

      Seems like just bad camera work from Norm. Sad to see. Tyler Wood is by far the best when it comes to through-the-lens.

    • @stuart3712
      @stuart3712 4 роки тому +5

      Looks like he used a different camera with the G2, a lower grade camera or he rigged it to look more fuzzy and pick up on that colored grid shimmer. Like comparing a 2006 camera phone to a 2020 model.

    • @JoJo-vm8vk
      @JoJo-vm8vk 4 роки тому +5

      @@evolicious MRTV has good through the lens shot too.

    • @vincemazo341
      @vincemazo341 4 роки тому

      lol...i just posted about his. You are so right.

    • @daathgnosis2098
      @daathgnosis2098 4 роки тому

      Yeah, this guy seems completely F in the head, to be honest. His arrogance is triggering af.

  • @Skarredghost
    @Skarredghost 4 роки тому +4

    Another great review! I have tried the high-res panels of the G1 and felt in love with them. 2k x 2k per eye is really a lot, it is very immersive! I can't wait to get a unit and review it as well

    • @UNSCPILOT
      @UNSCPILOT 4 роки тому +1

      Yup! Even my own Dell WMR headset has impressed me quite a few times even if it's the discount version, I might consider stepping up to this G2 soonish since I adore the inside out tracking's convenience

    • @clayton4115
      @clayton4115 4 роки тому +1

      how better is this compared to the oculus cv1 ?(which i still have)

    • @Skarredghost
      @Skarredghost 4 роки тому

      @@clayton4115 Night and day

    • @clayton4115
      @clayton4115 4 роки тому +1

      @@Skarredghost wow ok

  • @ContentComposer
    @ContentComposer 4 роки тому +8

    Really well made analytic video, thank you.

  • @AlexDD
    @AlexDD 4 роки тому +2

    Very solid review Adam, thanks mate!

  • @joedunleavy7517
    @joedunleavy7517 4 роки тому +7

    Thanks! how were the colours/contrast? In through the lens videos on youtube they look great compared to the rift/Index, however in these pics they looked considerably worse. Interested in knowing if they are any good/improved over G1

    • @guit320
      @guit320 4 роки тому +1

      joe dunleavy yes oh is the color and contrats ? On the G1 colors were wahed out compared at my vive pro .. ( lcd vs oled). The gap is the same ?

    • @IQuickscopeCA
      @IQuickscopeCA 4 роки тому

      It's alot better than the index for colour reproduction and clarity but only 90 hz display

  • @Gregoses
    @Gregoses 4 роки тому +5

    For the G3 all they need to do is increase FOV by atleast 30° add new way of tracking the controlers and capacitive touch. 2560x2560 per eye would also be nice

    • @Ken_1971
      @Ken_1971 4 роки тому

      higher resolution would need a faster graphics card, so no. The RTX 2080 Ti can handle 4320x2160 resolution at its maximum limits right now with standard settings.
      The upcoming generation of top notch nvidia card is going to handle that actual G2 resolution at maximum workload when you set the super sampling higher in Steam VR to have better visual quality. I would prefer to have wireless data transfer ( may be 5G network makes this possible ) instead of a bigger field of view or better tracking.
      The cable still is the most annoying thing in VR gaming. The next iterations of the Reverb VR headsets is going to improve step by step ( they want to earn much more money at HP and Microsoft, so it is strategy to not implement everything the consumers wish in the G2 or G3 or even G4 version )

  • @StevenCasteelYT
    @StevenCasteelYT 4 роки тому +3

    The intro in the first 5 minutes was really well done and appreciated. I've owned a DK2 but haven't followed the scene too closely outside of big announcements. You certainly know your stuff and how to sum things up succinctly Norm! You're my go to authority on VR journalism.

  • @Treebsquire
    @Treebsquire 4 роки тому +2

    This is the first gaming hardware I have ever pre ordered. Can't bloody wait. PLaying some of my favorite VR experiences at that resolution is going to be incredible. Especially titles like HL Alyx, Boneworks, Asgards Wrath, Walking Dead S&S and Project Cars 2. Looking forward to replaying some of the best indie short games like Freediver: Triton Down as well.

    • @tehsparton
      @tehsparton 4 роки тому +1

      Same here, what about Project cars 3? :)

    • @Treebsquire
      @Treebsquire 4 роки тому

      @@tehsparton Ah man, and Flight Simulator is going to be incredible. Might have to invest in a flight stick.

  • @Real28
    @Real28 4 роки тому +5

    Getting G2 and then eventually will pickup lighthouses and valve knuckle controllers for the very best overall experience. MRTV has already demonstrated it. Can't wait!
    Upgrading from a Rift CV1. So...just a "slight" upgrade
    The comparisons to the Index have it smashing it in virtually all areas, headset to headset.

    • @TheTonVeron
      @TheTonVeron 4 роки тому +1

      I also have the cv1 and really want to do exactly this. but I noticed some frame drops in alyx, so maybe I'll upgrade my system first

    • @fffrrraannkk
      @fffrrraannkk 4 роки тому

      The price of the index controllers and base stations is $580 plus the price of 2 usb dongles. I have the index controllers, and they're nice. However, spending that kind of money just for a controller upgrade will probably be very disappointing. Might want to try looking for 1.0 base stations to save some cash. Form what I understand the only difference between 1.0 and 2.0 is range.

    • @jhcoverdrive9287
      @jhcoverdrive9287 4 роки тому +1

      ffrank - in addition to range, 2.0 can track multiple users/more devices and you can create multiple room space “zones” with more base stations and have them linked as one large interconnected play space (I’ll edit in a correction and link if I got something bit wrong here).
      1.0 is still all you need if you’re doing standard room scale VR at home and it allows you to track more than just the headset and 2 controllers. I think 1.0 can only do 1 headset but somewhere between 4-6 trackers/controllers so there’s still room to grow from the base experience. 2.0 comes into its own a little more for larger VR arcades...not saying there’s anything wrong using them for standard room scale at home :).
      I definitely prefer SteamVR tracking the most so far but I am a fan of there being options. Once I got the Vive area laid out and “optimized”, it’s just worked. I had to reinstall things at one point but it just required me to redraw the chaperone bounds; that’s about the only tinkering I’ve had to do in 3 years of rock solid accurate tracking.

    • @rio-kt7ut
      @rio-kt7ut 4 роки тому

      Also the 2.0 lighthouses have a wider horizontal FOV

    • @queenbiscuit311
      @queenbiscuit311 4 роки тому

      ffrank 1.0 basestations are $15 less than 2.0 index ones new at $134.99 vs $150 only problem is that if you want 2.0 basestations now you have to get the vive ones that are both worse and $200. You can save more by buying used, however.

  • @Rezxer
    @Rezxer 4 роки тому

    Really in-depth review. Great stuff.

  • @AJScraps
    @AJScraps 4 роки тому +3

    Valve knuckles + lighthouse tracking and G2 is the ideal set up. You can play oculus exclusives too.
    I’m so excited I preorder mine tmo 😄

    • @queenbiscuit311
      @queenbiscuit311 4 роки тому

      This is exactly what im doing

    • @CorporateZombi
      @CorporateZombi 4 роки тому

      Are the valve index controllers now fixed in terms of the thumbstick now? I'm waivering over whether to buy them.

    • @queenbiscuit311
      @queenbiscuit311 4 роки тому

      CorporateZombie you should buy them. Valve support is great and will replace anything that breaks no questions asked. The problem isnt fixed iirc but its been mitigated. You should still rebind your thumbstick click if possible to get extra life out of it

    • @bobc2043
      @bobc2043 4 роки тому

      I thought G2 doesn’t work with lighthouse?

    • @queenbiscuit311
      @queenbiscuit311 4 роки тому

      Bob C the headset itself is not lighthouse tracked but nothings stopping you from just connecting two steamvr controllers to two steamvr or modded steam controller dongles and then just matching up the locations of everything. Mrtv has a guide up on his channel.

  • @johngopro9084
    @johngopro9084 4 роки тому +1

    Since valve is a partner in this product do you think that the valve index controllers will be compatible with the g2 headset?

    • @degreeze88
      @degreeze88 4 роки тому

      No, they won't be compatible. WMR headsets and Valve/Vive headsets use completely different tracking systems. First use in-build cameras and second use separate base stations.

  • @JollyFlys
    @JollyFlys 4 роки тому

    the G2 is the first vr headset i have ever tried and I am excited because I finally feel like is worth it with the clarity and refresh rate.

  • @123Coffs
    @123Coffs 4 роки тому +30

    Other channels (Mrtv) have been raving about this headset saying it’s “head and shoulders above any other headset”. Interesting to see a more muted review here.

    • @Taijifufu
      @Taijifufu 4 роки тому +19

      That guy has been so excited I don't trust him. Nothing is perfect.

    • @Gen.Bread75
      @Gen.Bread75 4 роки тому +6

      MRTV says everything is good! lol!

    • @GokuPlaysUK
      @GokuPlaysUK 4 роки тому +2

      Any other headset? The valve index is still way better

    • @frostywuff
      @frostywuff 4 роки тому +2

      @@Gen.Bread75 if you have the money sure

    • @Mtojay
      @Mtojay 4 роки тому +2

      @@GokuPlaysUK in some parts yes. visual quality it cant be better.

  • @JamesDooley82
    @JamesDooley82 4 роки тому +22

    Quick question on the side by side, it looks like the pictures were taken with a camera set in auto ISO mode. It looks, at least to me, that there are different ISO levels between all three images.
    If I had to guess, the index is around 100 ISO, Rift is around 200-300 and the Reverb is around 800 or higher.
    For example at 9:29, you can see that it is hard to read and things are blurry on the reverb side, but it appears to be more related to the ISO level than the actual quality of the display. This is easy to identify since there is a consistent "film grain" effect over all parts of the image.
    Can you please confirm the ISO level these were shot at and provide a comparison at a consistent ISO level (ideally 100 or 50)?

    • @djdalby
      @djdalby 4 роки тому +11

      Also different distances. Super low effort review. Can’t believe people take this show seriously.

    • @dtz1000
      @dtz1000 4 роки тому +4

      If that assessment is correct then that is appalling for such a large channel. The best TTL I've seen so far was done by MRTV. They did a decent job there.

    • @w0mbatina
      @w0mbatina 4 роки тому

      @@djdalby its cause of the Adam Savage name i think. Pretty much all of their content is kind of trash when it comes to VR.

  • @ianmacdonald5269
    @ianmacdonald5269 4 роки тому +8

    who else is watching this after Oculus announced that they will be requiring a Facebook account for oculus products? I'm probably gonna sell my rift s and get this when its out.

  • @worstenbroodje6832
    @worstenbroodje6832 4 роки тому +1

    Why not include something as simple as a headphone jack? That is a feature that is close to a must for me. How much would it cost them to add one do you think? It's a pretty big oversight.

  • @shenmeowzo
    @shenmeowzo 4 роки тому +3

    Great to see VR taking leaps and bounds. I'm hoping psvr 2 will match these advancements. The psvr headband form factor should just be the standard VR form factor now. There's no competition. It is far and away the most comfortable headset.

    • @SpacehotelMusic
      @SpacehotelMusic 4 роки тому +1

      I've had dk2, vive, psvr and rift cv1 (and am getting the G2). While I do think on the face the PSVR was the best (as it floated in front which is great), I found it hurts you head after a couple of hours unlike Rift CV1 which for me has been the overall best balanced/comfortable for long sessions. Also the CV1 is like putting on a baseball cap, just slip it on your head and its there (esp if you don't wear glasses as I don't), on/off in seconds. PSVR and every other 'nut cracker' design is a bit less natural feeling (except PSVR on the face which is great other than light leak). Also another reason the nutcraker design isn't all round great is you can't lie back with it on, digging into your head (on a floor to look up at the stars in game for example). The perfect design hasn't been found yet but would take elements of PSVR, index/g2 and CV1 somehow.

  • @beastlyfern6131
    @beastlyfern6131 4 роки тому +1

    You mention that you don't wear your glasses with this headset. Can you let me know what the widest a pair of glass could be and still fit inside? I have bigger glasses somewhat like yours. I am really interested and my glasses fit in the reverb original but just barely. I have no choice but to wear them.

  • @nymgoldenswan690
    @nymgoldenswan690 4 роки тому

    I absolutely love that there might be an awesome headset with good specs that stays neutral and doesn't force me to use facebook or anything like that to use it properly. Looks like a nice, affordable price as well. Good job HP for making something where they work together with other VR headset creators and where a lot of the focus seems to be on making it flexible and user friendly, not to mention they actually seem to update it as they get feedback on it. Super excited for this one! :D

  • @danielbarrera7518
    @danielbarrera7518 4 роки тому +5

    How long are your glasses? So I could make sure mine will fit too

    • @ex0stasis72
      @ex0stasis72 4 роки тому +1

      He said that his glasses didn't fit with this because there's no adjustment to move the lenses closer or farther away like on the Valve Index.

  • @whiteflyingmonkey
    @whiteflyingmonkey 4 роки тому +1

    Thanks for the review it helped me decide to keep my Index.

    • @Slamy4096
      @Slamy4096 4 роки тому +1

      Hi. I'm curious why you chose like that. I'm currently trying to check the market to finally get into VR as my last experience was with the Rift DK2 which had a very bad resolution. And that was years ago. I'm currently thinking about the Index or the G2 as both get good reviews. The G2 seems to have the edge when it comes to resolution and its cheaper. But it seems that the light houses are more accurate. On the other hand I don't know if the Index motion controllers are actually supported well with lots of games.
      The current state of the VR market reminds me of Bluray vs HD-DVD. They both are there and it's difficult to select one as both are much to similiar.

    • @whiteflyingmonkey
      @whiteflyingmonkey 4 роки тому

      Slamy's Music & Programming the index resolution is very good (while not as good as G2, it’s really good too). That one advantage the G2 has does not make up for all the areas Index
      is better at from accuracy of tracking to controllers to finger tracking to ease of wearing/removing/adjusting to refresh rates of 120 and 144 (translating to higher FPS), to the wider FOV, to the eye relief adjustment and so on. The point reviewers keep making about how G2 is better for simmers (eg cockpit readability) isn’t all that factual either-cockpits are extremely readable with Index, especially if you up the super sampling, then letters/labels at all sizes at variable distances are crisp. It’s clear reviews didn’t try that very well. Same for screen door effect, on the index it’s also virtually nonexistent. Yes it’s much more expensive but you are paying for 2 light houses and 2 awesome controllers etc.

  • @JohnH5528
    @JohnH5528 4 роки тому +5

    The 'still' picture comparison (starting around 8:55) seems to be at odds with previous comparisons (MRTV for eg), and your own comments about clarity. The Reverb looks horrible in some - scan lines, blury - especially on the racing game (9:25) etc In fact, in that last example the Rift S looked way better. Is that really the case? Or just bad capture quality? If bad capture quality, why would you show that?

    • @RichardJWZ
      @RichardJWZ 4 роки тому +4

      I would say bad capture quality. He was pretty critical throughout the video, but did say the clarity/image was really good. Sadly the through the lens doesn't look that good, tons of artifacts on all the headsets.

    • @RichardJWZ
      @RichardJWZ 4 роки тому

      @@sigrid714 no video looks really blurry.

    • @g9e6ral4t
      @g9e6ral4t 4 роки тому

      22:57 also doesn't look favourable for g2

    • @g9e6ral4t
      @g9e6ral4t 4 роки тому

      @@sigrid714 yeah just wanted to get a second opinion from a reliable source, oh well nobody's perfect I guess

  • @BrentCewl
    @BrentCewl 4 роки тому +5

    What's that spot/smudge in the upper-middle location on the reverb g2? I also noticed this in a through the lens comparison of another youtuber. Is it the refraction of the lens and do you not notice it when you wear it?

    • @stuart3712
      @stuart3712 4 роки тому

      Its prob a defect or user abuse because it is a demo model that is being handled by many people. Dont think they would do all that work to get rid of the last lens issue with the G1 to just sell the G2 with another lens defect....

  • @alanmountain5804
    @alanmountain5804 3 роки тому

    I have the G1 and its a fantastic headset. There are not enough improvements on the G2 to make me want to upgrade but if I was in the market for a new headset the G2 would be top of my list

  • @rgferreira78
    @rgferreira78 4 роки тому +5

    "mostly there" in terms of optics meaning these are the final production lenses? This is an important question since some HP spokesperson have claimed every UA-camr lenses to be pre-production.

    • @aurorous9758
      @aurorous9758 4 роки тому

      i'm pretty sure these lenses are the final product. and if they aren't they could only get better so that's a plus.

    • @theblowupdollsmusic
      @theblowupdollsmusic 4 роки тому

      He said at the beginning of the video (1:05) they are still doing some tweaking to improve the clarity.

  • @thekeesh
    @thekeesh 4 роки тому +3

    Thanks for the review! Are you able to comment what batteries worked well for you with the controllers, if you went the rechargeable route?

    • @rtyzxc
      @rtyzxc 4 роки тому +3

      Please. No reviewer has talked about this. Maybe they all just use alkaline batteries, but those aren't a good long-term solution.

    • @esaedvik
      @esaedvik 4 роки тому

      GP, Eneloop, Amazonbasics...they're all fine. Just get the capacity you think is priced the best, like 2000mAh ones.

    • @Enverex
      @Enverex 4 роки тому

      @@rtyzxc Amazon sells packs of 100 AA batteries for around £20 here, so that's always an option although not ideal for the environment.

    • @garus6155
      @garus6155 4 роки тому

      @@esaedvik If going rechargeable will need 1.5v like Lion,ZNs.

    • @esaedvik
      @esaedvik 4 роки тому

      @@garus6155 I don't get your point? 1.2V rechargeable AA batteries are 1.5V when they're full. No need to be Li-Ion ones. NiMH works fine.

  • @alldaeiam
    @alldaeiam 4 роки тому +2

    So glad I found ya these videos are amazing

    • @CatNoirVR
      @CatNoirVR 4 роки тому

      Check out Tyriel Wood. He has also a G2 and has a couple of videos.

  • @SimsSmith
    @SimsSmith 4 роки тому +3

    This is concerning that Adam was not able to wear glasses in G2 headset. Can you elaborate?

  • @TheGameGuruTv
    @TheGameGuruTv 4 роки тому +6

    the close up controller issues just is a software problem and I hope they can fix it down the line like the Rift S, also used to be bad at first.

    • @S7ARBOY
      @S7ARBOY 4 роки тому +4

      It's also a complete non issue lol. If you held a gun up to your eyeball like that IRL, you'd give yourself a black eye. That's not how you shoot guns.

    • @anthonygrant1883
      @anthonygrant1883 4 роки тому +1

      KilroyKilljoy that’s what I was saying who aims a pistol like that.

  • @jin8913
    @jin8913 4 роки тому +5

    Thanks for the hands on! Do you mind commenting more on wearing glasses with g2? I had g1 which barely fit my glasses. Idk whether g2 is any better in that aspect

    • @TarkaZA
      @TarkaZA 4 роки тому

      Also how bad are your eyes and does it affect your experience playing without glasses.

    • @Hoto74
      @Hoto74 4 роки тому +1

      the vr glasses are adjusted to focus on a fixed 1.5m distance. So if you could see clear to 1.5m (like me), you could use vr headsets without glasses.

    • @jin8913
      @jin8913 4 роки тому

      @@Hoto74 I own multiple vr headset already. Unfortunately, i definitely need glasses to see anything in vr. I do notice that i can use lower diopter lens and still see clearly.

    • @theblowupdollsmusic
      @theblowupdollsmusic 4 роки тому

      @@jin8913 Have you tried any of the custom VR prescription lenses? I am curious about them from various vendors and configurations.

  • @AverageDaveVideos
    @AverageDaveVideos 4 роки тому +6

    What about "god rays"? I have been absent from the tech of the VR for a while and, more than anything, my original Rift and it's "god rays" is the thing I hate the most. Sure, resolution bump would be beautiful, but the rays are so distracting and demolish the picture quality.

    • @kyle857
      @kyle857 4 роки тому +1

      Almost no God rays with the G2

  • @sobzuk
    @sobzuk 4 роки тому

    Good to see a more direct commentary on the improvements over the G1

    • @damo3923
      @damo3923 4 роки тому

      I was disappointed with the poor coverage on some of the areas though. He only skimmed over the IPD adjustment, which is missing on both the G1 and Rift S, while opting to spend most of his time complaining about the lack of eye relief which is more niche. The IPD adjustment is a huge quality of life and usability improvement, greatly expanding the amount of people that can use it and optimizing FOV/clarity for almost every user within and just beyond its range, the lack of it on the Rift S and G1 was a big hindrance.
      Also, while the strap adjustment versus ratchet adjustment can be negative, it's only really an annoyance if you're sharing the headset between people (the 90 degree flip is meant for putting the headset on easily once it's adjusted, too). The lack of a knob on the back means it will be more comfortable to rest your head on a headrest/lay down in bed, important for sim-users and for media consumers/productivity users. Much of his complaints too were focused on the build quality being a placeholder prototype, which isn't very reflective of the end product at all.

  • @csswork1475
    @csswork1475 3 роки тому

    I think most channels on youtube right now are spreading hype about the G2, but this is the only review I've seen that actually pointed out the pros and cons.
    For example, you can see the clear advantage of the G2 is the very wide sweet-spot and right balance of colours, but visuals don't look that much superior overall than a Rift S or an Index. And it's really really sad that you cannot connect a custom headphone directly on the headset, while the Rift S being much cheaper allows you to.

  • @OnlyVRBabe
    @OnlyVRBabe 4 роки тому +2

    I Predict Sebastian from MRTV being chased through the streets of Dortmund by an angry Mob welding pitch forks in November 2020 !

  • @JonahHax
    @JonahHax 4 роки тому +32

    Don't do through the lens shots if you don't know how to do it properly...

    • @JonahHax
      @JonahHax 4 роки тому +1

      @Johnny Fishfingers Prime example at 9:12. Suddenly Rift S is much better than Index..

    • @Topper_Harley68
      @Topper_Harley68 4 роки тому

      @Johnny Fishfingers The difference in reality is huge between the rift s and the G1/G2. These through the lens shots suck.

  • @asdffffffffffffffdsa
    @asdffffffffffffffdsa 4 роки тому +7

    Can you comment more on the lenses? How does the edge to edge clarity compare to the Index? (setting aside the adjustment sweetspot) Does it suffer from poor chromatic aberration? Good geometric stability?

    • @Aaron-de1ji
      @Aaron-de1ji 4 роки тому +1

      Good question. I get the impression that through the lens footage makes lenses appear blurry in the peripheral fields (outside of the sweet spot?). Is this because the camera lens is not able to hit the sweet spot as well? It is tempting to compare the entire screens of through the lens footage but I am not sure how big of a factor this plays. I'd like to see this mentioned!

    • @theblowupdollsmusic
      @theblowupdollsmusic 4 роки тому +1

      I wonder this as well. From all the "though the lens" videos on the G2 I can find, a lot of them seem to have very blurry edges. This was a major issue with the G1. Tyriel Wood's G2 videos show this as well in the vision tests. MRTV's videos also show some very blurry edges in his videos (the plane) but some do not. MRTV claims in his preview and half-life videos it's clear from edge to edge. So it seems to be a mixed bag. Hopefully, the lenses get some more love. The edge clarity is my biggest concern at this point personally. Hopefully, the HP and Valve team are able to fix this. I would love to purchase the G2.

  • @alexanderhardinger6452
    @alexanderhardinger6452 4 роки тому +1

    Would you recommend getting this headset and using it with the Index controllers + base stations? I really want the G2 for the clearer display. Saw it was possible to do this set up combination with openVR

  • @ch5412
    @ch5412 4 роки тому +19

    Very promising but still want to wait to see what Oculus has in store.

    • @_kev_
      @_kev_ 4 роки тому +7

      boycott facebook. they're anti consumer when theres not even that many consumers.

    • @comdudeskip
      @comdudeskip 4 роки тому +2

      I'm sure that due to the standalone performance limitation, Facebook won't put in as high resolution a panel. Especially considering the Quest recommended render res to developers is 1280x1280(even with fixed foveated rendering) to manage 72Hz.
      To get to 2160x2160 at the faster 90Hz, they'd need a standalone with 5 times the performance. Even the latest XR2, only has 2x the current Quest, and that's expensive and unlikely in the Quest 2.
      Not much point putting in a more expensive, high-res display, when most standalone Quest users don't have a PC to drive it, and practically none of the standalone games could cope with.
      Still, will be interesting to see what the controller offers, now they've re-introduced the thumb rest spot sensor, like the original Rift Touch had.

    • @Art-Sin
      @Art-Sin 4 роки тому +3

      @@comdudeskip Fovated rendering / eye tracking.

    • @Art-Sin
      @Art-Sin 4 роки тому +1

      @Matthew Without Facebook, Oculus would be dead now, so would HTC. As you say, they are pumping BILLIONS in to R&D and trying to make their platform a complete package for new users to jump on to with confidence. Spending all their resources in making the Oculus range really high quality, - this saving time from working with SDK's to support the whole range of other HMD's, so be it. People who say to boycott Oculus are just Boycotting VR because they are the face of VR.

    • @Art-Sin
      @Art-Sin 4 роки тому +1

      @Node Microsystems Facebook needs to what?? Approaching and funding AAA game developers to create VR games who was uninterested in VR in the first place?? They should be applauded not being boycotted.

  • @producerevan88
    @producerevan88 4 роки тому

    Can't wait for your full review!! For this unit though here, how was the FOV for racing games and getting motion sickness?

  • @TaskSwitcherify
    @TaskSwitcherify 4 роки тому

    Nice video. Did I miss the PC requirements? Speculative price?

    • @basti7206
      @basti7206 4 роки тому +1

      Price: 699€/$: minimum a GTX1080

  • @PeterBrockie
    @PeterBrockie 4 роки тому

    Shame there isn't a VirtualLink option/version. It would be nice to use a single USB-C cable for everything. The good news is the port on RTX cards is a high power USB-C port and should let you easily connect both video and data/power right on the GPU.

  • @Nightwolfy
    @Nightwolfy 4 роки тому +3

    ...I like the WMR controllers. :p
    Feels like losing the trackpad will make some games harder,
    cause they had thumbsticks & trackpads before which both had separate functions.

  • @al201103
    @al201103 4 роки тому +1

    Great review and overview, particularly appreciate the through the lens shots to really show the display quality. Apologies if the following seems pedantic, but hoping (if I'm correct) it will help for future videos. You kept using a word to describe the effect when you looked at a large bright surface - miroir (as close as I think I can get to a spelling - me-wah). Never heard this word before. Did you mean moiré (mwah-ray)?

    • @cyberben3d
      @cyberben3d 4 роки тому +3

      Mura. Look up Rift Mura for example images. It was a problem with one of my Rift headsets, very annoying in black scenes.

    • @al201103
      @al201103 4 роки тому +3

      @@cyberben3d Thanks so much! New word learned. Appreciate that you set me straight without snark!

  • @VRFlightSimGuy
    @VRFlightSimGuy 4 роки тому +1

    Great review thankyou.

    • @ScubyFlying
      @ScubyFlying 4 роки тому +1

      Hi mate, can't wait for G2 too huh? :D

    • @VRFlightSimGuy
      @VRFlightSimGuy 4 роки тому +1

      @@ScubyFlying The pain is real my friend. 😁

  • @oti95v41
    @oti95v41 4 роки тому +1

    so im not a simmer. however i heard the reason there is no tightening knob was because you cannot rest you head on a chair head rest if there is a knob (IE. you cant comfortably sit in a racing chair). i had this issue on my rift s and i can say im actually exited to not have a knob on the strap.

  • @real_armadillo
    @real_armadillo 4 роки тому

    I'm looking to upgrade my Rift CV1, and the G2 seems like a perfact match. Not as expensive as the Index, and a better viewing experiance than my current headset.

  • @stephanieballonromero7959
    @stephanieballonromero7959 4 роки тому

    awesome video, would you recommend the hp reverb g2 or the pico neo 2 (for simulations).

  • @joshhardin666
    @joshhardin666 4 роки тому +3

    if it's displayport and usbc, why are they not combined into a single connector ala virtuallink that's already on my 2080ti!?

    • @evolicious
      @evolicious 4 роки тому

      Virtual link is a failed technology the nvidia lied about the specs on. It won't be on next-gen cards.

    • @joshhardin666
      @joshhardin666 4 роки тому

      @@evolicious what did they lie about in the specs? it's dp + usb 3. basically thunderbolt 3 without the pcie integration... I'd like to see it as a standard on everything. why not?

    • @fffrrraannkk
      @fffrrraannkk 4 роки тому +1

      I think virtual link failed because of bandwidth/power problems. Maybe it will come back once a faster version of usb or thunderbolt is the norm.

  • @gamenicity5905
    @gamenicity5905 4 роки тому +2

    So in the side by side pics more times than not the rift s looks as good if not better than the g2. May want to correct how you are capturing those pics bud.
    On the flip side hp really needs to do something about the headstrap. That looks even jankier than the original quest. Hopefully they give us something akin to the vive das or the index strap. 🤞🤞🤞

    • @stuart3712
      @stuart3712 4 роки тому

      He def botched his comparison. If anyone does this kind of comparison, they need to use the best camera that takes clear pictures of displays and use that camera on all HMD's. Seems like he used a different camera on the g2 Vs the others.

  • @anthony631
    @anthony631 4 роки тому +1

    Can't wait to get mine! The hype is real :)

  • @JV44HeinzBar
    @JV44HeinzBar 4 роки тому

    Quick question. Can I remove the speakers from the headset? I have an old TurtleBeach HPA2, which is the best sound to date IMO, which I would like to continue to use. My headset is nearly 10 years old, but it is a true 5.1 with 4 individual speakers in each "can". Fantastic sound. Full disclosure, I've already pre-ordered the G2. The resolution is what sold me.
    BTW, good job of explaining this setup. Thank you.

    • @basti7206
      @basti7206 4 роки тому

      Inthink you can, but The G2 dont have a audio Plug.

  • @DontfallasleeZZZZ
    @DontfallasleeZZZZ 4 роки тому +1

    Apparently, the area around the hips is not in the controller tracking volume, even though this is the area where it's the most comfortable to keep your hands for longer periods of time. This is a rather unnecessary mistake, since it was already a known issue for the previous generation of WMR headsets. It wouldn't cost anything to fix, the cameras could just be placed like on the Quest.

  • @moitoi4064
    @moitoi4064 4 роки тому +1

    I have double vision, can I still use this headset?

  • @itsastraycookie8717
    @itsastraycookie8717 4 роки тому +8

    This makes waiting for it even worse :,(

  • @hahnliang
    @hahnliang 4 роки тому

    It uses the same plastic facial interface as the Valve Index, may I know how comfortable it is for users with prescription glasses? You mentioned you don't wear prescription glasses while using it, is it because the plastic facial interface is not comfortable for people wearing glasses?

    • @menzac8892
      @menzac8892 4 роки тому

      He said in the video that his glassed don't fit into the headset. His are probably too wide/high

  • @nottopcat5956
    @nottopcat5956 4 роки тому

    So is it crazy to be ordering an index now? I pressed the button yesterday, but the bit at the end where he says the likes of HL Alyx feel much more comfortable in the G2 has me reconsidering.

  • @davidcole2337
    @davidcole2337 4 роки тому +3

    The Controllers be updated is huge. I owned a 1st Gen Mixed Reality Headset and the Controllers were the worst part of the VR Experience. Based on MRTV this is a go to headset if you don't own a VR Headset or if you looking upgrade from 1st Gen Rift or Vive.

    • @masternerd64
      @masternerd64 4 роки тому +1

      worst part of the experience for me was having the headset die 2 months into using it for me.

    • @Ozzianman
      @Ozzianman 4 роки тому

      ​@@masternerd64 What brand did you go for?

  • @OceanLlamaMedia
    @OceanLlamaMedia 4 роки тому +1

    When talking about the moire effect on the G1 that looks a lot more like gradient banding due to a lower color bit depth than the "screen door effect". I'm assuming HP upgraded the panel to be able to handle more shades of colors to reduce banding. In full disclosure I'm just going off the youtube video and have never tried either of these.

  • @VirtualAirTour
    @VirtualAirTour 4 роки тому +1

    Please say more about comfort level with glasses. I had to return the HP Reverb G1 because I found it very uncomfortable with glasses similar to yours.

  • @GirlGeekLovesStampin
    @GirlGeekLovesStampin 4 роки тому

    Thank you. This is very helpful. I might consider the purchase, although the quest has me addicted to wireless. Would you be willing to do a video comparing « home » experiences and customization options across devices and or home os?

  • @bitofbeer
    @bitofbeer 4 роки тому

    I'm still using the rift CV1, is this a worthy upgrade? I'm not up for index prices.

  • @Michael-pv9ux
    @Michael-pv9ux 4 роки тому +1

    Would love to see u do a comparison between the G2 and The Index because im stuck between buying one of these two

    • @theblowupdollsmusic
      @theblowupdollsmusic 4 роки тому

      I am in the same boat. I'm not sure which is better. If the edges of the G2 are blurry I would go index. It's a hard choice. Clarity vs FOV and 120hz.

    • @alexanderhardinger6452
      @alexanderhardinger6452 4 роки тому

      You can use the index controllers and base stations with openVR

  • @RomanGuro
    @RomanGuro 4 роки тому

    Cloud you please CREATE a PLAYLIST for VR and AR reviews? It's hard to find new videos on this topic.

  • @Puffycheeks
    @Puffycheeks 4 роки тому +3

    I was hoping to hear from Jeremy directly but I guess I'll wait for the podcast to also hear his thoughts.

  • @anthonygrant1883
    @anthonygrant1883 4 роки тому +1

    Only thing I will say is yes it does suck about not tracking that close but honestly no one holds a pistol like that at their face. Arms extended for control and longer sight line. So I don’t think that is actually something to worry about.

  • @yinxing418
    @yinxing418 4 роки тому +1

    It looks like ironsights or aiming with a scope may be broken on this until they update tracking. That point was quickly moved past, and not brought up in other impressions.

  • @treepizzle
    @treepizzle 4 роки тому

    I’d money was no object. Would you recommend the g2 with knuckles controllers as the ultimate setup? Or do you feel the index headset is still better?

    • @DriveCancelDC
      @DriveCancelDC 4 роки тому

      The Index is still better though, it's only if you want the most resolution that this one is better. FOV is more important for immersion imo, I can take or leave refresh rates higher than 90, but FOV is paramount.

    • @MrThordy
      @MrThordy 4 роки тому

      I think the picture is way better in the g2 and you lose like 10* FOV. So what? Its 2 times the resolution of the index and it doesnt have the annoying godrays

  • @travis3656
    @travis3656 4 роки тому

    Have you ran into any compatibility issues with games not working with the G2? I have heard that Windows MR headsets have had compatibility issues in the past. Also, what about battery life concerns with the controllers? I have one on preorder and want to make sure I am making the right choice vs. an index. Thanks!

    • @basti7206
      @basti7206 4 роки тому

      Never encountered an SteamVR game that dont run with WMR.

    • @travis3656
      @travis3656 4 роки тому

      @@basti7206 Very cool. The controller maps over pretty well and all that? It looks like Revive won't be an issue so now my only remaining question would be Vive games not specifically tagged as WMR.

    • @basti7206
      @basti7206 4 роки тому

      @@travis3656 I played a couple of Revive games like Vader Immortal and it worked well. Games without WMR Tag works well too like No Man Sky.n

  • @northernhmmps6965
    @northernhmmps6965 4 роки тому +3

    Can you speak about controller weight and haptics?

  • @attq3980
    @attq3980 4 роки тому +1

    I am using valve index. Can’t wait for a wireless valve index.

  • @bretharv0213
    @bretharv0213 4 роки тому

    This is the support I go from HP for the Reverb G2. I preordered in July
    and was expecting to receive the product shortly. I called Connection (HP U.S. website's processing company)
    because my address is an APO/DPO and wanted to make sure it was able to
    be ship if not change the shipping to my Billing address. Well
    Connection tried everything they could but HP cancelled my order with
    the agent on the phone and said I would have to reorder, pushing me back
    to the next ship dates in late December. I guess I will go with
    anything but an HP product, that's is some BS!!!

  • @cypher9000
    @cypher9000 4 роки тому

    How does Rift S compare to CV1? I own the latter one but have never tried S. Is there much difference between them two?

  • @ManishMoorjmalani
    @ManishMoorjmalani 4 роки тому

    love your explanation. can you please tell me best hard ware for reverb G2? and is rtx 2080 is good enough to get best out of this vr or it needs 3080 or more? thanks in advance

    • @theprotocol1757
      @theprotocol1757 4 роки тому

      A rtx 2080 will be a excellent piece of hardware for this, you will prob get a better experience with a 3080 but idt its worth it. A 2080 is a really good card, don’t worry about it

  • @AnthonyFransella
    @AnthonyFransella 4 роки тому +1

    Good summary! Lack of 3.5mm audio jack seems like a wacky exclusion given the off ear built ins.

    • @AnthonyFransella
      @AnthonyFransella 4 роки тому

      @@suicidalbanananana Hey now :D I had an Index for a bit and the audio is awesome, but it is noticeable from the bedrooms where I am when playing games with gunfire (my play space is in the living room, and there's a nanny cam so I'd be dumb to indulge other interests there). Small children don't like loud noises when they're trying to sleep lol

  • @bossbam
    @bossbam 4 роки тому +4

    That high resolution will be AMAZING

  • @andrei-un3yr
    @andrei-un3yr 4 роки тому

    is the reverb g2 sharper than a pimax headset? I've noticed that most reviews tend to ignore them

  • @HalfLegitProductions
    @HalfLegitProductions 4 роки тому

    Finally being shipped from the factory!

  • @phillipferguson4333
    @phillipferguson4333 3 роки тому

    If you had to choose only one for comfort and quality out of rift-s, samsung odyssey, quest 2, or cosmos which one would you choose leave the price of them out of it